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  1. warn("Star Glitcher Loaded.")
  2. warn("All purpose switcher...")
  3. warn("Edited slightly by ucoolman20.")
  4. plr = game.Players.LocalPlayer
  5. char = plr.Character
  6. hum = char.Humanoid
  7. local cam = game.Workspace.CurrentCamera
  8. local Controller = plr.PlayerScripts:WaitForChild("ControlScript")
  9. Camera = cam
  10. local CamInterrupt = false
  11. local TwoD = false
  12. local TargetInfo = {nil, nil}
  13. cam.CameraType = "Custom"
  14. t = char.Torso
  15. h = char.Head
  16. ra = char["Right Arm"]
  17. la = char["Left Arm"]
  18. rl = char["Right Leg"]
  19. ll = char["Left Leg"]
  20. tors = char.Torso
  21. lleg = char["Left Leg"]
  22. root = char.HumanoidRootPart
  23. hed = char.Head
  24. rleg = char["Right Leg"]
  25. rarm = char["Right Arm"]
  26. larm = char["Left Arm"]
  27. radian = math.rad
  28. random = math.random
  29. Vec3 = Vector3.new
  30. Inst = Instance.new
  31. cFrame = CFrame.new
  32. Euler = CFrame.fromEulerAnglesXYZ
  33. vt = Vector3.new
  34. bc = BrickColor.new
  35. br = BrickColor.random
  36. it = Instance.new
  37. cf = CFrame.new
  38. local Booleans = {CamFollow = true, GyroUse = true}
  39. function lerp(object, newCFrame, alpha)
  40. return object:lerp(newCFrame, alpha)
  41. end
  42. local Directer = Inst("BodyGyro", root)
  43. Directer.MaxTorque = Vec3(0, 0, 0)
  44. Directer.P = 600000
  45. local CPart = Inst("Part")
  46. CPart.Anchored = true
  47. CPart.CanCollide = false
  48. CPart.Locked = true
  49. CPart.Transparency = 1
  50. local rainbowmode = false
  51. local chaosmode = false
  52. kan = Instance.new("Sound", char)
  53. kan.Volume = 1.25
  54. kan.TimePosition = 0
  55. kan.PlaybackSpeed = 1
  56. kan.Pitch = 1
  57. kan.SoundId = "rbxassetid://614032233"
  58. kan.Name = "wrecked"
  59. kan.Looped = true
  60. kan:Play()
  61. function newTheme(ID, timepos, pitch, vol)
  62. local kanz = kan
  63. kanz.PlaybackSpeed = pitch
  64. kanz.Pitch = pitch
  65. kanz.SoundId = ID
  66. kanz.Name = "wrecked"
  67. kanz.Looped = true
  68. end
  69. function CameraShake(Times, Power, PlayerTarget)
  70. coroutine.resume(coroutine.create(function()
  71. FV = Instance.new("BoolValue", PlayerTarget)
  72. FV.Name = "CameraShake"
  73. for ShakeNum = 1, Times do
  74. swait()
  75. local ef = Power
  76. if ef >= 1 then
  77. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  78. else
  79. ef = Power * 10
  80. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  81. end
  82. end
  83. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  84. FV:Destroy()
  85. end))
  86. end
  87. function CameraEnshaking(Length, Intensity)
  88. coroutine.resume(coroutine.create(function()
  89. local intensity = 1 * Intensity
  90. local rotM = 0.01 * Intensity
  91. for i = 0, Length, 0.1 do
  92. swait()
  93. intensity = intensity - 0.05 * Intensity / Length
  94. rotM = rotM - 5.0E-4 * Intensity / Length
  95. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  96. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  97. end
  98. Humanoid.CameraOffset = Vec3(0, 0, 0)
  99. end))
  100. end
  101. function CamShake(Part, Distan, Power, Times)
  102. local de = Part.Position
  103. for i, v in pairs(workspace:children()) do
  104. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  105. for _, c in pairs(v:children()) do
  106. if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then
  107. do
  108. local Noob = v.Humanoid
  109. if Noob ~= nil then
  110. coroutine.resume(coroutine.create(function()
  111. FV = Instance.new("BoolValue", Noob)
  112. FV.Name = "CameraShake"
  113. for ShakeNum = 1, Times do
  114. swait()
  115. local ef = Power
  116. if ef >= 1 then
  117. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef))
  118. else
  119. ef = Power * 10
  120. Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10)
  121. end
  122. end
  123. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  124. FV:Destroy()
  125. end))
  126. CameraShake(Times, Power, Noob)
  127. end
  128. end
  129. end
  130. end
  131. end
  132. end
  133. end
  134. function chatfunc(text, color)
  135. local chat = coroutine.wrap(function()
  136. if Character:FindFirstChild("TalkingBillBoard") ~= nil then
  137. Character:FindFirstChild("TalkingBillBoard"):destroy()
  138. end
  139. local naeeym2 = Instance.new("BillboardGui", Character)
  140. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  141. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  142. naeeym2.Adornee = Character.Head
  143. naeeym2.Name = "TalkingBillBoard"
  144. local tecks2 = Instance.new("TextLabel", naeeym2)
  145. tecks2.BackgroundTransparency = 1
  146. tecks2.BorderSizePixel = 0
  147. tecks2.Text = ""
  148. tecks2.Font = "SciFi"
  149. tecks2.TextSize = 30
  150. tecks2.TextStrokeTransparency = 0
  151. tecks2.TextColor3 = color
  152. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  153. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  154. local tecks3 = Instance.new("TextLabel", naeeym2)
  155. tecks3.BackgroundTransparency = 1
  156. tecks3.BorderSizePixel = 0
  157. tecks3.Text = ""
  158. tecks3.Font = "SciFi"
  159. tecks3.TextSize = 30
  160. tecks3.TextStrokeTransparency = 0
  161. tecks3.TextColor3 = Color3.new(0, 0, 0)
  162. tecks3.TextStrokeColor3 = color
  163. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  164. coroutine.resume(coroutine.create(function()
  165. while true do
  166. swait(1)
  167. if chaosmode == true then
  168. tecks2.TextColor3 = BrickColor.random().Color
  169. tecks3.TextStrokeColor3 = BrickColor.random().Color
  170. end
  171. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  172. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  173. tecks2.Rotation = math.random(-5, 5)
  174. tecks3.Rotation = math.random(-5, 5)
  175. end
  176. end))
  177. for i = 1, string.len(text) do
  178. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  179. tecks2.Text = string.sub(text, 1, i)
  180. tecks3.Text = string.sub(text, 1, i)
  181. swait(1)
  182. end
  183. wait(1)
  184. local randomrot = math.random(1, 2)
  185. if randomrot == 1 then
  186. for i = 1, 50 do
  187. swait()
  188. tecks2.Rotation = tecks2.Rotation - 0.75
  189. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  190. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  191. tecks3.Rotation = tecks2.Rotation + 0.75
  192. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  193. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  194. end
  195. elseif randomrot == 2 then
  196. for i = 1, 50 do
  197. swait()
  198. tecks2.Rotation = tecks2.Rotation + 0.75
  199. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  200. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  201. tecks3.Rotation = tecks2.Rotation - 0.75
  202. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  203. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  204. end
  205. end
  206. naeeym2:Destroy()
  207. end)
  208. chat()
  209. end
  210. local Create = LoadLibrary("RbxUtility").Create
  211. CFuncs = {
  212. Part = {
  213. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  214. local Part = Create("Part")({
  215. Parent = Parent,
  216. Reflectance = Reflectance,
  217. Transparency = Transparency,
  218. CanCollide = false,
  219. Locked = true,
  220. BrickColor = BrickColor.new(tostring(BColor)),
  221. Name = Name,
  222. Size = Size,
  223. Material = Material
  224. })
  225. RemoveOutlines(Part)
  226. return Part
  227. end
  228. },
  229. Mesh = {
  230. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  231. local Msh = Create(Mesh)({
  232. Parent = Part,
  233. Offset = OffSet,
  234. Scale = Scale
  235. })
  236. if Mesh == "SpecialMesh" then
  237. Msh.MeshType = MeshType
  238. Msh.MeshId = MeshId
  239. end
  240. return Msh
  241. end
  242. },
  243. Mesh = {
  244. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  245. local Msh = Create(Mesh)({
  246. Parent = Part,
  247. Offset = OffSet,
  248. Scale = Scale
  249. })
  250. if Mesh == "SpecialMesh" then
  251. Msh.MeshType = MeshType
  252. Msh.MeshId = MeshId
  253. end
  254. return Msh
  255. end
  256. },
  257. Weld = {
  258. Create = function(Parent, Part0, Part1, C0, C1)
  259. local Weld = Create("Weld")({
  260. Parent = Parent,
  261. Part0 = Part0,
  262. Part1 = Part1,
  263. C0 = C0,
  264. C1 = C1
  265. })
  266. return Weld
  267. end
  268. },
  269. Sound = {
  270. Create = function(id, par, vol, pit)
  271. coroutine.resume(coroutine.create(function()
  272. local S = Create("Sound")({
  273. Volume = vol,
  274. Pitch = pit or 1,
  275. SoundId = id,
  276. Parent = par or workspace
  277. })
  278. wait()
  279. S:play()
  280. game:GetService("Debris"):AddItem(S, 10)
  281. end))
  282. end
  283. },
  284. LongSound = {
  285. Create = function(id, par, vol, pit)
  286. coroutine.resume(coroutine.create(function()
  287. local S = Create("Sound")({
  288. Volume = vol,
  289. Pitch = pit or 1,
  290. SoundId = id,
  291. Parent = par or workspace
  292. })
  293. wait()
  294. S:play()
  295. game:GetService("Debris"):AddItem(S, 30)
  296. end))
  297. end
  298. },
  299. ParticleEmitter = {
  300. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  301. local fp = Create("ParticleEmitter")({
  302. Parent = Parent,
  303. Color = ColorSequence.new(Color1, Color2),
  304. LightEmission = LightEmission,
  305. Size = Size,
  306. Texture = Texture,
  307. Transparency = Transparency,
  308. ZOffset = ZOffset,
  309. Acceleration = Accel,
  310. Drag = Drag,
  311. LockedToPart = LockedToPart,
  312. VelocityInheritance = VelocityInheritance,
  313. EmissionDirection = EmissionDirection,
  314. Enabled = Enabled,
  315. Lifetime = LifeTime,
  316. Rate = Rate,
  317. Rotation = Rotation,
  318. RotSpeed = RotSpeed,
  319. Speed = Speed,
  320. VelocitySpread = VelocitySpread
  321. })
  322. return fp
  323. end
  324. },
  325. CreateTemplate = {}
  326. }
  327. function New(Object, Parent, Name, Data)
  328. local Object = Instance.new(Object)
  329. for Index, Value in pairs(Data or {}) do
  330. Object[Index] = Value
  331. end
  332. Object.Parent = Parent
  333. Object.Name = Name
  334. return Object
  335. end
  336. local halocolor = BrickColor.new("Pastel light blue")
  337. local halocolor2 = BrickColor.new("Really black")
  338. local starcolor = BrickColor.new("Really black")
  339. local lunacolor = BrickColor.new("Navy blue")
  340. local lunacolor2 = BrickColor.new("Bright blue")
  341. local wepcolor = BrickColor.new("Really black")
  342. local maincolor = BrickColor.new("Really black")
  343. local m = Instance.new("Model", char)
  344. local m2 = Instance.new("Model", char)
  345. local m3 = Instance.new("Model", char)
  346. local mw1 = Instance.new("Model", char)
  347. local mw2 = Instance.new("Model", char)
  348. local extrawingmod1 = Instance.new("Model", char)
  349. local extrawingmod2 = Instance.new("Model", char)
  350. function CreateParta(parent, transparency, reflectance, material, brickcolor)
  351. local p = Instance.new("Part")
  352. p.TopSurface = 0
  353. p.BottomSurface = 0
  354. p.Parent = parent
  355. p.Size = Vector3.new(0.1, 0.1, 0.1)
  356. p.Transparency = transparency
  357. p.Reflectance = reflectance
  358. p.CanCollide = false
  359. p.Locked = true
  360. p.BrickColor = brickcolor
  361. p.Material = material
  362. return p
  363. end
  364. function CreateMesh(parent, meshtype, x1, y1, z1)
  365. local mesh = Instance.new("SpecialMesh", parent)
  366. mesh.MeshType = meshtype
  367. mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10)
  368. return mesh
  369. end
  370. function CreateSpecialMesh(parent, meshid, x1, y1, z1)
  371. local mesh = Instance.new("SpecialMesh", parent)
  372. mesh.MeshType = "FileMesh"
  373. mesh.MeshId = meshid
  374. mesh.Scale = Vector3.new(x1, y1, z1)
  375. return mesh
  376. end
  377. function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1)
  378. local mesh = Instance.new("SpecialMesh", parent)
  379. mesh.MeshType = "FileMesh"
  380. mesh.MeshId = meshid
  381. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  382. mesh.Scale = Vector3.new(x1, y1, z1)
  383. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  384. return mesh
  385. end
  386. function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za)
  387. local weld = Instance.new("Weld")
  388. weld.Parent = parent
  389. weld.Part0 = part0
  390. weld.Part1 = part1
  391. weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za)
  392. weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za)
  393. return weld
  394. end
  395. local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor)
  396. CreateMesh(handle, "Brick", 0, 0, 0)
  397. local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  398. local valuaring = 10
  399. for i = 0, 49 do
  400. valuaring = valuaring + 10
  401. rn = CreateParta(mw2, 0, 0, "Neon", halocolor)
  402. CreateMesh(rn, "Brick", 0.25, 0.1, 0.1)
  403. CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  404. end
  405. local handle = CreateParta(m, 1, 1, "Neon", maincolor)
  406. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  407. local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  408. local lwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  409. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  410. local lwing1weld = CreateWeld(lwing1, handle, lwing1, 3, 0, 0, math.rad(5), math.rad(0), math.rad(12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  411. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  412. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  413. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  414. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  415. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  416. CreateWeld(wed, lwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  417. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  418. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  419. CreateWeld(wed, lwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  420. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  421. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  422. CreateWeld(wed, lwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  423. local lwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  424. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  425. local lwing2weld = CreateWeld(lwing2, handle, lwing2, 4, 1, 0, math.rad(10), math.rad(0), math.rad(25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  426. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  427. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  428. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  429. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  430. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  431. CreateWeld(wed, lwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  432. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  433. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  434. CreateWeld(wed, lwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  435. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  436. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  437. CreateWeld(wed, lwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  438. local lwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  439. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  440. local lwing3weld = CreateWeld(lwing3, handle, lwing3, 4.75, 2, 0, math.rad(15), math.rad(0), math.rad(37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  441. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  442. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  443. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  444. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  445. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  446. CreateWeld(wed, lwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  447. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  448. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  449. CreateWeld(wed, lwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  450. wed = CreateParta(mw1, 0, 0, "Neon", halocolor)
  451. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  452. CreateWeld(wed, lwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  453. local lwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  454. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  455. local lwing4weld = CreateWeld(lwing4, handle, lwing4, 5.75, 3, 0, math.rad(20), math.rad(0), math.rad(50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  456. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  457. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  458. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  459. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  460. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  461. CreateWeld(wed, lwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  462. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  463. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  464. CreateWeld(wed, lwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  465. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  466. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  467. CreateWeld(wed, lwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  468. local lwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  469. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  470. local lwing5weld = CreateWeld(lwing5, handle, lwing5, 6.75, 4, 0, math.rad(25), math.rad(0), math.rad(62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  471. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  472. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  473. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  474. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  475. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  476. CreateWeld(wed, lwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  477. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  478. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  479. CreateWeld(wed, lwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  480. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  481. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  482. CreateWeld(wed, lwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  483. local lwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  484. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  485. local lwing6weld = CreateWeld(lwing6, handle, lwing6, 7.75, 5, 0, math.rad(30), math.rad(0), math.rad(75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  486. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  487. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  488. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  489. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  490. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  491. CreateWeld(wed, lwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  492. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  493. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  494. CreateWeld(wed, lwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  495. wed = CreateParta(extrawingmod1, 0, 0, "Neon", halocolor)
  496. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  497. CreateWeld(wed, lwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  498. local rwing1 = CreateParta(m, 1, 1, "Neon", maincolor)
  499. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  500. local rwing1weld = CreateWeld(rwing1, handle, rwing1, -3, 0, 0, math.rad(5), math.rad(0), math.rad(-12.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  501. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  502. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  503. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  504. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  505. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  506. CreateWeld(wed, rwing1, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  507. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  508. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  509. CreateWeld(wed, rwing1, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  510. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  511. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  512. CreateWeld(wed, rwing1, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  513. local rwing2 = CreateParta(m, 1, 1, "Neon", maincolor)
  514. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  515. local rwing2weld = CreateWeld(rwing2, handle, rwing2, -4, 1, 0, math.rad(10), math.rad(0), math.rad(-25), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  516. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  517. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  518. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  519. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  520. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  521. CreateWeld(wed, rwing2, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  522. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  523. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  524. CreateWeld(wed, rwing2, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  525. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  526. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  527. CreateWeld(wed, rwing2, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  528. local rwing3 = CreateParta(m, 1, 1, "Neon", maincolor)
  529. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  530. local rwing3weld = CreateWeld(rwing3, handle, rwing3, -4.75, 2, 0, math.rad(15), math.rad(0), math.rad(-37.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  531. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  532. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  533. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  534. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  535. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  536. CreateWeld(wed, rwing3, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  537. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  538. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  539. CreateWeld(wed, rwing3, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  540. wed = CreateParta(mw2, 0, 0, "Neon", halocolor)
  541. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  542. CreateWeld(wed, rwing3, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  543. local rwing4 = CreateParta(m, 1, 1, "Neon", maincolor)
  544. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  545. local rwing4weld = CreateWeld(rwing4, handle, rwing4, -5.75, 3, 0, math.rad(20), math.rad(0), math.rad(-50), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  546. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  547. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  548. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  549. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  550. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  551. CreateWeld(wed, rwing4, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  552. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  553. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  554. CreateWeld(wed, rwing4, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  555. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  556. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  557. CreateWeld(wed, rwing4, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  558. local rwing5 = CreateParta(m, 1, 1, "Neon", maincolor)
  559. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  560. local rwing5weld = CreateWeld(rwing5, handle, rwing5, -6.75, 4, 0, math.rad(25), math.rad(0), math.rad(-62.5), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  561. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  562. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  563. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  564. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  565. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  566. CreateWeld(wed, rwing5, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  567. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  568. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  569. CreateWeld(wed, rwing5, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  570. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  571. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  572. CreateWeld(wed, rwing5, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  573. local rwing6 = CreateParta(m, 1, 1, "Neon", maincolor)
  574. CreateMesh(handle, "Brick", 0.5, 0.5, 0.5)
  575. local rwing6weld = CreateWeld(rwing6, handle, rwing6, -7.75, 3, 0, math.rad(30), math.rad(0), math.rad(-75), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  576. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  577. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  578. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  579. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  580. CreateMesh(wed, "Wedge", 0.05, 0.5, 0.5)
  581. CreateWeld(wed, rwing6, wed, 0, 0, 0.25, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  582. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  583. CreateMesh(wed, "Wedge", 0.05, 0.5, 3)
  584. CreateWeld(wed, rwing6, wed, 0, -0.25, 1.75, math.rad(0), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  585. wed = CreateParta(extrawingmod2, 0, 0, "Neon", halocolor)
  586. CreateMesh(wed, "Wedge", 0.05, 3, 0.5)
  587. CreateWeld(wed, rwing6, wed, 0, -1.75, 0.25, math.rad(90), math.rad(90), math.rad(90), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  588. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  589. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  590. CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  591. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  592. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  593. CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  594. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  595. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  596. CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  597. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  598. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  599. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  600. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  601. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  602. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  603. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  604. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  605. CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  606. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  607. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  608. CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  609. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  610. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  611. CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  612. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  613. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  614. CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  615. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  616. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  617. CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  618. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  619. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  620. CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  621. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  622. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  623. CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  624. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  625. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  626. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  627. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  628. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  629. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  630. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  631. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  632. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  633. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  634. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  635. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  636. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  637. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  638. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  639. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  640. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  641. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  642. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  643. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  644. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  645. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  646. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  647. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  648. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  649. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  650. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  651. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  652. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  653. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  654. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  655. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  656. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  657. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  658. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  659. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  660. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  661. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  662. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  663. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  664. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  665. CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  666. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  667. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  668. CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  669. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  670. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  671. CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  672. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  673. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  674. CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  675. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  676. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  677. CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  678. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  679. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  680. CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  681. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  682. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  683. CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  684. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  685. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  686. CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  687. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  688. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  689. CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  690. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  691. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  692. CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  693. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  694. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  695. CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  696. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  697. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  698. CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  699. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  700. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  701. CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  702. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  703. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  704. CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  705. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  706. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  707. CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  708. ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor)
  709. CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02)
  710. CreateWeld(ran, rarm, ran, 0, 0.15, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  711. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  712. CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025)
  713. CreateWeld(ran, rarm, ran, 0, 0.155, 0, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  714. ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  715. CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9)
  716. CreateWeld(ran, rarm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(-90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  717. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  718. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  719. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  720. gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  721. CreateMesh(gan, "Brick", 1.075, 0.1, 1.075)
  722. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  723. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  724. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  725. CreateWeld(gan, rarm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  726. gan = CreateParta(m2, 0, 0, "Neon", halocolor2)
  727. CreateMesh(gan, "Brick", 1.095, 0.035, 1.095)
  728. CreateWeld(gan, rarm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  729. gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2)
  730. CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625)
  731. CreateWeld(gane, rarm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  732. star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  733. CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5)
  734. CreateWeld(star, rarm, star, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  735. starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor)
  736. CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95)
  737. CreateWeld(starl, rarm, starl, 0, -0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  738. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  739. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  740. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  741. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  742. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  743. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  744. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  745. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  746. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  747. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  748. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  749. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  750. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  751. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  752. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  753. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  754. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  755. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  756. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  757. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  758. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  759. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  760. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  761. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  762. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  763. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  764. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  765. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  766. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  767. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  768. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  769. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  770. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  771. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  772. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  773. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  774. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  775. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  776. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  777. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  778. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  779. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  780. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  781. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  782. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  783. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  784. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  785. CreateWeld(dotsec, rarm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  786. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  787. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  788. CreateWeld(dotseca, rarm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  789. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  790. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  791. CreateWeld(dotsecb, rarm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  792. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  793. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  794. CreateWeld(dotsec, rarm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  795. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  796. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  797. CreateWeld(dotseca, rarm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  798. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  799. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  800. CreateWeld(dotsecb, rarm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  801. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  802. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  803. CreateWeld(dotsec, rarm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  804. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  805. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  806. CreateWeld(dotseca, rarm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  807. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  808. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  809. CreateWeld(dotsecb, rarm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  810. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  811. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  812. CreateWeld(dotsec, rarm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  813. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  814. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  815. CreateWeld(dotseca, rarm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  816. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  817. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  818. CreateWeld(dotsecb, rarm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  819. dotsec = CreateParta(m3, 0, 0, "Neon", halocolor)
  820. CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15)
  821. CreateWeld(dotsec, rarm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  822. dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor)
  823. CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1)
  824. CreateWeld(dotseca, rarm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  825. dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor)
  826. CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125)
  827. CreateWeld(dotsecb, rarm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0))
  828. for i, v in pairs(m:GetChildren()) do
  829. if v:IsA("Part") then
  830. v.BrickColor = BrickColor.new("Really black")
  831. v.Material = "Glass"
  832. end
  833. end
  834. for i, v in pairs(m2:GetChildren()) do
  835. if v:IsA("Part") then
  836. v.BrickColor = BrickColor.new("Crimson")
  837. v.Material = "Granite"
  838. end
  839. end
  840. for i, v in pairs(m3:GetChildren()) do
  841. if v:IsA("Part") then
  842. v.BrickColor = BrickColor.new("Really red")
  843. v.Material = "Neon"
  844. end
  845. end
  846. for i, v in pairs(mw2:GetChildren()) do
  847. if v:IsA("Part") then
  848. v.BrickColor = BrickColor.new("Really red")
  849. v.Material = "Neon"
  850. end
  851. end
  852. for i, v in pairs(mw1:GetChildren()) do
  853. if v:IsA("Part") then
  854. v.Transparency = 1
  855. v.BrickColor = BrickColor.new("Really red")
  856. v.Material = "Neon"
  857. end
  858. end
  859. for i, v in pairs(extrawingmod1:GetChildren()) do
  860. if v:IsA("Part") then
  861. v.Transparency = 1
  862. v.BrickColor = BrickColor.new("White")
  863. v.Material = "Neon"
  864. end
  865. end
  866. for i, v in pairs(extrawingmod2:GetChildren()) do
  867. if v:IsA("Part") then
  868. v.Transparency = 1
  869. v.BrickColor = BrickColor.new("White")
  870. v.Material = "Neon"
  871. end
  872. end
  873. local MAINRUINCOLOR = BrickColor.new("Really red")
  874. function RemoveOutlines(part)
  875. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  876. end
  877. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  878. local Part = Create("Part")({
  879. Parent = Parent,
  880. Reflectance = Reflectance,
  881. Transparency = Transparency,
  882. CanCollide = false,
  883. Locked = true,
  884. BrickColor = BrickColor.new(tostring(BColor)),
  885. Name = Name,
  886. Size = Size,
  887. Material = Material
  888. })
  889. Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  890. RemoveOutlines(Part)
  891. return Part
  892. end
  893. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  894. local Msh = Create(Mesh)({
  895. Parent = Part,
  896. Offset = OffSet,
  897. Scale = Scale
  898. })
  899. if Mesh == "SpecialMesh" then
  900. Msh.MeshType = MeshType
  901. Msh.MeshId = MeshId
  902. end
  903. return Msh
  904. end
  905. function CreateWeld(Parent, Part0, Part1, C0, C1)
  906. local Weld = Create("Weld")({
  907. Parent = Parent,
  908. Part0 = Part0,
  909. Part1 = Part1,
  910. C0 = C0,
  911. C1 = C1
  912. })
  913. return Weld
  914. end
  915. Player = game:GetService("Players").LocalPlayer
  916. Character = Player.Character
  917. PlayerGui = Player.PlayerGui
  918. Backpack = Player.Backpack
  919. Torso = Character.Torso
  920. Head = Character.Head
  921. Humanoid = Character.Humanoid
  922. m = Instance.new("Model", Character)
  923. LeftArm = Character["Left Arm"]
  924. LeftLeg = Character["Left Leg"]
  925. RightArm = Character["Right Arm"]
  926. RightLeg = Character["Right Leg"]
  927. LS = Torso["Left Shoulder"]
  928. LH = Torso["Left Hip"]
  929. RS = Torso["Right Shoulder"]
  930. RH = Torso["Right Hip"]
  931. Face = Head.face
  932. Neck = Torso.Neck
  933. it = Instance.new
  934. attacktype = 1
  935. vt = Vector3.new
  936. cf = CFrame.new
  937. euler = CFrame.fromEulerAnglesXYZ
  938. angles = CFrame.Angles
  939. cloaked = false
  940. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  941. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  942. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  943. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  944. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  945. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  946. RootPart = Character.HumanoidRootPart
  947. RootJoint = RootPart.RootJoint
  948. RootCF = euler(-1.57, 0, 3.14)
  949. attack = false
  950. attackdebounce = false
  951. deb = false
  952. equipped = true
  953. hand = false
  954. MMouse = nil
  955. combo = 0
  956. mana = 0
  957. trispeed = 0.2
  958. attackmode = "none"
  959. local idle = 0
  960. local Anim = "Idle"
  961. local Effects = {}
  962. local gun = false
  963. local shoot = false
  964. local sine = 0
  965. local change = 1
  966. player = nil
  967. local toggleTag = true
  968. local txt = Instance.new("BillboardGui", Head)
  969. txt.Adornee = nil
  970. txt.Name = "NameDetect"
  971. txt.Size = UDim2.new(4, 0, 1.2, 0)
  972. txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0)
  973. local text = Instance.new("TextLabel", txt)
  974. text.Size = UDim2.new(5, 0, 3.5, 0)
  975. text.FontSize = "Size8"
  976. text.TextScaled = true
  977. text.TextTransparency = 0
  978. text.BackgroundTransparency = 1
  979. text.TextTransparency = 0
  980. text.TextStrokeTransparency = 0
  981. text.Font = "Fantasy"
  982. text.TextStrokeColor3 = Color3.new(1, 0, 0)
  983. text.TextColor3 = Color3.new(0, 0, 0)
  984. text.Text = "Blood maker"
  985. function RecolorTextAndRename(name, col1, col2)
  986. text.TextStrokeColor3 = col2
  987. text.TextColor3 = col1
  988. text.Text = name
  989. end
  990. mouse = Player:GetMouse()
  991. RSH, LSH = nil, nil
  992. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  993. RW.Name = "Right Shoulder"
  994. LW.Name = "Left Shoulder"
  995. LH = Torso["Left Hip"]
  996. RH = Torso["Right Hip"]
  997. TorsoColor = Torso.BrickColor
  998. function NoOutline(Part)
  999. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  1000. end
  1001. player = Player
  1002. ch = Character
  1003. RSH = ch.Torso["Right Shoulder"]
  1004. LSH = ch.Torso["Left Shoulder"]
  1005. RSH.Parent = nil
  1006. LSH.Parent = nil
  1007. RW.Name = "Right Shoulder"
  1008. RW.Part0 = ch.Torso
  1009. RW.C0 = cf(1.5, 0.5, 0)
  1010. RW.C1 = cf(0, 0.5, 0)
  1011. RW.Part1 = ch["Right Arm"]
  1012. RW.Parent = ch.Torso
  1013. LW.Name = "Left Shoulder"
  1014. LW.Part0 = ch.Torso
  1015. LW.C0 = cf(-1.5, 0.5, 0)
  1016. LW.C1 = cf(0, 0.5, 0)
  1017. LW.Part1 = ch["Left Arm"]
  1018. LW.Parent = ch.Torso
  1019. local Stats = Instance.new("BoolValue")
  1020. Stats.Name = "Stats"
  1021. Stats.Parent = Character
  1022. local Atk = Instance.new("NumberValue")
  1023. Atk.Name = "Damage"
  1024. Atk.Parent = Stats
  1025. Atk.Value = 1
  1026. local Def = Instance.new("NumberValue")
  1027. Def.Name = "Defense"
  1028. Def.Parent = Stats
  1029. Def.Value = 1
  1030. local Speed = Instance.new("NumberValue")
  1031. Speed.Name = "Speed"
  1032. Speed.Parent = Stats
  1033. Speed.Value = 1
  1034. local Mvmt = Instance.new("NumberValue")
  1035. Mvmt.Name = "Movement"
  1036. Mvmt.Parent = Stats
  1037. Mvmt.Value = 1
  1038. local donum = 0
  1039. function part(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  1040. local fp = it("Part")
  1041. fp.formFactor = formfactor
  1042. fp.Parent = parent
  1043. fp.Reflectance = reflectance
  1044. fp.Transparency = transparency
  1045. fp.CanCollide = false
  1046. fp.Locked = true
  1047. fp.BrickColor = brickcolor
  1048. fp.Name = name
  1049. fp.Size = size
  1050. fp.Position = Torso.Position
  1051. NoOutline(fp)
  1052. fp.Material = "SmoothPlastic"
  1053. fp:BreakJoints()
  1054. return fp
  1055. end
  1056. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  1057. local mesh = it(Mesh)
  1058. mesh.Parent = part
  1059. if Mesh == "SpecialMesh" then
  1060. mesh.MeshType = meshtype
  1061. if meshid ~= "nil" then
  1062. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  1063. end
  1064. end
  1065. mesh.Offset = offset
  1066. mesh.Scale = scale
  1067. return mesh
  1068. end
  1069. function weld(parent, part0, part1, c0)
  1070. local weld = it("Weld")
  1071. weld.Parent = parent
  1072. weld.Part0 = part0
  1073. weld.Part1 = part1
  1074. weld.C0 = c0
  1075. return weld
  1076. end
  1077. local Color1 = Torso.BrickColor
  1078. local bodvel = Instance.new("BodyVelocity")
  1079. local bg = Instance.new("BodyGyro")
  1080. function swait(num)
  1081. if num == 0 or num == nil then
  1082. game:service("RunService").Stepped:wait(0)
  1083. else
  1084. for i = 0, num do
  1085. game:service("RunService").Stepped:wait(0)
  1086. end
  1087. end
  1088. end
  1089. local r = 255
  1090. local g = 0
  1091. local b = 0
  1092. coroutine.resume(coroutine.create(function()
  1093. while wait() do
  1094. for i = 0, 50.8 do
  1095. swait()
  1096. g = g + 5
  1097. end
  1098. for i = 0, 50.8 do
  1099. swait()
  1100. r = r - 5
  1101. end
  1102. for i = 0, 50.8 do
  1103. swait()
  1104. b = b + 5
  1105. end
  1106. for i = 0, 50.8 do
  1107. swait()
  1108. g = g - 5
  1109. end
  1110. for i = 0, 50.8 do
  1111. swait()
  1112. r = r + 5
  1113. end
  1114. for i = 0, 50.8 do
  1115. swait()
  1116. b = b - 5
  1117. end
  1118. end
  1119. end))
  1120. function so(id, par, vol, pit)
  1121. coroutine.resume(coroutine.create(function()
  1122. local sou = Instance.new("Sound", par or workspace)
  1123. sou.Volume = vol
  1124. sou.Pitch = pit or 1
  1125. sou.SoundId = id
  1126. swait()
  1127. sou:play()
  1128. game:GetService("Debris"):AddItem(sou, 6)
  1129. end))
  1130. end
  1131. function clerp(a, b, t)
  1132. local qa = {
  1133. QuaternionFromCFrame(a)
  1134. }
  1135. local qb = {
  1136. QuaternionFromCFrame(b)
  1137. }
  1138. local ax, ay, az = a.x, a.y, a.z
  1139. local bx, by, bz = b.x, b.y, b.z
  1140. local _t = 1 - t
  1141. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1142. end
  1143. function QuaternionFromCFrame(cf)
  1144. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1145. local trace = m00 + m11 + m22
  1146. if trace > 0 then
  1147. local s = math.sqrt(1 + trace)
  1148. local recip = 0.5 / s
  1149. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1150. else
  1151. local i = 0
  1152. if m00 < m11 then
  1153. i = 1
  1154. end
  1155. if m22 > (i == 0 and m00 or m11) then
  1156. i = 2
  1157. end
  1158. if i == 0 then
  1159. local s = math.sqrt(m00 - m11 - m22 + 1)
  1160. local recip = 0.5 / s
  1161. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1162. elseif i == 1 then
  1163. local s = math.sqrt(m11 - m22 - m00 + 1)
  1164. local recip = 0.5 / s
  1165. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1166. elseif i == 2 then
  1167. local s = math.sqrt(m22 - m00 - m11 + 1)
  1168. local recip = 0.5 / s
  1169. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1170. end
  1171. end
  1172. end
  1173. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1174. local xs, ys, zs = x + x, y + y, z + z
  1175. local wx, wy, wz = w * xs, w * ys, w * zs
  1176. local xx = x * xs
  1177. local xy = x * ys
  1178. local xz = x * zs
  1179. local yy = y * ys
  1180. local yz = y * zs
  1181. local zz = z * zs
  1182. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1183. end
  1184. function QuaternionSlerp(a, b, t)
  1185. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1186. local startInterp, finishInterp
  1187. if cosTheta >= 1.0E-4 then
  1188. if 1 - cosTheta > 1.0E-4 then
  1189. local theta = math.acos(cosTheta)
  1190. local invSinTheta = 1 / math.sin(theta)
  1191. startInterp = math.sin((1 - t) * theta) * invSinTheta
  1192. finishInterp = math.sin(t * theta) * invSinTheta
  1193. else
  1194. startInterp = 1 - t
  1195. finishInterp = t
  1196. end
  1197. elseif 1 + cosTheta > 1.0E-4 then
  1198. local theta = math.acos(-cosTheta)
  1199. local invSinTheta = 1 / math.sin(theta)
  1200. startInterp = math.sin((t - 1) * theta) * invSinTheta
  1201. finishInterp = math.sin(t * theta) * invSinTheta
  1202. else
  1203. startInterp = t - 1
  1204. finishInterp = t
  1205. end
  1206. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1207. end
  1208. local CFrameFromTopBack = function(at, top, back)
  1209. local right = top:Cross(back)
  1210. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1211. end
  1212. function Triangle(a, b, c)
  1213. local edg1 = (c - a):Dot((b - a).unit)
  1214. local edg2 = (a - b):Dot((c - b).unit)
  1215. local edg3 = (b - c):Dot((a - c).unit)
  1216. if edg1 <= (b - a).magnitude and edg1 >= 0 then
  1217. a, b = a, b
  1218. elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
  1219. a, b, c = b, c, a
  1220. elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
  1221. a, b, c = c, a, b
  1222. else
  1223. assert(false, "unreachable")
  1224. end
  1225. local len1 = (c - a):Dot((b - a).unit)
  1226. local len2 = (b - a).magnitude - len1
  1227. local width = (a + (b - a).unit * len1 - c).magnitude
  1228. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
  1229. local list = {}
  1230. if len1 > 0.01 then
  1231. local w1 = Instance.new("WedgePart", m)
  1232. game:GetService("Debris"):AddItem(w1, 5)
  1233. w1.Material = "SmoothPlastic"
  1234. w1.FormFactor = "Custom"
  1235. w1.BrickColor = BrickColor.new("Really red")
  1236. w1.Transparency = 0
  1237. w1.Reflectance = 0
  1238. w1.Material = "SmoothPlastic"
  1239. w1.CanCollide = false
  1240. local l1 = Instance.new("PointLight", w1)
  1241. l1.Color = Color3.new(170, 0, 0)
  1242. NoOutline(w1)
  1243. local sz = Vector3.new(0.2, width, len1)
  1244. w1.Size = sz
  1245. local sp = Instance.new("SpecialMesh", w1)
  1246. sp.MeshType = "Wedge"
  1247. sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size
  1248. w1:BreakJoints()
  1249. w1.Anchored = true
  1250. w1.Parent = workspace
  1251. w1.Transparency = 0.7
  1252. table.insert(Effects, {
  1253. w1,
  1254. "Disappear",
  1255. 0.01
  1256. })
  1257. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  1258. table.insert(list, w1)
  1259. end
  1260. if len2 > 0.01 then
  1261. local w2 = Instance.new("WedgePart", m)
  1262. game:GetService("Debris"):AddItem(w2, 5)
  1263. w2.Material = "SmoothPlastic"
  1264. w2.FormFactor = "Custom"
  1265. w2.BrickColor = BrickColor.new("Really red")
  1266. w2.Transparency = 0
  1267. w2.Reflectance = 0
  1268. w2.Material = "SmoothPlastic"
  1269. w2.CanCollide = false
  1270. local l2 = Instance.new("PointLight", w2)
  1271. l2.Color = Color3.new(170, 0, 0)
  1272. NoOutline(w2)
  1273. local sz = Vector3.new(0.2, width, len2)
  1274. w2.Size = sz
  1275. local sp = Instance.new("SpecialMesh", w2)
  1276. sp.MeshType = "Wedge"
  1277. sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size
  1278. w2:BreakJoints()
  1279. w2.Anchored = true
  1280. w2.Parent = workspace
  1281. w2.Transparency = 0.7
  1282. table.insert(Effects, {
  1283. w2,
  1284. "Disappear",
  1285. 0.01
  1286. })
  1287. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  1288. table.insert(list, w2)
  1289. end
  1290. return unpack(list)
  1291. end
  1292. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1293. if hit.Parent == nil then
  1294. return
  1295. end
  1296. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1297. for _, v in pairs(hit.Parent:children()) do
  1298. if v:IsA("Humanoid") then
  1299. h = v
  1300. end
  1301. end
  1302. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  1303. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  1304. return
  1305. end
  1306. local c = Create("ObjectValue")({
  1307. Name = "creator",
  1308. Value = game:service("Players").LocalPlayer,
  1309. Parent = h
  1310. })
  1311. game:GetService("Debris"):AddItem(c, 0.5)
  1312. if HitSound ~= nil and HitPitch ~= nil then
  1313. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1314. end
  1315. local Damage = math.random(minim, maxim)
  1316. local blocked = false
  1317. local block = hit.Parent:findFirstChild("Block")
  1318. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  1319. blocked = true
  1320. block.Value = block.Value - 1
  1321. print(block.Value)
  1322. end
  1323. if blocked == false then
  1324. HitHealth = h.Health
  1325. h.Health = h.Health - Damage
  1326. if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then
  1327. print("gained kill")
  1328. end
  1329. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1330. else
  1331. h.Health = h.Health - Damage / 2
  1332. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  1333. end
  1334. if Type == "Knockdown" then
  1335. local hum = hit.Parent.Humanoid
  1336. hum.PlatformStand = true
  1337. coroutine.resume(coroutine.create(function(HHumanoid)
  1338. swait(1)
  1339. HHumanoid.PlatformStand = false
  1340. end), hum)
  1341. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  1342. local bodvol = Create("BodyVelocity")({
  1343. velocity = angle * knockback,
  1344. P = 5000,
  1345. maxForce = Vector3.new(8000, 8000, 8000),
  1346. Parent = hit
  1347. })
  1348. local rl = Create("BodyAngularVelocity")({
  1349. P = 3000,
  1350. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1351. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1352. Parent = hit
  1353. })
  1354. game:GetService("Debris"):AddItem(bodvol, 0.5)
  1355. game:GetService("Debris"):AddItem(rl, 0.5)
  1356. elseif Type == "Normal" then
  1357. local vp = Create("BodyVelocity")({
  1358. P = 500,
  1359. maxForce = Vector3.new(math.huge, 0, math.huge),
  1360. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  1361. })
  1362. if knockback > 0 then
  1363. vp.Parent = hit.Parent.Head
  1364. end
  1365. game:GetService("Debris"):AddItem(vp, 0.5)
  1366. elseif Type == "Up" then
  1367. local bodyVelocity = Create("BodyVelocity")({
  1368. velocity = Vector3.new(0, 20, 0),
  1369. P = 5000,
  1370. maxForce = Vector3.new(8000, 8000, 8000),
  1371. Parent = hit
  1372. })
  1373. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1374. local bodyVelocity = Create("BodyVelocity")({
  1375. velocity = Vector3.new(0, 20, 0),
  1376. P = 5000,
  1377. maxForce = Vector3.new(8000, 8000, 8000),
  1378. Parent = hit
  1379. })
  1380. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1381. elseif Type == "Leech" then
  1382. local hum = hit.Parent.Humanoid
  1383. if hum ~= nil then
  1384. for i = 0, 2 do
  1385. Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1386. end
  1387. Humanoid.Health = Humanoid.Health + 10
  1388. end
  1389. elseif Type == "UpKnock" then
  1390. local hum = hit.Parent.Humanoid
  1391. hum.PlatformStand = true
  1392. if hum ~= nil then
  1393. hitr = true
  1394. end
  1395. coroutine.resume(coroutine.create(function(HHumanoid)
  1396. swait(5)
  1397. HHumanoid.PlatformStand = false
  1398. hitr = false
  1399. end), hum)
  1400. local bodyVelocity = Create("BodyVelocity")({
  1401. velocity = Vector3.new(0, 20, 0),
  1402. P = 5000,
  1403. maxForce = Vector3.new(8000, 8000, 8000),
  1404. Parent = hit
  1405. })
  1406. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  1407. local bodyVelocity = Create("BodyVelocity")({
  1408. velocity = Vector3.new(0, 20, 0),
  1409. P = 5000,
  1410. maxForce = Vector3.new(8000, 8000, 8000),
  1411. Parent = hit
  1412. })
  1413. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1414. elseif Type == "Snare" then
  1415. local bp = Create("BodyPosition")({
  1416. P = 2000,
  1417. D = 100,
  1418. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1419. position = hit.Parent.Torso.Position,
  1420. Parent = hit.Parent.Torso
  1421. })
  1422. game:GetService("Debris"):AddItem(bp, 1)
  1423. elseif Type == "Slashnare" then
  1424. Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07)
  1425. for i = 1, math.random(4, 5) do
  1426. Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
  1427. end
  1428. local bp = Create("BodyPosition")({
  1429. P = 2000,
  1430. D = 100,
  1431. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1432. position = hit.Parent.Torso.Position,
  1433. Parent = hit.Parent.Torso
  1434. })
  1435. game:GetService("Debris"):AddItem(bp, 1)
  1436. elseif Type == "Spike" then
  1437. CreateBigIceSword(hit.Parent.Torso.CFrame)
  1438. local bp = Create("BodyPosition")({
  1439. P = 2000,
  1440. D = 100,
  1441. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1442. position = hit.Parent.Torso.Position,
  1443. Parent = hit.Parent.Torso
  1444. })
  1445. game:GetService("Debris"):AddItem(bp, 1)
  1446. elseif Type == "Freeze" then
  1447. local BodPos = Create("BodyPosition")({
  1448. P = 50000,
  1449. D = 1000,
  1450. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1451. position = hit.Parent.Torso.Position,
  1452. Parent = hit.Parent.Torso
  1453. })
  1454. local BodGy = Create("BodyGyro")({
  1455. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  1456. P = 20000,
  1457. Parent = hit.Parent.Torso,
  1458. cframe = hit.Parent.Torso.CFrame
  1459. })
  1460. hit.Parent.Torso.Anchored = true
  1461. coroutine.resume(coroutine.create(function(Part)
  1462. swait(1.5)
  1463. Part.Anchored = false
  1464. end), hit.Parent.Torso)
  1465. game:GetService("Debris"):AddItem(BodPos, 3)
  1466. game:GetService("Debris"):AddItem(BodGy, 3)
  1467. end
  1468. local debounce = Create("BoolValue")({
  1469. Name = "DebounceHit",
  1470. Parent = hit.Parent,
  1471. Value = true
  1472. })
  1473. game:GetService("Debris"):AddItem(debounce, Delay)
  1474. c = Instance.new("ObjectValue")
  1475. c.Name = "creator"
  1476. c.Value = Player
  1477. c.Parent = h
  1478. game:GetService("Debris"):AddItem(c, 0.5)
  1479. end
  1480. end
  1481. function ShowDamage(Pos, Text, Time, Color)
  1482. local Rate = 0.03333333333333333
  1483. local Pos = Pos or Vector3.new(0, 0, 0)
  1484. local Text = Text or ""
  1485. local Time = Time or 2
  1486. local Color = Color or Color3.new(1, 0, 1)
  1487. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1488. EffectPart.Anchored = true
  1489. local BillboardGui = Create("BillboardGui")({
  1490. Size = UDim2.new(3, 0, 3, 0),
  1491. Adornee = EffectPart,
  1492. Parent = EffectPart
  1493. })
  1494. local TextLabel = Create("TextLabel")({
  1495. BackgroundTransparency = 1,
  1496. Size = UDim2.new(1, 0, 1, 0),
  1497. Text = Text,
  1498. TextColor3 = Color,
  1499. TextScaled = true,
  1500. Font = Enum.Font.ArialBold,
  1501. Parent = BillboardGui
  1502. })
  1503. game.Debris:AddItem(EffectPart, Time + 0.1)
  1504. EffectPart.Parent = game:GetService("Workspace")
  1505. delay(0, function()
  1506. local Frames = Time / Rate
  1507. for Frame = 1, Frames do
  1508. wait(Rate)
  1509. local Percent = Frame / Frames
  1510. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1511. TextLabel.TextTransparency = Percent
  1512. end
  1513. if EffectPart and EffectPart.Parent then
  1514. EffectPart:Destroy()
  1515. end
  1516. end)
  1517. end
  1518. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1519. for _, c in pairs(workspace:children()) do
  1520. local hum = c:findFirstChildOfClass("Humanoid")
  1521. if hum ~= nil then
  1522. local head = c:findFirstChild("Head")
  1523. if head ~= nil then
  1524. local targ = head.Position - Part.Position
  1525. local mag = targ.magnitude
  1526. if magni >= mag and c.Name ~= Player.Name then
  1527. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1528. end
  1529. end
  1530. end
  1531. end
  1532. end
  1533. function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type)
  1534. for _, c in pairs(workspace:children()) do
  1535. local hum = c:findFirstChild("Humanoid")
  1536. if hum ~= nil then
  1537. local head = c:findFirstChild("Torso")
  1538. if head ~= nil then
  1539. local targ = head.Position - Part.Position
  1540. local mag = targ.magnitude
  1541. if magni >= mag and c.Name ~= Player.Name then
  1542. MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05)
  1543. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1)
  1544. end
  1545. end
  1546. end
  1547. end
  1548. end
  1549. function rayCast(Pos, Dir, Max, Ignore)
  1550. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1551. end
  1552. function SkullEffect(brickcolor, cframe, x1, y1, z1, delay)
  1553. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1554. prt.Anchored = true
  1555. prt.CFrame = cframe
  1556. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1557. game:GetService("Debris"):AddItem(prt, 2)
  1558. CF = prt.CFrame
  1559. coroutine.resume(coroutine.create(function(Part, Mesh, TehCF)
  1560. for i = 0, 1, 0.2 do
  1561. wait()
  1562. Part.CFrame = CF * cf(0, 0, -0.4)
  1563. end
  1564. for i = 0, 1, delay do
  1565. wait()
  1566. Mesh.Scale = Mesh.Scale
  1567. end
  1568. for i = 0, 1, 0.1 do
  1569. wait()
  1570. Part.Transparency = i
  1571. end
  1572. Part.Parent = nil
  1573. end), prt, msh, CF)
  1574. end
  1575. function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1576. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1577. prt.Anchored = true
  1578. prt.Material = "Neon"
  1579. prt.CFrame = cframe
  1580. prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1581. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1582. game:GetService("Debris"):AddItem(prt, 5)
  1583. coroutine.resume(coroutine.create(function(Part, Mesh)
  1584. for i = 0, 1, delay do
  1585. swait()
  1586. Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1587. Part.Transparency = i
  1588. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1589. end
  1590. Part.Parent = nil
  1591. end), prt, msh)
  1592. end
  1593. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1594. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1595. prt.Anchored = true
  1596. prt.Material = "Neon"
  1597. prt.CFrame = cframe
  1598. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1599. game:GetService("Debris"):AddItem(prt, 5)
  1600. coroutine.resume(coroutine.create(function(Part, Mesh)
  1601. local rtype = rottype
  1602. for i = 0, 1, delay do
  1603. swait()
  1604. if rtype == 1 then
  1605. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1606. elseif rtype == 2 then
  1607. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1608. end
  1609. Part.Transparency = i
  1610. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1611. end
  1612. Part.Parent = nil
  1613. end), prt, msh)
  1614. end
  1615. function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1616. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1617. prt.Anchored = true
  1618. prt.CFrame = cframe
  1619. prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1620. msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1621. game:GetService("Debris"):AddItem(prt, 5)
  1622. coroutine.resume(coroutine.create(function(Part, Mesh)
  1623. for i = 0, 1, delay do
  1624. wait()
  1625. Part.Transparency = i
  1626. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1627. end
  1628. Part.Parent = nil
  1629. end), prt, msh)
  1630. end
  1631. function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1632. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1633. prt.Anchored = true
  1634. prt.Material = "Neon"
  1635. prt.CFrame = cframe
  1636. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1637. game:GetService("Debris"):AddItem(prt, 5)
  1638. coroutine.resume(coroutine.create(function(Part, Mesh)
  1639. local rtype = rottype
  1640. for i = 0, 1, delay do
  1641. swait()
  1642. if rtype == 1 then
  1643. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1644. elseif rtype == 2 then
  1645. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1646. end
  1647. Part.Transparency = i
  1648. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1649. end
  1650. Part.Parent = nil
  1651. end), prt, msh)
  1652. end
  1653. function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1654. local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1655. prt.Anchored = true
  1656. prt.Material = "Neon"
  1657. prt.CFrame = cframe
  1658. local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  1659. local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt)
  1660. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  1661. game:GetService("Debris"):AddItem(prt, 5)
  1662. coroutine.resume(coroutine.create(function(Part, Mesh)
  1663. local rtype = rottype
  1664. for i = 0, 1, delay do
  1665. swait()
  1666. if rtype == 1 then
  1667. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1668. elseif rtype == 2 then
  1669. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1670. end
  1671. dec.Transparency = i
  1672. dec2.Transparency = i
  1673. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1674. end
  1675. Part.Parent = nil
  1676. end), prt, msh)
  1677. end
  1678. function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
  1679. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1680. prt.Anchored = true
  1681. prt.Material = "Neon"
  1682. prt.CFrame = cframe
  1683. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01))
  1684. game:GetService("Debris"):AddItem(prt, 5)
  1685. coroutine.resume(coroutine.create(function(Part, Mesh)
  1686. local rtype = rottype
  1687. for i = 0, 1, delay do
  1688. swait()
  1689. if rtype == 1 then
  1690. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1691. elseif rtype == 2 then
  1692. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1693. end
  1694. prt.Transparency = i
  1695. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1696. end
  1697. Part.Parent = nil
  1698. end), prt, msh)
  1699. end
  1700. function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype)
  1701. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1702. prt.Anchored = true
  1703. prt.Material = "Neon"
  1704. prt.CFrame = cframe
  1705. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1))
  1706. game:GetService("Debris"):AddItem(prt, 5)
  1707. coroutine.resume(coroutine.create(function(Part, Mesh)
  1708. local rtype = rottype
  1709. for i = 0, 1, delay do
  1710. swait()
  1711. if rtype == 1 then
  1712. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0)
  1713. elseif rtype == 2 then
  1714. prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0)
  1715. end
  1716. prt.Transparency = i
  1717. Mesh.Scale = Mesh.Scale + vt(x3, 0, z3)
  1718. end
  1719. Part.Parent = nil
  1720. end), prt, msh)
  1721. end
  1722. function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype)
  1723. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1724. prt.Anchored = true
  1725. prt.Material = "Neon"
  1726. prt.CFrame = cframe
  1727. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1728. game:GetService("Debris"):AddItem(prt, 5)
  1729. coroutine.resume(coroutine.create(function(Part, Mesh)
  1730. local rtype = rottype
  1731. for i = 0, 1, delay do
  1732. swait()
  1733. if rtype == 1 then
  1734. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1735. elseif rtype == 2 then
  1736. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1737. end
  1738. prt.Transparency = i
  1739. Mesh.Scale = Mesh.Scale + vt(x3, y3, 0)
  1740. end
  1741. Part.Parent = nil
  1742. end), prt, msh)
  1743. end
  1744. function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype)
  1745. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1746. prt.Anchored = true
  1747. prt.Material = "Neon"
  1748. prt.CFrame = cframe
  1749. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1750. game:GetService("Debris"):AddItem(prt, 5)
  1751. coroutine.resume(coroutine.create(function(Part, Mesh)
  1752. local rtype = rottype
  1753. for i = 0, 1, delay do
  1754. swait()
  1755. if rtype == 1 then
  1756. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
  1757. elseif rtype == 2 then
  1758. prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
  1759. end
  1760. prt.Transparency = i
  1761. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1762. end
  1763. Part.Parent = nil
  1764. end), prt, msh)
  1765. end
  1766. function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  1767. local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1768. prt.Anchored = false
  1769. prt.CFrame = cframe
  1770. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1771. local wld = weld(prt, prt, Parent, cframe)
  1772. game:GetService("Debris"):AddItem(prt, 5)
  1773. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  1774. for i = 0, 1, delay do
  1775. wait()
  1776. Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe
  1777. Part.Transparency = i
  1778. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1779. end
  1780. Part.Parent = nil
  1781. end), prt, msh, wld)
  1782. end
  1783. function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay)
  1784. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1785. prt.Anchored = false
  1786. prt.CFrame = cframe
  1787. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1788. local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0))
  1789. game:GetService("Debris"):AddItem(prt, 5)
  1790. coroutine.resume(coroutine.create(function(Part, Mesh, Weld)
  1791. for i = 0, 1, delay do
  1792. wait()
  1793. Weld.C0 = euler(i * 20, 0, 0)
  1794. Part.Transparency = i
  1795. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1796. end
  1797. Part.Parent = nil
  1798. end), prt, msh, wld)
  1799. end
  1800. function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1801. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1802. prt.Anchored = true
  1803. prt.CFrame = cframe
  1804. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1805. game:GetService("Debris"):AddItem(prt, 2)
  1806. coroutine.resume(coroutine.create(function(Part, Mesh)
  1807. for i = 0, 1, delay do
  1808. wait()
  1809. Part.CFrame = Part.CFrame
  1810. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1811. local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1812. prt2.Anchored = true
  1813. prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1814. local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
  1815. game:GetService("Debris"):AddItem(prt2, 2)
  1816. coroutine.resume(coroutine.create(function(Part, Mesh)
  1817. for i = 0, 1, 0.1 do
  1818. wait()
  1819. Part.CFrame = Part.CFrame * cf(0, 0.5, 0)
  1820. end
  1821. Part.Parent = nil
  1822. end), prt2, msh2)
  1823. end
  1824. for i = 0, 1, delay * 2 do
  1825. wait()
  1826. Part.CFrame = Part.CFrame
  1827. Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i)
  1828. end
  1829. Part.Parent = nil
  1830. end), prt, msh)
  1831. end
  1832. function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1833. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1834. prt.Anchored = true
  1835. prt.CFrame = cframe
  1836. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1837. game:GetService("Debris"):AddItem(prt, 2)
  1838. coroutine.resume(coroutine.create(function(Part, Mesh)
  1839. for i = 0, 1, delay do
  1840. wait()
  1841. Part.CFrame = Part.CFrame
  1842. Part.Transparency = i
  1843. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1844. end
  1845. Part.Parent = nil
  1846. end), prt, msh)
  1847. end
  1848. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  1849. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1850. prt.Anchored = true
  1851. prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1852. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1853. game:GetService("Debris"):AddItem(prt, 2)
  1854. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1855. CF = Part.CFrame
  1856. Numbb = 0
  1857. randnumb = math.random() / 10
  1858. rand1 = math.random() / 10
  1859. for i = 0, 1, rand1 do
  1860. wait()
  1861. CF = CF * cf(0, math.random() / 2, 0)
  1862. Part.CFrame = CF * euler(Numbb, 0, 0)
  1863. Part.Transparency = i
  1864. Numbb = Numbb + randnumb
  1865. end
  1866. Part.Parent = nil
  1867. end), prt, CF, Numbb, randnumb)
  1868. end
  1869. function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1870. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1871. prt.Anchored = true
  1872. prt.CFrame = cframe
  1873. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1))
  1874. game:GetService("Debris"):AddItem(prt, 5)
  1875. coroutine.resume(coroutine.create(function(Part, Mesh)
  1876. for i = 0, 1, delay do
  1877. wait()
  1878. Part.CFrame = Part.CFrame * euler(0, 0.7, 0)
  1879. Part.Transparency = i
  1880. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1881. end
  1882. Part.Parent = nil
  1883. end), prt, msh)
  1884. end
  1885. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1886. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1887. prt.Anchored = true
  1888. prt.CFrame = cframe
  1889. msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1))
  1890. game:GetService("Debris"):AddItem(prt, 2)
  1891. coroutine.resume(coroutine.create(function(Part, Mesh)
  1892. for i = 0, 1, delay do
  1893. wait()
  1894. Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0)
  1895. Part.Transparency = i
  1896. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1897. end
  1898. Part.Parent = nil
  1899. end), prt, msh)
  1900. end
  1901. function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay)
  1902. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  1903. prt.Anchored = true
  1904. prt.CFrame = cframe * cf(x, y, z)
  1905. msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1))
  1906. game:GetService("Debris"):AddItem(prt, 5)
  1907. coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee)
  1908. local num = math.random()
  1909. local num2 = math.random(-3, 2) + math.random()
  1910. local numm = 0
  1911. for i = 0, 1, delay * 2 do
  1912. swait()
  1913. Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0)
  1914. Part.Transparency = i
  1915. numm = numm + 0.01
  1916. end
  1917. Part.Parent = nil
  1918. Mesh.Parent = nil
  1919. end), prt, msh, x, y, z)
  1920. end
  1921. function dmgstart(dmg, what)
  1922. hitcon = what.Touched:connect(function(hit)
  1923. local hum = hit.Parent:FindFirstChild("Humanoid")
  1924. if hum and not hum:IsDescendantOf(Character) then
  1925. hum:TakeDamage(dmg)
  1926. end
  1927. end)
  1928. end
  1929. function dmgstop()
  1930. hitcon:disconnect()
  1931. end
  1932. function Cloak()
  1933. Face.Parent = nil
  1934. cloaked = true
  1935. for _, v in pairs(Torso.Parent:children()) do
  1936. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1937. coroutine.resume(coroutine.create(function()
  1938. for i = 0, 1, 0.2 do
  1939. wait()
  1940. v.Transparency = i
  1941. end
  1942. v.Transparency = 1
  1943. end))
  1944. end
  1945. if v.className == "Hat" then
  1946. hatp = v.Handle
  1947. coroutine.resume(coroutine.create(function(derp)
  1948. for i = 0, 1, 0.2 do
  1949. wait()
  1950. derp.Transparency = i
  1951. end
  1952. derp.Transparency = 1
  1953. end), hatp)
  1954. end
  1955. end
  1956. for _, v in pairs(m:children()) do
  1957. if v.className == "Part" then
  1958. coroutine.resume(coroutine.create(function()
  1959. for i = 0, 1, 0.2 do
  1960. wait()
  1961. v.Transparency = i
  1962. end
  1963. v.Transparency = 1
  1964. end))
  1965. end
  1966. end
  1967. end
  1968. function UnCloak()
  1969. so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1)
  1970. Face.Parent = Head
  1971. cloaked = false
  1972. for _, v in pairs(Torso.Parent:children()) do
  1973. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1974. coroutine.resume(coroutine.create(function()
  1975. for i = 0, 1, 0.1 do
  1976. wait()
  1977. v.Transparency = v.Transparency - 0.1
  1978. end
  1979. v.Transparency = 0
  1980. end))
  1981. end
  1982. if v.className == "Hat" then
  1983. hatp = v.Handle
  1984. coroutine.resume(coroutine.create(function(derp)
  1985. for i = 0, 1, 0.1 do
  1986. wait()
  1987. derp.Transparency = derp.Transparency - 0.1
  1988. end
  1989. derp.Transparency = 0
  1990. end), hatp)
  1991. end
  1992. end
  1993. for _, v in pairs(m:children()) do
  1994. if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then
  1995. coroutine.resume(coroutine.create(function()
  1996. for i = 0, 1, 0.1 do
  1997. wait()
  1998. v.Transparency = v.Transparency - 0.1
  1999. end
  2000. v.Transparency = 0
  2001. end))
  2002. v.Transparency = 0
  2003. end
  2004. end
  2005. end
  2006. local origcolor = BrickColor.new("Pastel light blue")
  2007. function Explode(rad, par, pitch, vol, mindam, maxdam)
  2008. local expart = Instance.new("Part", char)
  2009. local expart2 = Instance.new("Part", char)
  2010. local rin = Instance.new("Part", char)
  2011. local rin2 = Instance.new("Part", char)
  2012. local partMesh = Instance.new("SpecialMesh", expart)
  2013. partMesh.MeshType = "Sphere"
  2014. local partMesh2 = Instance.new("SpecialMesh", expart2)
  2015. partMesh2.MeshType = "Sphere"
  2016. local partMesh3 = Instance.new("SpecialMesh", rin)
  2017. partMesh3.MeshType = "Brick"
  2018. local partMesh4 = Instance.new("SpecialMesh", rin2)
  2019. partMesh4.MeshType = "Brick"
  2020. CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch)
  2021. partMesh.Scale = vt(rad, rad, rad)
  2022. expart.Size = vt(1, 1, 1)
  2023. expart.Transparency = 0
  2024. expart.Anchored = true
  2025. expart.Material = "Neon"
  2026. expart.BrickColor = bc("White")
  2027. expart.CFrame = par.CFrame
  2028. partMesh2.Scale = vt(rad, rad, rad)
  2029. expart2.Size = vt(1.15, 1.15, 1.15)
  2030. expart2.Transparency = 0.5
  2031. expart2.Anchored = true
  2032. expart2.Material = "Neon"
  2033. expart2.BrickColor = par.BrickColor
  2034. expart2.CFrame = par.CFrame
  2035. rin.Size = vt(1.15, 1.15, 1.15)
  2036. rin.Transparency = 1
  2037. rin.Anchored = true
  2038. rin.Material = "Neon"
  2039. rin.BrickColor = par.BrickColor
  2040. rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  2041. rin2.Size = vt(1.15, 1.15, 1.15)
  2042. rin2.Transparency = 1
  2043. rin2.Anchored = true
  2044. rin2.Material = "Neon"
  2045. rin2.BrickColor = par.BrickColor
  2046. rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)))
  2047. partMesh3.Scale = vt(0, 1, 0)
  2048. partMesh4.Scale = vt(0, 1, 0)
  2049. local dec2 = Instance.new("Decal", rin)
  2050. dec2.Face = "Top"
  2051. dec2.Texture = "http://www.roblox.com/asset/?id=874580939"
  2052. dec2.Parent = rin
  2053. local dec2b = dec2:Clone()
  2054. dec2b.Face = "Bottom"
  2055. dec2b.Parent = rin
  2056. local dec2a = Instance.new("Decal", rin2)
  2057. dec2a.Face = "Top"
  2058. dec2a.Texture = "http://www.roblox.com/asset/?id=874580939"
  2059. dec2a.Parent = rin2
  2060. local dec2ab = dec2a:Clone()
  2061. dec2ab.Face = "Bottom"
  2062. dec2ab.Parent = rin2
  2063. expart.CanCollide = false
  2064. expart2.CanCollide = false
  2065. rin.CanCollide = false
  2066. rin2.CanCollide = false
  2067. MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal")
  2068. local value = 1 * rad / 6.5
  2069. for i = 0, 199 do
  2070. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2071. expart.CFrame = expart.CFrame
  2072. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  2073. expart2.CFrame = expart.CFrame
  2074. value = value - 0.035 * rad / 30
  2075. if value < 7.5 then
  2076. partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5)
  2077. rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0)
  2078. partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5)
  2079. rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0)
  2080. end
  2081. if value < 0 then
  2082. dec2.Transparency = dec2.Transparency + 0.025
  2083. dec2a.Transparency = dec2a.Transparency + 0.025
  2084. dec2b.Transparency = dec2b.Transparency + 0.025
  2085. dec2ab.Transparency = dec2ab.Transparency + 0.025
  2086. expart.Transparency = expart.Transparency + 0.025
  2087. expart2.Transparency = expart2.Transparency + 0.025
  2088. rin.Transparency = rin.Transparency + 0.025
  2089. rin2.Transparency = rin2.Transparency + 0.025
  2090. end
  2091. swait()
  2092. end
  2093. game:GetService("Debris"):AddItem(expart, 1)
  2094. game:GetService("Debris"):AddItem(expart2, 1)
  2095. game:GetService("Debris"):AddItem(rin, 1)
  2096. game:GetService("Debris"):AddItem(rin2, 1)
  2097. end
  2098. function ExplodeShort(rad, par, pitch, vol, mindam, maxdam)
  2099. local expart = Instance.new("Part", char)
  2100. local expart2 = Instance.new("Part", char)
  2101. local partMesh = Instance.new("SpecialMesh", expart)
  2102. partMesh.MeshType = "Sphere"
  2103. local partMesh2 = Instance.new("SpecialMesh", expart2)
  2104. partMesh2.MeshType = "Sphere"
  2105. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch)
  2106. partMesh.Scale = vt(rad, rad, rad)
  2107. expart.Size = vt(1, 1, 1)
  2108. expart.Transparency = 0
  2109. expart.Anchored = true
  2110. expart.Material = "Neon"
  2111. expart.BrickColor = bc("White")
  2112. expart.CFrame = par.CFrame
  2113. partMesh2.Scale = vt(rad, rad, rad)
  2114. expart2.Size = vt(1.15, 1.15, 1.15)
  2115. expart2.Transparency = 0.5
  2116. expart2.Anchored = true
  2117. expart2.Material = "Neon"
  2118. expart2.BrickColor = par.BrickColor
  2119. expart2.CFrame = par.CFrame
  2120. expart.CanCollide = false
  2121. expart2.CanCollide = false
  2122. MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal")
  2123. local value = 1 * rad / 6.5
  2124. for i = 0, 75 do
  2125. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2126. expart.CFrame = expart.CFrame
  2127. partMesh2.Scale = partMesh2.Scale + vt(value, value, value)
  2128. expart2.CFrame = expart.CFrame
  2129. value = value - 0.035 * rad / 5
  2130. if value < 0 then
  2131. value = 0
  2132. expart.Transparency = expart.Transparency + 0.05
  2133. expart2.Transparency = expart2.Transparency + 0.05
  2134. end
  2135. swait()
  2136. end
  2137. game:GetService("Debris"):AddItem(expart, 1)
  2138. game:GetService("Debris"):AddItem(expart2, 1)
  2139. end
  2140. function AreaDanger(rad, par, mindam, maxdam)
  2141. local expart = Instance.new("Part", char)
  2142. local partMesh = Instance.new("SpecialMesh", expart)
  2143. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  2144. partMesh.MeshType = "Sphere"
  2145. partMesh.Scale = vt(rad, rad, rad)
  2146. expart.Size = vt(1, 1, 1)
  2147. expart.Transparency = 0.5
  2148. expart.Anchored = true
  2149. expart.Material = "Neon"
  2150. expart.CanCollide = false
  2151. expart.BrickColor = par.BrickColor
  2152. expart.CFrame = par.CFrame
  2153. local value = 1 * rad / 5
  2154. MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1)
  2155. for i = 0, 14 do
  2156. wait()
  2157. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2158. expart.CFrame = expart.CFrame
  2159. value = value - 0.035 * rad
  2160. if value < 0 then
  2161. value = 0
  2162. end
  2163. end
  2164. wait(0.25)
  2165. CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1)
  2166. wait(0.5)
  2167. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1)
  2168. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75)
  2169. MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal")
  2170. MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025)
  2171. for i = 0, 14 do
  2172. wait()
  2173. partMesh.Scale = partMesh.Scale + vt(value, value, value)
  2174. expart.CFrame = expart.CFrame
  2175. value = value - 0.035 * rad / 2
  2176. end
  2177. expart.Transparency = 1
  2178. game:GetService("Debris"):AddItem(expart, 5)
  2179. end
  2180. function Swarmsplosions(negrad, rad, par, mindam, maxdam)
  2181. CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2)
  2182. CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1)
  2183. CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1)
  2184. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  2185. MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal")
  2186. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025)
  2187. for i = 0, 24 do
  2188. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2))
  2189. end
  2190. for i = 0, 24 do
  2191. local expart = Instance.new("Part", char)
  2192. expart.Transparency = 1
  2193. expart.Anchored = true
  2194. expart.CanCollide = false
  2195. expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad))
  2196. CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2)
  2197. CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15)
  2198. MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal")
  2199. MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025)
  2200. for i = 0, 9 do
  2201. MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2))
  2202. end
  2203. game:GetService("Debris"):AddItem(expart, 2)
  2204. wait(0.1)
  2205. end
  2206. end
  2207. function EXterPlosion(par)
  2208. CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1)
  2209. CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85)
  2210. CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2)
  2211. CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1)
  2212. MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal")
  2213. MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005)
  2214. MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1)
  2215. for i = 0, 24 do
  2216. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2))
  2217. end
  2218. for i = 0, 24 do
  2219. MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2))
  2220. end
  2221. end
  2222. function ring(type, pos, scale, value)
  2223. local type = type
  2224. local rng = Instance.new("Part", char)
  2225. rng.Anchored = true
  2226. rng.BrickColor = origcolor
  2227. rng.CanCollide = false
  2228. rng.FormFactor = 3
  2229. rng.Name = "Ring"
  2230. rng.Size = Vector3.new(1, 1, 1)
  2231. rng.Transparency = 0
  2232. rng.TopSurface = 0
  2233. rng.BottomSurface = 0
  2234. rng.CFrame = pos
  2235. local rngm = Instance.new("SpecialMesh", rng)
  2236. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2237. rngm.Scale = scale
  2238. local scaler2 = 1
  2239. if type == "Add" then
  2240. scaler2 = 1 * value
  2241. elseif type == "Divide" then
  2242. scaler2 = 1 / value
  2243. end
  2244. coroutine.resume(coroutine.create(function()
  2245. for i = 0, 10, 0.1 do
  2246. swait()
  2247. if type == "Add" then
  2248. scaler2 = scaler2 - 0.01 * value
  2249. elseif type == "Divide" then
  2250. scaler2 = scaler2 - 0.01 / value
  2251. end
  2252. rng.Transparency = rng.Transparency + 0.01
  2253. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0)
  2254. end
  2255. rng:Destroy()
  2256. end))
  2257. end
  2258. function wave(type, pos, scale, value)
  2259. local type = type
  2260. local rng = Instance.new("Part", char)
  2261. rng.Anchored = true
  2262. rng.BrickColor = origcolor
  2263. rng.CanCollide = false
  2264. rng.FormFactor = 3
  2265. rng.Name = "Ring"
  2266. rng.Size = Vector3.new(1, 1, 1)
  2267. rng.Transparency = 0
  2268. rng.TopSurface = 0
  2269. rng.BottomSurface = 0
  2270. rng.CFrame = pos
  2271. local rngm = Instance.new("SpecialMesh", rng)
  2272. rngm.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2273. rngm.Scale = scale
  2274. local scaler2 = 1
  2275. if type == "Add" then
  2276. scaler2 = 1 * value
  2277. elseif type == "Divide" then
  2278. scaler2 = 1 / value
  2279. end
  2280. coroutine.resume(coroutine.create(function()
  2281. for i = 0, 10, 0.1 do
  2282. swait()
  2283. if type == "Add" then
  2284. scaler2 = scaler2 - 0.01 * value
  2285. elseif type == "Divide" then
  2286. scaler2 = scaler2 - 0.01 / value
  2287. end
  2288. rng.Transparency = rng.Transparency + 0.01
  2289. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2290. end
  2291. rng:Destroy()
  2292. end))
  2293. end
  2294. function wind(type, pos, scale, value, speed)
  2295. local type = type
  2296. local rng = Instance.new("Part", char)
  2297. rng.Anchored = true
  2298. rng.BrickColor = origcolor
  2299. rng.CanCollide = false
  2300. rng.FormFactor = 3
  2301. rng.Name = "Ring"
  2302. rng.Size = Vector3.new(1, 1, 1)
  2303. rng.Transparency = 0
  2304. rng.TopSurface = 0
  2305. rng.BottomSurface = 0
  2306. rng.CFrame = pos
  2307. local rngm = Instance.new("SpecialMesh", rng)
  2308. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2309. rngm.Scale = scale
  2310. local scaler2 = 1
  2311. if type == "Add" then
  2312. scaler2 = 1 * value
  2313. elseif type == "Divide" then
  2314. scaler2 = 1 / value
  2315. end
  2316. coroutine.resume(coroutine.create(function()
  2317. for i = 0, 10, 0.1 do
  2318. swait()
  2319. if type == "Add" then
  2320. scaler2 = scaler2 - 0.01 * value
  2321. elseif type == "Divide" then
  2322. scaler2 = scaler2 - 0.01 / value
  2323. end
  2324. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  2325. rng.Transparency = rng.Transparency + 0.01
  2326. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2)
  2327. end
  2328. rng:Destroy()
  2329. end))
  2330. end
  2331. function groundwind(type, pos, scale, value, speed)
  2332. local type = type
  2333. local rng = Instance.new("Part", char)
  2334. rng.Anchored = true
  2335. rng.BrickColor = origcolor
  2336. rng.CanCollide = false
  2337. rng.FormFactor = 3
  2338. rng.Name = "Ring"
  2339. rng.Size = Vector3.new(1, 1, 1)
  2340. rng.Transparency = 0
  2341. rng.TopSurface = 0
  2342. rng.BottomSurface = 0
  2343. rng.CFrame = pos
  2344. local rngm = Instance.new("SpecialMesh", rng)
  2345. rngm.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2346. rngm.Scale = scale
  2347. local scaler2 = 1
  2348. if type == "Add" then
  2349. scaler2 = 1 * value
  2350. elseif type == "Divide" then
  2351. scaler2 = 1 / value
  2352. end
  2353. coroutine.resume(coroutine.create(function()
  2354. for i = 0, 10, 0.1 do
  2355. swait()
  2356. if type == "Add" then
  2357. scaler2 = scaler2 - 0.01 * value
  2358. elseif type == "Divide" then
  2359. scaler2 = scaler2 - 0.01 / value
  2360. end
  2361. rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0)
  2362. rng.Transparency = rng.Transparency + 0.01
  2363. rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2)
  2364. end
  2365. rng:Destroy()
  2366. end))
  2367. end
  2368. function CameraManager()
  2369. if TwoD and not CamInterrupt then
  2370. if Humanoid.Health > 0 then
  2371. Camera.CameraSubject = Humanoid
  2372. Camera.CameraType = "Scriptable"
  2373. Humanoid.AutoRotate = false
  2374. if Booleans.GyroUse then
  2375. Directer.MaxTorque = Vec3(0, huge, 0)
  2376. else
  2377. Directer.MaxTorque = Vec3(0, 0, 0)
  2378. end
  2379. if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then
  2380. if Booleans.CamFollow then
  2381. CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z))
  2382. Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position)
  2383. else
  2384. CPart.Position = RootPart.Position
  2385. end
  2386. else
  2387. local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p
  2388. CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z))
  2389. end
  2390. Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2)
  2391. else
  2392. Camera.CameraSubject = Humanoid
  2393. Camera.CameraType = "Custom"
  2394. Controller.Disabled = false
  2395. end
  2396. end
  2397. end
  2398. function sphere(bonuspeed, type, pos, scale, value, color)
  2399. local type = type
  2400. local rng = Instance.new("Part", char)
  2401. rng.Anchored = true
  2402. rng.BrickColor = color
  2403. rng.CanCollide = false
  2404. rng.FormFactor = 3
  2405. rng.Name = "Ring"
  2406. rng.Material = "Neon"
  2407. rng.Size = Vector3.new(1, 1, 1)
  2408. rng.Transparency = 0
  2409. rng.TopSurface = 0
  2410. rng.BottomSurface = 0
  2411. rng.CFrame = pos
  2412. local rngm = Instance.new("SpecialMesh", rng)
  2413. rngm.MeshType = "Sphere"
  2414. rngm.Scale = scale
  2415. if rainbowmode == true then
  2416. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2417. end
  2418. local scaler2 = 1
  2419. if type == "Add" then
  2420. scaler2 = 1 * value
  2421. elseif type == "Divide" then
  2422. scaler2 = 1 / value
  2423. end
  2424. coroutine.resume(coroutine.create(function()
  2425. for i = 0, 10 / bonuspeed, 0.1 do
  2426. swait()
  2427. if rainbowmode == true then
  2428. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2429. end
  2430. if type == "Add" then
  2431. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2432. elseif type == "Divide" then
  2433. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2434. end
  2435. if chaosmode == true then
  2436. rng.BrickColor = BrickColor.random()
  2437. end
  2438. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2439. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2440. end
  2441. rng:Destroy()
  2442. end))
  2443. end
  2444. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  2445. local type = type
  2446. local rng = Instance.new("Part", char)
  2447. rng.Anchored = true
  2448. rng.BrickColor = color
  2449. rng.CanCollide = false
  2450. rng.FormFactor = 3
  2451. rng.Name = "Ring"
  2452. rng.Material = "Neon"
  2453. rng.Size = Vector3.new(1, 1, 1)
  2454. rng.Transparency = 0
  2455. rng.TopSurface = 0
  2456. rng.BottomSurface = 0
  2457. rng.CFrame = pos
  2458. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2459. local rngm = Instance.new("SpecialMesh", rng)
  2460. rngm.MeshType = "Sphere"
  2461. rngm.Scale = vt(x1, y1, z1)
  2462. if rainbowmode == true then
  2463. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2464. end
  2465. local scaler2 = 1
  2466. local speeder = FastSpeed
  2467. if type == "Add" then
  2468. scaler2 = 1 * value
  2469. elseif type == "Divide" then
  2470. scaler2 = 1 / value
  2471. end
  2472. coroutine.resume(coroutine.create(function()
  2473. for i = 0, 10 / bonuspeed, 0.1 do
  2474. swait()
  2475. if rainbowmode == true then
  2476. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2477. end
  2478. if type == "Add" then
  2479. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2480. elseif type == "Divide" then
  2481. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2482. end
  2483. if chaosmode == true then
  2484. rng.BrickColor = BrickColor.random()
  2485. end
  2486. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2487. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2488. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2489. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2490. end
  2491. rng:Destroy()
  2492. end))
  2493. end
  2494. function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  2495. local type = type
  2496. local rng = Instance.new("Part", char)
  2497. rng.Anchored = true
  2498. rng.BrickColor = color
  2499. rng.CanCollide = false
  2500. rng.FormFactor = 3
  2501. rng.Name = "Ring"
  2502. rng.Material = "Neon"
  2503. rng.Size = Vector3.new(1, 1, 1)
  2504. rng.Transparency = 1
  2505. rng.TopSurface = 0
  2506. rng.BottomSurface = 0
  2507. rng.CFrame = pos
  2508. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2509. local rngm = Instance.new("SpecialMesh", rng)
  2510. rngm.MeshType = "Sphere"
  2511. rngm.Scale = vt(x1, y1, z1)
  2512. if rainbowmode == true then
  2513. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2514. end
  2515. local scaler2 = 1
  2516. local speeder = FastSpeed
  2517. if type == "Add" then
  2518. scaler2 = 1 * value
  2519. elseif type == "Divide" then
  2520. scaler2 = 1 / value
  2521. end
  2522. coroutine.resume(coroutine.create(function()
  2523. for i = 0, 10 / bonuspeed, 0.1 do
  2524. swait()
  2525. if rainbowmode == true then
  2526. rng.Color = Color3.new(r / 255, g / 255, b / 255)
  2527. end
  2528. if type == "Add" then
  2529. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2530. elseif type == "Divide" then
  2531. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2532. end
  2533. if chaosmode == true then
  2534. rng.BrickColor = BrickColor.random()
  2535. end
  2536. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2537. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2538. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2539. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2540. end
  2541. rng:Destroy()
  2542. end))
  2543. end
  2544. function dmg(dude)
  2545. if dude.Name ~= Character then
  2546. local bgf = Instance.new("BodyGyro", dude.Head)
  2547. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0)
  2548. local val = Instance.new("BoolValue", dude)
  2549. val.Name = "IsHit"
  2550. local ds = coroutine.wrap(function()
  2551. dude:WaitForChild("Head"):BreakJoints()
  2552. wait(0.5)
  2553. targetted = nil
  2554. CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3)
  2555. coroutine.resume(coroutine.create(function()
  2556. for i, v in pairs(dude:GetChildren()) do
  2557. if v:IsA("Accessory") then
  2558. v:Destroy()
  2559. end
  2560. if v:IsA("Humanoid") then
  2561. v:Destroy()
  2562. end
  2563. if v:IsA("CharacterMesh") then
  2564. v:Destroy()
  2565. end
  2566. if v:IsA("Model") then
  2567. v:Destroy()
  2568. end
  2569. if v:IsA("Part") or v:IsA("MeshPart") then
  2570. for x, o in pairs(v:GetChildren()) do
  2571. if o:IsA("Decal") then
  2572. o:Destroy()
  2573. end
  2574. end
  2575. coroutine.resume(coroutine.create(function()
  2576. v.Material = "Neon"
  2577. v.CanCollide = false
  2578. local bld = Instance.new("ParticleEmitter", v)
  2579. bld.LightEmission = 1
  2580. bld.Texture = "rbxassetid://284205403"
  2581. bld.Color = ColorSequence.new(Color3.new(1, 1, 1))
  2582. bld.Rate = 50
  2583. bld.Lifetime = NumberRange.new(1)
  2584. bld.Size = NumberSequence.new({
  2585. NumberSequenceKeypoint.new(0, 0.75, 0),
  2586. NumberSequenceKeypoint.new(1, 0, 0)
  2587. })
  2588. bld.Transparency = NumberSequence.new({
  2589. NumberSequenceKeypoint.new(0, 0, 0),
  2590. NumberSequenceKeypoint.new(1, 1, 0)
  2591. })
  2592. bld.Speed = NumberRange.new(0, 0)
  2593. bld.VelocitySpread = 50000
  2594. bld.Rotation = NumberRange.new(-500, 500)
  2595. bld.RotSpeed = NumberRange.new(-500, 500)
  2596. local sbs = Instance.new("BodyPosition", v)
  2597. sbs.P = 3000
  2598. sbs.D = 1000
  2599. sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2600. sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5))
  2601. v.Color = Color3.new(1, 1, 1)
  2602. coroutine.resume(coroutine.create(function()
  2603. for i = 0, 49 do
  2604. swait(1)
  2605. v.Transparency = v.Transparency + 0.02
  2606. end
  2607. CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1)
  2608. bld.Speed = NumberRange.new(1, 5)
  2609. bld.Acceleration = vt(0, 10, 0)
  2610. wait(0.5)
  2611. bld.Enabled = false
  2612. wait(3)
  2613. v:Destroy()
  2614. dude:Destroy()
  2615. end))
  2616. end))
  2617. end
  2618. end
  2619. end))
  2620. end)
  2621. ds()
  2622. end
  2623. end
  2624. function FindNearestHead(Position, Distance, SinglePlayer)
  2625. if SinglePlayer then
  2626. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2627. end
  2628. local List = {}
  2629. for i, v in pairs(workspace:GetChildren()) do
  2630. if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
  2631. table.insert(List, v)
  2632. end
  2633. end
  2634. return List
  2635. end
  2636. function FaceMouse()
  2637. Cam = workspace.CurrentCamera
  2638. return {
  2639. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2640. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2641. }
  2642. end
  2643. function FaceMouse2()
  2644. Cam = workspace.CurrentCamera
  2645. return {
  2646. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)),
  2647. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2648. }
  2649. end
  2650. local ModeOfGlitch = 1
  2651. local storehumanoidWS = 16
  2652. function ExtinctiveHeartbreak()
  2653. local targetted
  2654. if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2655. targetted = mouse.Target.Parent
  2656. end
  2657. if targetted ~= nil then
  2658. attack = true
  2659. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  2660. for i = 0, 9 do
  2661. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really red"), 0)
  2662. end
  2663. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really red"))
  2664. local originalpos = root.CFrame
  2665. RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2)
  2666. for i = 0, 9 do
  2667. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really red"), 0)
  2668. end
  2669. hum.WalkSpeed = 0
  2670. targetted.Head.Anchored = true
  2671. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really red"))
  2672. for i = 0, 2, 0.1 do
  2673. swait()
  2674. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  2675. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4)
  2676. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4)
  2677. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  2678. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4)
  2679. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4)
  2680. end
  2681. coroutine.resume(coroutine.create(function()
  2682. bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso"))
  2683. bld.LightEmission = 0.1
  2684. bld.Texture = "rbxassetid://284205403"
  2685. bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  2686. bld.Rate = 500
  2687. bld.Lifetime = NumberRange.new(1)
  2688. bld.Size = NumberSequence.new({
  2689. NumberSequenceKeypoint.new(0, 2, 0),
  2690. NumberSequenceKeypoint.new(1, 0, 0)
  2691. })
  2692. bld.Acceleration = vt(0, -25, 0)
  2693. bld.Transparency = NumberSequence.new({
  2694. NumberSequenceKeypoint.new(0, 0, 0),
  2695. NumberSequenceKeypoint.new(1, 0, 0)
  2696. })
  2697. bld.Speed = NumberRange.new(10, 50)
  2698. bld.EmissionDirection = "Front"
  2699. bld.VelocitySpread = 25
  2700. bld.Rotation = NumberRange.new(-500, 500)
  2701. bld.RotSpeed = NumberRange.new(-500, 500)
  2702. end))
  2703. coroutine.resume(coroutine.create(function()
  2704. bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso"))
  2705. bld.LightEmission = 0.1
  2706. bld.Texture = "rbxassetid://284205403"
  2707. bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0))
  2708. bld.Rate = 500
  2709. bld.Lifetime = NumberRange.new(1)
  2710. bld.Size = NumberSequence.new({
  2711. NumberSequenceKeypoint.new(0, 2, 0),
  2712. NumberSequenceKeypoint.new(1, 0, 0)
  2713. })
  2714. bld.Acceleration = vt(0, -25, 0)
  2715. bld.Transparency = NumberSequence.new({
  2716. NumberSequenceKeypoint.new(0, 0, 0),
  2717. NumberSequenceKeypoint.new(1, 0, 0)
  2718. })
  2719. bld.Speed = NumberRange.new(10, 50)
  2720. bld.EmissionDirection = "Front"
  2721. bld.VelocitySpread = 25
  2722. bld.Rotation = NumberRange.new(-500, 500)
  2723. bld.RotSpeed = NumberRange.new(-500, 500)
  2724. end))
  2725. CameraEnshaking(5, 5)
  2726. game:GetService("Debris"):AddItem(bld, 3)
  2727. dmg(targetted)
  2728. CFuncs.Sound.Create("rbxassetid://429400881", targetted.Head, 1, 1)
  2729. for i = 0, 1, 0.1 do
  2730. swait()
  2731. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  2732. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8)
  2733. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8)
  2734. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8)
  2735. RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8)
  2736. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8)
  2737. end
  2738. CFuncs.Sound.Create("rbxassetid://847061203", root, 2.5, 1)
  2739. for i = 0, 9 do
  2740. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really red"), 0)
  2741. end
  2742. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really red"))
  2743. root.CFrame = originalpos
  2744. for i = 0, 9 do
  2745. sphereMK(3, 0.25, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1, 1, 10, -0.01, BrickColor.new("Really red"), 0)
  2746. end
  2747. sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really red"))
  2748. bld.Enabled = false
  2749. attack = false
  2750. hum.WalkSpeed = storehumanoidWS
  2751. end
  2752. end
  2753. function PureBomb()
  2754. attack = true
  2755. local orb = Instance.new("Part", char)
  2756. orb.Anchored = true
  2757. orb.BrickColor = BrickColor.new("Toothpaste")
  2758. orb.CanCollide = false
  2759. orb.FormFactor = 3
  2760. orb.Name = "Ring"
  2761. orb.Material = "Neon"
  2762. orb.Size = Vector3.new(1, 1, 1)
  2763. orb.Transparency = 0
  2764. orb.TopSurface = 0
  2765. orb.BottomSurface = 0
  2766. local orbm = Instance.new("SpecialMesh", orb)
  2767. orbm.MeshType = "Sphere"
  2768. orbm.Name = "SizeMesh"
  2769. orbm.Scale = vt(0, 0, 0)
  2770. local scaled = 0.1
  2771. local posid = 0
  2772. CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1)
  2773. for i = 0, 5, 0.1 do
  2774. swait()
  2775. scaled = scaled - 0.001
  2776. posid = posid - scaled
  2777. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  2778. orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled)
  2779. sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Toothpaste"), 10)
  2780. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1)
  2781. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1)
  2782. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2783. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2784. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1)
  2785. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1)
  2786. end
  2787. for i = 0, 2, 0.1 do
  2788. swait()
  2789. orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0)
  2790. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  2791. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  2792. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4)
  2793. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4)
  2794. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4)
  2795. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  2796. end
  2797. coroutine.resume(coroutine.create(function()
  2798. orb.Anchored = false
  2799. CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  2800. local a = Instance.new("Part", workspace)
  2801. a.Name = "Direction"
  2802. a.Anchored = true
  2803. a.BrickColor = bc("Bright red")
  2804. a.Material = "Neon"
  2805. a.Transparency = 1
  2806. a.CanCollide = false
  2807. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2808. local ignore = orb
  2809. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2810. a.BottomSurface = 10
  2811. a.TopSurface = 10
  2812. local distance = (orb.CFrame.p - position).magnitude
  2813. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2814. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2815. orb.CFrame = a.CFrame
  2816. a:Destroy()
  2817. local bv = Instance.new("BodyVelocity")
  2818. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2819. bv.velocity = orb.CFrame.lookVector * 125
  2820. bv.Parent = orb
  2821. local hitted = false
  2822. game:GetService("Debris"):AddItem(orb, 15)
  2823. wait()
  2824. local hit = orb.Touched:connect(function(hit)
  2825. if hitted == false then
  2826. hitted = true
  2827. CameraEnshaking(10, 2.5)
  2828. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  2829. MagniDamage(orb, 65, 65, 90, 0, "Normal")
  2830. sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste"))
  2831. sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste"))
  2832. for i = 0, 9 do
  2833. sphereMK(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  2834. sphereMK(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Toothpaste"), 0)
  2835. end
  2836. orb.Anchored = true
  2837. orb.Transparency = 1
  2838. wait(8)
  2839. orb:Destroy()
  2840. end
  2841. end)
  2842. end))
  2843. for i = 0, 1, 0.1 do
  2844. swait()
  2845. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4)
  2846. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4)
  2847. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4)
  2848. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4)
  2849. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4)
  2850. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4)
  2851. end
  2852. attack = false
  2853. end
  2854. function ChaosGroundStrike()
  2855. attack = true
  2856. for i = 0, 2, 0.1 do
  2857. swait()
  2858. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2859. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2860. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2861. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2862. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  2863. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  2864. end
  2865. CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1)
  2866. CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1)
  2867. CameraEnshaking(4, 12)
  2868. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do
  2869. if v:FindFirstChild("Head") then
  2870. dmg(v)
  2871. end
  2872. end
  2873. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random())
  2874. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random())
  2875. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random())
  2876. for i = 0, 2, 0.1 do
  2877. swait()
  2878. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2879. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2880. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2881. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2882. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2883. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2884. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  2885. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  2886. end
  2887. attack = false
  2888. end
  2889. function ChaosBegone()
  2890. attack = true
  2891. chatfunc("WHY WONT YOU PEOPLE...", BrickColor.random().Color)
  2892. for i = 0, 10, 0.1 do
  2893. swait()
  2894. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2895. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  2896. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2897. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2898. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2)
  2899. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2)
  2900. end
  2901. chatfunc("DIE!!", BrickColor.random().Color)
  2902. CFuncs.Sound.Create("rbxassetid://438666141", char, 7.5, 1)
  2903. CFuncs.Sound.Create("rbxassetid://1208650519", char, 7.5, 1)
  2904. CameraEnshaking(5, 25)
  2905. for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do
  2906. if v:FindFirstChild("Head") then
  2907. dmg(v)
  2908. end
  2909. end
  2910. sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random())
  2911. sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random())
  2912. sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random())
  2913. for i = 0, 3, 0.1 do
  2914. swait()
  2915. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2916. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2917. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2918. sphereMK(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-525, 525), -5, math.random(-525, 525)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  2919. RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2920. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4)
  2921. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2922. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2923. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4)
  2924. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4)
  2925. end
  2926. attack = false
  2927. end
  2928. function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon)
  2929. local orb = Instance.new("Part", char)
  2930. orb.Anchored = true
  2931. orb.BrickColor = color
  2932. orb.CanCollide = false
  2933. orb.FormFactor = 3
  2934. orb.Name = "Ring"
  2935. orb.Material = "Neon"
  2936. orb.Size = Vector3.new(1, 1, 1)
  2937. orb.Transparency = 0
  2938. orb.TopSurface = 0
  2939. orb.BottomSurface = 0
  2940. local orbm = Instance.new("SpecialMesh", orb)
  2941. orbm.MeshType = "Sphere"
  2942. orb.CFrame = positted
  2943. orbm.Name = "SizeMesh"
  2944. orbm.Scale = vt(1, 1, 1)
  2945. CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1)
  2946. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor)
  2947. coroutine.resume(coroutine.create(function()
  2948. wait(timer)
  2949. CameraEnshaking(3, ShakePower)
  2950. orb.Transparency = 1
  2951. MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal")
  2952. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor)
  2953. CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7)
  2954. wait(3)
  2955. orb:Destroy()
  2956. end))
  2957. end
  2958. function orb_spawn(positted, timer)
  2959. local randomcol = math.random(1, 2)
  2960. local orb = Instance.new("Part", char)
  2961. orb.Anchored = true
  2962. if randomcol == 1 then
  2963. orb.BrickColor = BrickColor.new("White")
  2964. elseif randomcol == 2 then
  2965. orb.BrickColor = BrickColor.new("Really black")
  2966. end
  2967. orb.CanCollide = false
  2968. orb.FormFactor = 3
  2969. orb.Name = "Ring"
  2970. orb.Material = "Neon"
  2971. orb.Size = Vector3.new(1, 1, 1)
  2972. orb.Transparency = 0
  2973. orb.TopSurface = 0
  2974. orb.BottomSurface = 0
  2975. local orbm = Instance.new("SpecialMesh", orb)
  2976. orbm.MeshType = "Sphere"
  2977. orb.CFrame = positted
  2978. orbm.Name = "SizeMesh"
  2979. orbm.Scale = vt(1, 1, 1)
  2980. CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1)
  2981. sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor)
  2982. for i = 0, 2 do
  2983. sphereMK(5, 0.15, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 1.5, 1.5, 7.5, -0.015, orb.BrickColor, 0)
  2984. end
  2985. coroutine.resume(coroutine.create(function()
  2986. wait(timer)
  2987. CameraEnshaking(3, 2)
  2988. orb.Transparency = 1
  2989. MagniDamage(orb, 17.5, 10, 50, 0, "Normal")
  2990. sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor)
  2991. for i = 0, 4 do
  2992. sphereMK(5, 0.65, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2.5, 2.5, 15, -0.025, orb.BrickColor, 0)
  2993. end
  2994. CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7)
  2995. wait(3)
  2996. orb:Destroy()
  2997. end))
  2998. end
  2999. function scattercorrupt()
  3000. attack = true
  3001. local rot = 0
  3002. local randomrotations = math.random(1, 2)
  3003. local lookv = 2.5
  3004. local power = 5
  3005. sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple"))
  3006. sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple"))
  3007. for i = 0, 9 do
  3008. sphereMK(1, 1.5, "Add", root.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 10, 10, 45, -0.1, BrickColor.new("Royal purple"), 0)
  3009. end
  3010. CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6)
  3011. CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5)
  3012. CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1)
  3013. CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75)
  3014. CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5)
  3015. local hite = Instance.new("Part", char)
  3016. hite.Anchored = true
  3017. hite.CanCollide = false
  3018. hite.FormFactor = 3
  3019. hite.Name = "Ring"
  3020. hite.Material = "Neon"
  3021. hite.Size = Vector3.new(1, 1, 1)
  3022. hite.Transparency = 1
  3023. hite.TopSurface = 0
  3024. hite.BottomSurface = 0
  3025. hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0)
  3026. local rem = Instance.new("Part", char)
  3027. rem.Anchored = true
  3028. rem.CanCollide = false
  3029. rem.FormFactor = 3
  3030. rem.Name = "Ring"
  3031. rem.Material = "Neon"
  3032. rem.Size = Vector3.new(1, 1, 1)
  3033. rem.Transparency = 1
  3034. rem.TopSurface = 0
  3035. rem.BottomSurface = 0
  3036. rem.CFrame = hite.CFrame
  3037. local rem2 = rem:Clone()
  3038. rem2.Parent = char
  3039. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3040. local rem3 = rem:Clone()
  3041. rem3.Parent = char
  3042. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  3043. local rem4 = rem:Clone()
  3044. rem4.Parent = char
  3045. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  3046. hite:Destroy()
  3047. coroutine.resume(coroutine.create(function()
  3048. for i = 0, 24 do
  3049. swait(1)
  3050. if randomrotations == 1 then
  3051. rot = rot + 1
  3052. elseif randomrotations == 2 then
  3053. rot = rot - 1
  3054. end
  3055. power = power + 0.5
  3056. lookv = lookv + 7.5
  3057. rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0)
  3058. rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3059. rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0)
  3060. rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0)
  3061. orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3062. orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3063. orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3064. orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5)
  3065. end
  3066. end))
  3067. attack = false
  3068. end
  3069. function yinyangi()
  3070. attack = true
  3071. for i = 0, 2, 0.1 do
  3072. swait()
  3073. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  3074. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  3075. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  3076. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  3077. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3078. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2)
  3079. end
  3080. local bv = Instance.new("BodyVelocity")
  3081. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3082. bv.velocity = root.CFrame.lookVector * 175
  3083. bv.Parent = root
  3084. for Rotations = 0, 9 do
  3085. for i = 0, 1, 0.5 do
  3086. swait()
  3087. bv.velocity = root.CFrame.lookVector * 175
  3088. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3089. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3090. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
  3091. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3092. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3093. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3094. end
  3095. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3096. for i = 0, 1, 0.5 do
  3097. swait()
  3098. bv.velocity = root.CFrame.lookVector * 175
  3099. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3100. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3101. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5)
  3102. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3103. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3104. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3105. end
  3106. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3107. for i = 0, 1, 0.5 do
  3108. swait()
  3109. bv.velocity = root.CFrame.lookVector * 175
  3110. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3111. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3112. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5)
  3113. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3114. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3115. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3116. end
  3117. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3118. for i = 0, 1, 0.5 do
  3119. swait()
  3120. bv.velocity = root.CFrame.lookVector * 175
  3121. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5)
  3122. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5)
  3123. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5)
  3124. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
  3125. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5)
  3126. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  3127. end
  3128. orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5)
  3129. end
  3130. bv:Destroy()
  3131. attack = false
  3132. end
  3133. function Wip()
  3134. attack = true
  3135. local rngb = Instance.new("Part", char)
  3136. rngb.Anchored = true
  3137. rngb.BrickColor = origcolor
  3138. rngb.CanCollide = false
  3139. rngb.FormFactor = 3
  3140. rngb.Name = "Ring"
  3141. rngb.Material = "Neon"
  3142. rngb.Size = Vector3.new(1, 0.05, 1)
  3143. rngb.Transparency = 1
  3144. rngb.TopSurface = 0
  3145. rngb.BottomSurface = 0
  3146. local rngmb = Instance.new("SpecialMesh", rngb)
  3147. rngmb.MeshType = "Brick"
  3148. rngmb.Name = "SizeMesh"
  3149. rngmb.Scale = vt(0, 1, 0)
  3150. local orb = rngb:Clone()
  3151. orb.Parent = char
  3152. orb.Transparency = 0
  3153. orb.BrickColor = BrickColor.new("White")
  3154. orb.Size = vt(1, 1, 1)
  3155. local orbmish = orb.SizeMesh
  3156. orbmish.Scale = vt(0, 0, 0)
  3157. orbmish.MeshType = "Sphere"
  3158. local orbe = rngb:Clone()
  3159. orbe.Parent = char
  3160. orbe.Transparency = 0.5
  3161. orbe.BrickColor = BrickColor.new("New Yeller")
  3162. orbe.Size = vt(1, 1, 1)
  3163. local orbmish2 = orbe.SizeMesh
  3164. orbmish2.Scale = vt(0, 0, 0)
  3165. orbmish2.MeshType = "Sphere"
  3166. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3167. rngb:Destroy()
  3168. for i = 0, 5, 0.1 do
  3169. swait()
  3170. if rainbowmode == true then
  3171. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3172. end
  3173. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3174. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3175. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3176. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3177. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3178. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3179. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3180. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3181. RootPart.CFrame = FaceMouse()[1]
  3182. end
  3183. orbe.Transparency = 1
  3184. orb.Transparency = 1
  3185. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  3186. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  3187. local a = Instance.new("Part", Character)
  3188. a.Name = "Direction"
  3189. a.Anchored = true
  3190. a.BrickColor = bc("White")
  3191. a.Material = "Neon"
  3192. a.Transparency = 0
  3193. a.Shape = "Cylinder"
  3194. a.CanCollide = false
  3195. local a2 = Instance.new("Part", Character)
  3196. a2.Name = "Direction"
  3197. a2.Anchored = true
  3198. a2.BrickColor = bc("New Yeller")
  3199. a2.Color = Color3.new(r / 255, g / 255, b / 255)
  3200. a2.Material = "Neon"
  3201. a2.Transparency = 0.5
  3202. a2.Shape = "Cylinder"
  3203. a2.CanCollide = false
  3204. local ba = Instance.new("Part", Character)
  3205. ba.Name = "HitDirect"
  3206. ba.Anchored = true
  3207. ba.BrickColor = bc("Really black")
  3208. ba.Material = "Neon"
  3209. ba.Transparency = 1
  3210. ba.CanCollide = false
  3211. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3212. local ignore = Character
  3213. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3214. a.BottomSurface = 10
  3215. a.TopSurface = 10
  3216. a2.BottomSurface = 10
  3217. a2.TopSurface = 10
  3218. local distance = (orb.CFrame.p - position).magnitude
  3219. a.Size = Vector3.new(distance, 1, 1)
  3220. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3221. a2.Size = Vector3.new(distance, 1, 1)
  3222. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3223. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3224. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3225. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3226. game:GetService("Debris"):AddItem(a, 20)
  3227. game:GetService("Debris"):AddItem(a2, 20)
  3228. game:GetService("Debris"):AddItem(ba, 20)
  3229. local msh = Instance.new("SpecialMesh", a)
  3230. msh.MeshType = "Cylinder"
  3231. msh.Scale = vt(1, 25, 25)
  3232. local msh2 = Instance.new("SpecialMesh", a2)
  3233. msh2.MeshType = "Cylinder"
  3234. msh2.Scale = vt(1, 30, 30)
  3235. for i = 0, 10, 0.1 do
  3236. swait()
  3237. CameraEnshaking(1, 5)
  3238. a2.Color = Color3.new(r / 255, g / 255, b / 255)
  3239. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3240. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3241. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3242. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3243. distance = (orb.CFrame.p - position).magnitude
  3244. if typrot == 1 then
  3245. rotation = rotation + 2.5
  3246. elseif typrot == 2 then
  3247. rotation = rotation - 2.5
  3248. end
  3249. RootPart.CFrame = FaceMouse()[1]
  3250. a.Size = Vector3.new(distance, 1, 1)
  3251. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3252. a2.Size = Vector3.new(distance, 1, 1)
  3253. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3254. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3255. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3256. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3257. msh.Scale = msh.Scale - vt(0, 0.25, 0.25)
  3258. msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3)
  3259. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  3260. sphereMK(5, 1.5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 15, 15, 25, -0.15, MAINRUINCOLOR, 0)
  3261. MagniDamage(ba, 30, 500, 60000, 0, "Normal")
  3262. end
  3263. a:Destroy()
  3264. a2:Destroy()
  3265. ba:Destroy()
  3266. orb:Destroy()
  3267. orbe:Destroy()
  3268. attack = false
  3269. end
  3270. function UniversalSpark()
  3271. attack = true
  3272. local rngb = Instance.new("Part", char)
  3273. rngb.Anchored = true
  3274. rngb.BrickColor = origcolor
  3275. rngb.CanCollide = false
  3276. rngb.FormFactor = 3
  3277. rngb.Name = "Ring"
  3278. rngb.Material = "Neon"
  3279. rngb.Size = Vector3.new(1, 0.05, 1)
  3280. rngb.Transparency = 1
  3281. rngb.TopSurface = 0
  3282. rngb.BottomSurface = 0
  3283. local rngmb = Instance.new("SpecialMesh", rngb)
  3284. rngmb.MeshType = "Brick"
  3285. rngmb.Name = "SizeMesh"
  3286. rngmb.Scale = vt(0, 1, 0)
  3287. local orb = rngb:Clone()
  3288. orb.Parent = char
  3289. orb.Transparency = 0
  3290. orb.BrickColor = BrickColor.new("White")
  3291. orb.Size = vt(1, 1, 1)
  3292. local orbmish = orb.SizeMesh
  3293. orbmish.Scale = vt(0, 0, 0)
  3294. orbmish.MeshType = "Sphere"
  3295. local orbe = rngb:Clone()
  3296. orbe.Parent = char
  3297. orbe.Transparency = 0.5
  3298. orbe.BrickColor = BrickColor.new("New Yeller")
  3299. orbe.Size = vt(1, 1, 1)
  3300. local orbmish2 = orbe.SizeMesh
  3301. orbmish2.Scale = vt(0, 0, 0)
  3302. orbmish2.MeshType = "Sphere"
  3303. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3304. rngb:Destroy()
  3305. for i = 0, 5, 0.1 do
  3306. swait()
  3307. if rainbowmode == true then
  3308. orbe.Color = Color3.new(r / 255, g / 255, b / 255)
  3309. end
  3310. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3311. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5
  3312. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
  3313. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3314. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  3315. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3316. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3317. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3318. RootPart.CFrame = FaceMouse()[1]
  3319. end
  3320. orbe.Transparency = 1
  3321. orb.Transparency = 1
  3322. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5
  3323. CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1)
  3324. CFuncs.Sound.Create("rbxassetid://741272936", char, 0.75, 1)
  3325. CFuncs.Sound.Create("rbxassetid://1192402877", char, 1, 1)
  3326. CFuncs.Sound.Create("rbxassetid://1208650519", char, 0.75, 1)
  3327. CFuncs.Sound.Create("rbxassetid://164881112", char, 0.75, 1)
  3328. CFuncs.Sound.Create("rbxassetid://429123896", char, 1, 0.85)
  3329. CFuncs.Sound.Create("rbxassetid://164178927", char, 1, 1)
  3330. local xd = Instance.new("Sound", char)
  3331. xd.SoundId = "rbxassetid://445796828"
  3332. xd.Pitch = 0.75
  3333. xd.Looped = true
  3334. xd.Volume = 1.25
  3335. xd:Play()
  3336. local a = Instance.new("Part", Character)
  3337. a.Name = "Direction"
  3338. a.Anchored = true
  3339. a.BrickColor = bc("Alder")
  3340. a.Color = MAINRUINCOLOR.Color
  3341. a.Material = "Neon"
  3342. a.Transparency = 0.5
  3343. a.Shape = "Cylinder"
  3344. a.CanCollide = false
  3345. local a2 = Instance.new("Part", Character)
  3346. a2.Name = "Direction"
  3347. a2.Anchored = true
  3348. a2.BrickColor = bc("New Yeller")
  3349. a2.Color = MAINRUINCOLOR.Color
  3350. a2.Material = "Neon"
  3351. a2.Transparency = 0.5
  3352. a2.Shape = "Cylinder"
  3353. a2.CanCollide = false
  3354. local ba = Instance.new("Part", Character)
  3355. ba.Name = "HitDirect"
  3356. ba.Anchored = true
  3357. ba.BrickColor = bc("Really black")
  3358. ba.Material = "Neon"
  3359. ba.Transparency = 1
  3360. ba.CanCollide = false
  3361. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3362. local ignore = Character
  3363. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3364. a.BottomSurface = 10
  3365. a.TopSurface = 10
  3366. a2.BottomSurface = 10
  3367. a2.TopSurface = 10
  3368. local distance = (orb.CFrame.p - position).magnitude
  3369. a.Size = Vector3.new(distance, 1, 1)
  3370. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3371. a2.Size = Vector3.new(distance, 1, 1)
  3372. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3373. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3374. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3375. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3376. game:GetService("Debris"):AddItem(a, 60)
  3377. game:GetService("Debris"):AddItem(a2, 60)
  3378. game:GetService("Debris"):AddItem(ba, 60)
  3379. local outerscale = 0
  3380. local msh = Instance.new("SpecialMesh", a)
  3381. msh.MeshType = "Cylinder"
  3382. msh.Scale = vt(1, 0, 0)
  3383. local msh2 = Instance.new("SpecialMesh", a2)
  3384. msh2.MeshType = "Cylinder"
  3385. msh2.Scale = vt(1, 0, 0)
  3386. for i = 0, 2, 0.1 do
  3387. swait()
  3388. CameraEnshaking(1, 1)
  3389. msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20)
  3390. msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15)
  3391. outerscale = outerscale - 0.015
  3392. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3393. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3394. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3395. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3396. distance = (orb.CFrame.p - position).magnitude
  3397. if typrot == 1 then
  3398. rotation = rotation + 2.5
  3399. elseif typrot == 2 then
  3400. rotation = rotation - 2.5
  3401. end
  3402. RootPart.CFrame = FaceMouse()[1]
  3403. a.Size = Vector3.new(distance, 1, 1)
  3404. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3405. a2.Size = Vector3.new(distance, 1, 1)
  3406. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3407. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3408. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3409. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3410. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3411. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3412. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3413. end
  3414. for z = 0, 2 do
  3415. for i = 0, 4, 0.1 do
  3416. swait()
  3417. CameraEnshaking(1, 1)
  3418. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3419. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3420. outerscale = outerscale + 0.015
  3421. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3422. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3423. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3424. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3425. distance = (orb.CFrame.p - position).magnitude
  3426. if typrot == 1 then
  3427. rotation = rotation + 2.5
  3428. elseif typrot == 2 then
  3429. rotation = rotation - 2.5
  3430. end
  3431. RootPart.CFrame = FaceMouse()[1]
  3432. a.Size = Vector3.new(distance, 1, 1)
  3433. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3434. a2.Size = Vector3.new(distance, 1, 1)
  3435. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3436. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3437. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3438. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3439. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3440. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3441. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3442. end
  3443. for i = 0, 4, 0.1 do
  3444. swait()
  3445. CameraEnshaking(1, 1)
  3446. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3447. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3448. outerscale = outerscale - 0.015
  3449. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3450. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3451. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3452. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3453. distance = (orb.CFrame.p - position).magnitude
  3454. if typrot == 1 then
  3455. rotation = rotation + 2.5
  3456. elseif typrot == 2 then
  3457. rotation = rotation - 2.5
  3458. end
  3459. RootPart.CFrame = FaceMouse()[1]
  3460. a.Size = Vector3.new(distance, 1, 1)
  3461. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3462. a2.Size = Vector3.new(distance, 1, 1)
  3463. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3464. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3465. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3466. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3467. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3468. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3469. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3470. end
  3471. end
  3472. for i = 0, 4, 0.1 do
  3473. swait()
  3474. CameraEnshaking(1, 1)
  3475. msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale)
  3476. msh.Scale = msh.Scale - vt(0, outerscale, outerscale)
  3477. xd.Volume = xd.Volume - 0.025
  3478. a.Transparency = a.Transparency + 0.025
  3479. a2.Transparency = a2.Transparency + 0.025
  3480. outerscale = outerscale - 0.015
  3481. orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3482. orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4
  3483. ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000)
  3484. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  3485. distance = (orb.CFrame.p - position).magnitude
  3486. if typrot == 1 then
  3487. rotation = rotation + 2.5
  3488. elseif typrot == 2 then
  3489. rotation = rotation - 2.5
  3490. end
  3491. RootPart.CFrame = FaceMouse()[1]
  3492. a.Size = Vector3.new(distance, 1, 1)
  3493. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3494. a2.Size = Vector3.new(distance, 1, 1)
  3495. a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  3496. ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance)
  3497. a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3498. a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0)
  3499. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3500. sphereMK(5, 5, "Add", ba.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 75, 75, 225, -0.75, MAINRUINCOLOR, 0)
  3501. MagniDamage(ba, 100, 500, 60000, 0, "Normal")
  3502. end
  3503. xd:Destroy()
  3504. a:Destroy()
  3505. a2:Destroy()
  3506. ba:Destroy()
  3507. orb:Destroy()
  3508. orbe:Destroy()
  3509. attack = false
  3510. end
  3511. function resetmode()
  3512. rainbowmode = false
  3513. chaosmode = false
  3514. RecolorTextAndRename("Ucoolman.", Color3.new(0, 0, 0), Color3.new(5, 10, 7))
  3515. ModeOfGlitch = 1
  3516. storehumanoidWS = 16
  3517. for i, v in pairs(mw2:GetChildren()) do
  3518. if v:IsA("Part") then
  3519. v.BrickColor = BrickColor.new("Really red")
  3520. v.Material = "Neon"
  3521. end
  3522. end
  3523. for i, v in pairs(mw1:GetChildren()) do
  3524. if v:IsA("Part") then
  3525. v.Transparency = 1
  3526. v.BrickColor = BrickColor.new("Really red")
  3527. v.Material = "Neon"
  3528. end
  3529. end
  3530. MAINRUINCOLOR = BrickColor.new("Really red")
  3531. hum.WalkSpeed = 16
  3532. newTheme("rbxassetid://614032233", 48.6, 1, 1)
  3533. for i, v in pairs(m:GetChildren()) do
  3534. if v:IsA("Part") then
  3535. v.BrickColor = BrickColor.new("Really black")
  3536. v.Material = "Glass"
  3537. end
  3538. end
  3539. for i, v in pairs(m2:GetChildren()) do
  3540. if v:IsA("Part") then
  3541. v.BrickColor = BrickColor.new("Crimson")
  3542. v.Material = "Granite"
  3543. end
  3544. end
  3545. for i, v in pairs(m3:GetChildren()) do
  3546. if v:IsA("Part") then
  3547. v.BrickColor = BrickColor.new("Really red")
  3548. v.Material = "Neon"
  3549. end
  3550. end
  3551. for i, v in pairs(extrawingmod1:GetChildren()) do
  3552. if v:IsA("Part") then
  3553. v.Transparency = 1
  3554. v.BrickColor = BrickColor.new("White")
  3555. v.Material = "Neon"
  3556. end
  3557. end
  3558. for i, v in pairs(extrawingmod2:GetChildren()) do
  3559. if v:IsA("Part") then
  3560. v.Transparency = 1
  3561. v.BrickColor = BrickColor.new("White")
  3562. v.Material = "Neon"
  3563. end
  3564. end
  3565. end
  3566. function attackone()
  3567. attack = true
  3568. for i = 0, 1, 0.1 do
  3569. swait()
  3570. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2)
  3571. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2)
  3572. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  3573. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2)
  3574. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  3575. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  3576. end
  3577. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1)
  3578. local hitb = Instance.new("Part", char)
  3579. hitb.Anchored = true
  3580. hitb.CanCollide = false
  3581. hitb.FormFactor = 3
  3582. hitb.Name = "Ring"
  3583. hitb.Material = "Neon"
  3584. hitb.Size = Vector3.new(1, 1, 1)
  3585. hitb.Transparency = 1
  3586. hitb.TopSurface = 0
  3587. hitb.BottomSurface = 0
  3588. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  3589. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  3590. hitb:Destroy()
  3591. for i = 0, 1, 0.1 do
  3592. swait()
  3593. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4)
  3594. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4)
  3595. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4)
  3596. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4)
  3597. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  3598. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  3599. end
  3600. attack = false
  3601. end
  3602. function attacktwo()
  3603. attack = true
  3604. for i = 0, 1, 0.1 do
  3605. swait()
  3606. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2)
  3607. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2)
  3608. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  3609. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2)
  3610. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2)
  3611. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2)
  3612. end
  3613. CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1)
  3614. local hitb = Instance.new("Part", char)
  3615. hitb.Anchored = true
  3616. hitb.CanCollide = false
  3617. hitb.FormFactor = 3
  3618. hitb.Name = "Ring"
  3619. hitb.Material = "Neon"
  3620. hitb.Size = Vector3.new(1, 1, 1)
  3621. hitb.Transparency = 1
  3622. hitb.TopSurface = 0
  3623. hitb.BottomSurface = 0
  3624. hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2
  3625. MagniDamage(hitb, 3, 10, 30, 0, "Normal")
  3626. hitb:Destroy()
  3627. for i = 0, 1, 0.1 do
  3628. swait()
  3629. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4)
  3630. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4)
  3631. RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4)
  3632. LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4)
  3633. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4)
  3634. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4)
  3635. end
  3636. attack = false
  3637. end
  3638. function attackthree()
  3639. attack = true
  3640. for i = 0, 1, 0.1 do
  3641. swait()
  3642. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3)
  3643. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3)
  3644. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3)
  3645. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  3646. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3)
  3647. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3)
  3648. end
  3649. local distlook = 5
  3650. for i = 0, 4 do
  3651. swait(2)
  3652. CameraEnshaking(2, 3)
  3653. local hite = Instance.new("Part", char)
  3654. hite.Anchored = true
  3655. hite.CanCollide = false
  3656. hite.FormFactor = 3
  3657. hite.Name = "Ring"
  3658. hite.Material = "Neon"
  3659. hite.Size = Vector3.new(1, 1, 1)
  3660. hite.Transparency = 1
  3661. hite.TopSurface = 0
  3662. hite.BottomSurface = 0
  3663. hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook
  3664. sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR)
  3665. sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR)
  3666. MagniDamage(hite, 10, 15, 35, 0, "Normal")
  3667. for i = 0, 2 do
  3668. sphereMK(2, 0.2, "Add", rarm.CFrame * CFrame.Angles(math.rad(-90 + math.random(-20, 20)), math.rad(math.random(-20, 20)), math.rad(math.random(-20, 20))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3669. sphereMK(3, 0.2, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3670. sphereMK(6, 0.35, "Add", hite.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, MAINRUINCOLOR, 0)
  3671. end
  3672. CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1)
  3673. CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6)
  3674. game:GetService("Debris"):AddItem(hite, 5)
  3675. distlook = distlook + 10
  3676. end
  3677. attack = false
  3678. end
  3679. local attacktype = 1
  3680. mouse.Button1Down:connect(function()
  3681. if attack == false and attacktype == 1 then
  3682. attacktype = 2
  3683. attackone()
  3684. elseif attack == false and attacktype == 2 then
  3685. attacktype = 3
  3686. attacktwo()
  3687. elseif attack == false and attacktype == 3 then
  3688. attacktype = 1
  3689. attackthree()
  3690. elseif attack == false and attacktype == 4 then
  3691. attacktype = 1
  3692. end
  3693. end)
  3694. mouse.KeyDown:connect(function(k)
  3695. if k == "q" and attack == false and ModeOfGlitch ~= 2 then
  3696. ModeOfGlitch = 2
  3697. storehumanoidWS = 16
  3698. hum.WalkSpeed = 16
  3699. rainbowmode = false
  3700. chaosmode = false
  3701. RecolorTextAndRename("Divine", Color3.new(1, 1, 1), Color3.new(0, 1, 1))
  3702. newTheme("rbxassetid://670845649", 20.25, 1, 1)
  3703. MAINRUINCOLOR = BrickColor.new("Toothpaste")
  3704. for i, v in pairs(mw2:GetChildren()) do
  3705. if v:IsA("Part") then
  3706. v.BrickColor = MAINRUINCOLOR
  3707. v.Material = "Neon"
  3708. end
  3709. end
  3710. for i, v in pairs(mw1:GetChildren()) do
  3711. if v:IsA("Part") then
  3712. v.Transparency = 1
  3713. v.BrickColor = MAINRUINCOLOR
  3714. v.Material = "Neon"
  3715. end
  3716. end
  3717. for i, v in pairs(m:GetChildren()) do
  3718. if v:IsA("Part") then
  3719. v.BrickColor = BrickColor.new("White")
  3720. v.Material = "Ice"
  3721. end
  3722. end
  3723. for i, v in pairs(m2:GetChildren()) do
  3724. if v:IsA("Part") then
  3725. v.BrickColor = BrickColor.new("Pastel light blue")
  3726. v.Material = "Glass"
  3727. end
  3728. end
  3729. for i, v in pairs(m3:GetChildren()) do
  3730. if v:IsA("Part") then
  3731. v.BrickColor = BrickColor.new("Toothpaste")
  3732. v.Material = "Neon"
  3733. end
  3734. end
  3735. for i, v in pairs(extrawingmod1:GetChildren()) do
  3736. if v:IsA("Part") then
  3737. v.Transparency = 1
  3738. v.BrickColor = BrickColor.new("White")
  3739. v.Material = "Neon"
  3740. end
  3741. end
  3742. for i, v in pairs(extrawingmod2:GetChildren()) do
  3743. if v:IsA("Part") then
  3744. v.Transparency = 1
  3745. v.BrickColor = BrickColor.new("White")
  3746. v.Material = "Neon"
  3747. end
  3748. end
  3749. elseif k == "q" and attack == false and ModeOfGlitch == 2 then
  3750. resetmode()
  3751. end
  3752. if k == "e" and attack == false and ModeOfGlitch ~= 3 then
  3753. ModeOfGlitch = 3
  3754. storehumanoidWS = 16
  3755. hum.WalkSpeed = 16
  3756. rainbowmode = false
  3757. chaosmode = false
  3758. RecolorTextAndRename("Error.....", Color3.new(0, 0, 0), Color3.new(0.35, 0, 1))
  3759. newTheme("rbxassetid://1283869370", 58.15, 0.98, 1.25)
  3760. MAINRUINCOLOR = BrickColor.new("Royal purple")
  3761. for i, v in pairs(mw2:GetChildren()) do
  3762. if v:IsA("Part") then
  3763. v.BrickColor = MAINRUINCOLOR
  3764. v.Material = "Neon"
  3765. end
  3766. end
  3767. for i, v in pairs(mw1:GetChildren()) do
  3768. if v:IsA("Part") then
  3769. v.Transparency = 1
  3770. v.BrickColor = MAINRUINCOLOR
  3771. v.Material = "Neon"
  3772. end
  3773. end
  3774. for i, v in pairs(m:GetChildren()) do
  3775. if v:IsA("Part") then
  3776. v.BrickColor = BrickColor.new("Black")
  3777. v.Material = "Ice"
  3778. end
  3779. end
  3780. for i, v in pairs(m2:GetChildren()) do
  3781. if v:IsA("Part") then
  3782. v.BrickColor = BrickColor.new("Dark indigo")
  3783. v.Material = "Glass"
  3784. end
  3785. end
  3786. for i, v in pairs(m3:GetChildren()) do
  3787. if v:IsA("Part") then
  3788. v.BrickColor = BrickColor.new("Royal purple")
  3789. v.Material = "Neon"
  3790. end
  3791. end
  3792. for i, v in pairs(extrawingmod1:GetChildren()) do
  3793. if v:IsA("Part") then
  3794. v.Transparency = 1
  3795. v.BrickColor = BrickColor.new("White")
  3796. v.Material = "Neon"
  3797. end
  3798. end
  3799. for i, v in pairs(extrawingmod2:GetChildren()) do
  3800. if v:IsA("Part") then
  3801. v.Transparency = 1
  3802. v.BrickColor = BrickColor.new("White")
  3803. v.Material = "Neon"
  3804. end
  3805. end
  3806. elseif k == "e" and attack == false and ModeOfGlitch == 3 then
  3807. resetmode()
  3808. end
  3809. if k == "r" and attack == false and ModeOfGlitch ~= 4 then
  3810. ModeOfGlitch = 4
  3811. storehumanoidWS = 16
  3812. hum.WalkSpeed = 16
  3813. rainbowmode = false
  3814. chaosmode = true
  3815. RecolorTextAndRename("Temporal", Color3.new(0, 0, 0), BrickColor.random().Color)
  3816. newTheme("rbxassetid://614032233", 48.6, 1, 1)
  3817. MAINRUINCOLOR = BrickColor.new("Blue")
  3818. for i, v in pairs(mw2:GetChildren()) do
  3819. if v:IsA("Part") then
  3820. v.BrickColor = MAINRUINCOLOR
  3821. v.Material = "Neon"
  3822. end
  3823. end
  3824. for i, v in pairs(mw1:GetChildren()) do
  3825. if v:IsA("Part") then
  3826. v.Transparency = 0.75
  3827. v.BrickColor = BrickColor.random()
  3828. v.Material = "Neon"
  3829. end
  3830. end
  3831. for i, v in pairs(m:GetChildren()) do
  3832. if v:IsA("Part") then
  3833. v.BrickColor = BrickColor.new("Black")
  3834. v.Material = "Neon"
  3835. end
  3836. end
  3837. for i, v in pairs(m2:GetChildren()) do
  3838. if v:IsA("Part") then
  3839. v.BrickColor = BrickColor.random()
  3840. v.Material = "Neon"
  3841. end
  3842. end
  3843. for i, v in pairs(m3:GetChildren()) do
  3844. if v:IsA("Part") then
  3845. v.BrickColor = BrickColor.new("Black")
  3846. v.Material = "Neon"
  3847. end
  3848. end
  3849. for i, v in pairs(extrawingmod1:GetChildren()) do
  3850. if v:IsA("Part") then
  3851. v.Transparency = 1
  3852. v.BrickColor = BrickColor.new("White")
  3853. v.Material = "Neon"
  3854. end
  3855. end
  3856. for i, v in pairs(extrawingmod2:GetChildren()) do
  3857. if v:IsA("Part") then
  3858. v.Transparency = 1
  3859. v.BrickColor = BrickColor.new("White")
  3860. v.Material = "Neon"
  3861. end
  3862. end
  3863. elseif k == "r" and attack == false and ModeOfGlitch == 4 then
  3864. resetmode()
  3865. end
  3866. if k == "t" and attack == false and ModeOfGlitch ~= 5 then
  3867. ModeOfGlitch = 5
  3868. storehumanoidWS = 16
  3869. hum.WalkSpeed = 16
  3870. rainbowmode = false
  3871. chaosmode = false
  3872. RecolorTextAndRename("Demon Mode", Color3.new(0, 0, 0), Color3.new(255, 255, 255))
  3873. newTheme("rbxassetid://661079869", 0, 1.02, 1)
  3874. MAINRUINCOLOR = BrickColor.new("Really black")
  3875. for i, v in pairs(mw2:GetChildren()) do
  3876. if v:IsA("Part") then
  3877. v.BrickColor = MAINRUINCOLOR
  3878. v.Material = "Neon"
  3879. end
  3880. end
  3881. for i, v in pairs(mw1:GetChildren()) do
  3882. if v:IsA("Part") then
  3883. v.Transparency = 0
  3884. v.BrickColor = MAINRUINCOLOR
  3885. v.Material = "Neon"
  3886. end
  3887. end
  3888. for i, v in pairs(m:GetChildren()) do
  3889. if v:IsA("Part") then
  3890. v.BrickColor = BrickColor.new("Really black")
  3891. v.Material = "Ice"
  3892. end
  3893. end
  3894. for i, v in pairs(m2:GetChildren()) do
  3895. if v:IsA("Part") then
  3896. v.BrickColor = BrickColor.new("Really black")
  3897. v.Material = "Ice"
  3898. end
  3899. end
  3900. for i, v in pairs(m3:GetChildren()) do
  3901. if v:IsA("Part") then
  3902. v.BrickColor = BrickColor.new("Really black")
  3903. v.Material = "Neon"
  3904. end
  3905. end
  3906. for i, v in pairs(extrawingmod1:GetChildren()) do
  3907. if v:IsA("Part") then
  3908. v.Transparency = 1
  3909. v.BrickColor = BrickColor.new("White")
  3910. v.Material = "Neon"
  3911. end
  3912. end
  3913. for i, v in pairs(extrawingmod2:GetChildren()) do
  3914. if v:IsA("Part") then
  3915. v.Transparency = 1
  3916. v.BrickColor = BrickColor.new("White")
  3917. v.Material = "Neon"
  3918. end
  3919. end
  3920. elseif k == "t" and attack == false and ModeOfGlitch == 5 then
  3921. resetmode()
  3922. end
  3923. if k == "y" and attack == false and ModeOfGlitch ~= 6 then
  3924. ModeOfGlitch = 6
  3925. storehumanoidWS = 75
  3926. hum.WalkSpeed = 75
  3927. rainbowmode = false
  3928. chaosmode = false
  3929. RecolorTextAndRename("Tired", Color3.new(0, 0, 0), Color3.new(9, 5, 3))
  3930. newTheme("rbxassetid://395351949", 0, 1, 1)
  3931. MAINRUINCOLOR = BrickColor.new("Really black")
  3932. for i, v in pairs(mw2:GetChildren()) do
  3933. if v:IsA("Part") then
  3934. v.BrickColor = BrickColor.new("White")
  3935. v.Material = "Neon"
  3936. end
  3937. end
  3938. for i, v in pairs(mw1:GetChildren()) do
  3939. if v:IsA("Part") then
  3940. v.Transparency = 0
  3941. v.BrickColor = BrickColor.new("Really black")
  3942. v.Material = "Neon"
  3943. end
  3944. end
  3945. for i, v in pairs(m:GetChildren()) do
  3946. if v:IsA("Part") then
  3947. v.BrickColor = BrickColor.new("White")
  3948. v.Material = "Ice"
  3949. end
  3950. end
  3951. for i, v in pairs(m2:GetChildren()) do
  3952. if v:IsA("Part") then
  3953. v.BrickColor = BrickColor.new("Really black")
  3954. v.Material = "Ice"
  3955. end
  3956. end
  3957. for i, v in pairs(m3:GetChildren()) do
  3958. if v:IsA("Part") then
  3959. v.BrickColor = BrickColor.new("White")
  3960. v.Material = "Neon"
  3961. end
  3962. end
  3963. for i, v in pairs(extrawingmod1:GetChildren()) do
  3964. if v:IsA("Part") then
  3965. v.Transparency = 1
  3966. v.BrickColor = BrickColor.new("White")
  3967. v.Material = "Neon"
  3968. end
  3969. end
  3970. for i, v in pairs(extrawingmod2:GetChildren()) do
  3971. if v:IsA("Part") then
  3972. v.Transparency = 1
  3973. v.BrickColor = BrickColor.new("White")
  3974. v.Material = "Neon"
  3975. end
  3976. end
  3977. elseif k == "y" and attack == false and ModeOfGlitch == 6 then
  3978. resetmode()
  3979. end
  3980. if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then
  3981. ModeOfGlitch = 6127843
  3982. storehumanoidWS = 50
  3983. hum.WalkSpeed = 50
  3984. rainbowmode = true
  3985. chaosmode = false
  3986. RecolorTextAndRename("Color Gaurdian", Color3.new(1, 1, 1), Color3.new(1, 1, 1))
  3987. newTheme("rbxassetid://147930134", 0, 1, 1)
  3988. MAINRUINCOLOR = BrickColor.new("White")
  3989. for i, v in pairs(mw2:GetChildren()) do
  3990. if v:IsA("Part") then
  3991. v.BrickColor = MAINRUINCOLOR
  3992. v.Material = "Neon"
  3993. end
  3994. end
  3995. for i, v in pairs(mw1:GetChildren()) do
  3996. if v:IsA("Part") then
  3997. v.Transparency = 0
  3998. v.BrickColor = MAINRUINCOLOR
  3999. v.Material = "Neon"
  4000. end
  4001. end
  4002. for i, v in pairs(m:GetChildren()) do
  4003. if v:IsA("Part") then
  4004. v.BrickColor = BrickColor.new("White")
  4005. v.Material = "Neon"
  4006. end
  4007. end
  4008. for i, v in pairs(m2:GetChildren()) do
  4009. if v:IsA("Part") then
  4010. v.BrickColor = BrickColor.new("White")
  4011. v.Material = "Neon"
  4012. end
  4013. end
  4014. for i, v in pairs(m3:GetChildren()) do
  4015. if v:IsA("Part") then
  4016. v.BrickColor = BrickColor.new("White")
  4017. v.Material = "Neon"
  4018. end
  4019. end
  4020. for i, v in pairs(extrawingmod1:GetChildren()) do
  4021. if v:IsA("Part") then
  4022. v.Transparency = 1
  4023. v.BrickColor = BrickColor.new("White")
  4024. v.Material = "Neon"
  4025. end
  4026. end
  4027. for i, v in pairs(extrawingmod2:GetChildren()) do
  4028. if v:IsA("Part") then
  4029. v.Transparency = 1
  4030. v.BrickColor = BrickColor.new("White")
  4031. v.Material = "Neon"
  4032. end
  4033. end
  4034. elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then
  4035. resetmode()
  4036. end
  4037. if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then
  4038. ModeOfGlitch = 1000000
  4039. storehumanoidWS = 100
  4040. hum.WalkSpeed = 100
  4041. rainbowmode = false
  4042. chaosmode = false
  4043. RecolorTextAndRename("Fantasy", Color3.new(0.25, 0, 1), Color3.new(0.5, 0, 1))
  4044. newTheme("rbxassetid://1359036559", 0, 1, 1)
  4045. MAINRUINCOLOR = BrickColor.new("Bright violet")
  4046. for i, v in pairs(mw2:GetChildren()) do
  4047. if v:IsA("Part") then
  4048. v.BrickColor = MAINRUINCOLOR
  4049. v.Material = "Neon"
  4050. end
  4051. end
  4052. for i, v in pairs(mw1:GetChildren()) do
  4053. if v:IsA("Part") then
  4054. v.Transparency = 0
  4055. v.BrickColor = MAINRUINCOLOR
  4056. v.Material = "Neon"
  4057. end
  4058. end
  4059. for i, v in pairs(m:GetChildren()) do
  4060. if v:IsA("Part") then
  4061. v.Color = Color3.new(0.5, 0, 1)
  4062. v.Material = "Neon"
  4063. end
  4064. end
  4065. for i, v in pairs(m2:GetChildren()) do
  4066. if v:IsA("Part") then
  4067. v.Color = Color3.new(0.25, 0, 1)
  4068. v.Material = "Neon"
  4069. end
  4070. end
  4071. for i, v in pairs(m3:GetChildren()) do
  4072. if v:IsA("Part") then
  4073. v.Color = Color3.new(0.45, 0, 1)
  4074. v.Material = "Neon"
  4075. end
  4076. end
  4077. for i, v in pairs(extrawingmod1:GetChildren()) do
  4078. if v:IsA("Part") then
  4079. v.Transparency = 0
  4080. v.Color = Color3.new(0.25, 0, 1)
  4081. v.Material = "Neon"
  4082. end
  4083. end
  4084. for i, v in pairs(extrawingmod2:GetChildren()) do
  4085. if v:IsA("Part") then
  4086. v.Transparency = 0
  4087. v.Color = Color3.new(0.5, 0, 1)
  4088. v.Material = "Neon"
  4089. end
  4090. end
  4091. elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then
  4092. resetmode()
  4093. end
  4094. if k == "l" and toggleTag == false then
  4095. toggleTag = true
  4096. text.TextTransparency = 0
  4097. text.TextStrokeTransparency = 0
  4098. elseif k == "l" and toggleTag == true then
  4099. toggleTag = false
  4100. text.TextTransparency = 1
  4101. text.TextStrokeTransparency = 1
  4102. end
  4103. if k == "z" and attack == false and ModeOfGlitch == 1 then
  4104. ExtinctiveHeartbreak()
  4105. elseif k == "z" and attack == false and ModeOfGlitch == 2 then
  4106. PureBomb()
  4107. elseif k == "z" and attack == false and ModeOfGlitch == 3 then
  4108. scattercorrupt()
  4109. elseif k == "z" and attack == false and ModeOfGlitch == 4 then
  4110. ChaosGroundStrike()
  4111. elseif k == "z" and attack == false and ModeOfGlitch == 5 then
  4112. elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then
  4113. UniversalSpark()
  4114. elseif k == "z" and attack == false and ModeOfGlitch == 6 then
  4115. yinyangi()
  4116. elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then
  4117. Wip()
  4118. end
  4119. if k == "l" and attack == false and ModeOfGlitch == 4 and plr.Name == "NoobyGames12" then
  4120. ChaosBegone()
  4121. end
  4122. end)
  4123. coroutine.resume(coroutine.create(function()
  4124. while true do
  4125. swait(2)
  4126. if rainbowmode == true or ModeOfGlitch == 6 then
  4127. sphereMK(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0)
  4128. end
  4129. end
  4130. end))
  4131. coroutine.resume(coroutine.create(function()
  4132. while true do
  4133. swait(0.5)
  4134. if ModeOfGlitch == 1000000 then
  4135. sphereMK(5, 0.5, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0)
  4136. end
  4137. end
  4138. end))
  4139. coroutine.resume(coroutine.create(function()
  4140. while true do
  4141. swait(2)
  4142. if chaosmode == true then
  4143. RecolorTextAndRename("Temporal", Color3.new(0, 0, 0), BrickColor.("Blue").Color)
  4144. for i, v in pairs(mw1:GetChildren()) do
  4145. if v:IsA("Part") then
  4146. v.Transparency = 0.75
  4147. v.BrickColor = BrickColor.random()
  4148. v.Material = "Neon"
  4149. end
  4150. end
  4151. for i, v in pairs(m2:GetChildren()) do
  4152. if v:IsA("Part") then
  4153. v.BrickColor = BrickColor.random()
  4154. v.Material = "Neon"
  4155. end
  4156. end
  4157. end
  4158. end
  4159. end))
  4160. Humanoid.Name = "Ucoolman20"
  4161. Humanoid.MaxHealth = math.huge
  4162. Humanoid.Health = math.huge
  4163. Instance.new("ForceField", char).Visible = false
  4164. Humanoid.Animator.Parent = nil
  4165. idleanim = 0.4
  4166. while true do
  4167. if rainbowmode == true then
  4168. RecolorTextAndRename("Color Guardian", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 490, g / 360, b / 500))
  4169. MAINRUINCOLOR = BrickColor.new("White")
  4170. for i, v in pairs(m:GetChildren()) do
  4171. if v:IsA("Part") then
  4172. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4173. end
  4174. end
  4175. for i, v in pairs(m2:GetChildren()) do
  4176. if v:IsA("Part") then
  4177. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4178. end
  4179. end
  4180. for i, v in pairs(m3:GetChildren()) do
  4181. if v:IsA("Part") then
  4182. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4183. end
  4184. end
  4185. for i, v in pairs(mw1:GetChildren()) do
  4186. if v:IsA("Part") then
  4187. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4188. v.Material = "Neon"
  4189. end
  4190. end
  4191. for i, v in pairs(mw2:GetChildren()) do
  4192. if v:IsA("Part") then
  4193. v.Color = Color3.new(r / 255, g / 255, b / 255)
  4194. v.Material = "Neon"
  4195. end
  4196. end
  4197. end
  4198. CameraManager()
  4199. swait()
  4200. lwing1weld.C1 = clerp(lwing1weld.C1, cf(2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(12.5 + 5 * math.cos(sine / 32))), 0.3)
  4201. lwing2weld.C1 = clerp(lwing2weld.C1, cf(3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(25 + 7.5 * math.cos(sine / 32))), 0.3)
  4202. lwing3weld.C1 = clerp(lwing3weld.C1, cf(3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(37.5 + 10 * math.cos(sine / 32))), 0.3)
  4203. lwing4weld.C1 = clerp(lwing4weld.C1, cf(4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(50 + 12.5 * math.cos(sine / 32))), 0.3)
  4204. lwing5weld.C1 = clerp(lwing5weld.C1, cf(5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(62.5 + 15 * math.cos(sine / 32))), 0.3)
  4205. lwing6weld.C1 = clerp(lwing6weld.C1, cf(6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(75 + 17.5 * math.cos(sine / 32))), 0.3)
  4206. rwing1weld.C1 = clerp(rwing1weld.C1, cf(-2, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(5 + 10 * math.cos(sine / 32)), math.rad(0), math.rad(-12.5 - 5 * math.cos(sine / 32))), 0.3)
  4207. rwing2weld.C1 = clerp(rwing2weld.C1, cf(-3, 1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(10 + 15 * math.cos(sine / 32)), math.rad(0), math.rad(-25 - 7.5 * math.cos(sine / 32))), 0.3)
  4208. rwing3weld.C1 = clerp(rwing3weld.C1, cf(-3.75, 2, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(15 + 20 * math.cos(sine / 32)), math.rad(0), math.rad(-37.5 - 10 * math.cos(sine / 32))), 0.3)
  4209. rwing4weld.C1 = clerp(rwing4weld.C1, cf(-4.75, 3, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(20 + 25 * math.cos(sine / 32)), math.rad(0), math.rad(-50 - 12.5 * math.cos(sine / 32))), 0.3)
  4210. rwing5weld.C1 = clerp(rwing5weld.C1, cf(-5.75, 4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(25 + 30 * math.cos(sine / 32)), math.rad(0), math.rad(-62.5 - 15 * math.cos(sine / 32))), 0.3)
  4211. rwing6weld.C1 = clerp(rwing6weld.C1, cf(-6.75, 5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)) * angles(math.rad(30 + 35 * math.cos(sine / 32)), math.rad(0), math.rad(-75 - 17.5 * math.cos(sine / 32))), 0.3)
  4212. sine = sine + change
  4213. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  4214. local velderp = RootPart.Velocity.y
  4215. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  4216. if equipped == true or equipped == false then
  4217. if attack == false then
  4218. idle = idle + 1
  4219. else
  4220. idle = 0
  4221. end
  4222. if not (idle >= 500) or attack == false then
  4223. end
  4224. if RootPart.Velocity.y > 1 and hitfloor == nil then
  4225. Anim = "Jump"
  4226. if attack == false then
  4227. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4228. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  4229. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  4230. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1)
  4231. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1)
  4232. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1)
  4233. end
  4234. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  4235. Anim = "Fall"
  4236. if attack == false then
  4237. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1)
  4238. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1)
  4239. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4240. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4241. RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1)
  4242. LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  4243. end
  4244. elseif torvel < 1 and hitfloor ~= nil then
  4245. Anim = "Idle"
  4246. if attack == false then
  4247. if ModeOfGlitch == 1 then
  4248. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-10 - 2.5 * math.cos(sine / 32)), math.rad(-20), math.rad(0)), 0.1)
  4249. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-10 + 2.5 * math.cos(sine / 32))), 0.1)
  4250. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(10 - 2 * math.cos(sine / 32)), math.rad(0), math.rad(20)), 0.1)
  4251. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(-20 - 5 * math.cos(sine / 0.465))), 0.1)
  4252. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  4253. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  4254. elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then
  4255. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4256. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4257. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4258. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  4259. RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1)
  4260. LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1)
  4261. elseif ModeOfGlitch == 3 then
  4262. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1)
  4263. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4264. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1)
  4265. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1)
  4266. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1)
  4267. LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1)
  4268. elseif ModeOfGlitch == 4 then
  4269. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1)
  4270. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1)
  4271. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1)
  4272. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  4273. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  4274. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  4275. elseif ModeOfGlitch == 5 then
  4276. RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4277. LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1)
  4278. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4279. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1)
  4280. RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1)
  4281. LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1)
  4282. elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  4283. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1)
  4284. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1)
  4285. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1)
  4286. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1)
  4287. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1)
  4288. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1)
  4289. end
  4290. end
  4291. elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then
  4292. Anim = "Walk"
  4293. if attack == false then
  4294. if ModeOfGlitch == 1 then
  4295. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4296. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4297. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  4298. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 5 * math.cos(sine / 0.325)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  4299. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  4300. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(160), math.rad(0), math.rad(25)), 0.1)
  4301. elseif ModeOfGlitch == 4 then
  4302. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1)
  4303. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1)
  4304. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1)
  4305. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1)
  4306. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1)
  4307. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1)
  4308. elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then
  4309. RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4310. LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1)
  4311. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1)
  4312. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1)
  4313. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1)
  4314. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1)
  4315. end
  4316. end
  4317. elseif torvel >= 22 and hitfloor ~= nil then
  4318. Anim = "Run"
  4319. if attack == false then
  4320. if ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then
  4321. RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  4322. LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1)
  4323. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1)
  4324. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1)
  4325. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1)
  4326. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1)
  4327. elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then
  4328. RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2)
  4329. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2)
  4330. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2)
  4331. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  4332. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2)
  4333. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2)
  4334. end
  4335. end
  4336. end
  4337. end
  4338. end
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