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- #include <a_samp>
- PrintVehicles()
- {
- for(new i = 1; i <= MAX_VEHICLES; ++i)
- {
- new model = GetVehicleModel(i);
- if(model)
- {
- printf("Model: %d - ID: %d", model, i);
- }
- }
- print(" ");
- }
- public OnGameModeInit()
- {
- // create 4 dummy vehicles
- new v = AddStaticVehicle(400, 0.0, 0.0, 0.0, 0.0, 0, 0);
- AddStaticVehicle(401, 0.0, 0.0, 0.0, 0.0, 0, 0);
- AddStaticVehicle(402, 0.0, 0.0, 0.0, 0.0, 0, 0);
- AddStaticVehicle(403, 0.0, 0.0, 0.0, 0.0, 0, 0);
- PrintVehicles();
- DestroyVehicle(v); // destroy the first vehicle created
- AddStaticVehicle(538, 0.0, 0.0, 0.0, 0.0, 0, 0); // create a train (+3 trailers internally)
- PrintVehicles();
- return 1;
- }
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