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  1. FS_ACCESS: { start: 107478434, end: 107478434, result: 0x00000000, handle: 0x0000000000000000, priority: Normal, function: "DeleteFile", path: "saveData:/metaprogress0.xml" }
  2. FS_ACCESS: { start: 107478434, end: 107478437, result: 0x00000000, handle: 0x0000000000000000, priority: Normal, function: "CreateFile", path: "saveData:/metaprogress0.xml", size: 42346 }
  3. FS_ACCESS: { start: 107478438, end: 107478439, result: 0x00000000, handle: 0x00000044e2319c80, priority: Normal, function: "OpenFile", path: "saveData:/metaprogress0.xml", open_mode: 0x2 }
  4. FS_ACCESS: { start: 107478439, end: 107478440, result: 0x00000000, handle: 0x00000044e2319c80, priority: Normal, function: "WriteFile", offset: 0, size: 42346, write_option: Flush }
  5. FS_ACCESS: { start: 107478440, end: 107478441, result: 0x00000000, handle: 0x00000044e2319c80, priority: Normal, function: "CloseFile" }
  6. FS_ACCESS: { start: 107478441, end: 107478461, result: 0x00000000, handle: 0x0000000000000000, priority: Normal, function: "CommitSaveData", name: "saveData" }
  7. Saving 132 maps
  8. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  9. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  10. UnityEngine.Logger:Log(LogType, Object)
  11. UnityEngine.Debug:Log(Object)
  12. MapMasterScript:WriteToSave()
  13. GameMasterScript:TrySaveGame()
  14. GameMasterScript:SaveTheGame()
  15. <WaitThenSaveAndQuitToTitle>c__Iterator1:MoveNext()
  16. <StartCoroutine>c__Iterator0:MoveNext()
  17. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  18.  
  19. (Filename: .\Runtime/Export/Debug.bindings.h Line: 43)
  20.  
  21. FS_ACCESS: { start: 107479252, end: 107479252, result: 0x00000202, handle: 0x0000000000000000, priority: Normal, function: "DeleteFile", path: "saveData:/savedMap0.dat" }
  22. FS_ACCESS: { start: 107479252, end: 107479254, result: 0x00003C02, handle: 0x0000000000000000, priority: Normal, function: "CreateFile", path: "saveData:/savedMap0.dat", size: 2876115 }
  23. FS_ACCESS: { start: 107479254, end: 107479256, result: 0x00000202, handle: 0x0000000000000000, priority: Normal, function: "OpenFile", path: "saveData:/savedMap0.dat", open_mode: 0x2 }
  24.  
  25. UserException handler is called at pid=145
  26. ==============================================================================
  27.   不正なメモリ領域へのデータアクセス (ExceptionType=0x0101)
  28.   未マップ空間へのメモリアクセスが発生 (DFSC=0x04)
  29.   Accessed to: 0x003E0065006E00E1
  30. ==============================================================================
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