Advertisement
Guest User

The Ongoing Adventures of the Halcyon Nomad

a guest
Jul 26th, 2014
342
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.80 KB | None | 0 0
  1. So since we're all sharing our experiences in EotE/AoR, I figured I'd add transcripts of my shabby attempts at GMing for my crew. Right now, we're starting with Beyond the Rim, and from there we'll billow out into the rest of the Star Wars universe. Our dramatis personae is as follows:
  2.  
  3. >Quoia Viridux, Duros Archaeologist
  4. Got her Master's in Xenoarchaeology from the Central University of Corellia just recently. While she was in courses, she found a reference to an incomplete copy of the earliest versions of the Dha Werda Verda and became obsessed with finding a full historical record of its earliest version. She convinced her BFF and roomie at university, one twi'lek named Jhova Bres, to go 'convince' a local shipdealer to get a better price on a refurbished YV-560 with her exotic ways. Quoia sold Jhova on a grand adventure onboard the ship, christened the Halcyon Nomad, to recover the lost segments of the Dha Werda Verda. Instead, she left the poor twi'liek stranded on Corellia while she made her way into the galaxy.
  5.  
  6. >Arcostria Delevar, Selonian Assassin
  7. Arcostria was taken from the Selonian underwarrens as a cub, and raised on Nar Shadda outside the usual confines and rigors of her native society. It's for this reason she lacks the usual devotion to family and warren of her species, not to mention a distinct familiarity with working under Hutt authority. She seeks to rise up the ladder of the underworld enforcer brigades, and was embedded onboard the Halcyon Nomad under orders from one Hukkara the Hutt. While she follows Quoia's orders, she secretly works to fufill Hukkara's demands.
  8.  
  9. >Vancetso, Human Outlaw Tech
  10. Born in Taris' Lower City, Vancetso got his start in criminal dealings by fixing and tuning up the swoop bikes of the megatropolis' numerous gangs. He found quite a bit of success and notoriety there, and found himself working with shadier and shadier folks. Each new business partner led to excitement and mayhem, two things the outlaw thrived on. Along with Arcostria, Bastard is working for Hukkarra the Hutt to recover the treasures of the Sa Nalaor for the alien gangster instead of Isotech.
  11.  
  12. >Jakk Falso, Weequay Marauder
  13. Piracy runs deep in the Falso clan's blood. Jakk's father, Ghed Falso, was one of the many blaggards under the command of Hondo Ohnaka during the Clone Wars. Young Jakk was raised on tales of Hondo's and Ghed's adventures in the Outer Rim, playing the Separatists and Republic against one another and ending up the richer for it (usually). These tales inspired Jakk so much that he attempted to take command of Ghed's own pirate gang for himself, without his father's approval. The ensuing firefight meant the end of Jakk's continued business with his father, and now he sells his services as hired muscle to Quoia.
  14.  
  15. >ZBMD-75, Droid Doctor
  16. ZBMD-75 is a GH-7 Medical Analysis Unit built by Chiewab Amalgamated Pharmaceuticals Company during the Clone Wars. After the defeat of the Separatists, ZBMD-75 was decomissioned and sold to the private market. He bounced between buyers for a few decades, and even attempted to purchase his own personhood with some scraped-together credits and a less-than-legal loan. His attempt failed, leaving him in desperate need of cash. He's now Quioa's personal property, and serves in both a protocol capacity and first aid for the crew of the Halcyon Nomad.
  17.  
  18. >Grimno, Klatoonian Heavy
  19. Like many of his species, Grimno was pressed into 'honored service' to the Hutts. His natural strength and exceptional speed made him a prime enforcer and kneecap-smasher for the Desilijic clan. His loyalty to the clan earned him a relatively long leash, giving him the space to pursue personal persuits instead of forced directly under the orders of a gangster. He serves as the gunner and wilderness expert for the Halcyon Nomad.
  20.  
  21. Our story begins in the offices of Isotech, onboard The Wheel space station. Isotech's CEO, Reom, was the rightful inheritor of a hyperspace message pod from the legendary lost Separatist treasure ship, the Sa Nalaor. Unfortunately, I flub things just a bit here, and Reom comes off as a bit of a dumbass. The party quickly dismisses him as a chump, and looks for the real person in charge. So in my mind, I just swap around Reom's stat block with his sister's, and say that his sister and their droid do all the number-crunchy and economic stuff, while Reom is the 'idea guy' and security detail.
  22.  
  23. He informs them that his droid, IT-3PO will accompany them on their mission, and pre-fronts them with 1k credits to get survival supplies. As they leave, they see a shift-looking Rodian skulk away, and Arcostria gets a snapshot of him with her electrobinoculars. ZBMD identifies the logo on his shoudler as belonging to the Yiyar clan, a rival in Isotech's salvage and technology supply business. Arcostria convinces ZBMD to procure her some thermal detonators (he fails spectacularly), then heads to the bounty house. There he chats up some folks, makes small-talk with a Trandoshan, and slips a tagger in his coat pocket. Why the Selonian's player thought this random Trando I pulled out of my ass was significant, I dunno. He rolled 2 Threat on his check, so what'll happen is that this guy will be one of the Trando mercs that gets killed on Raxus Prime. At least he'll get his tagger back!
  24.  
  25. Meanwhile, Jakk goes back to Reom and tries to strong-arm him into paying us for killing off Yiyar clan members. He offers payment for the two local leaders that have been giving him trouble, Yav Yiyar and Too-Low Talo. Vancetso also hits up an infochant in a local tapcaf, gathering details on Reom's history, business practices, their relationship with the Yiyar clan, and nav data to Cholganna. Quoia procures re-breathers and some other survival gear, and returns to the ship. There she sees a repair droid skulking around the ship as well, and commands Grimmo to secure it. He captures it with ease, and finds a tracking device on its person - Vancetso investigates it, and finds the Imperial Logo stamped on it. Turns out the Imps are hanging around the station, keeping tabs on those coming and going. With everyone got their necessities taken care of before takeoff, we call it a night.
  26.  
  27. Session two starts off with us missing Vancetso and Jakk. Everyone's standing around with their thumb in their ear, and waiting for IT to show up. Reom calls down and says that he's on his way, but time passes and he no-shows. Attempts to contact Isotech go unanswered. Quoia tells Arcostria to investigate, and as she walks out the hangar-bay door, the crew sees five Rodians throwing a protocol droid on the back of a grav-sled, waving blaster pistols before rushing off.
  28.  
  29. Arcostria and Grimmo give chase, swiftly killing the pilot after a few rounds. Grimmo takes a significant stunner bolt which pisses him off, causing him to go full-auto and shoot up the place - thankfully he missed any innocent bystanders, but he does ventilate some enemy mooks and blast a hole or two in nearby walls and neon lights in the shape of a naked twi'lek. In their haste, the pilot drives over an unsuspecting Sullustan, who rolls under the bumper and beneath the grav-sled as it keeps going. Quoia, always down for manipulating people, rushes herself and ZBMD over to the injured Sullustan, offering medical assistance and her account on a report to Mastercom, the head of security for the Wheel. It doesn't take a few rounds more for the rest of the pilots to get blown to bits (seriously, this crew has a lot of firepower even with two people missing) and IT-3PO is recovered. Wheel Security show up, investigate the whole thing, and tell Quoia that she and her crew are persons of interest in the investigation and not to leave the Wheel.
  30.  
  31. Following his own protocols, IT suggests haste in departing for Cholganna. Quoia files her account of the events on the Sullustan's behalf (given the sphincter-originated name of Ayra), then asks for help making a diversion so she can leave the station on 'business'. Arcostria tags along, and suggests Ayra start a fire or rig up some sort of explosion or crash a speeder bike, but Ayra's just a cook at a local restaurant, no skills in that sort of thing. She offers to distract Wheel Security with the details of her suit against the Yiyar clan for personal injury, and Quoia approves. Meanwhile, Arcostria buys a busted-up mouse droid from a local fence, takes it to Vancetso for repairs, and slaps a frag grenade on it and points it at the Yiyar clan's hangar bay, attempting to time the grenade's explosion to their departure time. Unfortunately for the Selonian, she flubs her Skulduggery roll, and emergency alerts flash half an hour early. Quoia pulls the ship around halfway through the pre-flight warm-up, and as she leaves her docking bay, Wheel Spaceport Control contacts her and demands that she return to the station else they employ force. Session two ends with Z-95 Headhunters launching to pursue the Halcyon Nomad.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement