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- local ReplicatedFirst = game:GetService("ReplicatedFirst")
- local ClientModules = ReplicatedFirst.ClientModules
- local Old = ClientModules.Old
- local framework = Old.framework
- local network = require(framework.network)
- local Old = network.send
- network.send = function(self, Name, ...)
- if Name == "repupdate" then
- error("")
- else
- return Old(self, Name, ...)
- end
- end
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