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- [03:27:21] [DEBUG] Created script domain 'ScriptDomain_B422B88' with v2.10.4.
- [03:27:21] [DEBUG] Loading scripts from 'D:\Program Files\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_B422B88' ...
- [03:27:21] [INFO] Loading assembly 'CapShieldThrow.dll' ...
- [03:27:21] [DEBUG] Found 1 script(s) in 'CapShieldThrow.dll'.
- [03:27:21] [INFO] Loading assembly 'irrKlang.NET4.dll' ...
- [03:27:21] [DEBUG] Found 0 script(s) in 'irrKlang.NET4.dll'.
- [03:27:21] [INFO] Loading assembly 'NativeUI.dll' ...
- [03:27:21] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
- [03:27:21] [INFO] Loading assembly 'NAudio.dll' ...
- [03:27:21] [DEBUG] Found 0 script(s) in 'NAudio.dll'.
- [03:27:21] [INFO] Loading assembly 'PedSelector.dll' ...
- [03:27:21] [DEBUG] Found 1 script(s) in 'PedSelector.dll'.
- [03:27:21] [INFO] Loading assembly 'ScriptCommunicator.dll' ...
- [03:27:21] [DEBUG] Found 1 script(s) in 'ScriptCommunicator.dll'.
- [03:27:21] [INFO] Loading assembly 'Spiderman.dll' ...
- [03:27:21] [DEBUG] Found 3 script(s) in 'Spiderman.dll'.
- [03:27:21] [INFO] Loading assembly 'ThorScript.dll' ...
- [03:27:21] [DEBUG] Found 1 script(s) in 'ThorScript.dll'.
- [03:27:21] [DEBUG] Starting 8 script(s) ...
- [03:27:21] [DEBUG] Instantiating script 'CapShieldThrow.CapShieldThrow' in script domain 'ScriptDomain_B422B88' ...
- [03:27:21] [DEBUG] Started script 'CapShieldThrow.CapShieldThrow'.
- [03:27:21] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_B422B88' ...
- [03:27:21] [DEBUG] Started script 'NativeUI.BigMessageThread'.
- [03:27:21] [DEBUG] Instantiating script 'PedSelector.PedSelector' in script domain 'ScriptDomain_B422B88' ...
- [03:27:21] [DEBUG] Started script 'PedSelector.PedSelector'.
- [03:27:21] [DEBUG] Instantiating script 'ScriptCommunicator.ScriptCommunicator' in script domain 'ScriptDomain_B422B88' ...
- [03:27:21] [DEBUG] Started script 'ScriptCommunicator.ScriptCommunicator'.
- [03:27:21] [DEBUG] Instantiating script 'Spiderman.RE_Hostage' in script domain 'ScriptDomain_B422B88' ...
- [03:27:21] [DEBUG] Started script 'Spiderman.RE_Hostage'.
- [03:27:21] [DEBUG] Instantiating script 'Spiderman.RandomEventController' in script domain 'ScriptDomain_B422B88' ...
- [03:27:21] [DEBUG] Started script 'Spiderman.RandomEventController'.
- [03:27:21] [DEBUG] Instantiating script 'Spiderman.AbilityController' in script domain 'ScriptDomain_B422B88' ...
- [03:27:21] [DEBUG] Started script 'Spiderman.AbilityController'.
- [03:27:21] [DEBUG] Instantiating script 'ThorScript.ThorScript' in script domain 'ScriptDomain_B422B88' ...
- [03:27:23] [DEBUG] Started script 'ThorScript.ThorScript'.
- [03:27:25] [ERROR] Caught fatal unhandled exception:
- System.TypeInitializationException: The type initializer for 'GTA.Native.MemoryAccess' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
- at GTA.Native.MemoryAccess..cctor()
- --- End of inner exception stack trace ---
- at GTA.Entity.set_IsFireProof(Boolean value)
- at Spiderman.AbilityController.Start()
- at Spiderman.AbilityController.OnTick(Object sender, EventArgs eventArgs)
- at GTA.Script.raise_Tick(Object value0, EventArgs value1)
- at GTA.Script.MainLoop()
- [03:27:25] [ERROR] Caught fatal unhandled exception:
- System.TypeInitializationException: The type initializer for 'GTA.Native.MemoryAccess' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
- at GTA.Native.MemoryAccess..cctor()
- --- End of inner exception stack trace ---
- at GTA.Entity.set_IsFireProof(Boolean value)
- at Spiderman.AbilityController.OnAborted(Object sender, EventArgs eventArgs)
- at GTA.Script.raise_Aborted(Object value0, EventArgs value1)
- at GTA.Script.Abort()
- [03:27:42] [ERROR] Caught fatal unhandled exception:
- System.TypeInitializationException: The type initializer for 'GTA.Native.MemoryAccess' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
- at GTA.Native.MemoryAccess..cctor()
- --- End of inner exception stack trace ---
- at GTA.Native.MemoryAccess.GetPropHandles(Vector3 position, Single radius, Int32 modelhash)
- at GTA.World.GetNearbyProps(Vector3 position, Single radius, Model model)
- at CapShieldThrow.CapShieldThrow.clearAnyBallisticShields()
- at CapShieldThrow.CapShieldThrow.EnablePlayerPowers(MenuCfgPair custompair, Boolean ChangePedModel, ProfileSetting profile)
- at CapShieldThrow.CapShieldThrow.ManageMenu()
- at CapShieldThrow.CapShieldThrow.OnTick(Object sender, EventArgs e)
- at System.EventHandler.Invoke(Object sender, EventArgs e)
- at GTA.Script.raise_Tick(Object value0, EventArgs value1)
- at GTA.Script.MainLoop()
- [03:27:47] [ERROR] Script 'CapShieldThrow.CapShieldThrow' is not responding! Aborting ...
- [03:27:47] [DEBUG] Aborted script 'CapShieldThrow.CapShieldThrow'.
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