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local Player = game:GetService("Players").jhjbhvh --<=== R

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May 20th, 2019
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  1. local Player = game:GetService("Players").jhjbhvh --<=== Replace With Your Name
  2.  
  3.  
  4. Mouse,mouse,UserInputService,ContextActionService
  5. script.Parent = Player.Character
  6. local CAS = {Actions={}}
  7. local Event = Instance.new("RemoteEvent")
  8. Event.Name = "UserInput_Event"
  9. Event.Parent = Player.Character
  10. local fakeEvent = function()
  11. local t = {_fakeEvent=true}
  12. t.Connect = function(self,f)self.Function=f end
  13. t.connect = t.Connect
  14. return t
  15. end
  16. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  17. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  18. function CAS:BindAction(name,fun,touch,...)
  19. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  20. end
  21. function CAS:UnbindAction(name)
  22. CAS.Actions[name] = nil
  23. end
  24. local function te(self,ev,...)
  25. local t = m[ev]
  26. if t and t._fakeEvent and t.Function then
  27. t.Function(...)
  28. end
  29. end
  30. m.TrigEvent = te
  31. UIS.TrigEvent = te
  32. Event.OnServerEvent:Connect(function(plr,io)
  33. if plr~=Player then return end
  34. if io.isMouse then
  35. m.Target = io.Target
  36. m.Hit = io.Hit
  37. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  38. if io.UserInputState == Enum.UserInputState.Begin then
  39. m:TrigEvent("Button1Down")
  40. else
  41. m:TrigEvent("Button1Up")
  42. end
  43. else
  44. for n,t in pairs(CAS.Actions) do
  45. for _,k in pairs(t.Keys) do
  46. if k==io.KeyCode then
  47. t.Function(t.Name,io.UserInputState,io)
  48. end
  49. end
  50. end
  51. if io.UserInputState == Enum.UserInputState.Begin then
  52. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  53. UIS:TrigEvent("InputBegan",io,false)
  54. else
  55. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  56. UIS:TrigEvent("InputEnded",io,false)
  57. end
  58. end
  59. end)
  60. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  61. end
  62.  
  63. ---------Replace All "LocalPlayer" With Your Name.
  64. --Remove "Mouse =" or "local mouse =" at the start.
  65. --Replace Kermat161 At The Top Of The Script With You Name.
  66. -----------------------------Script In The Line's
  67.  
  68. warn("Made By Super Autist#4023")
  69. warn("Don't Fucking Leak It Cunt")
  70. --//====================================================\\-
  71. --|| CHAOTIC GLITCHER
  72. --|| ALL PURPOSE SWITCHER...
  73. --|| CHAOTIC GLITCHER BY WANTH092
  74. --|| EDIT HELPING BY KILLERZTH_1596
  75. --\\====================================================//--
  76.  
  77. game:GetService("StarterGui"):SetCore("SendNotification", {
  78. Title = "Chaotic Glitcher";
  79. Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
  80. })
  81.  
  82. wait(0.2)
  83.  
  84. Player = game:GetService("Players").jhjbhvh
  85. PlayerGui = Player.PlayerGui
  86. Cam = workspace.CurrentCamera
  87. Backpack = Player.Backpack
  88. Character = Player.Character
  89. Humanoid = Character.Humanoid
  90. RootPart = Character["HumanoidRootPart"]
  91. Torso = Character["Torso"]
  92. Head = Character["Head"]
  93. RightArm = Character["Right Arm"]
  94. LeftArm = Character["Left Arm"]
  95. RightLeg = Character["Right Leg"]
  96. LeftLeg = Character["Left Leg"]
  97. RootJoint = RootPart["RootJoint"]
  98. Neck = Torso["Neck"]
  99. RightShoulder = Torso["Right Shoulder"]
  100. LeftShoulder = Torso["Left Shoulder"]
  101. RightHip = Torso["Right Hip"]
  102. LeftHip = Torso["Left Hip"]
  103. local sick = Instance.new("Sound",Torso)
  104. local SONG = 561833161
  105. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  106. sick:Play()
  107.  
  108. IT = Instance.new
  109. CF = CFrame.new
  110. VT = Vector3.new
  111. RAD = math.rad
  112. C3 = Color3.new
  113. UD2 = UDim2.new
  114. BRICKC = BrickColor.new
  115. ANGLES = CFrame.Angles
  116. EULER = CFrame.fromEulerAnglesXYZ
  117. COS = math.cos
  118. ACOS = math.acos
  119. SIN = math.sin
  120. ASIN = math.asin
  121. ABS = math.abs
  122. MRANDOM = math.random
  123. FLOOR = math.floor
  124. local RCHOICE = MRANDOM(1,7)
  125.  
  126. --//=================================\\
  127. --|| USEFUL VALUES
  128. --\\=================================//
  129.  
  130. Animation_Speed = 3
  131. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  132. local Speed = 13
  133. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  134. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  135. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  136. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  137. local DAMAGEMULTIPLIER = 1
  138. local ANIM = "Idle"
  139. local ATTACK = false
  140. local EQUIPPED = false
  141. local HOLD = false
  142. local COMBO = 1
  143. local Rooted = false
  144. local SINE = 0
  145. local KEYHOLD = false
  146. local CHANGE = 2 / Animation_Speed
  147. local WALKINGANIM = false
  148. local VALUE1 = false
  149. local VALUE2 = false
  150. local ROBLOXIDLEANIMATION = IT("Animation")
  151. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  152. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  153. --ROBLOXIDLEANIMATION.Parent = Humanoid
  154. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  155. WEAPONGUI.Name = "Weapon GUI"
  156. local Effects = IT("Folder", Character)
  157. Effects.Name = "Effects"
  158. local BALL = IT("Folder", Character)
  159. BALL.Name = "BALL-EYE"
  160. local XEYE = IT("Folder", Character)
  161. XEYE.Name = "X - EYE"
  162. local ANIMATOR = Humanoid.Animator
  163. local ANIMATE = Character.Animate
  164. local UNANCHOR = true
  165. local WHITELIST = {}
  166. local TAUNT = false
  167. local OFFSET = 0
  168. local FULL = false
  169. local MODE = "Lunar"
  170. local PITCH = 1
  171. local VOLUME = 3
  172. local FACE = 176217464
  173. local SIZE = 1
  174.  
  175. --//=================================\\
  176. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  177. --\\=================================//
  178.  
  179. ArtificialHB = Instance.new("BindableEvent", script)
  180. ArtificialHB.Name = "ArtificialHB"
  181.  
  182. script:WaitForChild("ArtificialHB")
  183. Frame_Speed = 1 / 60
  184. frame = Frame_Speed
  185. tf = 0
  186. allowframeloss = false
  187. tossremainder = false
  188. lastframe = tick()
  189. script.ArtificialHB:Fire()
  190.  
  191. game:GetService("RunService").Heartbeat:connect(function(s, p)
  192. tf = tf + s
  193. if tf >= frame then
  194. if allowframeloss then
  195. script.ArtificialHB:Fire()
  196. lastframe = tick()
  197. else
  198. for i = 1, math.floor(tf / frame) do
  199. script.ArtificialHB:Fire()
  200. end
  201. lastframe = tick()
  202. end
  203. if tossremainder then
  204. tf = 0
  205. else
  206. tf = tf - frame * math.floor(tf / frame)
  207. end
  208. end
  209. end)
  210.  
  211. --//=================================\\
  212. --// NOOBYGAME12'S CODE
  213. --\\=================================//
  214.  
  215. plr = game:GetService("Players").jhjbhvh
  216. char = plr.Character
  217. hum = char.Humanoid
  218. local cam = game.Workspace.CurrentCamera
  219. Camera = cam
  220. local CamInterrupt = false
  221. local TwoD = false
  222. local TargetInfo = {nil, nil}
  223. cam.CameraType = "Custom"
  224. t = char.Torso
  225. h = char.Head
  226. ra = char["Right Arm"]
  227. la = char["Left Arm"]
  228. rl = char["Right Leg"]
  229. ll = char["Left Leg"]
  230. tors = char.Torso
  231. lleg = char["Left Leg"]
  232. root = char.HumanoidRootPart
  233. hed = char.Head
  234. rleg = char["Right Leg"]
  235. rarm = char["Right Arm"]
  236. larm = char["Left Arm"]
  237. Player = plr
  238. Character=Player.Character
  239. PlayerGui=Player.PlayerGui
  240. Backpack=Player.Backpack
  241. Torso=Character.Torso
  242. Head=Character.Head
  243. Humanoid=Character.Humanoid
  244. m=Instance.new('Model',Character)
  245. LeftArm=Character["Left Arm"]
  246. LeftLeg=Character["Left Leg"]
  247. RightArm=Character["Right Arm"]
  248. RightLeg=Character["Right Leg"]
  249. LS=Torso["Left Shoulder"]
  250. LH=Torso["Left Hip"]
  251. RS=Torso["Right Shoulder"]
  252. RH=Torso["Right Hip"]
  253. Face = Head.face
  254. Neck=Torso.Neck
  255. it=Instance.new
  256. attacktype=1
  257. vt=Vector3.new
  258. cf=CFrame.new
  259. euler=CFrame.fromEulerAnglesXYZ
  260. angles=CFrame.Angles
  261. cloaked=false
  262. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  263. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  264. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  265. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  266. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  267. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  268. RootPart=Character.HumanoidRootPart
  269. RootJoint=RootPart.RootJoint
  270. RootCF=euler(-1.57,0,3.14)
  271. radian = math.rad
  272. random = math.random
  273. Vec3 = Vector3.new
  274. Inst = Instance.new
  275. cFrame = CFrame.new
  276. Euler = CFrame.fromEulerAnglesXYZ
  277. vt = Vector3.new
  278. bc = BrickColor.new
  279. br = BrickColor.random
  280. it = Instance.new
  281. cf = CFrame.new
  282. local Player_Size = 0
  283. cam = game.Workspace.CurrentCamera
  284. CF = CFrame.new
  285. angles = CFrame.Angles
  286. attack = false
  287. Euler = CFrame.fromEulerAnglesXYZ
  288. Rad = math.rad
  289. IT = Instance.new
  290. BrickC = BrickColor.new
  291. Cos = math.cos
  292. Acos = math.acos
  293. Sin = math.sin
  294. Asin = math.asin
  295. Abs = math.abs
  296. Mrandom = math.random
  297. Floor = math.floor
  298. IT = Instance.new
  299. CF = CFrame.new
  300. VT = Vector3.new
  301. RAD = math.rad
  302. C3 = Color3.new
  303. UD2 = UDim2.new
  304. BRICKC = BrickColor.new
  305. ANGLES = CFrame.Angles
  306. EULER = CFrame.fromEulerAnglesXYZ
  307. COS = math.cos
  308. ACOS = math.acos
  309. SIN = math.sin
  310. ASIN = math.asin
  311. ABS = math.abs
  312. MRANDOM = math.random
  313. FLOOR = math.floor
  314.  
  315.  
  316. local Booleans = {
  317. CamFollow = true,
  318. GyroUse = true
  319. }
  320.  
  321. function lerp(object, newCFrame, alpha)
  322. return object:lerp(newCFrame, alpha)
  323. end
  324.  
  325. local Directer = Inst("BodyGyro", root)
  326. Directer.MaxTorque = Vec3(0, 0, 0)
  327. Directer.P = 600000
  328. local CPart = Inst("Part")
  329. CPart.Anchored = true
  330. CPart.CanCollide = false
  331. CPart.Locked = true
  332. CPart.Transparency = 1
  333.  
  334. local rainbowmode = false
  335. local chaosmode = false
  336.  
  337. local mutedtog = false
  338.  
  339. function CameraEnshaking(Length,Intensity)
  340. coroutine.resume(coroutine.create(function()
  341. local intensity = 1*Intensity
  342. local rotM = 0.01*Intensity
  343. for i = 0, Length, 0.1 do
  344. Swait()
  345. intensity = intensity - 0.05*Intensity/Length
  346. rotM = rotM - 0.0005*Intensity/Length
  347. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  348. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  349. end
  350. Humanoid.CameraOffset = Vec3(0, 0, 0)
  351. end))
  352. end
  353. CamShake=function(Part,Distan,Power,Times)
  354. local de=Part.Position
  355. for i,v in pairs(workspace:children()) do
  356. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  357. for _,c in pairs(v:children()) do
  358. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  359. local Noob=v.Humanoid
  360. if Noob~=nil then
  361. coroutine.resume(coroutine.create(function()
  362. FV = Instance.new("BoolValue", Noob)
  363. FV.Name = "CameraShake"
  364. for ShakeNum=1,Times do
  365. Swait()
  366. local ef=Power
  367. if ef>=1 then
  368. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  369. else
  370. ef=Power*10
  371. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  372. end
  373. end
  374. Humanoid.CameraOffset = Vector3.new(0,0,0)
  375. FV:Destroy()
  376. end))
  377. end
  378. end
  379. end
  380. end
  381. end
  382. end
  383.  
  384. local toggleTag = true
  385. local bilguit = Instance.new("BillboardGui", hed)
  386. bilguit.Adornee = nil
  387. bilguit.Name = "ModeName"
  388. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  389. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  390.  
  391.  
  392. function chatfunc(text,color,typet,font,timeex)
  393. local chat = coroutine.wrap(function()
  394. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  395. Character:FindFirstChild("TalkingBillBoard"):destroy()
  396. end
  397. local naeeym2 = Instance.new("BillboardGui",Character)
  398. naeeym2.Size = UDim2.new(0,100,0,40)
  399. naeeym2.StudsOffset = Vector3.new(0,3,0)
  400. naeeym2.Adornee = Character.Head
  401. naeeym2.Name = "TalkingBillBoard"
  402. local tecks2 = Instance.new("TextLabel",naeeym2)
  403. tecks2.BackgroundTransparency = 1
  404. tecks2.BorderSizePixel = 0
  405. tecks2.Text = ""
  406. tecks2.Font = font
  407. tecks2.TextSize = 30
  408. tecks2.TextStrokeTransparency = 0
  409. tecks2.TextColor3 = color
  410. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  411. tecks2.Size = UDim2.new(1,0,0.5,0)
  412. local tecks3 = Instance.new("TextLabel",naeeym2)
  413. tecks3.BackgroundTransparency = 1
  414. tecks3.BorderSizePixel = 0
  415. tecks3.Text = ""
  416. tecks3.Font = font
  417. tecks3.TextSize = 30
  418. tecks3.TextStrokeTransparency = 0
  419. if typet == "Inverted" then
  420. tecks3.TextColor3 = Color3.new(0,0,0)
  421. tecks3.TextStrokeColor3 = color
  422. elseif typet == "Normal" then
  423. tecks3.TextColor3 = color
  424. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  425. end
  426. tecks3.Size = UDim2.new(1,0,0.5,0)
  427. coroutine.resume(coroutine.create(function()
  428. while true do
  429. Swait(1)
  430. if chaosmode == true then
  431. tecks2.TextColor3 = BrickColor.random().Color
  432. tecks3.TextStrokeColor3 = BrickColor.random().Color
  433. end
  434. end
  435. end))
  436. text.TextTransparency = text.TextTransparency + 1
  437. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  438. for i = 0, 74*timeex do
  439. Swait()
  440. text.TextTransparency = 1
  441. text.TextStrokeTransparency = 1
  442. tecks2.Text = text
  443. tecks3.Text = text
  444. end
  445. local randomrot = math.random(1,2)
  446. if randomrot == 1 then
  447. for i = 1, 50 do
  448. Swait()
  449. tecks2.Text = text
  450. tecks3.Text = text
  451. text.TextTransparency = text.TextTransparency - .02
  452. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  453. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  454. tecks2.TextTransparency = tecks2.TextTransparency + .04
  455. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  456. tecks3.TextTransparency = tecks2.TextTransparency + .04
  457. end
  458. elseif randomrot == 2 then
  459. for i = 1, 50 do
  460. Swait()
  461. tecks2.Text = text
  462. tecks3.Text = text
  463. text.TextTransparency = text.TextTransparency - .02
  464. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  465. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  466. tecks2.TextTransparency = tecks2.TextTransparency + .04
  467. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  468. tecks3.TextTransparency = tecks2.TextTransparency + .04
  469. end
  470. end
  471. text.TextTransparency = 0
  472. text.TextStrokeTransparency = 0
  473. if toggleTag == false then
  474. text.TextTransparency = 1
  475. text.TextStrokeTransparency = 1
  476. end
  477. naeeym2:Destroy()
  478. end)
  479. chat()
  480. end
  481.  
  482.  
  483.  
  484. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  485. local gui = it(GuiType)
  486. gui.Parent = parent
  487. gui.Text = text
  488. gui.BackgroundTransparency = backtrans
  489. gui.BackgroundColor3 = backcol
  490. gui.SizeConstraint = "RelativeXY"
  491. gui.TextXAlignment = "Center"
  492. gui.TextYAlignment = "Center"
  493. gui.Position = pos
  494. gui.Size = size
  495. gui.Font = "SourceSans"
  496. gui.FontSize = "Size14"
  497. gui.TextWrapped = false
  498. gui.TextStrokeTransparency = 0
  499. gui.TextColor = BrickColor.new("White")
  500. return gui
  501. end
  502. --------------------------- GUI STUFF
  503. local basgui = it("GuiMain")
  504. basgui.Parent = plr.PlayerGui
  505. basgui.Name = "VISgui"
  506. local fullscreenz = it("Frame")
  507. fullscreenz.Parent = basgui
  508. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  509. fullscreenz.BackgroundTransparency = 1
  510. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  511. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  512. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  513. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  514. imgl2.BackgroundTransparency = 1
  515. imgl2.BorderSizePixel = 0
  516. imgl2.ImageTransparency = 0.5
  517. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  518. imgl2.Size = UDim2.new(0,1000,0,1000)
  519. imgl2.Image = "rbxassetid://2344830904"
  520. local techc = imgl2:Clone()
  521. techc.Parent = fullscreenz
  522. techc.ImageTransparency = 0
  523. techc.Size = UDim2.new(0,900,0,900)
  524. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  525. techc.Image = "rbxassetid://2092248396"
  526. local circl = imgl2:Clone()
  527. circl.Parent = fullscreenz
  528. circl.ImageTransparency = 0
  529. circl.Size = UDim2.new(0,550,0,550)
  530. circl.Position = UDim2.new(0.70,25,0.50,25)
  531. circl.Image = "rbxassetid://2312119891"
  532. local circl2 = imgl2:Clone()
  533. circl2.Parent = fullscreenz
  534. circl2.ImageTransparency = 0
  535. circl2.Size = UDim2.new(0,700,0,700)
  536. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  537. circl2.Image = "rbxassetid://2312119891"
  538. local imgl2b = imgl2:Clone()
  539. imgl2b.Parent = fullscreenz
  540. imgl2b.ImageTransparency = 0
  541. imgl2b.Size = UDim2.new(0,800,0,800)
  542. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  543. imgl2b.ImageColor3 = Color3.new(0,0,0)
  544. local ned = Instance.new("TextLabel",fullscreenz)
  545. ned.ZIndex = 2
  546. ned.Font = "Bodoni"
  547. ned.BackgroundTransparency = 1
  548. ned.BorderSizePixel = 0.65
  549. ned.Size = UDim2.new(0.6,0,0.6,0)
  550. ned.Position = UDim2.new(0,0,0,0)
  551. ned.TextScaled = true
  552. ned.TextStrokeTransparency = 0
  553. ned.Text = "Lunar"
  554. ned.TextSize = 48
  555. ned.Rotation = 1
  556. ned.TextXAlignment = "Left"
  557. ned.TextYAlignment = "Top"
  558.  
  559. --//=================================\\
  560. --// WINGY STUFF
  561. --\\=================================//
  562.  
  563. local extrawingmod1 = Instance.new("Model",Character)
  564. local extrawingmod2 = Instance.new("Model",Character)
  565.  
  566. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  567. local p = Instance.new("Part")
  568. p.TopSurface = 0
  569. p.BottomSurface = 0
  570. p.Parent = parent
  571. p.Size = Vector3.new(0.1,0.1,0.1)
  572. p.Transparency = transparency
  573. p.Reflectance = reflectance
  574. p.CanCollide = false
  575. p.Locked = true
  576. p.BrickColor = brickcolor
  577. p.Material = material
  578. return p
  579. end
  580.  
  581. function CreateMesh(parent,meshtype,x1,y1,z1)
  582. local mesh = Instance.new("SpecialMesh",parent)
  583. mesh.MeshType = meshtype
  584. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  585. return mesh
  586. end
  587.  
  588. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  589. local mesh = Instance.new("SpecialMesh",parent)
  590. mesh.MeshType = "FileMesh"
  591. mesh.MeshId = meshid
  592. mesh.Scale = Vector3.new(x1,y1,z1)
  593. return mesh
  594. end
  595.  
  596.  
  597. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  598. local mesh = Instance.new("SpecialMesh",parent)
  599. mesh.MeshType = "FileMesh"
  600. mesh.MeshId = meshid
  601. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  602. mesh.Scale = Vector3.new(x1,y1,z1)
  603. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  604. return mesh
  605. end
  606.  
  607. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  608. local weld = Instance.new("Weld")
  609. weld.Parent = parent
  610. weld.Part0 = part0
  611. weld.Part1 = part1
  612. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  613. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  614. return weld
  615. end
  616.  
  617. function RemoveOutlines(part)
  618. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  619. end
  620.  
  621. local Create = LoadLibrary("RbxUtility").Create
  622.  
  623. CFuncs = {
  624. ["Part"] = {
  625. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  626. local Part = Create("Part"){
  627. Parent = Parent,
  628. Reflectance = Reflectance,
  629. Transparency = Transparency,
  630. CanCollide = false,
  631. Locked = true,
  632. BrickColor = BrickColor.new(tostring(BColor)),
  633. Name = Name,
  634. Size = Size,
  635. Material = Material,
  636. }
  637. RemoveOutlines(Part)
  638. return Part
  639. end;
  640. };
  641.  
  642. ["Mesh"] = {
  643. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  644. local Msh = Create(Mesh){
  645. Parent = Part,
  646. Offset = OffSet,
  647. Scale = Scale,
  648. }
  649. if Mesh == "SpecialMesh" then
  650. Msh.MeshType = MeshType
  651. Msh.MeshId = MeshId
  652. end
  653. return Msh
  654. end;
  655. };
  656.  
  657. ["Mesh"] = {
  658. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  659. local Msh = Create(Mesh){
  660. Parent = Part,
  661. Offset = OffSet,
  662. Scale = Scale,
  663. }
  664. if Mesh == "SpecialMesh" then
  665. Msh.MeshType = MeshType
  666. Msh.MeshId = MeshId
  667. end
  668. return Msh
  669. end;
  670. };
  671.  
  672. ["Weld"] = {
  673. Create = function(Parent, Part0, Part1, C0, C1)
  674. local Weld = Create("Weld"){
  675. Parent = Parent,
  676. Part0 = Part0,
  677. Part1 = Part1,
  678. C0 = C0,
  679. C1 = C1,
  680. }
  681. return Weld
  682. end;
  683. };
  684.  
  685. ["Sound"] = {
  686. Create = function(id, par, vol, pit)
  687. coroutine.resume(coroutine.create(function()
  688. local S = Create("Sound"){
  689. Volume = vol,
  690. Name = "EffectSoundo",
  691. Pitch = pit or 1,
  692. SoundId = id,
  693. Parent = par or workspace,
  694. }
  695. wait()
  696. S:play()
  697. game:GetService("Debris"):AddItem(S, 10)
  698. end))
  699. end;
  700. };
  701.  
  702. ["LongSound"] = {
  703. Create = function(id, par, vol, pit)
  704. coroutine.resume(coroutine.create(function()
  705. local S = Create("Sound"){
  706. Volume = vol,
  707. Pitch = pit or 1,
  708. SoundId = id,
  709. Parent = par or workspace,
  710. }
  711. wait()
  712. S:play()
  713. game:GetService("Debris"):AddItem(S, 60)
  714. end))
  715. end;
  716. };
  717.  
  718. ["ParticleEmitter"] = {
  719. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  720. local fp = Create("ParticleEmitter"){
  721. Parent = Parent,
  722. Color = ColorSequence.new(Color1, Color2),
  723. LightEmission = LightEmission,
  724. Size = Size,
  725. Texture = Texture,
  726. Transparency = Transparency,
  727. ZOffset = ZOffset,
  728. Acceleration = Accel,
  729. Drag = Drag,
  730. LockedToPart = LockedToPart,
  731. VelocityInheritance = VelocityInheritance,
  732. EmissionDirection = EmissionDirection,
  733. Enabled = Enabled,
  734. Lifetime = LifeTime,
  735. Rate = Rate,
  736. Rotation = Rotation,
  737. RotSpeed = RotSpeed,
  738. Speed = Speed,
  739. VelocitySpread = VelocitySpread,
  740. }
  741. return fp
  742. end;
  743. };
  744.  
  745. CreateTemplate = {
  746.  
  747. };
  748. }
  749.  
  750.  
  751.  
  752. New = function(Object, Parent, Name, Data)
  753. local Object = Instance.new(Object)
  754. for Index, Value in pairs(Data or {}) do
  755. Object[Index] = Value
  756. end
  757. Object.Parent = Parent
  758. Object.Name = Name
  759. return Object
  760. end
  761.  
  762. local halocolor = BrickColor.new("Mid gray")
  763. local halocolor2 = BrickColor.new("Mid gray")
  764. local halocolor3 = BrickColor.new("Really black")
  765. local starcolor = BrickColor.new("Bright yellow")
  766. local lunacolor = BrickColor.new("Navy blue")
  767. local lunacolor2 = BrickColor.new("Bright blue")
  768. local wepcolor = BrickColor.new("Deep blue")
  769. local maincolor = BrickColor.new("Lapis")
  770. local secondcolor = BrickColor.new("Lapis")
  771. local m = Instance.new("Model",Character)
  772. local m2 = Instance.new("Model",Character)
  773. local m3 = Instance.new("Model",Character)
  774. local mw1 = Instance.new("Model",Character)
  775. local mw2 = Instance.new("Model",Character)
  776. local mw3 = Instance.new("Model",Character)
  777. local mw4 = Instance.new("Model",Character)
  778.  
  779. --------------
  780. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  781. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  782. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  783. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  784.  
  785. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  786. CreateMesh(handle,"Brick",0,0,0)
  787. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  788. local valuaring = 10
  789.  
  790. local refec = Instance.new("ParticleEmitter",handlex)
  791. refec.Texture = "rbxassetid://284205403"
  792. refec.LightEmission = 0.95
  793. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  794. refec.Rate = 50
  795. refec.Lifetime = NumberRange.new(0.5)
  796. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  797. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  798. refec.Speed = NumberRange.new(0,2)
  799. refec.Drag = 5
  800. refec.LockedToPart = true
  801. refec.Rotation = NumberRange.new(-500,500)
  802. refec.VelocitySpread = 9000
  803. refec.RotSpeed = NumberRange.new(-500,500)
  804. local refec2 = refec:Clone()
  805. refec2.LightEmission = 0.75
  806. refec2.Texture = "rbxassetid://254287058"
  807. refec2.Parent = handlex
  808. refec2.Rate = 25
  809. refec2.Lifetime = NumberRange.new(0.75)
  810. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  811. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  812. refec2.Speed = NumberRange.new(0)
  813. local refec3 = refec:Clone()
  814. refec3.LightEmission = 0.75
  815. refec3.Texture = "rbxassetid://363275192"
  816. refec3.Parent = handlex
  817. refec3.Rate = 25
  818. refec3.Lifetime = NumberRange.new(1)
  819. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  820. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  821. refec3.Speed = NumberRange.new(0)
  822. refec3.RotSpeed = NumberRange.new(-50,50)
  823.  
  824. for i = 0, 35 do
  825. valuaring = valuaring + 10
  826. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  827. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  828. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  829. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  830. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  831. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  832. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  833. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  834. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  835. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  836. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  837. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  838. end
  839.  
  840.  
  841. local handle = CreateParta(m,1,1,"Neon",maincolor)
  842. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  843. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  844.  
  845.  
  846.  
  847. --- Left wing.
  848.  
  849. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  850. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  851. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  852.  
  853. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  854. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  855. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  856. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  857. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  858. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  859. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  860. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  861. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  862. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  863. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  864. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  865. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  866. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  867. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  868. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  869. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  870. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  871. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  872. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  873. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  874. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  875. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  876. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  877. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  878. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  879. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  880. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  881. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  882. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  883.  
  884.  
  885. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  886. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  887. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  888.  
  889. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  890. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  891. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  892. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  893. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  894. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  895. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  896. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  897. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  898. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  899. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  900. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  901. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  902. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  903. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  904. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  905. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  906. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  907. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  908. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  909. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  910. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  911. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  912. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  913. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  914. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  915. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  916. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  917. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  918. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  919.  
  920. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  921. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  922. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  923.  
  924. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  925. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  926. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  927. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  928. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  929. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  930. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  931. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  932. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  933. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  934. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  935. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  936. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  937. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  938. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  939. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  940. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  941. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  942. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  943. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  944. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  945. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  946. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  947. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  948. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  949. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  950. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  951. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  952. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  953. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  954.  
  955.  
  956. -- Right wing --
  957.  
  958. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  959. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  960. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  961.  
  962. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  963. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  964. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  965. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  966. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  967. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  968. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  969. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  970. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  971. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  972. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  973. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  974. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  975. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  976. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  977. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  978. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  979. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  980. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  981. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  982. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  983. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  984. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  985. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  986. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  987. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  988. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  989. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  990. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  991. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  992.  
  993. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  994. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  995. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  996.  
  997. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  998. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  999. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1000. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1001. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1002. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1003. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1004. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1005. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1006. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1007. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1008. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1009. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1010. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1011. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1012. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1013. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1014. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1015. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1016. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1017. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1018. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1019. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1020. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1021. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1022. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1023. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1024. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1025. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1026. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1027.  
  1028. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1029. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1030. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1031.  
  1032.  
  1033. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1034. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1035. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1036. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1037. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1038. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1039. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1040. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1041. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1042. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1043. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1044. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1045. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1046. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1047. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1048. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1049. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1050. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1051. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1052. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1053. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1054. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1055. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1056. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1057. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1058. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1059. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1060. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1061. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1062. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1063.  
  1064. ------------- Trails
  1065. local A0 = Instance.new("Attachment",lwing1)
  1066. A0.Position = Vector3.new(0,-0.7,0)
  1067. local A1 = Instance.new("Attachment",lwing1)
  1068. A1.Position = Vector3.new(0,-3.5,0)
  1069. tl1 = Instance.new('Trail',lwing1)
  1070. tl1.Attachment0 = A0
  1071. tl1.Attachment1 = A1
  1072. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1073. tl1.LightEmission = 1
  1074. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1075. tl1.Color = ColorSequence.new(halocolor.Color)
  1076. tl1.Lifetime = 0.5
  1077.  
  1078. local A0 = Instance.new("Attachment",lwing2)
  1079. A0.Position = Vector3.new(0,-0.7,0)
  1080. local A1 = Instance.new("Attachment",lwing2)
  1081. A1.Position = Vector3.new(0,-3.5,0)
  1082. tl2 = Instance.new('Trail',lwing2)
  1083. tl2.Attachment0 = A0
  1084. tl2.Attachment1 = A1
  1085. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1086. tl2.LightEmission = 1
  1087. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1088. tl2.Color = ColorSequence.new(halocolor.Color)
  1089. tl2.Lifetime = 0.5
  1090.  
  1091. local A0 = Instance.new("Attachment",lwing3)
  1092. A0.Position = Vector3.new(0,-0.7,0)
  1093. local A1 = Instance.new("Attachment",lwing3)
  1094. A1.Position = Vector3.new(0,-3.5,0)
  1095. tl3 = Instance.new('Trail',lwing3)
  1096. tl3.Attachment0 = A0
  1097. tl3.Attachment1 = A1
  1098. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1099. tl3.LightEmission = 1
  1100. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1101. tl3.Color = ColorSequence.new(halocolor.Color)
  1102. tl3.Lifetime = 0.5
  1103.  
  1104. local A0 = Instance.new("Attachment",rwing1)
  1105. A0.Position = Vector3.new(0,-0.7,0)
  1106. local A1 = Instance.new("Attachment",rwing1)
  1107. A1.Position = Vector3.new(0,-3.5,0)
  1108. tr1 = Instance.new('Trail',rwing1)
  1109. tr1.Attachment0 = A0
  1110. tr1.Attachment1 = A1
  1111. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1112. tr1.LightEmission = 1
  1113. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1114. tr1.Color = ColorSequence.new(halocolor2.Color)
  1115. tr1.Lifetime = 0.5
  1116.  
  1117. local A0 = Instance.new("Attachment",rwing2)
  1118. A0.Position = Vector3.new(0,-0.7,0)
  1119. local A1 = Instance.new("Attachment",rwing2)
  1120. A1.Position = Vector3.new(0,-3.5,0)
  1121. tr2 = Instance.new('Trail',rwing2)
  1122. tr2.Attachment0 = A0
  1123. tr2.Attachment1 = A1
  1124. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1125. tr2.LightEmission = 1
  1126. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1127. tr2.Color = ColorSequence.new(halocolor2.Color)
  1128. tr2.Lifetime = 0.5
  1129.  
  1130. local A0 = Instance.new("Attachment",rwing3)
  1131. A0.Position = Vector3.new(0,-0.7,0)
  1132. local A1 = Instance.new("Attachment",rwing3)
  1133. A1.Position = Vector3.new(0,-3.5,0)
  1134. tr3 = Instance.new('Trail',rwing3)
  1135. tr3.Attachment0 = A0
  1136. tr3.Attachment1 = A1
  1137. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1138. tr3.LightEmission = 1
  1139. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1140. tr3.Color = ColorSequence.new(halocolor2.Color)
  1141. tr3.Lifetime = 0.5
  1142.  
  1143. --------------
  1144.  
  1145.  
  1146.  
  1147. for i, v in pairs(mw2:GetChildren()) do
  1148. if v:IsA("Part") then
  1149. v.BrickColor = BrickColor.new("White")
  1150. v.Material = "Neon"
  1151. end
  1152. end
  1153. for i, v in pairs(mw1:GetChildren()) do
  1154. if v:IsA("Part") then
  1155. v.Transparency = 0
  1156. v.BrickColor = BrickColor.new("White")
  1157. v.Material = "Neon"
  1158. end
  1159. end
  1160. for i, v in pairs(extrawingmod1:GetChildren()) do
  1161. if v:IsA("Part") then
  1162. v.Transparency = 1
  1163. v.BrickColor = BrickColor.new("White")
  1164. v.Material = "Neon"
  1165. end
  1166. end
  1167. for i, v in pairs(extrawingmod2:GetChildren()) do
  1168. if v:IsA("Part") then
  1169. v.Transparency = 1
  1170. v.BrickColor = BrickColor.new("White")
  1171. v.Material = "Neon"
  1172. end
  1173. end
  1174. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1175. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1176. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1177.  
  1178. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1179. for i, v in pairs(mw2:GetChildren()) do
  1180. if v:IsA("Part") then
  1181. v.BrickColor = one
  1182. v.Material = "Neon"
  1183. end
  1184. end
  1185. refec.Color = ColorSequence.new(one.Color)
  1186. refec2.Color = ColorSequence.new(one.Color)
  1187. refec3.Color = ColorSequence.new(one.Color)
  1188. tr1.Color = ColorSequence.new(one.Color)
  1189. tr2.Color = ColorSequence.new(one.Color)
  1190. tr3.Color = ColorSequence.new(one.Color)
  1191. imgl2.ImageColor3 = one.Color
  1192. circl.ImageColor3 = two.Color
  1193. techc.ImageColor3 = one.Color
  1194. circl2.ImageColor3 = one.Color
  1195. ned.TextColor3 = two.Color
  1196. ned.TextStrokeColor3 = one.Color
  1197. for i, v in pairs(mw1:GetChildren()) do
  1198. if v:IsA("Part") then
  1199. v.Transparency = 0
  1200. v.BrickColor = two
  1201. v.Material = "Neon"
  1202. end
  1203. end
  1204. tl1.Color = ColorSequence.new(two.Color)
  1205. tl2.Color = ColorSequence.new(two.Color)
  1206. tl3.Color = ColorSequence.new(two.Color)
  1207. for i, v in pairs(m:GetChildren()) do
  1208. if v:IsA("Part") then
  1209. v.BrickColor = three
  1210. v.Material = "Ice"
  1211. end
  1212. end
  1213. for i, v in pairs(m2:GetChildren()) do
  1214. if v:IsA("Part") then
  1215. v.BrickColor = four
  1216. v.Material = "Ice"
  1217. end
  1218. end
  1219. for i, v in pairs(m3:GetChildren()) do
  1220. if v:IsA("Part") then
  1221. v.BrickColor = five
  1222. v.Material = "Neon"
  1223. end
  1224. end
  1225. for i, v in pairs(extrawingmod1:GetChildren()) do
  1226. if v:IsA("Part") then
  1227. v.Transparency = exonetran
  1228. v.BrickColor = exone
  1229. v.Material = "Neon"
  1230. end
  1231. end
  1232. for i, v in pairs(extrawingmod2:GetChildren()) do
  1233. if v:IsA("Part") then
  1234. v.Transparency = extwotran
  1235. v.BrickColor = extwo
  1236. v.Material = "Neon"
  1237. end
  1238. end
  1239. end
  1240.  
  1241. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1242. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1243. techc.ImageColor3 = MAINRUINCOLOR.Color
  1244. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1245. ned.TextColor3 = MAINRUINCOLOR.Color
  1246. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1247.  
  1248.  
  1249. function bosschatfunc(text,color,watval)
  1250. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1251. coroutine.resume(coroutine.create(function()
  1252. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1253. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1254. end
  1255. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1256. scrg.Name = "Dialog"
  1257. local txtlb = Instance.new("TextLabel",scrg)
  1258. txtlb.Text = ""
  1259. txtlb.Font = "Bodoni"
  1260. txtlb.TextColor3 = Color3.new(0,0,0)
  1261. txtlb.TextStrokeTransparency = 0
  1262. txtlb.BackgroundTransparency = 0.75
  1263. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1264. txtlb.TextStrokeColor3 = color
  1265. txtlb.TextScaled = true
  1266. txtlb.Size = UDim2.new(1,0,0.25,0)
  1267. txtlb.TextXAlignment = "Left"
  1268. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1269. local txtlb2 = Instance.new("TextLabel",scrg)
  1270. txtlb2.Text = "Chaotic:"
  1271. txtlb2.Font = "Arcade"
  1272. txtlb2.TextColor3 = Color3.new(0,0,0)
  1273. txtlb2.TextStrokeTransparency = 0
  1274. txtlb2.BackgroundTransparency = 1
  1275. txtlb2.TextStrokeColor3 = color
  1276. txtlb2.TextSize = 40
  1277. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1278. txtlb2.TextXAlignment = "Left"
  1279. txtlb2.Position = UDim2.new(0,0,1,0)
  1280. local fvalen = 0.55
  1281. local fval = -0.49
  1282. coroutine.resume(coroutine.create(function()
  1283. while true do
  1284. Swait()
  1285. if MODE == "Sanity" then
  1286. txtlb.Rotation = math.random(-1,1)
  1287. txtlb2.Rotation = math.random(-1,1)
  1288. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1289. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1290. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1291. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1292. end
  1293. end
  1294. end))
  1295. coroutine.resume(coroutine.create(function()
  1296. while true do
  1297. Swait()
  1298. if scrg.Parent ~= nil then
  1299. fvalen = fvalen - 0.0001
  1300. elseif scrg.Parent == nil then
  1301. break
  1302. end
  1303. end
  1304. end))
  1305. local flol = 1.75
  1306. local flil = 1.6
  1307. coroutine.resume(coroutine.create(function()
  1308. for i = 0, 9 do
  1309. Swait()
  1310. fval = fval + 0.05
  1311. flol = flol - 0.1
  1312. flil = flil - 0.1
  1313. txtlb.Text = ""
  1314. txtlb.Position = UDim2.new(0,0,flol,0)
  1315. txtlb2.Position = UDim2.new(0,0,flil,0)
  1316. end
  1317. txtlb.Text = text
  1318. wait(watval)
  1319. local valinc = 0
  1320. for i = 0, 99 do
  1321. Swait()
  1322. valinc = valinc + 0.0001
  1323. flol = flol + valinc
  1324. flil = flil + valinc
  1325. txtlb.Rotation = txtlb.Rotation + valinc*20
  1326. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1327. txtlb.Position = UDim2.new(0,0,flol,0)
  1328. txtlb2.Position = UDim2.new(0,0,flil,0)
  1329. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1330. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1331. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1332. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1333. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1334. end
  1335. scrg:Destroy()
  1336. end))
  1337. end))
  1338. end
  1339. end
  1340.  
  1341. function BigBlack(text,color,watval)
  1342. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1343. coroutine.resume(coroutine.create(function()
  1344. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1345. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1346. end
  1347. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1348. scrg.Name = "Dialog"
  1349. local txtlb = Instance.new("TextLabel",scrg)
  1350. txtlb.Text = ""
  1351. txtlb.Font = "Bodoni"
  1352. txtlb.TextColor3 = Color3.new(0,0,0)
  1353. txtlb.TextStrokeTransparency = 1
  1354. txtlb.BackgroundTransparency = 1
  1355. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1356. txtlb.TextStrokeColor3 = color
  1357. txtlb.TextScaled = true
  1358. txtlb.Size = UDim2.new(1,0,1,0)
  1359. txtlb.TextXAlignment = "Center"
  1360. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1361. local txtlb2 = Instance.new("TextLabel",scrg)
  1362. txtlb2.Text = "Chaotic:"
  1363. txtlb2.Font = "Arcade"
  1364. txtlb2.TextColor3 = Color3.new(0,0,0)
  1365. txtlb2.TextStrokeTransparency = 0
  1366. txtlb2.BackgroundTransparency = 1
  1367. txtlb2.TextStrokeColor3 = color
  1368. txtlb2.TextSize = 40
  1369. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1370. txtlb2.TextXAlignment = "Left"
  1371. txtlb2.Position = UDim2.new(0,0,1,0)
  1372. local fvalen = 0.55
  1373. local fval = -0.49
  1374. coroutine.resume(coroutine.create(function()
  1375. while true do
  1376. Swait()
  1377. if MODE == "Sanity" then
  1378. txtlb.Rotation = math.random(-1,1)
  1379. txtlb2.Rotation = math.random(-1,1)
  1380. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1381. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1382. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1383. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1384. end
  1385. end
  1386. end))
  1387. coroutine.resume(coroutine.create(function()
  1388. while true do
  1389. Swait()
  1390. if scrg.Parent ~= nil then
  1391. fvalen = fvalen - 0.0001
  1392. elseif scrg.Parent == nil then
  1393. break
  1394. end
  1395. end
  1396. end))
  1397. local flol = 1.05
  1398. local flil = 0.75
  1399. local flil2 = -0.2
  1400. coroutine.resume(coroutine.create(function()
  1401. for i = 1,string.len(text),1 do
  1402. wait()
  1403. text.Text = string.sub(text,1,i)
  1404. end
  1405. end))
  1406. coroutine.resume(coroutine.create(function()
  1407. for i = 0, 1 do
  1408. fval = fval + 0.05
  1409. flol = flol - 0.1
  1410. flil2 = flil2 + 0.1
  1411. txtlb.Text = ""
  1412. txtlb.Position = UDim2.new(flil2,0,0,0)
  1413. txtlb.BackgroundTransparency = 1 - 0.1
  1414. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1415. end
  1416.  
  1417. for i = 0, 99 do
  1418. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1419. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1420. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1421. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1422. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1423. end
  1424.  
  1425. txtlb.Text = text
  1426. wait(watval)
  1427. local valinc = 0
  1428. for i = 0, 99 do
  1429. Swait()
  1430. valinc = valinc + 0.0002
  1431. flol = flol + valinc
  1432. flil2 = flil2 + valinc
  1433. txtlb.Rotation = txtlb.Rotation + valinc*15
  1434. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1435. txtlb.Position = UDim2.new(flil2,0,0,0)
  1436. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1437. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1438. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1439. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1440. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1441. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1442. end
  1443. scrg:Destroy()
  1444. end))
  1445. end))
  1446. end
  1447. end
  1448.  
  1449. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1450.  
  1451. --//=================================\\
  1452. --|| SOME TAG EDIT
  1453. --\\=================================//
  1454. local TEXTCOLOR = C3(0, 0, 1)
  1455.  
  1456. m = game.Players.jhjbhvh
  1457. char = m.Character
  1458. local txt = Instance.new("BillboardGui", char)
  1459. txt.Adornee = char.Head
  1460. txt.Name = "_status"
  1461. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1462. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1463. local text = Instance.new("TextLabel", txt)
  1464. text.Size = UDim2.new(20, 0, 7, 0)
  1465. text.FontSize = "Size24"
  1466. text.TextScaled = true
  1467. text.TextTransparency = 0
  1468. text.BackgroundTransparency = 1
  1469. text.TextTransparency = 0
  1470. text.TextStrokeTransparency = 0
  1471. text.Font = "Bodoni"
  1472. v = Instance.new("Part")
  1473. v.Name = "ColorBrick"
  1474. v.Parent = m.Character
  1475. v.FormFactor = "Symmetric"
  1476. v.Anchored = true
  1477. v.CanCollide = false
  1478. v.BottomSurface = "Smooth"
  1479. v.TopSurface = "Smooth"
  1480. v.Size = Vector3.new(10, 5, 3)
  1481. v.Transparency = 1
  1482. v.CFrame = char.Torso.CFrame
  1483. v.BrickColor = BrickColor.new("Really black")
  1484. v.Transparency = 1
  1485. v.Shape = "Block"
  1486. text.Text = "Lunar"
  1487.  
  1488. function RecolorTextAndRename(name,col1,col2,font)
  1489. text.TextStrokeColor3 = col2
  1490. text.TextColor3 = col1
  1491. text.Font = font
  1492. text.Text = name
  1493. techc.ImageColor3 = col2
  1494. circl.ImageColor3 = col2
  1495. circl2.ImageColor3 = col1
  1496. imgl2.ImageColor3 = col1
  1497. imgl2b.ImageColor3 = col2
  1498. ned.Text = name
  1499. ned.TextColor3 = col1
  1500. ned.TextStrokeColor3 = col2
  1501. end
  1502. --//=================================\\
  1503. --|| SOME FUNCTIONS
  1504. --\\=================================//
  1505.  
  1506.  
  1507.  
  1508. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1509. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1510. end
  1511.  
  1512. function PositiveAngle(NUMBER)
  1513. if NUMBER >= 0 then
  1514. NUMBER = 0
  1515. end
  1516. return NUMBER
  1517. end
  1518.  
  1519. function NegativeAngle(NUMBER)
  1520. if NUMBER <= 0 then
  1521. NUMBER = 0
  1522. end
  1523. return NUMBER
  1524. end
  1525.  
  1526. function Swait(NUMBER)
  1527. if NUMBER == 0 or NUMBER == nil then
  1528. ArtificialHB.Event:wait()
  1529. else
  1530. for i = 1, NUMBER do
  1531. ArtificialHB.Event:wait()
  1532. end
  1533. end
  1534. end
  1535.  
  1536. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1537. local NEWMESH = IT(MESH)
  1538. if MESH == "SpecialMesh" then
  1539. NEWMESH.MeshType = MESHTYPE
  1540. if MESHID ~= "nil" and MESHID ~= "" then
  1541. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1542. end
  1543. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1544. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1545. end
  1546. end
  1547. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1548. NEWMESH.Scale = SCALE
  1549. NEWMESH.Parent = PARENT
  1550. return NEWMESH
  1551. end
  1552.  
  1553. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1554. local NEWPART = IT("Part")
  1555. NEWPART.formFactor = FORMFACTOR
  1556. NEWPART.Reflectance = REFLECTANCE
  1557. NEWPART.Transparency = TRANSPARENCY
  1558. NEWPART.CanCollide = false
  1559. NEWPART.Locked = true
  1560. NEWPART.Anchored = true
  1561. if ANCHOR == false then
  1562. NEWPART.Anchored = false
  1563. end
  1564. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1565. NEWPART.Name = NAME
  1566. NEWPART.Size = SIZE
  1567. NEWPART.Position = Torso.Position
  1568. NEWPART.Material = MATERIAL
  1569. NEWPART:BreakJoints()
  1570. NEWPART.Parent = PARENT
  1571. return NEWPART
  1572. end
  1573.  
  1574. local function weldBetween(a, b)
  1575. local weldd = Instance.new("ManualWeld")
  1576. weldd.Part0 = a
  1577. weldd.Part1 = b
  1578. weldd.C0 = CFrame.new()
  1579. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1580. weldd.Parent = a
  1581. return weldd
  1582. end
  1583.  
  1584.  
  1585. function QuaternionFromCFrame(cf)
  1586. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1587. local trace = m00 + m11 + m22
  1588. if trace > 0 then
  1589. local s = math.sqrt(1 + trace)
  1590. local recip = 0.5 / s
  1591. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1592. else
  1593. local i = 0
  1594. if m11 > m00 then
  1595. i = 1
  1596. end
  1597. if m22 > (i == 0 and m00 or m11) then
  1598. i = 2
  1599. end
  1600. if i == 0 then
  1601. local s = math.sqrt(m00 - m11 - m22 + 1)
  1602. local recip = 0.5 / s
  1603. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1604. elseif i == 1 then
  1605. local s = math.sqrt(m11 - m22 - m00 + 1)
  1606. local recip = 0.5 / s
  1607. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1608. elseif i == 2 then
  1609. local s = math.sqrt(m22 - m00 - m11 + 1)
  1610. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1611. end
  1612. end
  1613. end
  1614.  
  1615. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1616. local xs, ys, zs = x + x, y + y, z + z
  1617. local wx, wy, wz = w * xs, w * ys, w * zs
  1618. local xx = x * xs
  1619. local xy = x * ys
  1620. local xz = x * zs
  1621. local yy = y * ys
  1622. local yz = y * zs
  1623. local zz = z * zs
  1624. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1625. end
  1626.  
  1627. function QuaternionSlerp(a, b, t)
  1628. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1629. local startInterp, finishInterp;
  1630. if cosTheta >= 0.0001 then
  1631. if (1 - cosTheta) > 0.0001 then
  1632. local theta = ACOS(cosTheta)
  1633. local invSinTheta = 1 / SIN(theta)
  1634. startInterp = SIN((1 - t) * theta) * invSinTheta
  1635. finishInterp = SIN(t * theta) * invSinTheta
  1636. else
  1637. startInterp = 1 - t
  1638. finishInterp = t
  1639. end
  1640. else
  1641. if (1 + cosTheta) > 0.0001 then
  1642. local theta = ACOS(-cosTheta)
  1643. local invSinTheta = 1 / SIN(theta)
  1644. startInterp = SIN((t - 1) * theta) * invSinTheta
  1645. finishInterp = SIN(t * theta) * invSinTheta
  1646. else
  1647. startInterp = t - 1
  1648. finishInterp = t
  1649. end
  1650. end
  1651. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1652. end
  1653.  
  1654. function Clerp(a, b, t)
  1655. local qa = {QuaternionFromCFrame(a)}
  1656. local qb = {QuaternionFromCFrame(b)}
  1657. local ax, ay, az = a.x, a.y, a.z
  1658. local bx, by, bz = b.x, b.y, b.z
  1659. local _t = 1 - t
  1660. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1661. end
  1662.  
  1663. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1664. local frame = IT("Frame")
  1665. frame.BackgroundTransparency = TRANSPARENCY
  1666. frame.BorderSizePixel = BORDERSIZEPIXEL
  1667. frame.Position = POSITION
  1668. frame.Size = SIZE
  1669. frame.BackgroundColor3 = COLOR
  1670. frame.BorderColor3 = BORDERCOLOR
  1671. frame.Name = NAME
  1672. frame.Parent = PARENT
  1673. return frame
  1674. end
  1675.  
  1676. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1677. local label = IT("TextLabel")
  1678. label.BackgroundTransparency = 1
  1679. label.Size = UD2(1, 0, 1, 0)
  1680. label.Position = UD2(0, 0, 0, 0)
  1681. label.TextColor3 = TEXTCOLOR
  1682. label.TextStrokeTransparency = STROKETRANSPARENCY
  1683. label.TextTransparency = TRANSPARENCY
  1684. label.FontSize = TEXTFONTSIZE
  1685. label.Font = TEXTFONT
  1686. label.BorderSizePixel = BORDERSIZEPIXEL
  1687. label.TextScaled = false
  1688. label.Text = TEXT
  1689. label.Name = NAME
  1690. label.Parent = PARENT
  1691. return label
  1692. end
  1693.  
  1694. function NoOutlines(PART)
  1695. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1696. end
  1697.  
  1698. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1699. local NEWWELD = IT(TYPE)
  1700. NEWWELD.Part0 = PART0
  1701. NEWWELD.Part1 = PART1
  1702. NEWWELD.C0 = C0
  1703. NEWWELD.C1 = C1
  1704. NEWWELD.Parent = PARENT
  1705. return NEWWELD
  1706. end
  1707.  
  1708. local S = IT("Sound")
  1709. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1710. local NEWSOUND = nil
  1711. coroutine.resume(coroutine.create(function()
  1712. NEWSOUND = S:Clone()
  1713. NEWSOUND.Parent = PARENT
  1714. NEWSOUND.Volume = VOLUME
  1715. NEWSOUND.Pitch = PITCH
  1716. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1717. NEWSOUND:play()
  1718. if DOESLOOP == true then
  1719. NEWSOUND.Looped = true
  1720. else
  1721. repeat wait(1) until NEWSOUND.Playing == false
  1722. NEWSOUND:remove()
  1723. end
  1724. end))
  1725. return NEWSOUND
  1726. end
  1727.  
  1728. function CFrameFromTopBack(at, top, back)
  1729. local right = top:Cross(back)
  1730. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1731. end
  1732.  
  1733. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1734. function WACKYEFFECT(Table)
  1735. local TYPE = (Table.EffectType or "Sphere")
  1736. local SIZE = (Table.Size or VT(1,1,1))
  1737. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1738. local TRANSPARENCY = (Table.Transparency or 0)
  1739. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1740. local CFRAME = (Table.CFrame or Torso.CFrame)
  1741. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1742. local ROTATION1 = (Table.RotationX or 0)
  1743. local ROTATION2 = (Table.RotationY or 0)
  1744. local ROTATION3 = (Table.RotationZ or 0)
  1745. local MATERIAL = (Table.Material or "Neon")
  1746. local COLOR = (Table.Color or C3(1,1,1))
  1747. local TIME = (Table.Time or 45)
  1748. local SOUNDID = (Table.SoundID or nil)
  1749. local SOUNDPITCH = (Table.SoundPitch or nil)
  1750. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1751. coroutine.resume(coroutine.create(function()
  1752. local PLAYSSOUND = false
  1753. local SOUND = nil
  1754. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1755. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1756. PLAYSSOUND = true
  1757. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1758. end
  1759. EFFECT.Color = COLOR
  1760. local MSH = nil
  1761. if TYPE == "Sphere" then
  1762. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1763. elseif TYPE == "Block" or TYPE == "Box" then
  1764. MSH = IT("BlockMesh",EFFECT)
  1765. MSH.Scale = SIZE
  1766. elseif TYPE == "Wave" then
  1767. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1768. elseif TYPE == "Ring" then
  1769. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1770. elseif TYPE == "Slash" then
  1771. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1772. elseif TYPE == "Round Slash" then
  1773. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1774. elseif TYPE == "Swirl" then
  1775. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1776. elseif TYPE == "Skull" then
  1777. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1778. elseif TYPE == "Crystal" then
  1779. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1780. end
  1781. if MSH ~= nil then
  1782. local MOVESPEED = nil
  1783. if MOVEDIRECTION ~= nil then
  1784. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1785. end
  1786. local GROWTH = SIZE - ENDSIZE
  1787. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1788. if TYPE == "Block" then
  1789. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1790. else
  1791. EFFECT.CFrame = CFRAME
  1792. end
  1793. for LOOP = 1, TIME+1 do
  1794. Swait()
  1795. MSH.Scale = MSH.Scale - GROWTH/TIME
  1796. if TYPE == "Wave" then
  1797. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1798. end
  1799. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1800. if TYPE == "Block" then
  1801. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1802. else
  1803. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1804. end
  1805. if MOVEDIRECTION ~= nil then
  1806. local ORI = EFFECT.Orientation
  1807. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1808. EFFECT.Orientation = ORI
  1809. end
  1810. end
  1811. if PLAYSSOUND == false then
  1812. EFFECT:remove()
  1813. else
  1814. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1815. EFFECT:remove()
  1816. end
  1817. else
  1818. if PLAYSSOUND == false then
  1819. EFFECT:remove()
  1820. else
  1821. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1822. EFFECT:remove()
  1823. end
  1824. end
  1825. end))
  1826. end
  1827.  
  1828. function MakeForm(PART,TYPE)
  1829. if TYPE == "Cyl" then
  1830. local MSH = IT("CylinderMesh",PART)
  1831. elseif TYPE == "Ball" then
  1832. local MSH = IT("SpecialMesh",PART)
  1833. MSH.MeshType = "Sphere"
  1834. elseif TYPE == "Wedge" then
  1835. local MSH = IT("SpecialMesh",PART)
  1836. MSH.MeshType = "Wedge"
  1837. end
  1838. end
  1839.  
  1840. Debris = game:GetService("Debris")
  1841.  
  1842. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1843. local DIRECTION = CF(StartPos,EndPos).lookVector
  1844. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1845. end
  1846.  
  1847. local EyeSizes={
  1848. NumberSequenceKeypoint.new(0,1,0),
  1849. NumberSequenceKeypoint.new(1,0,0)
  1850. }
  1851. local EyeTrans={
  1852. NumberSequenceKeypoint.new(0,0.8,0),
  1853. NumberSequenceKeypoint.new(1,1,0)
  1854. }
  1855. local PE=Instance.new("ParticleEmitter",nil)
  1856. PE.LightEmission=.8
  1857. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1858. PE.Size=NumberSequence.new(EyeSizes)
  1859. PE.Transparency=NumberSequence.new(EyeTrans)
  1860. PE.Lifetime=NumberRange.new(0.35,1.5)
  1861. PE.Rotation=NumberRange.new(0,360)
  1862. PE.Rate=999
  1863. PE.VelocitySpread = 10000
  1864. PE.Acceleration = Vector3.new(0,0,0)
  1865. PE.Drag = 5
  1866. PE.Speed = NumberRange.new(0,0,0)
  1867. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1868. PE.ZOffset = -0
  1869. PE.Name = "PE"
  1870. PE.Enabled = false
  1871.  
  1872. function particles(art)
  1873. local PARTICLES = PE:Clone()
  1874. PARTICLES.Parent = art
  1875. end
  1876.  
  1877. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1878. if FLOOR ~= nil then
  1879. coroutine.resume(coroutine.create(function()
  1880. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1881. PART.CFrame = CF(POSITION)
  1882. for i = 1, 45 do
  1883. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1884. RingPiece.Material = FLOOR.Material
  1885. RingPiece.Color = FLOOR.Color
  1886. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1887. Debris:AddItem(RingPiece,SWAIT)
  1888. end
  1889. PART:remove()
  1890. end))
  1891. end
  1892. end
  1893.  
  1894. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1895. if FLOOR ~= nil then
  1896. for i = 1, AMOUNT do
  1897. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1898. DEBREE.Material = FLOOR.Material
  1899. DEBREE.Color = FLOOR.Color
  1900. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1901. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1902. coroutine.resume(coroutine.create(function()
  1903. Swait(15)
  1904. DEBREE.Parent = workspace
  1905. DEBREE.CanCollide = true
  1906. Debris:AddItem(DEBREE,SWAIT)
  1907. end))
  1908. end
  1909. end
  1910. end
  1911.  
  1912. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1913. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1914. local mesh = IT("SpecialMesh",wave)
  1915. mesh.MeshType = "Sphere"
  1916. mesh.Scale = SIZE
  1917. mesh.Offset = VT(0,0,0)
  1918. wave.CFrame = CFRAME
  1919. coroutine.resume(coroutine.create(function(PART)
  1920. for i = 1, WAIT do
  1921. Swait()
  1922. mesh.Scale = mesh.Scale + GROW
  1923. wave.Transparency = wave.Transparency + (1/WAIT)
  1924. if wave.Transparency > 0.99 then
  1925. wave:remove()
  1926. end
  1927. end
  1928. end))
  1929. end
  1930.  
  1931.  
  1932. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1933.  
  1934. --//=================================\\
  1935. --|| WEAPON CREATION
  1936. --\\=================================//
  1937.  
  1938. function chatfunc(text)
  1939. local chat = coroutine.wrap(function()
  1940. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1941. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1942. end
  1943. local Bill = Instance.new("BillboardGui",Character)
  1944. Bill.Size = UDim2.new(0,100,0,40)
  1945. Bill.StudsOffset = Vector3.new(0,3,0)
  1946. Bill.Adornee = Character.Head
  1947. Bill.Name = "TalkingBillBoard"
  1948. local Hehe = Instance.new("TextLabel",Bill)
  1949. Hehe.BackgroundTransparency = 1
  1950. Hehe.BorderSizePixel = 0
  1951. Hehe.Text = ""
  1952. Hehe.Font = "Fantasy"
  1953. Hehe.TextSize = 40
  1954. Hehe.TextStrokeTransparency = 0
  1955. Hehe.Size = UDim2.new(1,0,0.5,0)
  1956. coroutine.resume(coroutine.create(function()
  1957. while Hehe ~= nil do
  1958. wait()
  1959. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1960. Hehe.Rotation = math.random(-5,5)
  1961. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1962. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1963. end
  1964. end))
  1965. for i = 1,string.len(text),1 do
  1966. wait()
  1967. Hehe.Text = string.sub(text,1,i)
  1968. end
  1969. wait(1)--Re[math.random(1, 93)]
  1970. for i = 0, 1, .025 do
  1971. wait()
  1972. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1973. Hehe.TextStrokeTransparency = i
  1974. Hehe.TextTransparency = i
  1975. end
  1976. Bill:Destroy()
  1977. end)
  1978. chat()
  1979. end
  1980.  
  1981. function onChatted(msg)
  1982. chatfunc(msg)
  1983. end
  1984.  
  1985. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1986. PRT.Color = C3(0,0,0)
  1987. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1988. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1989. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  1990. PRT.Color = C3(0/255,0/255,255/255)
  1991. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1992. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1993. for i = 1, 16 do
  1994. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1995. FACE.Color = C3(0,0,0)
  1996. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1997. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1998. end
  1999. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2000. MakeForm(EYE,"Ball")
  2001. EYE.Color = C3(0/255,0/255,255/255)
  2002. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  2003. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2004. MakeForm(EYE2,"Ball")
  2005. EYE2.Color = C3(0/255,0/255,255/255)
  2006.  
  2007. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2008.  
  2009. local LASTPART = Head
  2010. for i = 1, 20 do
  2011. local MATH = (1-(i/25))
  2012. if LASTPART == Head then
  2013. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2014. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2015. LASTPART = Horn
  2016. Horn.Color = C3((i*3-3)/0,0,0)
  2017. else
  2018. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2019. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2020. LASTPART = Horn
  2021. Horn.Color = C3((i*3-3)/0,0,0)
  2022. end
  2023. end
  2024. local LASTPART = Head
  2025. for i = 1, 20 do
  2026. local MATH = (1-(i/25))
  2027. if LASTPART == Head then
  2028. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2029. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2030. LASTPART = Horn
  2031. Horn.Color = C3((i*3-3)/0,0,0)
  2032. else
  2033. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2034. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2035. LASTPART = Horn
  2036. Horn.Color = C3((i*3-3)/0,0,0)
  2037. end
  2038. end
  2039.  
  2040. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2041. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2042. Hair.Color = C3(0/255,0/255,255/255)
  2043. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2044. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2045. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2046. Hair2.Color = C3(0/255,0/255,255/255)
  2047. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2048.  
  2049. local BODY = {}
  2050.  
  2051. for _, c in pairs(Character:GetDescendants()) do
  2052. if c:IsA("BasePart") and c.Name ~= "Handle" then
  2053. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2054. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2055. end
  2056. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2057. elseif c:IsA("JointInstance") then
  2058. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2059. end
  2060. end
  2061.  
  2062. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2063. MakeForm(Eye,"Ball")
  2064. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2065. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2066. MakeForm(Eye,"Ball")
  2067. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2068. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2069. MakeForm(Eye2,"Ball")
  2070. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2071.  
  2072.  
  2073. XEYE.Parent = nil
  2074. BALL.Parent = Character
  2075.  
  2076. for e = 1, #BODY do
  2077. if BODY[e] ~= nil then
  2078. local STUFF = BODY[e]
  2079. local PART = STUFF[1]
  2080. local PARENT = STUFF[2]
  2081. local MATERIAL = STUFF[3]
  2082. local COLOR = STUFF[4]
  2083. local TRANSPARENCY = STUFF[5]
  2084. if PART.ClassName == "Part" and PART ~= RootPart then
  2085. PART.Material = MATERIAL
  2086. PART.Color = COLOR
  2087. PART.Transparency = TRANSPARENCY
  2088. end
  2089. PART.AncestryChanged:Connect(function()
  2090. PART.Parent = PARENT
  2091. end)
  2092. end
  2093. end
  2094.  
  2095. local SKILLTEXTCOLOR = C3(0,0,0)
  2096. local SKILLFONT = "Antique"
  2097. local SKILLTEXTSIZE = 7
  2098.  
  2099. function Blink()
  2100. coroutine.resume(coroutine.create(function()
  2101. if EYE ~= nil then
  2102. for i = 1, 5 do
  2103. Swait()
  2104. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2105. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2106. end
  2107. for i = 1, 7 do
  2108. Swait()
  2109. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2110. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2111. end
  2112. EYE.Mesh.Scale = VT(1,1,1)
  2113. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2114. end
  2115. end))
  2116. end
  2117.  
  2118. function Blink2()
  2119. coroutine.resume(coroutine.create(function()
  2120. if Eye ~= nil then
  2121. for i = 1, 5 do
  2122. Swait()
  2123. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2124. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2125. end
  2126. for i = 1, 7 do
  2127. Swait()
  2128. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2129. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2130. end
  2131. Eye.Mesh.Scale = VT(1,1,1)
  2132. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2133. end
  2134. end))
  2135. end
  2136.  
  2137. function refit()
  2138. Character.Parent = workspace
  2139. for e = 1, #BODY do
  2140. if BODY[e] ~= nil then
  2141. local STUFF = BODY[e]
  2142. local PART = STUFF[1]
  2143. local PARENT = STUFF[2]
  2144. local MATERIAL = STUFF[3]
  2145. local COLOR = STUFF[4]
  2146. local TRANSPARENCY = STUFF[5]
  2147. if PART.ClassName == "Part" and PART ~= RootPart then
  2148. PART.Material = MATERIAL
  2149. PART.Color = COLOR
  2150. PART.Transparency = TRANSPARENCY
  2151. end
  2152. if PART.Parent ~= PARENT then
  2153. Humanoid:remove()
  2154. PART.Parent = PARENT
  2155. Humanoid = IT("Humanoid",Character)
  2156. end
  2157. end
  2158. end
  2159. end
  2160.  
  2161. Humanoid.Died:connect(function()
  2162. refit()
  2163. end)
  2164.  
  2165. --//=================================\\
  2166. --|| DAMAGE FUNCTIONS
  2167. --\\=================================//
  2168.  
  2169. function StatLabel(CFRAME, TEXT, COLOR)
  2170. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2171. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2172. local BODYGYRO = IT("BodyGyro", STATPART)
  2173. game:GetService("Debris"):AddItem(STATPART ,5)
  2174. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2175. BILLBOARDGUI.Adornee = STATPART
  2176. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2177. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2178. BILLBOARDGUI.AlwaysOnTop = false
  2179. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2180. TEXTLABEL.BackgroundTransparency = 1
  2181. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2182. TEXTLABEL.Text = TEXT
  2183. TEXTLABEL.Font = SKILLFONT
  2184. TEXTLABEL.FontSize="Size42"
  2185. TEXTLABEL.TextColor3 = COLOR
  2186. TEXTLABEL.TextStrokeTransparency = 0
  2187. TEXTLABEL.TextScaled = true
  2188. TEXTLABEL.TextWrapped = true
  2189. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2190. for i = 1, 50 do
  2191. Swait()
  2192. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2193. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2194. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2195. end
  2196. THEPART.Parent = nil
  2197. end),STATPART, TEXTLABEL)
  2198. end
  2199.  
  2200. --//=================================\\
  2201. --|| DAMAGING
  2202. --\\=================================//
  2203.  
  2204. function KillChildren(v)
  2205. v:BreakJoints()
  2206. for _, c in pairs(v:GetChildren()) do
  2207. if c:IsA("BasePart") then
  2208. if c.Transparency < 1 then
  2209. if c:FindFirstChildOfClass("Decal") then
  2210. c:FindFirstChildOfClass("Decal"):remove()
  2211. end
  2212. particles(c)
  2213. c.PE.Enabled = true
  2214. c.Parent = Effects
  2215. c.CanCollide = false
  2216. c.Material = "Neon"
  2217. c.Color = C3(1,0,0)
  2218. c.Transparency = 1
  2219. local grav = Instance.new("BodyPosition",c)
  2220. grav.P = 20000
  2221. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2222. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2223. grav.Name = "GravityForce"
  2224. coroutine.resume(coroutine.create(function()
  2225. for i = 1, 20 do
  2226. Swait()
  2227. c.Transparency = c.Transparency + 1/20
  2228. end
  2229. c.PE.Enabled = false
  2230. Debris:AddItem(c,2)
  2231. end))
  2232. end
  2233. end
  2234. end
  2235. end
  2236.  
  2237. function ApplyAoE(POSITION,RANGE)
  2238. local CHILDREN = workspace:GetDescendants()
  2239. for index, CHILD in pairs(CHILDREN) do
  2240. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2241. local LISTED = false
  2242. for LIST = 1, #WHITELIST do
  2243. if WHITELIST[LIST] ~= nil then
  2244. if CHILD.Name == WHITELIST[LIST] then
  2245. LISTED = true
  2246. end
  2247. end
  2248. end
  2249. if LISTED == false then
  2250. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2251. if HUM then
  2252. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2253. if TORSO then
  2254. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2255. KillChildren(CHILD)
  2256. end
  2257. end
  2258. end
  2259. end
  2260. end
  2261. end
  2262. end
  2263.  
  2264. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2265. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2266. defence.Name = ("HitBy"..Player.Name)
  2267. game:GetService("Debris"):AddItem(defence, 0.001)
  2268. Damage = Damage * DAMAGEMULTIPLIER
  2269. if Humanoid.Health ~= 0 then
  2270. local CritChance = MRANDOM(1,100)
  2271. if Damage > Humanoid.Health then
  2272. Damage = math.ceil(Humanoid.Health)
  2273. if Damage == 0 then
  2274. Damage = 0.1
  2275. end
  2276. end
  2277. Humanoid.Health = Humanoid.Health - Damage
  2278. end
  2279. end
  2280.  
  2281. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2282. local CHILDREN = workspace:GetDescendants()
  2283. for index, CHILD in pairs(CHILDREN) do
  2284. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2285. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2286. if HUM then
  2287. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2288. if TORSO then
  2289. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2290. if INSTAKILL == true then
  2291. CHILD:BreakJoints()
  2292. else
  2293. local DMG = MRANDOM(MINDMG,MAXDMG)
  2294. ApplyDamage(HUM,DMG,TORSO)
  2295. end
  2296. if FLING > 0 then
  2297. for _, c in pairs(CHILD:GetChildren()) do
  2298. if c:IsA("BasePart") then
  2299. local bv = Instance.new("BodyVelocity")
  2300. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2301. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2302. bv.Parent = c
  2303. Debris:AddItem(bv,0.05)
  2304. end
  2305. end
  2306. end
  2307. end
  2308. end
  2309. end
  2310. end
  2311. end
  2312. end
  2313.  
  2314. --//=================================\\
  2315. --|| MODE SWITCHING
  2316. --\\=================================//
  2317.  
  2318. function ResetMode()
  2319. ATTACK = true
  2320. Rooted = true
  2321. BALL.Parent = Character
  2322. XEYE.Parent = nil
  2323. SONG = 561833161
  2324. PITCH = 1
  2325. VOLUME = 3
  2326. sick.TimePosition = 7
  2327. FACE = 176217464
  2328. Speed = 13
  2329. text.Text = "Lunar"
  2330. TEXTCOLOR = C3(0, 0, 1)
  2331. EYE.Color = C3(0/255,0/255,255/255)
  2332. EYE2.Color = C3(0/255,0/255,255/255)
  2333. Hair.Color = C3(0/255,0/255,255/255)
  2334. Hair2.Color = C3(0/255,0/255,255/255)
  2335. PRT.Color = C3(0/255,0/255,255/255)
  2336. MAINRUINCOLOR = BrickColor.new("Navy blue")
  2337. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  2338. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2339. bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2340. MODE = "Lunar"
  2341. ned.Text = "Lunar"
  2342. ATTACK = false
  2343. Rooted = false
  2344. end
  2345.  
  2346. function SolarForm()
  2347. ATTACK = true
  2348. Rooted = true
  2349. BALL.Parent = Character
  2350. XEYE.Parent = nil
  2351. SONG = 1259692095
  2352. PITCH = 1
  2353. VOLUME = 4
  2354. sick.TimePosition = 0
  2355. FACE = 404306534
  2356. Speed = 16
  2357. text.Text = "Solar"
  2358. TEXTCOLOR = C3(215/255,147/255,0/255)
  2359. PRT.Color = C3(215/255,147/255,0/255)
  2360. EYE.Color = C3(215/255,147/255,0/255)
  2361. EYE2.Color = C3(143/255,98/255,0/255)
  2362. Hair.Color = C3(215/255,147/255,0/255)
  2363. Hair2.Color = C3(171/255,117/255,0/255)
  2364. MAINRUINCOLOR = BrickColor.new("Neon orange")
  2365. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  2366. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2367. MODE = "Solar"
  2368. ned.Text = "Solar"
  2369. ATTACK = false
  2370. Rooted = false
  2371. end
  2372.  
  2373. function SuperiorForm()
  2374. ATTACK = true
  2375. Rooted = true
  2376. BALL.Parent = Character
  2377. XEYE.Parent = nil
  2378. SONG = 1873219898
  2379. PITCH = 1
  2380. VOLUME = 4
  2381. sick.TimePosition = 0.01
  2382. FACE = 404306534
  2383. Speed = 25
  2384. text.Text = "Superior"
  2385. TEXTCOLOR = C3(107/255,0/255,0/255)
  2386. PRT.Color = C3(117/255,0/255,0/255)
  2387. EYE.Color = C3(255/255,0/255,0/255)
  2388. EYE2.Color = C3(255/255,0/255,0/255)
  2389. Hair.Color = C3(151/255,0/255,0/255)
  2390. Hair2.Color = C3(151/255,0/255,0/255)
  2391. MAINRUINCOLOR = BrickColor.new("Really black")
  2392. SECONDRUINCOLOR = BrickColor.new("Really red")
  2393. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2394. MODE = "Superior"
  2395. ned.Text = "Superior"
  2396. ATTACK = false
  2397. Rooted = false
  2398. end
  2399.  
  2400. function BlackWhiteForm()
  2401. ATTACK = true
  2402. Rooted = true
  2403. XEYE.Parent = nil
  2404. BALL.Parent = Character
  2405. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2406. text.Text = " "
  2407. for i = 0, 1, 0.1 / Animation_Speed do
  2408. Swait()
  2409. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2410. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2411. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2412. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2413. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2414. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2415. end
  2416. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2417. UNANCHOR = false
  2418. RootPart.Anchored = true
  2419. for i = 0, 2, 0.1 / Animation_Speed do
  2420. Swait()
  2421. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2422. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2423. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2424. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2425. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2426. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2427. end
  2428. for i = 0, 0.1, 0.1 / Animation_Speed do
  2429. Swait()
  2430. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2431. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2432. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2433. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2434. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2435. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2436. end
  2437. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2438. UNANCHOR = true
  2439. RootPart.Anchored = false
  2440. MODE = "90s"
  2441. SONG = 1166995642
  2442. PITCH = 1
  2443. VOLUME = 3.5
  2444. sick.TimePosition = 17.5
  2445. FACE = 2365263255
  2446. Speed = 16
  2447. text.Text = "90's"
  2448. ned.Text = "90's"
  2449. TEXTCOLOR = C3(255/255,255/255,255/255)
  2450. PRT.Color = C3(255/255,255/255,255/255)
  2451. EYE.Color = C3(95/255,95/255,95/255)
  2452. EYE2.Color = C3(95/255,95/255,95/255)
  2453. Hair.Color = C3(255/255,255/255,255/255)
  2454. Hair2.Color = C3(27/255,42/255,53/255)
  2455. MAINRUINCOLOR = BrickColor.new("Institutional white")
  2456. SECONDRUINCOLOR = BrickColor.new("Black")
  2457. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2458. ATTACK = false
  2459. Rooted = false
  2460. end
  2461.  
  2462. function EightyForm()
  2463. ATTACK = true
  2464. Rooted = true
  2465. XEYE.Parent = nil
  2466. BALL.Parent = Character
  2467. text.Text = " "
  2468. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2469. for i = 0, 1, 0.1 / Animation_Speed do
  2470. Swait()
  2471. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2472. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2473. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2474. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2475. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2476. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2477. end
  2478. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2479. UNANCHOR = false
  2480. RootPart.Anchored = true
  2481. for i = 0, 2, 0.1 / Animation_Speed do
  2482. Swait()
  2483. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2484. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2485. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2486. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2487. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2488. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2489. end
  2490. for i = 0, 0.1, 0.1 / Animation_Speed do
  2491. Swait()
  2492. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2493. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2494. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2496. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2498. end
  2499. UNANCHOR = true
  2500. RootPart.Anchored = false
  2501. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2502. MODE = "80s"
  2503. text.Text = "80's"
  2504. ned.Text = "80's"
  2505. TEXTCOLOR = C3(27/255,42/255,53/255)
  2506. PRT.Color = C3(27/255,42/255,53/255)
  2507. EYE.Color = C3(95/255,95/255,95/255)
  2508. EYE2.Color = C3(95/255,95/255,95/255)
  2509. Hair.Color = C3(27/255,42/255,53/255)
  2510. Hair2.Color = C3(255/255,255/255,255/255)
  2511. MAINRUINCOLOR = BrickColor.new("Black")
  2512. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  2513. FACE = 2365263255
  2514. SONG = 1141556798
  2515. PITCH = 1
  2516. VOLUME = 3.5
  2517. sick.TimePosition = 0.1
  2518. Speed = 16
  2519. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2520. UNANCHOR = true
  2521. RootPart.Anchored = false
  2522. ATTACK = false
  2523. Rooted = false
  2524. end
  2525.  
  2526. function BlackForm()
  2527. ATTACK = true
  2528. Rooted = true
  2529. BALL.Parent = Character
  2530. XEYE.Parent = nil
  2531. SONG = 1420353940
  2532. PITCH = 1
  2533. VOLUME = 2.5
  2534. sick.TimePosition = 0.5
  2535. text.Text = ""
  2536. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2537. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2538. chatfunc("Riddle me this..")
  2539. BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2540. for i=0, 4, 0.1 / Animation_Speed do
  2541. Swait()
  2542. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2543. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2544. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2545. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2546. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2547. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2548. end
  2549. BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2550. chatfunc("Riddle me that..")
  2551. for i=0, 4, 0.1 / Animation_Speed do
  2552. Swait()
  2553. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2554. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2555. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2556. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2557. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2558. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2559. end
  2560. BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2561. chatfunc("Who's afraid of The Big Black?")
  2562. for i=0, 5, 0.1 / Animation_Speed do
  2563. Swait()
  2564. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2565. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2566. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2567. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2568. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2569. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2570. end
  2571. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2572. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2573. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2574. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2575. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2576. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2577. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2578. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2579. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2580. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2581. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2582. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2583. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2584. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2585. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2586. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2587. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2588. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2589. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2590. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2591. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2592. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2593. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2594. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2595. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2596. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2597. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2598. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2599. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2600. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2601. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2602. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2603. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2604. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2605. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2606. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2607. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2608. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2609. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2610. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2611. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2612. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2613. CreateSound(206082327,Torso,3,1,false)
  2614. for i=0, 0.7, 0.1 / Animation_Speed do
  2615. Swait()
  2616. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2617. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2618. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2619. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2620. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2621. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2622. end
  2623. MODE = "Black"
  2624. FACE = 148988280
  2625. Speed = 45
  2626. text.Text = "THE BIG BLACK"
  2627. ned.Text = "TBB"
  2628. TEXTCOLOR = C3(27/255,42/255,53/255)
  2629. PRT.Color = C3(27/255,42/255,53/255)
  2630. EYE.Color = C3(27/255,42/255,53/255)
  2631. EYE2.Color = C3(27/255,42/255,53/255)
  2632. Hair.Color = C3(27/255,42/255,53/255)
  2633. Hair2.Color = C3(27/255,42/255,53/255)
  2634. MAINRUINCOLOR = BrickColor.new("Black")
  2635. SECONDRUINCOLOR = BrickColor.new("Black")
  2636. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2637. ATTACK = false
  2638. Rooted = false
  2639. end
  2640.  
  2641. function LostForm()
  2642. ATTACK = true
  2643. Rooted = true
  2644. BALL.Parent = Character
  2645. XEYE.Parent = nil
  2646. SONG = 723652641
  2647. PITCH = 1
  2648. VOLUME = 3
  2649. sick.TimePosition = 0.5
  2650. FACE = 0
  2651. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2652. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2653. CreateSound(136007472,Torso,5,1.2,false)
  2654. for i=0, 2.5, 0.1 / Animation_Speed do
  2655. Swait()
  2656. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2657. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2658. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2659. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2660. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2661. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2662. end
  2663. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2664. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2665. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2666. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2667. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2668. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2669. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2670. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2671. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2672. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2673. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2674. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2675. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2676. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2677. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2678. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2679. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2680. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2681. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2682. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2683. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2684. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2685. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2686. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2687. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2688. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2689. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2690. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2691. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2692. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2693. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2694. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2695. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2696. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2697. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2698. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2699. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2700. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2701. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2702. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2703. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2704. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2705. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2706. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2707. CreateSound(847061203,Torso,3,1,false)
  2708. CreateSound(239000203,Torso,3,1,false)
  2709. CreateSound(579687077,Torso,3,0.75,false)
  2710. MODE = "LostHope"
  2711. Speed = 12
  2712. text.Text = "The Lost"
  2713. ned.Text = "Lost"
  2714. TEXTCOLOR = C3(0/255,0/255,0/255)
  2715. PRT.Color = C3(0/255,0/255,0/255)
  2716. EYE.Color = C3(0/255,0/255,0/255)
  2717. EYE2.Color = C3(0/255,0/255,0/255)
  2718. Hair.Color = C3(0/255,0/255,0/255)
  2719. Hair2.Color = C3(0/255,0/255,0/255)
  2720. MAINRUINCOLOR = BrickColor.new("Really black")
  2721. SECONDRUINCOLOR = BrickColor.new("Really black")
  2722. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2723. for i=0, 1.5, 0.1 / Animation_Speed do
  2724. Swait()
  2725. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2726. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2727. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2728. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2729. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2730. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2731. end
  2732. ATTACK = false
  2733. Rooted = false
  2734. end
  2735.  
  2736. function TerraForm()
  2737. ATTACK = true
  2738. Rooted = true
  2739. BALL.Parent = Character
  2740. XEYE.Parent = nil
  2741. SONG = 157460916
  2742. PITCH = 1
  2743. VOLUME = 3
  2744. sick.TimePosition = 0
  2745. FACE = 155195214
  2746. Speed = 27
  2747. MODE = "Hexa"
  2748. text.Text = "Terra"
  2749. ned.Text = "Terra"
  2750. TEXTCOLOR = C3(170/255,85/255,0/255)
  2751. PRT.Color = C3(86/255,66/255,54/255)
  2752. EYE.Color = C3(39/255,70/255,45/255)
  2753. EYE2.Color = C3(39/255,70/255,45/255)
  2754. Hair.Color = C3(39/255,70/255,45/255)
  2755. Hair2.Color = C3(39/255,70/255,45/255)
  2756. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2757. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  2758. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2759. ATTACK = false
  2760. Rooted = false
  2761. end
  2762.  
  2763. function RandomForm()
  2764. ATTACK = true
  2765. Rooted = true
  2766. XEYE.Parent = nil
  2767. BALL.Parent = Character
  2768. UNANCHOR = true
  2769. RootPart.Anchored = false
  2770. MODE = "Random"
  2771. SONG = 0
  2772. PITCH = 1
  2773. VOLUME = 3.5
  2774. sick.TimePosition = 0
  2775. FACE = 2365263255
  2776. Speed = 20
  2777. text.Text = "Randomizer"
  2778. ned.Text = "Randomizer"
  2779. TEXTCOLOR = BrickColor.Random().Color
  2780. PRT.Color = BrickColor.Random().Color
  2781. EYE.Color = BrickColor.Random().Color
  2782. EYE2.Color = BrickColor.Random().Color
  2783. Hair.Color = BrickColor.Random().Color
  2784. Hair2.Color = BrickColor.Random().Color
  2785. MAINRUINCOLOR = BrickColor.Random()
  2786. SECONDRUINCOLOR = BrickColor.Random()
  2787. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2788. ATTACK = false
  2789. Rooted = false
  2790. end
  2791.  
  2792. function VantaForm()
  2793. ATTACK = true
  2794. Rooted = true
  2795. BALL.Parent = Character
  2796. XEYE.Parent = nil
  2797. SONG = 190845741
  2798. PITCH = 1
  2799. VOLUME = 6
  2800. sick.TimePosition = 12.5
  2801. wait(1)
  2802. for i=0, 2.5, 0.1 / Animation_Speed do
  2803. Swait()
  2804. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2805. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2806. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2808. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2810. end
  2811. MODE = "Vanta"
  2812. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2813. FACE = 404306534
  2814. Speed = 12
  2815. text.Text = "Vanta-X"
  2816. ned.Text = "Vanta-X"
  2817. TEXTCOLOR = C3(107/255,50/255,124/255)
  2818. PRT.Color = C3(107/255,50/255,124/255)
  2819. EYE.Color = C3(155/255,0/255,255/255)
  2820. EYE2.Color = C3(155/255,0/255,255/255)
  2821. Hair.Color = C3(80/255,0/255,180/255)
  2822. Hair2.Color = C3(50/255,0/255,150/255)
  2823. MAINRUINCOLOR = BrickColor.new("Royal purple")
  2824. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  2825. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2826. ATTACK = false
  2827. Rooted = false
  2828. end
  2829.  
  2830. function ChronoForm()
  2831. ATTACK = true
  2832. Rooted = true
  2833. BALL.Parent = Character
  2834. XEYE.Parent = nil
  2835. SONG = 432493949
  2836. PITCH = 1
  2837. VOLUME = 3
  2838. sick.TimePosition = 0
  2839. FACE = 2371494469
  2840. Speed = 16
  2841. MODE = "Time"
  2842. text.Text = "Chronos"
  2843. ned.Text = "Chronos"
  2844. TEXTCOLOR = C3(0/255,255/255,0/255)
  2845. PRT.Color = C3(0/255,155/255,0/255)
  2846. EYE.Color = C3(0/255,255/255,0/255)
  2847. EYE2.Color = C3(0/255,255/255,0/255)
  2848. Hair.Color = C3(239/255,184/255,56/255)
  2849. Hair2.Color = C3(245/255,205/255,48/255)
  2850. MODE = "Time"
  2851. MAINRUINCOLOR = BrickColor.new("Lime green")
  2852. SECONDRUINCOLOR = BrickColor.new("Lime green")
  2853. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2854. ATTACK = false
  2855. Rooted = false
  2856. end
  2857.  
  2858. function SenseForm()
  2859. ATTACK = true
  2860. Rooted = true
  2861. BALL.Parent = Character
  2862. XEYE.Parent = nil
  2863. SONG = 1497785701
  2864. PITCH = 1
  2865. VOLUME = 3
  2866. sick.TimePosition = 13.75
  2867. FACE = 2375008868
  2868. Speed = 13
  2869. MODE = "Sense"
  2870. text.TextColor3 = C3(255/255,255/255,255/255)
  2871. text.Text = "None-Sense"
  2872. ned.Text = "Non-Sense"
  2873. TEXTCOLOR = C3(255/255,255/255,255/255)
  2874. coroutine.resume(coroutine.create(function()
  2875. repeat
  2876. text.TextColor3 = C3(13/255,105/255,172/255)
  2877. Swait(5)
  2878. text.TextColor3 = C3(196/255,40/255,28/255)
  2879. Swait(5)
  2880. until MODE ~= "Sense"
  2881. text.TextColor3 = C3(27/255,42/255,53/255)
  2882. end))
  2883. PRT.Color = C3(13/255,105/255,172/255)
  2884. EYE.Color = C3(255/255,255/255,255/255)
  2885. EYE2.Color = C3(255/255,255/255,255/255)
  2886. Hair.Color = C3(196/255,40/255,28/255)
  2887. Hair2.Color = C3(196/255,40/255,28/255)
  2888. MAINRUINCOLOR = BrickColor.new("Bright red")
  2889. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  2890. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2891. ATTACK = false
  2892. Rooted = false
  2893. end
  2894.  
  2895. function SanityForm()
  2896. ATTACK = true
  2897. Rooted = true
  2898. BALL.Parent = Character
  2899. XEYE.Parent = nil
  2900. SONG = 2347469019
  2901. PITCH = 1
  2902. VOLUME = 3
  2903. sick.TimePosition = 0
  2904. FACE = 2375030229
  2905. Speed = 30
  2906. TEXTCOLOR = C3(0/255,0/255,0/255)
  2907. text.Text = "Sanity-Less"
  2908. coroutine.resume(coroutine.create(function()
  2909. repeat
  2910. ned.Text = "Sanity-Less"
  2911. PRT.Color = BrickColor.Random().Color
  2912. EYE.Color = BrickColor.Random().Color
  2913. EYE2.Color = BrickColor.Random().Color
  2914. Hair.Color = BrickColor.Random().Color
  2915. Hair2.Color = BrickColor.Random().Color
  2916. MAINRUINCOLOR = BrickColor.Random()
  2917. SECONDRUINCOLOR = BrickColor.Random()
  2918. text.TextColor3 = BrickColor.Random().Color
  2919. text.TextStrokeColor3 = BrickColor.Random().Color
  2920. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2921. Swait(5)
  2922. until MODE ~= "Sanity"
  2923. text.TextColor3 = C3(27/255,42/255,53/255)
  2924. end))
  2925. TEXTCOLOR = C3(0/255,0/255,0/255)
  2926. PRT.Color = C3(99/255,95/255,98/255)
  2927. EYE.Color = C3(99/255,95/255,98/255)
  2928. EYE2.Color = C3(99/255,95/255,98/255)
  2929. Hair.Color = C3(99/255,95/255,98/255)
  2930. Hair2.Color = C3(99/255,95/255,98/255)
  2931. MODE = "Sanity"
  2932. ATTACK = false
  2933. Rooted = false
  2934. end
  2935.  
  2936. function FairyForm()
  2937. ATTACK = true
  2938. Rooted = true
  2939. BALL.Parent = Character
  2940. XEYE.Parent = nil
  2941. for i=0, 2, 0.1 / Animation_Speed do
  2942. Swait()
  2943. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2944. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2945. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2946. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2947. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2948. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2949. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2950. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2951. end
  2952. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2953. MODE = "Fairy"
  2954. ned.Text = "Fairy"
  2955. TEXTCOLOR = C3(255/255,102/255,204/255)
  2956. PRT.Color = C3(98/255,37/255,209/255)
  2957. EYE.Color = C3(255/255,152/255,220/255)
  2958. EYE2.Color = C3(255/255,152/255,220/255)
  2959. Hair.Color = C3(170/255,0/255,170/255)
  2960. Hair2.Color = C3(170/255,0/255,170/255)
  2961. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2962. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  2963. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2964. SONG = 228428389
  2965. PITCH = 1
  2966. VOLUME = 3
  2967. sick.TimePosition = 0.5
  2968. FACE = 21635489
  2969. Speed = 20
  2970. text.Text = "Fairy"
  2971. ATTACK = false
  2972. Rooted = false
  2973. end
  2974.  
  2975. function DevilForm()
  2976. ATTACK = true
  2977. Rooted = true
  2978. BALL.Parent = Character
  2979. XEYE.Parent = nil
  2980. for i=0, 1, 0.1 / Animation_Speed do
  2981. Swait()
  2982. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2986. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2988. end
  2989. CreateSound(363808674, Torso, 6, 1, false)
  2990. for i=0, 0.5, 0.1 / Animation_Speed do
  2991. Swait()
  2992. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2996. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2998. end
  2999. for i=0, 0.5, 0.1 / Animation_Speed do
  3000. Swait()
  3001. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3005. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3007. end
  3008. CreateSound(363808674, Torso, 6, 1, false)
  3009. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3010. for i=0, 0.5, 0.1 / Animation_Speed do
  3011. Swait()
  3012. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3016. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3018. end
  3019. MODE = "Devil"
  3020. ned.Text = "Devil"
  3021. SONG = 919231299
  3022. PITCH = 1
  3023. VOLUME = 3
  3024. sick.TimePosition = 15.2
  3025. FACE = 405705854
  3026. Speed = 20
  3027. text.Text = "Devil"
  3028. TEXTCOLOR = C3(127/255,0/255,0/255)
  3029. PRT.Color = C3(98/255,0/255,0/255)
  3030. EYE.Color = C3(255/255,0/255,0/255)
  3031. EYE2.Color = C3(255/255,0/255,0/255)
  3032. Hair.Color = C3(21/255,0/255,0/255)
  3033. Hair2.Color = C3(53/255,0/255,0/255)
  3034. MAINRUINCOLOR = BrickColor.new("Maroon")
  3035. SECONDRUINCOLOR = BrickColor.new("Bright red")
  3036. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3037. ATTACK = false
  3038. Rooted = false
  3039. end
  3040.  
  3041. function PurgeForm()
  3042. ATTACK = true
  3043. Rooted = true
  3044. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3045. MODE = "Purged"
  3046. XEYE.Parent = Character
  3047. BALL.Parent = nil
  3048. TEXTCOLOR = C3(39/255,70/255,45/255)
  3049. PRT.Color = C3(0/255,0/255,0/255)
  3050. EYE.Color = C3(0/255,0/255,0/255)
  3051. EYE2.Color = C3(0/255,0/255,0/255)
  3052. Hair.Color = C3(0/255,0/255,0/255)
  3053. Hair2.Color = C3(0/255,0/255,0/255)
  3054. MAINRUINCOLOR = BrickColor.new("Earth green")
  3055. SECONDRUINCOLOR = BrickColor.new("Earth green")
  3056. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3057. SONG = 1103329236
  3058. PITCH = 1
  3059. VOLUME = 3
  3060. sick.TimePosition = 0
  3061. FACE = 2378683942
  3062. Speed = 20
  3063. text.Text = "The Purge"
  3064. ned.Text = "Purge"
  3065. for i=0, 1, 0.1 / Animation_Speed do
  3066. Swait()
  3067. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3068. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3069. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3070. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3071. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3072. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3073. end
  3074. CreateSound(363808674, Head, 9999, 1, false)
  3075. for i=0, 0.2, 0.1 / Animation_Speed do
  3076. Swait()
  3077. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3078. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3079. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3080. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3081. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3082. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3083. end
  3084. ATTACK = false
  3085. Rooted = false
  3086. end
  3087.  
  3088. function OriginsForm()
  3089. ATTACK = true
  3090. Rooted = true
  3091. MODE = "Origins"
  3092. SONG = 265913095
  3093. PITCH = 1
  3094. VOLUME = 3
  3095. sick.TimePosition = 17.5
  3096. FACE = 404306534
  3097. Speed = 19
  3098. text.Text = "The Origins"
  3099. ned.Text = "Origins"
  3100. TEXTCOLOR = C3(0/255,0/255,0/255)
  3101. PRT.Color = C3(215/255,147/255,0/255)
  3102. EYE.Color = C3(255/255,0/255,0/255)
  3103. EYE2.Color = C3(255/255,0/255,0/255)
  3104. Hair.Color = C3(0/255,0/255,255/255)
  3105. Hair2.Color = C3(0/255,0/255,255/255)
  3106. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3107. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3108. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3109. ATTACK = false
  3110. Rooted = false
  3111. end
  3112.  
  3113. --//=================================\\
  3114. --|| ATTACK FUNCTIONS AND STUFF
  3115. --\\=================================//
  3116. function CameraEnshaking(Length, Intensity)
  3117. coroutine.resume(coroutine.create(function()
  3118. local intensity = 1 * Intensity
  3119. local rotM = 0.01 * Intensity
  3120. for i = 0, Length, 0.1 do
  3121. Swait()
  3122. intensity = intensity - 0.05 * Intensity / Length
  3123. rotM = rotM - 5.0E-4 * Intensity / Length
  3124. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3125. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3126. end
  3127. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3128. end))
  3129. end
  3130.  
  3131. function ManualDamage(Humanoid,Damage,TorsoPart)
  3132. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3133. defence.Name = ("HitBy"..Player.Name)
  3134. game:GetService("Debris"):AddItem(defence, 0.001)
  3135. Damage = Damage * DAMAGEMULTIPLIER
  3136. if Humanoid.Health ~= 0 then
  3137. local CritChance = MRANDOM(1,100)
  3138. if Damage > Humanoid.Health then
  3139. Damage = math.ceil(Humanoid.Health)
  3140. if Damage == 0 then
  3141. Damage = 0.1
  3142. end
  3143. end
  3144. Humanoid.Health = Humanoid.Health - Damage
  3145. end
  3146. end
  3147.  
  3148. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3149. local CHILDREN = workspace:GetDescendants()
  3150. for index, CHILD in pairs(CHILDREN) do
  3151. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3152. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3153. if HUM then
  3154. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3155. if TORSO then
  3156. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3157. if INSTAKILL == true then
  3158. CHILD:BreakJoints()
  3159. else
  3160. local DMG = MRANDOM(MINDMG,MAXDMG)
  3161. ManualDamage(HUM,DMG,TORSO)
  3162. end
  3163. if FLING > 0 then
  3164. for _, c in pairs(CHILD:GetChildren()) do
  3165. if c:IsA("BasePart") then
  3166. local bv = Instance.new("BodyVelocity")
  3167. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3168. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3169. bv.Parent = c
  3170. Debris:AddItem(bv,0.05)
  3171. end
  3172. end
  3173. end
  3174. end
  3175. end
  3176. end
  3177. end
  3178. end
  3179. end
  3180.  
  3181. function MeleeDMG(Humanoid,Damage)
  3182. Damage = Damage * DAMAGEMULTIPLIER
  3183. if Humanoid.Health < 2000 then
  3184. if Humanoid.Health - Damage > 0 then
  3185. Humanoid.Health = Humanoid.Health - Damage
  3186. else
  3187. Humanoid.Parent:BreakJoints()
  3188. end
  3189. else
  3190. Humanoid.Parent:BreakJoints()
  3191. end
  3192. end
  3193.  
  3194.  
  3195. function BasicCombo()
  3196. ATTACK = true
  3197. Rooted = false
  3198. EQUIPPED = true
  3199. local HIT2 = function()
  3200. local HITS2 = {}
  3201. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3202. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3203. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3204. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3205. if TORSO and HUM.Health > 0 then
  3206. local PASS = true
  3207. for i = 1, #HITS2 do
  3208. if HITS2[i] == hit.Parent then
  3209. PASS = false
  3210. end
  3211. end
  3212. table.insert(HITS2,hit.Parent)
  3213. if PASS == true then
  3214. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3215. end
  3216. end
  3217. end
  3218. end)
  3219. return TOUCH2
  3220. end
  3221. local HIT = function()
  3222. local HITS = {}
  3223. local TOUCH = RightArm.Touched:Connect(function(hit)
  3224. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3225. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3226. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3227. if TORSO and HUM.Health > 0 then
  3228. local PASS = true
  3229. for i = 1, #HITS do
  3230. if HITS[i] == hit.Parent then
  3231. PASS = false
  3232. end
  3233. end
  3234. table.insert(HITS,hit.Parent)
  3235. if PASS == true then
  3236. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3237. end
  3238. end
  3239. end
  3240. end)
  3241. return TOUCH
  3242. end
  3243. if COMBO == 1 then
  3244. for i=0, 0.35, 0.1 / Animation_Speed do
  3245. Swait()
  3246. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3249. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3250. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3251. end
  3252. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3253. local TOUCHED = HIT()
  3254. for i=0, 0.5, 0.1 / Animation_Speed do
  3255. Swait()
  3256. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3257. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3258. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3259. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3260. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3261. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3262. end
  3263. TOUCHED:Disconnect()
  3264. COMBO = 2
  3265. elseif COMBO == 2 then
  3266. for i=0, 0.35, 0.1 / Animation_Speed do
  3267. Swait()
  3268. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3271. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3273. end
  3274. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3275. local TOUCHED = HIT2()
  3276. for i=0, 0.5, 0.1 / Animation_Speed do
  3277. Swait()
  3278. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3279. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3280. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3281. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3282. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3283. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3284. end
  3285. TOUCHED:Disconnect()
  3286. COMBO = 3
  3287. elseif COMBO == 3 then
  3288. for i=0, 0.35, 0.1 / Animation_Speed do
  3289. Swait()
  3290. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3293. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3295. end
  3296. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3297. local TOUCHED = HIT2()
  3298. local TOUCHED2 = HIT()
  3299. for i=0, 0.5, 0.1 / Animation_Speed do
  3300. Swait()
  3301. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3302. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3303. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3304. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3305. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3306. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3307. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3308. end
  3309. TOUCHED:Disconnect()
  3310. TOUCHED2:Disconnect()
  3311. COMBO = 4
  3312. elseif COMBO == 4 then
  3313. for i=0, 0.5, 0.1 / Animation_Speed do
  3314. Swait()
  3315. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3316. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3317. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3318. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3319. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3320. end
  3321. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3322. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3323. CameraEnshaking(3,10)
  3324. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3325. for i=0, 0.5, 0.1 / Animation_Speed do
  3326. Swait()
  3327. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3328. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3329. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3330. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3331. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3332. end
  3333. COMBO = 1
  3334. end
  3335. coroutine.resume(coroutine.create(function()
  3336. for i = 1, 50 do
  3337. Swait()
  3338. if ATTACK == true then
  3339. break
  3340. end
  3341. end
  3342. if ATTACK == false then
  3343. COMBO = 1
  3344. end
  3345. end))
  3346. ATTACK = false
  3347. Rooted = false
  3348. EQUIPPED = false
  3349. end
  3350.  
  3351. function ColorfulCombo()
  3352. ATTACK = true
  3353. Rooted = false
  3354. EQUIPPED = true
  3355. local HIT2 = function()
  3356. local HITS2 = {}
  3357. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3358. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3359. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3360. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3361. if TORSO and HUM.Health > 0 then
  3362. local PASS = true
  3363. for i = 1, #HITS2 do
  3364. if HITS2[i] == hit.Parent then
  3365. PASS = false
  3366. end
  3367. end
  3368. table.insert(HITS2,hit.Parent)
  3369. if PASS == true then
  3370. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3371. end
  3372. end
  3373. end
  3374. end)
  3375. return TOUCH2
  3376. end
  3377. local HIT = function()
  3378. local HITS = {}
  3379. local TOUCH = RightArm.Touched:Connect(function(hit)
  3380. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3381. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3382. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3383. if TORSO and HUM.Health > 0 then
  3384. local PASS = true
  3385. for i = 1, #HITS do
  3386. if HITS[i] == hit.Parent then
  3387. PASS = false
  3388. end
  3389. end
  3390. table.insert(HITS,hit.Parent)
  3391. if PASS == true then
  3392. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3393. end
  3394. end
  3395. end
  3396. end)
  3397. return TOUCH
  3398. end
  3399. if COMBO == 1 then
  3400. for i=0, 0.35, 0.1 / Animation_Speed do
  3401. Swait()
  3402. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3403. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3404. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3405. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3406. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3407. end
  3408. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3409. local TOUCHED = HIT()
  3410. for i=0, 0.5, 0.1 / Animation_Speed do
  3411. Swait()
  3412. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3413. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3414. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3416. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3417. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3418. end
  3419. TOUCHED:Disconnect()
  3420. COMBO = 2
  3421. elseif COMBO == 2 then
  3422. for i=0, 0.35, 0.1 / Animation_Speed do
  3423. Swait()
  3424. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3425. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3426. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3427. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3428. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3429. end
  3430. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3431. local TOUCHED = HIT2()
  3432. for i=0, 0.5, 0.1 / Animation_Speed do
  3433. Swait()
  3434. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3435. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3436. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3437. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3438. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3439. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3440. end
  3441. TOUCHED:Disconnect()
  3442. COMBO = 3
  3443. elseif COMBO == 3 then
  3444. for i=0, 0.35, 0.1 / Animation_Speed do
  3445. Swait()
  3446. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3448. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3449. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3450. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3451. end
  3452. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3453. local TOUCHED = HIT2()
  3454. local TOUCHED2 = HIT()
  3455. for i=0, 0.5, 0.1 / Animation_Speed do
  3456. Swait()
  3457. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3458. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3459. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3460. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3461. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3462. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3463. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3464. end
  3465. TOUCHED:Disconnect()
  3466. TOUCHED2:Disconnect()
  3467. COMBO = 4
  3468. elseif COMBO == 4 then
  3469. for i=0, 0.5, 0.1 / Animation_Speed do
  3470. Swait()
  3471. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3472. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3473. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3474. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3475. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3476. end
  3477. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3478. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3479. CameraEnshaking(3,10)
  3480. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3481. for i=0, 0.5, 0.1 / Animation_Speed do
  3482. Swait()
  3483. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3484. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3486. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3488. end
  3489. COMBO = 1
  3490. end
  3491. coroutine.resume(coroutine.create(function()
  3492. for i = 1, 50 do
  3493. Swait()
  3494. if ATTACK == true then
  3495. break
  3496. end
  3497. end
  3498. if ATTACK == false then
  3499. COMBO = 1
  3500. end
  3501. end))
  3502. ATTACK = false
  3503. Rooted = false
  3504. EQUIPPED = false
  3505. end
  3506.  
  3507. function PurgeCombo()
  3508. ATTACK = true
  3509. Rooted = false
  3510. EQUIPPED = true
  3511. local HIT2 = function()
  3512. local HITS2 = {}
  3513. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3514. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3515. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3516. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3517. if TORSO and HUM.Health > 0 then
  3518. local PASS = true
  3519. for i = 1, #HITS2 do
  3520. if HITS2[i] == hit.Parent then
  3521. PASS = false
  3522. end
  3523. end
  3524. table.insert(HITS2,hit.Parent)
  3525. if PASS == true then
  3526. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3527. end
  3528. end
  3529. end
  3530. end)
  3531. return TOUCH2
  3532. end
  3533. local HIT = function()
  3534. local HITS = {}
  3535. local TOUCH = RightLeg.Touched:Connect(function(hit)
  3536. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3537. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3538. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3539. if TORSO and HUM.Health > 0 then
  3540. local PASS = true
  3541. for i = 1, #HITS do
  3542. if HITS[i] == hit.Parent then
  3543. PASS = false
  3544. end
  3545. end
  3546. table.insert(HITS,hit.Parent)
  3547. if PASS == true then
  3548. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3549. end
  3550. end
  3551. end
  3552. end)
  3553. return TOUCH
  3554. end
  3555. local HIT3 = function()
  3556. local HITS3 = {}
  3557. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3558. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3559. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3560. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3561. if TORSO and HUM.Health > 0 then
  3562. local PASS = true
  3563. for i = 1, #HITS3 do
  3564. if HITS3[i] == hit.Parent then
  3565. PASS = false
  3566. end
  3567. end
  3568. table.insert(HITS3,hit.Parent)
  3569. if PASS == true then
  3570. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3571. end
  3572. end
  3573. end
  3574. end)
  3575. return TOUCH3
  3576. end
  3577. if COMBO == 1 then
  3578. for i=0, 0.35, 0.1 / Animation_Speed do
  3579. Swait()
  3580. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3581. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3582. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3583. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3584. end
  3585. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3586. local TOUCHED = HIT()
  3587. for i=0, 0.5, 0.1 / Animation_Speed do
  3588. Swait()
  3589. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3590. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3592. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3594. end
  3595. TOUCHED:Disconnect()
  3596. COMBO = 2
  3597. elseif COMBO == 2 then
  3598. for i=0, 0.35, 0.1 / Animation_Speed do
  3599. Swait()
  3600. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3601. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3602. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3603. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3604. end
  3605. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3606. local TOUCHED = HIT2()
  3607. for i=0, 0.5, 0.1 / Animation_Speed do
  3608. Swait()
  3609. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3610. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3611. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3612. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3613. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3614. end
  3615. TOUCHED:Disconnect()
  3616. COMBO = 3
  3617. elseif COMBO == 3 then
  3618. for i=0, 0.2, 0.1 / Animation_Speed do
  3619. Swait()
  3620. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3622. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3624. end
  3625. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3626. local TOUCHED = HIT3()
  3627. for i=0, 0.5, 0.1 / Animation_Speed do
  3628. Swait()
  3629. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3630. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3631. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3632. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3633. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3634. end
  3635. TOUCHED:Disconnect()
  3636. COMBO = 4
  3637. elseif COMBO == 4 then
  3638. Rooted = true
  3639. for i=0, 0.5, 0.1 / Animation_Speed do
  3640. Swait()
  3641. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3642. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3643. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3644. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3645. end
  3646. for i=0, 0.1, 0.1 / Animation_Speed do
  3647. Swait()
  3648. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3650. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3651. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3652. end
  3653. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3654. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3655. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3656. CameraEnshaking(3,10)
  3657. ManualAoE(HITPOS,15,20,45,75,false)
  3658. for i=0, 0.5, 0.1 / Animation_Speed do
  3659. Swait()
  3660. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3661. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3662. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3663. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3664. end
  3665. Rooted = false
  3666. COMBO = 1
  3667. end
  3668. coroutine.resume(coroutine.create(function()
  3669. for i = 1, 50 do
  3670. Swait()
  3671. if ATTACK == true then
  3672. break
  3673. end
  3674. end
  3675. if ATTACK == false then
  3676. COMBO = 1
  3677. end
  3678. end))
  3679. ATTACK = false
  3680. Rooted = false
  3681. EQUIPPED = false
  3682. end
  3683.  
  3684. function FlyingCombo()
  3685. ATTACK = true
  3686. Rooted = false
  3687. EQUIPPED = true
  3688. local HIT2 = function()
  3689. local HITS2 = {}
  3690. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3691. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3692. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3693. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3694. if TORSO and HUM.Health > 0 then
  3695. local PASS = true
  3696. for i = 1, #HITS2 do
  3697. if HITS2[i] == hit.Parent then
  3698. PASS = false
  3699. end
  3700. end
  3701. table.insert(HITS2,hit.Parent)
  3702. if PASS == true then
  3703. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3704. end
  3705. end
  3706. end
  3707. end)
  3708. return TOUCH2
  3709. end
  3710. local HIT = function()
  3711. local HITS = {}
  3712. local TOUCH = RightArm.Touched:Connect(function(hit)
  3713. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3714. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3715. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3716. if TORSO and HUM.Health > 0 then
  3717. local PASS = true
  3718. for i = 1, #HITS do
  3719. if HITS[i] == hit.Parent then
  3720. PASS = false
  3721. end
  3722. end
  3723. table.insert(HITS,hit.Parent)
  3724. if PASS == true then
  3725. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3726. end
  3727. end
  3728. end
  3729. end)
  3730. return TOUCH
  3731. end
  3732. local HIT3 = function()
  3733. local HITS3 = {}
  3734. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3735. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3736. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3737. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3738. if TORSO and HUM.Health > 0 then
  3739. local PASS = true
  3740. for i = 1, #HITS3 do
  3741. if HITS3[i] == hit.Parent then
  3742. PASS = false
  3743. end
  3744. end
  3745. table.insert(HITS3,hit.Parent)
  3746. if PASS == true then
  3747. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3748. end
  3749. end
  3750. end
  3751. end)
  3752. return TOUCH3
  3753. end
  3754. local HIT4 = function()
  3755. local HITS4 = {}
  3756. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3757. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3758. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3759. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3760. if TORSO and HUM.Health > 0 then
  3761. local PASS = true
  3762. for i = 1, #HITS4 do
  3763. if HITS4[i] == hit.Parent then
  3764. PASS = false
  3765. end
  3766. end
  3767. table.insert(HITS4,hit.Parent)
  3768. if PASS == true then
  3769. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3770. end
  3771. end
  3772. end
  3773. end)
  3774. return TOUCH4
  3775. end
  3776. if COMBO == 1 then
  3777. for i=0, 0.3, 0.1 / Animation_Speed do
  3778. Swait()
  3779. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3780. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3781. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3782. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3783. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3784. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3785. end
  3786. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3787. local TOUCHED2 = HIT4()
  3788. local TOUCHED = HIT3()
  3789. for i=0, 0.075, 0.1 / Animation_Speed do
  3790. Swait()
  3791. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3792. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3793. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3794. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3795. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3796. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3797. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3798. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3799. end
  3800. for i=0, 0.075, 0.1 / Animation_Speed do
  3801. Swait()
  3802. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3803. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3804. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3808. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3810. end
  3811. for i=0, 0.075, 0.1 / Animation_Speed do
  3812. Swait()
  3813. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3814. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3815. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3816. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3817. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3818. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3819. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3820. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3821. end
  3822. for i=0, 0.075, 0.1 / Animation_Speed do
  3823. Swait()
  3824. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3825. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3826. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3827. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3828. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3829. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3830. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3831. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3832. end
  3833. for i=0, 0.075, 0.1 / Animation_Speed do
  3834. Swait()
  3835. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3836. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3837. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3838. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3839. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3840. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3841. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3842. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3843. end
  3844. for i=0, 0.075, 0.1 / Animation_Speed do
  3845. Swait()
  3846. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3847. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3848. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3849. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3850. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3851. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3852. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3853. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3854. end
  3855. for i=0, 0.075, 0.1 / Animation_Speed do
  3856. Swait()
  3857. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3858. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3859. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3862. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3863. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3864. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3865. end
  3866. for i=0, 0.075, 0.1 / Animation_Speed do
  3867. Swait()
  3868. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3869. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3870. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3871. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3872. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3873. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3874. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3875. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3876. end
  3877. TOUCHED:Disconnect()
  3878. TOUCHED2:Disconnect()
  3879. COMBO = 2
  3880. elseif COMBO == 2 then
  3881. for i=0, 0.3, 0.1 / Animation_Speed do
  3882. Swait()
  3883. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3884. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3885. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3886. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3887. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3888. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3889. end
  3890. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3891. local TOUCHED2 = HIT4()
  3892. local TOUCHED = HIT3()
  3893. for i=0, 0.075, 0.1 / Animation_Speed do
  3894. Swait()
  3895. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3896. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3897. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3898. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3899. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3900. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3901. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3902. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3903. end
  3904. for i=0, 0.075, 0.1 / Animation_Speed do
  3905. Swait()
  3906. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3907. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3908. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3909. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3910. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3911. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3912. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3913. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3914. end
  3915. for i=0, 0.075, 0.1 / Animation_Speed do
  3916. Swait()
  3917. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3918. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3919. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3920. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3921. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3922. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3923. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3924. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3925. end
  3926. for i=0, 0.075, 0.1 / Animation_Speed do
  3927. Swait()
  3928. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3929. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3930. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3931. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3933. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3934. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3935. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3936. end
  3937. for i=0, 0.075, 0.1 / Animation_Speed do
  3938. Swait()
  3939. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3940. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3941. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3942. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3945. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3946. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3947. end
  3948. for i=0, 0.075, 0.1 / Animation_Speed do
  3949. Swait()
  3950. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3951. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3952. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3956. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3957. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3958. end
  3959. for i=0, 0.075, 0.1 / Animation_Speed do
  3960. Swait()
  3961. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3962. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3963. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3964. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3965. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3966. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3967. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3968. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3969. end
  3970. for i=0, 0.075, 0.1 / Animation_Speed do
  3971. Swait()
  3972. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3973. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3974. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3975. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3976. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3977. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3978. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3979. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3980. end
  3981. for i=0, 0.075, 0.1 / Animation_Speed do
  3982. Swait()
  3983. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3984. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3985. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3986. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3987. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3988. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3989. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3990. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3991. end
  3992. TOUCHED:Disconnect()
  3993. TOUCHED2:Disconnect()
  3994. COMBO = 3
  3995. elseif COMBO == 3 then
  3996. for i=0, 0.35, 0.1 / Animation_Speed do
  3997. Swait()
  3998. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3999. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4000. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4001. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4002. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4003. end
  4004. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4005. local TOUCHED = HIT2()
  4006. local TOUCHED2 = HIT()
  4007. for i=0, 0.5, 0.1 / Animation_Speed do
  4008. Swait()
  4009. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4010. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4011. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4014. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4016. end
  4017. TOUCHED:Disconnect()
  4018. TOUCHED2:Disconnect()
  4019. COMBO = 4
  4020. elseif COMBO == 4 then
  4021. for i=0, 0.5, 0.1 / Animation_Speed do
  4022. Swait()
  4023. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4026. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4028. end
  4029. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4030. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4031. CameraEnshaking(3,10)
  4032. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4033. for i=0, 0.5, 0.1 / Animation_Speed do
  4034. Swait()
  4035. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4038. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4040. end
  4041. COMBO = 1
  4042. end
  4043. coroutine.resume(coroutine.create(function()
  4044. for i = 1, 50 do
  4045. Swait()
  4046. if ATTACK == true then
  4047. break
  4048. end
  4049. end
  4050. if ATTACK == false then
  4051. COMBO = 1
  4052. end
  4053. end))
  4054. ATTACK = false
  4055. Rooted = false
  4056. EQUIPPED = false
  4057. end
  4058.  
  4059. function SuperStomm()
  4060. ATTACK = true
  4061. Rooted = true
  4062. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4063. coroutine.resume(coroutine.create(function()
  4064. Swait(65)
  4065. CameraEnshaking(3,25)
  4066. CreateSound(262562442,RightLeg,60,1,false)
  4067. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4068. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4069. ApplyAoE2(HITPOS,80,50,100,75,false)
  4070. end))
  4071. CreateSound(163619849,RightLeg,10,1,false)
  4072. for i=0, 2, 0.1 / Animation_Speed do
  4073. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4074. Swait()
  4075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4079. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4081. end
  4082. for i=0, 1, 0.1 / Animation_Speed do
  4083. Swait()
  4084. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4088. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4090. end
  4091. ATTACK = false
  4092. Rooted = false
  4093. end
  4094.  
  4095.  
  4096.  
  4097. --//=================================\\
  4098. --|| ASSIGN THINGS TO KEYS
  4099. --\\=================================//
  4100.  
  4101. function Down()
  4102. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4103. BasicCombo()
  4104. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4105. ColorfulCombo()
  4106. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4107. FlyingCombo()
  4108. elseif ATTACK == false and MODE == "Purged" then
  4109. PurgeCombo()
  4110. end
  4111. end
  4112.  
  4113. function Up()
  4114. HOLD = false
  4115. end
  4116.  
  4117. function KeyDown(Key)
  4118. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4119. KEYHOLD = true
  4120. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4121. SolarForm()
  4122.  
  4123. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4124. ResetMode()
  4125. end
  4126.  
  4127. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4128. OriginsForm()
  4129.  
  4130. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4131. ResetMode()
  4132. end
  4133.  
  4134. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4135. ChronoForm()
  4136.  
  4137. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4138. SuperiorForm()
  4139.  
  4140. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4141. ResetMode()
  4142. end
  4143.  
  4144. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4145. TerraForm()
  4146.  
  4147. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4148. ResetMode()
  4149. end
  4150.  
  4151. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4152. RandomForm()
  4153. sick.TimePosition = 0.01
  4154. RCHOICE = MRANDOM(1,6)
  4155.  
  4156. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4157. RCHOICE = MRANDOM(1,6)
  4158. sick.TimePosition = 0.01
  4159.  
  4160. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4161. ResetMode()
  4162. end
  4163.  
  4164. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4165. VantaForm()
  4166. end
  4167.  
  4168. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4169. TerraForm()
  4170. end
  4171.  
  4172. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4173. SenseForm()
  4174.  
  4175. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4176. ResetMode()
  4177. end
  4178.  
  4179. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4180. SanityForm()
  4181.  
  4182. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4183. SenseForm()
  4184. end
  4185.  
  4186. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4187. FairyForm()
  4188.  
  4189. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4190. ResetMode()
  4191. end
  4192.  
  4193. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4194. DevilForm()
  4195.  
  4196. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4197. FairyForm()
  4198. end
  4199.  
  4200. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4201. BlackWhiteForm()
  4202.  
  4203. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4204. ResetMode()
  4205. end
  4206.  
  4207. if Key == "m" and ATTACK == false and MODE == "90s" then
  4208. EightyForm()
  4209.  
  4210. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4211. BlackWhiteForm()
  4212. end
  4213.  
  4214. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4215. LostForm()
  4216.  
  4217. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4218. ResetMode()
  4219. end
  4220.  
  4221. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4222. PurgeForm()
  4223. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4224. LostForm()
  4225.  
  4226. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4227. BlackForm()
  4228.  
  4229. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4230. LostForm()
  4231. end
  4232.  
  4233. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4234. SuperStomm()
  4235. end
  4236. end
  4237.  
  4238. function KeyUp(Key)
  4239. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4240. KEYHOLD = false
  4241. end
  4242. end
  4243.  
  4244. .Button1Down:connect(function(NEWKEY)
  4245. Down(NEWKEY)
  4246. end)
  4247. .Button1Up:connect(function(NEWKEY)
  4248. Up(NEWKEY)
  4249. end)
  4250. .KeyDown:connect(function(NEWKEY)
  4251. KeyDown(NEWKEY)
  4252. end)
  4253. .KeyUp:connect(function(NEWKEY)
  4254. KeyUp(NEWKEY)
  4255. end)
  4256.  
  4257. --//=================================\\
  4258. --\\=================================//
  4259.  
  4260.  
  4261. function unanchor()
  4262. if UNANCHOR == true then
  4263. g = Character:GetChildren()
  4264. for i = 1, #g do
  4265. if g[i].ClassName == "Part" then
  4266. g[i].Anchored = false
  4267. end
  4268. end
  4269. end
  4270. end
  4271.  
  4272.  
  4273. --//=================================\\
  4274. --|| WRAP THE WHOLE SCRIPT UP
  4275. --\\=================================//
  4276.  
  4277. Humanoid.Changed:connect(function(Jump)
  4278. if Jump == "Jump" and (Disable_Jump == true) then
  4279. Humanoid.Jump = false
  4280. end
  4281. end)
  4282.  
  4283. local BLINKLOOP = 0
  4284. script.Parent = WEAPONGUI
  4285. ANIMATE.Parent = nil
  4286.  
  4287. local bguis = Instance.new("BillboardGui",tors)
  4288. bguis.Size = UDim2.new(25, 0, 25, 0)
  4289. local imgca = Instance.new("ImageLabel",bguis)
  4290. imgca.BackgroundTransparency = 1
  4291. imgca.ImageTransparency = 1
  4292. imgca.Size = UDim2.new(3,0,3,0)
  4293. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4294. imgca.ImageColor3 = Color3.new(0,0,0)
  4295.  
  4296. coroutine.resume(coroutine.create(function()
  4297. repeat
  4298. Swait()
  4299. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4300. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4301. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4302. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4303. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4304. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4305. techc.Rotation = techc.Rotation + 1
  4306. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4307. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4308. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4309. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4310. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4311. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4312. until Humanoid.Health == 0
  4313. end))
  4314.  
  4315. while true do
  4316. Swait()
  4317. if Humanoid then
  4318. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4319. IDLEANIMATION:Play()
  4320. end
  4321. SINE = SINE + CHANGE*2
  4322. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4323. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4324. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4325. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4326. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4327. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4328. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4329. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4330. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4331. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4332. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4333. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4334. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4335. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4336. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4337. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4338. end
  4339. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4340. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4341. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4342. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4343. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4344. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4345. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4346. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4347. end
  4348. if MODE == "Black" then
  4349. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4350. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4351. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4352. lwing1weld.C1 = rwing2weld.C1
  4353. lwing2weld.C1 = rwing2weld.C1
  4354. lwing3weld.C1 = rwing2weld.C1
  4355. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4356. end
  4357. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4358. if MODE == "Lunar" then
  4359. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4360. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4361. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4362. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4363. elseif MODE == "Solar" then
  4364. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4365. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4366. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4367. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4368. elseif MODE == "Fairy" then
  4369. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4370. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4371. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4372. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4373. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4374. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4375. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4376. elseif MODE == "Hexa" then
  4377. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4378. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4379. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4380. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4381. elseif MODE == "Time" then
  4382. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4383. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4384. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4385. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4386. elseif MODE == "Vanta" then
  4387. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4388. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4389. elseif MODE == "Black" then
  4390. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4391. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4392. elseif MODE == "Devil" then
  4393. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4394. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4395. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4396. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4397. end
  4398. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4399. if MODE == "Lunar" then
  4400. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4401. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4402. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4403. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4404. elseif MODE == "Solar" then
  4405. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4406. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4407. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4408. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4409. elseif MODE == "Fairy" then
  4410. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4411. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4412. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4413. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4414. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4415. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4416. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4417. elseif MODE == "Hexa" then
  4418. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4419. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4420. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4421. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4422. elseif MODE == "Time" then
  4423. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4424. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4425. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4426. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4427. elseif MODE == "Vanta" then
  4428. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4429. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4430. elseif MODE == "Black" then
  4431. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4432. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4433. elseif MODE == "Devil" then
  4434. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4435. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4436. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4437. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4438. end
  4439. end
  4440. if FULL == false then
  4441. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4442. ANIM = "Jump"
  4443. if ATTACK == false then
  4444. if MODE ~= "Purged" then
  4445. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4446. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4448. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4449. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4450. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4451. elseif MODE == "Purged" then
  4452. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4453. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4454. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4455. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4456. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4457. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4458.  
  4459. end
  4460. end
  4461. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4462. ANIM = "Fall"
  4463. if ATTACK == false then
  4464. if MODE ~= "Purged" then
  4465. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4466. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4467. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4468. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4469. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4471. elseif MODE == "Purged" then
  4472. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4473. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4474. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4475. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4476. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4477. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4478.  
  4479. end
  4480. end
  4481. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4482. ANIM = "Idle"
  4483. if ATTACK == false then
  4484. if MODE == "Lunar" then
  4485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4487. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4488. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4489. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4490. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4491. elseif MODE == "Hexa" then
  4492. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4493. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4494. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4496. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4498. elseif MODE == "Fairy" then
  4499. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4500. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4501. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4503. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4504. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4505. elseif MODE == "Origins" then
  4506. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4507. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4508. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4509. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4510. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4512. elseif MODE == "Solar" then
  4513. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4514. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4515. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4516. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4517. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4518. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4519. elseif MODE == "Purged" then
  4520. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4521. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4522. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4523. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4524. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4525. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4526. elseif MODE == "Sanity" then
  4527. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4528. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4529. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4530. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4531. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4532. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4533. elseif MODE == "Time" then
  4534. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4535. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4537. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4538. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4539. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4540. elseif MODE == "80s" then
  4541. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4542. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4543. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4544. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4545. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4546. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4547. elseif MODE == "90s" then
  4548. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4549. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4550. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4551. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4552. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4553. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4554. elseif MODE == "Random" then
  4555. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4556. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4557. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4558. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4559. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4560. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4561. elseif MODE == "Superior" then
  4562. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4566. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4568. elseif ATTACK == false and MODE == "Vanta" then
  4569. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4570. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4571. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4572. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4573. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4574. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4575. elseif MODE == "Sense" then
  4576. if MRANDOM(1,20) == 1 then
  4577. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4578. end
  4579. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4580. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4581. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4582. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4583. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4584. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4585. elseif MODE == "Devil" then
  4586. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4587. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4588. if MRANDOM(1,7) == 1 then
  4589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4590. end
  4591. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4593. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4595. elseif MODE == "LostHope" then
  4596. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4597. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4598. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4599. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4600. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4601. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4602. elseif ATTACK == false and MODE == "Black" then
  4603. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4604. if MRANDOM(1,3) == 1 then
  4605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4606. end
  4607. if MRANDOM(1,2) == 1 then
  4608. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4609. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4610. end
  4611. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4612. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4613. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4614. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4615. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4616. end
  4617. end
  4618. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4619. ANIM = "Walk"
  4620. if ATTACK == false then
  4621. if MODE == "Lunar" then
  4622. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4623. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4624. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4625. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4626. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4627. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4628. elseif MODE == "Superior" then
  4629. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4633. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4635. elseif MODE == "80s" then
  4636. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4637. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4638. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4639. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4640. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4641. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4642. elseif MODE == "Solar" then
  4643. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4644. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4645. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4646. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4647. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4648. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4649. elseif MODE == "Origins" then
  4650. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4651. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4652. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4653. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4654. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4655. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4656. elseif MODE == "Purged" then
  4657. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4658. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4659. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4660. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4661. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4662. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4663. elseif MODE == "Sanity" then
  4664. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4665. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4666. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4667. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4668. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4669. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4670. elseif MODE == "Fairy" then
  4671. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4672. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4673. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4674. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4675. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4676. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4677. elseif MODE == "Devil" then
  4678. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4679. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4680. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4681. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4682. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4683. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4684. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4685. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4689. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4691. elseif MODE == "Hexa" or MODE == "Time" then
  4692. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4694. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4695. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4696. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4697. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4698. elseif MODE == "LostHope" then
  4699. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4700. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4701. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4703. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4705. elseif MODE == "Vanta" then
  4706. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4707. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4708. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4709. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4710. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4711. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4712. elseif MODE == "Black" then
  4713. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4714. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4715. if MRANDOM(1,3) == 1 then
  4716. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4717. end
  4718. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4719. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4720. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4721. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4722. end
  4723. end
  4724. end
  4725. end
  4726. text.TextStrokeColor3 = TEXTCOLOR
  4727. unanchor()
  4728. Humanoid.MaxHealth = "inf"
  4729. Humanoid.Health = "inf"
  4730. if Rooted == false then
  4731. Disable_Jump = false
  4732. Humanoid.WalkSpeed = Speed
  4733. elseif Rooted == true then
  4734. Disable_Jump = true
  4735. Humanoid.WalkSpeed = 0
  4736. end
  4737. if Head:FindFirstChild("face") then
  4738. Head.face.Texture = "rbxassetid://"..FACE
  4739. end
  4740. if MODE ~= "Random" then
  4741. sick.SoundId = "rbxassetid://"..SONG
  4742. elseif MODE == "Random" then
  4743. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4744. end
  4745. sick.Looped = true
  4746. sick.Pitch = PITCH
  4747. sick.Volume = VOLUME
  4748. Humanoid.Name = MRANDOM(100000000,999999999)
  4749. Humanoid.PlatformStand = false
  4750. for _, c in pairs(Cam:GetChildren()) do
  4751. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4752. c:remove()
  4753. end
  4754. end
  4755. for LIST = 1, #WHITELIST do
  4756. if WHITELIST[LIST] ~= nil then
  4757. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4758. if CHARACTER then
  4759. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4760. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4761. if TORSO then
  4762. CreateSound(201858045, Cam, 3, 1)
  4763. local GUI = Instance.new("BillboardGui",Cam)
  4764. GUI.Name = WHITELIST[LIST]
  4765. GUI.Size = UDim2.new(5,0,5,0)
  4766. GUI.Adornee = TORSO
  4767. local GUI2 = IT("ImageLabel",GUI)
  4768. GUI2.BackgroundTransparency = 1
  4769. GUI2.BorderSizePixel = 0
  4770. GUI2.ImageTransparency = 1
  4771. GUI2.Size = UDim2.new(1,0,1,0)
  4772. GUI2.SizeConstraint = "RelativeYY"
  4773. GUI.AlwaysOnTop = true
  4774. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4775. end
  4776. else
  4777. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4778. if GUI.ImageLabel.ImageTransparency <= 1 then
  4779. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4780. end
  4781. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4782. if TORSO then
  4783. GUI.Adornee = TORSO
  4784. end
  4785. end
  4786. else
  4787. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4788. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4789. end
  4790. end
  4791. else
  4792. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4793. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4794. end
  4795. table.remove(WHITELIST,LIST)
  4796. end
  4797. end
  4798. if Character:FindFirstChildOfClass("Accessory") then
  4799. Character:FindFirstChildOfClass("Accessory"):remove()
  4800. elseif Character:FindFirstChildOfClass("Hat") then
  4801. Character:FindFirstChildOfClass("Hat"):remove()
  4802. end
  4803. BLINKLOOP = BLINKLOOP + 1
  4804. if BLINKLOOP >=325 then
  4805. BLINKLOOP = 0
  4806. Blink()
  4807. BLINKLOOP = BLINKLOOP + 1
  4808. if BLINKLOOP >=250 then
  4809. BLINKLOOP = 0
  4810. Blink2()
  4811. end
  4812. end
  4813. if MODE == "90s" or MODE == "80s" then
  4814. if HITFLOOR ~= nil then
  4815. if MRANDOM(1,12) == 1 then
  4816. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4817.  
  4818. end
  4819. end
  4820. end
  4821. if MODE == "Devil" then
  4822. if HITFLOOR ~= nil then
  4823. if MRANDOM(1,4) == 1 then
  4824. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4825. end
  4826. end
  4827. end
  4828. if MODE == "Black" or MODE == "Fairy" then
  4829. if HITFLOOR ~= nil then
  4830. if MRANDOM(1,9) == 1 then
  4831. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4832. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4833. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4834. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4835. if MRANDOM(1,7) == 1 then
  4836. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4837. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4838. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4839. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4840. end
  4841. end
  4842. end
  4843. end
  4844. Humanoid.DisplayDistanceType = "None"
  4845. Humanoid.PlatformStand = false
  4846. for _, c in pairs(Torso:GetChildren()) do
  4847. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4848. else
  4849. c:remove()
  4850. end
  4851. end
  4852. end
  4853. --//=================================\\
  4854. --\\=================================//
  4855.  
  4856.  
  4857.  
  4858.  
  4859.  
  4860. --//====================================================\\--
  4861. --|| END OF SCRIPT
  4862. --\\====================================================//--
  4863.  
  4864. -------------------------------------------------
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