Advertisement
Guest User

Config/Settings

a guest
Feb 9th, 2018
191
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 18.01 KB | None | 0 0
  1. #######################################################################################
  2. #######################################################################################
  3. #######################################################################################
  4. ##### #####
  5. ##### FAIO - Factions All-In-One #####
  6. ##### Created By @With/Flixion #####
  7. ##### #####
  8. #######################################################################################
  9. #######################################################################################
  10. #######################################################################################
  11.  
  12. # If you mess this file up by deleting things and the plugin no longer runs, just delete
  13. # this file and it will re-create a default file for you to change again!
  14.  
  15. # MySQL database credentials as provided by a host or local server - The plugin will NOT work without this!
  16. database:
  17. password:
  18. username:
  19. name:
  20. port:
  21. IP:
  22.  
  23. # GenBucket settings:
  24. # blocksPerSecond - 20 Ticks = 1 Second, higher values can cause lag, recommended to be 1-2 blocks per second!
  25. # %material% - Material types: Sand, Cobblestone & Obsidian
  26. # %direction% - Direction types: Vertical & Horizontal
  27. # ItemID - The item you would like a GenBucket to be, changing this mid game will cause old items to be un-usable!
  28. # Costs - Self explanatory, the costs you would like each genbucket to cost, this goes for both horizontal and vertical
  29.  
  30. genbuckets:
  31. blocksPerSecond: 1
  32. genBucketName: '&8[&4%direction% &e%material% GenBucket&8]'
  33. genBucketLore:
  34. - '&eThis mystical bucket contains a liquid'
  35. - '&ecapable of creating %material% out of'
  36. - '&ethin air!'
  37. - ' '
  38. - '&cPlace against a block to use'
  39. genBucketItemID: 327
  40. obsidianCost: 1200
  41. sandCost: 400
  42. cobblestoneCost: 100
  43.  
  44. # SellChest & SellInv settings:
  45. # Radius - The block radius that will be searched around the player for chests (Shape cuboid around the player)
  46. # making this radius too big will result in lag if used by a lot of players (Recommended 5)
  47. # SellableItems - Format: ItemName#Price - Eg. STONE#50.0 (Must match the minecraft item name enum!)
  48. # %amount% - Quantity of an item sold
  49. # %item% - Name of the item
  50. # %money% - Amount the item quantity was sold for
  51.  
  52. sellchest:
  53. radius: 30
  54. sellText: '&8&l(!) &r&ex%amount% %item% sold for &a$%money%'
  55. sellableItems:
  56. - IRON_INGOT#9
  57. - IRON_BLOCK#90
  58. - DIAMOND#100
  59. - GOLD_INGOT#16
  60. - ARROW#1
  61. - BONE#1.5
  62. - SULPHUR#4
  63. - STRING#2
  64. - CACTUS#2.5
  65. - SUGAR_CANE#4.5
  66. - ROTTEN_FLESH#1
  67. - LEATHER#2
  68. - COOKED_BEEF#2
  69. - BLAZE_ROD#10
  70. - SPIDER_EYE#1.5
  71. - PUMPKIN#5.5
  72.  
  73. # TNTFill settings:
  74. # Radius - The block radius that will be searched around the player for dispensers (Shape cuboid around player)
  75. # making this radius too big will result in lag if used by a lot of players (Recommended 5 blocks)
  76. # %amountFilled% - Number of dispeners successfully filled
  77. # %fillAmount% - The amount of TNT specified to be filled
  78. # %amountNotFilled% - Number of dispensers not filled due to insufficient TNT
  79. tntfill:
  80. radius: 40
  81. successFillText: '&8(&5&lTB&8) &dx%amountFilled% &7Dispensers filled with &ax%fillAmount% TNT'
  82. failFillText: '&8(&5&lTB&8) &dx%amountNotFilled% &7Dispensers NOT filled with &dx%fillAmount% TNT'
  83. noNearbyDispensersText: '&8(&5&lTB&8) &7There are no nearby dispensers to be filled!'
  84.  
  85. # UnTNTFill settings:
  86. # Radius - The block radius that will be searched around the player for dispensers (Shape cuboid around player)
  87. # making this radius too big will result in lag if used by a lot of players (Recommended 5 blocks)
  88. # %unFilledAmount% - Amount of TNT accumulated by unfilling dispensers
  89.  
  90. untntfill:
  91. radius: 40
  92. unFillText: '&8(&5&lTB&8) &dx%unFilledAmount% &7TNT was removed from nearby dispensers'
  93. noNearbyDispensersUnfillText: '&8(&5&lTB&8) &7There are no nearby dispensers to be unfilled!'
  94. noInventorySpaceText: '&8(&5&lTB&8) &7You do not have any available inventory space!'
  95.  
  96. # Crates settings:
  97. # hologramTitleFormat - The format of the hologram that will be displayed above the crateParticleEffect
  98. # crateParticleEffect - The particle effect that will be played around the crate
  99. # %crateName% - Name of the crate being handled
  100. # %target% - Target receiving a key
  101. # %itemWon% - Item won from opening a key
  102. # %amount% - Amount of keys given
  103.  
  104. crates:
  105. hologramTitleFormat: '&4&l(!) &e%name% &bCrate &4&l(!)'
  106. createCrateSuccessText: '&eYou have successfully created a new crate: &4%crateName%'
  107. giveKeyTargetText: '&eYou have received &4x%amount% %crateName% &ekey!'
  108. giveKeySenderText: '&eYou have given &4x%amount% %crateName% &ekey to player: &4%target%'
  109. insufficientKeysText: '&eYou have insufficient keys to open this crate!'
  110. winItemText: '&eYou won the &a%itemWon% &efrom the &4%crateName% &ecrate!'
  111.  
  112. # Level settings:
  113. # expPerMinute - The amount of exp generated per minute by each player in the faction (Double value)
  114. # upgradeCost - The total amount of exp required to upgrade to the next f level (Double value)
  115. # %faction% - Faction that has upgraded their level
  116. # %level% - Level that the above faction has upgraded to
  117.  
  118. flevel:
  119. expPerMinute: 0.5
  120. notInAFactionText: '&8(&5&lTB&8) &7You are not in a faction!'
  121. broadcastFactionUpgradeNotification: '&8(&5&lTB&8) &7Faction: &d%faction% &7has upgraded to level: &d%level%'
  122. upgradeCosts:
  123. - 2#100
  124. - 3#200
  125. - 4#300
  126. - 5#400
  127. - 6#500
  128. - 7#600
  129. - 8#700
  130. - 9#800
  131. - 10#1000
  132.  
  133. # FTop Settings:
  134. # refreshRate - How often to refresh f top totals in minutes
  135. # blockValues - Block value, use block name Enums!
  136. # spawnerValues - Spawner values, use mob name Enums!
  137. # enchantValues - Enchantment values, use enchantment Enums!
  138. # displayInformationFormat - The format of text displayed when using the f top command to list factionsfly
  139. # %rank% - The rank of the faction
  140. # %factionName% - The name of the faction
  141. # %value% - The value of the faction
  142.  
  143. ftop:
  144. includePlayerWealth: false
  145. displayInformationFormat: '&7* &4#%rank% &e%factionName% &7- &e$%value%'
  146. blockValues:
  147. - DIAMOND_BLOCK#100
  148. - GOLD_BLOCK#50
  149. - IRON_BLOCK#25
  150. spawnerValues:
  151. - IRON_GOLEM#1000000
  152. - BLAZE#800000
  153. - ENDERMAN#700000
  154. - CREEPER#900000
  155. - ZOMBIE#200000
  156. - SKELETON#100000
  157. - SPIDER#50000
  158. - CAVE_SPIDER#50000
  159. enchantValues:
  160. - PROTECTION_ENVIRONMENTAL#10
  161.  
  162. # Mob Stacking:
  163. # stackRadius - Area to check for mobs to merge into a stack (Integer)
  164. # stackableEntities - Mob types that will be stacked from spawners, use mob Enums!
  165.  
  166. mobstacking:
  167. stackRadius: 4
  168. stackableEntities:
  169. - IRON_GOLEM
  170. - BLAZE
  171. - ZOMBIE
  172. - SKELETON
  173. - CREEPER
  174. - PIG_ZOMBIE
  175.  
  176. # Shockwave settings:
  177. # shockwaveDefaultEnchantments - The default enchantments to be added to the item, format: enchantment Enum#Enchantment tier, eg. DURABILITY#3 - Unbreaking 3
  178. # %breakRadius% - The break radius of the pickaxe, eg. 3x3, 5x5
  179. # %toolType% - The shockwave tool type, shovel or pickaxe
  180.  
  181. shockwave:
  182. shockwaveName: '&8[&4%breakRadius% &eTrenching %toolType%&8]'
  183. shockwaveDefaultEnchantments:
  184. - DIG_SPEED#5
  185. - DURABILITY#3
  186. shockwaveLore:
  187. - '&eThis mystical tool is destructive'
  188. - '&ecapable of destroying a vast amount'
  189. - '&eof blocks in a %breakRadius% area'
  190. - ' '
  191. - '&cBreak a block to active the effect'
  192.  
  193. # CombatLog settings:
  194. # tagTime - The duration that the combat tag will last in seconds
  195. # loggerNameFormat - The text that will be displayed above a players combat loggerNameFormat
  196. # %playerName% - The players name that has combat logged
  197. # blockedCommands - These commands will be unable to be used in combat (Do not include the /)
  198. combatlog:
  199. tagTime: 30
  200. loggerNameFormat: '&4&l(!) &e%playerName%s &4Combat Logger! &4&l(!)'
  201. blockedCommands:
  202. - warp
  203. - home
  204. - tpaccept
  205. - tpahere
  206. - tpyes
  207.  
  208. # FactionsFly settings:
  209. # disableWhenNearbyEnemyBlocks - Radius to disable a players fly when an enemy is near (Blocks)
  210.  
  211. factionsfly:
  212. disableWhenNearbyEnemyBlocks: 40
  213. nearbyEnemyWhileFlyingText: '&8(&5&lTB&8) &7There is a nearby enemy, fly has been disabled'
  214. leaveOwnTerritoryWhileFlyingText: '&8(&5&lTB&8) &7You have left your own/allies land, fly has been disabled'
  215. inCombatWhileFlyingText: '&8(&5&lTB&8) &7You have entered combat, fly has been disabled'
  216.  
  217. # Autobroadcaster settings:
  218. # broadcastInterval - How often messages should be broadcasted in seconds
  219. # broadcastHeader - The text above the actual broadcast message
  220. # broadcastFooter - The text below the actual broadcast message
  221. # broadcastPrefix - The text to display before the broadcast message
  222. # messagesToBroadcast - A list of the messages to broadcast, uses color codes as well as string formatting like \n or \t
  223.  
  224. broadcaster:
  225. broadcastInterval: 30
  226. broadcastHeader: '&m--------------------------------'
  227. broadcastFooter: '&m--------------------------------'
  228. broadcasterPrefix: '&8[&6Broadcaster&8]'
  229. messagesToBroadcast:
  230. - '&aTell!'
  231.  
  232. # Cooldown settings:
  233. # Item/Use cooldowns in Seconds
  234.  
  235. cooldowns:
  236. superGoldenApple: 240
  237. regularGoldenApple: 1
  238. enderpearlThrow: 16
  239.  
  240. # NoCraft settings:
  241. # items - The material Enums of the uncraftable items
  242. nocraft:
  243. cannotCraftItemText: '&8(&5&lTB&8) &7Crafting of this item has been disabled'
  244. items:
  245. - HOPPER
  246. - EXPLOSIVE_MINECART
  247. - HOPPER_MINECART
  248. - POWERED_MINECART
  249. - STORAGE_MINECART
  250. - MINECART
  251.  
  252. nightvision:
  253. enabledText: '&8(&5&lTB&8) &7You have enabled NightVision'
  254. disabledText: '&8(&5&lTB&8) &7You have disabled NightVision'
  255.  
  256. # Player Management settings:
  257. # setHomeInEnemyTerritory - Should homes be allowed to be set in Neutral/Enemy territory
  258. # logoutInEnemyTerritory - Should logging out in Neutral/Enemy territory be allowed
  259. playerManagement:
  260. setHomeInOtherTerritory: true
  261. logoutInOtherTerritory: true
  262.  
  263. # Staffmode settings:
  264. # ItemEnums - The item enum for each of the items to be used in the staffmode inventory
  265. # ItemName - The names of the items in staffmode inventory
  266. # ItemLore - The lore to be applied to each item in the staffmode inventory
  267. # %staffPlayer% - The player that has enabled or disabled staffmode
  268. # frozenInventory - Upon freezing a player an inventory is opened with a single item, you can set the lore and name of this item to tell
  269. # the player to join TS for example
  270. # %staffMember% - The player that performs a staff chat action
  271.  
  272. staffmode:
  273. freezeItemEnum: ICE
  274. randomTeleportItemEnum: LEASH
  275. leaveStaffModeEnum: REDSTONE
  276. knockbackItemEnum: BLAZE_ROD
  277. cpsCheckerItemEnum: SLIME_BALL
  278.  
  279. freezeItemName: '&b&lFreeze Tool'
  280. randomTeleportItemName: '&e&lRandom TP'
  281. leaveStaffModeItemName: '&4&lLeave Staffmode'
  282. knockbackItemName: '&6&lKnockback Tool'
  283. cpsCheckerItemName: '&2&lCPS Checker'
  284.  
  285. freezeItemLore:
  286. - '&6Left Click to toggle freeze'
  287. randomTeleportItemLore:
  288. - '&6Right Click to randomly teleport to a player'
  289. leaveStaffModeItemLore:
  290. - '&6Right Click to leave staffmode'
  291. knockbackItemLore:
  292. - '&6Hit a player with this to test knockback'
  293. cpsCheckerItemLore:
  294. - '&6Right Click a player to test their CPS over 5 seconds'
  295.  
  296. staffModeEnabledText: '&8(&5&lTB&8) &7You have enabled staffmode, you are now completely invisible to all players'
  297. staffModeDisabledText: '&8(&5&lTB&8) &7You have disabled staffmode, you are now visible to all players'
  298. staffEnteredStaffModeNotification: '&8(&5&lTB&8) &d%staffPlayer% &7has entered staffmode'
  299. staffLeftStaffModeNotification: '&8(&5&lTB&8) &d%staffPlayer% &7has left staffmode'
  300.  
  301. frozenInventoryItemMessage: '&d&lYou have been frozen!'
  302. frozenInventoryItemLore:
  303. - '&6&lJoin the discord within 5 minutes'
  304. - '&4&lLogging/Disconnecting will result in a ban'
  305. - '&aYou are being screenshared!'
  306.  
  307. chatLockBroadcastMessage: '&8(&5&lTB&8) &7Chat is now &4Locked! by &d%staffMember%!'
  308. chatUnlockBroadcastMessage: '&8(&5&lTB&8) &7Chat is not &2Unlocked! by &d%staffMember%!'
  309. chatClearBroadcastMessage: '&8(&5&lTB&8) &7Chat has been cleared by &d%staffMember%!'
  310.  
  311. # Scoreboard settings:
  312. # Prefixes - These are the titles that appear before each line on the scoreboard eg. Rank: GOLDEN_APPLE
  313. # %kothName% - The name of the current active kothName%
  314.  
  315. scoreboard:
  316. scoreboardTitle: '&5&lThrowBack'
  317. rankPrefix: '&d&lRank:'
  318. onlinePrefix: '&d&lOnline:'
  319. factionPrefix: '&d&lFaction:'
  320. moneyPrefix: '&d&lBalance:'
  321. flyPrefix: '&d&lFly:'
  322. combatPrefix: '&d&lCombat:'
  323. enderpearlPrefix: '&d&lPearl:'
  324. kothPrefix: '&d&l%kothName%:'
  325.  
  326. # Mob Drop settings:
  327. # Only the mobs listed below are enabled for custom drops (All mobs are planned for a future update)
  328. # You can configure the drops for the following mobs below, the default drops are CANCELLED.
  329. # The format is Material Enum#DropChance - The drop chance can be > 100, eg. 200 == 2 item drops, 500 == 5 item drops, < 100 == a chance to drop
  330. mobdrops:
  331. creeperDrops:
  332. - TNT#25
  333. - SULPHUR#100
  334. - SAND#250
  335. endermanDrops:
  336. - OBSIDIAN#50
  337. - ENDER_PEARL#100
  338. zombieDrops:
  339. - IRON_INGOT#25
  340. - GOLD_NUGGET#50
  341. skeletonDrops:
  342. - ARROW#100
  343. - BONE#50
  344. blazeDrops:
  345. - BLAZE_ROD#50
  346. - NETHER_STAR#5
  347. cowDrops:
  348. - LEATHER#75
  349. - COOKED_BEEF#100
  350. spiderDrops:
  351. - STRING#100
  352. - SPIDER_EYE#50
  353. zombiePigDrops:
  354. - GOLD_INGOT#50
  355. - GOLDEN_APPLE#10
  356. ironGolemDrops:
  357. - IRON_INGOT#250
  358. - IRON_BLOCK#10
  359.  
  360. # Banknote Settings:
  361. # noteName - The default banknote item name
  362. # noteItemType - The item type for a banknote (Material ENUM)
  363. # itemLore - The default lore for the banknote item
  364. # %amount% - The amount applicable to the current note
  365. # noteUseMessage - The message displayed upon using a banknote
  366. # withdrawFailMessage - The message displayed upon using /withdraw with an invalid amount/insufficent amount
  367. # withdrawSuccessMessage - The message displayed upon using /withdraw successfully
  368.  
  369. banknote:
  370. noteName: '&7Bank Note: &a$%amount%'
  371. noteItemType: PAPER
  372. noteLore:
  373. - '&7Right Click this note to apply this'
  374. - '&7to your balance'
  375. - '&dAmount: &a$%amount%'
  376. noteUseMessage: '&8(&5&lTB&8) &7You have redeemed a banknote for &a$%amount%'
  377. withdrawFailMessage: '&8(&5&lTB&8) &7You cannot withdraw this amount!'
  378. withdrawSuccessMessage: '&8(&5&lTB&8) &7You have successfully withdrawn &a$%amount%'
  379.  
  380. # Chunkbuster Settings:
  381. # busterName - The default name for a chunkbuster item
  382. # busterItemType - The item type for a chunkbuster (Material ENUM)
  383. # busterLore - The default lore for a chunkbuster item
  384. # busterSuccessMessage - The message displayed upon using a chunkbuster
  385. # busterFailMessage - The message displayed upon using a chunkbuster but failing due to territory/permission
  386. # busterTargetCommandMessage - The message displayed to the target upon receiving a chunkbuster via commands
  387. # busterSenderCommandMessage - The message displayed to the sender of a chunkbuster via commands
  388. # %amount% - Amount of chunkbusters in transaction after command
  389. # %target% - The target player when sending chunkbusters
  390. # blacklistedBlocks - These blocks will not be removed upon using a chunkbuster, they will be ignored! (Material ENUMS only!)
  391.  
  392. chunkbuster:
  393. busterName: '&d&lChunkBuster Tool'
  394. busterItemType: BEACON
  395. busterLore:
  396. - '&7This mystical object is capable of removing'
  397. - '&7large amounts of land in seconds!'
  398. - '&dRight Click to use this tool'
  399. busterSuccessMessage: '&8(&5&lTB&8) &7The ground beneath you crumbles as the chunkbuster works its magic'
  400. busterFailMessage: '&8(&5&lTB&8) &7Chunkbusters are only usable in your own land!'
  401. busterTargetCommandMessage: '&8(&5&lTB&8) &7You have received &dx%amount% &7chunkbuster(s)'
  402. busterSenderCommandMessage: '&8(&5&lTB&8) &7You have sent &dx%amount% &7chunkbuster(s) to &d%target%'
  403. blacklistedBlocks:
  404. - BEDROCK
  405. - MOB_SPAWNER
  406. - OBSIDIAN
  407.  
  408. # Miscellanious settings:
  409. # customJoinMessages - These messages will be sent to the player on joining the server
  410. # customLeaveMessage - This message will be broadcasted to the server upon a player leaving
  411. # %player% - The name of the player joining or leaving the server
  412. # ironGolemHealth - Set the health of iron golems 1-100
  413. # ironGolemsSpawnOnFire - Removes the need for lava to kill iron golems as they spawn and die on fire
  414. # waterBreaksRedstone - Should flowing water break redstone, repeaters, and other redstone
  415. # stackingOnWorldborder - Should falling block entities like sand stack against the worldborder
  416. # silentTNT - Should TNT, Creeper Egg & Ghast explosions make noise
  417. # webLimit - Amount of web blocks allowed per y-axis location
  418.  
  419. misc:
  420. customJoinMessages:
  421. - '&m--------------------------------'
  422. - '&eWelcome &4%player% &eto the server!'
  423. - '&m--------------------------------'
  424. customLeaveMessage: '&4&l(!) %player% has left the server'
  425. ironGolemHealth: 5
  426. ironGolemsSpawnOnFire: true
  427. waterBreaksRedstone: false
  428. stackingOnWorldborder: false
  429. silentTNT: false
  430. webLimit: 30
  431. webLimitReachedMessage: '&8(&5&lTB&8) &7You cannot place any more cobwebs in this location!'
  432.  
  433.  
  434.  
  435. ftop: false
  436. genbuckets: true
  437. sellchest: true
  438. tntfill: true
  439. untntfill: true
  440. crates: true
  441. mobstacking: false
  442. levelSystem: true
  443. shockwaves: true
  444. combatlog: false
  445. factionsFly: true
  446. broadcaster: false
  447. cooldowns: true
  448. nocraft: true
  449. nightvision: true
  450. staffmode: true
  451. scoreboard: true
  452. customMessages: false
  453. territoryManagement: false
  454. webLimit: true
  455. borderPatches: false
  456. chunkBusters: true
  457. banknotes: true
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement