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  1. --//====================================================\\--
  2. --|| CREATED BY CRACKLUSTER / EDIT BY VAYYERS
  3. --\\====================================================//--
  4.  
  5. -- dumb memeus thing cause i wanted a shack version like crethail/123jl123's version
  6. -- still wip i'll add a sword soon
  7. -- maybe 2 modes?
  8. -- idk what else
  9.  
  10.  
  11.  
  12. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  13. do
  14. owner = game.Players.StarzoZero
  15. script.Parent = owner.Character
  16. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  17. local function NewFakeEvent()
  18. local Bind = Instance.new("BindableEvent")
  19. local Fake;Fake = {Connections = {},
  20. fakeEvent=true;
  21. Connect=function(self,Func)
  22. Bind.Event:connect(Func)
  23. self.Connections[Bind] = true
  24. return setmetatable({Connected = true},{
  25. __index = function (self,Index)
  26. if Index:lower() == "disconnect" then
  27. return function() Fake.Connections[Bind] = false;self.Connected = false end
  28. end
  29. return Fake[Index]
  30. end;
  31. __tostring = function() return "Connection" end;
  32. })
  33. end}
  34. Fake.connect = Fake.Connect;return Fake;
  35. end
  36. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  37. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  38. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  39. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  40. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  41. local function TriggerEvent(self,Event,...)
  42. local Trigger = Mouse[Event]
  43. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  44. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  45. end
  46. end
  47. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  48. Event.OnServerEvent:Connect(function(FiredBy,Input)
  49. if FiredBy.Name ~= owner.Name then return end
  50. if Input.MouseEvent then
  51. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  52. else
  53. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  54. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  55. for _,Action in pairs(ContextActionService.Actions) do
  56. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  57. end
  58. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  59. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  60. end
  61. end)
  62. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  63. NLS([[
  64. owner = game.Players.LocalPlayer
  65. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  66. local Input = function(Input,gameProcessedEvent)
  67. if gameProcessedEvent then return end
  68. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  69. end
  70. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  71. local Hit,Target
  72. while wait(1/30) do
  73. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  74. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  75. end
  76. end
  77. ]],owner.Character)
  78. Event.Parent = owner.Character.LocalScript
  79. end
  80. RealGame = game;game = setmetatable({},{
  81. __index = function (self,Index)
  82. local Sandbox = function (Thing)
  83. if Thing:IsA("Player") then
  84. local RealPlayer = Thing
  85. return setmetatable({},{
  86. __index = function (self,Index)
  87. local Type = type(RealPlayer[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  90. return function (self)return InternalData["Mouse"] end
  91. end
  92. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  93. end
  94. return RealPlayer[Index]
  95. end;
  96. __tostring = function(self) return RealPlayer.Name end
  97. })
  98. end
  99. end
  100. if RealGame[Index] then
  101. local Type = type(RealGame[Index])
  102. if Type == "function" then
  103. if Index:lower() == "getservice" or Index:lower() == "service" then
  104. return function (self,Service)
  105. local FakeServices = {
  106. ["players"] = function()
  107. return setmetatable({},{
  108. __index = function (self2,Index2)
  109. local RealService = RealGame:GetService(Service)
  110. local Type2 = type(Index2)
  111. if Type2 == "function" then
  112. return function (self,...) return RealService[Index2](RealService,...)end
  113. else
  114. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  115. return RealService[Index2]
  116. end
  117. end;
  118. __tostring = function(self) return RealGame:GetService(Service).Name end
  119. })
  120. end;
  121. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  122. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  123. ["runservice"] = function()
  124. return setmetatable({},{
  125. __index = function(self2,Index2)
  126. local RealService = RealGame:GetService(Service)
  127. local Type2 = type(Index2)
  128. if Type2 == "function" then
  129. return function (self,...) return RealService[Index2](RealService,...) end
  130. else
  131. local RunServices = {
  132. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  133. ["renderstepped"] = function() return RealService["Stepped"] end
  134. }
  135. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  136. return RealService[Index2]
  137. end
  138. end
  139. })
  140. end
  141. }
  142. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  143. return RealGame:GetService(Service)
  144. end
  145. end
  146. return function (self,...) return RealGame[Index](RealGame,...) end
  147. else
  148. if game:GetService(Index) then return game:GetService(Index) end
  149. return RealGame[Index]
  150. end
  151. end
  152. return nil
  153. end
  154. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  155.  
  156. wait(0.2)
  157.  
  158. Player = game:GetService("Players").LocalPlayer
  159. PlayerGui = Player.PlayerGui
  160. Cam = workspace.CurrentCamera
  161. Backpack = Player.Backpack
  162. Character = Player.Character
  163. Humanoid = Character.Humanoid
  164. Mouse = Player:GetMouse()
  165. RootPart = Character["HumanoidRootPart"]
  166. Torso = Character["Torso"]
  167. Head = Character["Head"]
  168. RightArm = Character["Right Arm"]
  169. LeftArm = Character["Left Arm"]
  170. RightLeg = Character["Right Leg"]
  171. LeftLeg = Character["Left Leg"]
  172. RootJoint = RootPart["RootJoint"]
  173. Neck = Torso["Neck"]
  174. RightShoulder = Torso["Right Shoulder"]
  175. LeftShoulder = Torso["Left Shoulder"]
  176. RightHip = Torso["Right Hip"]
  177. LeftHip = Torso["Left Hip"]
  178.  
  179. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=219826504"
  180.  
  181. IT = Instance.new
  182. CF = CFrame.new
  183. VT = Vector3.new
  184. RAD = math.rad
  185. C3 = Color3.new
  186. UD2 = UDim2.new
  187. BRICKC = BrickColor.new
  188. ANGLES = CFrame.Angles
  189. EULER = CFrame.fromEulerAnglesXYZ
  190. COS = math.cos
  191. ACOS = math.acos
  192. SIN = math.sin
  193. ASIN = math.asin
  194. ABS = math.abs
  195. MRANDOM = math.random
  196. FLOOR = math.floor
  197.  
  198. --//=================================\\
  199. --|| USEFUL VALUES
  200. --\\=================================//
  201.  
  202. Animation_Speed = 3
  203. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  204. local Speed = 12
  205. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  206. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  207. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  208. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  209. local DAMAGEMULTIPLIER = 1
  210. local ANIM = "Idle"
  211. local ATTACK = false
  212. local EQUIPPED = false
  213. local HOLD = false
  214. local COMBO = 1
  215. local Rooted = false
  216. local SINE = 0
  217. local KEYHOLD = false
  218. local CHANGE = 2 / Animation_Speed
  219. local WALKINGANIM = false
  220. local VALUE1 = false
  221. local VALUE2 = false
  222. local ROBLOXIDLEANIMATION = IT("Animation")
  223. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  224. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  225. --ROBLOXIDLEANIMATION.Parent = Humanoid
  226. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  227. WEAPONGUI.Name = "Weapon GUI"
  228. local Weapon = IT("Model")
  229. Weapon.Name = "Adds"
  230. local Effects = IT("Folder", Weapon)
  231. Effects.Name = "Effects"
  232. local ANIMATOR = Humanoid.Animator
  233. local ANIMATE = Character.Animate
  234. local UNANCHOR = true
  235. local PLAYANIMS = true
  236. local CLOAKED = false
  237.  
  238. --//=================================\\
  239. --\\=================================//
  240.  
  241.  
  242. --//=================================\\
  243. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  244. --\\=================================//
  245.  
  246. ArtificialHB = Instance.new("BindableEvent", script)
  247. ArtificialHB.Name = "ArtificialHB"
  248.  
  249. script:WaitForChild("ArtificialHB")
  250.  
  251. frame = Frame_Speed
  252. tf = 0
  253. allowframeloss = false
  254. tossremainder = false
  255. lastframe = tick()
  256. script.ArtificialHB:Fire()
  257.  
  258. game:GetService("RunService").Heartbeat:connect(function(s, p)
  259. tf = tf + s
  260. if tf >= frame then
  261. if allowframeloss then
  262. script.ArtificialHB:Fire()
  263. lastframe = tick()
  264. else
  265. for i = 1, math.floor(tf / frame) do
  266. script.ArtificialHB:Fire()
  267. end
  268. lastframe = tick()
  269. end
  270. if tossremainder then
  271. tf = 0
  272. else
  273. tf = tf - frame * math.floor(tf / frame)
  274. end
  275. end
  276. end)
  277.  
  278. --//=================================\\
  279. --\\=================================//
  280.  
  281. local mouse = game.Players.LocalPlayer:GetMouse()
  282. function Light()
  283. player = game.Players.LocalPlayer
  284. playerChar = player.Character
  285. playerLight = playerChar.Torso:FindFirstChild("Light")
  286. if playerLight then
  287. playerLight:Destroy()
  288. else
  289. light = Instance.new("SurfaceLight",playerChar:FindFirstChild("Torso"))
  290. light.Name = "Light"
  291. light.Range = 30 -- light distance
  292. light.Brightness = 35 -- change to how much
  293. light.Shadows = true -- change it to true or false
  294.  
  295.  
  296. local play = Instance.new("Sound",playerChar:FindFirstChild("Head"))
  297. play.SoundId = "http://www.roblox.com/asset/?id=198914875"
  298. play:Play()
  299.  
  300. end
  301. end
  302. mouse.KeyDown:connect(function(key)
  303. key = key:lower()
  304. if key == "q" then
  305. Light()
  306. end
  307. end)
  308.  
  309. --//=================================\\
  310. --|| SOME FUNCTIONS
  311. --\\=================================//
  312.  
  313. function WACKYEFFECT(Table)
  314. local TYPE = (Table.EffectType or "Sphere")
  315. local SIZE = (Table.Size or VT(1,1,1))
  316. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  317. local TRANSPARENCY = (Table.Transparency or 0)
  318. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  319. local CFRAME = (Table.CFrame or Torso.CFrame)
  320. local MOVEDIRECTION = (Table.MoveToPos or nil)
  321. local ROTATION1 = (Table.RotationX or 0)
  322. local ROTATION2 = (Table.RotationY or 0)
  323. local ROTATION3 = (Table.RotationZ or 0)
  324. local MATERIAL = (Table.Material or "Neon")
  325. local COLOR = (Table.Color or C3(1,1,1))
  326. local TIME = (Table.Time or 45)
  327. local SOUNDID = (Table.SoundID or nil)
  328. local SOUNDPITCH = (Table.SoundPitch or nil)
  329. local SOUNDVOLUME = (Table.SoundVolume or nil)
  330. coroutine.resume(coroutine.create(function()
  331. local PLAYSSOUND = false
  332. local SOUND = nil
  333. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  334. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  335. PLAYSSOUND = true
  336. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  337. end
  338. EFFECT.Color = COLOR
  339. local MSH = nil
  340. if TYPE == "Sphere" then
  341. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  342. elseif TYPE == "Block" then
  343. MSH = IT("BlockMesh",EFFECT)
  344. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  345. elseif TYPE == "Wave" then
  346. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  347. elseif TYPE == "Ring" then
  348. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  349. elseif TYPE == "Slash" then
  350. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  351. elseif TYPE == "Round Slash" then
  352. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  353. elseif TYPE == "Swirl" then
  354. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  355. elseif TYPE == "Skull" then
  356. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  357. elseif TYPE == "Crystal" then
  358. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  359. end
  360. if MSH ~= nil then
  361. local MOVESPEED = nil
  362. if MOVEDIRECTION ~= nil then
  363. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  364. end
  365. local GROWTH = SIZE - ENDSIZE
  366. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  367. if TYPE == "Block" then
  368. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  369. else
  370. EFFECT.CFrame = CFRAME
  371. end
  372. for LOOP = 1, TIME+1 do
  373. Swait()
  374. MSH.Scale = MSH.Scale - GROWTH/TIME
  375. if TYPE == "Wave" then
  376. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  377. end
  378. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  379. if TYPE == "Block" then
  380. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  381. else
  382. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  383. end
  384. if MOVEDIRECTION ~= nil then
  385. local ORI = EFFECT.Orientation
  386. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  387. EFFECT.Orientation = ORI
  388. end
  389. end
  390. if PLAYSSOUND == false then
  391. EFFECT:remove()
  392. else
  393. SOUND.Stopped:Connect(function()
  394. EFFECT:remove()
  395. end)
  396. end
  397. else
  398. if PLAYSSOUND == false then
  399. EFFECT:remove()
  400. else
  401. repeat Swait() until SOUND.Playing == false
  402. EFFECT:remove()
  403. end
  404. end
  405. end))
  406. end
  407.  
  408. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  409. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  410. end
  411.  
  412. function PositiveAngle(NUMBER)
  413. if NUMBER >= 0 then
  414. NUMBER = 0
  415. end
  416. return NUMBER
  417. end
  418.  
  419. function NegativeAngle(NUMBER)
  420. if NUMBER <= 0 then
  421. NUMBER = 0
  422. end
  423. return NUMBER
  424. end
  425.  
  426. function SpawnTrail(FROM,TO)
  427. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  428. MakeForm(TRAIL,"Cyl")
  429. local DIST = (FROM - TO).Magnitude
  430. TRAIL.Size = VT(0.1,DIST,0.1)
  431. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  432. coroutine.resume(coroutine.create(function()
  433. for i = 1, 5 do
  434. Swait()
  435. TRAIL.Transparency = TRAIL.Transparency + 0.1
  436. end
  437. TRAIL:remove()
  438. end))
  439. end
  440.  
  441.  
  442. function Swait(NUMBER)
  443. if NUMBER == 0 or NUMBER == nil then
  444. ArtificialHB.Event:wait()
  445. else
  446. for i = 1, NUMBER do
  447. ArtificialHB.Event:wait()
  448. end
  449. end
  450. end
  451.  
  452. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  453. local NEWMESH = IT(MESH)
  454. if MESH == "SpecialMesh" then
  455. NEWMESH.MeshType = MESHTYPE
  456. if MESHID ~= "nil" and MESHID ~= "" then
  457. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  458. end
  459. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  460. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  461. end
  462. end
  463. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  464. NEWMESH.Scale = SCALE
  465. NEWMESH.Parent = PARENT
  466. return NEWMESH
  467. end
  468.  
  469. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  470. local NEWPART = IT("Part")
  471. NEWPART.formFactor = FORMFACTOR
  472. NEWPART.Reflectance = REFLECTANCE
  473. NEWPART.Transparency = TRANSPARENCY
  474. NEWPART.CanCollide = false
  475. NEWPART.Locked = true
  476. NEWPART.Anchored = true
  477. if ANCHOR == false then
  478. NEWPART.Anchored = false
  479. end
  480. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  481. NEWPART.Name = NAME
  482. NEWPART.Size = SIZE
  483. NEWPART.Position = Torso.Position
  484. NEWPART.Material = MATERIAL
  485. NEWPART:BreakJoints()
  486. NEWPART.Parent = PARENT
  487. return NEWPART
  488. end
  489.  
  490. local function weldBetween(a, b)
  491. local weldd = Instance.new("ManualWeld")
  492. weldd.Part0 = a
  493. weldd.Part1 = b
  494. weldd.C0 = CFrame.new()
  495. weldd.C1 = b.CFrame:inverse() * a.CFrame
  496. weldd.Parent = a
  497. return weldd
  498. end
  499.  
  500.  
  501. function QuaternionFromCFrame(cf)
  502. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  503. local trace = m00 + m11 + m22
  504. if trace > 0 then
  505. local s = math.sqrt(1 + trace)
  506. local recip = 0.5 / s
  507. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  508. else
  509. local i = 0
  510. if m11 > m00 then
  511. i = 1
  512. end
  513. if m22 > (i == 0 and m00 or m11) then
  514. i = 2
  515. end
  516. if i == 0 then
  517. local s = math.sqrt(m00 - m11 - m22 + 1)
  518. local recip = 0.5 / s
  519. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  520. elseif i == 1 then
  521. local s = math.sqrt(m11 - m22 - m00 + 1)
  522. local recip = 0.5 / s
  523. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  524. elseif i == 2 then
  525. local s = math.sqrt(m22 - m00 - m11 + 1)
  526. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  527. end
  528. end
  529. end
  530.  
  531. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  532. local xs, ys, zs = x + x, y + y, z + z
  533. local wx, wy, wz = w * xs, w * ys, w * zs
  534. local xx = x * xs
  535. local xy = x * ys
  536. local xz = x * zs
  537. local yy = y * ys
  538. local yz = y * zs
  539. local zz = z * zs
  540. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  541. end
  542.  
  543. function QuaternionSlerp(a, b, t)
  544. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  545. local startInterp, finishInterp;
  546. if cosTheta >= 0.0001 then
  547. if (1 - cosTheta) > 0.0001 then
  548. local theta = ACOS(cosTheta)
  549. local invSinTheta = 1 / SIN(theta)
  550. startInterp = SIN((1 - t) * theta) * invSinTheta
  551. finishInterp = SIN(t * theta) * invSinTheta
  552. else
  553. startInterp = 1 - t
  554. finishInterp = t
  555. end
  556. else
  557. if (1 + cosTheta) > 0.0001 then
  558. local theta = ACOS(-cosTheta)
  559. local invSinTheta = 1 / SIN(theta)
  560. startInterp = SIN((t - 1) * theta) * invSinTheta
  561. finishInterp = SIN(t * theta) * invSinTheta
  562. else
  563. startInterp = t - 1
  564. finishInterp = t
  565. end
  566. end
  567. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  568. end
  569.  
  570. function Clerp(a, b, t)
  571. local qa = {QuaternionFromCFrame(a)}
  572. local qb = {QuaternionFromCFrame(b)}
  573. local ax, ay, az = a.x, a.y, a.z
  574. local bx, by, bz = b.x, b.y, b.z
  575. local _t = 1 - t
  576. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  577. end
  578.  
  579. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  580. local frame = IT("Frame")
  581. frame.BackgroundTransparency = TRANSPARENCY
  582. frame.BorderSizePixel = BORDERSIZEPIXEL
  583. frame.Position = POSITION
  584. frame.Size = SIZE
  585. frame.BackgroundColor3 = COLOR
  586. frame.BorderColor3 = BORDERCOLOR
  587. frame.Name = NAME
  588. frame.Parent = PARENT
  589. return frame
  590. end
  591.  
  592. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  593. local label = IT("TextLabel")
  594. label.BackgroundTransparency = 1
  595. label.Size = UD2(1, 0, 1, 0)
  596. label.Position = UD2(0, 0, 0, 0)
  597. label.TextColor3 = TEXTCOLOR
  598. label.TextStrokeTransparency = STROKETRANSPARENCY
  599. label.TextTransparency = TRANSPARENCY
  600. label.FontSize = TEXTFONTSIZE
  601. label.Font = TEXTFONT
  602. label.BorderSizePixel = BORDERSIZEPIXEL
  603. label.TextScaled = false
  604. label.Text = TEXT
  605. label.Name = NAME
  606. label.Parent = PARENT
  607. return label
  608. end
  609.  
  610. function NoOutlines(PART)
  611. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  612. end
  613.  
  614. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  615. if FLOOR ~= nil then
  616. coroutine.resume(coroutine.create(function()
  617. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  618. PART.CFrame = CF(POSITION)
  619. for i = 1, 45 do
  620. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  621. RingPiece.Material = FLOOR.Material
  622. RingPiece.Color = FLOOR.Color
  623. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  624. Debris:AddItem(RingPiece, SWAIT)
  625. end
  626. PART:remove()
  627. end))
  628. end
  629. end
  630.  
  631. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  632. if FLOOR ~= nil then
  633. for i = 1, AMOUNT do
  634. do
  635. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  636. DEBREE.Material = FLOOR.Material
  637. DEBREE.Color = FLOOR.Color
  638. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  639. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  640. coroutine.resume(coroutine.create(function()
  641. Swait(15)
  642. DEBREE.Parent = workspace
  643. DEBREE.CanCollide = true
  644. Debris:AddItem(DEBREE, SWAIT)
  645. end))
  646. end
  647. end
  648. end
  649. end
  650.  
  651. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  652. local NEWWELD = IT(TYPE)
  653. NEWWELD.Part0 = PART0
  654. NEWWELD.Part1 = PART1
  655. NEWWELD.C0 = C0
  656. NEWWELD.C1 = C1
  657. NEWWELD.Parent = PARENT
  658. return NEWWELD
  659. end
  660.  
  661. local S = IT("Sound")
  662. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  663. local NEWSOUND = nil
  664. coroutine.resume(coroutine.create(function()
  665. NEWSOUND = S:Clone()
  666. NEWSOUND.Parent = PARENT
  667. NEWSOUND.Volume = VOLUME
  668. NEWSOUND.Pitch = PITCH
  669. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  670. NEWSOUND:play()
  671. if DOESLOOP == true then
  672. NEWSOUND.Looped = true
  673. else
  674. repeat wait(1) until NEWSOUND.Playing == false
  675. NEWSOUND:remove()
  676. end
  677. end))
  678. return NEWSOUND
  679. end
  680.  
  681. function MakeForm(PART,TYPE)
  682. if TYPE == "Cyl" then
  683. local MSH = IT("CylinderMesh",PART)
  684. elseif TYPE == "Ball" then
  685. local MSH = IT("SpecialMesh",PART)
  686. MSH.MeshType = "Sphere"
  687. elseif TYPE == "Wedge" then
  688. local MSH = IT("SpecialMesh",PART)
  689. MSH.MeshType = "Wedge"
  690. end
  691. end
  692.  
  693. function CFrameFromTopBack(at, top, back)
  694. local right = top:Cross(back)
  695. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  696. end
  697.  
  698. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  699. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  700. if HITFLOOR ~= nil then
  701. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  702. if HITFLOOR.Name == "BloodPuddle" then
  703. local DIST = (Position - HITFLOOR.Position).Magnitude
  704. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  705. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  706. end
  707. else
  708. if HITFLOOR.Anchored == true then
  709. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  710. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  711. MakeForm(BLOOD,"Cyl")
  712. coroutine.resume(coroutine.create(function()
  713. Swait(75)
  714. while true do
  715. Swait()
  716. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  717. if BLOOD.Size.Z < 0.051 then
  718. BLOOD:remove()
  719. break
  720. end
  721. end
  722. end))
  723. end
  724. end
  725. end
  726. end
  727. end
  728.  
  729. function SprayBlood(POSITION,DIRECTION,BloodSize)
  730. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.3,0.3,0.3),false)
  731. BLOOD.CFrame = CF(POSITION)
  732. MakeForm(BLOOD,"Ball")
  733. local bv = Instance.new("BodyVelocity",BLOOD)
  734. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  735. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75
  736. bv.Name = "MOVE"
  737. Debris:AddItem(bv,0.05)
  738. coroutine.resume(coroutine.create(function()
  739. local HASTOUCHEDGROUND = false
  740. local HIT = BLOOD.Touched:Connect(function(hit)
  741. if hit.Anchored == true then
  742. HASTOUCHEDGROUND = true
  743. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  744. end
  745. end)
  746. wait(5)
  747. if HASTOUCHEDGROUND == false then
  748. BLOOD:remove()
  749. end
  750. end))
  751. end
  752.  
  753. Debris = game:GetService("Debris")
  754.  
  755. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  756. local DIRECTION = CF(StartPos,EndPos).lookVector
  757. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  758. end
  759.  
  760. function turnto(position)
  761. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  762. end
  763.  
  764. function recurse(root,callback,i)
  765. i= i or 0
  766. for _,v in pairs(root:GetChildren()) do
  767. i = i + 1
  768. callback(i,v)
  769.  
  770. if #v:GetChildren() > 0 then
  771. i = recurse(v,callback,i)
  772. end
  773. end
  774.  
  775. return i
  776. end
  777.  
  778. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  779. attachmentName = attachmentName.."RigAttachment"
  780. local constraint = Instance.new(className.."Constraint")
  781. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  782. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  783. constraint.Name = "RagdollConstraint"..part1.Name
  784.  
  785. for _,propertyData in next,properties or {} do
  786. constraint[propertyData[1]] = propertyData[2]
  787. end
  788.  
  789. constraint.Parent = character
  790. end
  791.  
  792. function getAttachment0(character, attachmentName)
  793. for _,child in next,character:GetChildren() do
  794. local attachment = child:FindFirstChild(attachmentName)
  795. if attachment then
  796. return attachment
  797. end
  798. end
  799. end
  800.  
  801. function R15Ragdoll(character)
  802. recurse(character, function(_,v)
  803. if v:IsA("Attachment") then
  804. v.Axis = Vector3.new(0, 1, 0)
  805. v.SecondaryAxis = Vector3.new(0, 0, 1)
  806. v.Rotation = Vector3.new(0, 0, 0)
  807. end
  808. end)
  809. for _,child in next,character:GetChildren() do
  810. if child:IsA("Accoutrement") then
  811. for _,part in next,child:GetChildren() do
  812. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  813. local attachment1 = part:FindFirstChildOfClass("Attachment")
  814. local attachment0 = getAttachment0(character,attachment1.Name)
  815. if attachment0 and attachment1 then
  816. local constraint = Instance.new("HingeConstraint")
  817. constraint.Attachment0 = attachment0
  818. constraint.Attachment1 = attachment1
  819. constraint.LimitsEnabled = true
  820. constraint.UpperAngle = 0
  821. constraint.LowerAngle = 0
  822. constraint.Parent = character
  823. end
  824. elseif part.Name == "HumanoidRootPart" then
  825. part:remove()
  826. end
  827. end
  828. end
  829. end
  830.  
  831. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  832. {"LimitsEnabled",true};
  833. {"UpperAngle",5};
  834. })
  835. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  836. {"LimitsEnabled",true};
  837. {"UpperAngle",15};
  838. })
  839.  
  840. local handProperties = {
  841. {"LimitsEnabled", true};
  842. {"UpperAngle",0};
  843. {"LowerAngle",0};
  844. }
  845. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  846. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  847.  
  848. local shinProperties = {
  849. {"LimitsEnabled", true};
  850. {"UpperAngle", 0};
  851. {"LowerAngle", -75};
  852. }
  853. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  854. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  855.  
  856. local footProperties = {
  857. {"LimitsEnabled", true};
  858. {"UpperAngle", 15};
  859. {"LowerAngle", -45};
  860. }
  861. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  862. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  863.  
  864. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  865. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  866. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  867. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  868. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  869. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  870. end
  871.  
  872. function Ragdoll(Character2,CharTorso)
  873. Character2:BreakJoints()
  874. local hum = Character2:findFirstChild("Humanoid")
  875. hum:remove()
  876. local function Scan(ch)
  877. local e
  878. for e = 1,#ch do
  879. Scan(ch[e]:GetChildren())
  880. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  881. ch[e]:remove()
  882. end
  883. end
  884. end
  885. local NEWHUM = IT("Humanoid")
  886. NEWHUM.Name = "Corpse"
  887. NEWHUM.Health = 0
  888. NEWHUM.MaxHealth = 0
  889. NEWHUM.PlatformStand = true
  890. NEWHUM.Parent = Character2
  891. NEWHUM.DisplayDistanceType = "None"
  892.  
  893. local ch = Character2:GetChildren()
  894. local i
  895. for i = 1,#ch do
  896. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  897. ch[i]:remove()
  898. end
  899. end
  900.  
  901. local Torso2 = Character2.Torso
  902. local movevector = Vector3.new()
  903.  
  904. if Torso2 then
  905. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  906. local Head = Character2:FindFirstChild("Head")
  907. if Head then
  908. local Neck = Instance.new("Weld")
  909. Neck.Name = "Neck"
  910. Neck.Part0 = Torso2
  911. Neck.Part1 = Head
  912. Neck.C0 = CFrame.new(0, 1.5, 0)
  913. Neck.C1 = CFrame.new()
  914. Neck.Parent = Torso2
  915.  
  916. end
  917. local Limb = Character2:FindFirstChild("Right Arm")
  918. if Limb then
  919.  
  920. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  921. local Joint = Instance.new("Glue")
  922. Joint.Name = "RightShoulder"
  923. Joint.Part0 = Torso2
  924. Joint.Part1 = Limb
  925. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  926. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  927. Joint.Parent = Torso2
  928.  
  929. local B = Instance.new("Part")
  930. B.TopSurface = 0
  931. B.BottomSurface = 0
  932. B.formFactor = "Symmetric"
  933. B.Size = Vector3.new(1, 1, 1)
  934. B.Transparency = 1
  935. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  936. B.Parent = Character2
  937. local W = Instance.new("Weld")
  938. W.Part0 = Limb
  939. W.Part1 = B
  940. W.C0 = CFrame.new(0, -0.5, 0)
  941. W.Parent = Limb
  942.  
  943. end
  944. local Limb = Character2:FindFirstChild("Left Arm")
  945. if Limb then
  946.  
  947. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  948. local Joint = Instance.new("Glue")
  949. Joint.Name = "LeftShoulder"
  950. Joint.Part0 = Torso2
  951. Joint.Part1 = Limb
  952. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  953. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  954. Joint.Parent = Torso2
  955.  
  956. local B = Instance.new("Part")
  957. B.TopSurface = 0
  958. B.BottomSurface = 0
  959. B.formFactor = "Symmetric"
  960. B.Size = Vector3.new(1, 1, 1)
  961. B.Transparency = 1
  962. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  963. B.Parent = Character2
  964. local W = Instance.new("Weld")
  965. W.Part0 = Limb
  966. W.Part1 = B
  967. W.C0 = CFrame.new(0, -0.5, 0)
  968. W.Parent = Limb
  969.  
  970. end
  971. local Limb = Character2:FindFirstChild("Right Leg")
  972. if Limb then
  973.  
  974. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  975. local Joint = Instance.new("Glue")
  976. Joint.Name = "RightHip"
  977. Joint.Part0 = Torso2
  978. Joint.Part1 = Limb
  979. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  980. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  981. Joint.Parent = Torso2
  982.  
  983. local B = Instance.new("Part")
  984. B.TopSurface = 0
  985. B.BottomSurface = 0
  986. B.formFactor = "Symmetric"
  987. B.Size = Vector3.new(1, 1, 1)
  988. B.Transparency = 1
  989. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  990. B.Parent = Character2
  991. local W = Instance.new("Weld")
  992. W.Part0 = Limb
  993. W.Part1 = B
  994. W.C0 = CFrame.new(0, -0.5, 0)
  995. W.Parent = Limb
  996.  
  997. end
  998. local Limb = Character2:FindFirstChild("Left Leg")
  999. if Limb then
  1000.  
  1001. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1002. local Joint = Instance.new("Glue")
  1003. Joint.Name = "LeftHip"
  1004. Joint.Part0 = Torso2
  1005. Joint.Part1 = Limb
  1006. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1007. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1008. Joint.Parent = Torso2
  1009.  
  1010. local B = Instance.new("Part")
  1011. B.TopSurface = 0
  1012. B.BottomSurface = 0
  1013. B.formFactor = "Symmetric"
  1014. B.Size = Vector3.new(1, 1, 1)
  1015. B.Transparency = 1
  1016. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1017. B.Parent = Character2
  1018. local W = Instance.new("Weld")
  1019. W.Part0 = Limb
  1020. W.Part1 = B
  1021. W.C0 = CFrame.new(0, -0.5, 0)
  1022. W.Parent = Limb
  1023.  
  1024. end
  1025. --[
  1026. local Bar = Instance.new("Part")
  1027. Bar.TopSurface = 0
  1028. Bar.BottomSurface = 0
  1029. Bar.formFactor = "Symmetric"
  1030. Bar.Size = Vector3.new(1, 1, 1)
  1031. Bar.Transparency = 1
  1032. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1033. Bar.Parent = Character2
  1034. local Weld = Instance.new("Weld")
  1035. Weld.Part0 = Torso2
  1036. Weld.Part1 = Bar
  1037. Weld.C0 = CFrame.new(0, 0.5, 0)
  1038. Weld.Parent = Torso2
  1039. --]]
  1040. end
  1041. Character2.Parent = workspace
  1042. Debris:AddItem(Character2,5)
  1043.  
  1044. return Character2,Torso2
  1045. end
  1046.  
  1047. --//=================================\\
  1048. --|| WEAPON CREATION
  1049. --\\=================================//
  1050.  
  1051. Humanoid.DisplayDistanceType = "None"
  1052. Humanoid.MaxHealth = 800
  1053. Humanoid.Health = 800
  1054.  
  1055. local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Black", "Gun", VT(0, 0, 0),false)
  1056. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "468351345", "468351348", VT(0.06,0.06,0.06), VT(0,0, 0))
  1057. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  1058. Gun.Transparency = 1
  1059.  
  1060. local STEP = CreateSound(141491460, Torso, 0.6, 1, true)
  1061. STEP.Playing = false
  1062. STEP.Looped = false
  1063. local STEPPING = false
  1064. Humanoid.Running:Connect(function(speed)
  1065. if STEPPING == false then
  1066. STEPPING = true
  1067. repeat
  1068. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1069. wait(8/TORSOVELOCITY)
  1070. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1071. if TORSOVELOCITY > 1 and Torso.Transparency ~= 1 and HITFLOOR ~= nil then
  1072. STEP.Parent = Torso
  1073. STEP.Pitch = MRANDOM(8,12)/10
  1074. STEP:Play()
  1075. end
  1076. until TORSOVELOCITY < 0.6
  1077. STEPPING = false
  1078. end
  1079. end)
  1080.  
  1081. for _, c in pairs(Weapon:GetChildren()) do
  1082. if c.ClassName == "Part" then
  1083. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1084. end
  1085. end
  1086.  
  1087. local SKILLTEXTCOLOR = C3(0,0,0)
  1088. local SKILLFONT = "SciFi"
  1089. local SKILLTEXTSIZE = 7
  1090.  
  1091. Weapon.Parent = Character
  1092.  
  1093. Humanoid.Died:connect(function()
  1094. ATTACK = true
  1095. end)
  1096.  
  1097. --//=================================\\
  1098. --|| DAMAGE FUNCTIONS
  1099. --\\=================================//
  1100.  
  1101. function StatLabel(CFRAME, TEXT, COLOR)
  1102. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1103. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  1104. local BODYGYRO = IT("BodyGyro", STATPART)
  1105. game:GetService("Debris"):AddItem(STATPART ,5)
  1106. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1107. BILLBOARDGUI.Adornee = STATPART
  1108. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1109. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1110. BILLBOARDGUI.AlwaysOnTop = false
  1111. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1112. TEXTLABEL.BackgroundTransparency = 1
  1113. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1114. TEXTLABEL.Text = TEXT
  1115. TEXTLABEL.Font = SKILLFONT
  1116. TEXTLABEL.FontSize="Size42"
  1117. TEXTLABEL.TextColor3 = COLOR
  1118. TEXTLABEL.TextStrokeTransparency = 0
  1119. TEXTLABEL.TextScaled = true
  1120. TEXTLABEL.TextWrapped = true
  1121. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1122. for i = 1, 50 do
  1123. Swait()
  1124. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  1125. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  1126. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  1127. end
  1128. THEPART.Parent = nil
  1129. end),STATPART, TEXTLABEL)
  1130. end
  1131.  
  1132. --//=================================\\
  1133. --|| DAMAGING
  1134. --\\=================================//
  1135.  
  1136. function ApplyDamage(Humanoid,Damage,TorsoPart)
  1137. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1138. defence.Name = ("HitBy"..Player.Name)
  1139. game:GetService("Debris"):AddItem(defence, 0.001)
  1140. Damage = Damage * DAMAGEMULTIPLIER
  1141. if Humanoid.Health ~= 0 then
  1142. local CritChance = MRANDOM(1,100)
  1143. if Damage > Humanoid.Health then
  1144. Damage = math.ceil(Humanoid.Health)
  1145. if Damage == 0 then
  1146. Damage = 0.1
  1147. end
  1148. end
  1149. Humanoid.Health = Humanoid.Health - Damage
  1150. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  1151. end
  1152. end
  1153.  
  1154. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1155. local CHILDREN = workspace:GetDescendants()
  1156. for index, CHILD in pairs(CHILDREN) do
  1157. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1158. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1159. if HUM then
  1160. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1161. if TORSO then
  1162. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1163. if INSTAKILL == true then
  1164. CHILD:BreakJoints()
  1165. else
  1166. local DMG = MRANDOM(MINDMG,MAXDMG)
  1167. ApplyDamage(HUM,DMG,TORSO)
  1168. end
  1169. if FLING > 0 then
  1170. for _, c in pairs(CHILD:GetChildren()) do
  1171. if c:IsA("BasePart") then
  1172. local bv = Instance.new("BodyVelocity")
  1173. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1174. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1175. bv.Parent = c
  1176. Debris:AddItem(bv,0.05)
  1177. end
  1178. end
  1179. end
  1180. end
  1181. end
  1182. end
  1183. end
  1184. end
  1185. end
  1186.  
  1187. --//=================================\\
  1188. --|| ATTACK FUNCTIONS AND STUFF
  1189. --\\=================================//
  1190.  
  1191. local Decal = IT("Decal")
  1192. function SpawnBulletHole(POSITION)
  1193. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Bullet hole", VT(0.2,0,0.2))
  1194. local decal = Decal:Clone()
  1195. decal.Parent = O1
  1196. decal.Face = "Top"
  1197. decal.Texture = "http://www.roblox.com/asset/?id=130624105"
  1198. local decal2 = Decal:Clone()
  1199. decal2.Parent = O1
  1200. decal2.Face = "Bottom"
  1201. decal2.Texture = "http://www.roblox.com/asset/?id=130624105"
  1202. O1.CFrame = POSITION*ANGLES(RAD(0),RAD(MRANDOM(-180,180)),RAD(0))
  1203. Debris:AddItem(O1,5)
  1204. end
  1205.  
  1206. local asd = Instance.new("ParticleEmitter")
  1207. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1208. asd.LightEmission = .1
  1209. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1210. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 2)})
  1211. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1212. asd.Transparency = bbb
  1213. asd.Size = aaa
  1214. asd.ZOffset = .9
  1215. asd.Acceleration = Vector3.new(0, -15, 0)
  1216. asd.LockedToPart = false
  1217. asd.EmissionDirection = "Back"
  1218. asd.Lifetime = NumberRange.new(1, 2)
  1219. asd.Rotation = NumberRange.new(-100, 100)
  1220. asd.RotSpeed = NumberRange.new(-100, 100)
  1221. asd.Speed = NumberRange.new(10)
  1222. asd.Enabled = false
  1223. asd.VelocitySpread = 999
  1224.  
  1225. function getbloody(victim,amount)
  1226. local PART = IT("Part",Effects)
  1227. PART.Transparency = 1
  1228. PART.Size = victim.Size
  1229. PART.Anchored = true
  1230. PART.CanCollide = false
  1231. PART.CFrame = CF(victim.Position)
  1232. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1233. Debris:AddItem(PART,5)
  1234. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1235. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1236. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1237. local prtcl = asd:Clone()
  1238. prtcl.Parent = PART
  1239. prtcl:Emit(amount*10)
  1240. end
  1241.  
  1242.  
  1243. function BulletDetection(FROM,TO)
  1244. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1245. coroutine.resume(coroutine.create(function()
  1246. if AIMHIT ~= nil then
  1247. if AIMHIT.Parent ~= Character then
  1248. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1249. if AIMHIT.Name ~= "Head" and AIMHIT.Parent.ClassName ~= "Accessory" then
  1250. ApplyDamage(AIMHIT.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(15,25),AIMHIT)
  1251. elseif AIMHIT.Name == "Head" or AIMHIT.Parent.ClassName == "Accessory" then
  1252. if AIMHIT.Parent.ClassName == "Accessory" then
  1253. if AIMHIT:FindFirstChild("HatAttachment") or AIMHIT:FindFirstChild("FaceFrontAttachment") or AIMHIT:FindFirstChild("HairAttachment") then
  1254. AIMHIT.Parent.Parent:BreakJoints()
  1255. if AIMHIT.Parent.Parent:FindFirstChild("Head") then
  1256. getbloody(AIMHIT.Parent.Parent.Head,15)
  1257. AIMHIT.Parent.Parent.Head:remove()
  1258. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  1259. end
  1260. else
  1261. ApplyDamage(AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid"),MRANDOM(25,65),AIMHIT)
  1262. end
  1263. elseif AIMHIT.Name == "Head" then
  1264. getbloody(AIMHIT,15)
  1265. AIMHIT.Parent:BreakJoints()
  1266. AIMHIT:remove()
  1267. StatLabel(AIMHIT.CFrame * CF(0, 0 + (AIMHIT.Size.z - 1), 0), "Headshot!", C3(1,0,0))
  1268. end
  1269. end
  1270. else
  1271. CreateFlyingDebree(AIMHIT,CF(AIMPOS),7,VT(0.1,0.1,0.1),5,35,true)
  1272. SpawnBulletHole(CF(AIMPOS,AIMPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)))
  1273. end
  1274. end
  1275. end
  1276. end))
  1277. return AIMHIT,AIMPOS,NORMAL
  1278. end
  1279.  
  1280. function Taunt()
  1281. ATTACK = true
  1282. PLAYANIMS = false
  1283. CreateSound(957655044,Torso,2,MRANDOM(10,10)/10,false)
  1284. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=364044449"
  1285. for i=0, 1.5, 0.1 / 19 do
  1286. Swait()
  1287. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1288. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-30 + math.random(-30,30)), RAD(0), RAD(0 + math.random(-30,30))), 1 / Animation_Speed)
  1289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0 + math.random(-30,30)), RAD(0), RAD(140 + math.random(-30,30))) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1290. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0 + math.random(-30,30)), RAD(0), RAD(-140 + math.random(-30,30))) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1291. end
  1292. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=219826504"
  1293. PLAYANIMS = true
  1294. ATTACK = false
  1295. end
  1296.  
  1297. function Shell()
  1298. ATTACK = true
  1299. PLAYANIMS = false
  1300. Gun.Transparency = 0
  1301. local GYRO = IT("BodyGyro",RootPart)
  1302. GYRO.D = 750
  1303. GYRO.P = 20000
  1304. GYRO.MaxTorque = VT(0,40000000,0)
  1305. for i=0, 1, 0.1 / Animation_Speed do
  1306. Swait()
  1307. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1308. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1309. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(100), RAD(20), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1310. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1311. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1312. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10)), 2 / Animation_Speed)
  1313. end
  1314. CreateSound(1112953216, Gun, 5, MRANDOM(8,12)/10, false)
  1315. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p)
  1316. SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS)
  1317. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,2,2), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1318. for i=0, 0.3, 0.1 / Animation_Speed do
  1319. Swait()
  1320. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1321. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1322. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1323. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1324. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1325. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10)), 2 / Animation_Speed)
  1326. end
  1327. for i=0, 0.3, 0.1 / Animation_Speed do
  1328. Swait()
  1329. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1330. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1331. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(100), RAD(20), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1332. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1333. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1334. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10)), 2 / Animation_Speed)
  1335. end
  1336. CreateSound(1112953216, Gun, 5, MRANDOM(8,12)/10, false)
  1337. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p)
  1338. SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS)
  1339. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,2,2), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1340. for i=0, 0.3, 0.1 / Animation_Speed do
  1341. Swait()
  1342. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1343. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1344. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1345. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1346. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1347. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10)), 2 / Animation_Speed)
  1348. end
  1349. for i=0, 0.3, 0.1 / Animation_Speed do
  1350. Swait()
  1351. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1352. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1353. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(100), RAD(20), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1354. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1355. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1356. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10)), 2 / Animation_Speed)
  1357. end
  1358. CreateSound(1112953216, Gun, 5, MRANDOM(8,12)/10, false)
  1359. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p)
  1360. SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS)
  1361. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,2,2), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1362. for i=0, 0.3, 0.1 / Animation_Speed do
  1363. Swait()
  1364. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1365. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1366. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1367. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1368. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1369. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10)), 2 / Animation_Speed)
  1370. end
  1371. for i=0, 0.3, 0.1 / Animation_Speed do
  1372. Swait()
  1373. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1374. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1375. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(100), RAD(20), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1376. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1377. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1378. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10)), 2 / Animation_Speed)
  1379. end
  1380. GYRO:remove()
  1381. Rooted = false
  1382. PLAYANIMS = true
  1383. ATTACK = false
  1384. Gun.Transparency = 1
  1385. end
  1386.  
  1387. function Taunt2()
  1388. ATTACK = true
  1389. PLAYANIMS = false
  1390. Rooted = true
  1391. NOU = CreateSound(1448252559,Torso,2,MRANDOM(10,10)/10,false)
  1392. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=44424613"
  1393. for i=0, 1.5, 0.1 / 6 do
  1394. Swait()
  1395. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 + (0.1*NOU.PlaybackLoudness/75)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-15), RAD(5 + 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1401. end
  1402. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=219826504"
  1403. PLAYANIMS = true
  1404. ATTACK = false
  1405. end
  1406.  
  1407. function Taunt3()
  1408. ATTACK = true
  1409. Rooted = true
  1410. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1411. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=82323254"
  1412. repeat
  1413. Swait()
  1414. TAUNT.Parent = Torso
  1415. TAUNT.Playing = true
  1416. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(-15), RAD(5 + 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1419. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1420. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1421. until TAUNT.TimePosition >= 1.25
  1422. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=1731306305"
  1423. for i=0, 1.6, 0.1 / Animation_Speed do
  1424. Swait()
  1425. TAUNT.Parent = Torso
  1426. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1428. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-30)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1429. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1430. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1431. end
  1432. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=219826504"
  1433. ATTACK = false
  1434. Rooted = false
  1435. end
  1436.  
  1437. function Extreme_Offset()
  1438. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=429340009"
  1439. local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character)
  1440. if HITFLOOR then
  1441. local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z)
  1442. CreateSound("1295446488", Torso, 5, 1)
  1443. for i = 1, 5 do
  1444. WACKYEFFECT({
  1445. Time = MRANDOM(15, 35),
  1446. EffectType = "Round Slash",
  1447. Size = VT(0, 0, 0),
  1448. Size2 = VT(0.3, 0, 0.3),
  1449. Transparency = 0.5,
  1450. Transparency2 = 1,
  1451. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  1452. MoveToPos = nil,
  1453. RotationX = MRANDOM(-50, 50) / 10,
  1454. RotationY = MRANDOM(-50, 50) / 10,
  1455. RotationZ = MRANDOM(-50, 50) / 10,
  1456. Material = "Neon",
  1457. Color = C3(1, 1, 1),
  1458. SoundID = nil,
  1459. SoundPitch = nil,
  1460. SoundVolume = nil
  1461. })
  1462. end
  1463. ATTACK = true
  1464. Rooted = true
  1465. UNANCHOR = false
  1466. RootPart.Anchored = true
  1467. RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0))
  1468. for i = 1, 5 do
  1469. WACKYEFFECT({
  1470. Time = MRANDOM(15, 35),
  1471. EffectType = "Round Slash",
  1472. Size = VT(0, 0, 0),
  1473. Size2 = VT(0.3, 0, 0.3),
  1474. Transparency = 0.5,
  1475. Transparency2 = 1,
  1476. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  1477. MoveToPos = nil,
  1478. RotationX = MRANDOM(-50, 50) / 10,
  1479. RotationY = MRANDOM(-50, 50) / 10,
  1480. RotationZ = MRANDOM(-50, 50) / 10,
  1481. Material = "Neon",
  1482. Color = C3(1, 1, 1),
  1483. SoundID = nil,
  1484. SoundPitch = nil,
  1485. SoundVolume = nil
  1486. })
  1487. end
  1488. for i = 0, 0.2, 0.1 / Animation_Speed do
  1489. Swait()
  1490. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed)
  1491. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1492. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1493. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1494. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1495. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed)
  1496. end
  1497. for i = 0, 1, 0.1 / Animation_Speed do
  1498. Swait()
  1499. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed)
  1500. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed)
  1501. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed)
  1502. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed)
  1503. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  1504. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  1505. end
  1506. for i = 1, 10 do
  1507. Swait()
  1508. RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0)
  1509. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed)
  1510. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed)
  1511. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed)
  1512. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed)
  1513. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  1514. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  1515. end
  1516. for i = 0, 0.2, 0.1 / Animation_Speed do
  1517. Swait()
  1518. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  1519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  1520. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1521. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  1522. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  1523. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  1524. end
  1525. local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character)
  1526. if HITFLOOR then
  1527. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1528. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  1529. for index, CHILD in pairs(CHILDREN) do
  1530. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  1531. for i = 1, 5 do
  1532. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, VT(math.random(.5,2), math.random(.5,2), math.random(.5,2)), 5, 150)
  1533. CHILD:remove()
  1534. end
  1535. end
  1536. end
  1537. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  1538. SOUNDPART.CFrame = CF(HITPOS)
  1539. Debris:AddItem(SOUNDPART, 5)
  1540. CreateSound("130972023", SOUNDPART, 6, 3)
  1541. CreateSound("182765513", SOUNDPART, 6, 1)
  1542. WACKYEFFECT({
  1543. EffectType = "Ring",
  1544. Size = VT(0, 0, 0),
  1545. Size2 = VT(6, 6, 10),
  1546. Transparency = .3,
  1547. Transparency2 = 1,
  1548. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  1549. MoveToPos = nil,
  1550. RotationX = 0,
  1551. RotationY = 0,
  1552. RotationZ = 0,
  1553. Material = "Neon",
  1554. Color = C3(1, 1, 1),
  1555. SoundID = nil,
  1556. SoundPitch = nil,
  1557. SoundVolume = nil
  1558. })
  1559. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1560. local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants()
  1561. for index, CHILD in pairs(CHILDREN) do
  1562. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  1563. for i = 1, 5 do
  1564. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, VT(math.random(.5,2), math.random(.5,2), math.random(.5,2)), 5, 150)
  1565. CHILD:remove()
  1566. end
  1567. end
  1568. end
  1569. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  1570. SOUNDPART.CFrame = CF(HITPOS)
  1571. Debris:AddItem(SOUNDPART, 5)
  1572. CreateSound("130972023", SOUNDPART, 6, 3)
  1573. CreateSound("182765513", SOUNDPART, 6, 1)
  1574. WACKYEFFECT({
  1575. EffectType = "Ring",
  1576. Size = VT(0, 0, 0),
  1577. Size2 = VT(6, 6, 10),
  1578. Transparency = 0.3,
  1579. Transparency2 = 1,
  1580. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  1581. MoveToPos = nil,
  1582. RotationX = 0,
  1583. RotationY = 0,
  1584. RotationZ = 0,
  1585. Material = "Neon",
  1586. Color = C3(1, 1, 1),
  1587. SoundID = nil,
  1588. SoundPitch = nil,
  1589. SoundVolume = nil
  1590. })
  1591. elseif HITFLOOR.Anchored == false then
  1592. if HITFLOOR.Parent ~= workspace then
  1593. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  1594. for index, CHILD in pairs(CHILDREN) do
  1595. if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
  1596. for i = 1, 5 do
  1597. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, VT(math.random(.5,2), math.random(.5,2), math.random(.5,2)), 5, 150)
  1598. end
  1599. CHILD:remove()
  1600. end
  1601. end
  1602. else
  1603. for i = 1, 5 do
  1604. CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, VT(math.random(.5,2), math.random(.5,2), math.random(.5,2)), 5, 150)
  1605. end
  1606. HITFLOOR:remove()
  1607. end
  1608. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  1609. SOUNDPART.CFrame = CF(HITPOS)
  1610. Debris:AddItem(SOUNDPART, 5)
  1611. CreateSound("130972023", SOUNDPART, 10, 3)
  1612. CreateSound("178452217", SOUNDPART, 6, 1)
  1613. WACKYEFFECT({
  1614. EffectType = "Ring",
  1615. Size = VT(0, 0, 0),
  1616. Size2 = VT(6, 6, 10),
  1617. Transparency = 0.3,
  1618. Transparency2 = 1,
  1619. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  1620. MoveToPos = nil,
  1621. RotationX = 0,
  1622. RotationY = 0,
  1623. RotationZ = 0,
  1624. Material = "Neon",
  1625. Color = C3(1, 1, 1),
  1626. SoundID = nil,
  1627. SoundPitch = nil,
  1628. SoundVolume = nil
  1629. })
  1630. else
  1631. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  1632. SOUNDPART.CFrame = CF(HITPOS)
  1633. Debris:AddItem(SOUNDPART, 5)
  1634. CreateSound("130972023", SOUNDPART, 10, 1)
  1635. CreateSound("130972023", SOUNDPART, 6, 0.7)
  1636. CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5)
  1637. CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5)
  1638. ApplyAoE(HITPOS, 15, 45, 75, 75, false)
  1639. ApplyAoE(HITPOS, 25, 25, 35, 35, false)
  1640. for i = 1, 5 do
  1641. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 2, VT(math.random(4,8), math.random(4,8), math.random(4,8)), 5, 150)
  1642. end
  1643. for i = 1, 5 do
  1644. WACKYEFFECT({
  1645. Time = 75,
  1646. EffectType = "Sphere",
  1647. Size = VT(20, 10, 20),
  1648. Size2 = VT(30, 15, 30) * i,
  1649. Transparency = 0.5,
  1650. Transparency2 = 1,
  1651. CFrame = CF(HITPOS),
  1652. MoveToPos = nil,
  1653. RotationX = 0,
  1654. RotationY = 0,
  1655. RotationZ = 0,
  1656. Material = "Neon",
  1657. Color = White,
  1658. SoundID = 627724804,
  1659. SoundPitch = 1,
  1660. SoundVolume = 10
  1661. })
  1662. end
  1663. for i = 1, 5 do
  1664. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 2, VT(math.random(4,8), math.random(4,8), math.random(4,8)), 5, 150)
  1665. end
  1666. end
  1667. end
  1668. for i = 0, 1.2, 0.1 / Animation_Speed do
  1669. Swait()
  1670. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  1671. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  1672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  1674. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  1675. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  1676. end
  1677. ATTACK = false
  1678. Rooted = false
  1679. UNANCHOR = true
  1680. RootPart.Anchored = false
  1681. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=219826504"
  1682. end
  1683. end
  1684.  
  1685. -- fat
  1686.  
  1687. function Yes()
  1688. ATTACK = true
  1689. PLAYANIMS = false
  1690. Rooted = true
  1691. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=40770311"
  1692. CreateSound(895472214,Torso,2,MRANDOM(10,10)/10,false)
  1693. for i=0, 1.5, 0.1 / 1.2 do
  1694. Swait()
  1695. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1696. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1697. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1698. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1699. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1701. end
  1702. for i=0, 1.5, 0.1 / 1.2 do
  1703. Swait()
  1704. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1706. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1707. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1708. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1710. end
  1711. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=219826504"
  1712. PLAYANIMS = true
  1713. Rooted = false
  1714. ATTACK = false
  1715. end
  1716.  
  1717. function Hi()
  1718. ATTACK = true
  1719. PLAYANIMS = false
  1720. Rooted = true
  1721. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=16132434"
  1722. CreateSound(659669306,Torso,2,MRANDOM(9.5,10.5)/10,false)
  1723. for i=0, 1.5, 0.1 / 1.2 do
  1724. Swait()
  1725. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(-5), RAD(-10)), 0.15 / Animation_Speed)
  1726. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(-10), RAD(0)), 0.15 / Animation_Speed)
  1727. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(-15), RAD(5 + 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1728. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1729. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1730. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1731. end
  1732. for i=0, 1.5, 0.1 / 1.2 do
  1733. Swait()
  1734. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1735. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(-10), RAD(-10)), 0.15 / Animation_Speed)
  1736. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(-15), RAD(5 + 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1737. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1738. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1739. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1740. end
  1741. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=219826504"
  1742. PLAYANIMS = true
  1743. Rooted = false
  1744. ATTACK = false
  1745. end
  1746.  
  1747. function Animate(INOUT)
  1748. if INOUT == "In" then
  1749. ANIMATE.Parent = Character
  1750. RootJoint.C0 = ROOTC0
  1751. Neck.C0 = NECKC0
  1752. RightShoulder.C0 = CF(1.5, 0.5, 0) * RIGHTSHOULDERC0
  1753. LeftShoulder.C0 = CF(-1.5, 0.5, 0) * LEFTSHOULDERC0
  1754. RightHip.C0 = CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  1755. LeftHip.C0 = CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  1756. elseif INOUT == "Out" then
  1757. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1758. v:Stop();
  1759. end
  1760. ANIMATE.Parent = nil
  1761. end
  1762. end
  1763.  
  1764. function No()
  1765. ATTACK = true
  1766. PLAYANIMS = false
  1767. Rooted = true
  1768. CreateSound(299172598,Torso,2,MRANDOM(10,10)/10,false)
  1769. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=22451609"
  1770. for i=0, 1.5, 0.1 / 5 do
  1771. Swait()
  1772. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1773. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(-10), RAD(0)), 0.15 / Animation_Speed)
  1774. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-15), RAD(5 + 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1775. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1776. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1777. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1778. end
  1779. for i=0, 1.5, 0.1 / Animation_Speed do
  1780. Swait()
  1781. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(-10), RAD(0)), 0.15 / Animation_Speed)
  1783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(-15), RAD(5 + 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1785. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1787. end
  1788. PLAYANIMS = true
  1789. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=219826504"
  1790. Rooted = false
  1791. ATTACK = false
  1792. end
  1793.  
  1794. local NECK = Neck
  1795. local RIGHTSHOULDER = RightShoulder
  1796. local LEFTSHOULDER = LeftShoulder
  1797. local RIGHTHIP = RightHip
  1798. local LEFTHIP = LeftHip
  1799.  
  1800. function NewSound(TABLE)
  1801. local ID = "rbxassetid://"..(TABLE.ID or 0)
  1802. local PARENT = (TABLE.PARENT or ROOT)
  1803. local VOLUME = (TABLE.VOLUME or 0.5)
  1804. local PITCH = (TABLE.PITCH or 1)
  1805. local LOOP = (TABLE.LOOP or false)
  1806. local MAXDISTANCE = (TABLE.MAXDISTANCE or 100)
  1807. local EMITTERSIZE = (TABLE.EMITTERSIZE or 10)
  1808. local PLAYING = (TABLE.PLAYING or true)
  1809. local PLAYONREMOVE = (TABLE.PLAYONREMOVE or false)
  1810. local DOESDEBRIS = (TABLE.DOESDEBRIS or true)
  1811. if ID ~= "rbxassetid://0" then
  1812. local SOUND = IT("Sound",PARENT)
  1813. SOUND.SoundId = ID
  1814. SOUND.Volume = VOLUME
  1815. SOUND.Pitch = PITCH
  1816. SOUND.Looped = LOOP
  1817. SOUND.MaxDistance = MAXDISTANCE
  1818. SOUND.EmitterSize = EMITTERSIZE
  1819. SOUND.PlayOnRemove = PLAYONREMOVE
  1820. if DOESDEBRIS == true and PLAYING == true and LOOP == false then
  1821. Debris:AddItem(SOUND,SOUND.TimeLength+5)
  1822. end
  1823. if PLAYING == true then
  1824. SOUND:Play()
  1825. end
  1826. return SOUND
  1827. end
  1828. end
  1829.  
  1830. function The_Future_Is_Now()
  1831. Animate("Out")
  1832. ATTACK = true
  1833. local FACE = Head.face
  1834. local MESH = function(MESHID,TEXTURE,SIZE)
  1835. if MESHID then
  1836. for index, CHILD in pairs(Character:GetDescendants()) do
  1837. if CHILD:IsA("BasePart") then
  1838. CHILD.Transparency = 1
  1839. end
  1840. end
  1841. FACE.Transparency = 1
  1842. Torso.Transparency = 0
  1843. local MESH = Torso:FindFirstChildOfClass("SpecialMesh") or IT("SpecialMesh",Torso)
  1844. MESH.MeshId = "rbxassetid://"..MESHID
  1845. MESH.TextureId = "rbxassetid://"..TEXTURE
  1846. MESH.Scale = SIZE
  1847. MESH.Offset = VT(0,0.5,0)
  1848. else
  1849. for index, CHILD in pairs(Character:GetDescendants()) do
  1850. if CHILD:IsA("BasePart") then
  1851. CHILD.Transparency = 0
  1852. end
  1853. end
  1854. FACE.Transparency = 0
  1855. Torso.Transparency = 1
  1856. if Torso:FindFirstChildOfClass("SpecialMesh") then
  1857. Torso:FindFirstChildOfClass("SpecialMesh"):Remove()
  1858. end
  1859. end
  1860. end
  1861. local BOOMED = false
  1862. local WARIO = NewSound({ID = 2989518230,PARENT = Torso,VOLUME = 5,PITCH = 1,LOOP = false,MAXDISTANCE = 200,EMITTERSIZE = 15,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true})
  1863. repeat
  1864. Swait()
  1865. if WARIO.TimePosition <= 2.335 then
  1866. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1867. NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1868. RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1869. LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1870. RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1871. LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1872. elseif WARIO.TimePosition > 2.335 and WARIO.TimePosition < 3.35 then
  1873. MESH(441220320,441220324,VT(0.4,0.4,0.4))
  1874. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1875. NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1876. RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1877. LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1878. RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1879. LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1880. else
  1881. if BOOMED == false then
  1882. BOOMED = true
  1883. local BOOM = IT("Explosion")
  1884. BOOM.Position = Torso.Position
  1885. BOOM.BlastRadius = 0
  1886. BOOM.Parent = Torso
  1887. end
  1888. MESH(441220320,441220324,VT(0,0,0))
  1889. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1890. NECK.C0 = Clerp(NECK.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1891. RIGHTSHOULDER.C0 = Clerp(RIGHTSHOULDER.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1892. LEFTSHOULDER.C0 = Clerp(LEFTSHOULDER.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1893. RIGHTHIP.C0 = Clerp(RIGHTHIP.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1894. LEFTHIP.C0 = Clerp(LEFTHIP.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1895. end
  1896. until WARIO.Playing == false or WARIO.Parent ~= Torso
  1897. FACE.Transparency = 1
  1898. Head.Transparency = 1
  1899. Torso.Transparency = 1
  1900. RightArm.Transparency = 1
  1901. LeftArm.Transparency = 1
  1902. RightLeg.Transparency = 1
  1903. LeftLeg.Transparency = 1
  1904. local textblin = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
  1905. textblin.Adornee = cykablyat
  1906. textblin.Name = "ky"
  1907. textblin.Size = UDim2.new(2, 0, 1.2, 0)
  1908. textblin.StudsOffset = Vector3.new(-5, 3, 0)
  1909. local textblin= Instance.new("TextLabel", textblin)
  1910. textblin.Size = UDim2.new(6, 0, 1, 0)
  1911. textblin.FontSize = "Size14"
  1912. textblin.TextScaled = true
  1913. textblin.TextTransparency = 0
  1914. textblin.BackgroundTransparency = 1
  1915. textblin.TextTransparency = 0
  1916. textblin.TextStrokeTransparency = 0
  1917. textblin.Font = "Cartoon"
  1918. textblin.TextStrokeColor3 = Color3.new(255,255,255)
  1919. textblin.TextColor3 = Color3.new(255,0,0)
  1920. textblin.Text = "ded"
  1921. local OOF = NewSound({ID = 434976383,PARENT = Torso,VOLUME = 5,PITCH = 1,LOOP = true,MAXDISTANCE = 200,EMITTERSIZE = 15,PLAYING = true,PLAYONREMOVE = false,DOESDEBRIS = true})
  1922. Animate("Idle")
  1923. end
  1924.  
  1925. --//=================================\\
  1926. --|| ASSIGN THINGS TO KEYS
  1927. --\\=================================//
  1928.  
  1929. function MouseDown(Mouse)
  1930. HOLD = true
  1931. end
  1932.  
  1933. function MouseUp(Mouse)
  1934. HOLD = false
  1935. end
  1936.  
  1937.  
  1938. function KeyDown(Key)
  1939. KEYHOLD = true
  1940.  
  1941. if Key == "t" and ATTACK == false then
  1942. Taunt()
  1943. end
  1944.  
  1945. if Key == "y" and ATTACK == false then
  1946. Taunt2()
  1947. end
  1948.  
  1949. if Key == "u" and ATTACK == false then
  1950. Taunt3()
  1951. end
  1952.  
  1953. if Key == "z" and ATTACK == false then
  1954. Yes()
  1955. end
  1956.  
  1957. if Key == "x" and ATTACK == false then
  1958. No()
  1959. end
  1960.  
  1961. if Key == "c" and ATTACK == false then
  1962. Hi()
  1963. end
  1964.  
  1965. if Key == "v" and ATTACK == false then
  1966. The_Future_Is_Now()
  1967. end
  1968.  
  1969. if Key == "f" and ATTACK == false then
  1970. Shell()
  1971. end
  1972.  
  1973. if Key == "g" and ATTACK == false then
  1974. Extreme_Offset()
  1975. end
  1976.  
  1977. if string.byte(Key) == 50 then
  1978. if Speed == 12 then
  1979. Speed = 30
  1980. elseif Speed == 30 then
  1981. Speed = 12
  1982. end
  1983. end
  1984. end
  1985.  
  1986. function KeyUp(Key)
  1987. KEYHOLD = false
  1988. end
  1989.  
  1990. Mouse.Button1Down:connect(function(NEWKEY)
  1991. MouseDown(NEWKEY)
  1992. end)
  1993. Mouse.Button1Up:connect(function(NEWKEY)
  1994. MouseUp(NEWKEY)
  1995. end)
  1996. Mouse.KeyDown:connect(function(NEWKEY)
  1997. KeyDown(NEWKEY)
  1998. end)
  1999. Mouse.KeyUp:connect(function(NEWKEY)
  2000. KeyUp(NEWKEY)
  2001. end)
  2002.  
  2003. --//=================================\\
  2004. --\\=================================//
  2005.  
  2006. function unanchor()
  2007. if UNANCHOR == true then
  2008. g = Character:GetChildren()
  2009. for i = 1, #g do
  2010. if g[i].ClassName == "Part" then
  2011. g[i].Anchored = false
  2012. end
  2013. end
  2014. end
  2015. end
  2016.  
  2017. --//=================================\\
  2018. --|| WRAP THE WHOLE SCRIPT UP
  2019. --\\=================================//
  2020.  
  2021. Humanoid.Changed:connect(function(Jump)
  2022. if Jump == "Jump" and (Disable_Jump == true) then
  2023. Humanoid.Jump = false
  2024. end
  2025. end)
  2026.  
  2027. while true do
  2028. Swait()
  2029. script.Parent = WEAPONGUI
  2030. ANIMATE.Parent = nil
  2031. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2032. v:Stop();
  2033. end
  2034. SINE = SINE + CHANGE
  2035. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2036. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2037. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2038. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2039. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2040. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2041. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2042. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2043. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2044. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2045. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2046. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2047. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2048. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2049. end
  2050. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2051. ANIM = "Jump"
  2052. if PLAYANIMS == true then
  2053. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2057. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2059. end
  2060. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2061. ANIM = "Fall"
  2062. if PLAYANIMS == true then
  2063. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2069. end
  2070. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2071. ANIM = "Idle"
  2072. if PLAYANIMS == true then
  2073. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2074. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2075. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2076. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2077. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2078. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2079. end
  2080. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2081. ANIM = "Walk"
  2082. if PLAYANIMS == true then
  2083. if Humanoid.WalkSpeed <= 17 then
  2084. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.15 / Animation_Speed)
  2086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2088. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(88), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-88), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2090. else
  2091. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2092. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 4 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  2093. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, (0.35+0.15 * COS(SINE / WALKSPEEDVALUE)), 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(10+60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2094. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, (0.35-0.15 * COS(SINE / WALKSPEEDVALUE)), 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(10-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2095. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  2096. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  2097. end
  2098. end
  2099. end
  2100. unanchor()
  2101. if Rooted == false then
  2102. Disable_Jump = false
  2103. Humanoid.WalkSpeed = Speed
  2104. elseif Rooted == true then
  2105. Disable_Jump = true
  2106. Humanoid.WalkSpeed = 0
  2107. end
  2108. Humanoid.Health = Humanoid.Health + 1
  2109. end
  2110.  
  2111. --//=================================\\
  2112. --\\=================================//
  2113.  
  2114.  
  2115.  
  2116.  
  2117.  
  2118. --//====================================================\\--
  2119. --|| END OF SCRIPT
  2120. --\\====================================================//--
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