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Dec 15th, 2017
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  1. 2017-12-15 01:09:04.922> Log Started
  2. 2017-12-15 01:09:04.922> Timezone (local - UTC): 1h
  3. 2017-12-15 01:09:04.922> App Version: 0.6.1.3E13BF
  4. 2017-12-15 01:09:04.922> Steam build: Always true
  5. 2017-12-15 01:09:04.922> Is official: True [NO][IS][NAMP]
  6. 2017-12-15 01:09:04.922> Environment.ProcessorCount: 4
  7. 2017-12-15 01:09:04.922> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
  8. 2017-12-15 01:09:04.922> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\MedievalEngineers.exe"
  9. 2017-12-15 01:09:04.922> Environment.Version: 4.6.1 or later (394271)
  10. 2017-12-15 01:09:04.922> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
  11. 2017-12-15 01:09:04.922> Default Culture: sv-SE
  12. 2017-12-15 01:09:04.922> Default UI Culture: sv-SE
  13. 2017-12-15 01:09:04.922> IsAdmin: False
  14. 2017-12-15 01:09:04.937|Main thread> MyConfig.Load() - START
  15. 2017-12-15 01:09:04.937|Main thread> Path: C:\Users\Daemn\AppData\Roaming\MedievalEngineers\MedievalEngineers.cfg
  16. 2017-12-15 01:09:04.969|Main thread> RotationHints: False
  17. 2017-12-15 01:09:04.969|Main thread> GraphicsRenderer:
  18. 2017-12-15 01:09:04.969|Main thread> DebugInputs: Sandbox.Engine.Utils.ConfigDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  19. 2017-12-15 01:09:04.969|Main thread> Language: 0
  20. 2017-12-15 01:09:04.969|Main thread> ControlsJoystickName: Disabled
  21. 2017-12-15 01:09:04.969|Main thread> GameVersion: 0.6.1.4068287
  22. 2017-12-15 01:09:04.969|Main thread> FirstTimeRun: False
  23. 2017-12-15 01:09:04.969|Main thread> GameVolume: 1
  24. 2017-12-15 01:09:04.969|Main thread> MusicVolume: 0.5018988
  25. 2017-12-15 01:09:04.969|Main thread> VoiceChatVolume: 1
  26. 2017-12-15 01:09:04.969|Main thread> HudWarnings: True
  27. 2017-12-15 01:09:04.969|Main thread> VoiceChat: True
  28. 2017-12-15 01:09:04.969|Main thread> EnableMuteWhenNotInFocus: True
  29. 2017-12-15 01:09:04.969|Main thread> EnableDynamicMusic: True
  30. 2017-12-15 01:09:04.969|Main thread> VideoAdapter: 0
  31. 2017-12-15 01:09:04.969|Main thread> ScreenWidth: 1600
  32. 2017-12-15 01:09:04.969|Main thread> ScreenHeight: 900
  33. 2017-12-15 01:09:04.969|Main thread> RefreshRate: 59954
  34. 2017-12-15 01:09:04.969|Main thread> WindowMode: 1
  35. 2017-12-15 01:09:04.969|Main thread> VerticalSync: False
  36. 2017-12-15 01:09:04.969|Main thread> FieldOfView: 70
  37. 2017-12-15 01:09:04.969|Main thread> VegetationViewDistance: 0
  38. 2017-12-15 01:09:04.969|Main thread> GrassDensity: 0.3
  39. 2017-12-15 01:09:04.969|Main thread> GrassDistance: 45
  40. 2017-12-15 01:09:04.969|Main thread> ShadowMapResolution: 3
  41. 2017-12-15 01:09:04.969|Main thread> AmbientOcclusion: 0
  42. 2017-12-15 01:09:04.969|Main thread> TerrainLodQuality: 0
  43. 2017-12-15 01:09:04.969|Main thread> ShadingQuality: 0
  44. 2017-12-15 01:09:04.969|Main thread> ModelQuality: 0
  45. 2017-12-15 01:09:04.969|Main thread> LowMemSwitchToLow: 0
  46. 2017-12-15 01:09:04.969|Main thread> AntialiasingMode: 0
  47. 2017-12-15 01:09:04.969|Main thread> TextureQuality: 0
  48. 2017-12-15 01:09:04.969|Main thread> AnisotropicFiltering: 0
  49. 2017-12-15 01:09:04.969|Main thread> MyConfig.Load() - END
  50. 2017-12-15 01:09:05.032|Main thread> Initializing SteamService
  51. 2017-12-15 01:09:05.032|Main thread> [SAPI] Initializing as client
  52. 2017-12-15 01:09:05.426|Main thread> AdapterInfo = {
  53. 2017-12-15 01:09:05.426|Main thread> Name = NVIDIA GeForce GTX 460 + DISPLAY4
  54. 2017-12-15 01:09:05.426|Main thread> Description = dev id: 3618, mem: 1027014656, shared mem: 3221106688, Luid: 147429123, rev: 161, subsys id: 888935512, vendor id: 4318
  55. 2017-12-15 01:09:05.426|Main thread> Driver version = 23.21.13.8859
  56. 2017-12-15 01:09:05.426|Main thread> Driver date = 20171205000000.000000-000
  57. 2017-12-15 01:09:05.426|Main thread> DriverUpdateNecessary = False
  58. 2017-12-15 01:09:05.426|Main thread> Adapter id = 0
  59. 2017-12-15 01:09:05.426|Main thread> Supported = True
  60. 2017-12-15 01:09:05.426|Main thread> RAM = 1027014656
  61. 2017-12-15 01:09:05.426|Main thread> Priority = 2
  62. 2017-12-15 01:09:05.426|Main thread> Multithreaded rendering supported = True
  63. 2017-12-15 01:09:05.426|Main thread> Output is attached = True
  64. 2017-12-15 01:09:05.426|Main thread> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080}
  65. 2017-12-15 01:09:05.426|Main thread> Display modes = {
  66. 2017-12-15 01:09:05.426|Main thread> DXGIOutput id = 0
  67. 2017-12-15 01:09:05.426|Main thread> 640x480@60Hz
  68. 2017-12-15 01:09:05.426|Main thread> 640x480@75Hz
  69. 2017-12-15 01:09:05.426|Main thread> 640x480@72Hz
  70. 2017-12-15 01:09:05.426|Main thread> 720x480@75Hz
  71. 2017-12-15 01:09:05.426|Main thread> 720x480@75Hz
  72. 2017-12-15 01:09:05.426|Main thread> 720x480@60.317Hz
  73. 2017-12-15 01:09:05.426|Main thread> 720x480@60.317Hz
  74. 2017-12-15 01:09:05.426|Main thread> 720x480@72.188Hz
  75. 2017-12-15 01:09:05.426|Main thread> 720x480@72.188Hz
  76. 2017-12-15 01:09:05.426|Main thread> 720x576@75Hz
  77. 2017-12-15 01:09:05.426|Main thread> 720x576@75Hz
  78. 2017-12-15 01:09:05.426|Main thread> 720x576@60.317Hz
  79. 2017-12-15 01:09:05.426|Main thread> 720x576@60.317Hz
  80. 2017-12-15 01:09:05.426|Main thread> 720x576@72.188Hz
  81. 2017-12-15 01:09:05.426|Main thread> 720x576@72.188Hz
  82. 2017-12-15 01:09:05.426|Main thread> 800x600@75Hz
  83. 2017-12-15 01:09:05.426|Main thread> 800x600@60.317Hz
  84. 2017-12-15 01:09:05.426|Main thread> 800x600@72.188Hz
  85. 2017-12-15 01:09:05.426|Main thread> 1024x768@60.004Hz
  86. 2017-12-15 01:09:05.426|Main thread> 1024x768@70.069Hz
  87. 2017-12-15 01:09:05.426|Main thread> 1024x768@75.029Hz
  88. 2017-12-15 01:09:05.426|Main thread> 1152x864@75.025Hz
  89. 2017-12-15 01:09:05.426|Main thread> 1152x864@75.025Hz
  90. 2017-12-15 01:09:05.426|Main thread> 1280x720@60.015Hz
  91. 2017-12-15 01:09:05.426|Main thread> 1280x720@60.015Hz
  92. 2017-12-15 01:09:05.426|Main thread> 1280x768@60.015Hz
  93. 2017-12-15 01:09:05.426|Main thread> 1280x768@60.015Hz
  94. 2017-12-15 01:09:05.426|Main thread> 1280x800@75.025Hz
  95. 2017-12-15 01:09:05.426|Main thread> 1280x800@75.025Hz
  96. 2017-12-15 01:09:05.426|Main thread> 1280x960@75.025Hz
  97. 2017-12-15 01:09:05.426|Main thread> 1280x960@75.025Hz
  98. 2017-12-15 01:09:05.426|Main thread> 1280x1024@75.025Hz
  99. 2017-12-15 01:09:05.426|Main thread> 1360x768@60.015Hz
  100. 2017-12-15 01:09:05.426|Main thread> 1366x768@59.954Hz
  101. 2017-12-15 01:09:05.426|Main thread> 1366x768@59.954Hz
  102. 2017-12-15 01:09:05.426|Main thread> 1600x900@59.954Hz
  103. 2017-12-15 01:09:05.426|Main thread> 1600x900@59.954Hz
  104. 2017-12-15 01:09:05.426|Main thread> 1600x1024@59.954Hz
  105. 2017-12-15 01:09:05.426|Main thread> 1600x1024@59.954Hz
  106. 2017-12-15 01:09:05.426|Main thread> 1680x1050@59.954Hz
  107. 2017-12-15 01:09:05.426|Main thread> 1920x1080@60Hz
  108. 2017-12-15 01:09:05.426|Main thread> }
  109. 2017-12-15 01:09:05.426|Main thread> }
  110. 2017-12-15 01:09:05.506|Main thread> Steam.IsActive: True
  111. 2017-12-15 01:09:05.506|Main thread> Steam.IsOnline: True
  112. 2017-12-15 01:09:05.506|Main thread> Steam.OwnsGame: True
  113. 2017-12-15 01:09:05.506|Main thread> Steam.UserId: 76561198016862801
  114. 2017-12-15 01:09:05.506|Main thread> Steam.UserName: Daemn
  115. 2017-12-15 01:09:05.506|Main thread> Steam.Branch:
  116. 2017-12-15 01:09:05.506|Main thread> Build date: 2017-12-12 02:41
  117. 2017-12-15 01:09:05.506|Main thread> Build version: 0.1.6555.26455
  118. 2017-12-15 01:09:05.554|Main thread> MySandboxGame.Constructor() - START
  119. 2017-12-15 01:09:06.274|Main thread> Game dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64
  120. 2017-12-15 01:09:06.274|Main thread> Content dir: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content
  121. 2017-12-15 01:09:06.274|Main thread> Found processor count: 4
  122. 2017-12-15 01:09:06.274|Main thread> Using processor count: 4
  123. 2017-12-15 01:09:10.845|Main thread> Info: Type metadata loaded in 4.4630315s.
  124. 2017-12-15 01:09:10.846|Main thread> Preallocate - START
  125. 2017-12-15 01:09:10.846|Main thread> MyEntities - START
  126. 2017-12-15 01:09:10.846|Main thread> MyEntities - END
  127. 2017-12-15 01:09:10.846|Main thread> MyObjectBuilder_Base - START
  128. 2017-12-15 01:09:10.846|Main thread> MyObjectBuilder_Base - END
  129. 2017-12-15 01:09:10.846|Main thread> MyTransparentGeometry - START
  130. 2017-12-15 01:09:10.877|Main thread> MyTransparentGeometry - END
  131. 2017-12-15 01:09:10.877|Main thread> MyCubeGridDeformationTables - START
  132. 2017-12-15 01:09:10.893|Main thread> MyCubeGridDeformationTables - END
  133. 2017-12-15 01:09:10.893|Main thread> MyMath - START
  134. 2017-12-15 01:09:10.893|Main thread> MyMath - END
  135. 2017-12-15 01:09:10.893|Main thread> MySimpleObjectDraw - START
  136. 2017-12-15 01:09:10.893|Main thread> MySimpleObjectDraw - END
  137. 2017-12-15 01:09:10.893|Main thread> Preallocate - END
  138. 2017-12-15 01:09:10.924|Main thread> MySandboxGame.Constructor() - END
  139. 2017-12-15 01:09:11.111|Main thread> Performing start-up memory test...
  140. 2017-12-15 01:09:11.111|Main thread> Physical memory is 8,540,078,080 bytes.
  141. 2017-12-15 01:09:11.111|Main thread> Minimum requirement is 8,000,000,000 bytes.
  142. 2017-12-15 01:09:11.111|Main thread> System meets minimum memory requirements.
  143. 2017-12-15 01:09:11.128|Main thread> MyVideoModeManager.LogApplicationInformation - START
  144. 2017-12-15 01:09:11.128|Main thread> Assembly.GetName: Sandbox.Game, Version=0.1.6555.26455, Culture=neutral, PublicKeyToken=null
  145. 2017-12-15 01:09:11.128|Main thread> Assembly.FullName: Sandbox.Game, Version=0.1.6555.26455, Culture=neutral, PublicKeyToken=null
  146. 2017-12-15 01:09:11.128|Main thread> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Bin64\Sandbox.Game.dll
  147. 2017-12-15 01:09:11.128|Main thread> Assembly.ImageRuntimeVersion: v4.0.30319
  148. 2017-12-15 01:09:11.128|Main thread> MyVideoModeManager.LogApplicationInformation - END
  149. 2017-12-15 01:09:11.128|Main thread> MyVideoModeManager.LogEnvironmentInformation - START
  150. 2017-12-15 01:09:11.143|Main thread> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd.
  151. 2017-12-15 01:09:11.143|Main thread> Win32_ComputerSystem.Model: B250M-DS3H
  152. 2017-12-15 01:09:11.143|Main thread> Virtualized: False
  153. 2017-12-15 01:09:11.143|Main thread> Environment.ProcessorName: Intel(R) Core(TM) i5-7400 CPU @ 3.00GHz
  154. 2017-12-15 01:09:11.143|Main thread> ComputerInfo.TotalPhysicalMemory: 8,540,078,080 bytes
  155. 2017-12-15 01:09:11.143|Main thread> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
  156. 2017-12-15 01:09:11.143|Main thread> ComputerInfo.AvailablePhysicalMemory: 5,785,952,256 bytes
  157. 2017-12-15 01:09:11.143|Main thread> ComputerInfo.AvailableVirtualMemory: 8,795,147,411,456 bytes
  158. 2017-12-15 01:09:11.143|Main thread> Drive C: | Capacity: 1,000,097,181,696 bytes | Free space: 663,873,626,112 bytes
  159. 2017-12-15 01:09:11.143|Main thread> MyVideoModeManager.LogEnvironmentInformation - END
  160. 2017-12-15 01:09:11.143|Main thread> MySandboxGame.Initialize() - START
  161. 2017-12-15 01:09:11.362|Main thread> Havok: Physics.Init
  162. 2017-12-15 01:09:11.362|Main thread> Havok: Version: Release(0), 1800, [S]
  163. 2017-12-15 01:09:11.377|Main thread> HkGameName: MedievalEngineers Release
  164. 2017-12-15 01:09:11.393|Main thread> MySandboxGame.LoadData() - START
  165. 2017-12-15 01:09:11.408|Main thread> MyDefinitionManager.PreloadDefinitions() - START
  166. 2017-12-15 01:09:11.408|Parallel Highest_1> MyDefinitionManager.PrepareBaseDefinitions() - START
  167. 2017-12-15 01:09:13.317|Main thread> MyDefinitionManager.LoadScenarios() - START
  168. 2017-12-15 01:09:15.327|Parallel Highest_1> MyDefinitionManager.PrepareBaseDefinitions() - END
  169. 2017-12-15 01:09:15.389|Main thread> Loading scenarios
  170. 2017-12-15 01:09:15.405|Main thread> MyDefinitionManager.LoadScenarios() - END
  171. 2017-12-15 01:09:15.405|Main thread> MyDefinitionManager.PreloadDefinitions() - END
  172. 2017-12-15 01:09:15.405|Main thread> MyAudio.LoadData - START
  173. 2017-12-15 01:09:15.498|Main thread> MyAudio.CreateX3DAudio - Device: Högtalare (Realtek High Definition Audio) - Channel #: 2
  174. 2017-12-15 01:09:15.553|Main thread> MyAudio.LoadData - END
  175. 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudUse'
  176. 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudRotateBlock'
  177. 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudPlaceBlock'
  178. 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudDeleteBlock'
  179. 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudColorBlock'
  180. 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'PlayDropItem'
  181. 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudVocInventoryFull'
  182. 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudVocMeteorInbound'
  183. 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudVocHealthLow'
  184. 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudVocHealthCritical'
  185. 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'None'
  186. 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudVocEnergyLow'
  187. 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudVocStationFuelLow'
  188. 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudVocShipFuelLow'
  189. 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudVocEnergyCrit'
  190. 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudVocStationFuelCrit'
  191. 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudVocShipFuelCrit'
  192. 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudVocEnergyNo'
  193. 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudVocStationFuelNo'
  194. 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudVocShipFuelNo'
  195. 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudCraftBarProgressLoop'
  196. 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudOpenCraftWin'
  197. 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudOpenInventory'
  198. 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'PlayTakeItem'
  199. 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'HudPlaceItem'
  200. 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'QuestCompleted'
  201. 2017-12-15 01:09:15.562|Main thread> Warning: Could not find any sound for 'QuestStepCompleted'
  202. 2017-12-15 01:09:15.564|Main thread> MyGuiManager()
  203. 2017-12-15 01:09:15.628|Main thread> MyScreenManager()
  204. 2017-12-15 01:09:15.726|Main thread> MyGuiManager.LoadContent() - START
  205. 2017-12-15 01:09:15.770|Main thread> MyGuiManager.LoadContent() - START
  206. 2017-12-15 01:09:15.772|Main thread> MyGuiManager.LoadContent() - END
  207. 2017-12-15 01:09:15.772|Main thread> MyGuiManager.LoadContent() - END
  208. 2017-12-15 01:09:15.878|Main thread> MySandboxGame.LoadData() - END
  209. 2017-12-15 01:09:16.933|Main thread> Analytics helper process start reported
  210. 2017-12-15 01:09:16.935|Main thread> MySandboxGame.Initialize() - END
  211. 2017-12-15 01:09:16.939|Main thread> Timer Frequency: 2929833
  212. 2017-12-15 01:09:16.939|Main thread> Ticks per frame: 49035
  213. 2017-12-15 01:09:16.983|Parallel Highest_0> Loading available saves - START
  214. 2017-12-15 01:09:16.986|Parallel Highest_0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Daemn\AppData\Roaming\MedievalEngineers\Saves\76561198016862801'
  215. 2017-12-15 01:09:16.996|Parallel Highest_0> Loading available saves - END
  216. 2017-12-15 01:09:17.035|Parallel Highest_0> Loading available saves - START
  217. 2017-12-15 01:09:17.049|Parallel Highest_0> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Daemn\AppData\Roaming\MedievalEngineers\Saves\76561198016862801'
  218. 2017-12-15 01:09:17.050|Parallel Highest_0> Loading available saves - END
  219. 2017-12-15 01:09:19.902|Main thread>
  220. 2017-12-15 01:09:19.902|Main thread> LoadSession() - Start
  221. 2017-12-15 01:09:19.902|Main thread> C:\Users\Daemn\AppData\Roaming\MedievalEngineers\Saves\76561198016862801\Daemn´s World
  222. 2017-12-15 01:09:19.958|Main thread> LoadSession() - End
  223. 2017-12-15 01:09:20.222|Main thread> Loading session: C:\Users\Daemn\AppData\Roaming\MedievalEngineers\Saves\76561198016862801\Daemn´s World
  224. 2017-12-15 01:09:20.332|Main thread> Process information Session Start:
  225. 2017-12-15 01:09:20.333|Main thread> Managed Memory: 309,761,144 B
  226. 2017-12-15 01:09:20.335|Main thread> Private Memory: 1,117,351,936 B
  227. 2017-12-15 01:09:20.335|Main thread> Nr of Threads: 42
  228. 2017-12-15 01:09:20.335|Main thread> Simulation Speed: 0.01
  229. 2017-12-15 01:09:20.335|Main thread> Current:
  230. 2017-12-15 01:09:20.336|Main thread> Paged Memory: 1,117,351,936 B
  231. 2017-12-15 01:09:20.337|Main thread> Working Set: 732,606,464 B
  232. 2017-12-15 01:09:20.337|Main thread> Virtual Memory: 1,941,090,304 B
  233. 2017-12-15 01:09:20.337|Main thread> Peak:
  234. 2017-12-15 01:09:20.338|Main thread> Paged Memory: 1,146,036,224 B
  235. 2017-12-15 01:09:20.338|Main thread> Working Set: 765,886,464 B
  236. 2017-12-15 01:09:20.338|Main thread> Virtual Memory: 2,006,462,464 B
  237. 2017-12-15 01:09:20.342|Main thread> MyModManager.LoadData() - START
  238. 2017-12-15 01:09:20.354|Main thread> MyModManager.LoadData() - END
  239. 2017-12-15 01:09:20.667|Main thread> Finished loading stage Initializing session, elapsed time: 0.326 seconds
  240. 2017-12-15 01:09:20.929|Main thread> MyDefinitionManager.LoadData() - START
  241. 2017-12-15 01:09:20.937|Main thread> List of used mods (0) - START
  242. 2017-12-15 01:09:20.938|Main thread> List of used mods - END
  243. 2017-12-15 01:09:22.137|Main thread> Warning: Cannot find sound cue named
  244. 2017-12-15 01:09:22.137|Main thread> Warning: Cannot find sound cue named
  245. 2017-12-15 01:09:22.137|Main thread> Warning: Cannot find sound cue named
  246. 2017-12-15 01:09:22.137|Main thread> Warning: Cannot find sound cue named
  247. 2017-12-15 01:09:22.137|Main thread> Warning: Cannot find sound cue named
  248. 2017-12-15 01:09:22.137|Main thread> Warning: Cannot find sound cue named
  249. 2017-12-15 01:09:22.139|Main thread> Warning: Cannot find sound cue named
  250. 2017-12-15 01:09:22.441|Main thread> MyAudio.UnloadData - START
  251. 2017-12-15 01:09:22.454|Main thread> MyAudio.UnloadData - END
  252. 2017-12-15 01:09:22.454|Main thread> MyAudio.LoadData - START
  253. 2017-12-15 01:09:22.505|Main thread> MyAudio.CreateX3DAudio - Device: Högtalare (Realtek High Definition Audio) - Channel #: 2
  254. 2017-12-15 01:09:22.619|Main thread> MyAudio.LoadData - END
  255. 2017-12-15 01:09:22.619|Main thread> MyDefinitionManager.LoadScenarios() - START
  256. 2017-12-15 01:09:22.644|Main thread> Loading scenarios
  257. 2017-12-15 01:09:22.646|Main thread> MyDefinitionManager.LoadScenarios() - END
  258. 2017-12-15 01:09:22.646|Main thread> MyDefinitionManager.LoadData() - END
  259. 2017-12-15 01:09:22.649|Main thread> Finished loading stage Loading definitions, elapsed time: 1.723 seconds
  260. 2017-12-15 01:09:22.650|Main thread> Info: Game Definition: MyObjectBuilder_SessionDefinition/Medieval.Planets
  261. 2017-12-15 01:09:22.805|Main thread> MyTransparentGeometry.LoadData - START
  262. 2017-12-15 01:09:22.824|External Debugging Listener> External debugger: listening...
  263. 2017-12-15 01:09:23.669|Main thread> MyLights.LoadData() - START
  264. 2017-12-15 01:09:23.671|Main thread> MyLights.LoadData() - END
  265. 2017-12-15 01:09:23.765|Main thread> Finished loading stage Loading session components, elapsed time: 1.116 seconds
  266. 2017-12-15 01:09:23.765|Main thread> Finished loading stage Loading data, elapsed time: 3.098 seconds
  267. 2017-12-15 01:09:23.786|Main thread> Finished loading stage Loading character data, elapsed time: 0.017 seconds
  268. 2017-12-15 01:09:23.849|Main thread> Loading voxel storage from file 'C:\Users\Daemn\AppData\Roaming\MedievalEngineers\Saves\76561198016862801\Daemn´s World\EarthSecond-1251102759r5000.vx2'
  269. 2017-12-15 01:09:25.545|Parallel Normal_1> C:\Program Files (x86)\Steam\steamapps\common\MedievalEngineers\Content\Models\Cubes\small\dead_astronaut.mwm does not have destruction data
  270. 2017-12-15 01:09:25.917|Main thread> Finished loading stage Loading 4 objects, elapsed time: 0.413 seconds
  271. 2017-12-15 01:09:26.865|Main thread> Checkpoint.CameraAttach success: entity id118260493416105506, camera subtype DefaultFirstPerson
  272. 2017-12-15 01:09:26.866|Main thread> Finished loading stage Loading final details, elapsed time: 0.949 seconds
  273. 2017-12-15 01:09:26.867|Main thread> MySession.Static.LogSettings - START
  274. 2017-12-15 01:09:26.868|Main thread> Name = Daemn´s World
  275. 2017-12-15 01:09:26.868|Main thread> Description =
  276. 2017-12-15 01:09:26.868|Main thread> InGameTime = 07/01/1081 07:00:00
  277. 2017-12-15 01:09:26.868|Main thread> Password =
  278. 2017-12-15 01:09:26.868|Main thread> CurrentPath = C:\Users\Daemn\AppData\Roaming\MedievalEngineers\Saves\76561198016862801\Daemn´s World
  279. 2017-12-15 01:09:26.868|Main thread> WorkshopId =
  280. 2017-12-15 01:09:26.868|Main thread> CameraController = 1A4254ACD078622:Camera 1st - DefaultFirstPerson
  281. 2017-12-15 01:09:26.868|Main thread> ThumbPath = C:\Users\Daemn\AppData\Roaming\MedievalEngineers\Saves\76561198016862801\Daemn´s World\thumb.jpg
  282. 2017-12-15 01:09:26.869|Main thread> Settings:
  283. 2017-12-15 01:09:26.870|Main thread> Auto-Save Time (Minutes) = 5
  284. 2017-12-15 01:09:26.870|Main thread> Cut, Copy and Paste = True
  285. 2017-12-15 01:09:26.870|Main thread> Days per season = 4
  286. 2017-12-15 01:09:26.870|Main thread> Game Mode = Survival
  287. 2017-12-15 01:09:26.870|Main thread> Inventory size multiplier = 10
  288. 2017-12-15 01:09:26.870|Main thread> Maximum Backup Saves = 5
  289. 2017-12-15 01:09:26.870|Main thread> Maximum Floating Objects = 64
  290. 2017-12-15 01:09:26.870|Main thread> Maximum Fracture Pieces = 50
  291. 2017-12-15 01:09:26.870|Main thread> Maximum Players = 4
  292. 2017-12-15 01:09:26.870|Main thread> Maximum Solar Altitude = 0.4101524
  293. 2017-12-15 01:09:26.870|Main thread> Online Mode = PRIVATE
  294. 2017-12-15 01:09:26.870|Main thread> Show player names on HUD = True
  295. 2017-12-15 01:09:26.870|Main thread> Spectator = False
  296. 2017-12-15 01:09:26.870|Main thread> Structural Integrity = True
  297. 2017-12-15 01:09:26.870|Main thread> Sun rotation interval = 120
  298. 2017-12-15 01:09:26.870|Main thread> View distance = 2600
  299. 2017-12-15 01:09:26.870|Main thread> MySession.Static.LogSettings - END
  300. 2017-12-15 01:09:26.871|Main thread> Finished loading stage Loading planet, elapsed time: 3.106 seconds
  301. 2017-12-15 01:09:26.873|Main thread> Setting update order on MyPhysicsComponentSystem to AfterSimulation
  302. 2017-12-15 01:09:26.873|Main thread> Setting update order on MySessionComponentExtDebug to BeforeSimulation
  303. 2017-12-15 01:09:26.873|Main thread> Setting update order on MySessionComponentAnimationSystem to BeforeSimulation
  304. 2017-12-15 01:09:26.873|Main thread> Setting update order on MyParticlesManager to AfterSimulation
  305. 2017-12-15 01:09:26.874|Main thread> Setting update order on MySimulatedClientsManager to AfterSimulation
  306. 2017-12-15 01:09:26.874|Main thread> Setting update order on MyDestructionData to AfterSimulation
  307. 2017-12-15 01:09:26.874|Main thread> Setting update order on MyVoxelOperationsSessionComponent to AfterSimulation
  308. 2017-12-15 01:09:26.874|Main thread> Setting update order on MyAiTargetManager to AfterSimulation
  309. 2017-12-15 01:09:26.874|Main thread> Setting update order on MyToolbarComponent to BeforeSimulation
  310. 2017-12-15 01:09:26.874|Main thread> Setting update order on MyAIComponent to Simulation, AfterSimulation
  311. 2017-12-15 01:09:26.875|Main thread> Setting update order on MyCubeGrids to NoUpdate
  312. 2017-12-15 01:09:26.875|Main thread> Setting update order on MyEnvironmentBotSpawningSystem to AfterSimulation
  313. 2017-12-15 01:09:26.875|Main thread> Setting update order on MyTrashRemoval to AfterSimulation
  314. 2017-12-15 01:09:26.875|Main thread> Setting update order on MyPlanetEnvironmentSessionComponent to BeforeSimulation
  315. 2017-12-15 01:09:27.425|Main thread> Setting update order on MyPlanets to NoUpdate
  316. 2017-12-15 01:09:27.425|Main thread> Setting update order on MyTimerComponentSystem to AfterSimulation
  317. 2017-12-15 01:09:27.425|Main thread> Setting update order on MyCoordinateSystem to NoUpdate
  318. 2017-12-15 01:09:27.425|Main thread> Setting update order on MyParticleEditorComponent to AfterSimulation
  319. 2017-12-15 01:09:27.425|Main thread> Setting update order on MyEnvironmentItemEditor to AfterSimulation
  320. 2017-12-15 01:09:27.425|Main thread> Setting update order on MyDestructionEffectsComponent to NoUpdate
  321. 2017-12-15 01:09:27.425|Main thread> Setting update order on MyPlayerStorageComponent to NoUpdate
  322. 2017-12-15 01:09:27.426|Main thread> Setting update order on MyPlanetTrackComponent to AfterSimulation
  323. 2017-12-15 01:09:27.426|Main thread> Setting update order on MySessionComponentSpectator to NoUpdate
  324. 2017-12-15 01:09:27.426|Main thread> Setting update order on MySoundSystem to Simulation
  325. 2017-12-15 01:09:27.428|Main thread> Setting update order on MyCubeGridSmallToLargeConnection to NoUpdate
  326. 2017-12-15 01:09:27.428|Main thread> Setting update order on MyDamageSystem to NoUpdate
  327. 2017-12-15 01:09:27.428|Main thread> Setting update order on MyPlaceAreas to NoUpdate
  328. 2017-12-15 01:09:27.428|Main thread> Setting update order on MyChatSystem to AfterSimulation
  329. 2017-12-15 01:09:27.428|Main thread> Setting update order on MyFracturedPiecesManager to AfterSimulation
  330. 2017-12-15 01:09:27.428|Main thread> Setting update order on MyGravityProviderSystem to NoUpdate
  331. 2017-12-15 01:09:27.428|Main thread> Setting update order on MyHeightMapLoadingSystem to AfterSimulation
  332. 2017-12-15 01:09:27.428|Main thread> Setting update order on MyGridPickupComponent to NoUpdate
  333. 2017-12-15 01:09:27.428|Main thread> Setting update order on MyClipboardComponent to BeforeSimulation
  334. 2017-12-15 01:09:27.428|Main thread> Setting update order on MyHitReportingComponent to NoUpdate
  335. 2017-12-15 01:09:27.428|Main thread> Setting update order on MyRopeComponent to BeforeSimulation, AfterSimulation
  336. 2017-12-15 01:09:27.428|Main thread> Setting update order on MyScriptedGroupsSystem to AfterSimulation
  337. 2017-12-15 01:09:27.428|Main thread> Setting update order on MySessionComponentPlanetAmbientSounds to AfterSimulation
  338. 2017-12-15 01:09:27.428|Main thread> Setting update order on MySessionComponentResearch to NoUpdate
  339. 2017-12-15 01:09:27.428|Main thread> Setting update order on MySessionComponentThrower to AfterSimulation
  340. 2017-12-15 01:09:27.428|Main thread> Setting update order on MyVoiceChatSessionComponent to AfterSimulation
  341. 2017-12-15 01:09:27.428|Main thread> Setting update order on MySessionComponentVoxelHand to BeforeSimulation
  342. 2017-12-15 01:09:27.428|Main thread> Setting update order on MyHudWarnings to AfterSimulation
  343. 2017-12-15 01:09:27.428|Main thread> Setting update order on MyFloatingObjects to AfterSimulation
  344. 2017-12-15 01:09:27.428|Main thread> Setting update order on MyHud to BeforeSimulation
  345. 2017-12-15 01:09:27.428|Main thread> Setting update order on MyAudioComponent to BeforeSimulation
  346. 2017-12-15 01:09:27.428|Main thread> Setting update order on MyProjectiles to BeforeSimulation
  347. 2017-12-15 01:09:27.428|Main thread> Setting update order on MyGamePruningStructure to Simulation
  348. 2017-12-15 01:09:27.428|Main thread> Setting update order on MyLights to NoUpdate
  349. 2017-12-15 01:09:27.428|Main thread> Setting update order on MyPhysics to Simulation
  350. 2017-12-15 01:09:27.428|Main thread> Setting update order on MyMaterialPropertiesHelper to NoUpdate
  351. 2017-12-15 01:09:27.428|Main thread> Setting update order on MySector to BeforeSimulation, AfterSimulation
  352. 2017-12-15 01:09:27.428|Main thread> Setting update order on MyCubeBuilderMedieval to BeforeSimulation
  353. 2017-12-15 01:09:27.429|Main thread> Setting update order on MyMedievalBuildComponent to NoUpdate
  354. 2017-12-15 01:09:27.429|Main thread> Setting update order on MyDiplomacyManager to NoUpdate
  355. 2017-12-15 01:09:27.429|Main thread> Setting update order on MyActionTrackingSystem to BeforeSimulation
  356. 2017-12-15 01:09:27.429|Main thread> Setting update order on MyBannerComponent to BeforeSimulation
  357. 2017-12-15 01:09:27.431|Main thread> Setting update order on MyCuttingComponent to AfterSimulation
  358. 2017-12-15 01:09:27.431|Main thread> Setting update order on MyDecaySystem to BeforeSimulation
  359. 2017-12-15 01:09:27.432|Main thread> Setting update order on MyEnvironmentGatheringSystem to AfterSimulation
  360. 2017-12-15 01:09:27.432|Main thread> Setting update order on MyEnvironmentRegrowthSystem to NoUpdate
  361. 2017-12-15 01:09:27.432|Main thread> Setting update order on MyFastTravelSystem to AfterSimulation
  362. 2017-12-15 01:09:27.432|Main thread> Setting update order on MyFactionManager to NoUpdate
  363. 2017-12-15 01:09:27.434|Main thread> Setting update order on MyFarmingSystem to NoUpdate
  364. 2017-12-15 01:09:27.435|Main thread> Setting update order on MyKeychainSystem to NoUpdate
  365. 2017-12-15 01:09:27.435|Main thread> Setting update order on MyManipulationComponent to BeforeSimulation
  366. 2017-12-15 01:09:27.437|Main thread> Setting update order on MyMapSessionComponent to BeforeSimulation
  367. 2017-12-15 01:09:27.437|Main thread> Setting update order on MyMedievalMeasurementsSessionComponent to BeforeSimulation
  368. 2017-12-15 01:09:27.437|Main thread> Setting update order on MyMedievalReachabilityComponent to NoUpdate
  369. 2017-12-15 01:09:27.437|Main thread> Setting update order on MyAreaOwnershipSystem to BeforeSimulation
  370. 2017-12-15 01:09:27.437|Main thread> Setting update order on MyAreaPermissionSystem to NoUpdate
  371. 2017-12-15 01:09:27.437|Main thread> Setting update order on MyAreaUpkeepSystem to BeforeSimulation
  372. 2017-12-15 01:09:27.438|Main thread> Setting update order on MySearchSystem to NoUpdate
  373. 2017-12-15 01:09:27.438|Main thread> Setting update order on MyUniqueEntitySystem to NoUpdate
  374. 2017-12-15 01:09:27.441|Main thread> Setting update order on MyWaypointSystem to NoUpdate
  375. 2017-12-15 01:09:27.441|Main thread> Setting update order on MyMechanicalSmallGridsSystem to BeforeSimulation
  376. 2017-12-15 01:09:27.441|Main thread> Setting update order on MyMedievalPlanetRespawnComponent to BeforeSimulation
  377. 2017-12-15 01:09:27.441|Main thread> Setting update order on MyMapDataComponent to NoUpdate
  378. 2017-12-15 01:09:27.441|Main thread> Finished loading stage Starting Components, elapsed time: 0.569 seconds
  379. 2017-12-15 01:09:27.446|Main thread>
  380. 2017-12-15 01:09:27.446|Main thread> Session loaded
  381. 2017-12-15 01:09:27.446|Main thread> Finished loading stage Finished loading, elapsed time: 7.107 seconds
  382. 2017-12-15 01:09:27.496|Main thread> Process information Periodic Check:
  383. 2017-12-15 01:09:27.497|Main thread> Managed Memory: 1,148,897,432 B
  384. 2017-12-15 01:09:27.498|Main thread> Private Memory: 1,897,938,944 B
  385. 2017-12-15 01:09:27.498|Main thread> Nr of Threads: 45
  386. 2017-12-15 01:09:27.498|Main thread> Simulation Speed: 0.01
  387. 2017-12-15 01:09:27.498|Main thread> Current:
  388. 2017-12-15 01:09:27.499|Main thread> Paged Memory: 1,897,938,944 B
  389. 2017-12-15 01:09:27.499|Main thread> Working Set: 1,531,338,752 B
  390. 2017-12-15 01:09:27.499|Main thread> Virtual Memory: 2,710,904,832 B
  391. 2017-12-15 01:09:27.499|Main thread> Peak:
  392. 2017-12-15 01:09:27.500|Main thread> Paged Memory: 2,192,920,576 B
  393. 2017-12-15 01:09:27.500|Main thread> Working Set: 1,825,148,928 B
  394. 2017-12-15 01:09:27.500|Main thread> Virtual Memory: 3,115,364,352 B
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