Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\cru_Base.nif
- 4 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- 8 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 58 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
- 58 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject
- 58 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject
- 58 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
- 58 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
- 58 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
- 58 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
- 58 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
- 58 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
- 58 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
- 58 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
- 58 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
- 58 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
- 58 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
- 58 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
- 58 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 58 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
- 58 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
- 58 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
- 58 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
- 58 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 58 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 58 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 58 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 58 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 58 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 58 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 60 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
- 60 NiControllerSequence: Removed Controlled block #25 because Target is missing or not a visible NiAVObject
- 60 NiControllerSequence: Removed Controlled block #24 because Target is missing or not a visible NiAVObject
- 60 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
- 60 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
- 48 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
- 48 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
- 48 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
- 48 NiControllerSequence: Removed Controlled block #18 because Target is missing or not a visible NiAVObject
- 48 NiControllerSequence: Removed Controlled block #17 because Target is missing or not a visible NiAVObject
- 48 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
- 36 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
- 36 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
- 36 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
- 30 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
- 30 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 30 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
- 30 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
- 30 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
- 22 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
- 22 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 22 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 22 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 22 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 16 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 16 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 16 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 18 NiDefaultAVObjectPalette: Updated AV Objects
- 7 NiMultiTargetTransformController: Updated Extra Targets
- CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\LS_mod_bladeBlue_01Basic.nif
- 251 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 251 BSEffectShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
- 268 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 94 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 138 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 178 NiDefaultAVObjectPalette: Updated AV Objects
- 5 NiMultiTargetTransformController: Updated Extra Targets
- CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\LS_mod_blade_03Flames.nif
- 251 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 251 BSEffectShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
- 268 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 94 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 138 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 178 NiDefaultAVObjectPalette: Updated AV Objects
- 5 NiMultiTargetTransformController: Updated Extra Targets
- CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\LS_mod_blade_01Basic.nif
- 251 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 251 BSEffectShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
- 268 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 94 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 138 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 178 NiDefaultAVObjectPalette: Updated AV Objects
- 5 NiMultiTargetTransformController: Updated Extra Targets
- CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\LS_mod_bladeBlue_02Sparky.nif
- 251 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 251 BSEffectShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
- 268 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 94 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 138 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 178 NiDefaultAVObjectPalette: Updated AV Objects
- 5 NiMultiTargetTransformController: Updated Extra Targets
- CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\LS_mod_blade_02Sparky.nif
- 251 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 251 BSEffectShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
- 268 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 94 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 138 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 178 NiDefaultAVObjectPalette: Updated AV Objects
- 5 NiMultiTargetTransformController: Updated Extra Targets
- CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\LS_mod_bladeBlue_04AlwaysFlames.nif
- 251 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 251 BSEffectShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
- 268 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 94 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 138 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 178 NiDefaultAVObjectPalette: Updated AV Objects
- 5 NiMultiTargetTransformController: Updated Extra Targets
- CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\LS_mod_bladeBlue_03Flames.nif
- 251 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 251 BSEffectShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
- 268 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 94 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 138 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 178 NiDefaultAVObjectPalette: Updated AV Objects
- 5 NiMultiTargetTransformController: Updated Extra Targets
- CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\LS_mod_blade_04AlwaysFlames.nif
- 251 BSEffectShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 251 BSEffectShaderProperty: Removed Vertex_Alpha flag because vertex colors are missing
- 268 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 94 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 94 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 138 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 138 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 178 NiDefaultAVObjectPalette: Updated AV Objects
- 5 NiMultiTargetTransformController: Updated Extra Targets
- CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\TK_01.nif
- 37 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 40 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\TK_01_1.nif
- 37 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 40 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\TK_01_Empty.nif
- 37 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 40 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\TK_01_Empty_1.nif
- 37 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 40 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\Cru_mod_Blade_WithEdge.nif
- 263 BSEffectShaderProperty: Removed Skinned flag
- 272 BSEffectShaderProperty: Removed Skinned flag
- 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 91 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 135 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 175 NiDefaultAVObjectPalette: Updated AV Objects
- 5 NiMultiTargetTransformController: Updated Extra Targets
- CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\Cru_mod_Blade_WithEdgeElecFlaming.nif
- 263 BSEffectShaderProperty: Removed Skinned flag
- 272 BSEffectShaderProperty: Removed Skinned flag
- 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 91 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 135 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 175 NiDefaultAVObjectPalette: Updated AV Objects
- 5 NiMultiTargetTransformController: Updated Extra Targets
- CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\Cru_mod_Blade_Plain.nif
- 263 BSEffectShaderProperty: Removed Skinned flag
- 272 BSEffectShaderProperty: Removed Skinned flag
- 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 91 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 135 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 175 NiDefaultAVObjectPalette: Updated AV Objects
- 5 NiMultiTargetTransformController: Updated Extra Targets
- CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\Cru_mod_Blade_WithEdgeElec.nif
- 263 BSEffectShaderProperty: Removed Skinned flag
- 272 BSEffectShaderProperty: Removed Skinned flag
- 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 91 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 135 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 175 NiDefaultAVObjectPalette: Updated AV Objects
- 5 NiMultiTargetTransformController: Updated Extra Targets
- CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\TK_01_Projectile.nif
- 38 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 41 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\TK_01_Empty_Projectile.nif
- 38 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 41 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 1 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\PS_mod_BladeSteelPlain.nif
- 261 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
- 261 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
- 261 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
- 264 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
- 264 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
- 264 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
- 267 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
- 267 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
- 267 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
- 272 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
- 272 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
- 272 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
- 269 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 91 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 135 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 175 NiDefaultAVObjectPalette: Updated AV Objects
- 5 NiMultiTargetTransformController: Updated Extra Targets
- CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\PS_mod_BladeCrystal.nif
- 262 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
- 262 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
- 262 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
- 265 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
- 265 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
- 265 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
- 259 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 267 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 270 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 91 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 135 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 175 NiDefaultAVObjectPalette: Updated AV Objects
- 5 NiMultiTargetTransformController: Updated Extra Targets
- CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\TK_Explosion_128.nif
- 311 BSTriShape: Removed empty geometry shape
- 307 BSTriShape: Removed empty geometry shape
- 299 BSTriShape: Removed empty geometry shape
- 295 BSTriShape: Removed empty geometry shape
- 291 BSTriShape: Removed empty geometry shape
- 287 BSTriShape: Removed empty geometry shape
- 1 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | External Emit"
- 4 NiControllerSequence: Removed Controlled block #53 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #52 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #51 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #50 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #49 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #46 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #45 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #44 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #43 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #42 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #37 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #36 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #35 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #34 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #33 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #30 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #29 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #28 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #27 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 152 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\PS_mod_BladeCrystalWithEdge.nif
- 262 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
- 262 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
- 262 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
- 265 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
- 265 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
- 265 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
- 259 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 267 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 270 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 91 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 135 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 175 NiDefaultAVObjectPalette: Updated AV Objects
- 5 NiMultiTargetTransformController: Updated Extra Targets
- CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\TK_ExplosionEmpty_128.nif
- 311 BSTriShape: Removed empty geometry shape
- 307 BSTriShape: Removed empty geometry shape
- 299 BSTriShape: Removed empty geometry shape
- 295 BSTriShape: Removed empty geometry shape
- 291 BSTriShape: Removed empty geometry shape
- 287 BSTriShape: Removed empty geometry shape
- 1 BSXFlags: Flags set to "Animated | Havok | Complex | Dynamic | External Emit"
- 4 NiControllerSequence: Removed Controlled block #53 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #52 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #51 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #50 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #49 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #46 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #45 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #44 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #43 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #42 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #37 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #36 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #35 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #34 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #33 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #30 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #29 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #28 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #27 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #26 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #23 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #22 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #21 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #20 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #19 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #16 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #15 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #14 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #13 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Removed Controlled block #12 because Target is missing or not a visible NiAVObject
- 4 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 152 NiDefaultAVObjectPalette: Updated AV Objects
- 3 NiMultiTargetTransformController: Updated Extra Targets
- CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\PS_mod_BladeSteelWithEdge.nif
- 261 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
- 261 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
- 261 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
- 264 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
- 264 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
- 264 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
- 267 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
- 267 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
- 267 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
- 272 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
- 272 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
- 272 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
- 269 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 274 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 91 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 135 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 175 NiDefaultAVObjectPalette: Updated AV Objects
- 5 NiMultiTargetTransformController: Updated Extra Targets
- CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\PS_mod_BladeCrystalWithEdgeFlaming.nif
- 262 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
- 262 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
- 262 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
- 265 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
- 265 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
- 265 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
- 259 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 267 BSEffectShaderProperty: Added Vertex_Colors flag because vertex colors are present
- 270 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 2 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- 6 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 6 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 91 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 91 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 135 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 135 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 175 NiDefaultAVObjectPalette: Updated AV Objects
- 5 NiMultiTargetTransformController: Updated Extra Targets
- CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\PS_Base.nif
- 261 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
- 261 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
- 261 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
- 264 BSShaderTextureSet\Textures\Textures #0: Path changed from "actors/character/basehumanmale/basemalebody_d.dds" to "textures/actors/character/basehumanmale/basemalebody_d.dds"
- 264 BSShaderTextureSet\Textures\Textures #1: Path changed from "Actors/Character/BaseHumanMale/BaseMaleBody_n.dds" to "textures/Actors/Character/BaseHumanMale/BaseMaleBody_n.dds"
- 264 BSShaderTextureSet\Textures\Textures #7: Path changed from "actors/character/basehumanmale/basemalebody_s.dds" to "textures/actors/character/basehumanmale/basemalebody_s.dds"
- 254 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 257 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 260 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 263 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 3 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- 7 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 79 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 109 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 109 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
- 109 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
- 109 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
- 101 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
- 101 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 101 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 101 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 101 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 95 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 95 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 95 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 95 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 121 NiDefaultAVObjectPalette: Updated AV Objects
- 6 NiMultiTargetTransformController: Updated Extra Targets
- CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\LS_Base.nif
- 254 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 257 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 260 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 263 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 266 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 269 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 272 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 275 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 278 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 281 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 284 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 287 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 290 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 293 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 296 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 299 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 302 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 3 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- 7 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 79 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 109 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 109 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
- 109 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
- 109 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
- 101 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
- 101 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 101 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 101 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 101 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 95 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 95 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 95 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 95 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 121 NiDefaultAVObjectPalette: Updated AV Objects
- 6 NiMultiTargetTransformController: Updated Extra Targets
- CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\cru_mod_hilt_2h.nif
- 254 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 257 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 260 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 263 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 266 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 269 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 272 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 275 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 278 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 281 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 284 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 287 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 290 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 3 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- 7 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 7 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 79 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 79 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 109 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 109 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
- 109 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
- 109 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
- 101 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
- 101 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 101 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 101 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 101 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 95 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 95 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 95 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 95 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 121 NiDefaultAVObjectPalette: Updated AV Objects
- 6 NiMultiTargetTransformController: Updated Extra Targets
- CROSS_Blades_v091a-34501-091a-1539380486\Meshes\CROSS\Weapons\PS\cru_mod_hilt_1h.nif
- 255 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 258 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 261 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 264 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 267 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 270 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 273 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 276 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 279 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 282 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 285 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 288 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 291 BSLightingShaderProperty: Removed Vertex_Colors flag because vertex colors are missing
- 4 BSXFlags: Flags set to "Animated | Havok | Dynamic | Articulated"
- 8 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 8 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 80 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 80 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
- 80 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
- 80 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
- 80 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
- 80 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 80 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 80 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 80 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 80 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 80 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 80 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 80 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 110 NiControllerSequence: Removed Controlled block #11 because Target is missing or not a visible NiAVObject
- 110 NiControllerSequence: Removed Controlled block #10 because Target is missing or not a visible NiAVObject
- 110 NiControllerSequence: Removed Controlled block #9 because Target is missing or not a visible NiAVObject
- 110 NiControllerSequence: Removed Controlled block #8 because Target is missing or not a visible NiAVObject
- 102 NiControllerSequence: Removed Controlled block #7 because Target is missing or not a visible NiAVObject
- 102 NiControllerSequence: Removed Controlled block #6 because Target is missing or not a visible NiAVObject
- 102 NiControllerSequence: Removed Controlled block #5 because Target is missing or not a visible NiAVObject
- 102 NiControllerSequence: Removed Controlled block #4 because Target is missing or not a visible NiAVObject
- 102 NiControllerSequence: Removed Controlled block #3 because Target is missing or not a visible NiAVObject
- 96 NiControllerSequence: Removed Controlled block #2 because Target is missing or not a visible NiAVObject
- 96 NiControllerSequence: Removed Controlled block #1 because Target is missing or not a visible NiAVObject
- 96 NiControllerSequence: Removed Controlled block #0 because Target is missing or not a visible NiAVObject
- 96 NiControllerSequence: Sorted Controlled Blocks by Target node index
- 122 NiDefaultAVObjectPalette: Updated AV Objects
- 7 NiMultiTargetTransformController: Updated Extra Targets
Advertisement