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  1. // This file was auto-generated by SourceMod (v1.7.3-dev+5303)
  2. // ConVars for plugin "rankme.smx"
  3.  
  4.  
  5. // Auto-Purge inactive players? X = Days 0 = Off
  6. // -
  7. // Default: "0"
  8. // Minimum: "0.000000"
  9. rankme_autopurge "0"
  10.  
  11. // Show points changes on chat? 1 = true 0 = false
  12. // -
  13. // Default: "1"
  14. // Minimum: "0.000000"
  15. // Maximum: "1.000000"
  16. rankme_changes_chat "1"
  17.  
  18. // Enable (non-command) chat triggers. (e.g: rank, statsme, top) Recommended to be set to 0 when running with EventScripts for avoiding double responses. 1 = true 0 = false
  19. // -
  20. // Default: "1"
  21. // Minimum: "0.000000"
  22. // Maximum: "1.000000"
  23. rankme_chat_triggers "1"
  24.  
  25. // Days inactive to not be shown on rank? X = days 0 = off
  26. // -
  27. // Default: "0"
  28. // Minimum: "0.000000"
  29. rankme_days_to_not_show_on_rank "0"
  30.  
  31. // Dump the Database to SQL file? (required to be 1 if using the web interface and SQLite, case MySQL, it won't be dumped) 1 = true 0 = false
  32. // -
  33. // Default: "0"
  34. // Minimum: "0.000000"
  35. // Maximum: "1.000000"
  36. rankme_dump_db "0"
  37.  
  38. // Is RankMe enabled? 1 = true 0 = false
  39. // -
  40. // Default: "1"
  41. // Minimum: "0.000000"
  42. // Maximum: "1.000000"
  43. rankme_enabled "1"
  44.  
  45. // Free-For-All (FFA) mode? 1 = true 0 = false
  46. // -
  47. // Default: "0"
  48. // Minimum: "0.000000"
  49. // Maximum: "1.000000"
  50. rankme_ffa "0"
  51.  
  52. // Gather Statistics (a.k.a count points)? (turning this off won't disallow to see the stats already gathered) 1 = true 0 = false
  53. // -
  54. // Default: "1"
  55. // Minimum: "0.000000"
  56. // Maximum: "1.000000"
  57. rankme_gather_stats "1"
  58.  
  59. // The message start
  60. // -
  61. // Default: "{green}[RankMe]: {default}"
  62. rankme_message_start "{green}[Helarikerho]: {default}"
  63.  
  64. // Minimal kills for entering the rank
  65. // -
  66. // Default: "0"
  67. // Minimum: "0.000000"
  68. rankme_minimal_kills "0"
  69.  
  70. // Minimum players to start giving points
  71. // -
  72. // Default: "2"
  73. // Minimum: "0.000000"
  74. rankme_minimumplayers "3"
  75.  
  76. // Using MySQL? 1 = true 0 = false (SQLite)
  77. // -
  78. // Default: "0"
  79. // Minimum: "0.000000"
  80. // Maximum: "1.000000"
  81. rankme_mysql "0"
  82.  
  83. // Multiplier of losing points. (WARNING: MAKE SURE TO INPUT IT AS FLOAT) 1.0 equals lose same amount as won by the killer, 0.0 equals no lose
  84. // -
  85. // Default: "1.0"
  86. // Minimum: "0.000000"
  87. rankme_percent_points_lose "1.0"
  88.  
  89. // How many points the CT who defused got additional?
  90. // -
  91. // Default: "2"
  92. // Minimum: "0.000000"
  93. rankme_points_bomb_defused_player "2"
  94.  
  95. // How many points CTs got for defusing the C4?
  96. // -
  97. // Default: "2"
  98. // Minimum: "0.000000"
  99. rankme_points_bomb_defused_team "2"
  100.  
  101. // How many points a player loess for dropping the bomb?
  102. // -
  103. // Default: "0"
  104. // Minimum: "0.000000"
  105. rankme_points_bomb_dropped "0"
  106.  
  107. // How many points the TR who planted got additional?
  108. // -
  109. // Default: "2"
  110. // Minimum: "0.000000"
  111. rankme_points_bomb_exploded_player "2"
  112.  
  113. // How many points TRs got for exploding the C4?
  114. // -
  115. // Default: "2"
  116. // Minimum: "0.000000"
  117. rankme_points_bomb_exploded_team "2"
  118.  
  119. // How many points a player gets for picking up the bomb?
  120. // -
  121. // Default: "0"
  122. // Minimum: "0.000000"
  123. rankme_points_bomb_pickup "0"
  124.  
  125. // How many points the TR who planted got additional?
  126. // -
  127. // Default: "2"
  128. // Minimum: "0.000000"
  129. rankme_points_bomb_planted_player "2"
  130.  
  131. // How many points TRs got for planting the C4?
  132. // -
  133. // Default: "2"
  134. // Minimum: "0.000000"
  135. rankme_points_bomb_planted_team "2"
  136.  
  137. // How many points an alive CT got for winning the round?
  138. // -
  139. // Default: "0"
  140. // Minimum: "0.000000"
  141. rankme_points_ct_round_win "0"
  142.  
  143. // How many points the CT who rescued got additional?
  144. // -
  145. // Default: "2"
  146. // Minimum: "0.000000"
  147. rankme_points_hostage_rescued_player "2"
  148.  
  149. // How many points CTs got for rescuing the hostage?
  150. // -
  151. // Default: "2"
  152. // Minimum: "0.000000"
  153. rankme_points_hostage_rescued_team "2"
  154.  
  155. // How many additional points a player got for a HeadShot?
  156. // -
  157. // Default: "1"
  158. // Minimum: "0.000000"
  159. rankme_points_hs "1"
  160.  
  161. // How many points a CT got for killing additional by the diffrence of points?
  162. // -
  163. // Default: "1"
  164. // Minimum: "0.000000"
  165. rankme_points_kill_bonus_ct "1"
  166.  
  167. // How many points of diffrence is needed for a CT to got the bonus?
  168. // -
  169. // Default: "100"
  170. // Minimum: "0.000000"
  171. rankme_points_kill_bonus_dif_ct "100"
  172.  
  173. // How many points of diffrence is needed for a TR to got the bonus?
  174. // -
  175. // Default: "100"
  176. // Minimum: "0.000000"
  177. rankme_points_kill_bonus_dif_tr "100"
  178.  
  179. // How many points a TR got for killing additional by the diffrence of points?
  180. // -
  181. // Default: "1"
  182. // Minimum: "0.000000"
  183. rankme_points_kill_bonus_tr "1"
  184.  
  185. // How many points a CT got for killing?
  186. // -
  187. // Default: "2"
  188. // Minimum: "0.000000"
  189. rankme_points_kill_ct "2"
  190.  
  191. // How many points a TR got for killing?
  192. // -
  193. // Default: "2"
  194. // Minimum: "0.000000"
  195. rankme_points_kill_tr "2"
  196.  
  197. // Multiplier of points by knife
  198. // -
  199. // Default: "2.0"
  200. // Minimum: "0.000000"
  201. rankme_points_knife_multiplier "2.0"
  202.  
  203. // If the points is f1oat, round it to next the highest or lowest? 1 = highest 0 = lowest
  204. // -
  205. // Default: "1"
  206. // Minimum: "0.000000"
  207. // Maximum: "1.000000"
  208. rankme_points_lose_round_ceil "1"
  209.  
  210. // How many points a player lose for Suiciding?
  211. // -
  212. // Default: "0"
  213. // Minimum: "0.000000"
  214. rankme_points_lose_suicide "0"
  215.  
  216. // How many points a player lose for Team Killing?
  217. // -
  218. // Default: "0"
  219. // Minimum: "0.000000"
  220. rankme_points_lose_tk "0"
  221.  
  222. // How many points a CT got for being the MVP?
  223. // -
  224. // Default: "1"
  225. // Minimum: "0.000000"
  226. rankme_points_mvp_ct "1"
  227.  
  228. // How many points a TR got for being the MVP?
  229. // -
  230. // Default: "1"
  231. // Minimum: "0.000000"
  232. rankme_points_mvp_tr "1"
  233.  
  234. // Starting points
  235. // -
  236. // Default: "1000"
  237. // Minimum: "0.000000"
  238. rankme_points_start "1000"
  239.  
  240. // How many points an alive TR got for winning the round?
  241. // -
  242. // Default: "0"
  243. // Minimum: "0.000000"
  244. rankme_points_tr_round_win "0"
  245.  
  246. // How many points the VIP got for escaping?
  247. // -
  248. // Default: "2"
  249. // Minimum: "0.000000"
  250. rankme_points_vip_escaped_player "2"
  251.  
  252. // How many points CTs got helping the VIP to escaping?
  253. // -
  254. // Default: "2"
  255. // Minimum: "0.000000"
  256. rankme_points_vip_escaped_team "2"
  257.  
  258. // How many points the TR who killed the VIP got additional?
  259. // -
  260. // Default: "2"
  261. // Minimum: "0.000000"
  262. rankme_points_vip_killed_player "2"
  263.  
  264. // How many points TRs got for killing the VIP?
  265. // -
  266. // Default: "2"
  267. // Minimum: "0.000000"
  268. rankme_points_vip_killed_team "2"
  269.  
  270. // Rank players by? 0 = STEAM:ID 1 = Name 2 = IP
  271. // -
  272. // Default: "0"
  273. // Minimum: "0.000000"
  274. // Maximum: "2.000000"
  275. rankme_rank_by "0"
  276.  
  277. // Rank by what? 1 = by points 2 = by KDR
  278. // -
  279. // Default: "1"
  280. // Minimum: "1.000000"
  281. // Maximum: "2.000000"
  282. rankme_rank_mode "1"
  283.  
  284. // Rank bots? 1 = true 0 = false
  285. // -
  286. // Default: "0"
  287. // Minimum: "0.000000"
  288. // Maximum: "1.000000"
  289. rankme_rankbots "0"
  290.  
  291. // Allow player to reset his own rank? 1 = true 0 = false
  292. // -
  293. // Default: "0"
  294. // Minimum: "0.000000"
  295. // Maximum: "1.000000"
  296. rankme_resetownrank "0"
  297.  
  298. // Show bots on rank/top/etc? 1 = true 0 = false
  299. // -
  300. // Default: "0"
  301. // Minimum: "0.000000"
  302. // Maximum: "1.000000"
  303. rankme_show_bots_on_rank "0"
  304.  
  305. // When rank command is used, show for all the rank of the player? 1 = true 0 = false
  306. // -
  307. // Default: "0"
  308. // Minimum: "0.000000"
  309. // Maximum: "1.000000"
  310. rankme_show_rank_all "0"
  311.  
  312. // The name of the table that will be used. (Max: 100)
  313. // -
  314. // Default: "rankme"
  315. rankme_sql_table "rankme"
  316.  
  317. // Show AS_ maps statiscs (VIP mod) on statsme and session?
  318. // -
  319. // Default: "0"
  320. // Minimum: "0.000000"
  321. // Maximum: "1.000000"
  322. rankme_vip_enabled "0"
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