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- while wait() do
- for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
- print(v)
- if v.Name == "KO" then
- v:Destroy()
- end
- end
- game.Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').PlatformStand = false
- w1 = Instance.new("Weld")
- w1.Parent = game.Players.LocalPlayer.Character.Torso
- w1.Part0 = game.Players.LocalPlayer.Character.Head
- w1.Part1 = game.Players.LocalPlayer.Character.Torso
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(0, -1.5, 0)
- w1 = Instance.new("Weld")
- w1.Parent = game.Players.LocalPlayer.Character.Torso
- w1.Part0 = game.Players.LocalPlayer.Character["Right Arm"]
- w1.Part1 = game.Players.LocalPlayer.Character.Torso
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(-1.5, 0, 0)
- w1 = Instance.new("Weld")
- w1.Parent = game.Players.LocalPlayer.Character.Torso
- w1.Part0 = game.Players.LocalPlayer.Character["Left Arm"]
- w1.Part1 = game.Players.LocalPlayer.Character.Torso
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(1.5, 0, 0)
- w1 = Instance.new("Weld")
- w1.Parent = game.Players.LocalPlayer.Character.Torso
- w1.Part0 = game.Players.LocalPlayer.Character["Right Leg"]
- w1.Part1 = game.Players.LocalPlayer.Character.Torso
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(-.5, 2, 0)
- w1 = Instance.new("Weld")
- w1.Parent = game.Players.LocalPlayer.Character.Torso
- w1.Part0 = game.Players.LocalPlayer.Character["Left Leg"]
- w1.Part1 = game.Players.LocalPlayer.Character.Torso
- w1.C0 = CFrame.fromEulerAnglesXYZ(0, 0, 0) + Vector3.new(.5, 2, 0)
- end
- end)
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