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local Player = game:GetService("Players").jhjbhvh --<=== R

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  1. local Player = game:GetService("Players").jhjbhvh   --<=== Replace With Your Name
  2.  
  3.  
  4. Mouse,mouse,UserInputService,ContextActionService
  5.     script.Parent = Player.Character
  6.     local CAS = {Actions={}}
  7.     local Event = Instance.new("RemoteEvent")
  8.     Event.Name = "UserInput_Event"
  9.     Event.Parent = Player.Character
  10.     local fakeEvent = function()
  11.         local t = {_fakeEvent=true}
  12.         t.Connect = function(self,f)self.Function=f end
  13.         t.connect = t.Connect
  14.         return t
  15.     end
  16.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  17.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  18.     function CAS:BindAction(name,fun,touch,...)
  19.         CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  20.     end
  21.     function CAS:UnbindAction(name)
  22.         CAS.Actions[name] = nil
  23.     end
  24.     local function te(self,ev,...)
  25.         local t = m[ev]
  26.         if t and t._fakeEvent and t.Function then
  27.             t.Function(...)
  28.         end
  29.     end
  30.     m.TrigEvent = te
  31.     UIS.TrigEvent = te
  32.     Event.OnServerEvent:Connect(function(plr,io)
  33.         if plr~=Player then return end
  34.         if io.isMouse then
  35.             m.Target = io.Target
  36.             m.Hit = io.Hit
  37.         elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  38.             if io.UserInputState == Enum.UserInputState.Begin then
  39.                 m:TrigEvent("Button1Down")
  40.             else
  41.                 m:TrigEvent("Button1Up")
  42.             end
  43.         else
  44.             for n,t in pairs(CAS.Actions) do
  45.                 for _,k in pairs(t.Keys) do
  46.                     if k==io.KeyCode then
  47.                         t.Function(t.Name,io.UserInputState,io)
  48.                     end
  49.                 end
  50.             end
  51.             if io.UserInputState == Enum.UserInputState.Begin then
  52.                 m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  53.                 UIS:TrigEvent("InputBegan",io,false)
  54.             else
  55.                 m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  56.                 UIS:TrigEvent("InputEnded",io,false)
  57.             end
  58.         end
  59.     end)
  60.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  61. end
  62.  
  63. ---------Replace All "LocalPlayer" With Your Name.
  64. --Remove "Mouse =" or "local mouse =" at the start.
  65. --Replace Kermat161 At The Top Of The Script With You Name.
  66. -----------------------------Script In The Line's
  67.  
  68. warn("Made By Super Autist#4023")
  69. warn("Don't Fucking Leak It Cunt")
  70. --//====================================================\\-
  71. --||               CHAOTIC GLITCHER
  72. --||             ALL PURPOSE SWITCHER...
  73. --||          CHAOTIC GLITCHER BY WANTH092
  74. --||         EDIT HELPING BY KILLERZTH_1596
  75. --\\====================================================//--
  76.  
  77. game:GetService("StarterGui"):SetCore("SendNotification", {
  78.     Title = "Chaotic Glitcher";
  79.     Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
  80. })
  81.  
  82. wait(0.2)
  83.  
  84. Player = game:GetService("Players").jhjbhvh
  85. PlayerGui = Player.PlayerGui
  86. Cam = workspace.CurrentCamera
  87. Backpack = Player.Backpack
  88. Character = Player.Character
  89. Humanoid = Character.Humanoid
  90. RootPart = Character["HumanoidRootPart"]
  91. Torso = Character["Torso"]
  92. Head = Character["Head"]
  93. RightArm = Character["Right Arm"]
  94. LeftArm = Character["Left Arm"]
  95. RightLeg = Character["Right Leg"]
  96. LeftLeg = Character["Left Leg"]
  97. RootJoint = RootPart["RootJoint"]
  98. Neck = Torso["Neck"]
  99. RightShoulder = Torso["Right Shoulder"]
  100. LeftShoulder = Torso["Left Shoulder"]
  101. RightHip = Torso["Right Hip"]
  102. LeftHip = Torso["Left Hip"]
  103. local sick = Instance.new("Sound",Torso)
  104. local SONG = 561833161
  105. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  106. sick:Play()
  107.  
  108. IT = Instance.new
  109. CF = CFrame.new
  110. VT = Vector3.new
  111. RAD = math.rad
  112. C3 = Color3.new
  113. UD2 = UDim2.new
  114. BRICKC = BrickColor.new
  115. ANGLES = CFrame.Angles
  116. EULER = CFrame.fromEulerAnglesXYZ
  117. COS = math.cos
  118. ACOS = math.acos
  119. SIN = math.sin
  120. ASIN = math.asin
  121. ABS = math.abs
  122. MRANDOM = math.random
  123. FLOOR = math.floor
  124. local RCHOICE = MRANDOM(1,7)
  125.  
  126. --//=================================\\
  127. --||          USEFUL VALUES
  128. --\\=================================//
  129.  
  130. Animation_Speed = 3
  131. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  132. local Speed = 13
  133. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  134. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  135. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  136. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  137. local DAMAGEMULTIPLIER = 1
  138. local ANIM = "Idle"
  139. local ATTACK = false
  140. local EQUIPPED = false
  141. local HOLD = false
  142. local COMBO = 1
  143. local Rooted = false
  144. local SINE = 0
  145. local KEYHOLD = false
  146. local CHANGE = 2 / Animation_Speed
  147. local WALKINGANIM = false
  148. local VALUE1 = false
  149. local VALUE2 = false
  150. local ROBLOXIDLEANIMATION = IT("Animation")
  151. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  152. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  153. --ROBLOXIDLEANIMATION.Parent = Humanoid
  154. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  155. WEAPONGUI.Name = "Weapon GUI"
  156. local Effects = IT("Folder", Character)
  157. Effects.Name = "Effects"
  158. local BALL = IT("Folder", Character)
  159. BALL.Name = "BALL-EYE"
  160. local XEYE = IT("Folder", Character)
  161. XEYE.Name = "X - EYE"
  162. local ANIMATOR = Humanoid.Animator
  163. local ANIMATE = Character.Animate
  164. local UNANCHOR = true
  165. local WHITELIST = {}
  166. local TAUNT = false
  167. local OFFSET = 0
  168. local FULL = false
  169. local MODE = "Lunar"
  170. local PITCH = 1
  171. local VOLUME = 3
  172. local FACE = 176217464
  173. local SIZE = 1
  174.  
  175. --//=================================\\
  176. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  177. --\\=================================//
  178.  
  179. ArtificialHB = Instance.new("BindableEvent", script)
  180. ArtificialHB.Name = "ArtificialHB"
  181.  
  182. script:WaitForChild("ArtificialHB")
  183. Frame_Speed = 1 / 60
  184. frame = Frame_Speed
  185. tf = 0
  186. allowframeloss = false
  187. tossremainder = false
  188. lastframe = tick()
  189. script.ArtificialHB:Fire()
  190.  
  191. game:GetService("RunService").Heartbeat:connect(function(s, p)
  192.     tf = tf + s
  193.     if tf >= frame then
  194.         if allowframeloss then
  195.             script.ArtificialHB:Fire()
  196.             lastframe = tick()
  197.         else
  198.             for i = 1, math.floor(tf / frame) do
  199.                 script.ArtificialHB:Fire()
  200.             end
  201.         lastframe = tick()
  202.         end
  203.         if tossremainder then
  204.             tf = 0
  205.         else
  206.             tf = tf - frame * math.floor(tf / frame)
  207.         end
  208.     end
  209. end)
  210.  
  211. --//=================================\\
  212. --//       NOOBYGAME12'S CODE
  213. --\\=================================//
  214.  
  215. plr = game:GetService("Players").jhjbhvh
  216. char = plr.Character
  217. hum = char.Humanoid
  218. local cam = game.Workspace.CurrentCamera
  219. Camera = cam
  220. local CamInterrupt = false
  221. local TwoD = false
  222. local TargetInfo = {nil, nil}
  223. cam.CameraType = "Custom"
  224. t = char.Torso
  225. h = char.Head
  226. ra = char["Right Arm"]
  227. la = char["Left Arm"]
  228. rl = char["Right Leg"]
  229. ll = char["Left Leg"]
  230. tors = char.Torso
  231. lleg = char["Left Leg"]
  232. root = char.HumanoidRootPart
  233. hed = char.Head
  234. rleg = char["Right Leg"]
  235. rarm = char["Right Arm"]
  236. larm = char["Left Arm"]
  237. Player = plr
  238. Character=Player.Character
  239. PlayerGui=Player.PlayerGui
  240. Backpack=Player.Backpack
  241. Torso=Character.Torso
  242. Head=Character.Head
  243. Humanoid=Character.Humanoid
  244. m=Instance.new('Model',Character)
  245. LeftArm=Character["Left Arm"]
  246. LeftLeg=Character["Left Leg"]
  247. RightArm=Character["Right Arm"]
  248. RightLeg=Character["Right Leg"]
  249. LS=Torso["Left Shoulder"]
  250. LH=Torso["Left Hip"]
  251. RS=Torso["Right Shoulder"]
  252. RH=Torso["Right Hip"]
  253. Face = Head.face
  254. Neck=Torso.Neck
  255. it=Instance.new
  256. attacktype=1
  257. vt=Vector3.new
  258. cf=CFrame.new
  259. euler=CFrame.fromEulerAnglesXYZ
  260. angles=CFrame.Angles
  261. cloaked=false
  262. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  263. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  264. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  265. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  266. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  267. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  268. RootPart=Character.HumanoidRootPart
  269. RootJoint=RootPart.RootJoint
  270. RootCF=euler(-1.57,0,3.14)
  271. radian = math.rad
  272. random = math.random
  273. Vec3 = Vector3.new
  274. Inst = Instance.new
  275. cFrame = CFrame.new
  276. Euler = CFrame.fromEulerAnglesXYZ
  277. vt = Vector3.new
  278. bc = BrickColor.new
  279. br = BrickColor.random
  280. it = Instance.new
  281. cf = CFrame.new
  282. local Player_Size = 0
  283. cam = game.Workspace.CurrentCamera
  284. CF = CFrame.new
  285. angles = CFrame.Angles
  286. attack = false
  287. Euler = CFrame.fromEulerAnglesXYZ
  288. Rad = math.rad
  289. IT = Instance.new
  290. BrickC = BrickColor.new
  291. Cos = math.cos
  292. Acos = math.acos
  293. Sin = math.sin
  294. Asin = math.asin
  295. Abs = math.abs
  296. Mrandom = math.random
  297. Floor = math.floor
  298. IT = Instance.new
  299. CF = CFrame.new
  300. VT = Vector3.new
  301. RAD = math.rad
  302. C3 = Color3.new
  303. UD2 = UDim2.new
  304. BRICKC = BrickColor.new
  305. ANGLES = CFrame.Angles
  306. EULER = CFrame.fromEulerAnglesXYZ
  307. COS = math.cos
  308. ACOS = math.acos
  309. SIN = math.sin
  310. ASIN = math.asin
  311. ABS = math.abs
  312. MRANDOM = math.random
  313. FLOOR = math.floor
  314.  
  315.  
  316. local Booleans = {
  317.   CamFollow = true,
  318.   GyroUse = true
  319. }
  320.  
  321. function lerp(object, newCFrame, alpha)
  322.   return object:lerp(newCFrame, alpha)
  323. end
  324.  
  325. local Directer = Inst("BodyGyro", root)
  326. Directer.MaxTorque = Vec3(0, 0, 0)
  327. Directer.P = 600000
  328. local CPart = Inst("Part")
  329. CPart.Anchored = true
  330. CPart.CanCollide = false
  331. CPart.Locked = true
  332. CPart.Transparency = 1
  333.  
  334. local rainbowmode = false
  335. local chaosmode = false
  336.  
  337. local mutedtog = false
  338.  
  339. function CameraEnshaking(Length,Intensity)
  340. coroutine.resume(coroutine.create(function()
  341.       local intensity = 1*Intensity
  342.       local rotM = 0.01*Intensity
  343. for i = 0, Length, 0.1 do
  344. Swait()
  345. intensity = intensity - 0.05*Intensity/Length
  346. rotM = rotM - 0.0005*Intensity/Length
  347.       hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  348.       cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  349. end
  350. Humanoid.CameraOffset = Vec3(0, 0, 0)
  351. end))
  352. end
  353. CamShake=function(Part,Distan,Power,Times)
  354. local de=Part.Position
  355. for i,v in pairs(workspace:children()) do
  356.  if v:IsA("Model") and v:findFirstChild("Humanoid") then
  357. for _,c in pairs(v:children()) do
  358. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  359. local Noob=v.Humanoid
  360. if Noob~=nil then
  361. coroutine.resume(coroutine.create(function()
  362. FV = Instance.new("BoolValue", Noob)
  363. FV.Name = "CameraShake"
  364. for ShakeNum=1,Times do
  365. Swait()
  366. local ef=Power
  367.   if ef>=1 then
  368.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  369.   else
  370.    ef=Power*10
  371.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  372.   end  
  373. end
  374. Humanoid.CameraOffset = Vector3.new(0,0,0)
  375. FV:Destroy()
  376. end))
  377. end
  378. end
  379. end
  380. end
  381. end
  382. end
  383.  
  384. local toggleTag = true
  385. local bilguit = Instance.new("BillboardGui", hed)
  386. bilguit.Adornee = nil
  387. bilguit.Name = "ModeName"
  388. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  389. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  390.  
  391.  
  392. function chatfunc(text,color,typet,font,timeex)
  393. local chat = coroutine.wrap(function()
  394. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  395. Character:FindFirstChild("TalkingBillBoard"):destroy()
  396. end
  397. local naeeym2 = Instance.new("BillboardGui",Character)
  398. naeeym2.Size = UDim2.new(0,100,0,40)
  399. naeeym2.StudsOffset = Vector3.new(0,3,0)
  400. naeeym2.Adornee = Character.Head
  401. naeeym2.Name = "TalkingBillBoard"
  402. local tecks2 = Instance.new("TextLabel",naeeym2)
  403. tecks2.BackgroundTransparency = 1
  404. tecks2.BorderSizePixel = 0
  405. tecks2.Text = ""
  406. tecks2.Font = font
  407. tecks2.TextSize = 30
  408. tecks2.TextStrokeTransparency = 0
  409. tecks2.TextColor3 = color
  410. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  411. tecks2.Size = UDim2.new(1,0,0.5,0)
  412. local tecks3 = Instance.new("TextLabel",naeeym2)
  413. tecks3.BackgroundTransparency = 1
  414. tecks3.BorderSizePixel = 0
  415. tecks3.Text = ""
  416. tecks3.Font = font
  417. tecks3.TextSize = 30
  418. tecks3.TextStrokeTransparency = 0
  419. if typet == "Inverted" then
  420. tecks3.TextColor3 = Color3.new(0,0,0)
  421. tecks3.TextStrokeColor3 = color
  422. elseif typet == "Normal" then
  423. tecks3.TextColor3 = color
  424. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  425. end
  426. tecks3.Size = UDim2.new(1,0,0.5,0)
  427. coroutine.resume(coroutine.create(function()
  428. while true do
  429. Swait(1)
  430. if chaosmode == true then
  431. tecks2.TextColor3 = BrickColor.random().Color
  432. tecks3.TextStrokeColor3 = BrickColor.random().Color
  433. end
  434. end
  435. end))
  436. text.TextTransparency = text.TextTransparency  + 1
  437. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  438. for i = 0, 74*timeex do
  439. Swait()
  440. text.TextTransparency = 1
  441. text.TextStrokeTransparency = 1
  442. tecks2.Text = text
  443. tecks3.Text = text
  444. end
  445. local randomrot = math.random(1,2)
  446. if randomrot == 1 then
  447. for i = 1, 50 do
  448. Swait()
  449. tecks2.Text = text
  450. tecks3.Text = text
  451. text.TextTransparency = text.TextTransparency - .02
  452. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  453. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  454. tecks2.TextTransparency = tecks2.TextTransparency + .04
  455. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  456. tecks3.TextTransparency = tecks2.TextTransparency + .04
  457. end
  458. elseif randomrot == 2 then
  459.     for i = 1, 50 do
  460. Swait()
  461. tecks2.Text = text
  462. tecks3.Text = text
  463. text.TextTransparency = text.TextTransparency - .02
  464. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  465. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  466. tecks2.TextTransparency = tecks2.TextTransparency + .04
  467. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  468. tecks3.TextTransparency = tecks2.TextTransparency + .04
  469. end
  470. end
  471. text.TextTransparency = 0
  472. text.TextStrokeTransparency = 0
  473. if toggleTag == false then
  474. text.TextTransparency = 1
  475. text.TextStrokeTransparency = 1
  476. end
  477. naeeym2:Destroy()
  478. end)
  479. chat()
  480. end
  481.  
  482.  
  483.  
  484. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  485.   local gui = it(GuiType)
  486.   gui.Parent = parent
  487.   gui.Text = text
  488.   gui.BackgroundTransparency = backtrans
  489.   gui.BackgroundColor3 = backcol
  490.   gui.SizeConstraint = "RelativeXY"
  491.   gui.TextXAlignment = "Center"
  492.   gui.TextYAlignment = "Center"
  493.   gui.Position = pos
  494.   gui.Size = size
  495.   gui.Font = "SourceSans"
  496.   gui.FontSize = "Size14"
  497.   gui.TextWrapped = false
  498.   gui.TextStrokeTransparency = 0
  499.   gui.TextColor = BrickColor.new("White")
  500.   return gui
  501. end
  502. --------------------------- GUI STUFF
  503. local basgui = it("GuiMain")
  504. basgui.Parent = plr.PlayerGui
  505. basgui.Name = "VISgui"
  506. local fullscreenz = it("Frame")
  507. fullscreenz.Parent = basgui
  508. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  509. fullscreenz.BackgroundTransparency = 1
  510. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  511. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  512. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  513. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  514. imgl2.BackgroundTransparency = 1
  515. imgl2.BorderSizePixel = 0
  516. imgl2.ImageTransparency = 0.5
  517. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  518. imgl2.Size = UDim2.new(0,1000,0,1000)
  519. imgl2.Image = "rbxassetid://2344830904"
  520. local techc = imgl2:Clone()
  521. techc.Parent = fullscreenz
  522. techc.ImageTransparency = 0
  523. techc.Size = UDim2.new(0,900,0,900)
  524. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  525. techc.Image = "rbxassetid://2092248396"
  526. local circl = imgl2:Clone()
  527. circl.Parent = fullscreenz
  528. circl.ImageTransparency = 0
  529. circl.Size = UDim2.new(0,550,0,550)
  530. circl.Position = UDim2.new(0.70,25,0.50,25)
  531. circl.Image = "rbxassetid://2312119891"
  532. local circl2 = imgl2:Clone()
  533. circl2.Parent = fullscreenz
  534. circl2.ImageTransparency = 0
  535. circl2.Size = UDim2.new(0,700,0,700)
  536. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  537. circl2.Image = "rbxassetid://2312119891"
  538. local imgl2b = imgl2:Clone()
  539. imgl2b.Parent = fullscreenz
  540. imgl2b.ImageTransparency = 0
  541. imgl2b.Size = UDim2.new(0,800,0,800)
  542. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  543. imgl2b.ImageColor3 = Color3.new(0,0,0)
  544. local ned = Instance.new("TextLabel",fullscreenz)
  545. ned.ZIndex = 2
  546. ned.Font = "Bodoni"
  547. ned.BackgroundTransparency = 1
  548. ned.BorderSizePixel = 0.65
  549. ned.Size = UDim2.new(0.6,0,0.6,0)
  550. ned.Position = UDim2.new(0,0,0,0)
  551. ned.TextScaled = true
  552. ned.TextStrokeTransparency = 0
  553. ned.Text = "Lunar"
  554. ned.TextSize = 48
  555. ned.Rotation = 1
  556. ned.TextXAlignment = "Left"
  557. ned.TextYAlignment = "Top"
  558.  
  559. --//=================================\\
  560. --//          WINGY STUFF
  561. --\\=================================//
  562.  
  563. local extrawingmod1 = Instance.new("Model",Character)
  564. local extrawingmod2 = Instance.new("Model",Character)
  565.  
  566. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  567. local p = Instance.new("Part")
  568. p.TopSurface = 0
  569. p.BottomSurface = 0
  570. p.Parent = parent
  571. p.Size = Vector3.new(0.1,0.1,0.1)
  572. p.Transparency = transparency
  573. p.Reflectance = reflectance
  574. p.CanCollide = false
  575. p.Locked = true
  576. p.BrickColor = brickcolor
  577. p.Material = material
  578. return p
  579. end
  580.  
  581. function CreateMesh(parent,meshtype,x1,y1,z1)
  582. local mesh = Instance.new("SpecialMesh",parent)
  583. mesh.MeshType = meshtype
  584. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  585. return mesh
  586. end
  587.  
  588. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  589. local mesh = Instance.new("SpecialMesh",parent)
  590. mesh.MeshType = "FileMesh"
  591. mesh.MeshId = meshid
  592. mesh.Scale = Vector3.new(x1,y1,z1)
  593. return mesh
  594. end
  595.  
  596.  
  597. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  598. local mesh = Instance.new("SpecialMesh",parent)
  599. mesh.MeshType = "FileMesh"
  600. mesh.MeshId = meshid
  601. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  602. mesh.Scale = Vector3.new(x1,y1,z1)
  603. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  604. return mesh
  605. end
  606.  
  607. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  608. local weld = Instance.new("Weld")
  609. weld.Parent = parent
  610. weld.Part0 = part0
  611. weld.Part1 = part1
  612. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  613. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  614. return weld
  615. end
  616.  
  617. function RemoveOutlines(part)
  618.   part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  619. end
  620.  
  621. local Create = LoadLibrary("RbxUtility").Create
  622.  
  623. CFuncs = { 
  624.     ["Part"] = {
  625.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  626.             local Part = Create("Part"){
  627.                 Parent = Parent,
  628.                 Reflectance = Reflectance,
  629.                 Transparency = Transparency,
  630.                 CanCollide = false,
  631.                 Locked = true,
  632.                 BrickColor = BrickColor.new(tostring(BColor)),
  633.                 Name = Name,
  634.                 Size = Size,
  635.                 Material = Material,
  636.             }
  637.             RemoveOutlines(Part)
  638.             return Part
  639.         end;
  640.     };
  641.    
  642.     ["Mesh"] = {
  643.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  644.             local Msh = Create(Mesh){
  645.                 Parent = Part,
  646.                 Offset = OffSet,
  647.                 Scale = Scale,
  648.             }
  649.             if Mesh == "SpecialMesh" then
  650.                 Msh.MeshType = MeshType
  651.                 Msh.MeshId = MeshId
  652.             end
  653.             return Msh
  654.         end;
  655.     };
  656.    
  657.     ["Mesh"] = {
  658.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  659.             local Msh = Create(Mesh){
  660.                 Parent = Part,
  661.                 Offset = OffSet,
  662.                 Scale = Scale,
  663.             }
  664.             if Mesh == "SpecialMesh" then
  665.                 Msh.MeshType = MeshType
  666.                 Msh.MeshId = MeshId
  667.             end
  668.             return Msh
  669.         end;
  670.     };
  671.    
  672.     ["Weld"] = {
  673.         Create = function(Parent, Part0, Part1, C0, C1)
  674.             local Weld = Create("Weld"){
  675.                 Parent = Parent,
  676.                 Part0 = Part0,
  677.                 Part1 = Part1,
  678.                 C0 = C0,
  679.                 C1 = C1,
  680.             }
  681.             return Weld
  682.         end;
  683.     };
  684.  
  685.     ["Sound"] = {
  686.         Create = function(id, par, vol, pit)
  687.             coroutine.resume(coroutine.create(function()
  688.                 local S = Create("Sound"){
  689.                     Volume = vol,
  690.                                         Name = "EffectSoundo",
  691.                     Pitch = pit or 1,
  692.                     SoundId = id,
  693.                     Parent = par or workspace,
  694.                 }
  695.                 wait()
  696.                 S:play()
  697.                 game:GetService("Debris"):AddItem(S, 10)
  698.             end))
  699.         end;
  700.     };
  701.  
  702. ["LongSound"] = {
  703.         Create = function(id, par, vol, pit)
  704.             coroutine.resume(coroutine.create(function()
  705.                 local S = Create("Sound"){
  706.                     Volume = vol,
  707.                     Pitch = pit or 1,
  708.                     SoundId = id,
  709.                     Parent = par or workspace,
  710.                 }
  711.                 wait()
  712.                 S:play()
  713.                 game:GetService("Debris"):AddItem(S, 60)
  714.             end))
  715.         end;
  716.     };
  717.    
  718.     ["ParticleEmitter"] = {
  719.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  720.             local fp = Create("ParticleEmitter"){
  721.                 Parent = Parent,
  722.                 Color = ColorSequence.new(Color1, Color2),
  723.                 LightEmission = LightEmission,
  724.                 Size = Size,
  725.                 Texture = Texture,
  726.                 Transparency = Transparency,
  727.                 ZOffset = ZOffset,
  728.                 Acceleration = Accel,
  729.                 Drag = Drag,
  730.                 LockedToPart = LockedToPart,
  731.                 VelocityInheritance = VelocityInheritance,
  732.                 EmissionDirection = EmissionDirection,
  733.                 Enabled = Enabled,
  734.                 Lifetime = LifeTime,
  735.                 Rate = Rate,
  736.                 Rotation = Rotation,
  737.                 RotSpeed = RotSpeed,
  738.                 Speed = Speed,
  739.                 VelocitySpread = VelocitySpread,
  740.             }
  741.             return fp
  742.         end;
  743.     };
  744.  
  745.     CreateTemplate = {
  746.    
  747.     };
  748. }
  749.  
  750.  
  751.  
  752. New = function(Object, Parent, Name, Data)
  753.     local Object = Instance.new(Object)
  754.     for Index, Value in pairs(Data or {}) do
  755.         Object[Index] = Value
  756.     end
  757.     Object.Parent = Parent
  758.     Object.Name = Name
  759.     return Object
  760. end
  761.  
  762. local halocolor = BrickColor.new("Mid gray")
  763. local halocolor2 = BrickColor.new("Mid gray")
  764. local halocolor3 = BrickColor.new("Really black")
  765. local starcolor = BrickColor.new("Bright yellow")
  766. local lunacolor = BrickColor.new("Navy blue")
  767. local lunacolor2 = BrickColor.new("Bright blue")
  768. local wepcolor = BrickColor.new("Deep blue")
  769. local maincolor = BrickColor.new("Lapis")
  770. local secondcolor = BrickColor.new("Lapis")
  771. local m = Instance.new("Model",Character)
  772. local m2 = Instance.new("Model",Character)
  773. local m3 = Instance.new("Model",Character)
  774. local mw1 = Instance.new("Model",Character)
  775. local mw2 = Instance.new("Model",Character)
  776. local mw3 = Instance.new("Model",Character)
  777. local mw4 = Instance.new("Model",Character)
  778.  
  779. --------------
  780. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  781. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  782. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  783. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  784.  
  785. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  786. CreateMesh(handle,"Brick",0,0,0)
  787. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  788. local valuaring = 10
  789.  
  790. local refec = Instance.new("ParticleEmitter",handlex)
  791. refec.Texture = "rbxassetid://284205403"
  792. refec.LightEmission = 0.95
  793. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  794. refec.Rate = 50
  795. refec.Lifetime = NumberRange.new(0.5)
  796. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  797. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  798. refec.Speed = NumberRange.new(0,2)
  799. refec.Drag = 5
  800. refec.LockedToPart = true
  801. refec.Rotation = NumberRange.new(-500,500)
  802. refec.VelocitySpread = 9000
  803. refec.RotSpeed = NumberRange.new(-500,500)
  804. local refec2 = refec:Clone()
  805. refec2.LightEmission = 0.75
  806. refec2.Texture = "rbxassetid://254287058"
  807. refec2.Parent = handlex
  808. refec2.Rate = 25
  809. refec2.Lifetime = NumberRange.new(0.75)
  810. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  811. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  812. refec2.Speed = NumberRange.new(0)
  813. local refec3 = refec:Clone()
  814. refec3.LightEmission = 0.75
  815. refec3.Texture = "rbxassetid://363275192"
  816. refec3.Parent = handlex
  817. refec3.Rate = 25
  818. refec3.Lifetime = NumberRange.new(1)
  819. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  820. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  821. refec3.Speed = NumberRange.new(0)
  822. refec3.RotSpeed = NumberRange.new(-50,50)
  823.  
  824. for i = 0, 35 do
  825.     valuaring = valuaring + 10
  826. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  827. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  828. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  829. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  830. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  831. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  832. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  833. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  834. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  835. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  836. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  837. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  838. end
  839.  
  840.  
  841. local handle = CreateParta(m,1,1,"Neon",maincolor)
  842. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  843. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  844.  
  845.  
  846.  
  847. --- Left wing.
  848.  
  849. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  850. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  851. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  852.  
  853. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  854. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  855. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  856. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  857. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  858. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  859. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  860. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  861. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  862. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  863. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  864. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  865. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  866. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  867. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  868. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  869. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  870. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  871. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  872. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  873. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  874. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  875. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  876. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  877. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  878. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  879. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  880. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  881. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  882. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  883.  
  884.  
  885. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  886. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  887. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  888.  
  889. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  890. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  891. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  892. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  893. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  894. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  895. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  896. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  897. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  898. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  899. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  900. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  901. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  902. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  903. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  904. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  905. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  906. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  907. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  908. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  909. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  910. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  911. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  912. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  913. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  914. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  915. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  916. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  917. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  918. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  919.  
  920. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  921. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  922. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  923.  
  924. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  925. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  926. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  927. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  928. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  929. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  930. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  931. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  932. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  933. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  934. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  935. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  936. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  937. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  938. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  939. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  940. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  941. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  942. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  943. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  944. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  945. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  946. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  947. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  948. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  949. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  950. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  951. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  952. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  953. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  954.  
  955.  
  956. -- Right wing --
  957.  
  958. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  959. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  960. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  961.  
  962. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  963. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  964. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  965. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  966. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  967. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  968. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  969. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  970. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  971. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  972. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  973. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  974. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  975. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  976. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  977. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  978. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  979. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  980. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  981. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  982. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  983. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  984. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  985. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  986. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  987. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  988. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  989. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  990. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  991. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  992.  
  993. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  994. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  995. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  996.  
  997. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  998. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  999. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1000. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1001. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1002. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1003. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1004. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1005. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1006. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1007. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1008. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1009. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1010. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1011. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1012. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1013. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1014. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1015. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1016. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1017. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1018. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1019. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1020. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1021. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1022. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1023. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1024. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1025. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1026. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1027.  
  1028. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  1029. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  1030. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1031.  
  1032.  
  1033. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1034. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1035. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1036. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1037. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1038. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1039. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1040. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1041. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1042. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1043. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1044. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1045. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1046. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1047. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1048. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1049. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  1050. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1051. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1052. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  1053. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1054. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1055. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  1056. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1057. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1058. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  1059. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1060. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  1061. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  1062. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  1063.  
  1064. ------------- Trails
  1065. local A0 = Instance.new("Attachment",lwing1)
  1066. A0.Position = Vector3.new(0,-0.7,0)
  1067. local A1 = Instance.new("Attachment",lwing1)
  1068. A1.Position = Vector3.new(0,-3.5,0)
  1069. tl1 = Instance.new('Trail',lwing1)
  1070. tl1.Attachment0 = A0
  1071. tl1.Attachment1 = A1
  1072. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1073. tl1.LightEmission = 1
  1074. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1075. tl1.Color = ColorSequence.new(halocolor.Color)
  1076. tl1.Lifetime = 0.5
  1077.  
  1078. local A0 = Instance.new("Attachment",lwing2)
  1079. A0.Position = Vector3.new(0,-0.7,0)
  1080. local A1 = Instance.new("Attachment",lwing2)
  1081. A1.Position = Vector3.new(0,-3.5,0)
  1082. tl2 = Instance.new('Trail',lwing2)
  1083. tl2.Attachment0 = A0
  1084. tl2.Attachment1 = A1
  1085. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1086. tl2.LightEmission = 1
  1087. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1088. tl2.Color = ColorSequence.new(halocolor.Color)
  1089. tl2.Lifetime = 0.5
  1090.  
  1091. local A0 = Instance.new("Attachment",lwing3)
  1092. A0.Position = Vector3.new(0,-0.7,0)
  1093. local A1 = Instance.new("Attachment",lwing3)
  1094. A1.Position = Vector3.new(0,-3.5,0)
  1095. tl3 = Instance.new('Trail',lwing3)
  1096. tl3.Attachment0 = A0
  1097. tl3.Attachment1 = A1
  1098. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1099. tl3.LightEmission = 1
  1100. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1101. tl3.Color = ColorSequence.new(halocolor.Color)
  1102. tl3.Lifetime = 0.5
  1103.  
  1104. local A0 = Instance.new("Attachment",rwing1)
  1105. A0.Position = Vector3.new(0,-0.7,0)
  1106. local A1 = Instance.new("Attachment",rwing1)
  1107. A1.Position = Vector3.new(0,-3.5,0)
  1108. tr1 = Instance.new('Trail',rwing1)
  1109. tr1.Attachment0 = A0
  1110. tr1.Attachment1 = A1
  1111. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1112. tr1.LightEmission = 1
  1113. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1114. tr1.Color = ColorSequence.new(halocolor2.Color)
  1115. tr1.Lifetime = 0.5
  1116.  
  1117. local A0 = Instance.new("Attachment",rwing2)
  1118. A0.Position = Vector3.new(0,-0.7,0)
  1119. local A1 = Instance.new("Attachment",rwing2)
  1120. A1.Position = Vector3.new(0,-3.5,0)
  1121. tr2 = Instance.new('Trail',rwing2)
  1122. tr2.Attachment0 = A0
  1123. tr2.Attachment1 = A1
  1124. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1125. tr2.LightEmission = 1
  1126. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1127. tr2.Color = ColorSequence.new(halocolor2.Color)
  1128. tr2.Lifetime = 0.5
  1129.  
  1130. local A0 = Instance.new("Attachment",rwing3)
  1131. A0.Position = Vector3.new(0,-0.7,0)
  1132. local A1 = Instance.new("Attachment",rwing3)
  1133. A1.Position = Vector3.new(0,-3.5,0)
  1134. tr3 = Instance.new('Trail',rwing3)
  1135. tr3.Attachment0 = A0
  1136. tr3.Attachment1 = A1
  1137. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1138. tr3.LightEmission = 1
  1139. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1140. tr3.Color = ColorSequence.new(halocolor2.Color)
  1141. tr3.Lifetime = 0.5
  1142.  
  1143. --------------
  1144.  
  1145.  
  1146.  
  1147. for i, v in pairs(mw2:GetChildren()) do
  1148. if v:IsA("Part") then
  1149. v.BrickColor = BrickColor.new("White")
  1150. v.Material = "Neon"
  1151. end
  1152. end
  1153. for i, v in pairs(mw1:GetChildren()) do
  1154. if v:IsA("Part") then
  1155. v.Transparency = 0
  1156. v.BrickColor = BrickColor.new("White")
  1157. v.Material = "Neon"
  1158. end
  1159. end
  1160. for i, v in pairs(extrawingmod1:GetChildren()) do
  1161. if v:IsA("Part") then
  1162. v.Transparency = 1
  1163. v.BrickColor = BrickColor.new("White")
  1164. v.Material = "Neon"
  1165. end
  1166. end
  1167. for i, v in pairs(extrawingmod2:GetChildren()) do
  1168. if v:IsA("Part") then
  1169. v.Transparency = 1
  1170. v.BrickColor = BrickColor.new("White")
  1171. v.Material = "Neon"
  1172. end
  1173. end
  1174. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1175. local SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  1176. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1177.  
  1178. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1179. for i, v in pairs(mw2:GetChildren()) do
  1180. if v:IsA("Part") then
  1181. v.BrickColor = one
  1182. v.Material = "Neon"
  1183. end
  1184. end
  1185. refec.Color = ColorSequence.new(one.Color)
  1186. refec2.Color = ColorSequence.new(one.Color)
  1187. refec3.Color = ColorSequence.new(one.Color)
  1188. tr1.Color = ColorSequence.new(one.Color)
  1189. tr2.Color = ColorSequence.new(one.Color)
  1190. tr3.Color = ColorSequence.new(one.Color)
  1191. imgl2.ImageColor3 = one.Color
  1192. circl.ImageColor3 = two.Color
  1193. techc.ImageColor3 = one.Color
  1194. circl2.ImageColor3 = one.Color
  1195. ned.TextColor3 = two.Color
  1196. ned.TextStrokeColor3 = one.Color
  1197. for i, v in pairs(mw1:GetChildren()) do
  1198. if v:IsA("Part") then
  1199. v.Transparency = 0
  1200. v.BrickColor = two
  1201. v.Material = "Neon"
  1202. end
  1203. end
  1204. tl1.Color = ColorSequence.new(two.Color)
  1205. tl2.Color = ColorSequence.new(two.Color)
  1206. tl3.Color = ColorSequence.new(two.Color)
  1207. for i, v in pairs(m:GetChildren()) do
  1208. if v:IsA("Part") then
  1209. v.BrickColor = three
  1210. v.Material = "Ice"
  1211. end
  1212. end
  1213. for i, v in pairs(m2:GetChildren()) do
  1214. if v:IsA("Part") then
  1215. v.BrickColor = four
  1216. v.Material = "Ice"
  1217. end
  1218. end
  1219. for i, v in pairs(m3:GetChildren()) do
  1220. if v:IsA("Part") then
  1221. v.BrickColor = five
  1222. v.Material = "Neon"
  1223. end
  1224. end
  1225. for i, v in pairs(extrawingmod1:GetChildren()) do
  1226. if v:IsA("Part") then
  1227. v.Transparency = exonetran
  1228. v.BrickColor = exone
  1229. v.Material = "Neon"
  1230. end
  1231. end
  1232. for i, v in pairs(extrawingmod2:GetChildren()) do
  1233. if v:IsA("Part") then
  1234. v.Transparency = extwotran
  1235. v.BrickColor = extwo
  1236. v.Material = "Neon"
  1237. end
  1238. end
  1239. end
  1240.  
  1241. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1242. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1243. techc.ImageColor3 = MAINRUINCOLOR.Color
  1244. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1245. ned.TextColor3 = MAINRUINCOLOR.Color
  1246. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1247.  
  1248.  
  1249. function bosschatfunc(text,color,watval)
  1250. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1251. coroutine.resume(coroutine.create(function()
  1252. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1253. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1254. end
  1255. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1256. scrg.Name = "Dialog"
  1257. local txtlb = Instance.new("TextLabel",scrg)
  1258. txtlb.Text = ""
  1259. txtlb.Font = "Bodoni"
  1260. txtlb.TextColor3 = Color3.new(0,0,0)
  1261. txtlb.TextStrokeTransparency = 0
  1262. txtlb.BackgroundTransparency = 0.75
  1263. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1264. txtlb.TextStrokeColor3 = color
  1265. txtlb.TextScaled = true
  1266. txtlb.Size = UDim2.new(1,0,0.25,0)
  1267. txtlb.TextXAlignment = "Left"
  1268. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1269. local txtlb2 = Instance.new("TextLabel",scrg)
  1270. txtlb2.Text = "Chaotic:"
  1271. txtlb2.Font = "Arcade"
  1272. txtlb2.TextColor3 = Color3.new(0,0,0)
  1273. txtlb2.TextStrokeTransparency = 0
  1274. txtlb2.BackgroundTransparency = 1
  1275. txtlb2.TextStrokeColor3 = color
  1276. txtlb2.TextSize = 40
  1277. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1278. txtlb2.TextXAlignment = "Left"
  1279. txtlb2.Position = UDim2.new(0,0,1,0)
  1280. local fvalen = 0.55
  1281. local fval = -0.49
  1282. coroutine.resume(coroutine.create(function()
  1283. while true do
  1284. Swait()
  1285. if MODE == "Sanity" then
  1286. txtlb.Rotation = math.random(-1,1)
  1287. txtlb2.Rotation = math.random(-1,1)
  1288. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1289. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1290. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1291. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1292. end
  1293. end
  1294. end))
  1295. coroutine.resume(coroutine.create(function()
  1296. while true do
  1297. Swait()
  1298. if scrg.Parent ~= nil then
  1299.     fvalen = fvalen - 0.0001
  1300. elseif scrg.Parent == nil then
  1301. break
  1302. end
  1303. end
  1304. end))
  1305. local flol = 1.75
  1306. local flil = 1.6
  1307. coroutine.resume(coroutine.create(function()
  1308.     for i = 0, 9 do
  1309.         Swait()
  1310.         fval = fval + 0.05
  1311.         flol = flol - 0.1
  1312.         flil = flil - 0.1
  1313.         txtlb.Text = ""
  1314.         txtlb.Position = UDim2.new(0,0,flol,0)
  1315.         txtlb2.Position = UDim2.new(0,0,flil,0)
  1316.     end
  1317.     txtlb.Text = text
  1318. wait(watval)
  1319. local valinc = 0
  1320. for i = 0, 99 do
  1321. Swait()
  1322. valinc = valinc + 0.0001
  1323. flol = flol + valinc
  1324. flil = flil + valinc
  1325. txtlb.Rotation = txtlb.Rotation + valinc*20
  1326. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1327. txtlb.Position = UDim2.new(0,0,flol,0)
  1328. txtlb2.Position = UDim2.new(0,0,flil,0)
  1329. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1330. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1331. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1332. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1333. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1334. end
  1335. scrg:Destroy()
  1336. end))
  1337. end))
  1338. end
  1339. end
  1340.  
  1341. function BigBlack(text,color,watval)
  1342. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1343. coroutine.resume(coroutine.create(function()
  1344. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1345. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1346. end
  1347. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1348. scrg.Name = "Dialog"
  1349. local txtlb = Instance.new("TextLabel",scrg)
  1350. txtlb.Text = ""
  1351. txtlb.Font = "Bodoni"
  1352. txtlb.TextColor3 = Color3.new(0,0,0)
  1353. txtlb.TextStrokeTransparency = 1
  1354. txtlb.BackgroundTransparency = 1
  1355. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1356. txtlb.TextStrokeColor3 = color
  1357. txtlb.TextScaled = true
  1358. txtlb.Size = UDim2.new(1,0,1,0)
  1359. txtlb.TextXAlignment = "Center"
  1360. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1361. local txtlb2 = Instance.new("TextLabel",scrg)
  1362. txtlb2.Text = "Chaotic:"
  1363. txtlb2.Font = "Arcade"
  1364. txtlb2.TextColor3 = Color3.new(0,0,0)
  1365. txtlb2.TextStrokeTransparency = 0
  1366. txtlb2.BackgroundTransparency = 1
  1367. txtlb2.TextStrokeColor3 = color
  1368. txtlb2.TextSize = 40
  1369. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1370. txtlb2.TextXAlignment = "Left"
  1371. txtlb2.Position = UDim2.new(0,0,1,0)
  1372. local fvalen = 0.55
  1373. local fval = -0.49
  1374. coroutine.resume(coroutine.create(function()
  1375. while true do
  1376. Swait()
  1377. if MODE == "Sanity" then
  1378. txtlb.Rotation = math.random(-1,1)
  1379. txtlb2.Rotation = math.random(-1,1)
  1380. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1381. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1382. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1383. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1384. end
  1385. end
  1386. end))
  1387. coroutine.resume(coroutine.create(function()
  1388. while true do
  1389. Swait()
  1390. if scrg.Parent ~= nil then
  1391.     fvalen = fvalen - 0.0001
  1392. elseif scrg.Parent == nil then
  1393. break
  1394. end
  1395. end
  1396. end))
  1397. local flol = 1.05
  1398. local flil = 0.75
  1399. local flil2 = -0.2
  1400.     coroutine.resume(coroutine.create(function()
  1401.     for i = 1,string.len(text),1 do
  1402.         wait()
  1403.         text.Text = string.sub(text,1,i)
  1404.     end
  1405.     end))
  1406. coroutine.resume(coroutine.create(function()
  1407.     for i = 0, 1 do
  1408.         fval = fval + 0.05
  1409.         flol = flol - 0.1
  1410.         flil2 = flil2 + 0.1
  1411.         txtlb.Text = ""
  1412.         txtlb.Position = UDim2.new(flil2,0,0,0)
  1413.         txtlb.BackgroundTransparency = 1 - 0.1
  1414.         txtlb2.Position = UDim2.new(flil2,0,0,0)
  1415.     end
  1416.    
  1417.         for i = 0, 99 do
  1418. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1419. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1420. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1421. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1422. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1423.     end
  1424.    
  1425.     txtlb.Text = text
  1426. wait(watval)
  1427. local valinc = 0
  1428. for i = 0, 99 do
  1429. Swait()
  1430. valinc = valinc + 0.0002
  1431. flol = flol + valinc
  1432. flil2 = flil2 + valinc
  1433. txtlb.Rotation = txtlb.Rotation + valinc*15
  1434. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1435. txtlb.Position = UDim2.new(flil2,0,0,0)
  1436. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1437. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1438. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1439. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1440. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1441. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1442. end
  1443. scrg:Destroy()
  1444. end))
  1445. end))
  1446. end
  1447. end
  1448.  
  1449. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1450.  
  1451. --//=================================\\
  1452. --||          SOME TAG EDIT
  1453. --\\=================================//
  1454. local TEXTCOLOR = C3(0, 0, 1)
  1455.  
  1456. m = game.Players.jhjbhvh
  1457. char = m.Character
  1458. local txt = Instance.new("BillboardGui", char)
  1459. txt.Adornee = char.Head
  1460. txt.Name = "_status"
  1461. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1462. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1463. local text = Instance.new("TextLabel", txt)
  1464. text.Size = UDim2.new(20, 0, 7, 0)
  1465. text.FontSize = "Size24"
  1466. text.TextScaled = true
  1467. text.TextTransparency = 0
  1468. text.BackgroundTransparency = 1
  1469. text.TextTransparency = 0
  1470. text.TextStrokeTransparency = 0
  1471. text.Font = "Bodoni"
  1472. v = Instance.new("Part")
  1473. v.Name = "ColorBrick"
  1474. v.Parent = m.Character
  1475. v.FormFactor = "Symmetric"
  1476. v.Anchored = true
  1477. v.CanCollide = false
  1478. v.BottomSurface = "Smooth"
  1479. v.TopSurface = "Smooth"
  1480. v.Size = Vector3.new(10, 5, 3)
  1481. v.Transparency = 1
  1482. v.CFrame = char.Torso.CFrame
  1483. v.BrickColor = BrickColor.new("Really black")
  1484. v.Transparency = 1
  1485. v.Shape = "Block"
  1486. text.Text = "Lunar"
  1487.  
  1488. function RecolorTextAndRename(name,col1,col2,font)
  1489. text.TextStrokeColor3 = col2
  1490. text.TextColor3 = col1
  1491. text.Font = font
  1492. text.Text = name
  1493. techc.ImageColor3 = col2
  1494. circl.ImageColor3 = col2
  1495. circl2.ImageColor3 = col1
  1496. imgl2.ImageColor3 = col1
  1497. imgl2b.ImageColor3 = col2
  1498. ned.Text = name
  1499. ned.TextColor3 = col1
  1500. ned.TextStrokeColor3 = col2
  1501. end
  1502. --//=================================\\
  1503. --||          SOME FUNCTIONS
  1504. --\\=================================//
  1505.  
  1506.  
  1507.  
  1508. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1509.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1510. end
  1511.  
  1512. function PositiveAngle(NUMBER)
  1513.     if NUMBER >= 0 then
  1514.         NUMBER = 0
  1515.     end
  1516.     return NUMBER
  1517. end
  1518.  
  1519. function NegativeAngle(NUMBER)
  1520.     if NUMBER <= 0 then
  1521.         NUMBER = 0
  1522.     end
  1523.     return NUMBER
  1524. end
  1525.  
  1526. function Swait(NUMBER)
  1527.     if NUMBER == 0 or NUMBER == nil then
  1528.         ArtificialHB.Event:wait()
  1529.     else
  1530.         for i = 1, NUMBER do
  1531.             ArtificialHB.Event:wait()
  1532.         end
  1533.     end
  1534. end
  1535.  
  1536. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1537.     local NEWMESH = IT(MESH)
  1538.     if MESH == "SpecialMesh" then
  1539.         NEWMESH.MeshType = MESHTYPE
  1540.         if MESHID ~= "nil" and MESHID ~= "" then
  1541.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1542.         end
  1543.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1544.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1545.         end
  1546.     end
  1547.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1548.     NEWMESH.Scale = SCALE
  1549.     NEWMESH.Parent = PARENT
  1550.     return NEWMESH
  1551. end
  1552.  
  1553. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1554.     local NEWPART = IT("Part")
  1555.     NEWPART.formFactor = FORMFACTOR
  1556.     NEWPART.Reflectance = REFLECTANCE
  1557.     NEWPART.Transparency = TRANSPARENCY
  1558.     NEWPART.CanCollide = false
  1559.     NEWPART.Locked = true
  1560.     NEWPART.Anchored = true
  1561.     if ANCHOR == false then
  1562.         NEWPART.Anchored = false
  1563.     end
  1564.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1565.     NEWPART.Name = NAME
  1566.     NEWPART.Size = SIZE
  1567.     NEWPART.Position = Torso.Position
  1568.     NEWPART.Material = MATERIAL
  1569.     NEWPART:BreakJoints()
  1570.     NEWPART.Parent = PARENT
  1571.     return NEWPART
  1572. end
  1573.  
  1574.     local function weldBetween(a, b)
  1575.         local weldd = Instance.new("ManualWeld")
  1576.         weldd.Part0 = a
  1577.         weldd.Part1 = b
  1578.         weldd.C0 = CFrame.new()
  1579.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  1580.         weldd.Parent = a
  1581.         return weldd
  1582.     end
  1583.  
  1584.  
  1585. function QuaternionFromCFrame(cf)
  1586.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1587.     local trace = m00 + m11 + m22
  1588.     if trace > 0 then
  1589.         local s = math.sqrt(1 + trace)
  1590.         local recip = 0.5 / s
  1591.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1592.     else
  1593.         local i = 0
  1594.         if m11 > m00 then
  1595.             i = 1
  1596.         end
  1597.         if m22 > (i == 0 and m00 or m11) then
  1598.             i = 2
  1599.         end
  1600.         if i == 0 then
  1601.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1602.             local recip = 0.5 / s
  1603.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1604.         elseif i == 1 then
  1605.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1606.             local recip = 0.5 / s
  1607.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1608.         elseif i == 2 then
  1609.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1610.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1611.         end
  1612.     end
  1613. end
  1614.  
  1615. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1616.     local xs, ys, zs = x + x, y + y, z + z
  1617.     local wx, wy, wz = w * xs, w * ys, w * zs
  1618.     local xx = x * xs
  1619.     local xy = x * ys
  1620.     local xz = x * zs
  1621.     local yy = y * ys
  1622.     local yz = y * zs
  1623.     local zz = z * zs
  1624.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1625. end
  1626.  
  1627. function QuaternionSlerp(a, b, t)
  1628.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1629.     local startInterp, finishInterp;
  1630.     if cosTheta >= 0.0001 then
  1631.         if (1 - cosTheta) > 0.0001 then
  1632.             local theta = ACOS(cosTheta)
  1633.             local invSinTheta = 1 / SIN(theta)
  1634.             startInterp = SIN((1 - t) * theta) * invSinTheta
  1635.             finishInterp = SIN(t * theta) * invSinTheta
  1636.         else
  1637.             startInterp = 1 - t
  1638.             finishInterp = t
  1639.         end
  1640.     else
  1641.         if (1 + cosTheta) > 0.0001 then
  1642.             local theta = ACOS(-cosTheta)
  1643.             local invSinTheta = 1 / SIN(theta)
  1644.             startInterp = SIN((t - 1) * theta) * invSinTheta
  1645.             finishInterp = SIN(t * theta) * invSinTheta
  1646.         else
  1647.             startInterp = t - 1
  1648.             finishInterp = t
  1649.         end
  1650.     end
  1651.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1652. end
  1653.  
  1654. function Clerp(a, b, t)
  1655.     local qa = {QuaternionFromCFrame(a)}
  1656.     local qb = {QuaternionFromCFrame(b)}
  1657.     local ax, ay, az = a.x, a.y, a.z
  1658.     local bx, by, bz = b.x, b.y, b.z
  1659.     local _t = 1 - t
  1660.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1661. end
  1662.  
  1663. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1664.     local frame = IT("Frame")
  1665.     frame.BackgroundTransparency = TRANSPARENCY
  1666.     frame.BorderSizePixel = BORDERSIZEPIXEL
  1667.     frame.Position = POSITION
  1668.     frame.Size = SIZE
  1669.     frame.BackgroundColor3 = COLOR
  1670.     frame.BorderColor3 = BORDERCOLOR
  1671.     frame.Name = NAME
  1672.     frame.Parent = PARENT
  1673.     return frame
  1674. end
  1675.  
  1676. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1677.     local label = IT("TextLabel")
  1678.     label.BackgroundTransparency = 1
  1679.     label.Size = UD2(1, 0, 1, 0)
  1680.     label.Position = UD2(0, 0, 0, 0)
  1681.     label.TextColor3 = TEXTCOLOR
  1682.     label.TextStrokeTransparency = STROKETRANSPARENCY
  1683.     label.TextTransparency = TRANSPARENCY
  1684.     label.FontSize = TEXTFONTSIZE
  1685.     label.Font = TEXTFONT
  1686.     label.BorderSizePixel = BORDERSIZEPIXEL
  1687.     label.TextScaled = false
  1688.     label.Text = TEXT
  1689.     label.Name = NAME
  1690.     label.Parent = PARENT
  1691.     return label
  1692. end
  1693.  
  1694. function NoOutlines(PART)
  1695.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1696. end
  1697.  
  1698. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1699.     local NEWWELD = IT(TYPE)
  1700.     NEWWELD.Part0 = PART0
  1701.     NEWWELD.Part1 = PART1
  1702.     NEWWELD.C0 = C0
  1703.     NEWWELD.C1 = C1
  1704.     NEWWELD.Parent = PARENT
  1705.     return NEWWELD
  1706. end
  1707.  
  1708. local S = IT("Sound")
  1709. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1710.     local NEWSOUND = nil
  1711.     coroutine.resume(coroutine.create(function()
  1712.         NEWSOUND = S:Clone()
  1713.         NEWSOUND.Parent = PARENT
  1714.         NEWSOUND.Volume = VOLUME
  1715.         NEWSOUND.Pitch = PITCH
  1716.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1717.         NEWSOUND:play()
  1718.         if DOESLOOP == true then
  1719.             NEWSOUND.Looped = true
  1720.         else
  1721.             repeat wait(1) until NEWSOUND.Playing == false
  1722.             NEWSOUND:remove()
  1723.         end
  1724.     end))
  1725.     return NEWSOUND
  1726. end
  1727.  
  1728. function CFrameFromTopBack(at, top, back)
  1729.     local right = top:Cross(back)
  1730.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1731. end
  1732.  
  1733. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1734. function WACKYEFFECT(Table)
  1735.     local TYPE = (Table.EffectType or "Sphere")
  1736.     local SIZE = (Table.Size or VT(1,1,1))
  1737.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1738.     local TRANSPARENCY = (Table.Transparency or 0)
  1739.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1740.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1741.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1742.     local ROTATION1 = (Table.RotationX or 0)
  1743.     local ROTATION2 = (Table.RotationY or 0)
  1744.     local ROTATION3 = (Table.RotationZ or 0)
  1745.     local MATERIAL = (Table.Material or "Neon")
  1746.     local COLOR = (Table.Color or C3(1,1,1))
  1747.     local TIME = (Table.Time or 45)
  1748.     local SOUNDID = (Table.SoundID or nil)
  1749.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1750.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1751.     coroutine.resume(coroutine.create(function()
  1752.         local PLAYSSOUND = false
  1753.         local SOUND = nil
  1754.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1755.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1756.             PLAYSSOUND = true
  1757.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1758.         end
  1759.         EFFECT.Color = COLOR
  1760.         local MSH = nil
  1761.         if TYPE == "Sphere" then
  1762.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1763.         elseif TYPE == "Block" or TYPE == "Box" then
  1764.             MSH = IT("BlockMesh",EFFECT)
  1765.             MSH.Scale = SIZE
  1766.         elseif TYPE == "Wave" then
  1767.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1768.         elseif TYPE == "Ring" then
  1769.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1770.         elseif TYPE == "Slash" then
  1771.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1772.         elseif TYPE == "Round Slash" then
  1773.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1774.         elseif TYPE == "Swirl" then
  1775.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1776.         elseif TYPE == "Skull" then
  1777.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1778.         elseif TYPE == "Crystal" then
  1779.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1780.         end
  1781.         if MSH ~= nil then
  1782.             local MOVESPEED = nil
  1783.             if MOVEDIRECTION ~= nil then
  1784.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1785.             end
  1786.             local GROWTH = SIZE - ENDSIZE
  1787.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1788.             if TYPE == "Block" then
  1789.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1790.             else
  1791.                 EFFECT.CFrame = CFRAME
  1792.             end
  1793.             for LOOP = 1, TIME+1 do
  1794.                 Swait()
  1795.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  1796.                 if TYPE == "Wave" then
  1797.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1798.                 end
  1799.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1800.                 if TYPE == "Block" then
  1801.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1802.                 else
  1803.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1804.                 end
  1805.                 if MOVEDIRECTION ~= nil then
  1806.                     local ORI = EFFECT.Orientation
  1807.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1808.                     EFFECT.Orientation = ORI
  1809.                 end
  1810.             end
  1811.             if PLAYSSOUND == false then
  1812.                 EFFECT:remove()
  1813.             else
  1814.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1815.                 EFFECT:remove()
  1816.             end
  1817.         else
  1818.             if PLAYSSOUND == false then
  1819.                 EFFECT:remove()
  1820.             else
  1821.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1822.                 EFFECT:remove()
  1823.             end
  1824.         end
  1825.     end))
  1826. end
  1827.  
  1828. function MakeForm(PART,TYPE)
  1829.     if TYPE == "Cyl" then
  1830.         local MSH = IT("CylinderMesh",PART)
  1831.     elseif TYPE == "Ball" then
  1832.         local MSH = IT("SpecialMesh",PART)
  1833.         MSH.MeshType = "Sphere"
  1834.     elseif TYPE == "Wedge" then
  1835.         local MSH = IT("SpecialMesh",PART)
  1836.         MSH.MeshType = "Wedge"
  1837.     end
  1838. end
  1839.  
  1840. Debris = game:GetService("Debris")
  1841.  
  1842. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1843.     local DIRECTION = CF(StartPos,EndPos).lookVector
  1844.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1845. end
  1846.  
  1847. local EyeSizes={
  1848.     NumberSequenceKeypoint.new(0,1,0),
  1849.     NumberSequenceKeypoint.new(1,0,0)
  1850. }
  1851. local EyeTrans={
  1852.     NumberSequenceKeypoint.new(0,0.8,0),
  1853.     NumberSequenceKeypoint.new(1,1,0)
  1854. }
  1855. local PE=Instance.new("ParticleEmitter",nil)
  1856. PE.LightEmission=.8
  1857. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1858. PE.Size=NumberSequence.new(EyeSizes)
  1859. PE.Transparency=NumberSequence.new(EyeTrans)
  1860. PE.Lifetime=NumberRange.new(0.35,1.5)
  1861. PE.Rotation=NumberRange.new(0,360)
  1862. PE.Rate=999
  1863. PE.VelocitySpread = 10000
  1864. PE.Acceleration = Vector3.new(0,0,0)
  1865. PE.Drag = 5
  1866. PE.Speed = NumberRange.new(0,0,0)
  1867. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1868. PE.ZOffset = -0
  1869. PE.Name = "PE"
  1870. PE.Enabled = false
  1871.  
  1872. function particles(art)
  1873.     local PARTICLES = PE:Clone()
  1874.     PARTICLES.Parent = art
  1875. end
  1876.  
  1877. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1878.     if FLOOR ~= nil then
  1879.         coroutine.resume(coroutine.create(function()
  1880.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1881.             PART.CFrame = CF(POSITION)
  1882.             for i = 1, 45 do
  1883.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1884.                 RingPiece.Material = FLOOR.Material
  1885.                 RingPiece.Color = FLOOR.Color
  1886.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1887.                 Debris:AddItem(RingPiece,SWAIT)
  1888.             end
  1889.             PART:remove()
  1890.         end))
  1891.     end
  1892. end
  1893.  
  1894. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1895.     if FLOOR ~= nil then
  1896.         for i = 1, AMOUNT do
  1897.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1898.             DEBREE.Material = FLOOR.Material
  1899.             DEBREE.Color = FLOOR.Color
  1900.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1901.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1902.             coroutine.resume(coroutine.create(function()
  1903.                 Swait(15)
  1904.                 DEBREE.Parent = workspace
  1905.                 DEBREE.CanCollide = true
  1906.                 Debris:AddItem(DEBREE,SWAIT)
  1907.             end))
  1908.         end
  1909.     end
  1910. end
  1911.  
  1912. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1913.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1914.     local mesh = IT("SpecialMesh",wave)
  1915.     mesh.MeshType = "Sphere"
  1916.     mesh.Scale = SIZE
  1917.     mesh.Offset = VT(0,0,0)
  1918.     wave.CFrame = CFRAME
  1919.     coroutine.resume(coroutine.create(function(PART)
  1920.         for i = 1, WAIT do
  1921.             Swait()
  1922.             mesh.Scale = mesh.Scale + GROW
  1923.             wave.Transparency = wave.Transparency + (1/WAIT)
  1924.             if wave.Transparency > 0.99 then
  1925.                 wave:remove()
  1926.             end
  1927.         end
  1928.     end))
  1929. end
  1930.  
  1931.  
  1932. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1933.  
  1934. --//=================================\\
  1935. --||         WEAPON CREATION
  1936. --\\=================================//
  1937.  
  1938. function chatfunc(text)
  1939.     local chat = coroutine.wrap(function()
  1940.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1941.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  1942.     end
  1943.     local Bill = Instance.new("BillboardGui",Character)
  1944.     Bill.Size = UDim2.new(0,100,0,40)
  1945.     Bill.StudsOffset = Vector3.new(0,3,0)
  1946.     Bill.Adornee = Character.Head
  1947.     Bill.Name = "TalkingBillBoard"
  1948.     local Hehe = Instance.new("TextLabel",Bill)
  1949.     Hehe.BackgroundTransparency = 1
  1950.     Hehe.BorderSizePixel = 0
  1951.     Hehe.Text = ""
  1952.     Hehe.Font = "Fantasy"
  1953.     Hehe.TextSize = 40
  1954.     Hehe.TextStrokeTransparency = 0
  1955.     Hehe.Size = UDim2.new(1,0,0.5,0)
  1956.     coroutine.resume(coroutine.create(function()
  1957.         while Hehe ~= nil do
  1958.             wait() 
  1959.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  1960.             Hehe.Rotation = math.random(-5,5)
  1961.             Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1962.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1963.         end
  1964.     end))
  1965.     for i = 1,string.len(text),1 do
  1966.         wait()
  1967.         Hehe.Text = string.sub(text,1,i)
  1968.     end
  1969.     wait(1)--Re[math.random(1, 93)]
  1970.     for i = 0, 1, .025 do
  1971.         wait()
  1972.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1973.         Hehe.TextStrokeTransparency = i
  1974.         Hehe.TextTransparency = i
  1975.     end
  1976.     Bill:Destroy()
  1977.     end)
  1978. chat()
  1979. end
  1980.  
  1981. function onChatted(msg)
  1982.     chatfunc(msg)
  1983. end
  1984.  
  1985. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1986. PRT.Color = C3(0,0,0)
  1987. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1988. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1989. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  1990. PRT.Color = C3(0/255,0/255,255/255)
  1991. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1992. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1993. for i = 1, 16 do
  1994.     local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1995.     FACE.Color = C3(0,0,0)
  1996.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1997.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1998. end
  1999. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2000. MakeForm(EYE,"Ball")
  2001. EYE.Color = C3(0/255,0/255,255/255)
  2002. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  2003. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  2004. MakeForm(EYE2,"Ball")
  2005. EYE2.Color = C3(0/255,0/255,255/255)
  2006.  
  2007. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  2008.  
  2009. local LASTPART = Head
  2010. for i = 1, 20 do
  2011.     local MATH = (1-(i/25))
  2012.     if LASTPART == Head then
  2013.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2014.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  2015.         LASTPART = Horn
  2016.         Horn.Color = C3((i*3-3)/0,0,0)
  2017.     else
  2018.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2019.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  2020.         LASTPART = Horn
  2021.         Horn.Color = C3((i*3-3)/0,0,0)
  2022.     end
  2023. end
  2024. local LASTPART = Head
  2025. for i = 1, 20 do
  2026.     local MATH = (1-(i/25))
  2027.     if LASTPART == Head then
  2028.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2029.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  2030.         LASTPART = Horn
  2031.         Horn.Color = C3((i*3-3)/0,0,0)
  2032.     else
  2033.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  2034.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  2035.         LASTPART = Horn
  2036.         Horn.Color = C3((i*3-3)/0,0,0)
  2037.     end
  2038. end
  2039.  
  2040. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2041. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2042. Hair.Color = C3(0/255,0/255,255/255)
  2043. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  2044. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  2045. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  2046. Hair2.Color = C3(0/255,0/255,255/255)
  2047. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  2048.  
  2049. local BODY = {}
  2050.  
  2051. for _, c in pairs(Character:GetDescendants()) do
  2052.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  2053.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  2054.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2055.         end
  2056.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  2057.     elseif c:IsA("JointInstance") then
  2058.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  2059.     end
  2060. end
  2061.  
  2062. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  2063. MakeForm(Eye,"Ball")
  2064. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  2065. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2066. MakeForm(Eye,"Ball")
  2067. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2068. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2069. MakeForm(Eye2,"Ball")
  2070. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2071.  
  2072.  
  2073. XEYE.Parent = nil
  2074. BALL.Parent = Character
  2075.  
  2076. for e = 1, #BODY do
  2077.     if BODY[e] ~= nil then
  2078.         local STUFF = BODY[e]
  2079.         local PART = STUFF[1]
  2080.         local PARENT = STUFF[2]
  2081.         local MATERIAL = STUFF[3]
  2082.         local COLOR = STUFF[4]
  2083.         local TRANSPARENCY = STUFF[5]
  2084.         if PART.ClassName == "Part" and PART ~= RootPart then
  2085.             PART.Material = MATERIAL
  2086.             PART.Color = COLOR
  2087.             PART.Transparency = TRANSPARENCY
  2088.         end
  2089.         PART.AncestryChanged:Connect(function()
  2090.             PART.Parent = PARENT
  2091.         end)
  2092.     end
  2093. end
  2094.  
  2095. local SKILLTEXTCOLOR = C3(0,0,0)
  2096. local SKILLFONT = "Antique"
  2097. local SKILLTEXTSIZE = 7
  2098.  
  2099. function Blink()
  2100.     coroutine.resume(coroutine.create(function()
  2101.         if EYE ~= nil then
  2102.             for i = 1, 5 do
  2103.                 Swait()
  2104.                 EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2105.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2106.             end
  2107.             for i = 1, 7 do
  2108.                 Swait()
  2109.                 EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2110.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2111.             end
  2112.             EYE.Mesh.Scale = VT(1,1,1)
  2113.             EYE2.Mesh.Scale = EYE.Mesh.Scale
  2114.         end
  2115.     end))
  2116. end
  2117.  
  2118. function Blink2()
  2119.     coroutine.resume(coroutine.create(function()
  2120.         if Eye ~= nil then
  2121.             for i = 1, 5 do
  2122.                 Swait()
  2123.                 Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2124.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2125.             end
  2126.             for i = 1, 7 do
  2127.                 Swait()
  2128.                 Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2129.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2130.             end
  2131.             Eye.Mesh.Scale = VT(1,1,1)
  2132.             Eye2.Mesh.Scale = EYE.Mesh.Scale
  2133.         end
  2134.     end))
  2135. end
  2136.  
  2137. function refit()
  2138.     Character.Parent = workspace
  2139.     for e = 1, #BODY do
  2140.         if BODY[e] ~= nil then
  2141.             local STUFF = BODY[e]
  2142.             local PART = STUFF[1]
  2143.             local PARENT = STUFF[2]
  2144.             local MATERIAL = STUFF[3]
  2145.             local COLOR = STUFF[4]
  2146.             local TRANSPARENCY = STUFF[5]
  2147.             if PART.ClassName == "Part" and PART ~= RootPart then
  2148.                 PART.Material = MATERIAL
  2149.                 PART.Color = COLOR
  2150.                 PART.Transparency = TRANSPARENCY
  2151.             end
  2152.             if PART.Parent ~= PARENT then
  2153.                 Humanoid:remove()
  2154.                 PART.Parent = PARENT
  2155.                 Humanoid = IT("Humanoid",Character)
  2156.             end
  2157.         end
  2158.     end
  2159. end
  2160.  
  2161. Humanoid.Died:connect(function()
  2162.     refit()
  2163. end)
  2164.  
  2165. --//=================================\\
  2166. --||         DAMAGE FUNCTIONS
  2167. --\\=================================//
  2168.  
  2169. function StatLabel(CFRAME, TEXT, COLOR)
  2170.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2171.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2172.     local BODYGYRO = IT("BodyGyro", STATPART)
  2173.     game:GetService("Debris"):AddItem(STATPART ,5)
  2174.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2175.     BILLBOARDGUI.Adornee = STATPART
  2176.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2177.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2178.     BILLBOARDGUI.AlwaysOnTop = false
  2179.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2180.     TEXTLABEL.BackgroundTransparency = 1
  2181.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2182.     TEXTLABEL.Text = TEXT
  2183.     TEXTLABEL.Font = SKILLFONT
  2184.     TEXTLABEL.FontSize="Size42"
  2185.     TEXTLABEL.TextColor3 = COLOR
  2186.     TEXTLABEL.TextStrokeTransparency = 0
  2187.     TEXTLABEL.TextScaled = true
  2188.     TEXTLABEL.TextWrapped = true
  2189.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2190.         for i = 1, 50 do
  2191.             Swait()
  2192.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2193.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2194.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2195.         end
  2196.         THEPART.Parent = nil
  2197.     end),STATPART, TEXTLABEL)
  2198. end
  2199.  
  2200. --//=================================\\
  2201. --||            DAMAGING
  2202. --\\=================================//
  2203.  
  2204. function KillChildren(v)
  2205.     v:BreakJoints()
  2206.     for _, c in pairs(v:GetChildren()) do
  2207.         if c:IsA("BasePart") then
  2208.             if c.Transparency < 1 then
  2209.                 if c:FindFirstChildOfClass("Decal") then
  2210.                     c:FindFirstChildOfClass("Decal"):remove()
  2211.                 end
  2212.                 particles(c)
  2213.                 c.PE.Enabled = true
  2214.                 c.Parent = Effects
  2215.                 c.CanCollide = false
  2216.                 c.Material = "Neon"
  2217.                 c.Color = C3(1,0,0)
  2218.                 c.Transparency = 1
  2219.                 local grav = Instance.new("BodyPosition",c)
  2220.                 grav.P = 20000
  2221.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2222.                 grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2223.                 grav.Name = "GravityForce"
  2224.                 coroutine.resume(coroutine.create(function()
  2225.                     for i = 1, 20 do
  2226.                         Swait()
  2227.                         c.Transparency = c.Transparency + 1/20
  2228.                     end
  2229.                     c.PE.Enabled = false
  2230.                     Debris:AddItem(c,2)
  2231.                 end))
  2232.             end
  2233.         end
  2234.     end
  2235. end
  2236.  
  2237. function ApplyAoE(POSITION,RANGE)
  2238.     local CHILDREN = workspace:GetDescendants()
  2239.     for index, CHILD in pairs(CHILDREN) do
  2240.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  2241.             local LISTED = false
  2242.             for LIST = 1, #WHITELIST do
  2243.                 if WHITELIST[LIST] ~= nil then
  2244.                     if CHILD.Name == WHITELIST[LIST] then
  2245.                         LISTED = true
  2246.                     end
  2247.                 end
  2248.             end
  2249.             if LISTED == false then
  2250.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2251.                 if HUM then
  2252.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2253.                     if TORSO then
  2254.                         if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2255.                             KillChildren(CHILD)
  2256.                         end
  2257.                     end
  2258.                 end
  2259.             end
  2260.         end
  2261.     end
  2262. end
  2263.  
  2264. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2265.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  2266.     defence.Name = ("HitBy"..Player.Name)
  2267.     game:GetService("Debris"):AddItem(defence, 0.001)
  2268.     Damage = Damage * DAMAGEMULTIPLIER
  2269.     if Humanoid.Health ~= 0 then
  2270.         local CritChance = MRANDOM(1,100)
  2271.         if Damage > Humanoid.Health then
  2272.             Damage = math.ceil(Humanoid.Health)
  2273.             if Damage == 0 then
  2274.                 Damage = 0.1
  2275.             end
  2276.         end
  2277.         Humanoid.Health = Humanoid.Health - Damage
  2278.     end
  2279. end
  2280.  
  2281. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2282.     local CHILDREN = workspace:GetDescendants()
  2283.     for index, CHILD in pairs(CHILDREN) do
  2284.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2285.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2286.             if HUM then
  2287.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2288.                 if TORSO then
  2289.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2290.                         if INSTAKILL == true then
  2291.                             CHILD:BreakJoints()
  2292.                         else
  2293.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  2294.                             ApplyDamage(HUM,DMG,TORSO)
  2295.                         end
  2296.                         if FLING > 0 then
  2297.                             for _, c in pairs(CHILD:GetChildren()) do
  2298.                                 if c:IsA("BasePart") then
  2299.                                     local bv = Instance.new("BodyVelocity")
  2300.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2301.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2302.                                     bv.Parent = c
  2303.                                     Debris:AddItem(bv,0.05)
  2304.                                 end
  2305.                             end
  2306.                         end
  2307.                     end
  2308.                 end
  2309.             end
  2310.         end
  2311.     end
  2312. end
  2313.  
  2314. --//=================================\\
  2315. --||         MODE SWITCHING
  2316. --\\=================================//
  2317.  
  2318. function ResetMode()
  2319.     ATTACK = true
  2320.     Rooted = true
  2321.     BALL.Parent = Character
  2322.     XEYE.Parent = nil
  2323.         SONG = 561833161
  2324.         PITCH = 1
  2325.         VOLUME = 3
  2326.         sick.TimePosition = 7
  2327.         FACE = 176217464
  2328.         Speed = 13
  2329.         text.Text = "Lunar"
  2330.         TEXTCOLOR = C3(0, 0, 1)
  2331.         EYE.Color = C3(0/255,0/255,255/255)
  2332.         EYE2.Color = C3(0/255,0/255,255/255)
  2333.         Hair.Color = C3(0/255,0/255,255/255)
  2334.         Hair2.Color = C3(0/255,0/255,255/255)
  2335.         PRT.Color = C3(0/255,0/255,255/255)
  2336.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  2337.         SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  2338.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2339.         bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2340.         MODE = "Lunar"
  2341.         ned.Text = "Lunar"
  2342.     ATTACK = false
  2343.     Rooted = false
  2344.     end
  2345.  
  2346. function SolarForm()
  2347.     ATTACK = true
  2348.     Rooted = true
  2349.     BALL.Parent = Character
  2350.     XEYE.Parent = nil
  2351.         SONG = 1259692095
  2352.         PITCH = 1
  2353.         VOLUME = 4
  2354.         sick.TimePosition = 0
  2355.         FACE = 404306534
  2356.         Speed = 16
  2357.         text.Text = "Solar"
  2358.         TEXTCOLOR = C3(215/255,147/255,0/255)
  2359.         PRT.Color = C3(215/255,147/255,0/255)
  2360.         EYE.Color = C3(215/255,147/255,0/255)
  2361.         EYE2.Color = C3(143/255,98/255,0/255)
  2362.         Hair.Color = C3(215/255,147/255,0/255)
  2363.         Hair2.Color = C3(171/255,117/255,0/255)
  2364.         MAINRUINCOLOR = BrickColor.new("Neon orange")
  2365.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  2366.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2367.         MODE = "Solar"
  2368.         ned.Text = "Solar"
  2369.     ATTACK = false
  2370.     Rooted = false
  2371. end
  2372.  
  2373. function SuperiorForm()
  2374.     ATTACK = true
  2375.     Rooted = true
  2376.     BALL.Parent = Character
  2377.     XEYE.Parent = nil
  2378.         SONG = 1873219898
  2379.         PITCH = 1
  2380.         VOLUME = 4
  2381.         sick.TimePosition = 0.01
  2382.         FACE = 404306534
  2383.         Speed = 25
  2384.         text.Text = "Superior"
  2385.         TEXTCOLOR = C3(107/255,0/255,0/255)
  2386.         PRT.Color = C3(117/255,0/255,0/255)
  2387.         EYE.Color = C3(255/255,0/255,0/255)
  2388.         EYE2.Color = C3(255/255,0/255,0/255)
  2389.         Hair.Color = C3(151/255,0/255,0/255)
  2390.         Hair2.Color = C3(151/255,0/255,0/255)
  2391.         MAINRUINCOLOR = BrickColor.new("Really black")
  2392.         SECONDRUINCOLOR  = BrickColor.new("Really red")
  2393.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2394.         MODE = "Superior"
  2395.         ned.Text = "Superior"
  2396.     ATTACK = false
  2397.     Rooted = false
  2398. end
  2399.  
  2400. function BlackWhiteForm()
  2401.     ATTACK = true
  2402.     Rooted = true
  2403.     XEYE.Parent = nil
  2404.     BALL.Parent = Character
  2405.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2406.     text.Text = " "
  2407.     for i = 0, 1, 0.1 / Animation_Speed do
  2408.         Swait()
  2409.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2410.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2411.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2412.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2413.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2414.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2415.     end
  2416.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2417.     UNANCHOR = false
  2418.     RootPart.Anchored = true
  2419.     for i = 0, 2, 0.1 / Animation_Speed do
  2420.         Swait()
  2421.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2422.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2423.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2424.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2425.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2426.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2427.     end
  2428.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2429.         Swait()
  2430.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2431.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2432.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2433.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2434.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2435.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2436.     end
  2437.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2438.         UNANCHOR = true
  2439.         RootPart.Anchored = false
  2440.         MODE = "90s"
  2441.         SONG = 1166995642
  2442.         PITCH = 1
  2443.         VOLUME = 3.5
  2444.         sick.TimePosition = 17.5
  2445.         FACE = 2365263255
  2446.         Speed = 16
  2447.         text.Text = "90's"
  2448.         ned.Text = "90's"
  2449.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2450.         PRT.Color = C3(255/255,255/255,255/255)
  2451.         EYE.Color = C3(95/255,95/255,95/255)
  2452.         EYE2.Color = C3(95/255,95/255,95/255)
  2453.         Hair.Color = C3(255/255,255/255,255/255)
  2454.         Hair2.Color = C3(27/255,42/255,53/255)
  2455.         MAINRUINCOLOR = BrickColor.new("Institutional white")
  2456.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2457.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2458.     ATTACK = false
  2459.     Rooted = false
  2460. end
  2461.  
  2462. function EightyForm()
  2463.     ATTACK = true
  2464.     Rooted = true
  2465.     XEYE.Parent = nil
  2466.     BALL.Parent = Character
  2467.     text.Text = " "
  2468.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2469.     for i = 0, 1, 0.1 / Animation_Speed do
  2470.         Swait()
  2471.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2472.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2473.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2474.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2475.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2476.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2477.     end
  2478.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2479.     UNANCHOR = false
  2480.     RootPart.Anchored = true
  2481.     for i = 0, 2, 0.1 / Animation_Speed do
  2482.         Swait()
  2483.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2484.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2485.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2486.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2487.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2488.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2489.     end
  2490.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2491.         Swait()
  2492.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2493.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2494.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2495.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2496.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2497.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2498.     end
  2499.     UNANCHOR = true
  2500.     RootPart.Anchored = false
  2501.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2502.         MODE = "80s"
  2503.         text.Text = "80's"
  2504.         ned.Text = "80's"
  2505.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2506.         PRT.Color = C3(27/255,42/255,53/255)
  2507.         EYE.Color = C3(95/255,95/255,95/255)
  2508.         EYE2.Color = C3(95/255,95/255,95/255)
  2509.         Hair.Color = C3(27/255,42/255,53/255)
  2510.         Hair2.Color = C3(255/255,255/255,255/255)
  2511.         MAINRUINCOLOR = BrickColor.new("Black")
  2512.         SECONDRUINCOLOR  = BrickColor.new("Institutional white")
  2513.         FACE = 2365263255
  2514.         SONG = 1141556798
  2515.         PITCH = 1
  2516.         VOLUME = 3.5
  2517.         sick.TimePosition = 0.1
  2518.         Speed = 16
  2519.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2520.         UNANCHOR = true
  2521.         RootPart.Anchored = false
  2522.     ATTACK = false
  2523.     Rooted = false
  2524. end
  2525.  
  2526. function BlackForm()
  2527.     ATTACK = true
  2528.     Rooted = true
  2529.     BALL.Parent = Character
  2530.     XEYE.Parent = nil
  2531.     SONG = 1420353940
  2532.     PITCH = 1
  2533.     VOLUME = 2.5
  2534.     sick.TimePosition = 0.5
  2535.     text.Text = ""
  2536.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2537.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2538.     chatfunc("Riddle me this..")
  2539.     BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2540.     for i=0, 4, 0.1 / Animation_Speed do
  2541.         Swait()
  2542.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2543.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2544.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2545.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2546.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2547.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2548.     end
  2549.     BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2550.     chatfunc("Riddle me that..")
  2551.     for i=0, 4, 0.1 / Animation_Speed do
  2552.         Swait()
  2553.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2554.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2555.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2556.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2557.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2558.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)         
  2559.     end
  2560.     BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2561.     chatfunc("Who's afraid of The Big Black?")
  2562.     for i=0, 5, 0.1 / Animation_Speed do
  2563.         Swait()
  2564.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2565.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2566.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2567.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2568.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2569.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)            
  2570.     end
  2571.     WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2572.     WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2573.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2574.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2575.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2576.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2577.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2578.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2579.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2580.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2581.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2582.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2583.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2584.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2585.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2586.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2587.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2588.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2589.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2590.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2591.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2592.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2593.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2594.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2595.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2596.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2597.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2598.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2599.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2600.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2601.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2602.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2603.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2604.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2605.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2606.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2607.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2608.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2609.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2610.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2611.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2612.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2613.     CreateSound(206082327,Torso,3,1,false)
  2614.     for i=0, 0.7, 0.1 / Animation_Speed do
  2615.         Swait()
  2616.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2617.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2618.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2619.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2620.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2621.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)               
  2622.     end
  2623.         MODE = "Black"
  2624.         FACE = 148988280
  2625.         Speed = 45
  2626.         text.Text = "THE BIG BLACK"
  2627.         ned.Text = "TBB"
  2628.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2629.         PRT.Color = C3(27/255,42/255,53/255)
  2630.         EYE.Color = C3(27/255,42/255,53/255)
  2631.         EYE2.Color = C3(27/255,42/255,53/255)
  2632.         Hair.Color = C3(27/255,42/255,53/255)
  2633.         Hair2.Color = C3(27/255,42/255,53/255)
  2634.         MAINRUINCOLOR = BrickColor.new("Black")
  2635.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2636.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2637.     ATTACK = false
  2638.     Rooted = false
  2639. end
  2640.  
  2641. function LostForm()
  2642.     ATTACK = true
  2643.     Rooted = true
  2644.     BALL.Parent = Character
  2645.     XEYE.Parent = nil
  2646.         SONG = 723652641
  2647.         PITCH = 1
  2648.         VOLUME = 3
  2649.         sick.TimePosition = 0.5
  2650.         FACE = 0
  2651.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2652.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2653.     CreateSound(136007472,Torso,5,1.2,false)
  2654.     for i=0, 2.5, 0.1 / Animation_Speed do
  2655.         Swait()
  2656.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2657.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2658.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2659.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2660.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2661.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)         
  2662.     end
  2663.     WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2664.     WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2665.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2666.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2667.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2668.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2669.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2670.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2671.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2672.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2673.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2674.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2675.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2676.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2677.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2678.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2679.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2680.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2681.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2682.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2683.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2684.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2685.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2686.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2687.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2688.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2689.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2690.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2691.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2692.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2693.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2694.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2695.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2696.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2697.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2698.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2699.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2700.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2701.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2702.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2703.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2704.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2705.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2706.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2707.     CreateSound(847061203,Torso,3,1,false)
  2708.     CreateSound(239000203,Torso,3,1,false)
  2709.     CreateSound(579687077,Torso,3,0.75,false)
  2710.         MODE = "LostHope"
  2711.         Speed = 12
  2712.         text.Text = "The Lost"
  2713.         ned.Text = "Lost"
  2714.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2715.         PRT.Color = C3(0/255,0/255,0/255)
  2716.         EYE.Color = C3(0/255,0/255,0/255)
  2717.         EYE2.Color = C3(0/255,0/255,0/255)
  2718.         Hair.Color = C3(0/255,0/255,0/255)
  2719.         Hair2.Color = C3(0/255,0/255,0/255)
  2720.         MAINRUINCOLOR = BrickColor.new("Really black")
  2721.         SECONDRUINCOLOR  = BrickColor.new("Really black")
  2722.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2723.     for i=0, 1.5, 0.1 / Animation_Speed do
  2724.         Swait()
  2725.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2726.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2727.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2728.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2729.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2730.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)           
  2731.     end
  2732.     ATTACK = false
  2733.     Rooted = false
  2734. end
  2735.  
  2736. function TerraForm()
  2737.     ATTACK = true
  2738.     Rooted = true
  2739.     BALL.Parent = Character
  2740.     XEYE.Parent = nil
  2741.         SONG = 157460916
  2742.         PITCH = 1
  2743.         VOLUME = 3
  2744.         sick.TimePosition = 0
  2745.         FACE = 155195214
  2746.         Speed = 27
  2747.         MODE = "Hexa"
  2748.         text.Text = "Terra"
  2749.         ned.Text = "Terra"
  2750.         TEXTCOLOR = C3(170/255,85/255,0/255)
  2751.         PRT.Color = C3(86/255,66/255,54/255)
  2752.         EYE.Color = C3(39/255,70/255,45/255)
  2753.         EYE2.Color = C3(39/255,70/255,45/255)
  2754.         Hair.Color = C3(39/255,70/255,45/255)
  2755.         Hair2.Color = C3(39/255,70/255,45/255)
  2756.         MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2757.         SECONDRUINCOLOR  = BrickColor.new("Dirt brown")
  2758.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2759.     ATTACK = false
  2760.     Rooted = false
  2761. end
  2762.  
  2763. function RandomForm()
  2764.     ATTACK = true
  2765.     Rooted = true
  2766.     XEYE.Parent = nil
  2767.     BALL.Parent = Character
  2768.         UNANCHOR = true
  2769.         RootPart.Anchored = false
  2770.         MODE = "Random"
  2771.         SONG = 0
  2772.         PITCH = 1
  2773.         VOLUME = 3.5
  2774.         sick.TimePosition = 0
  2775.         FACE = 2365263255
  2776.         Speed = 20
  2777.         text.Text = "Randomizer"
  2778.         ned.Text = "Randomizer"
  2779.         TEXTCOLOR = BrickColor.Random().Color
  2780.         PRT.Color = BrickColor.Random().Color
  2781.         EYE.Color = BrickColor.Random().Color
  2782.         EYE2.Color = BrickColor.Random().Color
  2783.         Hair.Color = BrickColor.Random().Color
  2784.         Hair2.Color = BrickColor.Random().Color
  2785.         MAINRUINCOLOR = BrickColor.Random()
  2786.         SECONDRUINCOLOR  = BrickColor.Random()
  2787.         RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2788.     ATTACK = false
  2789.     Rooted = false
  2790. end
  2791.  
  2792. function VantaForm()
  2793.     ATTACK = true
  2794.     Rooted = true
  2795.     BALL.Parent = Character
  2796.     XEYE.Parent = nil
  2797.         SONG = 190845741
  2798.         PITCH = 1
  2799.         VOLUME = 6
  2800.         sick.TimePosition = 12.5
  2801.         wait(1)
  2802.         for i=0, 2.5, 0.1 / Animation_Speed do
  2803.             Swait()
  2804.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2805.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2806.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2807.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2808.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2809.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2810.         end
  2811.         MODE = "Vanta"
  2812.         WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2813.         FACE = 404306534
  2814.         Speed = 12
  2815.         text.Text = "Vanta-X"
  2816.         ned.Text = "Vanta-X"
  2817.         TEXTCOLOR = C3(107/255,50/255,124/255)
  2818.         PRT.Color = C3(107/255,50/255,124/255)
  2819.         EYE.Color = C3(155/255,0/255,255/255)
  2820.         EYE2.Color = C3(155/255,0/255,255/255)
  2821.         Hair.Color = C3(80/255,0/255,180/255)
  2822.         Hair2.Color = C3(50/255,0/255,150/255)
  2823.         MAINRUINCOLOR = BrickColor.new("Royal purple")
  2824.         SECONDRUINCOLOR  = BrickColor.new("Dark indigo")
  2825.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2826.     ATTACK = false
  2827.     Rooted = false
  2828. end
  2829.  
  2830. function ChronoForm()
  2831.     ATTACK = true
  2832.     Rooted = true
  2833.     BALL.Parent = Character
  2834.     XEYE.Parent = nil
  2835.         SONG = 432493949
  2836.         PITCH = 1
  2837.         VOLUME = 3
  2838.         sick.TimePosition = 0
  2839.         FACE = 2371494469
  2840.         Speed = 16
  2841.         MODE = "Time"
  2842.         text.Text = "Chronos"
  2843.         ned.Text = "Chronos"
  2844.         TEXTCOLOR = C3(0/255,255/255,0/255)
  2845.         PRT.Color = C3(0/255,155/255,0/255)
  2846.         EYE.Color = C3(0/255,255/255,0/255)
  2847.         EYE2.Color = C3(0/255,255/255,0/255)
  2848.         Hair.Color = C3(239/255,184/255,56/255)
  2849.         Hair2.Color = C3(245/255,205/255,48/255)
  2850.         MODE = "Time"
  2851.         MAINRUINCOLOR = BrickColor.new("Lime green")
  2852.         SECONDRUINCOLOR  = BrickColor.new("Lime green")
  2853.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2854.     ATTACK = false
  2855.     Rooted = false
  2856. end
  2857.  
  2858. function SenseForm()
  2859.     ATTACK = true
  2860.     Rooted = true
  2861.     BALL.Parent = Character
  2862.     XEYE.Parent = nil
  2863.         SONG = 1497785701
  2864.         PITCH = 1
  2865.         VOLUME = 3
  2866.         sick.TimePosition = 13.75
  2867.         FACE = 2375008868
  2868.         Speed = 13
  2869.         MODE = "Sense"
  2870.         text.TextColor3 = C3(255/255,255/255,255/255)
  2871.         text.Text = "None-Sense"
  2872.         ned.Text = "Non-Sense"
  2873.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2874.         coroutine.resume(coroutine.create(function()
  2875.         repeat
  2876.         text.TextColor3 = C3(13/255,105/255,172/255)
  2877.         Swait(5)
  2878.         text.TextColor3 = C3(196/255,40/255,28/255)
  2879.         Swait(5)
  2880.         until MODE ~= "Sense"
  2881.         text.TextColor3 = C3(27/255,42/255,53/255)
  2882.         end))
  2883.         PRT.Color = C3(13/255,105/255,172/255)
  2884.         EYE.Color = C3(255/255,255/255,255/255)
  2885.         EYE2.Color = C3(255/255,255/255,255/255)
  2886.         Hair.Color = C3(196/255,40/255,28/255)
  2887.         Hair2.Color = C3(196/255,40/255,28/255)
  2888.         MAINRUINCOLOR = BrickColor.new("Bright red")
  2889.         SECONDRUINCOLOR  = BrickColor.new("Bright blue")
  2890.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2891.     ATTACK = false
  2892.     Rooted = false
  2893. end
  2894.  
  2895. function SanityForm()
  2896.     ATTACK = true
  2897.     Rooted = true
  2898.     BALL.Parent = Character
  2899.     XEYE.Parent = nil
  2900.         SONG = 2347469019
  2901.         PITCH = 1
  2902.         VOLUME = 3
  2903.         sick.TimePosition = 0
  2904.         FACE = 2375030229
  2905.         Speed = 30
  2906.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2907.         text.Text = "Sanity-Less"
  2908.         coroutine.resume(coroutine.create(function()
  2909.         repeat
  2910.         ned.Text = "Sanity-Less"
  2911.         PRT.Color = BrickColor.Random().Color
  2912.         EYE.Color = BrickColor.Random().Color
  2913.         EYE2.Color = BrickColor.Random().Color
  2914.         Hair.Color = BrickColor.Random().Color
  2915.         Hair2.Color = BrickColor.Random().Color
  2916.         MAINRUINCOLOR = BrickColor.Random()
  2917.         SECONDRUINCOLOR = BrickColor.Random()
  2918.         text.TextColor3 = BrickColor.Random().Color
  2919.         text.TextStrokeColor3 = BrickColor.Random().Color
  2920.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2921.         Swait(5)
  2922.         until MODE ~= "Sanity"
  2923.         text.TextColor3 = C3(27/255,42/255,53/255)
  2924.     end))
  2925.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2926.         PRT.Color = C3(99/255,95/255,98/255)
  2927.         EYE.Color = C3(99/255,95/255,98/255)
  2928.         EYE2.Color = C3(99/255,95/255,98/255)
  2929.         Hair.Color = C3(99/255,95/255,98/255)
  2930.         Hair2.Color = C3(99/255,95/255,98/255)
  2931.         MODE = "Sanity"
  2932.     ATTACK = false
  2933.     Rooted = false
  2934. end
  2935.  
  2936. function FairyForm()
  2937.     ATTACK = true
  2938.     Rooted = true
  2939.     BALL.Parent = Character
  2940.     XEYE.Parent = nil
  2941.     for i=0, 2, 0.1 / Animation_Speed do
  2942.             Swait()
  2943.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2944.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2945.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2946.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2947.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2948.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2949.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2950.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2951.          end
  2952.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2953.         MODE = "Fairy"
  2954.         ned.Text = "Fairy"
  2955.         TEXTCOLOR = C3(255/255,102/255,204/255)
  2956.         PRT.Color = C3(98/255,37/255,209/255)
  2957.         EYE.Color = C3(255/255,152/255,220/255)
  2958.         EYE2.Color = C3(255/255,152/255,220/255)
  2959.         Hair.Color = C3(170/255,0/255,170/255)
  2960.         Hair2.Color = C3(170/255,0/255,170/255)
  2961.         MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2962.         SECONDRUINCOLOR  = BrickColor.new("Carnation pink")
  2963.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2964.         SONG = 228428389
  2965.         PITCH = 1
  2966.         VOLUME = 3
  2967.         sick.TimePosition = 0.5
  2968.         FACE = 21635489
  2969.         Speed = 20
  2970.         text.Text = "Fairy"
  2971.     ATTACK = false
  2972.     Rooted = false
  2973. end
  2974.  
  2975. function DevilForm()
  2976.     ATTACK = true
  2977.     Rooted = true
  2978.     BALL.Parent = Character
  2979.     XEYE.Parent = nil
  2980.         for i=0, 1, 0.1 / Animation_Speed do
  2981.             Swait()
  2982.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2983.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2984.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2985.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2986.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2987.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2988.         end
  2989.         CreateSound(363808674, Torso, 6, 1, false)
  2990.         for i=0, 0.5, 0.1 / Animation_Speed do
  2991.             Swait()
  2992.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2993.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2994.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2995.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2996.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2997.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2998.         end
  2999.         for i=0, 0.5, 0.1 / Animation_Speed do
  3000.             Swait()
  3001.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3002.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  3003.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3004.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3005.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3006.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3007.         end
  3008.         CreateSound(363808674, Torso, 6, 1, false)
  3009.         WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  3010.         for i=0, 0.5, 0.1 / Animation_Speed do
  3011.             Swait()
  3012.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  3013.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  3014.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3015.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3016.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3017.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3018.         end
  3019.         MODE = "Devil"
  3020.         ned.Text = "Devil"
  3021.         SONG = 919231299
  3022.         PITCH = 1
  3023.         VOLUME = 3
  3024.         sick.TimePosition = 15.2
  3025.         FACE = 405705854
  3026.         Speed = 20
  3027.         text.Text = "Devil"
  3028.         TEXTCOLOR = C3(127/255,0/255,0/255)
  3029.         PRT.Color = C3(98/255,0/255,0/255)
  3030.         EYE.Color = C3(255/255,0/255,0/255)
  3031.         EYE2.Color = C3(255/255,0/255,0/255)
  3032.         Hair.Color = C3(21/255,0/255,0/255)
  3033.         Hair2.Color = C3(53/255,0/255,0/255)
  3034.         MAINRUINCOLOR = BrickColor.new("Maroon")
  3035.         SECONDRUINCOLOR  = BrickColor.new("Bright red")
  3036.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3037.     ATTACK = false
  3038.     Rooted = false
  3039. end
  3040.  
  3041. function PurgeForm()
  3042.     ATTACK = true
  3043.     Rooted = true
  3044.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  3045.         MODE = "Purged"
  3046.         XEYE.Parent = Character
  3047.         BALL.Parent = nil
  3048.         TEXTCOLOR = C3(39/255,70/255,45/255)
  3049.         PRT.Color = C3(0/255,0/255,0/255)
  3050.         EYE.Color = C3(0/255,0/255,0/255)
  3051.         EYE2.Color = C3(0/255,0/255,0/255)
  3052.         Hair.Color = C3(0/255,0/255,0/255)
  3053.         Hair2.Color = C3(0/255,0/255,0/255)
  3054.         MAINRUINCOLOR = BrickColor.new("Earth green")
  3055.         SECONDRUINCOLOR  = BrickColor.new("Earth green")
  3056.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3057.         SONG = 1103329236
  3058.         PITCH = 1
  3059.         VOLUME = 3
  3060.         sick.TimePosition = 0
  3061.         FACE = 2378683942
  3062.         Speed = 20
  3063.         text.Text = "The Purge"
  3064.         ned.Text = "Purge"
  3065.         for i=0, 1, 0.1 / Animation_Speed do
  3066.             Swait()
  3067.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3068.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3069.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3070.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3071.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3072.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3073.         end
  3074.     CreateSound(363808674, Head, 9999, 1, false)
  3075.         for i=0, 0.2, 0.1 / Animation_Speed do
  3076.             Swait()
  3077.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3078.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3079.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3080.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3081.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3082.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3083.         end
  3084.     ATTACK = false
  3085.     Rooted = false
  3086. end
  3087.  
  3088. function OriginsForm()
  3089.     ATTACK = true
  3090.     Rooted = true
  3091.         MODE = "Origins"
  3092.         SONG = 265913095
  3093.         PITCH = 1
  3094.         VOLUME = 3
  3095.         sick.TimePosition = 17.5
  3096.         FACE = 404306534
  3097.         Speed = 19
  3098.         text.Text = "The Origins"
  3099.         ned.Text = "Origins"
  3100.         TEXTCOLOR = C3(0/255,0/255,0/255)
  3101.         PRT.Color = C3(215/255,147/255,0/255)
  3102.         EYE.Color = C3(255/255,0/255,0/255)
  3103.         EYE2.Color = C3(255/255,0/255,0/255)
  3104.         Hair.Color = C3(0/255,0/255,255/255)
  3105.         Hair2.Color = C3(0/255,0/255,255/255)
  3106.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  3107.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  3108.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3109.     ATTACK = false
  3110.     Rooted = false
  3111. end
  3112.  
  3113. --//=================================\\
  3114. --||    ATTACK FUNCTIONS AND STUFF
  3115. --\\=================================//
  3116. function CameraEnshaking(Length, Intensity)
  3117.     coroutine.resume(coroutine.create(function()
  3118.         local intensity = 1 * Intensity
  3119.         local rotM = 0.01 * Intensity
  3120.         for i = 0, Length, 0.1 do
  3121.             Swait()
  3122.             intensity = intensity - 0.05 * Intensity / Length
  3123.             rotM = rotM - 5.0E-4 * Intensity / Length
  3124.             Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3125.             Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3126.         end
  3127.         Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3128.     end))
  3129. end
  3130.  
  3131. function ManualDamage(Humanoid,Damage,TorsoPart)
  3132.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  3133.     defence.Name = ("HitBy"..Player.Name)
  3134.     game:GetService("Debris"):AddItem(defence, 0.001)
  3135.     Damage = Damage * DAMAGEMULTIPLIER
  3136.     if Humanoid.Health ~= 0 then
  3137.         local CritChance = MRANDOM(1,100)
  3138.         if Damage > Humanoid.Health then
  3139.             Damage = math.ceil(Humanoid.Health)
  3140.             if Damage == 0 then
  3141.                 Damage = 0.1
  3142.             end
  3143.         end
  3144.         Humanoid.Health = Humanoid.Health - Damage
  3145.     end
  3146. end
  3147.  
  3148. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3149.     local CHILDREN = workspace:GetDescendants()
  3150.     for index, CHILD in pairs(CHILDREN) do
  3151.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3152.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3153.             if HUM then
  3154.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3155.                 if TORSO then
  3156.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3157.                         if INSTAKILL == true then
  3158.                             CHILD:BreakJoints()
  3159.                         else
  3160.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  3161.                             ManualDamage(HUM,DMG,TORSO)
  3162.                         end
  3163.                         if FLING > 0 then
  3164.                             for _, c in pairs(CHILD:GetChildren()) do
  3165.                                 if c:IsA("BasePart") then
  3166.                                     local bv = Instance.new("BodyVelocity")
  3167.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3168.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3169.                                     bv.Parent = c
  3170.                                     Debris:AddItem(bv,0.05)
  3171.                                 end
  3172.                             end
  3173.                         end
  3174.                     end
  3175.                 end
  3176.             end
  3177.         end
  3178.     end
  3179. end
  3180.  
  3181. function MeleeDMG(Humanoid,Damage)
  3182.     Damage = Damage * DAMAGEMULTIPLIER
  3183.     if Humanoid.Health < 2000 then
  3184.         if Humanoid.Health - Damage > 0 then
  3185.             Humanoid.Health = Humanoid.Health - Damage
  3186.         else
  3187.             Humanoid.Parent:BreakJoints()
  3188.         end
  3189.     else
  3190.         Humanoid.Parent:BreakJoints()
  3191.     end
  3192. end
  3193.  
  3194.  
  3195. function BasicCombo()
  3196.     ATTACK = true
  3197.     Rooted = false
  3198.     EQUIPPED = true
  3199.     local HIT2 = function()
  3200.         local HITS2 = {}
  3201.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3202.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3203.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3204.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3205.                 if TORSO and HUM.Health > 0 then
  3206.                     local PASS = true
  3207.                     for i = 1, #HITS2 do
  3208.                         if HITS2[i] == hit.Parent then
  3209.                             PASS = false
  3210.                         end
  3211.                     end
  3212.                     table.insert(HITS2,hit.Parent)
  3213.                         if PASS == true then
  3214.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3215.                     end
  3216.                 end
  3217.             end
  3218.         end)
  3219.         return TOUCH2
  3220.     end
  3221.     local HIT = function()
  3222.         local HITS = {}
  3223.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3224.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3225.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3226.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3227.                 if TORSO and HUM.Health > 0 then
  3228.                     local PASS = true
  3229.                     for i = 1, #HITS do
  3230.                         if HITS[i] == hit.Parent then
  3231.                             PASS = false
  3232.                         end
  3233.                     end
  3234.                     table.insert(HITS,hit.Parent)
  3235.                         if PASS == true then
  3236.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3237.                     end
  3238.                 end
  3239.             end
  3240.         end)
  3241.         return TOUCH
  3242.     end
  3243.     if COMBO == 1 then
  3244.         for i=0, 0.35, 0.1 / Animation_Speed do
  3245.             Swait()
  3246.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3247.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3248.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3249.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3250.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3251.         end
  3252.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3253.         local TOUCHED = HIT()
  3254.         for i=0, 0.5, 0.1 / Animation_Speed do
  3255.             Swait()
  3256.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3257.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3258.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3259.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3260.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3261.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3262.         end
  3263.         TOUCHED:Disconnect()
  3264.         COMBO = 2
  3265.     elseif COMBO == 2 then
  3266.         for i=0, 0.35, 0.1 / Animation_Speed do
  3267.             Swait()
  3268.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3269.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3270.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3271.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3272.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3273.         end
  3274.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3275.         local TOUCHED = HIT2()
  3276.         for i=0, 0.5, 0.1 / Animation_Speed do
  3277.             Swait()
  3278.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3279.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3280.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3281.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3282.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3283.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3284.         end
  3285.         TOUCHED:Disconnect()
  3286.         COMBO = 3
  3287.     elseif COMBO == 3 then
  3288.         for i=0, 0.35, 0.1 / Animation_Speed do
  3289.             Swait()
  3290.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3291.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3292.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3293.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3294.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3295.         end
  3296.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3297.         local TOUCHED = HIT2()
  3298.         local TOUCHED2 = HIT()
  3299.         for i=0, 0.5, 0.1 / Animation_Speed do
  3300.             Swait()
  3301.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3302.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3303.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3304.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3305.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3306.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3307.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3308.         end
  3309.         TOUCHED:Disconnect()
  3310.         TOUCHED2:Disconnect()
  3311.         COMBO = 4
  3312.     elseif COMBO == 4 then
  3313.         for i=0, 0.5, 0.1 / Animation_Speed do
  3314.             Swait()
  3315.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3316.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3317.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3318.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3319.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3320.         end
  3321.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3322.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3323.         CameraEnshaking(3,10)
  3324.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3325.         for i=0, 0.5, 0.1 / Animation_Speed do
  3326.             Swait()
  3327.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3328.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3329.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3330.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3331.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3332.         end
  3333.         COMBO = 1
  3334.     end
  3335.     coroutine.resume(coroutine.create(function()
  3336.         for i = 1, 50 do
  3337.             Swait()
  3338.             if ATTACK == true then
  3339.                 break
  3340.             end
  3341.         end
  3342.         if ATTACK == false then
  3343.             COMBO = 1
  3344.         end
  3345.     end))
  3346.     ATTACK = false
  3347.     Rooted = false
  3348.     EQUIPPED = false
  3349. end
  3350.  
  3351. function ColorfulCombo()
  3352.     ATTACK = true
  3353.     Rooted = false
  3354.     EQUIPPED = true
  3355.     local HIT2 = function()
  3356.         local HITS2 = {}
  3357.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3358.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3359.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3360.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3361.                 if TORSO and HUM.Health > 0 then
  3362.                     local PASS = true
  3363.                     for i = 1, #HITS2 do
  3364.                         if HITS2[i] == hit.Parent then
  3365.                             PASS = false
  3366.                         end
  3367.                     end
  3368.                     table.insert(HITS2,hit.Parent)
  3369.                         if PASS == true then
  3370.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3371.                     end
  3372.                 end
  3373.             end
  3374.         end)
  3375.         return TOUCH2
  3376.     end
  3377.     local HIT = function()
  3378.         local HITS = {}
  3379.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3380.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3381.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3382.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3383.                 if TORSO and HUM.Health > 0 then
  3384.                     local PASS = true
  3385.                     for i = 1, #HITS do
  3386.                         if HITS[i] == hit.Parent then
  3387.                             PASS = false
  3388.                         end
  3389.                     end
  3390.                     table.insert(HITS,hit.Parent)
  3391.                         if PASS == true then
  3392.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3393.                     end
  3394.                 end
  3395.             end
  3396.         end)
  3397.         return TOUCH
  3398.     end
  3399.     if COMBO == 1 then
  3400.         for i=0, 0.35, 0.1 / Animation_Speed do
  3401.             Swait()
  3402.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3403.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3404.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3405.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3406.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3407.         end
  3408.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3409.         local TOUCHED = HIT()
  3410.         for i=0, 0.5, 0.1 / Animation_Speed do
  3411.             Swait()
  3412.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3413.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3414.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3415.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3416.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3417.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3418.         end
  3419.         TOUCHED:Disconnect()
  3420.         COMBO = 2
  3421.     elseif COMBO == 2 then
  3422.         for i=0, 0.35, 0.1 / Animation_Speed do
  3423.             Swait()
  3424.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3425.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3426.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3427.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3428.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3429.         end
  3430.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3431.         local TOUCHED = HIT2()
  3432.         for i=0, 0.5, 0.1 / Animation_Speed do
  3433.             Swait()
  3434.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3435.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3436.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3437.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3438.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3439.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3440.         end
  3441.         TOUCHED:Disconnect()
  3442.         COMBO = 3
  3443.     elseif COMBO == 3 then
  3444.         for i=0, 0.35, 0.1 / Animation_Speed do
  3445.             Swait()
  3446.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3447.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3448.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3449.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3450.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3451.         end
  3452.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3453.         local TOUCHED = HIT2()
  3454.         local TOUCHED2 = HIT()
  3455.         for i=0, 0.5, 0.1 / Animation_Speed do
  3456.             Swait()
  3457.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3458.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3459.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3460.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3461.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3462.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3463.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3464.         end
  3465.         TOUCHED:Disconnect()
  3466.         TOUCHED2:Disconnect()
  3467.         COMBO = 4
  3468.     elseif COMBO == 4 then
  3469.         for i=0, 0.5, 0.1 / Animation_Speed do
  3470.             Swait()
  3471.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3472.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3473.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3474.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3475.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3476.         end
  3477.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3478.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3479.         CameraEnshaking(3,10)
  3480.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3481.         for i=0, 0.5, 0.1 / Animation_Speed do
  3482.             Swait()
  3483.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3484.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3485.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3486.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3487.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3488.         end
  3489.         COMBO = 1
  3490.     end
  3491.     coroutine.resume(coroutine.create(function()
  3492.         for i = 1, 50 do
  3493.             Swait()
  3494.             if ATTACK == true then
  3495.                 break
  3496.             end
  3497.         end
  3498.         if ATTACK == false then
  3499.             COMBO = 1
  3500.         end
  3501.     end))
  3502.     ATTACK = false
  3503.     Rooted = false
  3504.     EQUIPPED = false
  3505. end
  3506.  
  3507. function PurgeCombo()
  3508.     ATTACK = true
  3509.     Rooted = false
  3510.     EQUIPPED = true
  3511.     local HIT2 = function()
  3512.         local HITS2 = {}
  3513.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3514.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3515.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3516.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3517.                 if TORSO and HUM.Health > 0 then
  3518.                     local PASS = true
  3519.                     for i = 1, #HITS2 do
  3520.                         if HITS2[i] == hit.Parent then
  3521.                             PASS = false
  3522.                         end
  3523.                     end
  3524.                     table.insert(HITS2,hit.Parent)
  3525.                         if PASS == true then
  3526.                         ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3527.                     end
  3528.                 end
  3529.             end
  3530.         end)
  3531.         return TOUCH2
  3532.     end
  3533.     local HIT = function()
  3534.         local HITS = {}
  3535.         local TOUCH = RightLeg.Touched:Connect(function(hit)
  3536.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3537.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3538.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3539.                 if TORSO and HUM.Health > 0 then
  3540.                     local PASS = true
  3541.                     for i = 1, #HITS do
  3542.                         if HITS[i] == hit.Parent then
  3543.                             PASS = false
  3544.                         end
  3545.                     end
  3546.                     table.insert(HITS,hit.Parent)
  3547.                         if PASS == true then
  3548.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3549.                     end
  3550.                 end
  3551.             end
  3552.         end)
  3553.         return TOUCH
  3554.     end
  3555.     local HIT3 = function()
  3556.         local HITS3 = {}
  3557.         local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3558.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3559.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3560.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3561.                 if TORSO and HUM.Health > 0 then
  3562.                     local PASS = true
  3563.                     for i = 1, #HITS3 do
  3564.                         if HITS3[i] == hit.Parent then
  3565.                             PASS = false
  3566.                         end
  3567.                     end
  3568.                     table.insert(HITS3,hit.Parent)
  3569.                         if PASS == true then
  3570.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3571.                     end
  3572.                 end
  3573.             end
  3574.         end)
  3575.         return TOUCH3
  3576.     end
  3577.     if COMBO == 1 then
  3578.         for i=0, 0.35, 0.1 / Animation_Speed do
  3579.             Swait()
  3580.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3581.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3582.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3583.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3584.         end
  3585.         CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3586.         local TOUCHED = HIT()
  3587.         for i=0, 0.5, 0.1 / Animation_Speed do
  3588.             Swait()
  3589.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3590.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3591.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3592.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3593.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3594.         end
  3595.         TOUCHED:Disconnect()
  3596.         COMBO = 2
  3597.     elseif COMBO == 2 then
  3598.         for i=0, 0.35, 0.1 / Animation_Speed do
  3599.             Swait()
  3600.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3601.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3602.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3603.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3604.         end
  3605.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3606.         local TOUCHED = HIT2()
  3607.         for i=0, 0.5, 0.1 / Animation_Speed do
  3608.             Swait()
  3609.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3610.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3611.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3612.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3613.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3614.         end
  3615.         TOUCHED:Disconnect()
  3616.         COMBO = 3
  3617.     elseif COMBO == 3 then
  3618.         for i=0, 0.2, 0.1 / Animation_Speed do
  3619.             Swait()
  3620.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3621.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3622.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3623.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3624.         end
  3625.         CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3626.         local TOUCHED = HIT3()
  3627.         for i=0, 0.5, 0.1 / Animation_Speed do
  3628.             Swait()
  3629.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3630.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3631.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3632.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3633.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3634.         end
  3635.         TOUCHED:Disconnect()
  3636.         COMBO = 4
  3637.     elseif COMBO == 4 then
  3638.         Rooted = true
  3639.         for i=0, 0.5, 0.1 / Animation_Speed do
  3640.             Swait()
  3641.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3642.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3643.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3644.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3645.         end
  3646.         for i=0, 0.1, 0.1 / Animation_Speed do
  3647.             Swait()
  3648.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3649.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3650.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3651.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3652.         end
  3653.         local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3654.         WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3655.         WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3656.         CameraEnshaking(3,10)
  3657.         ManualAoE(HITPOS,15,20,45,75,false)
  3658.         for i=0, 0.5, 0.1 / Animation_Speed do
  3659.             Swait()
  3660.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3661.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3662.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3663.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3664.         end
  3665.         Rooted = false
  3666.         COMBO = 1
  3667.     end
  3668.     coroutine.resume(coroutine.create(function()
  3669.         for i = 1, 50 do
  3670.             Swait()
  3671.             if ATTACK == true then
  3672.                 break
  3673.             end
  3674.         end
  3675.         if ATTACK == false then
  3676.             COMBO = 1
  3677.         end
  3678.     end))
  3679.     ATTACK = false
  3680.     Rooted = false
  3681.     EQUIPPED = false
  3682. end
  3683.  
  3684. function FlyingCombo()
  3685.     ATTACK = true
  3686.     Rooted = false
  3687.     EQUIPPED = true
  3688.     local HIT2 = function()
  3689.         local HITS2 = {}
  3690.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3691.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3692.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3693.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3694.                 if TORSO and HUM.Health > 0 then
  3695.                     local PASS = true
  3696.                     for i = 1, #HITS2 do
  3697.                         if HITS2[i] == hit.Parent then
  3698.                             PASS = false
  3699.                         end
  3700.                     end
  3701.                     table.insert(HITS2,hit.Parent)
  3702.                         if PASS == true then
  3703.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3704.                     end
  3705.                 end
  3706.             end
  3707.         end)
  3708.         return TOUCH2
  3709.     end
  3710.     local HIT = function()
  3711.         local HITS = {}
  3712.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3713.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3714.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3715.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3716.                 if TORSO and HUM.Health > 0 then
  3717.                     local PASS = true
  3718.                     for i = 1, #HITS do
  3719.                         if HITS[i] == hit.Parent then
  3720.                             PASS = false
  3721.                         end
  3722.                     end
  3723.                     table.insert(HITS,hit.Parent)
  3724.                         if PASS == true then
  3725.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3726.                     end
  3727.                 end
  3728.             end
  3729.         end)
  3730.         return TOUCH
  3731.     end
  3732.     local HIT3 = function()
  3733.         local HITS3 = {}
  3734.         local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3735.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3736.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3737.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3738.                 if TORSO and HUM.Health > 0 then
  3739.                     local PASS = true
  3740.                     for i = 1, #HITS3 do
  3741.                         if HITS3[i] == hit.Parent then
  3742.                             PASS = false
  3743.                         end
  3744.                     end
  3745.                     table.insert(HITS3,hit.Parent)
  3746.                         if PASS == true then
  3747.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3748.                     end
  3749.                 end
  3750.             end
  3751.         end)
  3752.         return TOUCH3
  3753.     end
  3754.     local HIT4 = function()
  3755.         local HITS4 = {}
  3756.         local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3757.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3758.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3759.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3760.                 if TORSO and HUM.Health > 0 then
  3761.                     local PASS = true
  3762.                     for i = 1, #HITS4 do
  3763.                         if HITS4[i] == hit.Parent then
  3764.                             PASS = false
  3765.                         end
  3766.                     end
  3767.                     table.insert(HITS4,hit.Parent)
  3768.                         if PASS == true then
  3769.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3770.                     end
  3771.                 end
  3772.             end
  3773.         end)
  3774.         return TOUCH4
  3775.     end
  3776.     if COMBO == 1 then
  3777.         for i=0, 0.3, 0.1 / Animation_Speed do
  3778.             Swait()
  3779.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3780.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3781.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3782.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3783.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3784.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3785.         end
  3786.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3787.         local TOUCHED2 = HIT4()
  3788.         local TOUCHED = HIT3()
  3789.         for i=0, 0.075, 0.1 / Animation_Speed do
  3790.             Swait()
  3791.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3792.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3793.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3794.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3795.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3796.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3797.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3798.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3799.         end
  3800.         for i=0, 0.075, 0.1 / Animation_Speed do
  3801.             Swait()
  3802.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3803.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3804.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3805.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3806.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3807.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3808.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3809.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3810.         end
  3811.         for i=0, 0.075, 0.1 / Animation_Speed do
  3812.             Swait()
  3813.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3814.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3815.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3816.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3817.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3818.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3819.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3820.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3821.         end
  3822.         for i=0, 0.075, 0.1 / Animation_Speed do
  3823.             Swait()
  3824.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3825.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3826.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3827.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3828.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3829.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3830.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3831.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3832.         end
  3833.         for i=0, 0.075, 0.1 / Animation_Speed do
  3834.             Swait()
  3835.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3836.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3837.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3838.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3839.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3840.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3841.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3842.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3843.         end
  3844.         for i=0, 0.075, 0.1 / Animation_Speed do
  3845.             Swait()
  3846.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3847.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3848.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3849.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3850.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3851.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3852.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3853.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3854.         end
  3855.         for i=0, 0.075, 0.1 / Animation_Speed do
  3856.             Swait()
  3857.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3858.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3859.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3860.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3861.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3862.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3863.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3864.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3865.         end
  3866.         for i=0, 0.075, 0.1 / Animation_Speed do
  3867.             Swait()
  3868.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3869.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3870.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3871.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3872.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3873.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3874.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3875.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3876.         end
  3877.         TOUCHED:Disconnect()
  3878.         TOUCHED2:Disconnect()
  3879.         COMBO = 2
  3880.     elseif COMBO == 2 then
  3881.         for i=0, 0.3, 0.1 / Animation_Speed do
  3882.             Swait()
  3883.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3884.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3885.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3886.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3887.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3888.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3889.         end
  3890.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3891.         local TOUCHED2 = HIT4()
  3892.         local TOUCHED = HIT3()
  3893.         for i=0, 0.075, 0.1 / Animation_Speed do
  3894.             Swait()
  3895.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3896.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3897.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3898.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3899.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3900.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3901.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3902.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3903.         end
  3904.         for i=0, 0.075, 0.1 / Animation_Speed do
  3905.             Swait()
  3906.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3907.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3908.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3909.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3910.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3911.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3912.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3913.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3914.         end
  3915.         for i=0, 0.075, 0.1 / Animation_Speed do
  3916.             Swait()
  3917.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3918.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3919.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3920.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3921.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3922.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3923.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3924.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3925.         end
  3926.         for i=0, 0.075, 0.1 / Animation_Speed do
  3927.             Swait()
  3928.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3929.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3930.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3931.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3932.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3933.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3934.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3935.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3936.         end
  3937.         for i=0, 0.075, 0.1 / Animation_Speed do
  3938.             Swait()
  3939.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3940.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3941.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3942.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3943.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3944.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3945.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3946.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3947.         end
  3948.         for i=0, 0.075, 0.1 / Animation_Speed do
  3949.             Swait()
  3950.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3951.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3952.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3953.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3954.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3955.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3956.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3957.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3958.         end
  3959.         for i=0, 0.075, 0.1 / Animation_Speed do
  3960.             Swait()
  3961.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3962.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3963.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3964.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3965.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3966.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3967.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3968.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3969.         end
  3970.         for i=0, 0.075, 0.1 / Animation_Speed do
  3971.             Swait()
  3972.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3973.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3974.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3975.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3976.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3977.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3978.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3979.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3980.         end
  3981.         for i=0, 0.075, 0.1 / Animation_Speed do
  3982.             Swait()
  3983.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3984.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3985.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3986.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3987.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3988.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3989.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3990.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3991.         end
  3992.         TOUCHED:Disconnect()
  3993.         TOUCHED2:Disconnect()
  3994.         COMBO = 3
  3995.     elseif COMBO == 3 then
  3996.         for i=0, 0.35, 0.1 / Animation_Speed do
  3997.             Swait()
  3998.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3999.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4000.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4001.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4002.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4003.         end
  4004.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  4005.         local TOUCHED = HIT2()
  4006.         local TOUCHED2 = HIT()
  4007.         for i=0, 0.5, 0.1 / Animation_Speed do
  4008.             Swait()
  4009.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4010.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4011.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  4012.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4013.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4014.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4015.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4016.         end
  4017.         TOUCHED:Disconnect()
  4018.         TOUCHED2:Disconnect()
  4019.         COMBO = 4
  4020.     elseif COMBO == 4 then
  4021.         for i=0, 0.5, 0.1 / Animation_Speed do
  4022.             Swait()
  4023.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  4024.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4025.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4026.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4027.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4028.         end
  4029.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  4030.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4031.         CameraEnshaking(3,10)
  4032.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  4033.         for i=0, 0.5, 0.1 / Animation_Speed do
  4034.             Swait()
  4035.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4036.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4037.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4038.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4039.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4040.         end
  4041.         COMBO = 1
  4042.     end
  4043.     coroutine.resume(coroutine.create(function()
  4044.         for i = 1, 50 do
  4045.             Swait()
  4046.             if ATTACK == true then
  4047.                 break
  4048.             end
  4049.         end
  4050.         if ATTACK == false then
  4051.             COMBO = 1
  4052.         end
  4053.     end))
  4054.     ATTACK = false
  4055.     Rooted = false
  4056.     EQUIPPED = false
  4057. end
  4058.    
  4059. function SuperStomm()
  4060.     ATTACK = true
  4061.     Rooted = true
  4062.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  4063.     coroutine.resume(coroutine.create(function()
  4064.        Swait(65)
  4065.        CameraEnshaking(3,25)
  4066.        CreateSound(262562442,RightLeg,60,1,false)
  4067.        CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4068.        WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4069.        ApplyAoE2(HITPOS,80,50,100,75,false)
  4070.             end))
  4071.     CreateSound(163619849,RightLeg,10,1,false)
  4072.     for i=0, 2, 0.1 / Animation_Speed do
  4073.         WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4074.         Swait()
  4075.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4076.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4077.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4078.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4079.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4080.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4081.     end
  4082.     for i=0, 1, 0.1 / Animation_Speed do
  4083.         Swait()
  4084.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4085.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4086.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4087.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4088.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4089.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4090.     end
  4091.     ATTACK = false
  4092.     Rooted = false
  4093. end
  4094.  
  4095.  
  4096.    
  4097. --//=================================\\
  4098. --||      ASSIGN THINGS TO KEYS
  4099. --\\=================================//
  4100.  
  4101. function Down()
  4102.     if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4103.         BasicCombo()
  4104.     elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4105.         ColorfulCombo()
  4106.     elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4107.         FlyingCombo()
  4108.     elseif ATTACK == false and MODE == "Purged" then
  4109.         PurgeCombo()
  4110.     end
  4111. end
  4112.  
  4113. function Up()
  4114. HOLD = false
  4115. end
  4116.  
  4117. function KeyDown(Key)
  4118.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4119.         KEYHOLD = true
  4120.         if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4121.             SolarForm()
  4122.        
  4123.         elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4124.             ResetMode()
  4125.         end
  4126.  
  4127.         if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4128.             OriginsForm()
  4129.        
  4130.         elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4131.             ResetMode()
  4132.         end
  4133.  
  4134.         if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4135.             ChronoForm()
  4136.  
  4137.         elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4138.             SuperiorForm()
  4139.  
  4140.         elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4141.             ResetMode()
  4142.         end
  4143.  
  4144.         if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4145.             TerraForm()
  4146.  
  4147.         elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4148.             ResetMode()
  4149.         end
  4150.  
  4151.         if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4152.             RandomForm()
  4153.             sick.TimePosition = 0.01
  4154.             RCHOICE = MRANDOM(1,6)
  4155.  
  4156.         elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4157.             RCHOICE = MRANDOM(1,6)
  4158.             sick.TimePosition = 0.01
  4159.  
  4160.         elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4161.             ResetMode()
  4162.         end
  4163.  
  4164.         if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4165.             VantaForm()
  4166.         end
  4167.    
  4168.         elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4169.             TerraForm()
  4170.         end
  4171.    
  4172.         if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4173.             SenseForm()
  4174.  
  4175.         elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4176.             ResetMode()
  4177.         end
  4178.    
  4179.         if Key == "m" and ATTACK == false and MODE == "Sense" then
  4180.             SanityForm()
  4181.  
  4182.         elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4183.             SenseForm()
  4184.         end
  4185.    
  4186.         if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4187.             FairyForm()
  4188.  
  4189.         elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4190.             ResetMode()
  4191.         end
  4192.    
  4193.         if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4194.             DevilForm()
  4195.  
  4196.         elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4197.             FairyForm()
  4198.         end
  4199.    
  4200.         if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4201.             BlackWhiteForm()
  4202.  
  4203.         elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4204.             ResetMode()
  4205.         end
  4206.  
  4207.         if Key == "m" and ATTACK == false and MODE == "90s" then
  4208.             EightyForm()
  4209.  
  4210.         elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4211.             BlackWhiteForm()
  4212.         end
  4213.  
  4214.         if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4215.             LostForm()
  4216.  
  4217.         elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4218.             ResetMode()
  4219.         end
  4220.  
  4221.         if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4222.             PurgeForm()
  4223.         elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4224.             LostForm()
  4225.  
  4226.         elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4227.             BlackForm()
  4228.  
  4229.         elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4230.             LostForm()
  4231.         end
  4232.  
  4233.         if Key == "z" and ATTACK == false and MODE == "Superior" then
  4234.             SuperStomm()
  4235.         end
  4236.    end
  4237.  
  4238. function KeyUp(Key)
  4239.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4240.         KEYHOLD = false
  4241.     end
  4242. end
  4243.  
  4244.     .Button1Down:connect(function(NEWKEY)
  4245.         Down(NEWKEY)
  4246.     end)
  4247.     .Button1Up:connect(function(NEWKEY)
  4248.         Up(NEWKEY)
  4249.     end)
  4250.     .KeyDown:connect(function(NEWKEY)
  4251.         KeyDown(NEWKEY)
  4252.     end)
  4253.     .KeyUp:connect(function(NEWKEY)
  4254.         KeyUp(NEWKEY)
  4255.     end)
  4256.  
  4257. --//=================================\\
  4258. --\\=================================//
  4259.  
  4260.  
  4261. function unanchor()
  4262.     if UNANCHOR == true then
  4263.         g = Character:GetChildren()
  4264.         for i = 1, #g do
  4265.             if g[i].ClassName == "Part" then
  4266.                 g[i].Anchored = false
  4267.             end
  4268.         end
  4269.     end
  4270. end
  4271.  
  4272.  
  4273. --//=================================\\
  4274. --||    WRAP THE WHOLE SCRIPT UP
  4275. --\\=================================//
  4276.  
  4277. Humanoid.Changed:connect(function(Jump)
  4278.     if Jump == "Jump" and (Disable_Jump == true) then
  4279.         Humanoid.Jump = false
  4280.     end
  4281. end)
  4282.  
  4283. local BLINKLOOP = 0
  4284. script.Parent = WEAPONGUI
  4285. ANIMATE.Parent = nil
  4286.  
  4287. local bguis = Instance.new("BillboardGui",tors)
  4288. bguis.Size = UDim2.new(25, 0, 25, 0)
  4289. local imgca = Instance.new("ImageLabel",bguis)
  4290. imgca.BackgroundTransparency = 1
  4291. imgca.ImageTransparency = 1
  4292. imgca.Size = UDim2.new(3,0,3,0)
  4293. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4294. imgca.ImageColor3 = Color3.new(0,0,0)
  4295.  
  4296. coroutine.resume(coroutine.create(function()
  4297.     repeat
  4298.         Swait()
  4299. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4300. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4301. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4302. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4303. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4304. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4305. techc.Rotation = techc.Rotation + 1
  4306. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4307. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4308. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4309. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4310. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4311. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4312. until Humanoid.Health == 0
  4313. end))
  4314.  
  4315. while true do
  4316.     Swait()
  4317.     if Humanoid then
  4318.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4319.         IDLEANIMATION:Play()
  4320.     end
  4321.     SINE = SINE + CHANGE*2
  4322.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4323.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4324.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4325.     local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4326.     HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4327.     Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4328.     HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4329.     handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4330.     if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4331.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4332.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4333.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4334.     lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4335.     lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4336.     lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4337.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4338.     end
  4339.     if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4340.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4341.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4342.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4343.     lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4344.     lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4345.     lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4346.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4347.     end
  4348.     if MODE == "Black" then
  4349.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4350.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4351.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4352.     lwing1weld.C1 = rwing2weld.C1
  4353.     lwing2weld.C1 = rwing2weld.C1
  4354.     lwing3weld.C1 = rwing2weld.C1
  4355.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4356.     end
  4357.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4358.         if MODE == "Lunar" then
  4359.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4360.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4361.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4362.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4363.         elseif MODE == "Solar" then
  4364.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4365.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4366.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4367.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4368.         elseif MODE == "Fairy" then
  4369.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4370.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4371.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4372.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4373.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4374.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4375.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4376.         elseif MODE == "Hexa" then
  4377.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4378.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4379.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4380.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4381.         elseif MODE == "Time" then
  4382.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4383.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4384.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4385.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4386.        elseif MODE == "Vanta" then
  4387.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4388.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4389.         elseif MODE == "Black" then
  4390.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4391.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4392.         elseif MODE == "Devil" then
  4393.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4394.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4395.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4396.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4397. end
  4398.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4399.         if MODE == "Lunar" then
  4400.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4401.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4402.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4403.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4404.         elseif MODE == "Solar" then
  4405.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4406.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4407.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4408.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4409.         elseif MODE == "Fairy" then
  4410.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4411.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4412.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4413.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4414.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4415.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4416.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)      
  4417.         elseif MODE == "Hexa" then
  4418.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4419.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4420.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4421.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4422.         elseif MODE == "Time" then
  4423.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4424.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4425.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4426.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4427.         elseif MODE == "Vanta" then
  4428.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4429.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4430.         elseif MODE == "Black" then
  4431.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4432.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4433.         elseif MODE == "Devil" then
  4434.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4435.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4436.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4437.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4438.     end
  4439. end
  4440.     if FULL == false then
  4441.         if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4442.             ANIM = "Jump"
  4443.             if ATTACK == false then
  4444.             if MODE ~= "Purged" then
  4445.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4446.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4447.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4448.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4449.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4450.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4451.             elseif MODE == "Purged" then
  4452.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4453.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4454.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4455.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4456.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4457.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4458.  
  4459.             end
  4460. end
  4461.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4462.             ANIM = "Fall"
  4463.             if ATTACK == false then
  4464.             if MODE ~= "Purged" then
  4465.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4466.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4467.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4468.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4469.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4470.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4471.             elseif MODE == "Purged" then
  4472.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4473.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4474.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4475.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4476.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4477.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4478.                
  4479.         end
  4480.            end
  4481.         elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4482.             ANIM = "Idle"
  4483.             if ATTACK == false then
  4484.             if MODE == "Lunar" then
  4485.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4486.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4487.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4488.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4489.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4490.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4491.             elseif MODE == "Hexa" then
  4492.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4493.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4494.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4495.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4496.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4497.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4498.             elseif MODE == "Fairy" then
  4499.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4500.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4501.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4502.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4503.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4504.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4505.             elseif MODE == "Origins" then
  4506.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4507.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4508.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4509.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4510.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4511.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4512.             elseif MODE == "Solar" then
  4513.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4514.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4515.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4516.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4517.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4518.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4519.             elseif MODE == "Purged" then
  4520.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4521.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4522.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4523.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4524.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4525.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4526.             elseif MODE == "Sanity" then
  4527.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4528.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4529.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4530.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4531.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4532.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4533.             elseif MODE == "Time" then
  4534.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4535.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4536.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4537.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4538.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4539.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4540.             elseif MODE == "80s" then
  4541.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4542.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4543.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4544.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4545.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4546.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4547.             elseif MODE == "90s" then
  4548.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4549.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4550.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4551.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4552.             RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4553.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4554.             elseif MODE == "Random" then
  4555.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4556.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4557.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4558.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4559.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4560.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4561.             elseif MODE == "Superior" then
  4562.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4563.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4564.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4565.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4566.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4567.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4568.             elseif ATTACK == false and MODE == "Vanta" then
  4569.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4570.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4571.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4572.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4573.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4574.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)               
  4575.             elseif MODE == "Sense" then
  4576.             if MRANDOM(1,20) == 1 then
  4577.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4578.             end
  4579.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4580.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4581.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4582.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4583.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4584.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4585.             elseif MODE == "Devil" then
  4586.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4587.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4588.             if MRANDOM(1,7) == 1 then
  4589.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4590.             end
  4591.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4592.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4593.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4594.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4595.             elseif MODE == "LostHope" then
  4596.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4597.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4598.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4599.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4600.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4601.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4602.             elseif ATTACK == false and MODE == "Black" then
  4603.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4604.             if MRANDOM(1,3) == 1 then
  4605.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4606.             end
  4607.             if MRANDOM(1,2) == 1 then
  4608.                MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4609.                MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4610.             end
  4611.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4612.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4613.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4614.             RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4615.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4616.             end
  4617.             end
  4618.         elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4619.             ANIM = "Walk"
  4620.             if ATTACK == false then
  4621.             if MODE == "Lunar" then
  4622.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4623.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4624.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4625.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4626.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4627.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4628.             elseif MODE == "Superior" then
  4629.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4630.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4631.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4632.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4633.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4634.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4635.             elseif MODE == "80s" then
  4636.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4637.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4638.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4639.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4640.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4641.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4642.             elseif MODE == "Solar" then
  4643.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4644.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4645.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4646.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4647.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4648.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4649.             elseif MODE == "Origins" then
  4650.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4651.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4652.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4653.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4654.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4655.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4656.             elseif MODE == "Purged" then
  4657.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4658.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4659.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4660.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4661.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4662.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4663.             elseif MODE == "Sanity" then
  4664.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4665.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4666.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4667.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4668.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4669.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4670.             elseif MODE == "Fairy" then
  4671.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4672.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4673.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4674.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4675.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4676.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4677.             elseif MODE == "Devil" then
  4678.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4679.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4680.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4681.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4682.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4683.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4684.             elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4685.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4686.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4687.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4688.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4689.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4690.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4691.             elseif MODE == "Hexa" or MODE == "Time" then
  4692.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4693.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4694.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4695.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4696.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4697.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4698.             elseif MODE == "LostHope" then
  4699.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4700.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4701.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4702.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4703.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4704.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4705.             elseif MODE == "Vanta" then
  4706.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4707.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4708.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4709.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4710.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4711.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4712.             elseif MODE == "Black" then
  4713.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4714.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4715.             if MRANDOM(1,3) == 1 then
  4716.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4717.             end
  4718.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4719.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4720.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4721.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4722.                end
  4723.             end
  4724.         end
  4725.     end
  4726.     text.TextStrokeColor3 = TEXTCOLOR
  4727.     unanchor()
  4728.     Humanoid.MaxHealth = "inf"
  4729.     Humanoid.Health = "inf"
  4730.     if Rooted == false then
  4731.         Disable_Jump = false
  4732.         Humanoid.WalkSpeed = Speed
  4733.     elseif Rooted == true then
  4734.         Disable_Jump = true
  4735.         Humanoid.WalkSpeed = 0
  4736.     end
  4737.     if Head:FindFirstChild("face") then
  4738.         Head.face.Texture = "rbxassetid://"..FACE
  4739.     end
  4740.     if MODE ~= "Random" then
  4741.     sick.SoundId = "rbxassetid://"..SONG
  4742.     elseif MODE == "Random" then
  4743.     sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4744.     end
  4745.     sick.Looped = true
  4746.     sick.Pitch = PITCH
  4747.     sick.Volume = VOLUME
  4748.     Humanoid.Name = MRANDOM(100000000,999999999)
  4749.     Humanoid.PlatformStand = false
  4750.     for _, c in pairs(Cam:GetChildren()) do
  4751.         if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4752.             c:remove()
  4753.         end
  4754.     end
  4755.     for LIST = 1, #WHITELIST do
  4756.         if WHITELIST[LIST] ~= nil then
  4757.             local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4758.             if CHARACTER then
  4759.                 if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4760.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4761.                     if TORSO then
  4762.                         CreateSound(201858045, Cam, 3, 1)  
  4763.                         local GUI = Instance.new("BillboardGui",Cam)
  4764.                         GUI.Name = WHITELIST[LIST]
  4765.                         GUI.Size = UDim2.new(5,0,5,0)
  4766.                         GUI.Adornee = TORSO
  4767.                         local GUI2 = IT("ImageLabel",GUI)
  4768.                         GUI2.BackgroundTransparency = 1
  4769.                         GUI2.BorderSizePixel = 0
  4770.                         GUI2.ImageTransparency = 1
  4771.                         GUI2.Size = UDim2.new(1,0,1,0)
  4772.                         GUI2.SizeConstraint = "RelativeYY"
  4773.                         GUI.AlwaysOnTop = true
  4774.                         GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4775.                     end
  4776.                 else
  4777.                     local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4778.                     if GUI.ImageLabel.ImageTransparency <= 1 then
  4779.                         GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4780.                     end
  4781.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4782.                     if TORSO then
  4783.                         GUI.Adornee = TORSO
  4784.                     end
  4785.                 end
  4786.             else
  4787.                 if Cam:FindFirstChild(WHITELIST[LIST]) then
  4788.                     Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4789.                 end
  4790.             end
  4791.         else
  4792.             if Cam:FindFirstChild(WHITELIST[LIST]) then
  4793.                 Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4794.             end
  4795.             table.remove(WHITELIST,LIST)
  4796.         end
  4797.     end
  4798.     if Character:FindFirstChildOfClass("Accessory") then
  4799.         Character:FindFirstChildOfClass("Accessory"):remove()
  4800.     elseif Character:FindFirstChildOfClass("Hat") then
  4801.         Character:FindFirstChildOfClass("Hat"):remove()
  4802.     end
  4803.     BLINKLOOP = BLINKLOOP + 1
  4804.     if BLINKLOOP >=325 then
  4805.         BLINKLOOP = 0
  4806.         Blink()
  4807.     BLINKLOOP = BLINKLOOP + 1
  4808.     if BLINKLOOP >=250 then
  4809.         BLINKLOOP = 0
  4810.         Blink2()
  4811.     end
  4812.     end
  4813.     if MODE == "90s" or MODE == "80s" then
  4814.     if HITFLOOR ~= nil then
  4815.        if MRANDOM(1,12) == 1 then
  4816.         WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4817.  
  4818.     end
  4819.     end
  4820.     end
  4821.     if MODE == "Devil" then
  4822.     if HITFLOOR ~= nil then
  4823.        if MRANDOM(1,4) == 1 then
  4824.          WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4825.     end
  4826.     end
  4827.     end
  4828.         if MODE == "Black" or MODE == "Fairy" then
  4829.         if HITFLOOR ~= nil then
  4830.         if MRANDOM(1,9) == 1 then
  4831.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4832.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4833.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4834.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4835.         if MRANDOM(1,7) == 1 then
  4836.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4837.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4838.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4839.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4840.     end
  4841.     end
  4842.     end
  4843.     end
  4844.     Humanoid.DisplayDistanceType = "None"
  4845.     Humanoid.PlatformStand = false
  4846.     for _, c in pairs(Torso:GetChildren()) do
  4847.         if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4848.         else
  4849.             c:remove()
  4850.         end
  4851.     end
  4852. end
  4853. --//=================================\\
  4854. --\\=================================//
  4855.  
  4856.  
  4857.  
  4858.  
  4859.  
  4860. --//====================================================\\--
  4861. --||                     END OF SCRIPT
  4862. --\\====================================================//--
  4863.  
  4864. -------------------------------------------------
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