Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x2b1f0d62
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 1 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000001
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 8 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x31314452
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x0000003c
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000018
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000020
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000028
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000024
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x0000000c
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0036:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0036:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0036:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0036:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0036:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0036:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0036:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0036:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0036:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0036:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0036:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0036:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0036:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0036:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0036:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0036:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0036:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0036:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0036:fixme:d3dcompiler:skip_dword_unknown Skipping 1 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0036:fixme:d3dcompiler:skip_dword_unknown 0x00000008
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0036:fixme:d3dcompiler:skip_dword_unknown Skipping 1 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0036:fixme:d3dcompiler:skip_dword_unknown 0x00000008
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0036:fixme:d3dcompiler:skip_dword_unknown Skipping 1 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0036:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0036:fixme:d3dcompiler:skip_dword_unknown Skipping 1 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0036:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0036:fixme:d3dcompiler:skip_dword_unknown Skipping 1 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0036:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0036:fixme:d3dcompiler:skip_dword_unknown Skipping 1 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0036:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0036:fixme:d3dcompiler:skip_dword_unknown Skipping 3 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0036:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0036:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0036:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0036:fixme:d3dcompiler:skip_dword_unknown Skipping 1 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0036:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0036:fixme:d3dcompiler:skip_dword_unknown Skipping 3 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0036:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0036:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0036:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0036:fixme:d3dcompiler:d3dcompiler_shader_reflection_GetDesc iface 0x6aaa710, desc 0x370fd28 partial stub!
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 1 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000008
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 1 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000008
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 1 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 1 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 1 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 1 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 3 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 1 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 3 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:d3dcompiler_shader_reflection_GetDesc iface 0x6c7df88, desc 0x33dfd28 partial stub!
- 0033:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2.
- 0033:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543.
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x701d88c1
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x965091b2
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x073210f8
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xfe4275db
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 1 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000001
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 8 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x31314452
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x0000003c
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000018
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000020
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000028
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000024
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x0000000c
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 1 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000008
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 1 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000008
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 1 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 1 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 1 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 1 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 3 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 1 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown Skipping 3 unknown DWORDs:
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0033:fixme:d3dcompiler:d3dcompiler_shader_reflection_GetDesc iface 0x6aaa710, desc 0x33dfd28 partial stub!
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 4 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0xffffffff
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 1 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000008
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 1 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000008
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 1 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 1 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 1 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 1 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 3 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 1 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown Skipping 3 unknown DWORDs:
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:skip_dword_unknown 0x00000000
- 0032:fixme:d3dcompiler:d3dcompiler_shader_reflection_GetDesc iface 0x6bf3d88, desc 0x32cfd28 partial stub!
- 0030:fixme:dxgi:d3d11_swapchain_create Unhandled scanline ordering 0x1.
- 0030:fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
- Please configure the application to use double buffering (1 back buffer) if possible.
- 0030:fixme:dxgi:dxgi_factory_MakeWindowAssociation iface 0x16cd68, window 0x4004c, flags 0x7 stub!
- 0030:fixme:dsound:DSOUND_RecalcFormat Conversion from 8 to 2 channels is not implemented, falling back to stereo
- 0030:fixme:dsound:DSOUND_RecalcFormat Conversion from 8 to 2 channels is not implemented, falling back to stereo
- 0030:fixme:dsound:DSOUND_RecalcFormat Conversion from 8 to 2 channels is not implemented, falling back to stereo
- 0030:fixme:dsound:DSOUND_RecalcFormat Conversion from 8 to 2 channels is not implemented, falling back to stereo
- 0030:fixme:dsound:DSOUND_RecalcFormat Conversion from 8 to 2 channels is not implemented, falling back to stereo
- 0030:fixme:dsound:DSOUND_RecalcFormat Conversion from 8 to 2 channels is not implemented, falling back to stereo
- 0030:fixme:thread:SetThreadIdealProcessor (0x224): stub
- 0030:fixme:dxgi:d3d11_swapchain_create Unhandled scanline ordering 0x1.
- 0030:fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
- Please configure the application to use double buffering (1 back buffer) if possible.
- 0030:fixme:dxgi:dxgi_factory_MakeWindowAssociation iface 0x16cd68, window 0x4004c, flags 0x7 stub!
- 0030:fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
- Please configure the application to use double buffering (1 back buffer) if possible.
- 0030:fixme:dxgi:dxgi_factory_MakeWindowAssociation iface 0x16cd68, window 0x4004c, flags 0x7 stub!
- 0030:fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
- Please configure the application to use double buffering (1 back buffer) if possible.
- 0030:fixme:dxgi:dxgi_factory_MakeWindowAssociation iface 0x16cd68, window 0x4004c, flags 0x7 stub!
- 002d:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x2d7f808 1 C) semi-stub
- 002d:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x2d7f8b8 1 C) semi-stub
- 002d:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (0x2d7f608 1 C) semi-stub
- 002d:fixme:advapi:GetCurrentHwProfileA (0x2d7f2b8) semi-stub
- 0037:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2.
- 0037:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543.
- 0037:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #9:
- 0037:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0037:fixme:d3d_shader:print_glsl_info_log -----------
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].zw" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[12]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[13]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[14]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[15]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[16]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[17]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[18]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[19]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[20]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[21]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[22]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[23]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[24]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[25]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[26]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[27]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[28]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[29]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[30]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[31]" might be used before being initialized
- 0037:err:d3d:wined3d_debug_callback 0x6d095e8: "GL_INVALID_VALUE error generated. TEXTURE_MAX_ANISOTROPY_EXT expects a float greater or equal to 1.0.".
- 0037:err:d3d:wined3d_debug_callback 0x6d095e8: "GL_INVALID_VALUE error generated. TEXTURE_MAX_ANISOTROPY_EXT expects a float greater or equal to 1.0.".
- 0037:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
- 0037:fixme:d3d:create_texture_view Depth slice (0-1) not supported.
- 0045:fixme:d3d11:normalize_srv_desc Unhandled 1D texture resource.
- 0045:fixme:d3d11:normalize_srv_desc Unhandled 1D texture resource.
- 0045:fixme:d3d11:normalize_srv_desc Unhandled 1D texture resource.
- 0045:fixme:d3d11:normalize_srv_desc Unhandled 1D texture resource.
- 0045:fixme:d3d11:normalize_srv_desc Unhandled 1D texture resource.
- 0045:fixme:d3d11:normalize_srv_desc Unhandled 1D texture resource.
- 0045:fixme:d3d11:normalize_srv_desc Unhandled 1D texture resource.
- 0045:fixme:d3d11:normalize_srv_desc Unhandled 1D texture resource.
- 0037:fixme:d3d:wined3d_render_target_view_cs_init Not implemented for resources WINED3D_RTYPE_BUFFER.
- 0037:fixme:d3d:wined3d_render_target_view_cs_init Not implemented for resources WINED3D_RTYPE_BUFFER.
- 0037:fixme:d3d:wined3d_render_target_view_cs_init Not implemented for resources WINED3D_RTYPE_BUFFER.
- 0037:fixme:d3d:wined3d_render_target_view_cs_init Not implemented for resources WINED3D_RTYPE_BUFFER.
- 0037:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2.
- 0037:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543.
- 0037:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #12:
- 0037:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0037:fixme:d3d_shader:print_glsl_info_log -----------
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].zw" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[12]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[13]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[14]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[15]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[16]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[17]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[18]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[19]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[20]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[21]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[22]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[23]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[24]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[25]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[26]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[27]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[28]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[29]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[30]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[31]" might be used before being initialized
- 0037:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2.
- 0037:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543.
- 0037:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #15:
- 0037:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0037:fixme:d3d_shader:print_glsl_info_log -----------
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].zw" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[12]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[13]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[14]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[15]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[16]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[17]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[18]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[19]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[20]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[21]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[22]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[23]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[24]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[25]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[26]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[27]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[28]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[29]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[30]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[31]" might be used before being initialized
- 002d:fixme:thread:SetThreadIdealProcessor (0x3e0): stub
- 0046:fixme:thread:SetThreadIdealProcessor (0x3d4): stub
- 0037:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2.
- 0037:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543.
- 0037:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2.
- 0037:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543.
- 0037:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2.
- 0037:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543.
- 0037:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #18:
- 0037:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0037:fixme:d3d_shader:print_glsl_info_log -----------
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[12]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[13]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[14]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[15]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[16]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[17]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[18]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[19]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[20]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[21]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[22]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[23]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[24]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[25]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[26]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[27]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[28]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[29]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[30]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[31]" might be used before being initialized
- 002d:fixme:thread:SetThreadIdealProcessor (0x420): stub
- 002d:fixme:thread:SetThreadIdealProcessor (0x458): stub
- 0041:fixme:thread:SetThreadIdealProcessor (0x360): stub
- 0037:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #21:
- 0037:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0037:fixme:d3d_shader:print_glsl_info_log -----------
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4].zw" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[12]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[13]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[14]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[15]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[16]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[17]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[18]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[19]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[20]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[21]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[22]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[23]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[24]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[25]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[26]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[27]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[28]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[29]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[30]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[31]" might be used before being initialized
- 002d:fixme:thread:SetThreadIdealProcessor (0x3fc): stub
- 002d:fixme:thread:SetThreadIdealProcessor (0x468): stub
- 002d:fixme:thread:SetThreadIdealProcessor (0x430): stub
- 0037:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2.
- 0037:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543.
- 0037:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2.
- 0037:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543.
- 0037:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2.
- 0037:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543.
- 0037:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2.
- 0037:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543.
- 0037:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #24:
- 0037:fixme:d3d_shader:print_glsl_info_log Vertex info
- 0037:fixme:d3d_shader:print_glsl_info_log -----------
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[2].zw" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[3]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[4]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[5]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[6]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[7]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[8]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[9]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[10]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[11]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[12]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[13]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[14]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[15]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[16]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[17]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[18]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[19]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[20]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[21]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[22]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[23]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[24]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[25]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[26]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[27]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[28]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[29]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[30]" might be used before being initialized
- 0037:fixme:d3d_shader:print_glsl_info_log 0(22) : warning C7050: "vs_out[31]" might be used before being initialized
- 002d:fixme:thread:SetThreadIdealProcessor (0x4a8): stub
- 0030:fixme:dxgi:d3d11_swapchain_create Unhandled scanline ordering 0x1.
- 0030:fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported.
- Please configure the application to use double buffering (1 back buffer) if possible.
- 0030:err:xrandr:xrandr12_set_current_mode Resolution change not successful -- perhaps display has changed?
- 0030:err:xrandr:xrandr12_set_current_mode Resolution change not successful -- perhaps display has changed?
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement