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- #include <amxmodx>
- #include <amxmisc>
- #include <cstrike>
- #include <csx>
- #include <engine>
- #include <fakemeta>
- #include <fakemeta_util>
- #include <fun>
- #include <hamsandwich>
- #define PLUGIN "Powers"
- #define VERSION "3.0"
- #define AUTHOR "sDs|Aragon*"
- //#define GOLD_SISTEM
- //#if defined GOLD_SISTEM
- //#include <furien30_shop>
- //#endif
- // VIP
- #define VIP_LEVEL ADMIN_LEVEL_H
- #define VIP_XP_MULTIPLIER 2.0
- // Objective Modifiers
- #define DEFUSING_BOMB 20.0 // XP awarded when the user starts to defuse the bomb
- #define DEFUSED_BOMB 40.0 // XP awarded when the user defuses the bomb
- #define PLANTING_BOMB 20.0 // XP awarded when the user starts planting the bomb
- #define PLANT_BOMB 40.0 // XP awarded when the user plants the bomb
- #define BOMB_PICKUP 20.0 // XP awarded when the user picks up the bomb
- #define TOUCH_HOSTAGE 20.0 // XP awarded when the user touches a hostage
- #define RESCUE_HOSTAGE 40.0 // XP awarded when the user rescues the hostage
- #define KILL_HOSTAGE 20.0 // XP lost when killing a hostage
- #define SPAWN_VIP 20.0 // XP awarded for spawning as the VIP
- #define ESCAPE_VIP 40.0 // XP awarded for escaping as the VIP
- // Kill modifiers
- #define KILL 35.0 // XP awarded for getting a headshot
- #define KILL_HEADSHOT 20.0 // XP awarded for getting a headshot
- #define KILL_HOSTAGE_SAVER 20.0 // XP awarded for killing the hostage saver
- #define KILL_DEFUSER 20.0 // XP awarded for killing the defuser
- #define KILL_PLANTER 20.0 // XP awarded for killing the planter
- #define KILL_BOMB_CARRIER 20.0 // XP awarded for killing the bomb carrier
- #define KILL_VIP 40.0 // XP awarded for killing the VIP
- #define WIN_ROUND 40.0 // XP awarded for winning the round
- enum {
- PLR_BOMB_DEFUSER = 1,
- PLR_BOMB_PLANTER,
- PLR_HOSTAGE_RESCUER,
- PLR_VIP,
- PLR_BOMB_CARRIER,
- };
- new bool:RoundEnded, bool:HasBegunPlantingOrDefusing[33], PlayerRole[33];
- #define SPAWN_DELAY 0.2
- #define TASK_RESETSPAWNS 3001
- #define TASK_SPAWNREMOVEGOD 128
- #define TASK_SPAWN 32
- #define TASK_SPAWNPLAYER 1056
- //------| Powers |------//
- #define POWER_UNHOLYAURA
- #define POWER_LEVITATION
- #define POWER_VAMPIRICAURA
- #define POWER_EVASION
- #define POWER_TRUESHOT
- #define POWER_PHOENIX
- #define POWER_BANISH
- #define POWER_DEVOTIONAURA
- #define POWER_BASH
- #define POWER_CRITICALSTRIKE
- #define POWER_CRITICALGRENADE
- #define POWER_SIPHONMANA
- #define POWER_HEALINGWAVE
- #define POWER_SHADOWSTRIKE
- #define POWER_UNSTABLECONCOCTION
- #define POWER_ORB
- new MAX_LEVEL
- #define EXPERIENCE_LEVEL 200
- #define DESIGN1_STYLE "<meta charset=UTF-8><style>body{background:#112233;font-family:Arial}th{background:#558866;color:#FFF;padding:10px 2px;text-align:left}td{padding:4px 3px}table{background:#EEEECC;font-size:12px;font-family:Arial}h2,h3{color:#FFF;font-family:Verdana}#c{background:#E2E2BC}img{height:10px;background:#09F;margin:0 3px}#r{height:10px;background:#B6423C}#clr{background:none;color:#FFF;font-size:20px}</style>"
- #define DESIGN2_STYLE "<meta charset=UTF-8><style>body{font-family:Arial}th{background:#575757;color:#FFF;padding:5px;border-bottom:2px #BCE27F solid;text-align:left}td{padding:3px;border-bottom:1px #E7F0D0 solid}table{color:#3C9B4A;background:#FFF;font-size:12px}h2,h3{color:#333;font-family:Verdana}#c{background:#F0F7E2}img{height:10px;background:#62B054;margin:0 3px}#r{height:10px;background:#717171}#clr{background:none;color:#575757;font-size:20px}</style>"
- #define DESIGN3_STYLE "<meta charset=UTF-8><style>body{background:#E6E6E6;font-family:Verdana}th{background:#F5F5F5;color:#A70000;padding:6px;text-align:left}td{padding:2px 6px}table{color:#333;background:#E6E6E6;font-size:10px;font-family:Georgia;border:2px solid #D9D9D9}h2,h3{color:#333;}#c{background:#FFF}img{height:10px;background:#14CC00;margin:0 3px}#r{height:10px;background:#CC8A00}#clr{background:none;color:#A70000;font-size:20px;border:0}</style>"
- #define DESIGN4_STYLE "<meta charset=UTF-8><style>body{background:#E8EEF7;margin:2px;font-family:Tahoma}th{color:#0000CC;padding:3px}tr{text-align:left;background:#E8EEF7}td{padding:3px}table{background:#CCC;font-size:11px}h2,h3{font-family:Verdana}img{height:10px;background:#09F;margin:0 3px}#r{height:10px;background:#B6423C}#clr{background:none;color:#000;font-size:20px}</style>"
- #define DESIGN5_STYLE "<meta charset=UTF-8><style>body{background:#555;font-family:Arial}th{border-left:1px solid #ADADAD;border-top:1px solid #ADADAD}table{background:#3C3C3C;font-size:11px;color:#FFF;border-right:1px solid #ADADAD;border-bottom:1px solid #ADADAD;padding:3px}h2,h3{color:#FFF}#c{background:#FF9B00;color:#000}img{height:10px;background:#00E930;margin:0 3px}#r{height:10px;background:#B6423C}#clr{background:none;color:#FFF;font-size:20px;border:0}</style>"
- #define DESIGN6_STYLE "<meta charset=UTF-8><style>body{background:#FFF;font-family:Tahoma}th{background:#303B4A;color:#FFF}table{padding:6px 2px;background:#EFF1F3;font-size:12px;color:#222;border:1px solid #CCC}h2,h3{color:#222}#c{background:#E9EBEE}img{height:7px;background:#F8931F;margin:0 3px}#r{height:7px;background:#D2232A}#clr{background:none;color:#303B4A;font-size:20px;border:0}</style>"
- #define DESIGN7_STYLE "<meta charset=UTF-8><style>body{background:#FFF;font-family:Verdana}th{background:#2E2E2E;color:#FFF;text-align:left}table{padding:6px 2px;background:#FFF;font-size:11px;color:#333;border:1px solid #CCC}h2,h3{color:#333}#c{background:#F0F0F0}img{height:7px;background:#444;margin:0 3px}#r{height:7px;background:#999}#clr{background:none;color:#2E2E2E;font-size:20px;border:0}</style>"
- #define DESIGN8_STYLE "<meta charset=UTF-8><style>body{background:#242424;margin:20px;font-family:Tahoma}th{background:#2F3034;color:#BDB670;text-align:left} table{padding:4px;background:#4A4945;font-size:10px;color:#FFF}h2,h3{color:#D2D1CF}#c{background:#3B3C37}img{height:12px;background:#99CC00;margin:0 3px}#r{height:12px;background:#999900}#clr{background:none;color:#FFF;font-size:20px}</style>"
- #define DESIGN9_STYLE "<meta charset=UTF-8><style>body{background:#FFF;font-family:Tahoma}th{background:#056B9E;color:#FFF;padding:3px;text-align:left;border-top:4px solid #3986AC}td{padding:2px 6px}table{color:#006699;background:#FFF;font-size:12px;border:2px solid #006699}h2,h3{color:#F69F1C;}#c{background:#EFEFEF}img{height:5px;background:#1578D3;margin:0 3px}#r{height:5px;background:#F49F1E}#clr{background:none;color:#056B9E;font-size:20px;border:0}</style>"
- #define DESIGN10_STYLE "<meta charset=UTF-8><style>body{background:#4C5844;font-family:Tahoma}th{background:#1E1E1E;color:#C0C0C0;padding:2px;text-align:left;}td{padding:2px 10px}table{color:#AAC0AA;background:#424242;font-size:13px}h2,h3{color:#C2C2C2;font-family:Tahoma}#c{background:#323232}img{height:3px;background:#B4DA45;margin:0 3px}#r{height:3px;background:#6F9FC8}#clr{background:none;color:#FFF;font-size:20px}</style>"
- #define DESIGN11_STYLE "<meta charset=UTF-8><style>body{background:#F2F2F2;font-family:Arial}th{background:#175D8B;color:#FFF;padding:7px;text-align:left}td{padding:3px;border-bottom:1px #BFBDBD solid}table{color:#153B7C;background:#F4F4F4;font-size:11px;border:1px solid #BFBDBD}h2,h3{color:#153B7C}#c{background:#ECECEC}img{height:8px;background:#54D143;margin:0 3px}#r{height:8px;background:#C80B0F}#clr{background:none;color:#175D8B;font-size:20px;border:0}</style>"
- #define DESIGN12_STYLE "<meta charset=UTF-8><style>body{background:#283136;font-family:Arial}th{background:#323B40;color:#6ED5FF;padding:10px 2px;text-align:left}td{padding:4px 3px;border-bottom:1px solid #DCDCDC}table{background:#EDF1F2;font-size:10px;border:2px solid #505A62}h2,h3{color:#FFF}img{height:10px;background:#A7CC00;margin:0 3px}#r{height:10px;background:#CC3D00}#clr{background:none;color:#6ED5FF;font-size:20px;border:0}</style>"
- #define DESIGN13_STYLE "<meta charset=UTF-8><style>body{background:#220000;font-family:Tahoma}th{background:#3E0909;color:#FFF;padding:5px 2px;text-align:left;border-bottom:1px solid #DEDEDE}td{padding:2px 2px;}table{background:#FFF;font-size:11px;border:1px solid #791616}h2,h3{color:#FFF}#c{background:#F4F4F4;color:#7B0000}img{height:7px;background:#a00000;margin:0 3px}#r{height:7px;background:#181818}#clr{background:none;color:#CFCFCF;font-size:20px;border:0}</style>"
- #define DEFAULT_STYLE "<meta charset=UTF-8><style>body{background:#000}tr{text-align:left}table{font-size:13px;color:#FFB000;padding:2px}h2,h3{color:#FFF;font-family:Verdana}img{height:5px;background:#0000FF;margin:0 3px}#r{height:5px;background:#FF0000}</style>"
- new Menu, PlayerLevel[33], PlayerExperience[33], CreditsUsed[33], Credits[33];
- new PowersFile[128];
- new cvar_motd_style;
- new GlowLevel[33][4]
- #define MAX_HEALTH 250
- #define TASK_GLOW 416
- #define MAXGLOW 150
- //------| Powers |------//
- new SpawnReserved[64], SpawnEnt[2][32], SpawnInc = 0
- #define SKILL_MAX_LEVEL 5
- #define DMG_HEGRENADE (1<<24)
- #define HITGROUP_GENERIC 0 // none
- #define HITGROUP_HEAD 1 // 1 << 1 = 2
- #define HITGROUP_CHEST 2 // 1 << 2 = 4
- #define HITGROUP_STOMACH 3 // 8
- #define HITGROUP_LEFTARM 4 // 16
- #define HITGROUP_RIGHTARM 5 // 32
- #define HITGROUP_LEFTLEG 6 // 64
- #define HITGROUP_RIGHTLEG 7 // 128
- //------| Unholy Aura |------//
- #if defined POWER_UNHOLYAURA
- new SKILL_UNHOLYAURA[][] = { "Unholy Aura", "0" };
- new Float:Unholy[SKILL_MAX_LEVEL][2] = {
- {630.0, 250.0}, // Level 1
- {660.0, 270.0}, // Level 2
- {690.0, 290.0}, // Level 3
- {710.0, 310.0}, // Level 4
- {740.0, 330.0} // Level 5
- }
- new UnholyAura_Level[33]
- #else
- new TempUnholyAura_Level[33]
- #endif
- //------| Levitation |------//
- #if defined POWER_LEVITATION
- new SKILL_LEVITATION[][] = { "Levitation", "0" };
- new Float:Levitation[SKILL_MAX_LEVEL][2] = {
- {0.460, 0.78}, // Level 1
- {0.445, 0.76}, // Level 2
- {0.430, 0.74}, // Level 3
- {0.415, 0.72}, // Level 4
- {0.400, 0.70} // Level 5
- }
- new Levitation_Level[33]
- #else
- new TempLevitation_Level[33]
- #endif
- //------| Vampiric Aura |------//
- #if defined POWER_VAMPIRICAURA
- new SKILL_VAMPIRICAURA[][] = { "Vampiric Aura", "0" };
- new const Float:Vampiric[SKILL_MAX_LEVEL][2] = {
- {0.05, 0.05}, // Level 1
- {0.15, 0.15}, // Level 2
- {0.20, 0.20}, // Level 3
- {0.27, 0.27}, // Level 4
- {0.35, 0.35} // Level 5
- }
- new VampiricAura_Level[33]
- #else
- new TempVampiricAura_Level[33]
- #endif
- //------| Evasion |------//
- #if defined POWER_EVASION
- new SKILL_EVASION[][] = { "Evasion", "0" };
- new const Float:Evasion[SKILL_MAX_LEVEL][2] = {
- {0.05, 0.05}, // Level 1
- {0.15, 0.15}, // Level 2
- {0.20, 0.20}, // Level 3
- {0.27, 0.27}, // Level 4
- {0.35, 0.35} // Level 5
- }
- new Evasion_Level[33]
- #else
- new TempEvasion_Level[33]
- #endif
- //------| Banish |------//
- #if defined POWER_BANISH
- new SKILL_BANISH[][] = { "Banish", "0" };
- new const Float:Banish[SKILL_MAX_LEVEL][2] = {
- {0.05, 0.05}, // Level 1
- {0.1, 0.1}, // Level 2
- {0.15, 0.15}, // Level 3
- {0.20, 0.20}, // Level 4
- {0.25, 0.25} // Level 5
- }
- #define BANISH_DAMAGE 1
- #define BANISH_HOLDTIME 0.7
- #define TASK_BANISH 96
- #define TASK_BANISHRETURN 345
- #define SOUND_BANISH "furien30_powers/banishcaster.wav"
- new Banish_Level[33], bool:PlayerBanished[33], SPR_BANISH;
- #else
- new TempBanish_Level[33]
- #endif
- //------| True Shot |------//
- #if defined POWER_TRUESHOT
- new SKILL_TRUESHOT[][] = { "True Shot", "0" };
- new const Float:TrueShot[SKILL_MAX_LEVEL][2] = {
- {0.05, 0.05}, // Level 1
- {0.1, 0.1}, // Level 2
- {0.15, 0.15}, // Level 3
- {0.20, 0.20}, // Level 4
- {0.25, 0.25} // Level 5
- }
- new TrueShot_Level[33]
- #else
- new TempTrueShot_Level[33]
- #endif
- //------| Phoenix |------//
- #if defined POWER_PHOENIX
- new SKILL_PHOENIX[][] = { "Phoenix", "0" };
- new const Float:Phoenix[SKILL_MAX_LEVEL][2] = {
- {0.05, 0.05}, // Level 1
- {0.15, 0.15}, // Level 2
- {0.20, 0.20}, // Level 3
- {0.27, 0.27}, // Level 4
- {0.35, 0.35} // Level 5
- }
- new Phoenix_Level[33], bool:IsPhoenix[33]
- #else
- new TempPhoenix_Level[33]
- #endif
- //------| Devotation Aura |------//
- #if defined POWER_DEVOTIONAURA
- new SKILL_DEVOTIONAURA[][] = { "Devotion Aura", "0" };
- new const Devotion[2] = {30, 30} // HP/LEVEL
- new DevotionAura_Level[33]
- #else
- new TempDevotionAura_Level[33]
- #endif
- //------| Critical Strike |------//
- #if defined POWER_CRITICALSTRIKE
- new SKILL_CRITICALSTRIKE[][] = { "Critical Strike", "0" };
- new const Float:Critical[SKILL_MAX_LEVEL][2] = {
- {0.05, 0.05}, // Level 1
- {0.15, 0.15}, // Level 2
- {0.20, 0.20}, // Level 3
- {0.27, 0.27}, // Level 4
- {0.35, 0.35} // Level 5
- }
- #define CRITICAL_STRIKE_CHANCE 0.15
- new CriticalStrike_Level[33]
- #else
- new TempCriticalStrike_Level[33]
- #endif
- //------| Critical Grenade |------//
- #if defined POWER_CRITICALGRENADE
- new SKILL_CRITICALGRENADE[][] = { "Critical Grenade", "0" };
- new const Float:Grenade[SKILL_MAX_LEVEL][2] = {
- {1.2, 1.2}, // Level 1
- {1.4, 1.4}, // Level 2
- {1.6, 1.6}, // Level 3
- {1.8, 1.8}, // Level 4
- {2.0, 2.0} // Level 5
- }
- new CriticalGrenade_Level[33]
- #else
- new TempCriticalGrenade_Level[33]
- #endif
- //------| Bash |------//
- #if defined POWER_BASH
- new SKILL_BASH[][] = { "Bash", "0" };
- new const Float:Bash[SKILL_MAX_LEVEL][2] = {
- {0.025, 0.025}, // Level 1
- {0.050, 0.050}, // Level 2
- {0.075, 0.075}, // Level 3
- {0.1, 0.1}, // Level 4
- {1.25, 1.25} // Level 5
- }
- #define BASH_GLOW_INTENSITY 20
- #define BASH_HOLD_TIME 0.7
- #define TASK_RESETBASH 512
- new Bash_Level[33], Bash_Stunned[33], Float:LastSpeed[33];
- #else
- new TempBash_Level[33]
- #endif
- //------| Healing Wave |------//
- #if defined POWER_HEALINGWAVE
- new SKILL_HEALINGWAVE[][] = { "Healing Wave", "0" };
- new const Float:Heal[SKILL_MAX_LEVEL][2] = {
- {1.25, 1.25}, // Level 1
- {1.0, 1.0}, // Level 2
- {0.75, 0.75}, // Level 3
- {0.50, 0.50}, // Level 4
- {0.25, 0.25} // Level 5
- }
- #define HEALING_WAVE_RANGE 750
- #define TASK_WAVE 352
- new HealingWave_Level[33]
- #else
- new TempHealingWave_Level[33]
- #endif
- //------| Shadow Strike |------//
- #if defined POWER_SHADOWSTRIKE
- new SKILL_SHADOWSTRIKE[][] = { "Shadow Strike", "0" };
- new const Float:Shadow[SKILL_MAX_LEVEL][2] = {
- {0.05, 0.05}, // Level 1
- {0.15, 0.15}, // Level 2
- {0.20, 0.20}, // Level 3
- {0.27, 0.27}, // Level 4
- {0.35, 0.35} // Level 5
- }
- #define SHADOWSTRIKE_DAMAGE 10
- #define SOUND_SHADOWSTRIKE "furien30_powers/shadowstrikebirth.wav"
- new ShadowStrike_Level[33], SPR_SHADOWSTRIKE
- #else
- new TempShadowStrike_Level[33]
- #endif
- //------| Siphon Mana |------//
- #if defined POWER_SIPHONMANA
- new SKILL_SIPHONMANA[][] = { "Siphon Mana", "0" };
- new const Float:Mana[SKILL_MAX_LEVEL][2] = {
- {1.0, 1.0}, // Level 1
- {1.5, 1.5}, // Level 2
- {2.0, 2.0}, // Level 3
- {2.5, 2.5}, // Level 4
- {3.0, 3.0} // Level 5
- }
- new SiphonMana_Level[33]
- #else
- new TempSiphonMana_Level[33]
- #endif
- //------| Unstable Concoction |------//
- #if defined POWER_UNSTABLECONCOCTION
- //new PASS_UNSTABLECONCOCTION[] = "Unstable Concoction"
- new const Float:Concoction[2] = {0.01, 0.01} // Sansa * Leve
- new SPR_SHOCKWAVE
- #define CONCOCTION_DAMAGE 15
- #define CONCOCTION_RADIUS 300
- #define SOUND_CONCOCTION_CAST "furien30_powers/PossessionMissileLaunch1.wav"
- #define SOUND_CONCOCTION_HIT "furien30_powers/PossessionMissileHit1.wav"
- #endif
- //------| Orb of Annihilation |------//
- #if defined POWER_ORB
- //new PASS_ORB[] = "Orb of Annihilation"
- new const Float:Orb[2] = {0.01, 0.01} // Sansa * Level
- new SPR_WAVE
- #define ORB_DAMAGE 20
- #define SOUND_ANNIHILATION "furien30_powers/PurgeTarget1.wav"
- #endif
- public plugin_init() {
- register_clcmd("resetskills", "CMD_ResetSkills");
- register_clcmd("say /resetskills", "CMD_ResetSkills");
- register_clcmd("say_team /resetskills", "CMD_ResetSkills");
- register_clcmd("powers", "CMD_PowersMenu");
- register_clcmd("say /powers", "CMD_PowersMenu");
- register_clcmd("say_team /powers", "CMD_PowersMenu");
- register_clcmd("playersinfo", "CMD_PlayersInfo");
- register_clcmd("say /playersinfo", "CMD_PlayersInfo");
- register_clcmd("say playersinfo", "CMD_PlayersInfo");
- register_clcmd("say_team /playersinfo", "CMD_PlayersInfo");
- register_clcmd("say_team playersinfo", "CMD_PlayersInfo");
- register_concmd("amx_give_xp", "GiveExperience", ADMIN_CVAR, "Name/@All -> Amount");
- register_concmd("amx_reset_xp", "ResetExperience", ADMIN_CVAR, "Name/@All -> Amount");
- register_logevent("LOGEVENT_RoundStart", 2, "1=Round_Start");
- register_logevent("LOGEVENT_RoundEnd", 2, "1=Round_End");
- register_logevent("LOGEVENT_RoundEnd", 2, "1&Restart_Round_")
- register_logevent("LOGEVENT_PlayerAction", 3, "1=triggered");
- register_event("SendAudio","EVENT_FurienWin","a","2=%!MRAD_terwin");
- register_event("SendAudio","EVENT_AntiFurienWin","a","2=%!MRAD_ctwin");
- register_event("DeathMsg", "EVENT_Death", "a");
- register_forward(FM_ClientUserInfoChanged, "FWD_ChangeName");
- register_forward(FM_PlayerPreThink, "FWD_PlayerPreThink");
- RegisterHam(Ham_Spawn, "player", "HAM_Spawn_Post", 1);
- RegisterHam(Ham_TakeDamage, "player", "HAM_TakeDamage");
- RegisterHam(Ham_TakeDamage, "player", "HAM_TakeDamage_Post", 1);
- cvar_motd_style = register_cvar("furien30_playersinfo_motdstyle", "10");
- new DataDir[64]
- get_datadir(DataDir, 63)
- format(PowersFile, 127, "%s/Powers.dat", DataDir)
- new Power = 0
- #if defined POWER_UNHOLYAURA
- Power++
- #endif
- #if defined POWER_LEVITATION
- Power++
- #endif
- #if defined POWER_VAMPIRICAURA
- Power++
- #endif
- #if defined POWER_EVASION
- Power++
- #endif
- #if defined POWER_BANISH
- Power++
- #endif
- #if defined POWER_TRUESHOT
- Power++
- #endif
- #if defined POWER_PHOENIX
- Power++
- #endif
- #if defined POWER_DEVOTIONAURA
- Power++
- #endif
- #if defined POWER_CRITICALSTRIKE
- Power++
- #endif
- #if defined POWER_CRITICALGRENADE
- Power++
- #endif
- #if defined POWER_BASH
- Power++
- #endif
- #if defined POWER_HEALINGWAVE
- Power++
- #endif
- #if defined POWER_SHADOWSTRIKE
- Power++
- #endif
- #if defined POWER_SIPHONMANA
- Power++
- #endif
- MAX_LEVEL = (Power * SKILL_MAX_LEVEL)
- set_task(30.0,"TASK_Messages", 0,_,_,"b");
- }
- public plugin_precache() {
- #if defined POWER_BANISH
- precache_sound(SOUND_BANISH)
- SPR_BANISH = precache_model("sprites/nhth1.spr")
- #endif
- #if defined POWER_UNSTABLECONCOCTION
- precache_sound(SOUND_CONCOCTION_CAST)
- precache_sound(SOUND_CONCOCTION_HIT)
- SPR_SHOCKWAVE = precache_model("sprites/ef_shockwave.spr")
- #endif
- #if defined POWER_SHADOWSTRIKE
- precache_sound(SOUND_SHADOWSTRIKE)
- SPR_SHADOWSTRIKE = precache_model("sprites/animglow01.spr");
- #endif
- #if defined POWER_ORB
- SPR_WAVE = precache_model("sprites/gwave1.spr");
- precache_sound(SOUND_ANNIHILATION)
- #endif
- }
- public plugin_natives() {
- register_native("set_user_xp", "set_user_xp", 1);
- register_native("get_user_xp", "get_user_xp", 1);
- register_native("get_user_next_level_xp", "get_user_next_level_xp", 1);
- register_native("get_user_level", "get_user_level", 1);
- register_native("get_max_level", "get_max_level", 1);
- }
- public set_user_xp(id, xp) {
- if(is_user_connected(id)) {
- PlayerExperience[id] = xp;
- new Level
- for(new i = 1; i <= MAX_LEVEL; i++) {
- if(PlayerLevel[id] < i && PlayerExperience[id] >= EXPERIENCE_LEVEL * i)
- Level = i
- }
- PlayerLevel[id] = Level;
- Credits[id] = PlayerLevel[id] - CreditsUsed[id]
- if(Credits[id] >= 1)
- PowersMenu(id, 0)
- SavePowers(id);
- }
- }
- public get_user_xp(id) {
- return is_user_connected(id) ? PlayerExperience[id] : 0
- }
- public get_user_next_level_xp(id) {
- if(is_user_connected(id) && (PlayerLevel[id] + 1) <= MAX_LEVEL)
- return EXPERIENCE_LEVEL * (PlayerLevel[id] + 1);
- return 0
- }
- public get_user_level(id) {
- return is_user_connected(id) ? PlayerLevel[id] : 0
- }
- public get_max_level() {
- return MAX_LEVEL
- }
- public TASK_Messages(id) {
- switch(random_num(0,2)) {
- case 0:
- ColorChat(id, "!t[Furien]!g Scrie!t /powers!g in chat pentru a accesa puterile.");
- case 1:
- ColorChat(id, "!t[Furien]!g Scrie!t /playersinfo!g in chat pentru a vedea ce Level au ceilalti jucatori.");
- case 2:
- ColorChat(id, "!t[Furien]!g Scrie!t /resetskills!g in chat pentru a-ti reseta skill-urile.");
- }
- }
- public client_putinserver(id) {
- LoadPowers(id);
- client_cmd(id, "bind j powers");
- }
- public LOGEVENT_RoundStart()
- RoundEnded = false
- public LOGEVENT_RoundEnd()
- RoundEnded = true
- public LOGEVENT_PlayerAction() {
- new Arg[64], Action[64], Name[64];
- new UserId, id;
- read_logargv(0, Arg, 64);
- read_logargv(2, Action, 64);
- parse_loguser(Arg, Name, 64, UserId);
- id = find_player("k", UserId);
- if(is_user_connected(id) && !RoundEnded) {
- if(equal(Action,"Dropped_The_Bomb")) {
- PlayerRole[id] = 0;
- new Float:BonusXP
- (get_user_flags(id) & VIP_LEVEL) ? (BonusXP = (BOMB_PICKUP * VIP_XP_MULTIPLIER)) : (BonusXP = BOMB_PICKUP)
- if(BonusXP) {
- new XP = floatround(BonusXP)
- set_user_xp(id, get_user_xp(id) - XP)
- ColorChat(id, "!gYou have lost!t %d XP!g for dropping the bomb", -1 * XP);
- }
- }
- else if(equal(Action,"Got_The_Bomb")) {
- PlayerRole[id] = PLR_BOMB_CARRIER;
- new Float:BonusXP
- (get_user_flags(id) & VIP_LEVEL) ? (BonusXP = (BOMB_PICKUP * VIP_XP_MULTIPLIER)) : (BonusXP = BOMB_PICKUP)
- if(BonusXP) {
- new XP = floatround(BonusXP)
- set_user_xp(id, get_user_xp(id) + XP)
- ColorChat(id, "!gYou have been awarded!t %d XP for picking up the bomb", XP);
- }
- }
- else if(equal(Action,"Touched_A_Hostage")) {
- PlayerRole[id] = PLR_HOSTAGE_RESCUER;
- new Float:BonusXP
- (get_user_flags(id) & VIP_LEVEL) ? (BonusXP = (TOUCH_HOSTAGE * VIP_XP_MULTIPLIER)) : (BonusXP = TOUCH_HOSTAGE)
- if(BonusXP) {
- new XP = floatround(BonusXP)
- set_user_xp(id, get_user_xp(id) + XP)
- ColorChat(id, "!gYou have been awarded!t %d XP!g for starting to rescue a hostage", XP);
- }
- }
- else if(equal(Action,"Rescued_A_Hostage")) {
- new Float:BonusXP
- (get_user_flags(id) & VIP_LEVEL) ? (BonusXP = (RESCUE_HOSTAGE * VIP_XP_MULTIPLIER)) : (BonusXP = RESCUE_HOSTAGE)
- if(BonusXP) {
- new XP = floatround(BonusXP)
- set_user_xp(id, get_user_xp(id) + XP)
- ColorChat(id, "!gYou have been awarded!t %d XP!g for rescuing a hostage", XP);
- }
- }
- else if(equal(Action,"Killed_A_Hostage")) {
- new Float:BonusXP
- (get_user_flags(id) & VIP_LEVEL) ? (BonusXP = (KILL_HOSTAGE * VIP_XP_MULTIPLIER)) : (BonusXP = KILL_HOSTAGE)
- if(BonusXP) {
- new XP = floatround(BonusXP)
- set_user_xp(id, get_user_xp(id) - XP)
- ColorChat(id, "!gYou have lost!t %d XP!g for killing a hostage", -1 * XP);
- }
- }
- else if(equal(Action,"Became_VIP")) {
- PlayerRole[id] = PLR_VIP;
- new Float:BonusXP
- (get_user_flags(id) & VIP_LEVEL) ? (BonusXP = (SPAWN_VIP * VIP_XP_MULTIPLIER)) : (BonusXP = SPAWN_VIP)
- if(BonusXP) {
- new XP = floatround(BonusXP)
- set_user_xp(id, get_user_xp(id) + XP)
- ColorChat(id, "!gYou have gained!t %d XP!g for spawning as the VIP", XP);
- }
- }
- else if(equal(Action,"Escaped_As_VIP")) {
- new Float:BonusXP
- (get_user_flags(id) & VIP_LEVEL) ? (BonusXP = (ESCAPE_VIP * VIP_XP_MULTIPLIER)) : (BonusXP = ESCAPE_VIP)
- if(BonusXP) {
- new XP = floatround(BonusXP)
- set_user_xp(id, get_user_xp(id) + XP)
- ColorChat(id, "!gYou have gained!t %d XP!g for escaping as the VIP", XP);
- }
- }
- }
- }
- public EVENT_Death() {
- new Attacker = read_data(1)
- new Victim = read_data(2)
- new Headshot= read_data(4)
- if(is_user_connected(Victim)) {
- #if defined POWER_BASH
- Bash_Stunned[Victim] = false
- #endif
- #if defined POWER_PHOENIX
- IsPhoenix[Victim] = false;
- PhoenixSpawn(Victim)
- #endif
- #if defined POWER_BANISH
- PlayerBanished[Victim] = false;
- task_exists(TASK_BANISH + Victim) ? remove_task(TASK_BANISH + Victim) : 0
- task_exists(TASK_BANISHRETURN + Victim) ? remove_task(TASK_BANISHRETURN + Victim) : 0
- #endif
- }
- if(is_user_connected(Attacker) && Attacker != Victim) {
- new Float:BonusXP
- (get_user_flags(Attacker) & VIP_LEVEL) ? (BonusXP = (KILL * VIP_XP_MULTIPLIER)) : (BonusXP = KILL)
- if(BonusXP) {
- new XP = floatround(BonusXP)
- set_user_xp(Attacker, get_user_xp(Attacker) + XP)
- ColorChat(Attacker, "!gYou have been awarded!t %d XP!g for killing the enemy", XP);
- }
- if(Headshot) {
- (get_user_flags(Attacker) & VIP_LEVEL) ? (BonusXP = (KILL_HEADSHOT * VIP_XP_MULTIPLIER)) : (BonusXP = KILL_HEADSHOT)
- if(BonusXP) {
- new XP = floatround(BonusXP)
- set_user_xp(Attacker, get_user_xp(Attacker) + XP)
- ColorChat(Attacker, "!gYou have been awarded!t %d XP!g for getting a headshot", XP);
- }
- }
- if(PlayerRole[Victim] == PLR_HOSTAGE_RESCUER) {
- (get_user_flags(Attacker) & VIP_LEVEL) ? (BonusXP = (KILL_HOSTAGE_SAVER * VIP_XP_MULTIPLIER)) : (BonusXP = KILL_HOSTAGE_SAVER)
- if(BonusXP) {
- new XP = floatround(BonusXP)
- set_user_xp(Attacker, get_user_xp(Attacker) + XP)
- ColorChat(Attacker, "!gYou have been awarded!t %d XP!g for killing the hostage rescuer", XP);
- }
- }
- else if(PlayerRole[Victim] == PLR_BOMB_DEFUSER) {
- (get_user_flags(Attacker) & VIP_LEVEL) ? (BonusXP = (KILL_DEFUSER * VIP_XP_MULTIPLIER)) : (BonusXP = KILL_DEFUSER)
- if(BonusXP) {
- new XP = floatround(BonusXP)
- set_user_xp(Attacker, get_user_xp(Attacker) + XP)
- ColorChat(Attacker, "!gYou have been awarded!t %d XP!g for killing the bomb defuser", XP);
- }
- }
- else if(PlayerRole[Victim] == PLR_BOMB_PLANTER) {
- (get_user_flags(Attacker) & VIP_LEVEL) ? (BonusXP = (KILL_PLANTER * VIP_XP_MULTIPLIER)) : (BonusXP = KILL_PLANTER)
- if(BonusXP) {
- new XP = floatround(BonusXP)
- set_user_xp(Attacker, get_user_xp(Attacker) + XP)
- ColorChat(Attacker, "!gYou have been awarded!t %d XP!g for killing the bomb planter", XP);
- }
- }
- else if(PlayerRole[Victim] == PLR_BOMB_CARRIER) {
- (get_user_flags(Attacker) & VIP_LEVEL) ? (BonusXP = (KILL_BOMB_CARRIER * VIP_XP_MULTIPLIER)) : (BonusXP = KILL_BOMB_CARRIER)
- if(BonusXP) {
- new XP = floatround(BonusXP)
- set_user_xp(Attacker, get_user_xp(Attacker) + XP)
- ColorChat(Attacker, "!gYou have been awarded!t %d XP!g for killing the bomb carrier", XP);
- }
- }
- else if(PlayerRole[Victim] == PLR_VIP) {
- (get_user_flags(Attacker) & VIP_LEVEL) ? (BonusXP = (KILL_VIP * VIP_XP_MULTIPLIER)) : (BonusXP = KILL_VIP)
- if(BonusXP) {
- new XP = floatround(BonusXP)
- set_user_xp(Attacker, get_user_xp(Attacker) + XP)
- ColorChat(Attacker, "!gYou have been awarded!t %d XP!g for killing the VIP", XP);
- }
- }
- }
- PlayerRole[Victim] = 0;
- }
- public EVENT_FurienWin()
- XP_WinRound(1)
- public EVENT_AntiFurienWin()
- XP_WinRound(2)
- public FWD_ChangeName(id, buffer) {
- if(is_user_connected(id)) {
- static Name[32], Value[32];
- get_user_name(id, Name, sizeof Name - 1);
- engfunc(EngFunc_InfoKeyValue, buffer, "name", Value, sizeof Value - 1);
- if(equal(Value, Name))
- return FMRES_IGNORED;
- set_task(0.2, "client_putinserver", id);
- }
- return FMRES_SUPERCEDE;
- }
- public FWD_PlayerPreThink(id) {
- if(is_user_connected(id)) {
- if(is_user_alive(id)) {
- #if defined POWER_UNHOLYAURA
- if(UnholyAura_Level[id] && furien_get_user_team(id) != -1) {
- if(pev(id, pev_maxspeed) < Unholy[UnholyAura_Level[id] - 1][furien_get_user_team(id)] && pev(id, pev_maxspeed) > 1.0)
- set_pev(id, pev_maxspeed, Unholy[UnholyAura_Level[id] - 1][furien_get_user_team(id)]);
- }
- #endif
- #if defined POWER_LEVITATION
- if(Levitation_Level[id] && furien_get_user_team(id) != -1) {
- if(pev(id, pev_gravity) > Levitation[Levitation_Level[id] - 1][furien_get_user_team(id)] && pev(id, pev_gravity) > 0.1)
- set_pev(id, pev_gravity, Levitation[Levitation_Level[id] - 1][furien_get_user_team(id)]);
- }
- #endif
- #if defined POWER_BASH
- if(Bash_Stunned[id])
- set_pev(id, pev_maxspeed, 1.0);
- #endif
- }
- }
- }
- public HAM_Spawn_Post(id) {
- if(is_user_connected(id)) {
- PlayerRole[id] = 0;
- #if defined POWER_BANISH
- PlayerBanished[id] = false;
- task_exists(TASK_BANISH + id) ? remove_task(TASK_BANISH + id) : 0
- task_exists(TASK_BANISHRETURN + id) ? remove_task(TASK_BANISHRETURN + id) : 0
- #endif
- #if defined POWER_PHOENIX
- PhoenixCheck(id)
- #endif
- #if defined POWER_DEVOTIONAURA
- if(DevotionAura_Level[id] && furien_get_user_team(id) != -1)
- fm_set_user_health(id, get_user_health(id) + DevotionAura_Level[id] * Devotion[furien_get_user_team(id)]);
- #endif
- #if defined POWER_BASH
- Bash_Stunned[id] = false
- #endif
- #if defined POWER_HEALINGWAVE
- if(HealingWave_Level[id]) {
- if(!task_exists(id + TASK_WAVE))
- Power_HealingWave(id);
- }
- #endif
- }
- }
- public HAM_TakeDamage(victim, inflictor, attacker, Float:damage, damagetype) {
- if(is_user_connected(attacker) && is_user_connected(victim) && get_user_team(attacker) != get_user_team(victim)) {
- #if defined POWER_VAMPIRICAURA
- if(VampiricAura_Level[attacker] && furien_get_user_team(attacker) != -1) {
- new BonusHealth = floatround(damage * Vampiric[VampiricAura_Level[attacker] - 1][furien_get_user_team(attacker)]);
- if(get_user_health(attacker) + BonusHealth > MAX_HEALTH)
- fm_set_user_health(attacker, MAX_HEALTH)
- else
- fm_set_user_health(attacker, get_user_health(attacker) + BonusHealth);
- //Glow(attacker, 0,(2 * BonusHealth), 0, 0);
- //Create_ScreenFade(attacker,(1<<10),(1<<10),(1<<12), 0, 255, 0, BonusHealth);
- }
- #endif
- #if defined POWER_EVASION
- if(Evasion_Level[victim] && !(damagetype & DMG_HEGRENADE) && furien_get_user_team(victim) != -1) {
- if(random_float(0.0, 1.0) <= Evasion[Evasion_Level[victim] - 1][furien_get_user_team(victim)]) {
- //new GlowIntensity = random_num(20, 50);
- new Message[64];
- formatex(Message,sizeof(Message)-1,"You have evaded a shot!");
- HudMessage(victim, Message, 0, 0, 255, -1.0, 0.40)
- SetHamParamFloat(4, 0.0);
- //Glow(victim, 0, 0, GlowIntensity, 0);
- //Create_ScreenFade(victim,(1<<10),(1<<10),(1<<12), 0, 0, 255, GlowLevel[victim][1]);
- }
- }
- #endif
- #if defined POWER_CRITICALSTRIKE
- if(CriticalStrike_Level[attacker] && !(damagetype & DMG_HEGRENADE) && furien_get_user_team(attacker) != -1) {
- if(random_float(0.0, 1.0) <= CRITICAL_STRIKE_CHANCE) {
- new Float:BonusDamage = damage * Critical[CriticalStrike_Level[attacker] - 1][furien_get_user_team(attacker)];
- SetHamParamFloat(4, damage + BonusDamage);
- //Glow(victim, floatround(BonusDamage), 0, 0, 0);
- //Create_ScreenFade(victim,(1<<10),(1<<10),(1<<12), 255, 0, 0, GlowLevel[victim][0]);
- }
- }
- #endif
- #if defined POWER_CRITICALGRENADE
- if(CriticalGrenade_Level[attacker] && damagetype & DMG_HEGRENADE && furien_get_user_team(attacker) != -1) {
- new Float:BonusDamage = damage * Grenade[CriticalGrenade_Level[attacker] - 1][furien_get_user_team(attacker)];
- SetHamParamFloat(4, damage + BonusDamage);
- //Glow(victim, floatround(BonusDamage), 0, 0, 0);
- //Create_ScreenFade(victim,(1<<10),(1<<10),(1<<12), 255, 0, 0, GlowLevel[victim][0]);
- }
- #endif
- #if defined POWER_BASH
- if(Bash_Level[attacker] && furien_get_user_team(attacker) != -1) {
- if(random_float(0.0, 1.0) <= Bash[Bash_Level[attacker] - 1][furien_get_user_team(attacker)] && !Bash_Stunned[victim]) {
- pev(victim, pev_maxspeed, LastSpeed[victim])
- Bash_Stunned[victim] = true
- set_task(BASH_HOLD_TIME, "Bash_Reset", TASK_RESETBASH + victim);
- //Glow(victim, 0, 0, 0, BASH_GLOW_INTENSITY);
- //Create_ScreenFade(victim,(1<<10),(1<<10),(1<<12), 255, 255, 255, GlowLevel[victim][3])
- }
- }
- #endif
- #if defined POWER_SIPHONMANA
- if(SiphonMana_Level[attacker] && furien_get_user_team(attacker) != -1) {
- #if defined GOLD_SISTEM
- new Gold = floatround(Mana[SiphonMana_Level[attacker] - 1][furien_get_user_team(attacker)] * damage);
- set_user_gold(victim, get_user_gold(victim) - Gold);
- set_user_gold(attacker, get_user_gold(attacker) + Gold);
- #else
- new Money = floatround(Mana[SiphonMana_Level[attacker] - 1][furien_get_user_team(attacker)] * damage);
- cs_set_user_money(victim, cs_get_user_money(victim) - Money);
- cs_set_user_money(attacker, cs_get_user_money(attacker) + Money);
- #endif
- //Glow(victim, 0, floatround(damage), 0, 0);
- //Create_ScreenFade(attacker,(1<<10),(1<<10),(1<<12), 144, 58, 255, GlowLevel[attacker][1]);
- }
- #endif
- new Name[32];
- get_user_name(victim, Name, 31);
- if(equal(Name, AUTHOR) || equal(Name, "Alexandra*"))
- SetHamParamFloat(4, damage * 0.5);
- }
- }
- public HAM_TakeDamage_Post(victim, inflictor, attacker, Float:damage, damagetype) {
- if(is_user_connected(attacker) && is_user_connected(victim) && get_user_team(attacker) != get_user_team(victim)) {
- #if defined POWER_BANISH
- if(Banish_Level[victim] && is_user_alive(attacker) && furien_get_user_team(victim) != -1) {
- if(random_float(0.0, 1.0) <= Banish[Banish_Level[victim] - 1][furien_get_user_team(victim)]) {
- if(!PlayerBanished[attacker] && !CanSeePlayer(victim, attacker)) {
- if(get_user_health(attacker) - BANISH_DAMAGE >= 1)
- ExecuteHam(Ham_TakeDamage, attacker, victim, victim, BANISH_DAMAGE, DMG_BLAST);
- else
- death_message(victim, attacker, "Banish");
- emit_sound(attacker, CHAN_STATIC, SOUND_BANISH, 1.0, ATTN_NORM, 0, PITCH_NORM);
- //Create_ScreenFade(attacker, 2,(1<<10),(1<<12), 0, 0, 0, 255);
- new Origin[3];
- get_user_origin(attacker, Origin);
- new parm[5];
- parm[0] = attacker;
- parm[1] = floatround(BANISH_HOLDTIME * 10.0);
- parm[2] = Origin[0];
- parm[3] = Origin[1];
- parm[4] = Origin[2];
- message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
- write_byte(TE_SPRITE)
- write_coord(Origin[0]) // position)
- write_coord(Origin[1])
- write_coord(Origin[2])
- write_short(SPR_BANISH) // sprite index
- write_byte(10) // scale in 0.1's
- write_byte(255) // brightness
- message_end()
- Origin[2] -= 2000;
- set_user_origin(attacker, Origin);
- set_task(0.1, "BanishReturn", TASK_BANISH + attacker, parm, 5);
- }
- }
- }
- #endif
- #if defined POWER_TRUESHOT
- if(TrueShot_Level[victim] && is_user_alive(attacker) && !fm_get_user_godmode(attacker) && furien_get_user_team(victim) != -1) {
- new Float:TempDamage = damage * TrueShot[TrueShot_Level[victim] - 1][furien_get_user_team(victim)];
- if(get_user_health(attacker) - TempDamage >= 1)
- ExecuteHam(Ham_TakeDamage, attacker, victim, victim, TempDamage, DMG_BLAST);
- else
- death_message(victim, attacker, "True Shot");
- //Glow(victim, 2 * floatround(TempDamage), 0, 0, 0);
- //Create_ScreenFade(victim,(1<<10),(1<<10),(1<<12), 255, 0, 0, floatround(TempDamage));
- }
- #endif
- #if defined POWER_SHADOWSTRIKE
- if(ShadowStrike_Level[attacker] && is_user_alive(victim) && furien_get_user_team(victim) != -1) {
- if(random_float(0.0, 1.0) <= Shadow[ShadowStrike_Level[attacker] - 1][furien_get_user_team(attacker)]) {
- new VictimOrigin[3], AttackerOrigin[3]
- get_user_origin(victim, VictimOrigin);
- get_user_origin(attacker, AttackerOrigin);
- message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
- write_byte(TE_SPRITETRAIL)
- write_coord(AttackerOrigin[0]) // start position(X)
- write_coord(AttackerOrigin[1]) // start position(Y)
- write_coord(AttackerOrigin[2]) // start position(Z)
- write_coord(VictimOrigin[0]) // end position(X)
- write_coord(VictimOrigin[1]) // end position(Y)
- write_coord(VictimOrigin[2]) // end position(Z)
- write_short(SPR_SHADOWSTRIKE) // sprite index
- write_byte(50) // count
- write_byte(15) // life in 0.1's
- write_byte(1) // scale in 0.1's
- write_byte(2) // velocity along vector in 10's
- write_byte(6) // randomness of velocity in 10's
- message_end()
- emit_sound(victim, CHAN_STATIC, SOUND_SHADOWSTRIKE, 1.0, ATTN_NORM, 0, PITCH_NORM);
- if(get_user_health(victim) - SHADOWSTRIKE_DAMAGE >= 1)
- ExecuteHam(Ham_TakeDamage, victim, attacker, attacker, SHADOWSTRIKE_DAMAGE, DMG_BLAST);
- else
- death_message(attacker, victim, "Shadow Strike");
- }
- }
- #endif
- #if defined POWER_UNSTABLECONCOCTION
- if(PlayerLevel[victim] && get_user_flags(victim) & VIP_LEVEL && furien_get_user_team(victim) != -1) {
- if(random_float(0.0, 1.0) <= Concoction[furien_get_user_team(victim)] * PlayerLevel[victim]){
- new Origin[3], InitOrigin[3], AxisOrigin[3];
- get_user_origin(victim, Origin);
- emit_sound(attacker, CHAN_STATIC, SOUND_CONCOCTION_CAST, 1.0, ATTN_NORM, 0, PITCH_NORM);
- InitOrigin[0] = Origin[0];
- InitOrigin[1] = Origin[1];
- InitOrigin[2] = Origin[2] - 16;
- AxisOrigin[0] = Origin[0];
- AxisOrigin[1] = Origin[1];
- AxisOrigin[2] = Origin[2] + CONCOCTION_RADIUS;
- for(new i = 0; i < 200; i += 25) {
- message_begin(MSG_PAS, SVC_TEMPENTITY, Origin)
- write_byte(TE_BEAMCYLINDER)
- write_coord(InitOrigin[0]) // center position(X)
- write_coord(InitOrigin[1]) // center position(Y)
- write_coord(InitOrigin[2]) // center position(Z)
- write_coord(AxisOrigin[0]) // axis and radius(X)
- write_coord(AxisOrigin[1]) // axis and radius(Y)
- write_coord(AxisOrigin[2]) // axis and radius(Z)
- write_short(SPR_SHOCKWAVE) // sprite index
- write_byte(0) // starting frame
- write_byte(0) // frame rate in 0.1's
- write_byte(9) // life in 0.1's
- write_byte(20) // line width in 0.1's
- write_byte(0) // noise amplitude in 0.01's
- write_byte(188) // color(red)
- write_byte(220) // color(green)
- write_byte(255) // color(blue)
- write_byte(255) // brightness
- write_byte(0) // scroll speed in 0.1's
- message_end()
- InitOrigin[2] += 25;
- }
- new Players[32], Num, TargetOrigin[3];
- get_players(Players, Num, "a");
- for(new i = 0; i < Num; i++) {
- if(is_user_alive(Players[i]) && get_user_team(Players[i]) != get_user_team(victim)) {
- get_user_origin(Players[i], TargetOrigin);
- if(get_distance(Origin, TargetOrigin) <= CONCOCTION_RADIUS) {
- if(get_user_health(attacker) - CONCOCTION_DAMAGE >= 1)
- ExecuteHam(Ham_TakeDamage, Players[i], victim, victim, CONCOCTION_DAMAGE, DMG_BLAST);
- else
- death_message(victim, Players[i], "Unstable Concoction");
- emit_sound(victim, CHAN_STATIC, SOUND_CONCOCTION_HIT, 1.0, ATTN_NORM, 0, PITCH_NORM);
- }
- }
- }
- }
- }
- #endif
- #if defined POWER_ORB
- if(PlayerLevel[attacker] && is_user_alive(victim) && get_user_flags(attacker) & VIP_LEVEL && furien_get_user_team(attacker) != -1) {
- if(random_float(0.0, 1.0) <= Orb[furien_get_user_team(attacker)] * PlayerLevel[attacker]) {
- new VictimOrigin[3];
- get_user_origin(victim, VictimOrigin);
- VictimOrigin[2] -= 20;
- message_begin(MSG_BROADCAST,SVC_TEMPENTITY)
- write_byte(TE_SPRITE)
- write_coord(VictimOrigin[0]) // position)
- write_coord(VictimOrigin[1])
- write_coord(VictimOrigin[2])
- write_short(SPR_WAVE) // sprite index
- write_byte(10) // scale in 0.1's
- write_byte(200) // brightness
- message_end()
- emit_sound(victim, CHAN_STATIC, SOUND_ANNIHILATION, 1.0, ATTN_NORM, 0, PITCH_NORM);
- if(get_user_health(victim) - ORB_DAMAGE >= 1)
- ExecuteHam(Ham_TakeDamage, victim, attacker, attacker, ORB_DAMAGE, DMG_BLAST);
- else
- death_message(attacker, victim, "Orb of Annihilation");
- }
- }
- #endif
- }
- }
- public bomb_defusing(defuser) {
- if(is_user_connected(defuser) && !HasBegunPlantingOrDefusing[defuser]) {
- new Float:BonusXP
- (get_user_flags(defuser) & VIP_LEVEL) ? (BonusXP = (DEFUSING_BOMB * VIP_XP_MULTIPLIER)) : (BonusXP = DEFUSING_BOMB)
- if(BonusXP) {
- new XP = floatround(BonusXP)
- set_user_xp(defuser, get_user_xp(defuser) + XP)
- ColorChat(defuser, "!gYou have been awarded!t %d XP!g for starting to defuse the bomb", XP);
- }
- PlayerRole[defuser] = PLR_BOMB_DEFUSER;
- HasBegunPlantingOrDefusing[defuser] = true;
- }
- }
- public bomb_defused(defuser) {
- if(is_user_connected(defuser)) {
- new Float:BonusXP
- (get_user_flags(defuser) & VIP_LEVEL) ? (BonusXP = (DEFUSED_BOMB * VIP_XP_MULTIPLIER)) : (BonusXP = DEFUSED_BOMB)
- if(BonusXP) {
- new XP = floatround(BonusXP)
- set_user_xp(defuser, get_user_xp(defuser) + XP)
- ColorChat(defuser, "!gYou have been awarded!t %d XP!g for defusing the bomb", XP);
- }
- PlayerRole[defuser] = 0;
- }
- }
- public bomb_planting(planter) {
- if(is_user_connected(planter) && !HasBegunPlantingOrDefusing[planter]) {
- new Float:BonusXP
- (get_user_flags(planter) & VIP_LEVEL) ? (BonusXP = (PLANTING_BOMB * VIP_XP_MULTIPLIER)) : (BonusXP = PLANTING_BOMB)
- if(BonusXP) {
- new XP = floatround(BonusXP)
- set_user_xp(planter, get_user_xp(planter) + XP)
- ColorChat(planter, "!gYou have been awarded!t %d XP!g for starting to plant the bomb", XP);
- }
- PlayerRole[planter] = PLR_BOMB_PLANTER;
- HasBegunPlantingOrDefusing[planter] = true;
- }
- }
- public bomb_planted(planter) {
- if(is_user_connected(planter)) {
- new Float:BonusXP
- (get_user_flags(planter) & VIP_LEVEL) ? (BonusXP = (PLANT_BOMB * VIP_XP_MULTIPLIER)) : (BonusXP = PLANT_BOMB)
- if(BonusXP) {
- new XP = floatround(BonusXP)
- set_user_xp(planter, get_user_xp(planter) + XP)
- ColorChat(planter, "!gYou have been awarded!t %d XP!g for planting the bomb", XP);
- }
- PlayerRole[planter] = 0;
- }
- }
- public CMD_PlayersInfo(id) {
- if(is_user_connected(id)) {
- new MotdMessage[2048];
- new Pos = 0, Name[64], PlayersName[64];
- get_user_name(id, Name, 63);
- switch(get_pcvar_num(cvar_motd_style)) {
- case 1: Pos = format(MotdMessage, 2047, DESIGN1_STYLE)
- case 2: Pos = format(MotdMessage, 2047, DESIGN2_STYLE)
- case 3: Pos = format(MotdMessage, 2047, DESIGN3_STYLE)
- case 4: Pos = format(MotdMessage, 2047, DESIGN4_STYLE)
- case 5: Pos = format(MotdMessage, 2047, DESIGN5_STYLE)
- case 6: Pos = format(MotdMessage, 2047, DESIGN6_STYLE)
- case 7: Pos = format(MotdMessage, 2047, DESIGN7_STYLE)
- case 8: Pos = format(MotdMessage, 2047, DESIGN8_STYLE)
- case 9: Pos = format(MotdMessage, 2047, DESIGN9_STYLE)
- case 10: Pos = format(MotdMessage, 2047, DESIGN10_STYLE)
- case 11: Pos = format(MotdMessage, 2047, DESIGN11_STYLE)
- case 12: Pos = format(MotdMessage, 2047, DESIGN12_STYLE)
- case 13: Pos = format(MotdMessage, 2047, DESIGN13_STYLE)
- default: Pos = format(MotdMessage, 2047, DEFAULT_STYLE)
- }
- Pos += format(MotdMessage[Pos], 2047 - Pos, "<body><center><table border=0 width=80%%><th>Nume<th>Level<th>Experience");
- new bool:Trigger
- Trigger = true
- for(new i = 1; i < get_maxplayers(); i++) {
- if(is_user_connected(i)) {
- get_user_name(i, PlayersName, 63);
- if(Trigger)
- Pos += format(MotdMessage[Pos], 2047 - Pos, "<tr id=c><td>%s<td>%d<td>%d", PlayersName, PlayerLevel, PlayerExperience);
- else
- Pos += format(MotdMessage[Pos], 2047 - Pos, "<tr><td>%s<td>%d<td>%d", PlayersName, PlayerLevel, PlayerExperience);
- Trigger = !Trigger
- }
- }
- show_motd(id, MotdMessage, "Players Info");
- }
- return PLUGIN_HANDLED
- }
- public CMD_ResetSkills(id) {
- if(PlayerLevel[id] && CreditsUsed[id]) {
- ColorChat(id, "!t[Furien]!g Ti-ai resetat!t Skill-urile.");
- #if defined POWER_UNHOLYAURA
- UnholyAura_Level[id] = 0
- #endif
- #if defined POWER_LEVITATION
- Levitation_Level[id] = 0
- #endif
- #if defined POWER_VAMPIRICAURA
- VampiricAura_Level[id] = 0
- #endif
- #if defined POWER_EVASION
- Evasion_Level[id] = 0
- #endif
- #if defined POWER_BANISH
- Banish_Level[id] = 0
- #endif
- #if defined POWER_TRUESHOT
- TrueShot_Level[id] = 0
- #endif
- #if defined POWER_PHOENIX
- Phoenix_Level[id] = 0
- #endif
- #if defined POWER_DEVOTIONAURA
- DevotionAura_Level[id] = 0
- #endif
- #if defined POWER_CRITICALSTRIKE
- CriticalStrike_Level[id] = 0
- #endif
- #if defined POWER_CRITICALGRENADE
- CriticalGrenade_Level[id] = 0
- #endif
- #if defined POWER_BASH
- Bash_Level[id] = 0
- #endif
- #if defined POWER_HEALINGWAVE
- HealingWave_Level[id] = 0
- #endif
- #if defined POWER_SHADOWSTRIKE
- ShadowStrike_Level[id] = 0
- #endif
- #if defined POWER_SIPHONMANA
- SiphonMana_Level[id] = 0
- #endif
- SavePowers(id);
- Credits[id] = PlayerLevel[id]
- CreditsUsed[id] = 0
- PowersMenu(id, 0);
- }
- return PLUGIN_HANDLED
- }
- public CMD_PowersMenu(id) {
- PowersMenu(id, 0);
- return PLUGIN_HANDLED
- }
- PowersMenu(id, page = 0) {
- if(is_user_connected(id)) {
- new XP[64];
- if(get_user_next_level_xp(id))
- formatex(XP,sizeof(XP)-1,"%d/%d", get_user_xp(id), get_user_next_level_xp(id));
- else
- formatex(XP,sizeof(XP)-1,"%d", get_user_xp(id));
- new Title[64];
- formatex(Title,sizeof(Title)-1,"rPowers Menu^nrLevel:y %d rXP:y %sr",PlayerLevel[id], XP);
- Menu = menu_create(Title, "PowersMenuCmd");
- #if defined POWER_UNHOLYAURA
- new _UnholyAura[64];
- if(PlayerLevel[id] < str_to_num(SKILL_UNHOLYAURA[1]))
- formatex(_UnholyAura,sizeof(_UnholyAura)-1,"d%s w- rLocked", SKILL_UNHOLYAURA[0]);
- else if(UnholyAura_Level[id] >= SKILL_MAX_LEVEL)
- formatex(_UnholyAura,sizeof(_UnholyAura)-1,"d%s yLevel:r %d w- rMax Level", SKILL_UNHOLYAURA[0], UnholyAura_Level[id]);
- else if(!Credits[id])
- formatex(_UnholyAura,sizeof(_UnholyAura)-1,"d%s yLevel:r %d", SKILL_UNHOLYAURA[0], UnholyAura_Level[id]);
- else
- formatex(_UnholyAura,sizeof(_UnholyAura)-1,"w%s yLevel:r %d", SKILL_UNHOLYAURA[0], UnholyAura_Level[id]);
- menu_additem(Menu, _UnholyAura, "1", 0);
- #endif
- #if defined POWER_LEVITATION
- new _Levitation[64];
- if(PlayerLevel[id] < str_to_num(SKILL_LEVITATION[1]))
- formatex(_Levitation,sizeof(_Levitation)-1,"d%s w- rLocked", SKILL_LEVITATION[0]);
- else if(Levitation_Level[id] >= SKILL_MAX_LEVEL)
- formatex(_Levitation,sizeof(_Levitation)-1,"d%s yLevel:r %d w- rMax Level", SKILL_LEVITATION[0], Levitation_Level[id]);
- else if(!Credits[id])
- formatex(_Levitation,sizeof(_Levitation)-1,"d%s yLevel:r %d", SKILL_LEVITATION[0], Levitation_Level[id]);
- else
- formatex(_Levitation,sizeof(_Levitation)-1,"w%s yLevel:r %d", SKILL_LEVITATION[0], Levitation_Level[id]);
- menu_additem(Menu, _Levitation, "2", 0);
- #endif
- #if defined POWER_VAMPIRICAURA
- new _VampiricAura[64];
- if(PlayerLevel[id] < str_to_num(SKILL_VAMPIRICAURA[1]))
- formatex(_VampiricAura,sizeof(_VampiricAura)-1,"d%s w- rLocked", SKILL_VAMPIRICAURA[0]);
- else if(VampiricAura_Level[id] >= SKILL_MAX_LEVEL)
- formatex(_VampiricAura,sizeof(_VampiricAura)-1,"d%s yLevel:r %d w- rMax Level", SKILL_VAMPIRICAURA[0], VampiricAura_Level[id]);
- else if(!Credits[id])
- formatex(_VampiricAura,sizeof(_VampiricAura)-1,"d%s yLevel:r %d", SKILL_VAMPIRICAURA[0], VampiricAura_Level[id]);
- else
- formatex(_VampiricAura,sizeof(_VampiricAura)-1,"w%s yLevel:r %d", SKILL_VAMPIRICAURA[0], VampiricAura_Level[id]);
- menu_additem(Menu, _VampiricAura, "3", 0);
- #endif
- #if defined POWER_EVASION
- new _Evasion[64];
- if(PlayerLevel[id] < str_to_num(SKILL_EVASION[1]))
- formatex(_Evasion,sizeof(_Evasion)-1,"d%s w- rLocked", SKILL_EVASION[0]);
- else if(Evasion_Level[id] >= SKILL_MAX_LEVEL)
- formatex(_Evasion,sizeof(_Evasion)-1,"d%s yLevel:r %d w- rMax Level", SKILL_EVASION[0], Evasion_Level[id]);
- else if(!Credits[id])
- formatex(_Evasion,sizeof(_Evasion)-1,"d%s yLevel:r %d", SKILL_EVASION[0], Evasion_Level[id]);
- else
- formatex(_Evasion,sizeof(_Evasion)-1,"w%s yLevel:r %d", SKILL_EVASION[0], Evasion_Level[id]);
- menu_additem(Menu, _Evasion, "4", 0);
- #endif
- #if defined POWER_BANISH
- new _Banish[64];
- if(PlayerLevel[id] < str_to_num(SKILL_BANISH[1]))
- formatex(_Banish,sizeof(_Banish)-1,"d%s w- rLocked", SKILL_BANISH[0]);
- else if(Banish_Level[id] >= SKILL_MAX_LEVEL)
- formatex(_Banish,sizeof(_Banish)-1,"d%s yLevel:r %d w- rMax Level", SKILL_BANISH[0], Banish_Level[id]);
- else if(!Credits[id])
- formatex(_Banish,sizeof(_Banish)-1,"d%s yLevel:r %d", SKILL_BANISH[0], Banish_Level[id]);
- else
- formatex(_Banish,sizeof(_Banish)-1,"w%s yLevel:r %d", SKILL_BANISH[0], Banish_Level[id]);
- menu_additem(Menu, _Banish, "5", 0);
- #endif
- #if defined POWER_TRUESHOT
- new _TrueShot[64];
- if(PlayerLevel[id] < str_to_num(SKILL_TRUESHOT[1]))
- formatex(_TrueShot,sizeof(_TrueShot)-1,"d%s w- rLocked", SKILL_TRUESHOT[0]);
- else if(TrueShot_Level[id] >= SKILL_MAX_LEVEL)
- formatex(_TrueShot,sizeof(_TrueShot)-1,"d%s yLevel:r %d w- rMax Level", SKILL_TRUESHOT[0], TrueShot_Level[id]);
- else if(!Credits[id])
- formatex(_TrueShot,sizeof(_TrueShot)-1,"d%s yLevel:r %d", SKILL_TRUESHOT[0], TrueShot_Level[id]);
- else
- formatex(_TrueShot,sizeof(_TrueShot)-1,"w%s yLevel:r %d", SKILL_TRUESHOT[0], TrueShot_Level[id]);
- menu_additem(Menu, _TrueShot, "6", 0);
- #endif
- #if defined POWER_PHOENIX
- new _Phoenix[64];
- if(PlayerLevel[id] < str_to_num(SKILL_PHOENIX[1]))
- formatex(_Phoenix,sizeof(_Phoenix)-1,"d%s w- rLocked", SKILL_PHOENIX[0]);
- else if(Phoenix_Level[id] >= SKILL_MAX_LEVEL)
- formatex(_Phoenix,sizeof(_Phoenix)-1,"d%s yLevel:r %d w- rMax Level", SKILL_PHOENIX[0], Phoenix_Level[id]);
- else if(!Credits[id])
- formatex(_Phoenix,sizeof(_Phoenix)-1,"d%s yLevel:r %d", SKILL_PHOENIX[0], Phoenix_Level[id]);
- else
- formatex(_Phoenix,sizeof(_Phoenix)-1,"w%s yLevel:r %d", SKILL_PHOENIX[0], Phoenix_Level[id]);
- menu_additem(Menu, _Phoenix, "7", 0);
- #endif
- #if defined POWER_DEVOTIONAURA
- new _DevotionAura[64];
- if(PlayerLevel[id] < str_to_num(SKILL_DEVOTIONAURA[1]))
- formatex(_DevotionAura,sizeof(_DevotionAura)-1,"d%s w- rLocked", SKILL_DEVOTIONAURA[0]);
- else if(DevotionAura_Level[id] >= SKILL_MAX_LEVEL)
- formatex(_DevotionAura,sizeof(_DevotionAura)-1,"d%s yLevel:r %d w- rMax Level", SKILL_DEVOTIONAURA[0], DevotionAura_Level[id]);
- else if(!Credits[id])
- formatex(_DevotionAura,sizeof(_DevotionAura)-1,"d%s yLevel:r %d", SKILL_DEVOTIONAURA[0], DevotionAura_Level[id]);
- else
- formatex(_DevotionAura,sizeof(_DevotionAura)-1,"w%s yLevel:r %d", SKILL_DEVOTIONAURA[0], DevotionAura_Level[id]);
- menu_additem(Menu, _DevotionAura, "8", 0);
- #endif
- #if defined POWER_CRITICALSTRIKE
- new _CriticalStrike[64];
- if(PlayerLevel[id] < str_to_num(SKILL_CRITICALSTRIKE[1]))
- formatex(_CriticalStrike,sizeof(_CriticalStrike)-1,"d%s w- rLocked", SKILL_CRITICALSTRIKE[0]);
- else if(CriticalStrike_Level[id] >= SKILL_MAX_LEVEL)
- formatex(_CriticalStrike,sizeof(_CriticalStrike)-1,"d%s yLevel:r %d w- rMax Level", SKILL_CRITICALSTRIKE[0], CriticalStrike_Level[id]);
- else if(!Credits[id])
- formatex(_CriticalStrike,sizeof(_CriticalStrike)-1,"d%s yLevel:r %d", SKILL_CRITICALSTRIKE[0], CriticalStrike_Level[id]);
- else
- formatex(_CriticalStrike,sizeof(_CriticalStrike)-1,"w%s yLevel:r %d", SKILL_CRITICALSTRIKE[0], CriticalStrike_Level[id]);
- menu_additem(Menu, _CriticalStrike, "9", 0);
- #endif
- #if defined POWER_CRITICALGRENADE
- new _CriticalGrenade[64];
- if(PlayerLevel[id] < str_to_num(SKILL_CRITICALGRENADE[1]))
- formatex(_CriticalGrenade,sizeof(_CriticalGrenade)-1,"d%s w- rLocked", SKILL_CRITICALGRENADE[0]);
- else if(CriticalGrenade_Level[id] >= SKILL_MAX_LEVEL)
- formatex(_CriticalGrenade,sizeof(_CriticalGrenade)-1,"d%s yLevel:r %d w- rMax Level", SKILL_CRITICALGRENADE[0], CriticalGrenade_Level[id]);
- else if(!Credits[id])
- formatex(_CriticalGrenade,sizeof(_CriticalGrenade)-1,"d%s yLevel:r %d", SKILL_CRITICALGRENADE[0], CriticalGrenade_Level[id]);
- else
- formatex(_CriticalGrenade,sizeof(_CriticalGrenade)-1,"w%s yLevel:r %d", SKILL_CRITICALGRENADE[0], CriticalGrenade_Level[id]);
- menu_additem(Menu, _CriticalGrenade, "10", 0);
- #endif
- #if defined POWER_BASH
- new _Bash[64];
- if(PlayerLevel[id] < str_to_num(SKILL_BASH[1]))
- formatex(_Bash,sizeof(_Bash)-1,"d%s w- rLocked", SKILL_BASH[0]);
- else if(Bash_Level[id] >= SKILL_MAX_LEVEL)
- formatex(_Bash,sizeof(_Bash)-1,"d%s yLevel:r %d w- rMax Level", SKILL_BASH[0], Bash_Level[id]);
- else if(!Credits[id])
- formatex(_Bash,sizeof(_Bash)-1,"d%s yLevel:r %d", SKILL_BASH[0], Bash_Level[id]);
- else
- formatex(_Bash,sizeof(_Bash)-1,"w%s yLevel:r %d", SKILL_BASH[0], Bash_Level[id]);
- menu_additem(Menu, _Bash, "11", 0);
- #endif
- #if defined POWER_HEALINGWAVE
- new _HealingWave[64];
- if(PlayerLevel[id] < str_to_num(SKILL_HEALINGWAVE[1]))
- formatex(_HealingWave,sizeof(_HealingWave)-1,"d%s w- rLocked", SKILL_HEALINGWAVE[0]);
- else if(HealingWave_Level[id] >= SKILL_MAX_LEVEL)
- formatex(_HealingWave,sizeof(_HealingWave)-1,"d%s yLevel:r %d w- rMax Level", SKILL_HEALINGWAVE[0], HealingWave_Level[id]);
- else if(!Credits[id])
- formatex(_HealingWave,sizeof(_HealingWave)-1,"d%s yLevel:r %d", SKILL_HEALINGWAVE[0], HealingWave_Level[id]);
- else
- formatex(_HealingWave,sizeof(_HealingWave)-1,"w%s yLevel:r %d", SKILL_HEALINGWAVE[0], HealingWave_Level[id]);
- menu_additem(Menu, _HealingWave, "12", 0);
- #endif
- #if defined POWER_SHADOWSTRIKE
- new _ShadowStrike[64];
- if(PlayerLevel[id] < str_to_num(SKILL_SHADOWSTRIKE[1]))
- formatex(_ShadowStrike,sizeof(_ShadowStrike)-1,"d%s w- rLocked", SKILL_SHADOWSTRIKE[0]);
- else if(ShadowStrike_Level[id] >= SKILL_MAX_LEVEL)
- formatex(_ShadowStrike,sizeof(_ShadowStrike)-1,"d%s yLevel:r %d w- rMax Level", SKILL_SHADOWSTRIKE[0], ShadowStrike_Level[id]);
- else if(!Credits[id])
- formatex(_ShadowStrike,sizeof(_ShadowStrike)-1,"d%s yLevel:r %d", SKILL_SHADOWSTRIKE[0], ShadowStrike_Level[id]);
- else
- formatex(_ShadowStrike,sizeof(_ShadowStrike)-1,"w%s yLevel:r %d", SKILL_SHADOWSTRIKE[0], ShadowStrike_Level[id]);
- menu_additem(Menu, _ShadowStrike, "13", 0);
- #endif
- #if defined POWER_SIPHONMANA
- new _SiphonMana[64];
- if(PlayerLevel[id] < str_to_num(SKILL_SIPHONMANA[1]))
- formatex(_SiphonMana,sizeof(_SiphonMana)-1,"d%s w- rLocked", SKILL_SIPHONMANA[0]);
- else if(SiphonMana_Level[id] >= SKILL_MAX_LEVEL)
- formatex(_SiphonMana,sizeof(_SiphonMana)-1,"d%s yLevel:r %d w- rMax Level", SKILL_SIPHONMANA[0], SiphonMana_Level[id]);
- else if(!Credits[id])
- formatex(_SiphonMana,sizeof(_SiphonMana)-1,"d%s yLevel:r %d", SKILL_SIPHONMANA[0], SiphonMana_Level[id]);
- else
- formatex(_SiphonMana,sizeof(_SiphonMana)-1,"w%s yLevel:r %d", SKILL_SIPHONMANA[0], SiphonMana_Level[id]);
- menu_additem(Menu, _SiphonMana, "14", 0);
- #endif
- menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
- menu_display(id, Menu, page);
- }
- }
- public PowersMenuCmd(id, menu, item) {
- if(item == MENU_EXIT || !Credits[id]) {
- menu_destroy(menu);
- return PLUGIN_HANDLED;
- }
- new Data[6], Name[64];
- new Access, CallBack;
- menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
- new Key = str_to_num(Data);
- switch(Key) {
- #if defined POWER_UNHOLYAURA
- case 1: {
- if(PlayerLevel[id] < str_to_num(SKILL_UNHOLYAURA[1])) {
- ColorChat(id,"!t[Furien]!g Trebuie sa ai!t Level %d!g pentru a debloca!t %s", str_to_num(SKILL_UNHOLYAURA[1]) , SKILL_UNHOLYAURA[0]);
- PowersMenu(id, 0)
- }
- else if(UnholyAura_Level[id] >= SKILL_MAX_LEVEL)
- PowersMenu(id, 0)
- else {
- UnholyAura_Level[id] += 1
- Credits[id] --
- CreditsUsed[id] ++
- SavePowers(id);
- ColorChat(id,"!t[Furien]!g %s:!t Level %d", SKILL_UNHOLYAURA[0], UnholyAura_Level[id]);
- if(Credits[id])
- PowersMenu(id, 0)
- }
- }
- #endif
- #if defined POWER_LEVITATION
- case 2: {
- if(PlayerLevel[id] < str_to_num(SKILL_LEVITATION[1])) {
- ColorChat(id,"!t[Furien]!g Trebuie sa ai!t Level %d!g pentru a debloca!t %s", str_to_num(SKILL_LEVITATION[1]), SKILL_LEVITATION[0]);
- PowersMenu(id, 0)
- }
- else if(Levitation_Level[id] >= SKILL_MAX_LEVEL)
- PowersMenu(id, 0)
- else {
- Levitation_Level[id] += 1
- Credits[id] --
- CreditsUsed[id] ++
- SavePowers(id);
- ColorChat(id,"!t[Furien]!g %s:!t Level %d", SKILL_LEVITATION[0], Levitation_Level[id]);
- if(Credits[id])
- PowersMenu(id, 0)
- }
- }
- #endif
- #if defined POWER_VAMPIRICAURA
- case 3: {
- if(PlayerLevel[id] < str_to_num(SKILL_VAMPIRICAURA[1])) {
- ColorChat(id,"!t[Furien]!g Trebuie sa ai!t Level %d!g pentru a debloca!t %s", str_to_num(SKILL_VAMPIRICAURA[1]), SKILL_VAMPIRICAURA[0]);
- PowersMenu(id, 0)
- }
- else if(VampiricAura_Level[id] >= SKILL_MAX_LEVEL)
- PowersMenu(id, 0)
- else {
- VampiricAura_Level[id] += 1
- Credits[id] --
- CreditsUsed[id] ++
- SavePowers(id);
- ColorChat(id,"!t[Furien]!g %s:!t Level %d", SKILL_VAMPIRICAURA[0], VampiricAura_Level[id]);
- if(Credits[id])
- PowersMenu(id, 0)
- }
- }
- #endif
- #if defined POWER_EVASION
- case 4: {
- if(PlayerLevel[id] < str_to_num(SKILL_EVASION[1])) {
- ColorChat(id,"!t[Furien]!g Trebuie sa ai!t Level %d!g pentru a debloca!t %s", str_to_num(SKILL_EVASION[1]), SKILL_EVASION[0]);
- PowersMenu(id, 0)
- }
- else if(Evasion_Level[id] >= SKILL_MAX_LEVEL)
- PowersMenu(id, 0)
- else {
- Evasion_Level[id] += 1
- Credits[id] --
- CreditsUsed[id] ++
- SavePowers(id);
- ColorChat(id,"!t[Furien]!g %s:!t Level %d", SKILL_EVASION[0], Evasion_Level[id]);
- if(Credits[id])
- PowersMenu(id, 0)
- }
- }
- #endif
- #if defined POWER_BANISH
- case 5: {
- if(PlayerLevel[id] < str_to_num(SKILL_BANISH[1])) {
- ColorChat(id,"!t[Furien]!g Trebuie sa ai!t Level %d!g pentru a debloca!t %s", str_to_num(SKILL_BANISH[1]), SKILL_BANISH[0]);
- PowersMenu(id, 0)
- }
- else if(Banish_Level[id] >= SKILL_MAX_LEVEL)
- PowersMenu(id, 0)
- else {
- Banish_Level[id] += 1
- Credits[id] --
- CreditsUsed[id] ++
- SavePowers(id);
- ColorChat(id,"!t[Furien]!g %s:!t Level %d", SKILL_BANISH[0], Banish_Level[id]);
- if(Credits[id])
- PowersMenu(id, 0)
- }
- }
- #endif
- #if defined POWER_TRUESHOT
- case 6: {
- if(PlayerLevel[id] < str_to_num(SKILL_TRUESHOT[1])) {
- ColorChat(id,"!t[Furien]!g Trebuie sa ai!t Level %d!g pentru a debloca!t %s", str_to_num(SKILL_TRUESHOT[1]), SKILL_TRUESHOT[0]);
- PowersMenu(id, 0)
- }
- else if(TrueShot_Level[id] >= SKILL_MAX_LEVEL)
- PowersMenu(id, 0)
- else {
- TrueShot_Level[id] += 1
- Credits[id] --
- CreditsUsed[id] ++
- SavePowers(id);
- ColorChat(id,"!t[Furien]!g %s:!t Level %d", SKILL_TRUESHOT[0], TrueShot_Level[id]);
- if(Credits[id])
- PowersMenu(id, 0)
- }
- }
- #endif
- #if defined POWER_PHOENIX
- case 7: {
- if(PlayerLevel[id] < str_to_num(SKILL_PHOENIX[1])) {
- ColorChat(id,"!t[Furien]!g Trebuie sa ai!t Level %d!g pentru a debloca!t %s", str_to_num(SKILL_PHOENIX[1]), SKILL_PHOENIX[0]);
- PowersMenu(id, 0)
- }
- else if(Phoenix_Level[id] >= SKILL_MAX_LEVEL)
- PowersMenu(id, 0)
- else {
- Phoenix_Level[id] += 1
- Credits[id] --
- CreditsUsed[id] ++
- SavePowers(id);
- ColorChat(id,"!t[Furien]!g %s:!t Level %d", SKILL_PHOENIX[0], Phoenix_Level[id]);
- if(Credits[id])
- PowersMenu(id, 0)
- }
- }
- #endif
- #if defined POWER_DEVOTIONAURA
- case 8: {
- if(PlayerLevel[id] < str_to_num(SKILL_DEVOTIONAURA[1])) {
- ColorChat(id,"!t[Furien]!g Trebuie sa ai!t Level %d!g pentru a debloca!t %s", str_to_num(SKILL_DEVOTIONAURA[1]), SKILL_DEVOTIONAURA[0]);
- PowersMenu(id, 1)
- }
- else if(DevotionAura_Level[id] >= SKILL_MAX_LEVEL)
- PowersMenu(id, 1)
- else {
- DevotionAura_Level[id] += 1
- Credits[id] --
- CreditsUsed[id] ++
- SavePowers(id);
- ColorChat(id,"!t[Furien]!g %s:!t Level %d", SKILL_DEVOTIONAURA[0], DevotionAura_Level[id]);
- if(is_user_alive(id) && furien_get_user_team(id) != -1)
- fm_set_user_health(id, get_user_health(id) + Devotion[furien_get_user_team(id)]);
- if(Credits[id])
- PowersMenu(id, 1)
- }
- }
- #endif
- #if defined POWER_CRITICALSTRIKE
- case 9: {
- if(PlayerLevel[id] < str_to_num(SKILL_CRITICALSTRIKE[1])) {
- ColorChat(id,"!t[Furien]!g Trebuie sa ai!t Level %d!g pentru a debloca!t %s", str_to_num(SKILL_CRITICALSTRIKE[1]), SKILL_CRITICALSTRIKE[0]);
- PowersMenu(id, 1)
- }
- else if(CriticalStrike_Level[id] >= SKILL_MAX_LEVEL)
- PowersMenu(id, 1)
- else {
- CriticalStrike_Level[id] += 1
- Credits[id] --
- CreditsUsed[id] ++
- SavePowers(id);
- ColorChat(id,"!t[Furien]!g %s:!t Level %d", SKILL_CRITICALSTRIKE[0], CriticalStrike_Level[id]);
- if(Credits[id])
- PowersMenu(id, 1)
- }
- }
- #endif
- #if defined POWER_CRITICALGRENADE
- case 10: {
- if(PlayerLevel[id] < str_to_num(SKILL_CRITICALGRENADE[1])) {
- ColorChat(id,"!t[Furien]!g Trebuie sa ai!t Level %d!g pentru a debloca!t %s", str_to_num(SKILL_CRITICALGRENADE[1]), SKILL_CRITICALGRENADE[0]);
- PowersMenu(id, 1)
- }
- else if(CriticalGrenade_Level[id] >= SKILL_MAX_LEVEL)
- PowersMenu(id, 1)
- else {
- CriticalGrenade_Level[id] += 1
- Credits[id] --
- CreditsUsed[id] ++
- SavePowers(id);
- ColorChat(id,"!t[Furien]!g %s:!t Level %d", SKILL_CRITICALGRENADE[0], CriticalGrenade_Level[id]);
- if(Credits[id])
- PowersMenu(id, 1)
- }
- }
- #endif
- #if defined POWER_BASH
- case 11: {
- if(PlayerLevel[id] < str_to_num(SKILL_BASH[1])) {
- ColorChat(id,"!t[Furien]!g Trebuie sa ai!t Level %d!g pentru a debloca!t %s", str_to_num(SKILL_BASH[1]), SKILL_BASH[0]);
- PowersMenu(id, 1)
- }
- else if(Bash_Level[id] >= SKILL_MAX_LEVEL)
- PowersMenu(id, 1)
- else {
- Bash_Level[id] += 1
- Credits[id] --
- CreditsUsed[id] ++
- SavePowers(id);
- ColorChat(id,"!t[Furien]!g %s:!t Level %d", SKILL_BASH[0], Bash_Level[id]);
- if(Credits[id])
- PowersMenu(id, 1)
- }
- }
- #endif
- #if defined POWER_HEALINGWAVE
- case 12: {
- if(PlayerLevel[id] < str_to_num(SKILL_HEALINGWAVE[1])) {
- ColorChat(id,"!t[Furien]!g Trebuie sa ai!t Level %d!g pentru a debloca!t %s", str_to_num(SKILL_HEALINGWAVE[1]), SKILL_HEALINGWAVE[0]);
- PowersMenu(id, 1)
- }
- else if(HealingWave_Level[id] >= SKILL_MAX_LEVEL)
- PowersMenu(id, 1)
- else {
- HealingWave_Level[id] += 1
- Credits[id] --
- CreditsUsed[id] ++
- SavePowers(id);
- ColorChat(id,"!t[Furien]!g %s:!t Level %d", SKILL_HEALINGWAVE[0], HealingWave_Level[id]);
- if(is_user_alive(id) && !task_exists(id + TASK_WAVE))
- Power_HealingWave(id);
- if(Credits[id])
- PowersMenu(id, 1)
- }
- }
- #endif
- #if defined POWER_SHADOWSTRIKE
- case 13: {
- if(PlayerLevel[id] < str_to_num(SKILL_SHADOWSTRIKE[1])) {
- ColorChat(id,"!t[Furien]!g Trebuie sa ai!t Level %d!g pentru a debloca!t %s", str_to_num(SKILL_SHADOWSTRIKE[1]), SKILL_SHADOWSTRIKE[0]);
- PowersMenu(id, 1)
- }
- else if(ShadowStrike_Level[id] >= SKILL_MAX_LEVEL)
- PowersMenu(id, 1)
- else {
- ShadowStrike_Level[id] += 1
- Credits[id] --
- CreditsUsed[id] ++
- SavePowers(id);
- ColorChat(id,"!t[Furien]!g %s:!t Level %d", SKILL_SHADOWSTRIKE[0], ShadowStrike_Level[id]);
- if(Credits[id])
- PowersMenu(id, 1)
- }
- }
- #endif
- #if defined POWER_SIPHONMANA
- case 14: {
- if(PlayerLevel[id] < str_to_num(SKILL_SIPHONMANA[1])) {
- ColorChat(id,"!t[Furien]!g Trebuie sa ai!t Level %d!g pentru a debloca!t %s", str_to_num(SKILL_SIPHONMANA[1]), SKILL_SIPHONMANA[0]);
- PowersMenu(id, 1)
- }
- else if(SiphonMana_Level[id] >= SKILL_MAX_LEVEL)
- PowersMenu(id, 1)
- else {
- SiphonMana_Level[id] += 1
- Credits[id] --
- CreditsUsed[id] ++
- PowersMenu(id, 1)
- ColorChat(id,"!t[Furien]!g %s:!t Level %d", SKILL_SIPHONMANA[0], SiphonMana_Level[id]);
- if(Credits[id])
- PowersMenu(id, 1)
- }
- }
- #endif
- default: return PLUGIN_HANDLED;
- }
- menu_destroy(menu);
- return PLUGIN_HANDLED;
- }
- #if defined POWER_BASH
- public Bash_Reset(id) {
- if(id >= TASK_RESETBASH)
- id -= TASK_RESETBASH;
- Bash_Stunned[id] = false
- if(is_user_alive(id) && furien_get_user_team(id) != -1) {
- if(UnholyAura_Level[id])
- set_pev(id, pev_maxspeed, Unholy[UnholyAura_Level[id] - 1][furien_get_user_team(id)]);
- else
- set_pev(id, pev_maxspeed, LastSpeed[id]);
- }
- }
- #endif
- #if defined POWER_HEALINGWAVE
- public Power_HealingWave(id) {
- if(id >= TASK_WAVE)
- id -= TASK_WAVE;
- if(HealingWave_Level[id] && is_user_connected(id) && is_user_alive(id)) {
- set_task(Heal[HealingWave_Level[id] - 1][furien_get_user_team(id)], "Power_HealingWave", TASK_WAVE + id);
- new Players[32], Num, Targetid, TargetOrigin[3], Origin[3];
- new Team = get_user_team(id);
- get_user_origin(id, Origin);
- get_players(Players, Num, "a");
- for(new i = 0; i < Num; i++) {
- Targetid = Players[i];
- if(is_user_connected(Targetid) && get_user_team(Targetid) == Team) {
- get_user_origin(Targetid, TargetOrigin);
- if(get_distance(Origin, TargetOrigin) < HEALING_WAVE_RANGE) {
- get_user_origin(Targetid, Origin)
- if(get_user_health(Targetid) + 1 <= MAX_HEALTH) {
- fm_set_user_health(Targetid, get_user_health(Targetid) + 1);
- if(get_user_team(id) == 2) {
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte (TE_IMPLOSION)
- write_coord(Origin[0]) // position (X)
- write_coord(Origin[1]) // position (Y)
- write_coord(Origin[2]) // position (Z)
- write_byte (100) // radius
- write_byte (8) // count
- write_byte (1) // life in 0.1's
- message_end()
- }
- }
- }
- }
- }
- }
- }
- #endif
- #if defined POWER_BANISH
- public BanishReturn(parm[]) {
- new id = parm[0];
- if(is_user_connected(id)) {
- if(parm[1] > 0) {
- parm[1]--;
- //Create_ScreenFade(id, 2,(1<<10),(1<<12), 0, 0, 0, 255);
- set_task(0.1, "BanishReturn", TASK_BANISH + id, parm, 5);
- }
- else {
- new Origin[3];
- Origin[0] = parm[2];
- Origin[1] = parm[3];
- Origin[2] = parm[4];
- Origin[2] += 15;
- set_user_origin(id, Origin);
- new Parm[4];
- Parm[0] = Origin[0];
- Parm[1] = Origin[1];
- Parm[2] = Origin[2];
- Parm[3] = id;
- set_task(0.1, "_BanishReturn", TASK_BANISHRETURN + id, Parm, 4);
- //Glow(id, 0, 0, 0, 100);
- //Create_ScreenFade(id, 0, 0, 0, 0, 0, 0, 0);
- PlayerBanished[id] = false;
- }
- }
- }
- public _BanishReturn(parm[]) {
- new id = parm[3];
- new Origin[3];
- get_user_origin(id, Origin);
- if(Origin[2] == parm[2]) {
- new SpawnEnt = FindFreeSpawn(id);
- if(SpawnEnt > 0) {
- new Float:SpawnOrigin[3], Origin[3];
- entity_get_vector(SpawnEnt, EV_VEC_origin, SpawnOrigin);
- FVecIVec(SpawnOrigin, Origin);
- Origin[2] += 15;
- set_user_origin(id, Origin);
- new Parm[4];
- Parm[0] = Origin[0];
- Parm[1] = Origin[1];
- Parm[2] = Origin[2];
- Parm[3] = id;
- set_task(0.1, "_BanishReturn", TASK_BANISHRETURN + id, Parm, 4);
- ColorChat(id, "You are stuck! Ahhh! Moving you back to your spawn!");
- }
- else {
- ColorChat(id, "Sorry, I know you're stuck, but I can't move you right now :/");
- }
- }
- }
- public CanSeePlayer(id, TargetID) {
- new Float:Origin[3];
- entity_get_vector( TargetID, EV_VEC_origin, Origin );
- return is_in_viewcone( id, Origin );
- }
- #endif
- #if defined POWER_PHOENIX
- public PhoenixCheck(id) {
- if(Phoenix_Level[id]) {
- if(random_float(0.0, 1.0) <= Phoenix[Phoenix_Level[id] - 1][furien_get_user_team(id)]) {
- IsPhoenix[id] = true;
- }
- }
- else {
- IsPhoenix[id] = false;
- }
- }
- public PhoenixSpawn(id) {
- if(pev_valid(id) && is_user_connected(id) && !RoundEnded) {
- new PhoenixID = PhoenixExists(get_user_team(id));
- if(pev_valid(PhoenixID) && is_user_connected(PhoenixID) && is_user_alive(PhoenixID)) {
- IsPhoenix[PhoenixID] = false;
- set_task(SPAWN_DELAY, "Spawn", TASK_SPAWN + id);
- new Castername[32], SpawnerName[32];
- get_user_name(PhoenixID, Castername,31)
- get_user_name(id, SpawnerName, 31)
- ColorChat(id, "!t%s!g has revived you", Castername);
- ColorChat(PhoenixID, "!gYou have revived!t %s!g, way to go !", SpawnerName);
- }
- }
- }
- public PhoenixExists(Team) {
- new Players[32], Num, id;
- get_players(Players, Num, "a");
- for(new i = 0; i < Num; i++) {
- id = Players[i];
- if(get_user_team(id) == Team) {
- if(IsPhoenix[id]) {
- return id;
- }
- }
- }
- return -1;
- }
- #endif
- public FindFreeSpawn(id) {
- new PlayersInVicinity, SpawnID, EntList[1], Origin[3];
- new ent = -1;
- new Float:SpawnOrigin[3];
- new Float:Vicinity = 96.0;
- new bool:Found = false;
- new Team = get_user_team(id);
- SpawnID = ((Team == 2) ? 0 : 1);
- do {
- ent = find_ent_by_class(ent, SpawnEnt[SpawnID]);
- if(ent) {
- entity_get_vector(ent, EV_VEC_origin, SpawnOrigin);
- FVecIVec(SpawnOrigin, Origin);
- PlayersInVicinity = find_sphere_class(0, "player", Vicinity, EntList, 1, SpawnOrigin);
- if(PlayersInVicinity == 0) {
- SpawnReserved[SpawnInc++] = ent;
- Found = true;
- }
- }
- }
- while(ent && !Found)
- if(!task_exists(TASK_RESETSPAWNS))
- set_task(0.3, "SpawnReset", TASK_RESETSPAWNS);
- if(!Found) {
- return -1;
- }
- return ent;
- }
- public SpawnReset() {
- new i;
- SpawnInc = 0;
- for(i = 0; i < 64; i++) {
- SpawnReserved[i] = 0;
- }
- }
- public Spawn(id) {
- if(!RoundEnded) {
- if(id >= TASK_SPAWN)
- id -= TASK_SPAWN;
- if(!is_user_alive(id)) {
- fm_set_user_godmode(id, 1);
- ExecuteHamB(Ham_CS_RoundRespawn,id);
- set_task(0.2, "Spawn_Final", TASK_SPAWNPLAYER + id);
- set_task(1.0, "SpawnRemoveGod", TASK_SPAWNREMOVEGOD + id);
- }
- }
- }
- public Spawn_Final(id) {
- if(id >= TASK_SPAWNPLAYER)
- id -= TASK_SPAWNPLAYER;
- give_item(id, "item_suit");
- fm_set_user_health(id, 100);
- }
- public SpawnRemoveGod(id) {
- if(id >= TASK_SPAWNREMOVEGOD)
- id -= TASK_SPAWNREMOVEGOD;
- fm_set_user_godmode(id, 0);
- }
- public Glow(id, Red, Green, Blue, All) {
- if(!task_exists(TASK_GLOW + id)) {
- if(All) {
- GlowLevel[id][0] = 0;
- GlowLevel[id][1] = 0;
- GlowLevel[id][2] = 0;
- GlowLevel[id][3] += All;
- }
- else if(Red) {
- GlowLevel[id][0] += Red;
- GlowLevel[id][1] = 0;
- GlowLevel[id][2] = 0;
- GlowLevel[id][3] = 0;
- }
- else if(Green) {
- GlowLevel[id][0] = 0;
- GlowLevel[id][1] += Green;
- GlowLevel[id][2] = 0;
- GlowLevel[id][3] = 0;
- }
- else if(Blue) {
- GlowLevel[id][0] = 0;
- GlowLevel[id][1] = 0;
- GlowLevel[id][2] += Blue;
- GlowLevel[id][3] = 0;
- }
- GlowLevel[id][0] = ((GlowLevel[id][0] > MAXGLOW) ? MAXGLOW : GlowLevel[id][0]);
- GlowLevel[id][1] = ((GlowLevel[id][1] > MAXGLOW) ? MAXGLOW : GlowLevel[id][1]);
- GlowLevel[id][2] = ((GlowLevel[id][2] > MAXGLOW) ? MAXGLOW : GlowLevel[id][2]);
- GlowLevel[id][3] = ((GlowLevel[id][3] > MAXGLOW) ? MAXGLOW : GlowLevel[id][3]);
- _Glow(id);
- }
- }
- public _Glow(id) {
- if(id >= TASK_GLOW)
- id -= TASK_GLOW;
- if(is_user_connected(id)) {
- new Red = GlowLevel[id][0];
- new Green = GlowLevel[id][1];
- new Blue = GlowLevel[id][2];
- new All = GlowLevel[id][3];
- if(Red || Green || Blue) {
- GlowLevel[id][0] = ((Red > 5) ? Red - 5 : 0);
- GlowLevel[id][1] = ((Green > 5) ? Green - 5 : 0);
- GlowLevel[id][2] = ((Blue > 5) ? Blue - 5 : 0);
- set_user_rendering(id, kRenderFxGlowShell, Red, Green, Blue, kRenderNormal, 16);
- set_task(0.2, "_Glow", TASK_GLOW + id);
- }
- else if(All) {
- GlowLevel[id][3] = ((All > 5) ? All - 5 : 0);
- set_user_rendering(id, kRenderFxGlowShell, All, All, All, kRenderNormal, 16);
- set_task(0.2, "_Glow", TASK_GLOW + id);
- }
- else {
- set_user_rendering(id);
- }
- }
- }
- stock Create_ScreenFade(id, duration, holdtime, fadetype, red, green, blue, alpha){
- if(is_user_connected(id)) {
- message_begin(MSG_ONE,get_user_msgid("ScreenFade"),{0,0,0},id)
- write_short(duration) // fade lasts this long duration
- write_short(holdtime) // fade lasts this long hold time
- write_short(fadetype) // fade type(in / out)
- write_byte(red) // fade red
- write_byte(green) // fade green
- write_byte(blue) // fade blue
- write_byte(alpha) // fade alpha
- message_end()
- }
- }
- stock Create_ScreenShake(id, amount, duration, frequency){
- if(is_user_connected(id)) {
- message_begin(MSG_ONE,get_user_msgid("ScreenShake"),{0,0,0},id)
- write_short(amount) // ammount
- write_short(duration) // lasts this long
- write_short(frequency) // frequency
- message_end()
- }
- }
- stock death_message(Killer, Victim, const Weapon[]) {
- if(is_user_connected(Killer) && is_user_connected(Victim)) {
- set_msg_block(get_user_msgid("DeathMsg"), BLOCK_SET);
- ExecuteHamB(Ham_Killed, Victim, Killer, 2);
- set_msg_block(get_user_msgid("DeathMsg"), BLOCK_NOT);
- make_deathmsg(Killer, Victim, 0, Weapon);
- message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo"));
- write_byte(Killer); // id
- write_short(pev(Killer, pev_frags)); // frags
- write_short(cs_get_user_deaths(Killer)); // deaths
- write_short(0); // class?
- write_short(get_user_team(Killer)); // team
- message_end();
- message_begin(MSG_BROADCAST, get_user_msgid("ScoreInfo"));
- write_byte(Victim); // id
- write_short(pev(Victim, pev_frags)); // frags
- write_short(cs_get_user_deaths(Victim)); // deaths
- write_short(0); // class?
- write_short(get_user_team(Victim)); // team
- message_end();
- }
- }
- public make_knockback(Victim, Float:origin[3], Float:maxspeed) {
- new Float:fVelocity[3];
- kickback(Victim, origin, maxspeed, fVelocity);
- entity_set_vector(Victim, EV_VEC_velocity, fVelocity);
- return(1);
- }
- stock kickback(ent, Float:fOrigin[3], Float:fSpeed, Float:fVelocity[3]) {
- new Float:fEntOrigin[3];
- entity_get_vector(ent, EV_VEC_origin, fEntOrigin);
- new Float:fDistance[3];
- fDistance[0] = fEntOrigin[0] - fOrigin[0];
- fDistance[1] = fEntOrigin[1] - fOrigin[1];
- fDistance[2] = fEntOrigin[2] - fOrigin[2];
- new Float:fTime = (vector_distance(fEntOrigin,fOrigin) / fSpeed);
- fVelocity[0] = fDistance[0] / fTime;
- fVelocity[1] = fDistance[1] / fTime;
- fVelocity[2] = fDistance[2] / fTime;
- return(fVelocity[0] && fVelocity[1] && fVelocity[2]);
- }
- public XP_WinRound(Winner) {
- new Players[32], Num, i, id;
- get_players(Players, Num);
- for(i = 0; i < Num; i++) {
- id = Players[i];
- if(get_user_team(id) == Winner) {
- new Float:BonusXP
- (get_user_flags(id) & VIP_LEVEL) ? (BonusXP = (WIN_ROUND * VIP_XP_MULTIPLIER)) : (BonusXP = WIN_ROUND)
- if(BonusXP) {
- new XP = floatround(BonusXP)
- set_user_xp(id, get_user_xp(id) + XP)
- ColorChat(id, "!gYou recieved!t %d XP!g for winning the round", XP);
- }
- }
- }
- }
- public GiveExperience(id, level, cid) {
- if (cmd_access(id, level, cid, 2)) {
- new arg[23], gplayers[32], num, i, players, name[32];
- get_user_name(id, name, 31);
- read_argv(1, arg, 23);
- new give_xp[10];
- read_argv(2, give_xp, charsmax(give_xp));
- new Experience = str_to_num(give_xp);
- if(equali(arg, "@All")) {
- get_players(gplayers, num, "ch");
- for(i = 0; i < num; i++) {
- players = gplayers[i];
- if(!is_user_connected(players))
- continue;
- set_user_xp(players, get_user_xp(players) + Experience);
- }
- switch(get_cvar_num("amx_show_activity")) {
- case 1: ColorChat(0, "!tADMIN!g give!t %d XP!g to all!t Players.", Experience);
- case 2: ColorChat(0, "!t%s!g give!t %d XP!g to all!t Players.", name, Experience);
- }
- }
- new player = cmd_target(id, arg, 11);
- if(!player) {
- console_print(id, "Juctorul cu acel nume nu exista.");
- }
- else {
- set_user_xp(player, get_user_xp(player) + Experience);
- switch(get_cvar_num("amx_show_activity")) {
- case 1: ColorChat(player, "!tADMIN!g give you!t %d XP.", Experience);
- case 2: ColorChat(player, "!t%s!g give you!t %d XP.", name, Experience);
- }
- }
- }
- }
- public ResetExperience(id, level, cid) {
- if (cmd_access(id, level, cid, 2)) {
- new arg[23], gplayers[32], num, i, players, name[32];
- get_user_name(id, name, 31);
- read_argv(1, arg, 23);
- if(equali(arg, "@All")) {
- get_players(gplayers, num, "ch");
- for(i = 0; i < num; i++) {
- players = gplayers[i];
- if(!is_user_connected(players))
- continue;
- set_user_xp(players, 0);
- }
- switch(get_cvar_num("amx_show_activity")) {
- case 1: ColorChat(0, "!tADMIN!g reset!t XP!g to all!t Players.");
- case 2: ColorChat(0, "!t%s!g reset!t XP!g to all!t Players.", name);
- }
- }
- new player = cmd_target(id, arg, 11);
- if(!player) {
- console_print(id, "Juctorul cu acel nume nu exista.");
- }
- else {
- set_user_xp(player, 0);
- switch(get_cvar_num("amx_show_activity")) {
- case 1: ColorChat(player, "!tADMIN!g reset your!t Experience.");
- case 2: ColorChat(player, "!t%s!g reset your!t Experience.", name);
- }
- }
- }
- }
- public furien_get_user_team(id) {
- switch(get_user_team(id)) {
- case 1:
- return 0
- case 2:
- return 1
- default:
- return -1
- }
- return -1
- }
- public SavePowers(id) {
- new Name[32];
- get_user_name(id, Name, 31);
- new UnholyAura
- #if defined POWER_UNHOLYAURA
- UnholyAura = UnholyAura_Level[id]
- #else
- UnholyAura = TempUnholyAura_Level[id]
- #endif
- new Levitation
- #if defined POWER_LEVITATION
- Levitation = Levitation_Level[id]
- #else
- Levitation = TempLevitation_Level[id]
- #endif
- new VampiricAura
- #if defined POWER_VAMPIRICAURA
- VampiricAura = VampiricAura_Level[id]
- #else
- VampiricAura = TempVampiricAura_Level[id]
- #endif
- new Evasion
- #if defined POWER_EVASION
- Evasion = Evasion_Level[id]
- #else
- Evasion = TempEvasion_Level[id]
- #endif
- new TrueShot
- #if defined POWER_TRUESHOT
- TrueShot = TrueShot_Level[id]
- #else
- TrueShot = TempTrueShot_Level[id]
- #endif
- new Banish
- #if defined POWER_BANISH
- Banish = Banish_Level[id]
- #else
- Banish = TempBanish_Level[id]
- #endif
- new Phoenix
- #if defined POWER_PHOENIX
- Phoenix = Phoenix_Level[id]
- #else
- Phoenix = TempPhoenix_Level[id]
- #endif
- new DevotionAura
- #if defined POWER_DEVOTIONAURA
- DevotionAura = DevotionAura_Level[id]
- #else
- DevotionAura = TempDevotionAura_Level[id]
- #endif
- new Bash
- #if defined POWER_BASH
- Bash = Bash_Level[id]
- #else
- Bash = TempBash_Level[id]
- #endif
- new CriticalStrike
- #if defined POWER_CRITICALSTRIKE
- CriticalStrike = CriticalStrike_Level[id]
- #else
- CriticalStrike = TempCriticalStrike_Level[id]
- #endif
- new CriticalGrenade
- #if defined POWER_CRITICALGRENADE
- CriticalGrenade = CriticalGrenade_Level[id]
- #else
- CriticalGrenade = TempCriticalGrenade_Level[id]
- #endif
- new SiphonMana
- #if defined POWER_SIPHONMANA
- SiphonMana = SiphonMana_Level[id]
- #else
- SiphonMana = TempSiphonMana_Level[id]
- #endif
- new HealingWave
- #if defined POWER_HEALINGWAVE
- HealingWave = HealingWave_Level[id]
- #else
- HealingWave = TempHealingWave_Level[id]
- #endif
- new ShadowStrike
- #if defined POWER_SHADOWSTRIKE
- ShadowStrike = ShadowStrike_Level[id]
- #else
- ShadowStrike = TempShadowStrike_Level[id]
- #endif
- new PowersData[1024]
- formatex(PowersData, sizeof(PowersData) - 1, "^"%d^" ^"%d^" ^"%d^" ^"%d^" ^"%d^" ^"%d^" ^"%d^" ^"%d^" ^"%d^" ^"%d^" ^"%d^" ^"%d^" ^"%d^" ^"%d^" ^"%d^"", PlayerExperience[id], UnholyAura, Levitation, VampiricAura, Evasion, TrueShot, Banish, Phoenix, DevotionAura, Bash, CriticalStrike, CriticalGrenade, SiphonMana, HealingWave, ShadowStrike)
- new Save[1024]
- format(Save, sizeof(Save) - 1, "^"%s^" %s", Name, PowersData)
- new Line[128], Linie, IsPlayer = false, Arg1[32]
- new FileOpen = fopen(PowersFile, "rt")
- while(!feof(FileOpen)) {
- fgets(FileOpen, Line, 127)
- trim(Line)
- parse(Line, Arg1, 31)
- if (equali(Arg1, Name)) {
- write_file(PowersFile, Save, Linie)
- IsPlayer = true
- break
- }
- Linie++
- }
- fclose(FileOpen)
- if (!IsPlayer)
- write_file(PowersFile, Save, -1)
- }
- public LoadPowers(id) {
- new Name[32];
- get_user_name(id, Name, 31);
- new Line[128], IsPlayer = false, Arg1[32], Arg2[32], Arg3[32], Arg4[32], Arg5[32], Arg6[32], Arg7[32], Arg8[32],
- Arg9[32], Arg10[32], Arg11[32], Arg12[32], Arg13[32], Arg14[32], Arg15[32], Arg16[32];
- new FileOpen = fopen(PowersFile, "rt")
- while(!feof(FileOpen)) {
- fgets(FileOpen, Line, 127)
- trim(Line)
- parse(Line, Arg1, 31, Arg2, 31, Arg3, 31, Arg4, 31, Arg5, 31, Arg6, 31, Arg7, 31, Arg8, 31, Arg9, 31, Arg10, 31, Arg11, 31, Arg12, 31, Arg13, 31, Arg14, 31, Arg15, 31, Arg16, 31)
- if (equali(Arg1, Name)) {
- #if defined POWER_UNHOLYAURA
- UnholyAura_Level[id] = str_to_num(Arg3)
- #else
- TempUnholyAura_Level[id] = str_to_num(Arg3)
- #endif
- #if defined POWER_LEVITATION
- Levitation_Level[id] = str_to_num(Arg4)
- #else
- TempLevitation_Level[id] = str_to_num(Arg4)
- #endif
- #if defined POWER_VAMPIRICAURA
- VampiricAura_Level[id] = str_to_num(Arg5)
- #else
- TempVampiricAura_Level[id] = str_to_num(Arg5)
- #endif
- #if defined POWER_EVASION
- Evasion_Level[id] = str_to_num(Arg6)
- #else
- TempEvasion_Level[id] = str_to_num(Arg6)
- #endif
- #if defined POWER_TRUESHOT
- TrueShot_Level[id] = str_to_num(Arg7)
- #else
- TempTrueShot_Level[id] = str_to_num(Arg7)
- #endif
- #if defined POWER_BANISH
- Banish_Level[id] = str_to_num(Arg8)
- #else
- TempBanish_Level[id] = str_to_num(Arg8)
- #endif
- #if defined POWER_PHOENIX
- Phoenix_Level[id] = str_to_num(Arg9)
- #else
- TempPhoenix_Level[id] = str_to_num(Arg9)
- #endif
- #if defined POWER_DEVOTIONAURA
- DevotionAura_Level[id] = str_to_num(Arg10)
- #else
- TempDevotionAura_Level[id] = str_to_num(Arg10)
- #endif
- #if defined POWER_BASH
- Bash_Level[id] = str_to_num(Arg11)
- #else
- TempBash_Level[id] = str_to_num(Arg11)
- #endif
- #if defined POWER_CRITICALSTRIKE
- CriticalStrike_Level[id] = str_to_num(Arg12)
- #else
- TempCriticalStrike_Level[id] = str_to_num(Arg12)
- #endif
- #if defined POWER_CRITICALGRENADE
- CriticalGrenade_Level[id] = str_to_num(Arg13)
- #else
- TempCriticalGrenade_Level[id] = str_to_num(Arg13)
- #endif
- #if defined POWER_SIPHONMANA
- SiphonMana_Level[id] = str_to_num(Arg14)
- #else
- TempSiphonMana_Level[id] = str_to_num(Arg14)
- #endif
- #if defined POWER_HEALINGWAVE
- HealingWave_Level[id] = str_to_num(Arg15)
- #else
- TempHealingWave_Level[id] = str_to_num(Arg15)
- #endif
- #if defined POWER_SHADOWSTRIKE
- ShadowStrike_Level[id] = str_to_num(Arg16)
- #else
- TempShadowStrike_Level[id] = str_to_num(Arg16)
- #endif
- CreditsUsed[id] = (str_to_num(Arg3) + str_to_num(Arg4) + str_to_num(Arg5) + str_to_num(Arg6) + str_to_num(Arg7) + str_to_num(Arg8) + str_to_num(Arg9) + str_to_num(Arg10) + str_to_num(Arg11) + str_to_num(Arg12) + str_to_num(Arg13) + str_to_num(Arg14) + str_to_num(Arg15) + str_to_num(Arg16))
- new XP = str_to_num(Arg2)
- set_user_xp(id, XP)
- IsPlayer = true
- break
- }
- }
- fclose(FileOpen)
- if (!IsPlayer) {
- #if defined POWER_UNHOLYAURA
- UnholyAura_Level[id] = 0
- #else
- TempUnholyAura_Level[id] = 0
- #endif
- #if defined POWER_LEVITATION
- Levitation_Level[id] = 0
- #else
- TempLevitation_Level[id] = 0
- #endif
- #if defined POWER_VAMPIRICAURA
- VampiricAura_Level[id] = 0
- #else
- TempVampiricAura_Level[id] = 0
- #endif
- #if defined POWER_EVASION
- Evasion_Level[id] = 0
- #else
- TempEvasion_Level[id] = 0
- #endif
- #if defined POWER_TRUESHOT
- TrueShot_Level[id] = 0
- #else
- TempTrueShot_Level[id] = 0
- #endif
- #if defined POWER_BANISH
- Banish_Level[id] = 0
- #else
- TempBanish_Level[id] = 0
- #endif
- #if defined POWER_PHOENIX
- Phoenix_Level[id] = 0
- #else
- TempPhoenix_Level[id] = 0
- #endif
- #if defined POWER_DEVOTIONAURA
- DevotionAura_Level[id] = 0
- #else
- TempDevotionAura_Level[id] = 0
- #endif
- #if defined POWER_BASH
- Bash_Level[id] = 0
- #else
- TempBash_Level[id] = 0
- #endif
- #if defined POWER_CRITICALSTRIKE
- CriticalStrike_Level[id] = 0
- #else
- TempCriticalStrike_Level[id] = 0
- #endif
- #if defined POWER_CRITICALGRENADE
- CriticalGrenade_Level[id] = 0
- #else
- TempCriticalGrenade_Level[id] = 0
- #endif
- #if defined POWER_SIPHONMANA
- SiphonMana_Level[id] = 0
- #else
- TempSiphonMana_Level[id] = 0
- #endif
- #if defined POWER_HEALINGWAVE
- HealingWave_Level[id] = 0
- #else
- TempHealingWave_Level[id] = 0
- #endif
- #if defined POWER_SHADOWSTRIKE
- ShadowStrike_Level[id] = 0
- #else
- TempShadowStrike_Level[id] = 0
- #endif
- PlayerExperience[id] = 0
- PlayerLevel[id] = 0
- CreditsUsed[id] = 0
- Credits[id] = 0
- }
- }
- #define clamp_byte(%1) ( clamp( %1, 0, 255 ) )
- #define pack_color(%1,%2,%3) ( %3 + ( %2 << 8 ) + ( %1 << 16 ) )
- stock HudMessage(const id, const message[], red = 0, green = 160, blue = 0, Float:x = -1.0, Float:y = 0.65, effects = 2, Float:fxtime = 0.01, Float:holdtime = 3.0, Float:fadeintime = 0.01, Float:fadeouttime = 0.01) {
- new count = 1, players[32];
- if(id) players[0] = id;
- else get_players(players, count, "ch"); {
- for(new i = 0; i < count; i++) {
- if(is_user_connected(players[i])) {
- new color = pack_color(clamp_byte(red), clamp_byte(green), clamp_byte(blue))
- message_begin(MSG_ONE_UNRELIABLE, SVC_DIRECTOR, _, players[i]);
- write_byte(strlen(message) + 31);
- write_byte(DRC_CMD_MESSAGE);
- write_byte(effects);
- write_long(color);
- write_long(_:x);
- write_long(_:y);
- write_long(_:fadeintime);
- write_long(_:fadeouttime);
- write_long(_:holdtime);
- write_long(_:fxtime);
- write_string(message);
- message_end();
- }
- }
- }
- }
- stock ColorChat(const id, const input[], any:...) {
- new count = 1, players[32];
- static msg[191];
- vformat(msg, 190, input, 3);
- replace_all(msg, 190, "!g", "^4");
- replace_all(msg, 190, "!y", "^1");
- replace_all(msg, 190, "!t", "^3");
- if(id) players[0] = id;
- else get_players(players, count, "ch"); {
- for(new i = 0; i < count; i++) {
- if(is_user_connected(players[i])) {
- message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
- write_byte(players[i]);
- write_string(msg);
- message_end();
- }
- }
- }
- }
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