daily pastebin goal
15%
SHARE
TWEET

OR/AS romfs 'a' folder content notes

Kaphotics Dec 5th, 2014 (edited) 14,260 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. a/0/0/0 - contest UI graphics, ribbon sprites
  2. a/0/0/1 - 3*CGFX
  3. a/0/0/2 - “pokelist” party bclims in darcs
  4. a/0/0/3 - substitute battle stuff
  5. a/0/0/4 - battle graphics bclims
  6. a/0/0/5 - more battle graphics/UI
  7. a/0/0/6 - 0x4156 byte binary (unk)
  8. a/0/0/7 - battle AI (was outside of 'a' for X/Y)
  9. a/0/0/8 - pokemon models
  10. a/0/0/9 - fade background/map
  11. a/0/1/0 - skybox
  12. a/0/1/1 - menu app UI images
  13. a/0/1/2 - menu kawaigari (orange buttons)
  14. a/0/1/3 - ZOnedata pack, table, ENcounter pack
  15. a/0/1/4 - town models
  16. a/0/1/5 - config menu?
  17. a/0/1/6 - berry minigame
  18. a/0/1/7 - amie minigame yarn
  19. a/0/1/8 - pokepuff receiving stuff
  20. a/0/1/9 - name input UI
  21. a/0/2/0 - “alphabetical/phonetic sorting logic binaries?”
  22. a/0/2/1 - overworld models
  23. a/0/2/2 - 511*24byte bin
  24. a/0/2/3 - map models (failed to convert any tex?)
  25. a/0/2/4 - menu UI
  26. a/0/2/5 - pss emote icons
  27. a/0/2/6 - amie emotes
  28. a/0/2/7 - Super training UI
  29. a/0/2/8 - More Super Training UI
  30. a/0/2/9 - 48 * various (map scripting related?)
  31. a/0/3/0 - waza oboe plate Main UI
  32. a/0/3/1 - move effects
  33. a/0/3/2 - overworld effects (ambient)
  34. a/0/3/3 - battle fade intros
  35. a/0/3/4 - 976 SESD (battle animations; similar script format)
  36. a/0/3/5 - Amie emote cgfx
  37. a/0/3/6 - Trainer Info (trdata)
  38. a/0/3/7 - Trainer Class Info (trclass)
  39. a/0/3/8 - Trainer Pokemon (trpoke)
  40. a/0/3/9 - GR Containers for 40x40 Maps
  41.         0 - movement permissions (u16 width, u16 height, u32[] perm)
  42.         1 - BCH map model
  43.         2 - collision boundary (map terrain) rigging
  44.         3 - 0x80 (???)
  45.         4 - 0x80 (???)
  46.         5 - 0x80 (???)
  47.         6 - KAGE (???)
  48. a/0/4/0 - MM Containers for Map Matrix
  49.         0 - Matrix (??, Map Width, Height, GR choices, padding)
  50.         1 - (u32 count, 20 * 0x10 ???)
  51. a/0/4/1 - Amie misc ui
  52. a/0/4/2 - Amie face ui
  53. a/0/4/3 - Amie hand ui
  54. a/0/4/4 - pss enemy/self connection
  55. a/0/4/5 - pss - needs labeling
  56. a/0/4/6 - pss - needs labeling
  57. a/0/4/7 - pss - needs labeling
  58. a/0/4/8 - pss - needs labeling
  59. a/0/4/9 - pss - needs labeling
  60. a/0/5/0 - pss select effects
  61. a/0/5/1 - pss checklist
  62. a/0/5/2 - pss object select
  63. a/0/5/3 - pss lower window anim
  64. a/0/5/4 - pss menu sprites
  65. a/0/5/5 - pss config
  66. a/0/5/6 - pss selectmenu
  67. a/0/5/7 - pss battle lower
  68. a/0/5/8 - 0x108 byte binary, bunch of n*10 decimal
  69. a/0/5/9 - 6 * Floating point binaries (2.85KB)
  70. a/0/6/0 - Weather Effect CGFX
  71. a/0/6/1 - Bag Icons / UI
  72. a/0/6/2 - 7 CGFX (camera related)
  73. a/0/6/3 - 2 SHDR CGFX (~4KB)
  74. a/0/6/4 - overworld effects (trainer/map related)
  75. a/0/6/5 - pss colosseum
  76. a/0/6/6 - 1 binary (4 byte entries?)
  77. a/0/6/7 - town map UI crap (1)
  78. a/0/6/8 - town map UI crap (2)
  79. a/0/6/9 - Title Bar
  80. a/0/7/0 - report (last on / off)
  81. a/0/7/1 - jp-kana script
  82. a/0/7/2 - jp-kanji script
  83. a/0/7/3 - english script
  84. a/0/7/4 - french script
  85. a/0/7/5 - italian script
  86. a/0/7/6 - german script
  87. a/0/7/7 - spanish script
  88. a/0/7/8 - korean script
  89. a/0/7/9 - jp-kana text
  90. a/0/8/0 - jp-kanji text
  91. a/0/8/1 - english text
  92. a/0/8/2 - french text
  93. a/0/8/3 - italian text
  94. a/0/8/4 - german text
  95. a/0/8/5 - spanish text
  96. a/0/8/6 - korean text
  97. a/0/8/7 - file is 0 bytes (lol)
  98. a/0/8/8 - Trainer customization models
  99. a/0/8/9 - 1114 binaries
  100. a/0/9/0 - Apparel select UI
  101. a/0/9/1 - 971 box sprites
  102. a/0/9/2 - 631 item sprites
  103. a/0/9/3 - damage type sprites
  104. a/0/9/4 - messagebox UI
  105. a/0/9/5 - held item / expbar filler
  106. a/0/9/6 - pkmdata summary view sprites (pkrscure, penta, marks)
  107. a/0/9/7 - time_icon spinner
  108. a/0/9/8 - cursor (red arrow)
  109. a/0/9/9 - Pokeblock bclims
  110. a/1/0/0 - CSEQ/CWAR cries / sounds
  111. a/1/0/1 - 161*CGFX (Amie related)
  112. a/1/0/2 - 2*CGFX
  113. a/1/0/3 - Box name/wallpaper UI
  114. a/1/0/4 - Pokeball Models
  115. a/1/0/5 - Pokeball Textures
  116. a/1/0/6 - pokesel backgrounds
  117. a/1/0/7 - “shop” ui
  118. a/1/0/8 - PSS Spritebuilding
  119. a/1/0/9 - trainer case/badge images
  120. a/1/1/0 - Summary UI link interaction / searching ? gts sub-elements?
  121. a/1/1/1 - pasokon_menu_lower layout+ui
  122. a/1/1/2 - Trade ui
  123. a/1/1/3 - super training ui
  124. a/1/1/4 - more super training minigame stuff with 85 BCH, 1 CGFX
  125. a/1/1/5 - 47*0xc byte binaries
  126. a/1/1/6 - 36 * (header count @0x4, 0xC entry length)
  127. a/1/1/7 - 48 * 32 bytes
  128. a/1/1/8 - 80 * 236 bytes
  129. a/1/1/9 - 80 * 216 bytes
  130. a/1/2/0 - 500 * 36 bytes (end is unused)
  131. a/1/2/1 - 500 * 28 bytes (end is unused)
  132. a/1/2/2 - 63 * 120 “”
  133. a/1/2/3 - 50 * 120 “”
  134. a/1/2/4 - 80 * 20
  135. a/1/2/5 - 100 * 244
  136. a/1/2/6 - 58 * 244
  137. a/1/2/7 - 80 * 64
  138. a/1/2/8 - 80 * 80
  139. a/1/2/9 - 109 CGFX (effects?)
  140. a/1/3/0 - little bit of data for each pokemon form (u32 ct, u32 ?, u32dec ?)
  141. a/1/3/1 - shinka demo / menu UI
  142. a/1/3/2 - 2 TM (national/regional dex + ???)
  143. a/1/3/3 - trainer battle models (may/orlando/steven)
  144. a/1/3/4 - pokelist menu
  145. a/1/3/5 - 2 u16 index binaries?
  146. a/1/3/6 - battle backgrounds
  147. a/1/3/7 - 7 small binaries (0/6 empty)
  148. a/1/3/8 - GTS Background & Windows
  149. a/1/3/9 - 44 * various
  150. a/1/4/0 - holo caster streetpass pokeball jpeg (with exif data!), debug camera
  151. a/1/4/1 - assist power UI related
  152. a/1/4/2 - box search UI
  153. a/1/4/3 - 4 * SESD
  154. a/1/4/4 - customize amie
  155. a/1/4/5 - amie bg 241 bclim (misc backgrounds/items)
  156. a/1/4/6 - pokepuff sprites
  157. a/1/4/7 - benri button UI
  158. a/1/4/8 - contest UI & effects
  159. a/1/4/9 - Pokeblock blending textures
  160. a/1/5/0 - finger pointing down icon
  161. a/1/5/1 - pokeride TM CGFX (riding rhydon)
  162. a/1/5/2 - title logo & while flying mini models
  163. a/1/5/3 - cursor list menu
  164. a/1/5/4 - thunder / chiri CGFX
  165. a/1/5/5 - online vs battle/wonder ui (fushigi)
  166. a/1/5/6 - 6 × CGFX
  167. a/1/5/7 - gamesync
  168. a/1/5/8 - 26 BCH
  169. a/1/5/9 - lower dialog button
  170. a/1/6/0 - trainer mugshots
  171. a/1/6/1 - battlematch UI
  172. a/1/6/2 - SESD 87 various (scripts?) (up from 66 in XY)
  173. a/1/6/3 - TM cut tree animation CGFX
  174. a/1/6/4 - TM rock smash(?) animation CGFX
  175. a/1/6/5 - TM rock strength(?) animation CGFX
  176. a/1/6/6 - TM dig animation (anahoru) CGFX
  177. a/1/6/7 - CFNT
  178. a/1/6/8 - Friend entry UI
  179. a/1/6/9 - 35 MM ~ shader related
  180. a/1/7/0 - 53 * 604 bytes Battle Video Info Markup Template
  181. a/1/7/1 - battle video save
  182. a/1/7/2 - “The the an An…” multilang text unicode? JP empty (okay)
  183. a/1/7/3 - traial UI/bg
  184. a/1/7/4 - 15 [u16 tables]
  185. a/1/7/5 - kujira cullingshader 2 BCH
  186. a/1/7/6 - 1 TM (0x54 entry file?)
  187. a/1/7/7 - communications wait
  188. a/1/7/8 - 22 TGA files (targa?)
  189. a/1/7/9 - friend safari UI
  190. a/1/8/0 - BCH CGFX shader matrix
  191. a/1/8/1 - 473 KB of zeroes. lol
  192. a/1/8/2 - Normal Maison pkm
  193. a/1/8/3 - Normal Maison choices
  194. a/1/8/4 - Super Maison pkm
  195. a/1/8/5 - Super Maison choices
  196. a/1/8/6 - Inverse(?) Maison pkm
  197. a/1/8/7 - Inverse(?) Maison choices
  198. a/1/8/8 - homenix (home button blocker)
  199. a/1/8/9 - move stats
  200. a/1/9/0 - egg moves
  201. a/1/9/1 - level-up moves
  202. a/1/9/2 - evolution data
  203. a/1/9/3 - mega "evolution" map
  204. a/1/9/4 - 8 * 404 bytes (101 entries)
  205. a/1/9/5 - pokemon stats (personal)
  206. a/1/9/6 - baby pokemon
  207. a/1/9/7 - item stats
  208. a/1/9/8 - 776 byte file
  209. a/2/0/1 - language selection plusle minun pikachu
  210. a/2/0/2 - number / text? input UI
  211. a/2/0/7 - battle vs UI time/containers
  212. a/2/1/0 - 9 TM models?
  213. a/2/1/2 - move summary sprites (contest/type sprites)
  214. a/2/1/3 - battle UI
  215. a/2/1/4 - elite four descriptor UI
  216. a/2/1/8 - SESD single 254 byte
  217. a/2/2/7 - Game Icon SMDH
  218. a/2/3/1 - stereo frame (useless)
  219. a/2/3/2 - game over
  220. a/2/3/3 - battle fade-outs
  221. a/2/3/5 - language icons
  222. a/2/3/6 - the end
  223. a/2/3/7 - ETC type backgrounds
  224. a/2/3/8 - fatal error
  225. a/2/3/9 - mode 1/2/4
  226. a/2/4/0 - Hall of Fame Congratulations
  227. a/2/4/1 - str_fade_text_anime_on
  228. a/2/4/2 - 11 binary files (contest trainers and pkm sets)
  229. a/2/4/3 - nav / pss UI
  230. a/2/4/4 - link UI
  231. a/2/4/5 - map news
  232. a/2/4/6 - casters and other sprites
  233. a/2/4/7 - Pokemon Multi Navi (pokenavi) header UI (minor)
  234. a/2/4/8 - pokenavi location screens & UI
  235. a/2/4/9 - pss UI buttons
  236. a/2/5/0 - contest UI
  237. a/2/5/1 -
  238. SCOL (sky collisions)
  239. skytrip BCH models (overworld)
  240. a/2/5/2 - SLAN skytrip landing coordinates?
  241. a/2/5/3 - skytrip CGFX / UV effects
  242. a/2/5/4 - skytrip models (lati@s + player)
  243. a/2/5/5 - skytrip map
  244. a/2/5/6 - ZG lz11 compressed pokedex UI
  245. a/2/5/7 - 173 TM files (Secret Base Decoration Models)
  246. a/2/5/8 - secret base UI
  247. a/2/5/9 - QR code UI
  248. a/2/6/0 - switch / denki_br BCH
  249. a/2/6/1 - c107gym_light c06gym_gc_li1 esper_gym_float
  250. a/2/6/2 - Binary File****
  251. a/2/6/3 - 120x120 pokedex sprites
  252. a/2/6/4 - common heart emitter CGFX
  253. a/2/6/5 - contest photo taking
  254. a/2/6/6 - TM gym flight
  255. a/2/6/7 - wild grass
  256. a/2/6/8 - TM rigging
  257. a/2/6/9 - intro navi sprites (birch) and code cpp enum
  258. a/2/7/0 - TM Beautifly / Wingull BCH
  259. a/2/7/1 - TM Building interior related BCH
  260. a/2/7/2 - TM Hot springs
  261. a/2/7/3 - TM Ice Gym
  262. a/2/7/4 - TM Gost house / pure
  263. a/2/7/5 - TM Plrden Light
  264. a/2/7/6 - map navi buttons
  265. a/2/7/7 - Ruby Sapphire Sprites
  266. a/2/8/2 - extm glow effect BCH
  267. a/2/8/7 - TM wingull model
  268. a/2/8/8 - TM Luvdisc Corsola
  269. a/2/9/0 - TM Relicanth Chinchou Corsola DARK
  270. a/2/9/1 - flying
  271. a/2/9/2 - TM Bridge wooden BCH
  272. a/2/9/3 - TM c109_dai_07 meh
  273. a/2/9/4 - QR UI
  274. a/2/9/5 - TM sibuki kinagi misc BCH
  275. a/2/9/6 - TM fargake / sky BCH
  276. a/2/9/7 - TM extm UV BCH/CGFX
  277. a/2/9/8 - blend dummy
  278.  
  279. Demo Only
  280. a/2/9/9 - ‘more adventures in the full game!’ demo only
  281. a/3/0/0 - ending
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top