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- Item *neighbors[20] = {
- this->world->getItem(x - 1, y - 1), this->world->getItem(x, y - 1),
- this->world->getItem(x + 1, y - 1), this->world->getItem(x + 2, y - 1),
- this->world->getItem(x - 1, y), this->world->getItem(x, y),
- this->world->getItem(x + 1, y), this->world->getItem(x + 2, y),
- this->world->getItem(x - 1, y + 1), this->world->getItem(x, y + 1),
- this->world->getItem(x + 1, y + 1), this->world->getItem(x + 2, y + 1),
- this->world->getItem(x - 1, y + 2), this->world->getItem(x, y + 2),
- this->world->getItem(x + 1, y + 2), this->world->getItem(x + 2, y + 2),
- this->world->getItem(x - 1, y + 3), this->world->getItem(x, y + 3),
- this->world->getItem(x + 1, y + 3), this->world->getItem(x + 2, y + 3),
- };
- this->player->updatePhysics((RigidBody **)neighbors, 20);
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