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init file for the script error

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Mar 9th, 2021
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  1. //LEADERS SECTION
  2. if (isServer) then {
  3.    
  4. RydHQ_Debug = true;
  5. RydHQB_Debug = false;
  6. RydHQC_Debug = true;
  7. RydHQD_Debug = false;
  8.  
  9. RydHQ_SimpleMode = false;
  10. RydHQB_SimpleMode = false;
  11. RydHQC_SimpleMode = false;
  12. RydHQD_SimpleMode = false;
  13.  
  14. RydHQ_ChatDebug = true;
  15.  
  16. RydHQ_SubAll = true;
  17. RydHQB_SubAll = true;
  18. RydHQC_SubAll = true;
  19. RydHQD_SubAll = true;
  20.  
  21. RydHQ_SubSynchro = false;
  22. RydHQB_SubSynchro = false;
  23. RydHQC_SubSynchro = false;
  24. RydHQD_SubSynchro = false;
  25.  
  26. RydHQ_Rush = true;
  27. RydHQB_Rush = true;
  28. RydHQC_Rush = true;
  29. RydHQD_Rush = true;
  30.  
  31. RydHQ_CargoFind = 1;  
  32. RydHQB_CargoFind = 1;
  33. RydHQC_CargoFind = 1;  
  34. RydHQD_CargoFind = 1;
  35.  
  36. RydHQ_LZ = true;
  37.  
  38. RydxHQ_AIChatDensity = 10000;
  39. RydHQ_HQChat = true;
  40.  
  41. RydHQ_Front = false;
  42. RydHQB_Front = false;
  43. RydHQC_Front = false;
  44. RydHQD_Front = false;
  45.  
  46. RydHQ_MAtt = true;  
  47. RydHQB_MAtt = true;
  48. RydHQC_MAtt = true;  
  49. RydHQD_MAtt = true;
  50.  
  51. RydHQ_Personality = "GENIUS";
  52. RydHQB_Personality = "GENIUS";
  53. RydHQC_Personality = "BRUTE";
  54. RydHQD_Personality = "BRUTE";
  55.  
  56. RydHQ_Wait = 15;
  57.  
  58. RydHQ_ObjHoldTime = 1;
  59. RydHQB_ObjHoldTime = 1;  
  60. RydHQD_ObjHoldTime = 1;  
  61. RydHQC_ObjHoldTime = 1;  
  62.  
  63. RydHQ_AirDist = 400000;  
  64. RydHQB_AirDist = 400000;
  65. RydHQC_AirDist = 400000;  
  66. RydHQD_AirDist = 400000;
  67.  
  68. RydART_Safe = 100;
  69.  
  70. RydHQ_IdleOrd = true;
  71. RydHQB_IdleOrd = true;
  72. RydHQC_IdleOrd = true;
  73. RydHQD_IdleOrd = true;
  74.  
  75. RydHQ_ResetTime = 150;
  76. RydHQB_ResetTime = 150;
  77. RydHQC_ResetTime = 150;
  78. RydHQD_ResetTime = 150;
  79.  
  80. RydHQ_KnowTL = false;
  81.  
  82. RydHQ_PathFinding = 0;
  83.  
  84.  
  85. RydxHQ_MARatio = [0.40,0.30,0.25,-1];
  86.  
  87. RydHQ_AttackReserve = 0.2;
  88. RydHQ_ReconReserve = 0.2;
  89.  
  90. RydHQ_ExInfo = true;
  91. RydHQB_ExInfo = true;
  92. RydHQC_ExInfo = true;
  93. RydHQD_ExInfo = true;
  94.  
  95. RydHQ_Berserk = false;
  96. RydHQB_Berserk = false;
  97. RydHQC_Berserk = false;
  98. RydHQD_Berserk = false;
  99.  
  100. RydHQ_Actions = true;
  101.  
  102. RydHQ_InfoMarkers = true;
  103. RydxHQ_InfoMarkersID = false;
  104.  
  105. RydHQ_BBAOObj = 2;
  106. RydHQC_BBAOObj = 2;
  107.  
  108. RydHQ_CRDefRes = 0.2;
  109. RydHQB_CRDefRes = 0.2;
  110. RydHQC_CRDefRes = 0.2;
  111. RydHQD_CRDefRes = 0.2;
  112.  
  113. RydHQ_NoRec = 10;
  114. RydHQB_NoRec = 10;
  115. RydHQC_NoRec = 10;
  116. RydHQD_NoRec = 10;
  117.  
  118. RydHQ_RapidCapt = 0;
  119. RydHQB_RapidCapt = 0;
  120. RydHQC_RapidCapt = 0;
  121. RydHQD_RapidCapt = 0;
  122.  
  123. RydxHQ_ReconCargo = true;
  124.  
  125. RydHQ_SupportActions = true;
  126.  
  127. //BIG BOSS SECTION
  128.  
  129. RydBB_Active = true;
  130.  
  131. RydBBa_SimpleDebug = true;
  132.  
  133. RydBB_MainInterval = 5;
  134.  
  135. RydBBa_HQs = [LeaderHQ,LeaderHQB];
  136. RydBBb_HQs = [LeaderHQC,LeaderHQD];
  137.  
  138. RydHQ_Excluded = [LeaderHQB];
  139. RydHQB_Excluded = [LeaderHQ];
  140. RydHQC_Excluded = [LeaderHQD];
  141. RydHQD_Excluded = [LeaderHQC];
  142.  
  143. RydHQ_Garrison = [];
  144. RydHQB_Garrison = [];
  145. RydHQC_Garrison = [];
  146. RydHQD_Garrison = [];
  147.  
  148. RydHQ_ExcludedG = [];
  149. RydHQB_ExcludedG = [];
  150. RydHQC_ExcludedG = [];
  151. RydHQD_ExcludedG = [];
  152.  
  153. RydBB_CustomObjOnly = true;
  154.  
  155. RydBB_LRelocating = false;
  156.  
  157. RydxHQ_GarrisonV2 = true;
  158.  
  159. RydxHQ_NoRestPlayers = true;
  160. RydxHQ_NoCargoPlayers = true;
  161.  
  162. //RHQ SECTION
  163.  
  164. // West RHQ:
  165. // Infantry-specific:
  166. _W_RHQ_Inf = ["rhsusf_army_ocp_helipilot","rhsusf_army_ocp_helicrew","rhsusf_army_ocp_sniper"]; // All infantry classes.
  167. _W_RHQ_specFor = []; // Delta Force, Spetsnaz, Black Ops etc.
  168. _W_RHQ_recon = []; // Scout specialists, scout drones and ghillie spotters. UGV vehicles need to be added here too.
  169. _W_RHQ_FO = []; // Ghillie spotters, but can use officers if unavailable.
  170. _W_RHQ_snipers = ["rhsusf_army_ocp_sniper"]; // Any infantry equipped with marksmen or sniper rifles, with or without ghillie suits.
  171. _W_RHQ_ATinf = []; // Any infantry equipped with an anti-tank launcher.
  172. _W_RHQ_AAinf = []; // Any infantry or vehicle equipped with an anti-air weapon.
  173. _W_RHQ_Crew = ["rhsusf_army_ocp_helipilot","rhsusf_army_ocp_helicrew"]; // Pilots, helicopter and tank crews.
  174.  
  175. // Vehicles and static weapons:
  176. _W_RHQ_Art = ["B_MBT_01_arty_F","cup_b_m119_us","cup_b_m270_he_usa","lop_tka_static_d30","rhs_m119_d","rhs_m119_wd","rhs_2b14_82mm_vmf","rhs_2b14_82mm_msv","rhs_2b14_82mm_vdv","rhs_d30_vmf","rhs_d30_msv","rhs_d30_vdv","rhs_2s3_tv","rhsusf_m109d_usarmy","rhsusf_m109_usarmy","rhs_m252_d","rhs_m252_wd","rhs_bm21_msv_01","rhs_bm21_chdkz","rhs_bm21_vdv_01","rhs_bm21_vv_01","rhs_bm21_vmf_01","rhsusf_m142_usarmy_wd","rhsusf_m142_usarmy_d"]; // All artillery units, mobile or static.
  177. _W_RHQ_RocketArty = []; // Rocket artillery.
  178. _W_RHQ_HArmor = []; // All tanks.
  179. _W_RHQ_MArmor = []; // Old tanks or tracked APC/IFVs with AT capability, such as BMP-2 or M2A2 Bradley.
  180. _W_RHQ_LArmor = []; // All APC, IFV and armored cars (e.g. Russian BRDM-2 or Vodnik). Tracked AA (e.g. Cheetah/Tigris) also falls into this category.
  181. _W_RHQ_LArmorAT = []; // Ditto, but with AT capable weapons.
  182. _W_RHQ_Cars = ["b_truck_01_covered_f","b_truck_01_transport_f"]; // All "soft" wheeled vehicles without any armor (HMMWV, jeeps, UAZs and trucks). UGV vehicles need to be added here too.
  183. _W_RHQ_Air = ["rhs_uh60m_d","RHS_UH60M","B_UAV_01_F","B_UAV_05_F","B_Heli_Transport_01_F","B_Heli_Light_01_F","RHS_MELB_MH6M","USAF_RQ4A","RHS_AH64D","B_UAV_01_F","USAF_A10"]; // All planes, helicopters and drones.
  184. _W_RHQ_BAir = []; // Leave this blank.
  185. _W_RHQ_RAir = ["USAF_RQ4A","B_UAV_01_F"]; // All recon drones.
  186. _W_RHQ_NCAir = ["rhs_uh60m_d","RHS_UH60M","B_UAV_01_F","B_Heli_Transport_01_F","B_Heli_Light_01_F","RHS_MELB_MH6M","USAF_RQ4A"]; // All unarmed aircraft.
  187. _W_RHQ_Naval = []; // All boats.
  188. _W_RHQ_Static = []; // All manned static weapons, regardless of type.
  189. _W_RHQ_StaticAA = []; // Ditto, but anti-air capable.
  190. _W_RHQ_StaticAT = []; // Ditto, but anti-tank capable.
  191. _W_RHQ_Support = []; // Any vehicle capable of refueling, rearming, repairing or healing other units.
  192. _W_RHQ_Fuel = []; // Any vehicle capable of refueling other vehicles.
  193. _W_RHQ_Ammo = []; //Any vehicle capable of rearming other vehicles.
  194. _W_RHQ_Rep = []; // Any vehicle capable of repairing other vehicles.
  195. _W_RHQ_Med = []; // Any vehicle capable of healing other units (e.g. ambulances, medevac choppers).
  196. _W_RHQ_Cargo = ["B_Truck_01_covered_F","B_Truck_01_transport_F","RHS_UH60M_d","RHS_UH60M","B_UAV_01_F","B_Heli_Transport_01_F","B_Heli_Light_01_F","RHS_MELB_MH6M","USAF_RQ4A"]; // Any vehicle or aircraft with one or more passenger seats.
  197. _W_RHQ_NCCargo = ["B_Truck_01_covered_F","B_Truck_01_transport_F","rhs_uh60m_d","RHS_UH60M","B_UAV_01_F","B_Heli_Transport_01_F","B_Heli_Light_01_F","RHS_MELB_MH6M","USAF_RQ4A"]; // Ditto, but unarmed.
  198.  
  199. // East RHQ:
  200. // Infantry-specific:
  201. _E_RHQ_Inf = [];
  202. _E_RHQ_specFor = [];
  203. _E_RHQ_recon = [];
  204. _E_RHQ_FO = [];
  205. _E_RHQ_snipers = [];
  206. _E_RHQ_ATinf = [];
  207. _E_RHQ_AAinf = [];
  208. _E_RHQ_Crew = [];
  209.  
  210. // Vehicles and static weapons:
  211. _E_RHQ_Art = [];
  212. _E_RHQ_RocketArty = [];
  213. _E_RHQ_HArmor = [];
  214. _E_RHQ_MArmor = [];
  215. _E_RHQ_LArmor = [];
  216. _E_RHQ_LArmorAT = [];
  217. _E_RHQ_Cars = ["O_T_Truck_O2_transport_F"];
  218. _E_RHQ_Air = ["RHS_Mi8T_vvs","rhs_ka60_grey"];
  219. _E_RHQ_BAir = [];
  220. _E_RHQ_RAir = [];
  221. _E_RHQ_NCAir = ["Rhs_Mi8T_vvs","rhs_ka60_grey"];
  222. _E_RHQ_Naval = [];
  223. _E_RHQ_Static = [];
  224. _E_RHQ_StaticAA = [];
  225. _E_RHQ_StaticAT = [];
  226. _E_RHQ_Support = [];
  227. _E_RHQ_Fuel = [];
  228. _E_RHQ_Ammo = [];
  229. _E_RHQ_Rep = [];
  230. _E_RHQ_Med = [];
  231. _E_RHQ_Cargo = ["Rhs_Mi8T_vvs","rhs_ka60_grey","O_T_Truck_O2_transport_F"];
  232. _E_RHQ_NCCargo = ["Rhs_Mi8T_vvs","rhs_ka60_grey","O_T_Truck_O2_transport_F"];
  233.  
  234. // Indep RHQ:
  235. // Infantry-specific:
  236. _I_RHQ_Inf = [];
  237. _I_RHQ_specFor = [];
  238. _I_RHQ_recon = [];
  239. _I_RHQ_FO = [];
  240. _I_RHQ_snipers = [];
  241. _I_RHQ_ATinf = [];
  242. _I_RHQ_AAinf = [];
  243. _I_RHQ_Crew = [];
  244.  
  245. // Vehicles and static weapons:
  246. _I_RHQ_Art = [];
  247. _I_RHQ_RocketArty = [];
  248. _I_RHQ_HArmor = [];
  249. _I_RHQ_MArmor = [];
  250. _I_RHQ_LArmor = [];
  251. _I_RHQ_LArmorAT = [];
  252. _I_RHQ_Cars = [];
  253. _I_RHQ_Air = [];
  254. _I_RHQ_BAir = [];
  255. _I_RHQ_RAir = [];
  256. _I_RHQ_NCAir = [];
  257. _I_RHQ_Naval = [];
  258. _I_RHQ_Static = [];
  259. _I_RHQ_StaticAA = [];
  260. _I_RHQ_StaticAT = [];
  261. _I_RHQ_Support = [];
  262. _I_RHQ_Fuel = [];
  263. _I_RHQ_Ammo = [];
  264. _I_RHQ_Rep = [];
  265. _I_RHQ_Med = [];
  266. _I_RHQ_Cargo = [];
  267. _I_RHQ_NCCargo = [];
  268.  
  269. // Merge everything together:
  270. RHQ_Inf = _W_RHQ_Inf + _E_RHQ_Inf + _I_RHQ_Inf;
  271. RHQ_specFor = _W_RHQ_specFor + _E_RHQ_specFor + _I_RHQ_specFor;
  272. RHQ_recon = _W_RHQ_recon + _E_RHQ_recon + _I_RHQ_recon;
  273. RHQ_FO = _W_RHQ_FO + _E_RHQ_FO + _I_RHQ_FO;
  274. RHQ_snipers = _W_RHQ_snipers + _E_RHQ_snipers + _I_RHQ_snipers;
  275. RHQ_ATinf = _W_RHQ_ATinf + _E_RHQ_ATinf + _I_RHQ_ATinf;
  276. RHQ_AAinf = _W_RHQ_AAinf + _E_RHQ_AAinf + _I_RHQ_AAinf;
  277. RHQ_Crew = _W_RHQ_Crew + _E_RHQ_Crew + _I_RHQ_Crew;
  278. RHQ_Art = _W_RHQ_Art + _E_RHQ_Art + _I_RHQ_Art;
  279. RHQ_RocketArty = _W_RHQ_RocketArty + _E_RHQ_RocketArty + _I_RHQ_RocketArty;
  280. RHQ_HArmor = _W_RHQ_HArmor + _E_RHQ_HArmor + _I_RHQ_HArmor;
  281. RHQ_MArmor = _W_RHQ_MArmor + _E_RHQ_MArmor + _I_RHQ_MArmor;
  282. RHQ_LArmor = _W_RHQ_LArmor + _E_RHQ_LArmor + _I_RHQ_LArmor;
  283. RHQ_LArmorAT = _W_RHQ_LArmorAT + _E_RHQ_LArmorAT + _I_RHQ_LArmorAT;
  284. RHQ_Cars = _W_RHQ_Cars + _E_RHQ_Cars + _I_RHQ_Cars;
  285. RHQ_Air = _W_RHQ_Air + _E_RHQ_Air + _I_RHQ_Air;
  286. RHQ_BAir = _W_RHQ_BAir + _E_RHQ_BAir + _I_RHQ_BAir;
  287. RHQ_RAir = _W_RHQ_RAir + _E_RHQ_RAir + _I_RHQ_RAir;
  288. RHQ_NCAir = _W_RHQ_NCAir + _E_RHQ_NCAir + _I_RHQ_NCAir;
  289. RHQ_Naval = _W_RHQ_Naval + _E_RHQ_Naval + _I_RHQ_Naval;
  290. RHQ_Static = _W_RHQ_Static + _E_RHQ_Static + _I_RHQ_Static;
  291. RHQ_StaticAA = _W_RHQ_StaticAA + _E_RHQ_StaticAA + _I_RHQ_StaticAA;
  292. RHQ_StaticAT = _W_RHQ_StaticAT + _E_RHQ_StaticAT + _I_RHQ_StaticAT;
  293. RHQ_Support = _W_RHQ_Support + _E_RHQ_Support + _I_RHQ_Support;
  294. RHQ_Fuel = _W_RHQ_Fuel + _E_RHQ_Fuel + _I_RHQ_Fuel;
  295. RHQ_Ammo = _W_RHQ_Ammo + _E_RHQ_Ammo + _I_RHQ_Ammo;
  296. RHQ_Rep = _W_RHQ_Rep + _E_RHQ_Rep + _I_RHQ_Rep;
  297. RHQ_Med = _W_RHQ_Med + _E_RHQ_Med + _I_RHQ_Med;
  298. RHQ_Cargo = _W_RHQ_Cargo + _E_RHQ_Cargo + _I_RHQ_Cargo;
  299. RHQ_NCCargo = _W_RHQ_NCCargo + _E_RHQ_NCCargo + _I_RHQ_NCCargo;
  300.  
  301. RydHQ_RHQCheck = true;
  302. };
  303.  
  304. nul = [] execVM "RydHQInit.sqf";
  305.  
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