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  1. // NETCODE CVARS
  2.  
  3. cl_cmdrate "66"
  4. cl_interp_ratio "1"
  5. cl_interp "0"
  6. cl_lagcompensation "1"
  7. cl_pred_optimize "2"
  8. cl_predict "1"
  9. cl_predictweapons "1"
  10. cl_smooth "0"
  11. cl_smoothtime "0.02"
  12. cl_updaterate "66"
  13. cl_wpn_sway_interp "0"
  14. rate "1048576"
  15.  
  16. // CL_ CVARS
  17.  
  18. cl_clearhinthistory "1"
  19. cl_debugrumble "0"
  20. cl_detaildist "0"
  21. cl_detailfade "400"
  22. cl_drawmonitors "0"
  23. cl_ejectbrass "0"
  24. cl_forcepreload "1"
  25. cl_phys_props_enable "0"
  26. cl_phys_props_max "0"
  27. cl_playerspraydisable "1"
  28. cl_ragdoll_collide "0"
  29. cl_ragdoll_physics_enable "0"
  30. cl_rumblescale "0"
  31. cl_show_splashes "0"
  32. cl_showhelp "0"
  33. cl_showpluginmessages "0"
  34. cl_disablehtmlmotd "0"
  35.  
  36. // GIBS CVARS
  37.  
  38. violence_ablood "1"
  39. violence_agibs "1"
  40. violence_hblood "1"
  41. violence_hgibs "1"
  42.  
  43. // MAT_ CVARS
  44.  
  45. mat_aaquality "0"
  46. mat_alphacoverage "0"
  47. mat_antialias "0"
  48. mat_autoexposure_max "0"
  49. mat_autoexposure_min "0"
  50. mat_bloom_scalefactor_scalar "0"
  51. mat_bloomscale "0"
  52. mat_bufferprimitives "0"
  53. mat_bumpmap "0"
  54. mat_clipz "1"
  55. mat_colorcorrection "0"
  56. mat_compressedtextures "1"
  57. mat_debugdepthval "0"
  58. mat_debugdepthvalmax "0"
  59. mat_diffuse "1"
  60. mat_disable_bloom "1"
  61. mat_disable_fancy_blending "1"
  62. mat_disable_lightwarp "1"
  63. mat_disable_ps_patch "1"
  64. mat_envmapsize "0"
  65. mat_envmaptgasize "0"
  66. mat_fastspecular "1"
  67. mat_filterlightmaps "0"
  68. mat_filtertextures "1"
  69. mat_forceaniso "1"
  70. mat_forcehardwaresync "0"
  71. mat_forcemanagedtextureintohardware "0"
  72. mat_framebuffercopyoverlaysize "0"
  73. mat_hdr_enabled "0"
  74. mat_hdr_level "0"
  75. mat_max_worldmesh_vertices "0"
  76. mat_maxframelatency "0"
  77. mat_mipmaptextures "1"
  78. mat_monitorgamma "2.2"
  79. mat_non_hdr_bloom_scalefactor "0"
  80. mat_parallaxmap "0"
  81. mat_picmip "2"
  82. mat_reducefillrate "1"
  83. mat_shadowstate "0"
  84. mat_software_aa_blur_one_pixel_lines "0"
  85. mat_software_aa_strength "0"
  86. mat_software_aa_strength_vgui "0"
  87. mat_software_aa_tap_offset "0"
  88. mat_softwarelighting "0"
  89. mat_specular "0"
  90. mat_trilinear "0"
  91. mat_use_compressed_hdr_textures "0"
  92. mat_wateroverlaysize "0"
  93.  
  94. // MISC CVARS
  95.  
  96. adsp_debug "0"
  97. budget_show_history "0"
  98. commentary "0"
  99. flex_smooth "0"
  100. func_break_max_pieces "0"
  101. g_ragdoll_fadespeed "0"
  102. g_ragdoll_lvfadespeed "0"
  103. gl_clear "0"
  104. jpeg_quality "100"
  105. lod_transitiondist "0"
  106. mp_decals "200"
  107. muzzleflash_light "0"
  108. overview_mode "0"
  109. prop_active_gib_limit "0"
  110. props_break_max_pieces "0"
  111. showhitlocation "1"
  112. sv_forcepreload "1"
  113.  
  114. // MULTICORE CVARS
  115.  
  116. cl_interp_threadmodeticks "0"
  117. cl_threaded_bone_setup "0"
  118. cl_threaded_client_leaf_system "0"
  119. host_thread_mode "0"
  120. mat_queue_mode "2"
  121. mp_usehwmmodels "-1"
  122. mp_usehwmvcds "-1"
  123. r_queued_decals "0"
  124. r_queued_post_processing "0"
  125. r_queued_ropes "0"
  126. r_threaded_client_shadow_manager "0"
  127. r_threaded_particles "1"
  128. r_threaded_renderables "0"
  129. threadpool_affinity "0"
  130.  
  131. // R_ CVARS
  132.  
  133. r_3dsky "0"
  134. r_PhysPropStaticLighting "0"
  135. r_ambientboost "0"
  136. r_ambientfactor "0"
  137. r_ambientmin "0"
  138. r_bloomtintb "0"
  139. r_bloomtintexponent "0"
  140. r_bloomtintg "0"
  141. r_bloomtintr "0"
  142. r_cheapwaterend "1"
  143. r_cheapwaterstart "1"
  144. r_decal_cullsize "15"
  145. r_decals "200"
  146. r_decalstaticprops "0"
  147. r_dopixelvisibility "0"
  148. r_drawbatchdecals "0"
  149. r_drawdetailprops "0"
  150. r_drawflecks "0"
  151. r_drawmodeldecals "0"
  152. r_dynamic "0"
  153. r_eyes "0"
  154. r_fastzreject "1"
  155. r_flex "0"
  156. r_forcewaterleaf "1"
  157. r_hunkalloclightmaps "0"
  158. r_lightaverage "0"
  159. r_lightcache_zbuffercache "0"
  160. r_lod "2"
  161. r_maxdlights "0"
  162. r_maxmodeldecal "0"
  163. r_maxnewsamples "0"
  164. r_maxsampledist "0"
  165. r_minnewsamples "0"
  166. r_occlusion "1"
  167. r_propsmaxdist "0"
  168. r_renderoverlayfragment "0"
  169. r_rootlod "2"
  170. r_ropetranslucent "0"
  171. r_shadowmaxrendered "32"
  172. r_shadowrendertotexture "1"
  173. r_shadows "1"
  174. r_spray_lifetime "0"
  175. r_staticprop_lod "3"
  176. r_teeth "0"
  177. r_waterdrawreflection "0"
  178. r_waterdrawrefraction "0"
  179. r_waterforceexpensive "0"
  180. r_waterforcereflectentities "0"
  181. r_worldlights "0"
  182.  
  183. // ROPE_ CVARS
  184.  
  185. rope_averagelight "0"
  186. rope_collide "0"
  187. rope_smooth "0"
  188. rope_smooth_enlarge "0"
  189. rope_subdiv "0"
  190. rope_wind_dist "0"
  191.  
  192. // SENS_ CVARS
  193.  
  194. m_customaccel "0"
  195. m_customaccel_exponent "1"
  196. m_customaccel_max "0"
  197. m_customaccel_scale "0.04"
  198. m_filter "0"
  199. m_mouseaccel1 "0"
  200. m_mouseaccel2 "0"
  201. m_pitch "0.022"
  202. m_yaw "0.022"
  203.  
  204. // SOUND_ CVARS
  205.  
  206. dsp_enhance_stereo "0"
  207. dsp_slow_cpu "1"
  208. dsp_spatial "40"
  209. dsp_speaker "50"
  210. dsp_volume "1"
  211. dsp_water "14"
  212. snd_mixahead "0.05"
  213. soundscape_flush "1"
  214. volume 0.07
  215.  
  216. con_filter_enable "1"
  217. con_filter_text_out "vertex"
  218. con_filter_text_out "Attempted"
  219. con_filter_text_out "CMaterial"
  220. con_filter_text_out "Achievements disabled"
  221. con_filter_text_out "Too many vertex format changes in frame, whole world not rendered"
  222.  
  223. cl_showerror "0" // 2 for above plus detailed field deltas.
  224. cl_showevents "0" // Print event firing info in the console
  225.  
  226. // ZBLOCK CVARS
  227.  
  228. setinfo zb_wantautocashcalling 1
  229.  
  230. clear
  231.  
  232.  
  233.  
  234. // ______________
  235. // | CUSTOM |
  236. // ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
  237. cl_crosshairalpha 255
  238. cl_crosshairscale 1200
  239. cl_crosshairspreadscale 0.3
  240. cl_crosshairsize 5
  241. cl_crosshairdot 1
  242. mat_monitorgamma_tv_enabled 1
  243.  
  244. cl_showfps "1"
  245. sensitivity "2"
  246. net_graph "1"
  247.  
  248. fps_max 999
  249.  
  250. bind "p" "volume 0.0"
  251. bind "]" "volume 0.6"
  252. bind "[" "volume 0.3"
  253. bind "\" "volume 0.9"
  254.  
  255.  
  256. bind "F10" "quit"
  257. bind "k" "say .ready"
  258. bind "l" "say .notready"
  259. bind "mwheeldown" "+jump"
  260. bind "space" "use weapon_smokegrenade"
  261. bind "4" "use weapon_hegrenade
  262. bind "mouse4" "use weapon_flashbang"
  263.  
  264. bind "j" "give weapon_smokegrenade; give weapon_flashbang; give weapon_hegrenade"
  265. bind "ins" "give weapon_m4a1; give weapon_awp; give weapon_ak47"
  266. bind "DEL" "drop;drop;drop;drop;drop"
  267.  
  268.  
  269. clear
  270. echo " > thinking is the key <"
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