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Dec 18th, 2017
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  1. [03:27:21] [DEBUG] Created script domain 'ScriptDomain_B422B88' with v2.10.4.
  2. [03:27:21] [DEBUG] Loading scripts from 'D:\Program Files\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_B422B88' ...
  3. [03:27:21] [INFO] Loading assembly 'CapShieldThrow.dll' ...
  4. [03:27:21] [DEBUG] Found 1 script(s) in 'CapShieldThrow.dll'.
  5. [03:27:21] [INFO] Loading assembly 'irrKlang.NET4.dll' ...
  6. [03:27:21] [DEBUG] Found 0 script(s) in 'irrKlang.NET4.dll'.
  7. [03:27:21] [INFO] Loading assembly 'NativeUI.dll' ...
  8. [03:27:21] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
  9. [03:27:21] [INFO] Loading assembly 'NAudio.dll' ...
  10. [03:27:21] [DEBUG] Found 0 script(s) in 'NAudio.dll'.
  11. [03:27:21] [INFO] Loading assembly 'PedSelector.dll' ...
  12. [03:27:21] [DEBUG] Found 1 script(s) in 'PedSelector.dll'.
  13. [03:27:21] [INFO] Loading assembly 'ScriptCommunicator.dll' ...
  14. [03:27:21] [DEBUG] Found 1 script(s) in 'ScriptCommunicator.dll'.
  15. [03:27:21] [INFO] Loading assembly 'Spiderman.dll' ...
  16. [03:27:21] [DEBUG] Found 3 script(s) in 'Spiderman.dll'.
  17. [03:27:21] [INFO] Loading assembly 'ThorScript.dll' ...
  18. [03:27:21] [DEBUG] Found 1 script(s) in 'ThorScript.dll'.
  19. [03:27:21] [DEBUG] Starting 8 script(s) ...
  20. [03:27:21] [DEBUG] Instantiating script 'CapShieldThrow.CapShieldThrow' in script domain 'ScriptDomain_B422B88' ...
  21. [03:27:21] [DEBUG] Started script 'CapShieldThrow.CapShieldThrow'.
  22. [03:27:21] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_B422B88' ...
  23. [03:27:21] [DEBUG] Started script 'NativeUI.BigMessageThread'.
  24. [03:27:21] [DEBUG] Instantiating script 'PedSelector.PedSelector' in script domain 'ScriptDomain_B422B88' ...
  25. [03:27:21] [DEBUG] Started script 'PedSelector.PedSelector'.
  26. [03:27:21] [DEBUG] Instantiating script 'ScriptCommunicator.ScriptCommunicator' in script domain 'ScriptDomain_B422B88' ...
  27. [03:27:21] [DEBUG] Started script 'ScriptCommunicator.ScriptCommunicator'.
  28. [03:27:21] [DEBUG] Instantiating script 'Spiderman.RE_Hostage' in script domain 'ScriptDomain_B422B88' ...
  29. [03:27:21] [DEBUG] Started script 'Spiderman.RE_Hostage'.
  30. [03:27:21] [DEBUG] Instantiating script 'Spiderman.RandomEventController' in script domain 'ScriptDomain_B422B88' ...
  31. [03:27:21] [DEBUG] Started script 'Spiderman.RandomEventController'.
  32. [03:27:21] [DEBUG] Instantiating script 'Spiderman.AbilityController' in script domain 'ScriptDomain_B422B88' ...
  33. [03:27:21] [DEBUG] Started script 'Spiderman.AbilityController'.
  34. [03:27:21] [DEBUG] Instantiating script 'ThorScript.ThorScript' in script domain 'ScriptDomain_B422B88' ...
  35. [03:27:23] [DEBUG] Started script 'ThorScript.ThorScript'.
  36. [03:27:25] [ERROR] Caught fatal unhandled exception:
  37. System.TypeInitializationException: The type initializer for 'GTA.Native.MemoryAccess' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
  38. at GTA.Native.MemoryAccess..cctor()
  39. --- End of inner exception stack trace ---
  40. at GTA.Entity.set_IsFireProof(Boolean value)
  41. at Spiderman.AbilityController.Start()
  42. at Spiderman.AbilityController.OnTick(Object sender, EventArgs eventArgs)
  43. at GTA.Script.raise_Tick(Object value0, EventArgs value1)
  44. at GTA.Script.MainLoop()
  45. [03:27:25] [ERROR] Caught fatal unhandled exception:
  46. System.TypeInitializationException: The type initializer for 'GTA.Native.MemoryAccess' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
  47. at GTA.Native.MemoryAccess..cctor()
  48. --- End of inner exception stack trace ---
  49. at GTA.Entity.set_IsFireProof(Boolean value)
  50. at Spiderman.AbilityController.OnAborted(Object sender, EventArgs eventArgs)
  51. at GTA.Script.raise_Aborted(Object value0, EventArgs value1)
  52. at GTA.Script.Abort()
  53. [03:27:42] [ERROR] Caught fatal unhandled exception:
  54. System.TypeInitializationException: The type initializer for 'GTA.Native.MemoryAccess' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object.
  55. at GTA.Native.MemoryAccess..cctor()
  56. --- End of inner exception stack trace ---
  57. at GTA.Native.MemoryAccess.GetPropHandles(Vector3 position, Single radius, Int32 modelhash)
  58. at GTA.World.GetNearbyProps(Vector3 position, Single radius, Model model)
  59. at CapShieldThrow.CapShieldThrow.clearAnyBallisticShields()
  60. at CapShieldThrow.CapShieldThrow.EnablePlayerPowers(MenuCfgPair custompair, Boolean ChangePedModel, ProfileSetting profile)
  61. at CapShieldThrow.CapShieldThrow.ManageMenu()
  62. at CapShieldThrow.CapShieldThrow.OnTick(Object sender, EventArgs e)
  63. at System.EventHandler.Invoke(Object sender, EventArgs e)
  64. at GTA.Script.raise_Tick(Object value0, EventArgs value1)
  65. at GTA.Script.MainLoop()
  66. [03:27:47] [ERROR] Script 'CapShieldThrow.CapShieldThrow' is not responding! Aborting ...
  67. [03:27:47] [DEBUG] Aborted script 'CapShieldThrow.CapShieldThrow'.
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