Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [Message: Preloader] BepInEx 5.0.0.0 - Risk of Rain 2
- [Info : Preloader] Running under Unity v2018.3.14.13691377
- [Info : Preloader] CLR runtime version: 4.0.30319.17020
- [Info : Preloader] Supports SRE: False
- [Message: Preloader] Preloader started
- [Info : Preloader] Loaded 1 patcher methods from BepInEx.MonoMod.Loader, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- [Info : Preloader] 2 patcher plugin(s) loaded
- [Info : Preloader] Patching [UnityEngine.CoreModule] with [BepInEx.Chainloader]
- [Info : Preloader] Collecting target assemblies from mods
- [Info : Preloader] Patching [Assembly-CSharp] with [BepInEx.MonoMod.Loader.Patcher]
- [Message: Preloader] [Main] Scanning for mods in directory.
- [Message: Preloader] [ReadMod] Loading mod dir: D:\Steam\steamapps\common\Risk of Rain 2\BepInEx\monomod
- [Message: Preloader] [ReadMod] Loading mod: D:\Steam\steamapps\common\Risk of Rain 2\BepInEx\monomod\Assembly-CSharp.R2API.mm.dll
- [Message: Preloader] [Main] Found 1 mods
- [Message: Preloader] [Main] mm.PatchRefs(); fixup pre-pass
- [Message: Preloader] [Main] mm.AutoPatch();
- [Message: Preloader] [AutoPatch] Parsing rules in loaded mods
- [Info : Preloader] [MonoMod] [RulesModder]
- [Info : Preloader] [Write] Writing modded module into output stream.
- [Message: Preloader] [AutoPatch] PrePatch pass
- [Message: Preloader] [AutoPatch] Patch pass
- [Message: Preloader] [AutoPatch] PatchRefs pass
- [Message: Preloader] [PostProcessor] PostProcessor pass #1
- [Message: Preloader] [Main] Done.
- [Message: Preloader] Preloader finished
- [Message: BepInEx] Chainloader ready
- [Message: BepInEx] Chainloader started
- [Info : BepInEx] 35 plugins to load
- [Info : BepInEx] Loading [R2API 2.3.20]
- [Info : R2API] Requested R2API Submodule: LoadoutAPI
- [Info : R2API] Found and Enabling R2API Submodule: R2API.LoadoutAPI
- [Info : BepInEx] Loading [DronesInheritItems 2.4.5]
- [Info : Unity Log] DronesInheritItems v2.4.5 Loaded!
- [Info : BepInEx] Loading [EnemiesWithItems 1.2.7]
- [Info : Unity Log] EnemiesWithItems v1.2.7 Loaded!
- [Info : BepInEx] Loading [Configuration Manager 15.1]
- [Info : BepInEx] Loading [BetterItemRewards 1.0.0]
- [Info : Unity Log] betterItemRewards v1.0.0 Loaded!
- [Info : BepInEx] Loading [LunarCoinShareOnPickup 3.5.0]
- [Info : BepInEx] Loading [EmptyChestsBeGone 1.1.0]
- [Info : BepInEx] Loading [ScalingBloodShrines 1.0.0]
- [Info : BepInEx] Loading [WaxQuailMultiJump 1.0.1]
- [Info : BepInEx] Loading [ArtificerToggleHover 1.0]
- [Info : BepInEx] Loading [MobileTurretFungus 1.0]
- [Info : BepInEx] Loading [TarzanLoader 1.0]
- [Info : BepInEx] Loading [ChronobaubleFix 2.0.1]
- [Info : BepInEx] Loading [DeployableOwnerInformation 1.0.2]
- [Info : BepInEx] Loading [FluffyLabsConfigManagerTools 1.0.1]
- [Info : BepInEx] Loading [InfusionStackFix 4.0.0]
- [Info : BepInEx] Loading [Item Counters 1.0.0]
- [Info : BepInEx] Loading [Ordered Items 2.1.0]
- [Info : BepInEx] Loading [SteamBuildID 1.2.0]
- [Info : BepInEx] Loading [EliteSpawningOverhaul 0.3.1]
- [Info : BepInEx] Loading [Raincoat 0.2.2]
- [Info : BepInEx] Loading [RTAutoSprintEx 1.0.2]
- [Info : Unity Log] AutoSprint: Disabling sprinting crosshair:
- [Info : Unity Log] AutoSprint: CameraRigController.Update IL edits done.
- [Info : BepInEx] Loading [StatsDisplay 1.3]
- [Info : Unity Log] Loaded StatsDisplayMod
- [Info : BepInEx] Loading [Enemies Spawn Faster 1.0.0]
- [Info : BepInEx] Loading [BiggerBazaar 1.7.3]
- [Info : BepInEx] Loading [UnlockAll 1.0.5]
- [Info : BepInEx] Loading [MiniRpcLib 1.0]
- [Info :MiniRpcLib] Initializing Logger
- [Info :MiniRpcLib] Initializing MiniRpc
- [Info :MiniRpcLib] 3923704355[0] Registering action | Server
- [Info :MiniRpcLib] 3923704355[1] Registering action | Client
- [Info :MiniRpcLib] 3923704355[2] Registering action | Client
- [Info :MiniRpcLib] 3923704355[3] Registering action | Server
- [Info : BepInEx] Loading [CorpseBloomPlusPlus 1.0.9]
- [Info :MiniRpcLib] 2278163837[0] Registering action | Client
- [Info :MiniRpcLib] 2278163837[0] Registering action | Client
- [Info : BepInEx] Loading [RyanSkinAPI 1.3.0]
- [Info : BepInEx] Loading [ReinStutterStunter 1.0.4]
- [Info : BepInEx] Loading [Increase Huntress Range 1.0.0]
- [Info : BepInEx] Loading [SolidIceWall 1.1.0]
- [Info : Unity Log] Loaded SolidIcewall!
- [Info : BepInEx] Loading [UnmoddedClients 1.1.4]
- [Info : BepInEx] Loading [ItemStats 1.4.0]
- [Info : BepInEx] Loading [Skip Welcome Screen 1.0.1]
- [Message: BepInEx] Chainloader startup complete
- [Info : Unity Log] WwiseUnity: Sound engine initialized successfully.
- [Info : Unity Log] Bloom: True
- [Info : Unity Log] english
- [Info : Unity Log] Setting current language to "en"
- [Info : Unity Log] arg[0]="D:\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2.exe"
- [Info : Unity Log] Initializing system: BodyCatalog
- [Info : Unity Log] Initializing system: BuffCatalog
- [Info : Unity Log] Initializing system: CostTypeCatalog
- [Info : Unity Log] Initializing system: EffectCatalog
- [Info : Unity Log] Initializing system: EliteCatalog
- [Info : Unity Log] Initializing system: EquipmentCatalog
- [Info : Unity Log] Initializing system: ItemCatalog
- [Info : Unity Log] Initializing system: ItemMaskNetworkExtensions
- [Info : Unity Log] Initializing system: MasterCatalog
- [Info : Unity Log] Initializing system: PickupCatalog
- [Info : Unity Log] Initializing system: ProjectileCatalog
- [Info : Unity Log] Initializing system: RuleCatalog
- [Info : Unity Log] Initializing system: SceneCatalog
- [Info : Unity Log] Initializing system: SteamworksServerManager
- [Info : Unity Log] Initializing system: SurvivorCatalog
- [Warning: Unity Log] Unregistered survivor Bandit!
- [Info : Unity Log] Initializing system: UnlockableCatalog
- [Info : Unity Log] Initializing system: UserProfile
- [Info : Unity Log] Initializing system: StatDef
- [Info : Unity Log] Registering key 'arena' with stat name 'totalTimesVisited.arena'
- [Info : Unity Log] Registering key 'bazaar' with stat name 'totalTimesVisited.bazaar'
- [Info : Unity Log] Registering key 'blackbeach' with stat name 'totalTimesVisited.blackbeach'
- [Info : Unity Log] Registering key 'crystalworld' with stat name 'totalTimesVisited.crystalworld'
- [Info : Unity Log] Registering key 'dampcavesimple' with stat name 'totalTimesVisited.dampcavesimple'
- [Info : Unity Log] Registering key 'foggyswamp' with stat name 'totalTimesVisited.foggyswamp'
- [Info : Unity Log] Registering key 'frozenwall' with stat name 'totalTimesVisited.frozenwall'
- [Info : Unity Log] Registering key 'goldshores' with stat name 'totalTimesVisited.goldshores'
- [Info : Unity Log] Registering key 'golemplains' with stat name 'totalTimesVisited.golemplains'
- [Info : Unity Log] Registering key 'goolake' with stat name 'totalTimesVisited.goolake'
- [Info : Unity Log] Registering key 'limbo' with stat name 'totalTimesVisited.limbo'
- [Info : Unity Log] Registering key 'lobby' with stat name 'totalTimesVisited.lobby'
- [Info : Unity Log] Registering key 'logbook' with stat name 'totalTimesVisited.logbook'
- [Info : Unity Log] Registering key 'mysteryspace' with stat name 'totalTimesVisited.mysteryspace'
- [Info : Unity Log] Registering key 'shipgraveyard' with stat name 'totalTimesVisited.shipgraveyard'
- [Info : Unity Log] Registering key 'title' with stat name 'totalTimesVisited.title'
- [Info : Unity Log] Registering key 'wispgraveyard' with stat name 'totalTimesVisited.wispgraveyard'
- [Info : Unity Log] Registering key 'arena' with stat name 'totalTimesCleared.arena'
- [Info : Unity Log] Registering key 'bazaar' with stat name 'totalTimesCleared.bazaar'
- [Info : Unity Log] Registering key 'blackbeach' with stat name 'totalTimesCleared.blackbeach'
- [Info : Unity Log] Registering key 'crystalworld' with stat name 'totalTimesCleared.crystalworld'
- [Info : Unity Log] Registering key 'dampcavesimple' with stat name 'totalTimesCleared.dampcavesimple'
- [Info : Unity Log] Registering key 'foggyswamp' with stat name 'totalTimesCleared.foggyswamp'
- [Info : Unity Log] Registering key 'frozenwall' with stat name 'totalTimesCleared.frozenwall'
- [Info : Unity Log] Registering key 'goldshores' with stat name 'totalTimesCleared.goldshores'
- [Info : Unity Log] Registering key 'golemplains' with stat name 'totalTimesCleared.golemplains'
- [Info : Unity Log] Registering key 'goolake' with stat name 'totalTimesCleared.goolake'
- [Info : Unity Log] Registering key 'limbo' with stat name 'totalTimesCleared.limbo'
- [Info : Unity Log] Registering key 'lobby' with stat name 'totalTimesCleared.lobby'
- [Info : Unity Log] Registering key 'logbook' with stat name 'totalTimesCleared.logbook'
- [Info : Unity Log] Registering key 'mysteryspace' with stat name 'totalTimesCleared.mysteryspace'
- [Info : Unity Log] Registering key 'shipgraveyard' with stat name 'totalTimesCleared.shipgraveyard'
- [Info : Unity Log] Registering key 'title' with stat name 'totalTimesCleared.title'
- [Info : Unity Log] Registering key 'wispgraveyard' with stat name 'totalTimesCleared.wispgraveyard'
- [Info : Unity Log] Initializing system: StatSheet
- [Info : Unity Log] Initializing system: SkillCatalog
- [Info : Unity Log] Initializing system: ArenaInfoPanel
- [Info : Unity Log] Initializing system: NetworkSoundEventCatalog
- [Info : Unity Log] Initializing system: AchievementManager
- [Info : Unity Log] Initializing system: BuffMask
- [Info : Unity Log] Initializing system: LunarItemOrEquipmentCostTypeHelper
- [Info : Unity Log] Initializing system: ItemDisplayRuleSet
- [Info : Unity Log] Initializing system: EquipmentMask
- [Info : Unity Log] Initializing system: PreGameRuleVoteController
- [Info : Unity Log] Initializing system: ShrineCleanseBehavior
- [Info : Unity Log] Initializing system: GameModeCatalog
- [Info : Unity Log] Registered gamemode ClassicRun True
- [Info : Unity Log] Registered gamemode WeeklyRun True
- [Info : Unity Log] Initializing system: BodyLoadoutManager
- [Info : Unity Log] Initializing system: RuleBook
- [Info : Unity Log] Attempting to load user profile /UserProfiles/882dac0f-3629-4f96-8f03-47dc8353187a.xml
- [Info : Unity Log] stream.Length=116231
- [Info : Unity Log] english
- [Info : Unity Log] Setting current language to "en"
- [Info : Unity Log] Loaded archived convars.
- [Info : Unity Log] Could not load config /Config/autoexec.cfg: Could not find file "D:\Steam\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Config\autoexec.cfg"
- [Info : Unity Log] BuildId set to 4478858
- [Info : Unity Log] Active scene changed from to title
- [Info : Unity Log] Loaded scene title loadSceneMode=2
- [Info : Unity Log] Steamworks lobby creation succeeded. Lobby id = 109775241090025543
- [Info : Unity Log] GameNetworkManager.desiredHost={ hostType=Self listen=True maxPlayers=4 }
- [Info : Unity Log] steamworksServer.IsValid=True
- [Info : Unity Log] steamworksServer.LoggedOn=False
- [Info : Unity Log] Unloaded scene title
- [Info : Unity Log] FlashWindow.Flash(1118336)
- [Info : Unity Log] Active scene changed from to lobby
- [Info : Unity Log] Loaded scene lobby loadSceneMode=Single
- [Info : Unity Log] Adding local player controller 0 on connection hostId: -1 connectionId: 0 isReady: False channel count: 0
- [Info : Unity Log] GameNetworkManager.AddPlayerInternal(conn=hostId: -1 connectionId: 0 isReady: False channel count: 0, playerControllerId=0, extraMessageReader=NetBuf sz:251 pos:251
- [Info : Unity Log] FlashWindow.Flash(1118336)
- [Info : Unity Log] OnClientSceneChanged networkSceneName=lobby currentSceneName=lobby
- [Error : Unity Log] A connection has already been set as ready. There can only be one.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Attempting to generate PreGameVoteController for Nazka
- [Info : Unity Log] <style=cEvent>Nazka connected.</color>
- [Info : Unity Log] Steamworks Server IP discovered: 23.243.204.123
- [Info : Unity Log] OnLobbyStateChanged memberStateChange=Entered initiatorUserId=76561198025044634 affectedUserId=76561198025044634
- [Info : Unity Log] Incoming Steamworks connection from Steam ID 76561198025044634: accepted
- [Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
- Stack trace:
- R2API.ModListAPI+<MessageWaitServerAsync>d__30.MoveNext () (at <c92a492b6f474b4ea8e071afed8aad2c>:0)
- --- End of stack trace from previous location where exception was thrown ---
- System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () (at <c6bd535f6ab848b4a13f34d01b756eef>:0)
- System.Runtime.CompilerServices.AsyncMethodBuilderCore+<>c.<ThrowAsync>b__6_0 (System.Object state) (at <c6bd535f6ab848b4a13f34d01b756eef>:0)
- UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () (at <f2abf40b37c34cf19b7fd98865114d88>:0)
- UnityEngine.UnitySynchronizationContext:ExecuteTasks()
- [Info : Unity Log] Client ready.
- [Info : Unity Log] GameNetworkManager.AddPlayerInternal(conn=hostId: 0 connectionId: 1 isReady: True channel count: 8, playerControllerId=0, extraMessageReader=NetBuf sz:251 pos:251
- [Info : Unity Log] <style=cEvent>Shittiest Black Man connected.</color>
- [Error : Unity Log] There is already a player at that playerControllerId for this connections.
- [Warning: Unity Log] Could not find transform "MageArmature/ROOT/base/stomach/chest/clavicle.r/upper_arm.r/lower_arm.r/MuzzleRight/HeldRoller/RollerMesh" relative to "mdlMage".
- [Warning: Unity Log] Could not find transform "MageArmature/ROOT/base/stomach/chest/JetsOn/Fire" relative to "mdlMage".
- [Warning: Unity Log] Could not find transform "MageArmature/ROOT/base/stomach/chest/JetsOn/JetsR" relative to "mdlMage".
- [Warning: Unity Log] Could not find transform "MageArmature/ROOT/base/stomach/chest/JetsOn/JetsL" relative to "mdlMage".
- [Warning: Unity Log] Could not find transform "MageArmature/ROOT/base/stomach/chest/JetsOn/FireRing" relative to "mdlMage".
- [Warning: Unity Log] Could not find transform "ToolbotArmature/ROOT/base/stomach/chest/upper_arm.l/lower_arm.l/toolbase/speargun.base/speargun.spear/RebarMesh" relative to "mdlToolbot".
- [Info : Unity Log] Received vote from Shittiest Black Man
- [Info : Unity Log] Accepting vote from Shittiest Black Man
- [Info : Unity Log] NetworkUser(Clone) (RoR2.NetworkUser)
- [Info : Unity Log] voteController.SetVote(0, 2)
- [Warning: Unity Log] Could not find transform "HuntressArmature/ROOT/base/BowRoot/BowStringIKTarget/ArrowDisplay/Flash" relative to "mdlHuntress".
- [Info : Unity Log] OnLobbyStateChanged memberStateChange=Entered initiatorUserId=76561198067183633 affectedUserId=76561198067183633
- [Info : Unity Log] Incoming Steamworks connection from Steam ID 76561198067183633: accepted
- [Info : Unity Log] Vote from user "Shittiest Black Man" rejected: 1 clients are currently still in the process of connecting.
- [Info : Unity Log] Client ready.
- [Info : Unity Log] GameNetworkManager.AddPlayerInternal(conn=hostId: 0 connectionId: 2 isReady: True channel count: 8, playerControllerId=0, extraMessageReader=NetBuf sz:251 pos:251
- [Info : Unity Log] <style=cEvent>Noodle connected.</color>
- [Error : Unity Log] There is already a player at that playerControllerId for this connections.
- [Info : Unity Log] Received vote from Noodle
- [Info : Unity Log] Accepting vote from Noodle
- [Info : Unity Log] Unloaded scene lobby
- [Info : Unity Log] Active scene changed from to golemplains2
- [Info : Unity Log] Loaded scene golemplains2 loadSceneMode=Single
- [Info : Unity Log] OnClientSceneChanged networkSceneName=golemplains2 currentSceneName=golemplains2
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Spending 440 credits on interactables...
- [Info : Unity Log] reorder list
- [Info : Unity Log] Subscribing to hooks
- [Error : Unity Log] FileNotFoundException: Could not load file or assembly 'TextMeshPro-1.0.55.2017.1.0b11, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- Stack trace:
- StatsDisplay.StatsDisplay.Update () (at <372153f7ecc04005aa28b4f525d700b7>:0)
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Client ready.
- [Error : Unity Log] Object PodGroundImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object PodGroundImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection
- [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Armor-Piercing Rounds</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Rusted Key</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Fresh Meat</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Topaz Brooch</color></color>
- [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection
- [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Rusted Key</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Bundle of Fireworks</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Personal Shield Generator</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Error : Unity Log] Object OmniExplosionVFXEngiTurretDeath (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection
- [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection
- [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection
- [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Harvester's Scythe</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Cautious Slug</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Medkit</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Crowbar</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Energy Drink</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Monster Tooth</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Medkit</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Focus Crystal</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Focus Crystal</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Medkit</color>(3)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Cautious Slug</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Topaz Brooch</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Topaz Brooch</color>(2)</color>
- [Info : Unity Log] <style=cIsHealing>Shittiest Black Man wants to move here.</style>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Medkit</color></color>
- [Info : Unity Log] <style=cIsHealing>Noodle wants to move here.</style>
- [Info : Unity Log] <style=cIsHealing>Noodle wants to move here.</style>
- [Info : Unity Log] <style=cIsHealing>Noodle wants to move here.</style>
- [Info : Unity Log] <style=cIsHealing>Noodle wants to move here.</style>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Lens-Maker's Glasses</color></color>
- [Info : Unity Log] <style=cIsHealing>Noodle wants to move here.</style>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Monster Tooth</color></color>
- [Info : Unity Log] <style=cShrine><noparse>Noodle</noparse> offered to the shrine and was rewarded!</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FF8000>Primordial Cube</color></color>
- [Info : Unity Log] <style=cShrine><noparse>Noodle</noparse> offered to the shrine and was rewarded!</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#77FF17>Will-o'-the-wisp</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Rusted Key</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Tri-Tip Dagger</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Armor-Piercing Rounds</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Paul's Goat Hoof</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Tougher Times</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] <style=cIsHealing>Noodle wants to move here.</style>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Soldier's Syringe</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cShrine><noparse>Shittiest Black Man</noparse> offered to the shrine and gained nothing.</color>
- [Info : Unity Log] <style=cShrine>You have summoned Beetles to fight.</color>
- [Info : Unity Log] Transfered 6.4 monster credits from ShrineCombat(Clone) (UnityEngine.GameObject) to Director (UnityEngine.GameObject)
- [Error : Unity Log] Object OmniExplosionVFXEngiTurretDeath (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cIsHealing>Shittiest Black Man wants to move here.</style>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Lens-Maker's Glasses</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Soldier's Syringe</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Stun Grenade</color></color>
- [Info : Unity Log] Ping target GenericPickup(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Noodle has found: Primordial Cube.</style>
- [Info : Unity Log] <style=cIsHealing>Noodle wants to move here.</style>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#77FF17>Predatory Instincts</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Backup Magazine</color></color>
- [Info : Unity Log] Ping target Duplicator(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Nazka has found: 3D Printer (Lens-Maker's Glasses) (<nobr><color=#FFFFFF>1 Items</color></nobr>).</style>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(3)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(4)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Stun Grenade</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Monster Tooth</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Bustling Fungus</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Tri-Tip Dagger</color>(2)</color>
- [Info : Unity Log] Collision (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(5)</color>
- [Info : Unity Log] <style=cIsHealing>Noodle wants to move here.</style>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Crowbar</color></color>
- [Info : Unity Log] Collision (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] <style=cShrine><noparse>Shittiest Black Man</noparse> offered to the shrine and gained nothing.</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(6)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(7)</color>
- [Info : Unity Log] <style=cShrine><noparse>Shittiest Black Man</noparse> offered to the shrine and was rewarded!</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Medkit</color>(4)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(8)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Tougher Times</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Medkit</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FF8000>Foreign Fruit</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(9)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(10)</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <color=#e5eefc><noparse>Shittiest Black Man</noparse>: <noparse>W</noparse></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(2)</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cShrine><noparse>Noodle</noparse> offered to the shrine and was rewarded!</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Topaz Brooch</color>(3)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(3)</color>
- [Info : Unity Log] <style=cShrine><noparse>Noodle</noparse> offered to the shrine and gained nothing.</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Tri-Tip Dagger</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Eccentric Vase</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Soldier's Syringe</color></color>
- [Info : Unity Log] <style=cShrine><noparse>Noodle</noparse> offered to the shrine and gained nothing.</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(4)</color>
- [Info : Unity Log] <style=cShrine><noparse>Noodle</noparse> offered to the shrine and gained nothing.</color>
- [Info : Unity Log] <style=cShrine>You offer to the shrine, but gain nothing.</color>
- [Info : Unity Log] <style=cShrine><noparse>Noodle</noparse> offered to the shrine and gained nothing.</color>
- [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(5)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Tougher Times</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(6)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(7)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(8)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(9)</color>
- [Info : Unity Log] <style=cIsHealing>Noodle wants to move here.</style>
- [Info : Unity Log] <style=cIsHealing>Noodle wants to move here.</style>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(10)</color>
- [Info : Unity Log] <style=cIsHealing>Shittiest Black Man wants to move here.</style>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Lens-Maker's Glasses</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(2)</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Focus Crystal</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FF8000>Disposable Missile Launcher</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FF8000>Foreign Fruit</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(3)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FF8000>Milky Chrysalis</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(4)</color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(5)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FF8000>Primordial Cube</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(6)</color>
- [Info : Unity Log] <style=cIsHealing>Noodle wants to move here.</style>
- [Info : Unity Log] <style=cIsHealing>Noodle wants to move here.</style>
- [Info : Unity Log] <style=cIsHealing>Noodle wants to move here.</style>
- [Info : Unity Log] <style=cIsHealing>Noodle wants to move here.</style>
- [Info : Unity Log] <style=cShrine><noparse>Shittiest Black Man</noparse> offered to the shrine and gained nothing.</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(7)</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(8)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(9)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(10)</color>
- [Info : Unity Log] <style=cEvent>You activated the <style=cDeath>Teleporter <sprite name="TP" tint=1></style>.</style>
- [Info : Unity Log] NetworkUser.ServerHandleUnlock(NewtStatue.golemplains2.2)
- [Info : Unity Log] <style=cWorldEvent>A blue orb appears..</style>
- [Info : Unity Log] Transfered 13.36 monster credits from Director (UnityEngine.GameObject) to Director (UnityEngine.GameObject)
- [Info : Unity Log] Transfered 177.344 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Error : Unity Log] Object TitanSpawnEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Transfered 161.6 monster credits from Teleporter1(Clone) (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Crowbar</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Memory used is past the warning threshold, please pause the game for a few seconds to clean up.
- [Info : Unity Log] Ping target GenericPickup(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Shittiest Black Man has found: Primordial Cube.</style>
- [Error : Unity Log] WwiseUnity: EventCallbackPackage not found for <-344897536>.
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FF8000>Primordial Cube</color></color>
- [Info : Unity Log] tp back
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks,Wiggly' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks, Trail' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject '3DDebris' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#77FF17>Old Guillotine</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#77FF17>Rose Buckler</color></color>
- [Info : Unity Log] <style=cIsHealing>Noodle wants to move here.</style>
- [Info : Unity Log] <style=cIsHealing>Noodle wants to move here.</style>
- [Info : Unity Log] <style=cIsHealing>Noodle wants to move here.</style>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection
- [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection
- [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection
- [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Sticky Bomb</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Armor-Piercing Rounds</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Wax Quail</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Disposable Missile Launcher</color></color>
- [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection
- [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection
- [Info : Unity Log] Submitting request for shop portal
- [Info : Unity Log] Succeeded in creating shop portal!
- [Info : Unity Log] <style=cWorldEvent>A blue portal appears..</style>
- [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection
- [Info : Unity Log] Unloaded scene golemplains2
- [Info : Unity Log] Active scene changed from to bazaar
- [Info : Unity Log] Loaded scene bazaar loadSceneMode=Single
- [Info : Unity Log] OnClientSceneChanged networkSceneName=bazaar currentSceneName=bazaar
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Unsubscibing hooks. Currently this mod will only work for single player games.
- [Error : Unity Log] FileNotFoundException: Could not load file or assembly 'TextMeshPro-1.0.55.2017.1.0b11, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- Stack trace:
- StatsDisplay.StatsDisplay.Update () (at <372153f7ecc04005aa28b4f525d700b7>:0)
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Client ready.
- [Info : Unity Log] --Bazaar Restrictions--<color=#BCBCBC>
- You can buy a total of 3 items.</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#307FFF>Shaped Glass</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Will-o'-the-wisp</color></color>
- [Info : Unity Log] Ping target LunarChest(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Noodle has found: Lunar Pod (<nobr><color=#C6ADFA> <sprite name="LunarCoin" tint=1>1</color></nobr>).</style>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#77FF17>Will-o'-the-wisp</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#77FF17>Infusion</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#77FF17>Infusion</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Stun Grenade</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Stun Grenade</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Stun Grenade</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Warbanner</color></color>
- [Info : Unity Log] <style=cWorldEvent>You dream of sand beneath your feet.</style>
- [Info : Unity Log] <style=cIsHealing>Noodle wants to move here.</style>
- [Info : Unity Log] Ping target EngiBody(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsHealth>Noodle wants to attack: Noodle.</style>
- [Info : Unity Log] <style=cIsHealing>Noodle wants to move here.</style>
- [Info : Unity Log] Ping target EngiBody(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsHealth>Noodle wants to attack: Noodle.</style>
- [Info : Unity Log] Ping target EngiBody(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsHealth>Noodle wants to attack: Noodle.</style>
- [Info : Unity Log] <style=cIsHealing>Shittiest Black Man wants to move here.</style>
- [Info : Unity Log] <style=cIsHealing>Shittiest Black Man wants to move here.</style>
- [Info : Unity Log] Ping target EngiBody(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsHealth>Shittiest Black Man wants to attack: Noodle.</style>
- [Info : Unity Log] Ping target EngiBody(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsHealth>Noodle wants to attack: Noodle.</style>
- [Info : Unity Log] Ping target EngiBody(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsHealth>Noodle wants to attack: Noodle.</style>
- [Info : Unity Log] <style=cIsHealing>Shittiest Black Man wants to move here.</style>
- [Info : Unity Log] <style=cIsHealing>Shittiest Black Man wants to move here.</style>
- [Info : Unity Log] <style=cIsHealing>Nazka wants to move here.</style>
- [Info : Unity Log] <style=cIsHealing>Nazka wants to move here.</style>
- [Info : Unity Log] <style=cIsHealing>Nazka wants to move here.</style>
- [Info : Unity Log] <style=cIsHealing>Nazka wants to move here.</style>
- [Info : Unity Log] <style=cEvent>You must wait before issuing more pings.</style>
- [Info : Unity Log] <style=cEvent>You must wait before issuing more pings.</style>
- [Info : Unity Log] <style=cEvent>You must wait before issuing more pings.</style>
- [Info : Unity Log] Ping target EngiBody(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsHealth>Noodle wants to attack: Noodle.</style>
- [Info : Unity Log] <style=cIsHealing>Nazka wants to move here.</style>
- [Info : Unity Log] <style=cIsHealing>Nazka wants to move here.</style>
- [Info : Unity Log] Ping target EngiBody(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsHealth>Noodle wants to attack: Noodle.</style>
- [Info : Unity Log] Ping target EngiBody(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsHealth>Noodle wants to attack: Noodle.</style>
- [Info : Unity Log] <style=cIsHealing>Nazka wants to move here.</style>
- [Info : Unity Log] <style=cIsHealing>Noodle wants to move here.</style>
- [Info : Unity Log] <style=cIsHealing>Nazka wants to move here.</style>
- [Info : Unity Log] <style=cEvent>You must wait before issuing more pings.</style>
- [Info : Unity Log] <style=cEvent>You must wait before issuing more pings.</style>
- [Info : Unity Log] <style=cEvent>You must wait before issuing more pings.</style>
- [Info : Unity Log] <style=cIsHealing>Nazka wants to move here.</style>
- [Info : Unity Log] <style=cEvent>You must wait before issuing more pings.</style>
- [Info : Unity Log] <style=cEvent>You must wait before issuing more pings.</style>
- [Info : Unity Log] <style=cIsHealing>Nazka wants to move here.</style>
- [Info : Unity Log] Unloaded scene bazaar
- [Info : Unity Log] Active scene changed from to goolake
- [Info : Unity Log] Loaded scene goolake loadSceneMode=Single
- [Info : Unity Log] OnClientSceneChanged networkSceneName=goolake currentSceneName=goolake
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Spending 440 credits on interactables...
- [Info : Unity Log] Subscribing to hooks
- [Error : Unity Log] FileNotFoundException: Could not load file or assembly 'TextMeshPro-1.0.55.2017.1.0b11, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- Stack trace:
- StatsDisplay.StatsDisplay.Update () (at <372153f7ecc04005aa28b4f525d700b7>:0)
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] <style=cIsHealing>Shittiest Black Man wants to move here.</style>
- [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection
- [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection
- [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection
- [Info : Unity Log] NetworkUser.ServerHandleUnlock(NewtStatue.goolake.2)
- [Info : Unity Log] <style=cWorldEvent>A blue orb appears..</style>
- [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#77FF17>Berzerker's Pauldron</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#77FF17>Bandolier</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FF8000>Disposable Missile Launcher</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FF8000>Primordial Cube</color></color>
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Soldier's Syringe</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Soldier's Syringe</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Soldier's Syringe</color>(2)</color>
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] <color=#e5eefc><noparse>Noodle</noparse>: <noparse>their itempoolsare based off ours</noparse></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Collision (UnityEngine.GameObject) is missing surface def
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <color=#e5eefc><noparse>Noodle</noparse>: <noparse>they wont copy ours</noparse></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Stun Grenade</color></color>
- [Info : Unity Log] <color=#e5eefc><noparse>Noodle</noparse>: <noparse>but they wull have stuff on our items</noparse></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Tri-Tip Dagger</color>(2)</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cShrine>You have summoned Greater Wisps to fight.</color>
- [Info : Unity Log] Transfered 64.7711 monster credits from ShrineCombat(Clone) (UnityEngine.GameObject) to Director (UnityEngine.GameObject)
- [Error : Unity Log] Received drop item request with no valid recent pickup
- [Error : Unity Log] Received drop item request with no valid recent pickup
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Bustling Fungus</color></color>
- [Error : Unity Log] Received drop item request with no valid recent pickup
- [Info : Unity Log] <color=#e5eefc><noparse>Noodle</noparse>: <noparse>no you just got attacked enough with hard hits that some passed by percentage</noparse></color>
- [Info : Unity Log] <style=cShrine>You feel a searing pain. You have gained 90 gold.</color>
- [Info : Unity Log] <style=cShrine>You feel a searing pain. You have gained 135 gold.</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#E7543A>Brilliant Behemoth</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Cautious Slug</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FF8000>Volcanic Egg</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#77FF17>Rose Buckler</color>(2)</color>
- [Info : Unity Log] Ping target GenericPickup(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Shittiest Black Man has found: Royal Capacitor.</style>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FF8000>Royal Capacitor</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FF8000>Disposable Missile Launcher</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Tri-Tip Dagger</color>(3)</color>
- [Info : Unity Log] Ping target GenericPickup(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Shittiest Black Man has found: Volcanic Egg.</style>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#77FF17>War Horn</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#77FF17>Will-o'-the-wisp</color>(3)</color>
- [Info : Unity Log] Dropping item 'ExplodeOnDeath' for player 'CommandoMaster(Clone)'
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] <color=#e5eefc><noparse>Noodle</noparse>: <noparse>got a Behemoth</noparse></color>
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Warbanner</color></color>
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#77FF17>Will-o'-the-wisp</color>(3)</color>
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Resetting skill Glaive
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Ping target Teleporter1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Noodle has found: Teleporter.</style>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Paul's Goat Hoof</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Razorwire</color></color>
- [Info : Unity Log] Ping target GenericPickup(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Shittiest Black Man has found: The Back-up.</style>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Focus Crystal</color>(2)</color>
- [Info : Unity Log] Collision (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] Collision (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Warbanner</color>(2)</color>
- [Info : Unity Log] Ping target GenericPickup(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Shittiest Black Man has found: Lunar Coin.</style>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#307FFF>Lunar Coin</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#307FFF>Lunar Coin</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#307FFF>Lunar Coin</color></color>
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Soldier's Syringe</color>(3)</color>
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> activated the <style=cDeath>Teleporter <sprite name="TP" tint=1></style>.</style>
- [Info : Unity Log] <style=cShrine><noparse>Shittiest Black Man</noparse> offered to the shrine and was rewarded!</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(11)</color>
- [Info : Unity Log] <style=cShrine><noparse>Shittiest Black Man</noparse> offered to the shrine and was rewarded!</color>
- [Info : Unity Log] Transfered 14 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] Transfered 39.50843 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Error : Unity Log] Object TitanSpawnEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object TitanSpawnEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Transfered 45.40337 monster credits from Teleporter1(Clone) (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Warbanner</color>(2)</color>
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#77FF17>Runald's Band</color></color>
- [Info : Unity Log] tp back
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Medkit</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>War Horn</color></color>
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks,Wiggly' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks, Trail' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject '3DDebris' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Info : Unity Log] tp back
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] tp back
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] tp back
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks,Wiggly' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks, Trail' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject '3DDebris' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#77FF17>Old Guillotine</color>(2)</color>
- [Info : Unity Log] Ping target MultiShopLargeTerminal(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Noodle has found: Multishop Terminal (Berzerker's Pauldron) (<nobr><color=#EFEB1A>$0</color></nobr>).</style>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Ping target MultiShopLargeTerminal(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Noodle has found: Multishop Terminal (Harvester's Scythe) (<nobr><color=#EFEB1A>$0</color></nobr>).</style>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#77FF17>Chronobauble</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Harvester's Scythe</color>(2)</color>
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] <color=#e5eefc><noparse>Noodle</noparse>: <noparse>kill more</noparse></color>
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Received drop item request with no valid recent pickup
- [Info : Unity Log] <color=#e5eefc><noparse>Noodle</noparse>: <noparse>the more coins we get now</noparse></color>
- [Info : Unity Log] <color=#e5eefc><noparse>Noodle</noparse>: <noparse>themore we have in bazaar</noparse></color>
- [Info : Unity Log] <style=cIsHealing>Shittiest Black Man wants to move here.</style>
- [Info : Unity Log] <style=cIsHealing>Shittiest Black Man wants to move here.</style>
- [Info : Unity Log] Ping target EquipmentBarrel(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Shittiest Black Man has found: Equipment Barrel (<nobr><color=#EFEB1A>$124</color></nobr>).</style>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Submitting request for shop portal
- [Info : Unity Log] Succeeded in creating shop portal!
- [Info : Unity Log] <style=cWorldEvent>A blue portal appears..</style>
- [Info : Unity Log] <style=cIsHealing>Shittiest Black Man wants to move here.</style>
- [Info : Unity Log] tp back
- [Info : Unity Log] <style=cShrine>You feel a searing pain. You have gained 192 gold.</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Stun Grenade</color>(3)</color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Unloaded scene goolake
- [Info : Unity Log] Active scene changed from to bazaar
- [Info : Unity Log] Loaded scene bazaar loadSceneMode=Single
- [Info : Unity Log] OnClientSceneChanged networkSceneName=bazaar currentSceneName=bazaar
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Unsubscibing hooks. Currently this mod will only work for single player games.
- [Error : Unity Log] FileNotFoundException: Could not load file or assembly 'TextMeshPro-1.0.55.2017.1.0b11, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- Stack trace:
- StatsDisplay.StatsDisplay.Update () (at <372153f7ecc04005aa28b4f525d700b7>:0)
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Client ready.
- [Info : Unity Log] --Bazaar Restrictions--<color=#BCBCBC>
- You can buy a total of 3 items.</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Infusion</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Infusion</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#307FFF>Gesture of the Drowned</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Berzerker's Pauldron</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#307FFF>Shaped Glass</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#307FFF>Shaped Glass</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#77FF17>Fuel Cell</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#77FF17>Fuel Cell</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#77FF17>Berzerker's Pauldron</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Tri-Tip Dagger</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Tri-Tip Dagger</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Topaz Brooch</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#E7543A>Soulbound Catalyst</color></color>
- [Info : Unity Log] Ping target LunarCauldron (Red) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Shittiest Black Man has found: Cauldron (Soulbound Catalyst) (<nobr><color=#77FF17>5 Items</color></nobr>).</style>
- [Info : Unity Log] <style=cWorldEvent>You dream of wind, blowing through trees.</style>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#E7543A>Soulbound Catalyst</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#77FF17>Hopoo Feather</color></color>
- [Info : Unity Log] Ping target EngiBody(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsHealth>Noodle wants to attack: Noodle.</style>
- [Info : Unity Log] <style=cIsHealing>Noodle wants to move here.</style>
- [Info : Unity Log] Ping target EngiBody(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsHealth>Noodle wants to attack: Noodle.</style>
- [Info : Unity Log] Ping target EngiBody(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsHealth>Noodle wants to attack: Noodle.</style>
- [Info : Unity Log] tp back
- [Info : Unity Log] <style=cIsHealing>Noodle wants to move here.</style>
- [Warning: Unity Log] Instance not found when handling Command message [netId=2175]
- [Warning: Unity Log] Instance not found when handling Command message [netId=2175]
- [Warning: Unity Log] Instance not found when handling Command message [netId=2175]
- [Warning: Unity Log] Instance not found when handling Command message [netId=2175]
- [Warning: Unity Log] Instance not found when handling Command message [netId=2175]
- [Warning: Unity Log] Instance not found when handling Command message [netId=2175]
- [Info : Unity Log] Unloaded scene bazaar
- [Info : Unity Log] Active scene changed from to wispgraveyard
- [Info : Unity Log] Loaded scene wispgraveyard loadSceneMode=Single
- [Error : Unity Log] Object OmniExplosionVFXEngiTurretDeath (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] OnClientSceneChanged networkSceneName=wispgraveyard currentSceneName=wispgraveyard
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Spending 560 credits on interactables...
- [Info : Unity Log] Subscribing to hooks
- [Error : Unity Log] FileNotFoundException: Could not load file or assembly 'TextMeshPro-1.0.55.2017.1.0b11, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- Stack trace:
- StatsDisplay.StatsDisplay.Update () (at <372153f7ecc04005aa28b4f525d700b7>:0)
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Client ready.
- [Error : Unity Log] Received drop item request with no valid recent pickup
- [Info : Unity Log] <color=#e5eefc><noparse>Noodle</noparse>: <noparse>lets do the Cell thing next</noparse></color>
- [Info : Unity Log] NetworkUser.ServerHandleUnlock(NewtStatue.wispgraveyard.1)
- [Info : Unity Log] <style=cWorldEvent>A blue orb appears..</style>
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Rusted Key</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#77FF17>Infusion</color>(2)</color>
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <color=#e5eefc><noparse>Noodle</noparse>: <noparse>you took my infusion son</noparse></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#77FF17>Ukulele</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Stun Grenade</color>(3)</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Sticky Bomb</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Kjaro's Band</color></color>
- [Info : Unity Log] Ping target Duplicator(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Shittiest Black Man has found: 3D Printer (Monster Tooth) (<nobr><color=#FFFFFF>1 Items</color></nobr>).</style>
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Personal Shield Generator</color>(2)</color>
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Soldier's Syringe</color>(4)</color>
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Soldier's Syringe</color>(5)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Topaz Brooch</color>(2)</color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FF8000>Ocular HUD</color></color>
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Paul's Goat Hoof</color>(2)</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#77FF17>Leeching Seed</color></color>
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Cautious Slug</color>(2)</color>
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Armor-Piercing Rounds</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Ukulele</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Paul's Goat Hoof</color></color>
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Backup Magazine</color></color>
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Cautious Slug</color>(3)</color>
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Bundle of Fireworks</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Ping target Chest2(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Nazka has found: Large Chest (<nobr><color=#EFEB1A>$423</color></nobr>).</style>
- [Info : Unity Log] <style=cIsHealing>Nazka wants to move here.</style>
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Predatory Instincts</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Armor-Piercing Rounds</color>(2)</color>
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#77FF17>Ghor's Tome</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Tri-Tip Dagger</color>(3)</color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Soldier's Syringe</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FF8000>Foreign Fruit</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Bundle of Fireworks</color>(2)</color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Ping target Teleporter1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Noodle has found: Teleporter.</style>
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Medkit</color></color>
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] <style=cShrine>You offer to the shrine, but gain nothing.</color>
- [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Topaz Brooch</color></color>
- [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Paul's Goat Hoof</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Energy Drink</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Cautious Slug</color>(2)</color>
- [Info : Unity Log] <style=cShrine>You offer to the shrine, but gain nothing.</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> activated the <style=cDeath>Teleporter <sprite name="TP" tint=1></style>.</style>
- [Info : Unity Log] Transfered 14.4 monster credits from Director (UnityEngine.GameObject) to Director (UnityEngine.GameObject)
- [Info : Unity Log] Transfered 68.16 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] Transfered 6.464014 monster credits from Teleporter1(Clone) (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Collision (UnityEngine.GameObject) is missing surface def
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#77FF17>Old Guillotine</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Medkit</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#77FF17>Fuel Cell</color>(3)</color>
- [Info : Unity Log] tp back
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] <color=#e5eefc><noparse>Noodle</noparse>: <noparse>do Acrid unlock area nxt</noparse></color>
- [Info : Unity Log] tp back
- [Info : Unity Log] tp back
- [Info : Unity Log] tp back
- [Info : Unity Log] <style=cIsHealing>Shittiest Black Man wants to move here.</style>
- [Info : Unity Log] tp back
- [Info : Unity Log] Ping target MultiShopLargeTerminal(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Shittiest Black Man has found: Multishop Terminal (Razorwire) (<nobr><color=#EFEB1A>$0</color></nobr>).</style>
- [Info : Unity Log] Ping target MultiShopLargeTerminal(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Shittiest Black Man has found: Multishop Terminal (Bandolier) (<nobr><color=#EFEB1A>$0</color></nobr>).</style>
- [Info : Unity Log] tp back
- [Info : Unity Log] tp back
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Berzerker's Pauldron</color>(2)</color>
- [Info : Unity Log] tp back
- [Info : Unity Log] tp back
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] tp back
- [Info : Unity Log] tp back
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] tp back
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] tp back
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardGroundSlam(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] tp back
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] tp back
- [Error : Unity Log] Object BeetleGuardDeathImpact(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] tp back
- [Info : Unity Log] tp back
- [Info : Unity Log] tp back
- [Info : Unity Log] tp back
- [Info : Unity Log] tp back
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FF8000>Jade Elephant</color></color>
- [Info : Unity Log] Ping target Chest1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Nazka has found: Chest (<nobr><color=#EFEB1A>$211</color></nobr>).</style>
- [Info : Unity Log] tp back
- [Info : Unity Log] Submitting request for shop portal
- [Info : Unity Log] Succeeded in creating shop portal!
- [Info : Unity Log] <style=cWorldEvent>A blue portal appears..</style>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FF8000>Foreign Fruit</color></color>
- [Info : Unity Log] tp back
- [Info : Unity Log] tp back
- [Warning: Unity Log] Instance not found when handling Command message [netId=2354]
- [Warning: Unity Log] Instance not found when handling Command message [netId=2354]
- [Warning: Unity Log] Instance not found when handling Command message [netId=2354]
- [Warning: Unity Log] Instance not found when handling Command message [netId=2354]
- [Warning: Unity Log] Instance not found when handling Command message [netId=2354]
- [Warning: Unity Log] Instance not found when handling Command message [netId=2354]
- [Info : Unity Log] Unloaded scene wispgraveyard
- [Info : Unity Log] Active scene changed from to bazaar
- [Info : Unity Log] Loaded scene bazaar loadSceneMode=Single
- [Info : Unity Log] OnClientSceneChanged networkSceneName=bazaar currentSceneName=bazaar
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Unsubscibing hooks. Currently this mod will only work for single player games.
- [Error : Unity Log] FileNotFoundException: Could not load file or assembly 'TextMeshPro-1.0.55.2017.1.0b11, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- Stack trace:
- StatsDisplay.StatsDisplay.Update () (at <372153f7ecc04005aa28b4f525d700b7>:0)
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Client ready.
- [Info : Unity Log] --Bazaar Restrictions--<color=#BCBCBC>
- You can buy a total of 3 items.</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Old Guillotine</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Old Guillotine</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Stun Grenade</color>(4)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#77FF17>Runald's Band</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#77FF17>Runald's Band</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Bundle of Fireworks</color>(3)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Bundle of Fireworks</color>(4)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Bundle of Fireworks</color>(5)</color>
- [Info : Unity Log] <style=cWorldEvent>You dream of fire.</style>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Stun Grenade</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#E7543A>Frost Relic</color></color>
- [Info : Unity Log] <color=#e5eefc><noparse>Noodle</noparse>: <noparse>Acrid area</noparse></color>
- [Warning: Unity Log] Instance not found when handling Command message [netId=3463]
- [Warning: Unity Log] Instance not found when handling Command message [netId=3463]
- [Warning: Unity Log] Instance not found when handling Command message [netId=3463]
- [Warning: Unity Log] Instance not found when handling Command message [netId=3463]
- [Info : Unity Log] Unloaded scene bazaar
- [Info : Unity Log] Active scene changed from to arena
- [Info : Unity Log] Loaded scene arena loadSceneMode=Single
- [Info : Unity Log] OnClientSceneChanged networkSceneName=arena currentSceneName=arena
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Spending 0 credits on interactables...
- [Info : Unity Log] Subscribing to hooks
- [Error : Unity Log] FileNotFoundException: Could not load file or assembly 'TextMeshPro-1.0.55.2017.1.0b11, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- Stack trace:
- StatsDisplay.StatsDisplay.Update () (at <372153f7ecc04005aa28b4f525d700b7>:0)
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Enabling director 0 with 409.2704 credits to spawn cscVulture
- [Info : Unity Log] <style=cWorldEvent>[WARNING] Alloy Vultures have been released from the Cell..!</style>
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Gem (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#77FF17>AtG Missile Mk. 1</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#77FF17>Harvester's Scythe</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Leeching Seed</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#77FF17>Lepton Daisy</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Cautious Slug</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Crowbar</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Crowbar</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Gnarled Woodsprite</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Crowbar</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Disposable Missile Launcher</color></color>
- [Info : Unity Log] Enabling director 0 with 410.4982 credits to spawn cscVulture
- [Info : Unity Log] <style=cWorldEvent>[WARNING] <color=#FFFFFF>Focus Crystal</color> has been integrated into the Cell...!</style>
- [Info : Unity Log] tp back
- [Info : Unity Log] Gem (UnityEngine.GameObject) is missing surface def
- [Info : Unity Log] <color=#e5eefc><noparse>Noodle</noparse>: <noparse>turrets</noparse></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Lepton Daisy</color></color>
- [Error : Unity Log] Received drop item request with no valid recent pickup
- [Error : Unity Log] Received drop item request with no valid recent pickup
- [Info : Unity Log] <style=cDeath><sprite name="Skull" tint=1> You have passed away. Try again? <sprite name="Skull" tint=1></style>
- [Info : Unity Log] <color=#e5eefc><noparse>Noodle</noparse>: <noparse>ngga you took 3 of my items</noparse></color>
- [Info : Unity Log] <style=cDeath><sprite name="Skull" tint=1> <noparse>Noodle</noparse> has shattered into innumerable pieces. <sprite name="Skull" tint=1></style>
- [Info : Unity Log] <style=cDeath><sprite name="Skull" tint=1> <noparse>Shittiest Black Man</noparse> has shattered into innumerable pieces. <sprite name="Skull" tint=1></style>
- [Warning: Unity Log] Large state update of 1690 bytes for netId:5820 from script:GameOverController(Clone) (RoR2.GameOverController)
- [Warning: Unity Log] Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- [Warning: Unity Log] Instance not found when handling Command message [netId=5616]
- [Warning: Unity Log] Instance not found when handling Command message [netId=5616]
- [Warning: Unity Log] Instance not found when handling Command message [netId=5616]
- [Warning: Unity Log] Instance not found when handling Command message [netId=5616]
- [Info : Unity Log] Unloaded scene arena
- [Info : Unity Log] FlashWindow.Flash(1118336)
- [Info : Unity Log] Active scene changed from to lobby
- [Info : Unity Log] Loaded scene lobby loadSceneMode=Single
- [Info : Unity Log] Huntress
- [Info : Unity Log] Press Enter to chat.
- [Warning: Unity Log] Could not find transform "HuntressArmature/ROOT/base/BowRoot/BowStringIKTarget/ArrowDisplay/Flash" relative to "mdlHuntress".
- [Warning: Unity Log] Could not find transform "ToolbotArmature/ROOT/base/stomach/chest/upper_arm.l/lower_arm.l/toolbase/speargun.base/speargun.spear/RebarMesh" relative to "mdlToolbot".
- [Info : Unity Log] OnClientSceneChanged networkSceneName=lobby currentSceneName=lobby
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Attempting to generate PreGameVoteController for Nazka
- [Info : Unity Log] Attempting to generate PreGameVoteController for Shittiest Black Man
- [Info : Unity Log] Attempting to generate PreGameVoteController for Noodle
- [Info : Unity Log] Applying persistent ballot of votes for LocalUser Shadowwqt.
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Client ready.
- [Warning: Unity Log] Could not find transform "HuntressArmature/ROOT/base/BowRoot/BowStringIKTarget/ArrowDisplay/Flash" relative to "mdlHuntress".
- [Warning: Unity Log] Could not find transform "HuntressArmature/ROOT/base/BowRoot/BowStringIKTarget/ArrowDisplay/Flash" relative to "mdlHuntress".
- [Warning: Unity Log] Could not find transform "HuntressArmature/ROOT/base/BowRoot/BowStringIKTarget/ArrowDisplay/Flash" relative to "mdlHuntress".
- [Warning: Unity Log] Could not find transform "HuntressArmature/ROOT/base/BowRoot/BowStringIKTarget/ArrowDisplay/Flash" relative to "mdlHuntress".
- [Warning: Unity Log] Could not find transform "MageArmature/ROOT/base/stomach/chest/clavicle.r/upper_arm.r/lower_arm.r/MuzzleRight/HeldRoller/RollerMesh" relative to "mdlMage".
- [Warning: Unity Log] Could not find transform "MageArmature/ROOT/base/stomach/chest/JetsOn/Fire" relative to "mdlMage".
- [Warning: Unity Log] Could not find transform "MageArmature/ROOT/base/stomach/chest/JetsOn/JetsR" relative to "mdlMage".
- [Warning: Unity Log] Could not find transform "MageArmature/ROOT/base/stomach/chest/JetsOn/JetsL" relative to "mdlMage".
- [Warning: Unity Log] Could not find transform "MageArmature/ROOT/base/stomach/chest/JetsOn/FireRing" relative to "mdlMage".
- [Warning: Unity Log] Could not find transform "ToolbotArmature/ROOT/base/stomach/chest/upper_arm.l/lower_arm.l/toolbase/speargun.base/speargun.spear/RebarMesh" relative to "mdlToolbot".
- [Warning: Unity Log] Could not find transform "ToolbotArmature/ROOT/base/stomach/chest/upper_arm.l/lower_arm.l/toolbase/speargun.base/speargun.spear/RebarMesh" relative to "mdlToolbot".
- [Warning: Unity Log] Could not find transform "ToolbotArmature/ROOT/base/stomach/chest/upper_arm.l/lower_arm.l/toolbase/speargun.base/speargun.spear/RebarMesh" relative to "mdlToolbot".
- [Warning: Unity Log] Could not find transform "ToolbotArmature/ROOT/base/stomach/chest/upper_arm.l/lower_arm.l/toolbase/speargun.base/speargun.spear/RebarMesh" relative to "mdlToolbot".
- [Warning: Unity Log] Could not find transform "ToolbotArmature/ROOT/base/stomach/chest/upper_arm.l/lower_arm.l/toolbase/speargun.base/speargun.spear/RebarMesh" relative to "mdlToolbot".
- [Warning: Unity Log] Could not find transform "ToolbotArmature/ROOT/base/stomach/chest/upper_arm.l/lower_arm.l/toolbase/speargun.base/speargun.spear/RebarMesh" relative to "mdlToolbot".
- [Warning: Unity Log] Could not find transform "ToolbotArmature/ROOT/base/stomach/chest/upper_arm.l/lower_arm.l/toolbase/speargun.base/speargun.spear/RebarMesh" relative to "mdlToolbot".
- [Warning: Unity Log] Could not find transform "MageArmature/ROOT/base/stomach/chest/clavicle.r/upper_arm.r/lower_arm.r/MuzzleRight/HeldRoller/RollerMesh" relative to "mdlMage".
- [Warning: Unity Log] Could not find transform "MageArmature/ROOT/base/stomach/chest/JetsOn/Fire" relative to "mdlMage".
- [Warning: Unity Log] Could not find transform "MageArmature/ROOT/base/stomach/chest/JetsOn/JetsR" relative to "mdlMage".
- [Warning: Unity Log] Could not find transform "MageArmature/ROOT/base/stomach/chest/JetsOn/JetsL" relative to "mdlMage".
- [Warning: Unity Log] Could not find transform "MageArmature/ROOT/base/stomach/chest/JetsOn/FireRing" relative to "mdlMage".
- [Info : Unity Log] Received vote from Noodle
- [Info : Unity Log] Accepting vote from Noodle
- [Warning: Unity Log] Could not find transform "ToolbotArmature/ROOT/base/stomach/chest/upper_arm.l/lower_arm.l/toolbase/speargun.base/speargun.spear/RebarMesh" relative to "mdlToolbot".
- [Warning: Unity Log] Could not find transform "ToolbotArmature/ROOT/base/stomach/chest/upper_arm.l/lower_arm.l/toolbase/speargun.base/speargun.spear/RebarMesh" relative to "mdlToolbot".
- [Info : Unity Log] Saved file "882dac0f-3629-4f96-8f03-47dc8353187a.xml" (116757 bytes)
- [Warning: Unity Log] Could not find transform "ToolbotArmature/ROOT/base/stomach/chest/upper_arm.l/lower_arm.l/toolbase/speargun.base/speargun.spear/RebarMesh" relative to "mdlToolbot".
- [Info : Unity Log] Saved file "882dac0f-3629-4f96-8f03-47dc8353187a.xml" (116757 bytes)
- [Info : Unity Log] Unloaded scene lobby
- [Info : Unity Log] Active scene changed from to blackbeach
- [Info : Unity Log] Loaded scene blackbeach loadSceneMode=Single
- [Info : Unity Log] OnClientSceneChanged networkSceneName=blackbeach currentSceneName=blackbeach
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Spending 360 credits on interactables...
- [Info : Unity Log] reorder list
- [Info : Unity Log] Unsubscibing hooks. Currently this mod will only work for single player games.
- [Error : Unity Log] FileNotFoundException: Could not load file or assembly 'TextMeshPro-1.0.55.2017.1.0b11, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- Stack trace:
- StatsDisplay.StatsDisplay.Update () (at <372153f7ecc04005aa28b4f525d700b7>:0)
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] <style=cShrine>You feel a searing pain. You have gained 50 gold.</color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Bustling Fungus</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] <style=cShrine>You feel a searing pain. You have gained 75 gold.</color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Armor-Piercing Rounds</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Tri-Tip Dagger</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Crowbar</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Sticky Bomb</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FF8000>Disposable Missile Launcher</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Armor-Piercing Rounds</color>(2)</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Tri-Tip Dagger</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Cautious Slug</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Tougher Times</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Focus Crystal</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Paul's Goat Hoof</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Paul's Goat Hoof</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Stun Grenade</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Medkit</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FF8000>The Back-up</color></color>
- [Info : Unity Log] <style=cShrine>You feel a searing pain. You have gained 176 gold.</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Soldier's Syringe</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Personal Shield Generator</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Bundle of Fireworks</color></color>
- [Info : Unity Log] was false, now true
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#307FFF>Corpsebloom</color></color>
- [Info : Unity Log] [HOST]Sending PingCheck
- [Info :MiniRpcLib] HandleFunctionRequest
- [Info :MiniRpcLib] Received function: 2278163837[0] - -902729890
- [Info : Unity Log] [Client] HOST sent us: False, returning true
- [Info :MiniRpcLib] AwaitingResponse[invokeId] System.Boolean
- [Info : Unity Log] [HOST] Received response from 5897: True, player has mod.
- [Info :MiniRpcLib] AwaitingResponse[invokeId] True
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Razorwire</color></color>
- [Info : Unity Log] <style=cShrine>You offer to the shrine and are rewarded!</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Gasoline</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Cautious Slug</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Tougher Times</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Lens-Maker's Glasses</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Tougher Times</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Tri-Tip Dagger</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Paul's Goat Hoof</color>(2)</color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Warbanner</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Topaz Brooch</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Stun Grenade</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#77FF17>Chronobauble</color></color>
- [Info : Unity Log] Ping target Chest1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Noodle has found: Chest (<nobr><color=#EFEB1A>$44</color></nobr>).</style>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Cautious Slug</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Tri-Tip Dagger</color>(2)</color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Personal Shield Generator</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Monster Tooth</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Spawn card cscLemurian (RoR2.CharacterSpawnCard) failed to spawn. Aborting cost procedures.
- [Info : Unity Log] Ping target Teleporter1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Shittiest Black Man has found: Teleporter.</style>
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> activated the <style=cDeath>Teleporter <sprite name="TP" tint=1></style>.</style>
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Transfered 16.8 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] Transfered 34.4 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Error : Unity Log] Object TitanSpawnEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Transfered 136.56 monster credits from Teleporter1(Clone) (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Cautious Slug</color>(3)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Rusted Key</color></color>
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks,Wiggly' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks, Trail' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject '3DDebris' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Energy Drink</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#77FF17>Leeching Seed</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Kjaro's Band</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Sticky Bomb</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Ocular HUD</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#77FF17>War Horn</color></color>
- [Info : Unity Log] Ping target GenericPickup(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Shittiest Black Man has found: Rusted Key.</style>
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Rusted Key</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FF8000>Volcanic Egg</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Topaz Brooch</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Bundle of Fireworks</color>(2)</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Error : Unity Log] Received NetworkTransform data for GameObject that doesn't exist
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FF8000>Gnarled Woodsprite</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FF8000>Volcanic Egg</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Unloaded scene blackbeach
- [Info : Unity Log] Active scene changed from to foggyswamp
- [Info : Unity Log] Loaded scene foggyswamp loadSceneMode=Single
- [Warning: Unity Log] The AnimationClip 'AltarSkeletonArmature|Idle Loop' used by the Animation component 'mdlAltarSkeleton' must be marked as Legacy.
- [Info : Unity Log] Default clip could not be found in attached animations list.
- [Info : Unity Log] OnClientSceneChanged networkSceneName=foggyswamp currentSceneName=foggyswamp
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Spending 560 credits on interactables...
- [Info : Unity Log] Subscribing to hooks
- [Error : Unity Log] FileNotFoundException: Could not load file or assembly 'TextMeshPro-1.0.55.2017.1.0b11, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- Stack trace:
- StatsDisplay.StatsDisplay.Update () (at <372153f7ecc04005aa28b4f525d700b7>:0)
- [Info : Unity Log] [HOST]Sending PingCheck
- [Info :MiniRpcLib] HandleFunctionRequest
- [Info :MiniRpcLib] Received function: 2278163837[0] - -521544174
- [Info : Unity Log] [Client] HOST sent us: False, returning true
- [Info :MiniRpcLib] AwaitingResponse[invokeId] System.Boolean
- [Info : Unity Log] [HOST] Received response from 6947: True, player has mod.
- [Info :MiniRpcLib] AwaitingResponse[invokeId] True
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] <style=cIsHealing>Shittiest Black Man wants to move here.</style>
- [Info : Unity Log] <style=cIsHealing>Shittiest Black Man wants to move here.</style>
- [Info : Unity Log] Ping target DuplicatorWild(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Shittiest Black Man has found: Overgrown 3D Printer (Titanic Knurl) (<nobr><color=#FFEB04>1 Items</color></nobr>).</style>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Topaz Brooch</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] <style=cShrine><noparse>Shittiest Black Man</noparse> has invited the challenge of the Mountain..</color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Fresh Meat</color></color>
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Topaz Brooch</color>(3)</color>
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Jade Elephant</color></color>
- [Info : Unity Log] Saved file "882dac0f-3629-4f96-8f03-47dc8353187a.xml" (116783 bytes)
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#307FFF>Lunar Coin</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#307FFF>Lunar Coin</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#307FFF>Lunar Coin</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] <style=cIsHealing>Noodle wants to move here.</style>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Lens-Maker's Glasses</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Tri-Tip Dagger</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FF8000>Primordial Cube</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Stun Grenade</color>(2)</color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Received NetworkTransform data for GameObject that doesn't exist
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] NullReferenceException
- Stack trace:
- UnityEngine.Component.GetComponent[T] () (at <f2abf40b37c34cf19b7fd98865114d88>:0)
- RoR2.EffectData.ResolveHurtBoxReference () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.Orbs.OrbEffect.Start () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Look rotation viewing vector is zero
- [Info : Unity Log] Look rotation viewing vector is zero
- [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection
- [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Rusted Key</color>(2)</color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Tougher Times</color>(2)</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Error : Unity Log] NullReferenceException
- Stack trace:
- UnityEngine.Component.GetComponent[T] () (at <f2abf40b37c34cf19b7fd98865114d88>:0)
- RoR2.EffectData.ResolveHurtBoxReference () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.Orbs.OrbEffect.Start () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Look rotation viewing vector is zero
- [Info : Unity Log] Look rotation viewing vector is zero
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FF8000>Royal Capacitor</color></color>
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#77FF17>AtG Missile Mk. 1</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Soldier's Syringe</color></color>
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Lens-Maker's Glasses</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Crowbar</color>(2)</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Rusted Key</color>(3)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Rusted Key</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Ukulele</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] NullReferenceException
- Stack trace:
- UnityEngine.Component.GetComponent[T] () (at <f2abf40b37c34cf19b7fd98865114d88>:0)
- RoR2.EffectData.ResolveHurtBoxReference () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.Orbs.OrbEffect.Start () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Look rotation viewing vector is zero
- [Info : Unity Log] Look rotation viewing vector is zero
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] NullReferenceException
- Stack trace:
- UnityEngine.Component.GetComponent[T] () (at <f2abf40b37c34cf19b7fd98865114d88>:0)
- RoR2.EffectData.ResolveHurtBoxReference () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.Orbs.OrbEffect.Start () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Look rotation viewing vector is zero
- [Info : Unity Log] Look rotation viewing vector is zero
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#77FF17>Old War Stealthkit</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Rusted Key</color>(3)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Soldier's Syringe</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Lepton Daisy</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Tri-Tip Dagger</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Lepton Daisy</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Cautious Slug</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Old Guillotine</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Bundle of Fireworks</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Fuel Cell</color></color>
- [Info : Unity Log] <style=cIsHealing>Shittiest Black Man wants to move here.</style>
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] NullReferenceException
- Stack trace:
- UnityEngine.Component.GetComponent[T] () (at <f2abf40b37c34cf19b7fd98865114d88>:0)
- RoR2.EffectData.ResolveHurtBoxReference () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.Orbs.OrbEffect.Start () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Look rotation viewing vector is zero
- [Info : Unity Log] Look rotation viewing vector is zero
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] NullReferenceException
- Stack trace:
- UnityEngine.Component.GetComponent[T] () (at <f2abf40b37c34cf19b7fd98865114d88>:0)
- RoR2.EffectData.ResolveHurtBoxReference () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.Orbs.OrbEffect.Start () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Look rotation viewing vector is zero
- [Info : Unity Log] Look rotation viewing vector is zero
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] NullReferenceException
- Stack trace:
- UnityEngine.Component.GetComponent[T] () (at <f2abf40b37c34cf19b7fd98865114d88>:0)
- RoR2.EffectData.ResolveHurtBoxReference () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.Orbs.OrbEffect.Start () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Look rotation viewing vector is zero
- [Info : Unity Log] Look rotation viewing vector is zero
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FF8000>Primordial Cube</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] NullReferenceException
- Stack trace:
- UnityEngine.Component.GetComponent[T] () (at <f2abf40b37c34cf19b7fd98865114d88>:0)
- RoR2.EffectData.ResolveHurtBoxReference () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.Orbs.OrbEffect.Start () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Look rotation viewing vector is zero
- [Info : Unity Log] Look rotation viewing vector is zero
- [Info : Unity Log] Ping target GenericPickup(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Nazka has found: Volcanic Egg.</style>
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Energy Drink</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FF8000>The Back-up</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FF8000>Disposable Missile Launcher</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> activated the <style=cDeath>Teleporter <sprite name="TP" tint=1></style>.</style>
- [Info : Unity Log] <style=cShrine>Let the challenge of the Mountain... begin!</style>
- [Info : Unity Log] Transfered 14.8 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] Transfered 39.2 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Error : Unity Log] Object TitanSpawnEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object TitanSpawnEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object TitanSpawnEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Transfered 1.6 monster credits from Teleporter1(Clone) (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Error : Unity Log] Object TitanSpawnEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks,Wiggly' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks, Trail' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject '3DDebris' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks,Wiggly' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks, Trail' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject '3DDebris' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Topaz Brooch</color>(2)</color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#77FF17>Harvester's Scythe</color></color>
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Medkit</color></color>
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] <style=cIsHealing>Noodle wants to move here.</style>
- [Info : Unity Log] <style=cIsHealing>Noodle wants to move here.</style>
- [Info : Unity Log] <style=cIsHealing>Noodle wants to move here.</style>
- [Info : Unity Log] <style=cIsHealing>Noodle wants to move here.</style>
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Fresh Meat</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks,Wiggly' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks, Trail' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject '3DDebris' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#77FF17>Rose Buckler</color></color>
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] <style=cIsHealing>Noodle wants to move here.</style>
- [Info : Unity Log] <style=cIsHealing>Noodle wants to move here.</style>
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] Object TitanRechargeRocksEffect(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks,Wiggly' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject 'Sparks, Trail' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Error : Unity Log] Cannot set the parent of the GameObject '3DDebris' while activating or deactivating the parent GameObject 'TitanRechargeRocksEffect(Clone)'.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#77FF17>Ukulele</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#77FF17>Rose Buckler</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#77FF17>Ukulele</color>(2)</color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Memory used is past the warning threshold, please pause the game for a few seconds to clean up.
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Wax Quail</color></color>
- [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection
- [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection
- [Error : Unity Log] Received drop item request with no valid recent pickup
- [Info : Unity Log] <color=#e5eefc><noparse>Noodle</noparse>: <noparse>it seems to desync or something</noparse></color>
- [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection
- [Warning: Unity Log] Kinematic body only supports Speculative Continuous collision detection
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Fuel Cell</color>(2)</color>
- [Error : Unity Log] Object JellyfishDeath(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Ping target MultiShopLargeTerminal(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Nazka has found: Multishop Terminal (War Horn) (<nobr><color=#EFEB1A>$0</color></nobr>).</style>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#77FF17>Chronobauble</color></color>
- [Error : Unity Log] Received drop item request with no valid recent pickup
- [Info : Unity Log] <color=#e5eefc><noparse>Noodle</noparse>: <noparse>we seem to have a desync issue or something</noparse></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#77FF17>Rose Buckler</color>(2)</color>
- [Info : Unity Log] Memory used is past the warning threshold, please pause the game for a few seconds to clean up.
- [Info : Unity Log] Dropping item 'SprintArmor' for player 'CommandoMaster(Clone)'
- [Info : Unity Log] <color=#e5eefc><noparse>Noodle</noparse>: <noparse>Wes get your container</noparse></color>
- [Info : Unity Log] Ping target MultiShopLargeTerminal(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Nazka has found: Multishop Terminal (Will-o'-the-wisp) (<nobr><color=#EFEB1A>$0</color></nobr>).</style>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#77FF17>Rose Buckler</color>(2)</color>
- [Info : Unity Log] Ping target MultiShopLargeTerminal(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Nazka has found: Multishop Terminal (Will-o'-the-wisp) (<nobr><color=#EFEB1A>$0</color></nobr>).</style>
- [Info : Unity Log] Ping target MultiShopLargeTerminal(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Nazka has found: Multishop Terminal (Will-o'-the-wisp) (<nobr><color=#EFEB1A>$0</color></nobr>).</style>
- [Info : Unity Log] Ping target MultiShopLargeTerminal(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Nazka has found: Multishop Terminal (Will-o'-the-wisp) (<nobr><color=#EFEB1A>$0</color></nobr>).</style>
- [Info : Unity Log] <style=cEvent>You must wait before issuing more pings.</style>
- [Info : Unity Log] <style=cEvent>You must wait before issuing more pings.</style>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Soldier's Syringe</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#77FF17>War Horn</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Stun Grenade</color></color>
- [Warning: Unity Log] Instance not found when handling Command message [netId=6948]
- [Info : Unity Log] Unloaded scene foggyswamp
- [Info : Unity Log] Active scene changed from to frozenwall
- [Info : Unity Log] Loaded scene frozenwall loadSceneMode=Single
- [Info : Unity Log] OnClientSceneChanged networkSceneName=frozenwall currentSceneName=frozenwall
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Spending 560 credits on interactables...
- [Info : Unity Log] Unsubscibing hooks. Currently this mod will only work for single player games.
- [Error : Unity Log] FileNotFoundException: Could not load file or assembly 'TextMeshPro-1.0.55.2017.1.0b11, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- Stack trace:
- StatsDisplay.StatsDisplay.Update () (at <372153f7ecc04005aa28b4f525d700b7>:0)
- [Info : Unity Log] [HOST]Sending PingCheck
- [Info :MiniRpcLib] HandleFunctionRequest
- [Info :MiniRpcLib] Received function: 2278163837[0] - -1158942925
- [Info : Unity Log] [Client] HOST sent us: False, returning true
- [Info :MiniRpcLib] AwaitingResponse[invokeId] System.Boolean
- [Info : Unity Log] [HOST] Received response from 8352: True, player has mod.
- [Info :MiniRpcLib] AwaitingResponse[invokeId] True
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#77FF17>Ghor's Tome</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] <color=#e5eefc><noparse>Noodle</noparse>: <noparse>nope</noparse></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] <style=cShrine>You feel a searing pain. You have gained 230 gold.</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Bustling Fungus</color></color>
- [Info : Unity Log] <style=cShrine>You feel a searing pain. You have gained 345 gold.</color>
- [Info : Unity Log] <style=cShrine>You feel a searing pain. You have gained 427 gold.</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Energy Drink</color>(2)</color>
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Rusted Key</color></color>
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] <color=#e5eefc><noparse>Noodle</noparse>: <noparse>maybe stutterstutter mod?</noparse></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Infusion</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(2)</color>
- [Error : Unity Log] Received drop item request with no valid recent pickup
- [Error : Unity Log] Received drop item request with no valid recent pickup
- [Info : Unity Log] <color=#e5eefc><noparse>Noodle</noparse>: <noparse>think thats reliant on 8gb of RAM</noparse></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Bundle of Fireworks</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Cautious Slug</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Stun Grenade</color>(3)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Sticky Bomb</color>(2)</color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] <style=cShrine><noparse>Shittiest Black Man</noparse> feels a searing pain, and has gained 248 gold.</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Topaz Brooch</color>(3)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#77FF17>Hopoo Feather</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Bustling Fungus</color>(2)</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Stun Grenade</color>(4)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Wax Quail</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Focus Crystal</color></color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Soldier's Syringe</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Personal Shield Generator</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FF8000>Foreign Fruit</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Soldier's Syringe</color>(3)</color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] NetworkUser.ServerHandleUnlock(NewtStatue.frozenwall.1)
- [Info : Unity Log] <style=cWorldEvent>A blue orb appears..</style>
- [Info : Unity Log] <style=cShrine><noparse>Shittiest Black Man</noparse> offered to the shrine and was rewarded!</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#77FF17>Ghor's Tome</color>(2)</color>
- [Info : Unity Log] <style=cShrine><noparse>Shittiest Black Man</noparse> offered to the shrine and gained nothing.</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Hopoo Feather</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Personal Shield Generator</color>(2)</color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FF8000>The Back-up</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> activated the <style=cDeath>Teleporter <sprite name="TP" tint=1></style>.</style>
- [Info : Unity Log] Transfered 27.6 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] Transfered 22.8 monster credits from Director (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] Transfered 286.72 monster credits from Teleporter1(Clone) (UnityEngine.GameObject) to Teleporter1(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#307FFF>Lunar Coin</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#307FFF>Lunar Coin</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#307FFF>Lunar Coin</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#77FF17>Hopoo Feather</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FF8000>Royal Capacitor</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>War Horn</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Lens-Maker's Glasses</color>(2)</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] <style=cIsHealing>Nazka wants to move here.</style>
- [Info : Unity Log] <style=cIsHealing>Nazka wants to move here.</style>
- [Info : Unity Log] <style=cIsHealing>Noodle wants to move here.</style>
- [Info : Unity Log] Ping target MultiShopLargeTerminal(Clone) (UnityEngine.GameObject)
- [Info : Unity Log] <style=cIsDamage>Nazka has found: Multishop Terminal (Infusion) (<nobr><color=#EFEB1A>$0</color></nobr>).</style>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>War Horn</color>(2)</color>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Fresh Meat</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#77FF17>Old Guillotine</color></color>
- [Info : Unity Log] Submitting request for shop portal
- [Info : Unity Log] Succeeded in creating shop portal!
- [Info : Unity Log] <style=cWorldEvent>A blue portal appears..</style>
- [Warning: Unity Log] Could not find target object with netId:8367 for RPC call ClientRpc:InvokeRpcRpcApplyForce
- [Error : Unity Log] Cannot set the parent of the GameObject 'Flames' while activating or deactivating the parent GameObject 'FireballGhost(Clone)'.
- [Info : Unity Log] Unloaded scene frozenwall
- [Info : Unity Log] Active scene changed from to bazaar
- [Info : Unity Log] Loaded scene bazaar loadSceneMode=Single
- [Info : Unity Log] OnClientSceneChanged networkSceneName=bazaar currentSceneName=bazaar
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Subscribing to hooks
- [Error : Unity Log] FileNotFoundException: Could not load file or assembly 'TextMeshPro-1.0.55.2017.1.0b11, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- Stack trace:
- StatsDisplay.StatsDisplay.Update () (at <372153f7ecc04005aa28b4f525d700b7>:0)
- [Info : Unity Log] [HOST]Sending PingCheck
- [Info :MiniRpcLib] HandleFunctionRequest
- [Info :MiniRpcLib] Received function: 2278163837[0] - 1821447919
- [Info : Unity Log] [Client] HOST sent us: False, returning true
- [Info :MiniRpcLib] AwaitingResponse[invokeId] System.Boolean
- [Info : Unity Log] [HOST] Received response from 9814: True, player has mod.
- [Info :MiniRpcLib] AwaitingResponse[invokeId] True
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Client ready.
- [Info : Unity Log] --Bazaar Restrictions--<color=#BCBCBC>
- You can buy a total of 3 items.</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Paul's Goat Hoof</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Paul's Goat Hoof</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Paul's Goat Hoof</color>(3)</color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#307FFF>Glowing Meteorite</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FF8000>Primordial Cube</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#307FFF>Glowing Meteorite</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FF8000>Primordial Cube</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#307FFF>Glowing Meteorite</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FF8000>Primordial Cube</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#307FFF>Glowing Meteorite</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FF8000>Primordial Cube</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#307FFF>Glowing Meteorite</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FF8000>Primordial Cube</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#307FFF>Glowing Meteorite</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FF8000>Primordial Cube</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#307FFF>Glowing Meteorite</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FF8000>Primordial Cube</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#307FFF>Glowing Meteorite</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FF8000>Primordial Cube</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#307FFF>Glowing Meteorite</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#77FF17>Razorwire</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#77FF17>Razorwire</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FF8000>Primordial Cube</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#307FFF>Glowing Meteorite</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FF8000>Primordial Cube</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Rusted Key</color>(4)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Rusted Key</color>(4)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Rusted Key</color>(5)</color>
- [Info : Unity Log] <style=cWorldEvent>You dream of fire.</style>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Medkit</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#E7543A>Alien Head</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>AtG Missile Mk. 1</color></color>
- [Warning: Unity Log] Instance not found when handling Command message [netId=9816]
- [Info : Unity Log] Unloaded scene bazaar
- [Info : Unity Log] Active scene changed from to arena
- [Info : Unity Log] Loaded scene arena loadSceneMode=Single
- [Info : Unity Log] OnClientSceneChanged networkSceneName=arena currentSceneName=arena
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Spending 0 credits on interactables...
- [Info : Unity Log] Unsubscibing hooks. Currently this mod will only work for single player games.
- [Error : Unity Log] FileNotFoundException: Could not load file or assembly 'TextMeshPro-1.0.55.2017.1.0b11, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.
- Stack trace:
- StatsDisplay.StatsDisplay.Update () (at <372153f7ecc04005aa28b4f525d700b7>:0)
- [Info : Unity Log] [HOST]Sending PingCheck
- [Info :MiniRpcLib] HandleFunctionRequest
- [Info :MiniRpcLib] Received function: 2278163837[0] - 870549398
- [Info : Unity Log] [Client] HOST sent us: False, returning true
- [Info :MiniRpcLib] AwaitingResponse[invokeId] System.Boolean
- [Info : Unity Log] [HOST] Received response from 10099: True, player has mod.
- [Info :MiniRpcLib] AwaitingResponse[invokeId] True
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Enabling director 0 with 370.0522 credits to spawn cscImp
- [Info : Unity Log] <style=cWorldEvent>[WARNING] Imps have been released from the Cell..!</style>
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#77FF17>Kjaro's Band</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FF8000>Royal Capacitor</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FF8000>Volcanic Egg</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FF8000>The Back-up</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Ukulele</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#77FF17>Bandolier</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Armor-Piercing Rounds</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Armor-Piercing Rounds</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Armor-Piercing Rounds</color></color>
- [Info : Unity Log] Enabling director 0 with 371.1623 credits to spawn cscImp
- [Info : Unity Log] <style=cWorldEvent>[WARNING] <color=#FFFFFF>Sticky Bomb</color> has been integrated into the Cell...!</style>
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#307FFF>Lunar Coin</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#307FFF>Lunar Coin</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#307FFF>Lunar Coin</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Runald's Band</color></color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] NullReferenceException
- Stack trace:
- UnityEngine.Component.GetComponent[T] () (at <f2abf40b37c34cf19b7fd98865114d88>:0)
- RoR2.HurtBoxReference.ResolveGameObject () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.OverlapAttack+OverlapAttackMessage.Deserialize (UnityEngine.Networking.NetworkReader reader) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkMessage.ReadMessage[TMsg] (TMsg msg) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.OverlapAttack.HandleOverlapAttackHits (UnityEngine.Networking.NetworkMessage netMsg) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.Networking.SteamNetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.Networking.GameNetworkManager.OnP2PData (System.UInt64 steamId, System.Byte[] data, System.Int32 dataLength, System.Int32 channel) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- Facepunch.Steamworks.Networking.ReadP2PPacket (System.Int32 channel) (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Networking.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.BaseSteamworks.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Client.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- RoR2.SteamworksClientManager.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.RoR2Application.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- [Error : Unity Log] NullReferenceException
- Stack trace:
- UnityEngine.Component.GetComponent[T] () (at <f2abf40b37c34cf19b7fd98865114d88>:0)
- RoR2.HurtBoxReference.ResolveGameObject () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.OverlapAttack+OverlapAttackMessage.Deserialize (UnityEngine.Networking.NetworkReader reader) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkMessage.ReadMessage[TMsg] (TMsg msg) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.OverlapAttack.HandleOverlapAttackHits (UnityEngine.Networking.NetworkMessage netMsg) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.Networking.SteamNetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.Networking.GameNetworkManager.OnP2PData (System.UInt64 steamId, System.Byte[] data, System.Int32 dataLength, System.Int32 channel) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- Facepunch.Steamworks.Networking.ReadP2PPacket (System.Int32 channel) (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Networking.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.BaseSteamworks.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Client.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- RoR2.SteamworksClientManager.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.RoR2Application.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- [Error : Unity Log] NullReferenceException
- Stack trace:
- UnityEngine.Component.GetComponent[T] () (at <f2abf40b37c34cf19b7fd98865114d88>:0)
- RoR2.HurtBoxReference.ResolveGameObject () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.OverlapAttack+OverlapAttackMessage.Deserialize (UnityEngine.Networking.NetworkReader reader) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkMessage.ReadMessage[TMsg] (TMsg msg) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.OverlapAttack.HandleOverlapAttackHits (UnityEngine.Networking.NetworkMessage netMsg) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.Networking.SteamNetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.Networking.GameNetworkManager.OnP2PData (System.UInt64 steamId, System.Byte[] data, System.Int32 dataLength, System.Int32 channel) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- Facepunch.Steamworks.Networking.ReadP2PPacket (System.Int32 channel) (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Networking.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.BaseSteamworks.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Client.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- RoR2.SteamworksClientManager.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.RoR2Application.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- [Error : Unity Log] NullReferenceException
- Stack trace:
- UnityEngine.Component.GetComponent[T] () (at <f2abf40b37c34cf19b7fd98865114d88>:0)
- RoR2.HurtBoxReference.ResolveGameObject () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.OverlapAttack+OverlapAttackMessage.Deserialize (UnityEngine.Networking.NetworkReader reader) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkMessage.ReadMessage[TMsg] (TMsg msg) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.OverlapAttack.HandleOverlapAttackHits (UnityEngine.Networking.NetworkMessage netMsg) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.Networking.SteamNetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.Networking.GameNetworkManager.OnP2PData (System.UInt64 steamId, System.Byte[] data, System.Int32 dataLength, System.Int32 channel) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- Facepunch.Steamworks.Networking.ReadP2PPacket (System.Int32 channel) (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Networking.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.BaseSteamworks.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Client.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- RoR2.SteamworksClientManager.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.RoR2Application.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- [Error : Unity Log] NullReferenceException
- Stack trace:
- UnityEngine.Component.GetComponent[T] () (at <f2abf40b37c34cf19b7fd98865114d88>:0)
- RoR2.HurtBoxReference.ResolveGameObject () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.OverlapAttack+OverlapAttackMessage.Deserialize (UnityEngine.Networking.NetworkReader reader) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkMessage.ReadMessage[TMsg] (TMsg msg) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.OverlapAttack.HandleOverlapAttackHits (UnityEngine.Networking.NetworkMessage netMsg) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.Networking.SteamNetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.Networking.GameNetworkManager.OnP2PData (System.UInt64 steamId, System.Byte[] data, System.Int32 dataLength, System.Int32 channel) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- Facepunch.Steamworks.Networking.ReadP2PPacket (System.Int32 channel) (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Networking.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.BaseSteamworks.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Client.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- RoR2.SteamworksClientManager.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.RoR2Application.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- [Error : Unity Log] NullReferenceException
- Stack trace:
- UnityEngine.Component.GetComponent[T] () (at <f2abf40b37c34cf19b7fd98865114d88>:0)
- RoR2.HurtBoxReference.ResolveGameObject () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.OverlapAttack+OverlapAttackMessage.Deserialize (UnityEngine.Networking.NetworkReader reader) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkMessage.ReadMessage[TMsg] (TMsg msg) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.OverlapAttack.HandleOverlapAttackHits (UnityEngine.Networking.NetworkMessage netMsg) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.Networking.SteamNetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.Networking.GameNetworkManager.OnP2PData (System.UInt64 steamId, System.Byte[] data, System.Int32 dataLength, System.Int32 channel) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- Facepunch.Steamworks.Networking.ReadP2PPacket (System.Int32 channel) (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Networking.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.BaseSteamworks.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Client.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- RoR2.SteamworksClientManager.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.RoR2Application.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- [Error : Unity Log] NullReferenceException
- Stack trace:
- UnityEngine.Component.GetComponent[T] () (at <f2abf40b37c34cf19b7fd98865114d88>:0)
- RoR2.HurtBoxReference.ResolveGameObject () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.OverlapAttack+OverlapAttackMessage.Deserialize (UnityEngine.Networking.NetworkReader reader) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkMessage.ReadMessage[TMsg] (TMsg msg) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.OverlapAttack.HandleOverlapAttackHits (UnityEngine.Networking.NetworkMessage netMsg) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.Networking.SteamNetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.Networking.GameNetworkManager.OnP2PData (System.UInt64 steamId, System.Byte[] data, System.Int32 dataLength, System.Int32 channel) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- Facepunch.Steamworks.Networking.ReadP2PPacket (System.Int32 channel) (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Networking.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.BaseSteamworks.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Client.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- RoR2.SteamworksClientManager.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.RoR2Application.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- [Error : Unity Log] NullReferenceException
- Stack trace:
- UnityEngine.Component.GetComponent[T] () (at <f2abf40b37c34cf19b7fd98865114d88>:0)
- RoR2.HurtBoxReference.ResolveGameObject () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.OverlapAttack+OverlapAttackMessage.Deserialize (UnityEngine.Networking.NetworkReader reader) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkMessage.ReadMessage[TMsg] (TMsg msg) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.OverlapAttack.HandleOverlapAttackHits (UnityEngine.Networking.NetworkMessage netMsg) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.Networking.SteamNetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.Networking.GameNetworkManager.OnP2PData (System.UInt64 steamId, System.Byte[] data, System.Int32 dataLength, System.Int32 channel) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- Facepunch.Steamworks.Networking.ReadP2PPacket (System.Int32 channel) (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Networking.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.BaseSteamworks.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Client.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- RoR2.SteamworksClientManager.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.RoR2Application.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- [Error : Unity Log] NullReferenceException
- Stack trace:
- UnityEngine.Component.GetComponent[T] () (at <f2abf40b37c34cf19b7fd98865114d88>:0)
- RoR2.HurtBoxReference.ResolveGameObject () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.OverlapAttack+OverlapAttackMessage.Deserialize (UnityEngine.Networking.NetworkReader reader) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkMessage.ReadMessage[TMsg] (TMsg msg) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.OverlapAttack.HandleOverlapAttackHits (UnityEngine.Networking.NetworkMessage netMsg) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.Networking.SteamNetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.Networking.GameNetworkManager.OnP2PData (System.UInt64 steamId, System.Byte[] data, System.Int32 dataLength, System.Int32 channel) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- Facepunch.Steamworks.Networking.ReadP2PPacket (System.Int32 channel) (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Networking.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.BaseSteamworks.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Client.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- RoR2.SteamworksClientManager.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.RoR2Application.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- [Error : Unity Log] NullReferenceException
- Stack trace:
- UnityEngine.Component.GetComponent[T] () (at <f2abf40b37c34cf19b7fd98865114d88>:0)
- RoR2.HurtBoxReference.ResolveGameObject () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.OverlapAttack+OverlapAttackMessage.Deserialize (UnityEngine.Networking.NetworkReader reader) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkMessage.ReadMessage[TMsg] (TMsg msg) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.OverlapAttack.HandleOverlapAttackHits (UnityEngine.Networking.NetworkMessage netMsg) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.Networking.SteamNetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.Networking.GameNetworkManager.OnP2PData (System.UInt64 steamId, System.Byte[] data, System.Int32 dataLength, System.Int32 channel) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- Facepunch.Steamworks.Networking.ReadP2PPacket (System.Int32 channel) (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Networking.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.BaseSteamworks.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Client.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- RoR2.SteamworksClientManager.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.RoR2Application.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- [Error : Unity Log] NullReferenceException
- Stack trace:
- UnityEngine.Component.GetComponent[T] () (at <f2abf40b37c34cf19b7fd98865114d88>:0)
- RoR2.HurtBoxReference.ResolveGameObject () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.OverlapAttack+OverlapAttackMessage.Deserialize (UnityEngine.Networking.NetworkReader reader) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkMessage.ReadMessage[TMsg] (TMsg msg) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.OverlapAttack.HandleOverlapAttackHits (UnityEngine.Networking.NetworkMessage netMsg) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.Networking.SteamNetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.Networking.GameNetworkManager.OnP2PData (System.UInt64 steamId, System.Byte[] data, System.Int32 dataLength, System.Int32 channel) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- Facepunch.Steamworks.Networking.ReadP2PPacket (System.Int32 channel) (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Networking.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.BaseSteamworks.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Client.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- RoR2.SteamworksClientManager.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.RoR2Application.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- [Error : Unity Log] NullReferenceException
- Stack trace:
- UnityEngine.Component.GetComponent[T] () (at <f2abf40b37c34cf19b7fd98865114d88>:0)
- RoR2.HurtBoxReference.ResolveGameObject () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.OverlapAttack+OverlapAttackMessage.Deserialize (UnityEngine.Networking.NetworkReader reader) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkMessage.ReadMessage[TMsg] (TMsg msg) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.OverlapAttack.HandleOverlapAttackHits (UnityEngine.Networking.NetworkMessage netMsg) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.Networking.SteamNetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.Networking.GameNetworkManager.OnP2PData (System.UInt64 steamId, System.Byte[] data, System.Int32 dataLength, System.Int32 channel) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- Facepunch.Steamworks.Networking.ReadP2PPacket (System.Int32 channel) (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Networking.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.BaseSteamworks.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Client.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- RoR2.SteamworksClientManager.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.RoR2Application.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- [Error : Unity Log] NullReferenceException
- Stack trace:
- UnityEngine.Component.GetComponent[T] () (at <f2abf40b37c34cf19b7fd98865114d88>:0)
- RoR2.HurtBoxReference.ResolveGameObject () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.OverlapAttack+OverlapAttackMessage.Deserialize (UnityEngine.Networking.NetworkReader reader) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkMessage.ReadMessage[TMsg] (TMsg msg) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.OverlapAttack.HandleOverlapAttackHits (UnityEngine.Networking.NetworkMessage netMsg) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.Networking.SteamNetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.Networking.GameNetworkManager.OnP2PData (System.UInt64 steamId, System.Byte[] data, System.Int32 dataLength, System.Int32 channel) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- Facepunch.Steamworks.Networking.ReadP2PPacket (System.Int32 channel) (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Networking.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.BaseSteamworks.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Client.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- RoR2.SteamworksClientManager.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.RoR2Application.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- [Error : Unity Log] NullReferenceException
- Stack trace:
- UnityEngine.Component.GetComponent[T] () (at <f2abf40b37c34cf19b7fd98865114d88>:0)
- RoR2.HurtBoxReference.ResolveGameObject () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.OverlapAttack+OverlapAttackMessage.Deserialize (UnityEngine.Networking.NetworkReader reader) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkMessage.ReadMessage[TMsg] (TMsg msg) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.OverlapAttack.HandleOverlapAttackHits (UnityEngine.Networking.NetworkMessage netMsg) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.Networking.SteamNetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.Networking.GameNetworkManager.OnP2PData (System.UInt64 steamId, System.Byte[] data, System.Int32 dataLength, System.Int32 channel) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- Facepunch.Steamworks.Networking.ReadP2PPacket (System.Int32 channel) (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Networking.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.BaseSteamworks.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Client.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- RoR2.SteamworksClientManager.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.RoR2Application.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- [Error : Unity Log] NullReferenceException
- Stack trace:
- UnityEngine.Component.GetComponent[T] () (at <f2abf40b37c34cf19b7fd98865114d88>:0)
- RoR2.HurtBoxReference.ResolveGameObject () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.OverlapAttack+OverlapAttackMessage.Deserialize (UnityEngine.Networking.NetworkReader reader) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkMessage.ReadMessage[TMsg] (TMsg msg) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.OverlapAttack.HandleOverlapAttackHits (UnityEngine.Networking.NetworkMessage netMsg) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.Networking.SteamNetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.Networking.GameNetworkManager.OnP2PData (System.UInt64 steamId, System.Byte[] data, System.Int32 dataLength, System.Int32 channel) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- Facepunch.Steamworks.Networking.ReadP2PPacket (System.Int32 channel) (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Networking.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.BaseSteamworks.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Client.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- RoR2.SteamworksClientManager.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.RoR2Application.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- [Error : Unity Log] NullReferenceException
- Stack trace:
- UnityEngine.Component.GetComponent[T] () (at <f2abf40b37c34cf19b7fd98865114d88>:0)
- RoR2.HurtBoxReference.ResolveGameObject () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.OverlapAttack+OverlapAttackMessage.Deserialize (UnityEngine.Networking.NetworkReader reader) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkMessage.ReadMessage[TMsg] (TMsg msg) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.OverlapAttack.HandleOverlapAttackHits (UnityEngine.Networking.NetworkMessage netMsg) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.Networking.SteamNetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.Networking.GameNetworkManager.OnP2PData (System.UInt64 steamId, System.Byte[] data, System.Int32 dataLength, System.Int32 channel) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- Facepunch.Steamworks.Networking.ReadP2PPacket (System.Int32 channel) (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Networking.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.BaseSteamworks.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Client.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- RoR2.SteamworksClientManager.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.RoR2Application.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- [Error : Unity Log] NullReferenceException
- Stack trace:
- UnityEngine.Component.GetComponent[T] () (at <f2abf40b37c34cf19b7fd98865114d88>:0)
- RoR2.HurtBoxReference.ResolveGameObject () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.OverlapAttack+OverlapAttackMessage.Deserialize (UnityEngine.Networking.NetworkReader reader) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkMessage.ReadMessage[TMsg] (TMsg msg) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.OverlapAttack.HandleOverlapAttackHits (UnityEngine.Networking.NetworkMessage netMsg) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.Networking.SteamNetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.Networking.GameNetworkManager.OnP2PData (System.UInt64 steamId, System.Byte[] data, System.Int32 dataLength, System.Int32 channel) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- Facepunch.Steamworks.Networking.ReadP2PPacket (System.Int32 channel) (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Networking.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.BaseSteamworks.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Client.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- RoR2.SteamworksClientManager.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.RoR2Application.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- [Error : Unity Log] NullReferenceException
- Stack trace:
- UnityEngine.Component.GetComponent[T] () (at <f2abf40b37c34cf19b7fd98865114d88>:0)
- RoR2.HurtBoxReference.ResolveGameObject () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.OverlapAttack+OverlapAttackMessage.Deserialize (UnityEngine.Networking.NetworkReader reader) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkMessage.ReadMessage[TMsg] (TMsg msg) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.OverlapAttack.HandleOverlapAttackHits (UnityEngine.Networking.NetworkMessage netMsg) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.Networking.SteamNetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.Networking.GameNetworkManager.OnP2PData (System.UInt64 steamId, System.Byte[] data, System.Int32 dataLength, System.Int32 channel) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- Facepunch.Steamworks.Networking.ReadP2PPacket (System.Int32 channel) (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Networking.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.BaseSteamworks.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Client.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- RoR2.SteamworksClientManager.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.RoR2Application.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- [Error : Unity Log] NullReferenceException
- Stack trace:
- UnityEngine.Component.GetComponent[T] () (at <f2abf40b37c34cf19b7fd98865114d88>:0)
- RoR2.HurtBoxReference.ResolveGameObject () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.OverlapAttack+OverlapAttackMessage.Deserialize (UnityEngine.Networking.NetworkReader reader) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkMessage.ReadMessage[TMsg] (TMsg msg) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.OverlapAttack.HandleOverlapAttackHits (UnityEngine.Networking.NetworkMessage netMsg) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- UnityEngine.Networking.NetworkConnection.HandleReader (UnityEngine.Networking.NetworkReader reader, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.HandleBytes (System.Byte[] buffer, System.Int32 receivedSize, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- UnityEngine.Networking.NetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <42c37d49d97b482091ab8a042de4bcf4>:0)
- RoR2.Networking.SteamNetworkConnection.TransportReceive (System.Byte[] bytes, System.Int32 numBytes, System.Int32 channelId) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.Networking.GameNetworkManager.OnP2PData (System.UInt64 steamId, System.Byte[] data, System.Int32 dataLength, System.Int32 channel) (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- Facepunch.Steamworks.Networking.ReadP2PPacket (System.Int32 channel) (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Networking.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.BaseSteamworks.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- Facepunch.Steamworks.Client.Update () (at <77ef79487fc24ca0bce51c2dab9ccf43>:0)
- RoR2.SteamworksClientManager.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- RoR2.RoR2Application.Update () (at <5cdee1c8afdf42e2a8df7bd1ae8dc681>:0)
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#FFFFFF>Cautious Slug</color></color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Cautious Slug</color>(4)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Noodle</noparse> picked up <color=#FFFFFF>Cautious Slug</color>(3)</color>
- [Info : Unity Log] Enabling director 0 with 186.1362 credits to spawn cscImp
- [Info : Unity Log] Enabling director 1 with 186.1362 credits to spawn cscLesserWisp
- [Info : Unity Log] <style=cWorldEvent>[WARNING] Lesser Wisps have been released from the Cell..!</style>
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] Leaving skill ToolbotBodyFireNailgun (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Warning: Unity Log] Animator.GotoState: State could not be found
- [Warning: Unity Log] Invalid Layer Index '-1'
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent>You picked up <color=#77FF17>Old Guillotine</color>(2)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Sticky Bomb</color>(3)</color>
- [Info : Unity Log] GenericPickupController.HandlePickupMessage: Received pickup message.
- [Info : Unity Log] <style=cEvent><noparse>Shittiest Black Man</noparse> picked up <color=#FFFFFF>Medkit</color>(2)</color>
- [Info : Unity Log] Leaving skill ToolbotBodyFireBuzzsaw (RoR2.Skills.ToolbotWeaponSkillDef)
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Error : Unity Log] Object GravSphereTether(Clone) (UnityEngine.GameObject) should not be instantiated by means other than EffectManager.instance.SpawnEffect.
- [Info : Unity Log] Leaving skill ToolbotBodyFireSpear (RoR2.Skills.ToolbotWeaponSkillDef)
- [Info : Unity Log] <style=cDeath><sprite name="Skull" tint=1> <noparse>Noodle</noparse> was smashed. <sprite name="Skull" tint=1></style>
- [Info : Unity Log] <style=cDeath><sprite name="Skull" tint=1> <noparse>Shittiest Black Man</noparse> was crushed. <sprite name="Skull" tint=1></style>
- [Info : Unity Log] <style=cDeath><sprite name="Skull" tint=1> It wasn't your time to die... <sprite name="Skull" tint=1></style>
- [Warning: Unity Log] Large state update of 1726 bytes for netId:10466 from script:GameOverController(Clone) (RoR2.GameOverController)
- [Warning: Unity Log] Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
- [Info : Unity Log] Transfered 74.8545 monster credits from ArenaMissionController (UnityEngine.GameObject) to ArenaMissionController (UnityEngine.GameObject)
- [Info : Unity Log] Unloaded scene arena
- [Info : Unity Log] FlashWindow.Flash(1118336)
- [Info : Unity Log] Active scene changed from to lobby
- [Info : Unity Log] Loaded scene lobby loadSceneMode=Single
- [Info : Unity Log] Toolbot
- [Info : Unity Log] Press Enter to chat.
- [Warning: Unity Log] Could not find transform "ToolbotArmature/ROOT/base/stomach/chest/upper_arm.l/lower_arm.l/toolbase/speargun.base/speargun.spear/RebarMesh" relative to "mdlToolbot".
- [Warning: Unity Log] Could not find transform "ToolbotArmature/ROOT/base/stomach/chest/upper_arm.l/lower_arm.l/toolbase/speargun.base/speargun.spear/RebarMesh" relative to "mdlToolbot".
- [Warning: Unity Log] Could not find transform "ToolbotArmature/ROOT/base/stomach/chest/upper_arm.l/lower_arm.l/toolbase/speargun.base/speargun.spear/RebarMesh" relative to "mdlToolbot".
- [Info : Unity Log] OnClientSceneChanged networkSceneName=lobby currentSceneName=lobby
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Player 0 already added, aborting.
- [Info : Unity Log] Attempting to generate PreGameVoteController for Nazka
- [Info : Unity Log] Attempting to generate PreGameVoteController for Shittiest Black Man
- [Info : Unity Log] Attempting to generate PreGameVoteController for Noodle
- [Info : Unity Log] Applying persistent ballot of votes for LocalUser Shadowwqt.
- [Info : Unity Log] Client ready.
- [Info : Unity Log] Client ready.
- [Info : Unity Log] GameNetworkManager.desiredHost={ hostType=None }
- [Info : Unity Log] Network shutting down...
- [Info : Unity Log] Server shutting down...
- [Info : Unity Log] Kicking client on connection 2: Reason ServerShutdown
- [Info : Unity Log] Kicking client on connection 1: Reason ServerShutdown
- [Info : Unity Log] Issued kick message to all remote clients.
- [Info : Unity Log] Closing connection with steamId 76561198067183633
- [Info : Unity Log] Closing connection with steamId 76561198067183633
- [Warning: Unity Log] Empty player list given to NetworkServer.Destroy(), nothing to do.
- [Info : Unity Log] <style=cEvent>Noodle disconnected.</color>
- [Info : Unity Log] Closing connection with steamId 76561198025044634
- [Info : Unity Log] Closing connection with steamId 76561198025044634
- [Warning: Unity Log] Empty player list given to NetworkServer.Destroy(), nothing to do.
- [Info : Unity Log] <style=cEvent>Shittiest Black Man disconnected.</color>
- [Info : Unity Log] Finished waiting for clients to disconnect.
- [Info : Unity Log] StopHost()
- [Info : Unity Log] Server shutdown complete.
- [Info : Unity Log] OnLobbyStateChanged memberStateChange=Left initiatorUserId=76561198067183633 affectedUserId=76561198067183633
- [Info : Unity Log] OnLobbyStateChanged memberStateChange=Left initiatorUserId=76561198025044634 affectedUserId=76561198025044634
- [Info : Unity Log] Unloaded scene lobby
- [Info : Unity Log] Active scene changed from to title
- [Info : Unity Log] Loaded scene title loadSceneMode=Single
- [Info : Unity Log] Left lobby 109775241090025543.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement