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  1. //WALLSY
  2.  
  3. clear
  4. drawradar
  5. //640 x 480 @ 100Hz
  6. //-high -heapsize 2097152 -freq 100 -tickrate 100 -useforcedmparms -noforcemparms -noforcemaccel -noforcemspd
  7. //450 DPI @ 500Hz
  8. // Cvars Value for the command
  9.  
  10. --Update BS--
  11. cl_legacy_crosshair_scale "1"
  12.  
  13. --Pref--
  14. cl_crosshairscale "600"
  15. Sensitivity "1.73"
  16. cl_dynamiccrosshair "2"
  17.  
  18. -- Graphics --
  19.  
  20. blink_duration "0"
  21. budget_averages_window "0"
  22. budget_background_alpha "0"
  23. budget_history_numsamplesvisible "0"
  24. budget_history_range_ms "5"
  25. budget_peaks_window "0"
  26. budget_show_averages "0"
  27. budget_show_history "0"
  28. budget_show_peaks "0"
  29. cl_c4dynamiclight "1"
  30. cl_detail_avoid_force "0"
  31. cl_detail_avoid_radius "0"
  32. cl_detail_avoid_recover_speed "0"
  33. cl_detail_max_sway "0"
  34. cl_drawmonitors "0"
  35. cl_ejectbrass "0"
  36. cl_forcepreload "1"
  37. cl_logofile "0"
  38. cl_phys_props_max "50"
  39. cl_ragdoll_collide "0"
  40. cl_ragdoll_physics_enable "0"
  41. cl_rumblescale "0"
  42. cl_show_splashes "0"
  43. closecaption "0"
  44. datacachesize "128"
  45. flex_smooth "0"
  46. func_break_max_pieces "0"
  47. g_ragdoll_fadespeed "0"
  48. g_ragdoll_important_maxcount "0"
  49. g_ragdoll_lvfadespeed "0"
  50. g_ragdoll_maxcount "0"
  51. gl_clear "1"
  52. lod_TransitionDist "0"
  53.  
  54. mat_autoexposure_max "0"
  55. mat_autoexposure_min "0"
  56. mat_bloomscale "0"
  57. mat_bufferprimitives "1"
  58. mat_bumpmap "0"
  59. mat_clipz "1"
  60. mat_colorcorrection "0"
  61. mat_compressedtextures "1"
  62. mat_debug_postprocessing_effects "0"
  63. mat_debugdepthmode "0"
  64. mat_debugdepthval "128"
  65. mat_debugdepthvalmax "256"
  66. mat_disable_bloom "1"
  67. mat_disable_fancy_blending "1"
  68. mat_disable_lightwarp "1"
  69. mat_disable_ps_patch "1"
  70. mat_envmapsize "0"
  71. mat_envmaptgasize "0"
  72. mat_fastspecular "1"
  73. mat_filterlightmaps "1"
  74. mat_forceaniso "2"
  75. mat_forcehardwaresync "0"
  76. mat_forcemanagedtextureintohardware "0"
  77. mat_framebuffercopyoverlaysize "0"
  78. mat_hdr_enabled "0"
  79. mat_hdr_level "0"
  80. mat_monitorgamma "1.6"
  81. mat_parallaxmap "0"
  82. mat_picmip "2"
  83. mat_reducefillrate "1"
  84. mat_specular "0"
  85. mat_trilinear "0"
  86. mat_shadowstate "0"
  87. mat_vsync "0"
  88. mat_wateroverlaysize "8"
  89. mp_decals "0"
  90. muzzleflash_light "0"
  91. props_break_max_pieces "0"
  92. props_break_max_pieces_perframe "0"
  93. r_3dsky "0"
  94. r_ambientboost "0"
  95. r_ambientfactor "1"
  96. r_cheapwaterend "1"
  97. r_cheapwaterstart "1"
  98. r_decal_cullsize "9999"
  99. r_decals "0"
  100. r_dopixelvisibility "0"
  101. r_drawbatchdecals "0"
  102. r_drawflecks "0"
  103. r_drawmodeldecals "0"
  104. r_dynamic "0"
  105. r_eyegloss "0"
  106. r_eyemove "0"
  107. r_eyes "0"
  108. r_eyeshift_x "0"
  109. r_eyeshift_y "0"
  110. r_eyeshift_z "0"
  111. r_eyesize "0"
  112. r_flex "0"
  113. r_forcewaterleaf "0"
  114. r_lightaverage "1"
  115. r_lod "2"
  116. r_maxdlights "32"
  117. r_maxmodeldecal "0"
  118. r_maxnewsamples "0"
  119. r_maxsampledist "0"
  120. r_minnewsamples "0"
  121. r_norefresh "0"
  122. r_occlusion "1"
  123. r_PhysPropStaticLighting "0"
  124. r_renderoverlayfragment "0"
  125. r_rootlod "2"
  126. r_ropetranslucent "0"
  127. r_shadowmaxrendered "9"
  128. r_shadowrendertotexture "1"
  129. r_shadows "1"
  130. r_spray_lifetime "0"
  131. r_teeth "0"
  132. r_WaterDrawReflection "0"
  133. r_WaterDrawRefraction "0"
  134. r_waterforceexpensive "0"
  135. r_waterforcereflectentities "0"
  136. r_worldlightmin "0.0002"
  137. r_worldlights "1"
  138. rope_averagelight "0"
  139. rope_collide "0"
  140. rope_rendersolid "0"
  141. rope_shake "0"
  142. rope_smooth "0"
  143. rope_smooth_enlarge "0"
  144. rope_smooth_maxalpha "0"
  145. rope_smooth_maxalphawidth "0"
  146. rope_smooth_minalpha "0"
  147. rope_smooth_minwidth "0"
  148. rope_subdiv "0"
  149. rope_wind_dist "0.01"
  150. showhitlocation "1"
  151. sv_forcepreload "1"
  152. texture_budget_background_alpha "9999999"
  153. texture_budget_panel_height "0"
  154. texture_budget_panel_width "0"
  155. violence_ablood "1"
  156. violence_agibs "1"
  157. violence_hblood "1"
  158. violence_hgibs "1"
  159. weapon_showproficiency "1"
  160.  
  161. -- CPU settings --
  162.  
  163. r_3dnow "1"
  164. r_sse2 "0"
  165.  
  166.  
  167. -- Netcode settings --
  168.  
  169. cl_allowdownload "0"
  170. cl_allowupload "0"
  171. cl_cmdrate "101"
  172. cl_downloadfilter "none"
  173. cl_interp "0"
  174. cl_interp_all "0"
  175. cl_interp_npcs "0"
  176. cl_interp_ratio "1"
  177. cl_interp_threadmodeticks "0"
  178. cl_lagcomp_errorcheck "1"
  179. cl_lagcompensation "1"
  180. cl_pred_optimize "2"
  181. cl_predictweapons "1"
  182. cl_resend "6"
  183. cl_smooth "1"
  184. cl_smoothtime "0.01"
  185. cl_timeout "9999999"
  186. cl_updaterate "101"
  187. rate "1048576"
  188.  
  189.  
  190. -- Sound & volume --
  191.  
  192. cl_customsounds "0"
  193. cl_soundfile "0"
  194. dsp_enhance_stereo "0"
  195. dsp_mix_max "0.9"
  196. dsp_room "0"
  197. dsp_slow_cpu "0"
  198. dsp_spatial "40"
  199. dsp_speaker "50"
  200. dsp_volume "2.0"
  201. dsp_water "14"
  202. room_type "0"
  203. snd_async_fullyasync "0"
  204. snd_duckerattacktime "0.5"
  205. snd_duckerreleasetime "2.5"
  206. snd_duckerthreshold "0.15"
  207. snd_ducktovolume "0.55"
  208. snd_mixahead "0.1"
  209. snd_musicvolume "0"
  210. snd_noextraupdate "1"
  211. snd_pitchquality "1"
  212. snd_profile "0"
  213. snd_surround_speakers "0"
  214. soundscape_flush "9999"
  215. suitvolume "0"
  216. voice_enable "1"
  217. voice_forcemicrecord "1"
  218. voice_modenable "1"
  219. voice_scale "0.4"
  220. volume "1.0"
  221.  
  222.  
  223.  
  224. -- HUD --
  225.  
  226. cl_c4progressbar "1"
  227. cl_autohelp "0"
  228. cl_autowepswitch "0"
  229. cl_min_ct "1"
  230. cl_min_t "1"
  231. cl_minmodels "0"
  232. cl_radar_locked "0"
  233. cl_radaralpha "250"
  234. cl_radartype "1"
  235. cl_righthand "0"
  236. cl_wpn_sway_interp "0"
  237. con_enable "1"
  238. fps_max "101"
  239. hud_centerid "0"
  240. hud_fastswitch "1"
  241. overview_health "1"
  242. overview_names "0"
  243. overview_preferred_mode "1"
  244. overview_tracks "0"
  245.  
  246.  
  247.  
  248.  
  249. -- CS:S Update Tweaks --
  250.  
  251. r_bloomtintg "0"
  252. r_bloomtintb "0"
  253. r_bloomtintexponent "0"
  254. r_bloomtintr "0"
  255. r_drawdetailprops "0"
  256. r_flashlightrendermodels "0"
  257. r_hunkalloclightmaps "0"
  258. r_lightcache_zbuffercache "0"
  259. r_propsmaxdist "0"
  260. r_staticprop_lod "7"
  261. r_sse_s "1"
  262.  
  263. cl_clearhinthistory "1"
  264. cl_detaildist "0"
  265. cl_detailfade "0"
  266. cl_debugrumble "0"
  267. cl_playerspraydisable "1"
  268. cl_showhelp "0"
  269.  
  270. mat_alphacoverage "0"
  271. mat_bloom_scalefactor_scalar "0"
  272. mat_maxframelatency "0"
  273. mat_max_worldmesh_vertices "0"
  274. mat_software_aa_blur_one_pixel_lines "0"
  275. mat_software_aa_strength "0"
  276. mat_software_aa_strength_vgui "0"
  277. mat_software_aa_tap_offset "0"
  278.  
  279. prop_active_gib_limit "0"
  280. adsp_debug "0"
  281.  
  282.  
  283. -- Multicore rendering tweaks --
  284.  
  285. mat_queue_mode "-1"
  286. cl_threaded_bone_setup "0"
  287. cl_interp_threadmodeticks "0"
  288. cl_threaded_client_leaf_system "0"
  289. r_threaded_client_shadow_manager "1"
  290. r_threaded_particles "1"
  291. r_threaded_renderables "1"
  292. r_queued_decals "0"
  293. r_queued_post_processing "1"
  294. r_queued_ropes "1"
  295. mp_usehwmmodels "-1"
  296. mp_usehwmvcds "-1"
  297. r_lod "2"
  298. r_eyes "0"
  299. r_teeth "0"
  300. r_shadows "1"
  301. r_waterforceexpensive "0"
  302. props_break_max_pieces "0"
  303. mat_forceaniso "0"
  304. mat_bumpmap "0"
  305. mat_specular "0"
  306. mat_monitorgamma "1.6"
  307. mat_hdr_enabled "0"
  308. mat_hdr_level "0"
  309. mat_picmip "2"
  310. mat_colorcorrection "0"
  311. mat_reducefillrate "1"
  312. r_sse2 "1"
  313. gl_clear "1"
  314. r_3dnow "1"
  315.  
  316.  
  317. --Binds--
  318. //brandons
  319. bind g "drop"
  320. bind "h" "drop; drop"
  321.  
  322. //ESEA
  323. bind ' "say .gaben"
  324.  
  325. //ASSHOLE
  326. bind ] "say Deaged b/c I am the alpha male"
  327. bind [ "say I just deaged him in the face because im better than him"
  328. bind l "say I can't Hear you over how skinny your arms are."
  329. bind p "say don't ask me why, I just knew"
  330. bind o "say we black people don't like the colour white, so that colour is replaced with the actual image."
  331.  
  332. //Binds
  333. bind f9 "toggle cl_showpos 1 0"
  334. bind f10 "toggle net_graph 1 0"
  335. bind f1 "autobuy"
  336. bind f2 "rebuy"
  337. bind z "use weapon_hegrenade"
  338. bind x "use weapon_flashbang"
  339. bind c "use weapon_smokegrenade"
  340. bind kp_end "buy deagle"
  341. bind kp_downarrow "buy vesthelm; buy vest"
  342. bind kp_pgdn "buy ak47; buy m4a1"
  343. bind kp_del "buy mp5navy"
  344. bind kp_enter "buy awp"
  345. bind kp_plus "buy defuser"
  346. bind kp_leftarrow "buy hegrenade"
  347. bind kp_5 "buy flashbang"
  348. bind kp_rightarrow "buy smokegrenade"
  349. bind kp_home "buy famas; buy galil"
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