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Pokémon Masters - 1.9.0 Sync Pairs

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  1. ======================================================================
  2. Jasmine & Steelix
  3. ======================================================================
  4. Role: Support | Type: Steel | Weakness: Water
  5. Rarity: ***** | Scout method: Gacha
  6. Start: Thursday, 21 May 2020 at 06:00:00 UTC
  7. This Gym Leader is known to have a heart that cares for Pokémon. While she appears calm and gentle, she can get quite fired up when talking about Steel-type Pokémon.
  8.  
  9. ------------------------------- Moves --------------------------------
  10. Move 1: Gyro Ball | Steel, Physical, Pokémon
  11. Its power is doubled if the target’s Speed has risen.
  12. Power: 44 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: -
  13.  
  14. Move 2: X Defense All | —, Status, Pokémon
  15. Sharply raises the Defense of all allied sync pairs.
  16. Power: 0 | Accuracy: 0 | Gauge: 0 | Target: All allies | Max uses: 2
  17.  
  18. Move 3: Clang! | —, Status, Trainer
  19. Blocks both critical hits and stat-lowering effects from affecting the allied field of play.
  20. Power: 0 | Accuracy: 0 | Gauge: 0 | Target: Allied side | Max uses: 2
  21.  
  22. Move 4: Iron Tail | Steel, Physical, Pokémon
  23. Has a moderate chance of lowering the target’s Defense.
  24. Power: 132 | Accuracy: 75 | Gauge: 3 | Target: An opponent | Max uses: -
  25.  
  26. ------------------------------ Pokémon -------------------------------
  27. 1 - Steelix
  28. Lv. 120 520 / 140 / 300 / 120 / 185 / 140
  29. Lv. 120 (5* MAX) 620 / 180 / 340 / 160 / 225 / 180
  30.  
  31. Sync Move: Steel-Clad Iron Tail | Steel, Physical, Pokémon
  32. Become Mega Steelix until the end of battle. The more the user’s Defense has been raised, the greater the power of this move.
  33. Power: 160 | Accuracy: 0 | Gauge: 0 | Target: An opponent | Max uses: -
  34.  
  35. ------------------------------ Passives ------------------------------
  36. Passive 1: Endurance
  37. If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left.
  38.  
  39. ------------------------------- Forms --------------------------------
  40. Mega Steelix
  41. Lv. 120 520 / 168 / 360 / 120 / 185 / 140
  42. Lv. 120 (5* MAX) 620 / 216 / 408 / 160 / 225 / 180
  43.  
  44. ------------------------------ Passives ------------------------------
  45. Passive 1: Endurance
  46. If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left.
  47.  
  48. Passive 2: Last Word
  49. The Pokémon uses Explosion immediately before fainting.
  50.  
  51.  
  52. ------------------------------- Misc. --------------------------------
  53. Battle theme: bgm_btl_gl_johto
  54. Victory theme: bgm_btlrslt_normal
  55.  
  56.  
  57.  
  58. ======================================================================
  59. Wallace & Milotic
  60. ======================================================================
  61. Role: Tech | Type: Water | Weakness: Electric
  62. Rarity: ***** | Scout method: Gacha
  63. Start: Thursday, 30 April 2020 at 06:00:00 UTC
  64. A Gym Leader referred to as the “Prince of Water,” he carries an air of refinement about him. His elegant battle style has earned him many fans.
  65.  
  66. ------------------------------- Moves --------------------------------
  67. Move 1: Brine | Water, Special, Pokémon
  68. Its power is doubled if the target’s HP is at half or below.
  69. Power: 38 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: -
  70.  
  71. Move 2: Whirlpool | Water, Special, Pokémon
  72. Leaves the target trapped.
  73. Power: 38 | Accuracy: 85 | Gauge: 2 | Target: An opponent | Max uses: -
  74.  
  75. Move 3: Grand Illusion! | —, Status, Trainer
  76. Reflects status conditions directed toward the allied field of play on the opponent instead. Makes the user able to endure the next hit it takes.
  77. Power: 0 | Accuracy: 0 | Gauge: 0 | Target: Allied side | Max uses: 1
  78.  
  79. Move 4: Mirror Coat | Psychic, Special, Pokémon
  80. The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture. No other actions can be taken while in this posture. The user will attack if hit by a special move while it is in this counterattacking posture, then the user leaves this posture. The more damage the user has taken from the opponent’s move, the greater the power of this move.
  81. Power: 100 | Accuracy: 100 | Gauge: 3 | Target: An opponent | Max uses: -
  82.  
  83. ------------------------------ Pokémon -------------------------------
  84. 1 - Milotic
  85. Lv. 120 740 / 102 / 134 / 300 / 164 / 224
  86. Lv. 120 (5* MAX) 840 / 142 / 174 / 340 / 204 / 264
  87.  
  88. Sync Move: Aquatic Prince Hydro Pump | Water, Special, Pokémon
  89. Its power increases if the target is trapped.
  90. Power: 200 | Accuracy: 0 | Gauge: 0 | Target: An opponent | Max uses: -
  91.  
  92. ------------------------------ Passives ------------------------------
  93. Passive 1: Stationary Target 5
  94. Powers up moves when the target is trapped.
  95.  
  96. Passive 2: Pokey Trap 5
  97. Increases the amount of damage the target takes from being trapped.
  98.  
  99. Passive 3: Recuperation 2
  100. Restores the user’s HP after using a sync move.
  101.  
  102. ------------------------------- Misc. --------------------------------
  103. Battle theme: bgm_btl_mikuri
  104. Victory theme: bgm_btlrslt_normal
  105.  
  106.  
  107.  
  108. ======================================================================
  109. Wally & Gallade
  110. ======================================================================
  111. Role: Strike (Physical) | Type: Fighting | Weakness: Ghost
  112. Rarity: ***** | Scout method: Gacha
  113. Start: Thursday, 14 May 2020 at 06:00:00 UTC
  114. Known as a boy who loves Pokémon, adventures, and battling, he has put everything into growing stronger as a Pokémon Trainer.
  115.  
  116. ------------------------------- Moves --------------------------------
  117. Move 1: Low Sweep | Fighting, Physical, Pokémon
  118. Lowers the target’s Speed.
  119. Power: 30 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: -
  120.  
  121. Move 2: Dire Hit | —, Status, Pokémon
  122. Raises the user’s critical-hit rate.
  123. Power: 0 | Accuracy: 0 | Gauge: 0 | Target: Self | Max uses: 2
  124.  
  125. Move 3: Focus Blast | Fighting, Special, Pokémon
  126. Has a very small chance of lowering the target’s Sp. Def.
  127. Power: 142 | Accuracy: 70 | Gauge: 3 | Target: An opponent | Max uses: -
  128.  
  129. Move 4: Here I Come! | —, Status, Trainer
  130. Raises the user’s Attack and Sp. Atk. Sharply raises the user’s accuracy.
  131. Power: 0 | Accuracy: 0 | Gauge: 0 | Target: Self | Max uses: 2
  132.  
  133. ------------------------------ Pokémon -------------------------------
  134. 1 - Gallade
  135. Lv. 120 465 / 343 / 123 / 306 / 148 / 220
  136. Lv. 120 (5* MAX) 565 / 383 / 163 / 346 / 188 / 260
  137.  
  138. Sync Move: Rallying Close Combat | Fighting, Physical, Pokémon
  139. Become Mega Gallade until the end of battle. Raises the user’s critical-hit rate.
  140. Power: 160 | Accuracy: 0 | Gauge: 0 | Target: An opponent | Max uses: -
  141.  
  142. ------------------------------ Passives ------------------------------
  143. Passive 1: Posthaste 9
  144. Sharply raises the user’s Speed when the user is hit by an attack move.
  145.  
  146. ------------------------------- Forms --------------------------------
  147. Mega Gallade
  148. Lv. 120 465 / 411 / 123 / 367 / 148 / 220
  149. Lv. 120 (5* MAX) 565 / 459 / 163 / 415 / 188 / 260
  150.  
  151. Move 1: Close Combat | Fighting, Physical, Pokémon
  152. Lowers the user’s Defense and Sp. Def.
  153. Power: 124 | Accuracy: 100 | Gauge: 3 | Target: An opponent | Max uses: -
  154.  
  155. ------------------------------ Passives ------------------------------
  156. Passive 1: Posthaste 9
  157. Sharply raises the user’s Speed when the user is hit by an attack move.
  158.  
  159. Passive 2: Zero In 1
  160. Critical hits land more easily when an attack move is used.
  161.  
  162. Passive 3: Fast-Track 2
  163. Has a moderate chance of raising the Pokémon’s Speed after it uses a move.
  164.  
  165.  
  166. ------------------------------- Misc. --------------------------------
  167. Battle theme: bgm_btl_chara_mitsuru
  168. Victory theme: bgm_btlrslt_normal
  169.  
  170.  
  171.  
  172. ======================================================================
  173. Silver & Ho-Oh
  174. ======================================================================
  175. Role: Strike (Physical) | Type: Fire | Weakness: Water
  176. Rarity: ***** | Scout method: Story/Event
  177. Start: Thursday, 30 April 2020 at 06:00:00 UTC
  178. Although known for aiming to be the strongest Trainer in the world, this boy no longer cares about strength alone. He’s also realized the importance of a kind heart.
  179.  
  180. ------------------------------- Moves --------------------------------
  181. Move 1: Overheat | Fire, Special, Pokémon
  182. Sharply lowers the user’s Sp. Atk.
  183. Power: 136 | Accuracy: 90 | Gauge: 3 | Target: An opponent | Max uses: -
  184.  
  185. Move 2: Solar Beam | Grass, Special, Pokémon
  186. The user gets ready to attack. Using this move again will cause the user to attack. No other actions can be taken while ready to attack. The preparation period is skipped if the weather is sunny, and the user can attack right away.
  187. Power: 125 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: -
  188.  
  189. Move 3: I’ll Show You! | —, Status, Trainer
  190. Raises the user’s evasiveness and critical-hit rate. These stats are sharply raised when the weather is sunny.
  191. Power: 0 | Accuracy: 0 | Gauge: 0 | Target: Self | Max uses: 2
  192.  
  193. Move 4: Sacred Fire | Fire, Physical, Pokémon
  194. Removes the frozen condition from the user. Has a good chance of leaving the target burned.
  195. Power: 87 | Accuracy: 95 | Gauge: 3 | Target: An opponent | Max uses: -
  196. Effect Tag: OK While Frozen
  197.  
  198. ------------------------------ Pokémon -------------------------------
  199. 1 - Ho-Oh
  200. Lv. 120 553 / 224 / 130 / 204 / 131 / 231
  201. Lv. 120 (5* MAX) 653 / 264 / 170 / 244 / 171 / 271
  202.  
  203. Sync Move: Power-Hungry Sacred Fire | Fire, Physical, Pokémon
  204. No additional effect.
  205. Power: 250 | Accuracy: 0 | Gauge: 0 | Target: An opponent | Max uses: -
  206.  
  207. ------------------------------ Passives ------------------------------
  208. Passive 1: Charging Sun 6
  209. Powers up moves when the weather is sunny.
  210.  
  211. Passive 2: Speeding Sun 2
  212. Quickly charges the move gauge when the weather is sunny.
  213.  
  214. Passive 3: Solarize
  215. Makes the weather sunny after using a sync move.
  216.  
  217. ------------------------------- Misc. --------------------------------
  218. Battle theme: bgm_btl_chara_silver
  219. Victory theme: bgm_btlrslt_normal
  220.  
  221.  
  222.  
  223. ======================================================================
  224. Player & Bulbasaur
  225. ======================================================================
  226. Role: Strike (Physical) | Type: Grass | Weakness: Fire
  227. Rarity: *** | Scout method: Egg?
  228. Start: Thursday, 01 January 1970 at 00:00:00 UTC
  229.  
  230. ------------------------------- Moves --------------------------------
  231. Move 1: Razor Leaf | Grass, Physical, Pokémon
  232. Critical hits land more easily.
  233. Power: 43 | Accuracy: 95 | Gauge: 2 | Target: All opponents | Max uses: -
  234.  
  235. Move 2: Dire Hit | —, Status, Pokémon
  236. Raises the user’s critical-hit rate.
  237. Power: 0 | Accuracy: 0 | Gauge: 0 | Target: Self | Max uses: 2
  238.  
  239. Move 3: Solar Beam | Grass, Special, Pokémon
  240. The user gets ready to attack. Using this move again will cause the user to attack. No other actions can be taken while ready to attack. The preparation period is skipped if the weather is sunny, and the user can attack right away.
  241. Power: 125 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: -
  242.  
  243. Move 4: Race You! | —, Status, Trainer
  244. Sharply raises the user’s Speed. Raises the user’s critical-hit rate.
  245. Power: 0 | Accuracy: 0 | Gauge: 0 | Target: Self | Max uses: 2
  246.  
  247. ------------------------------ Pokémon -------------------------------
  248. 1 - Bulbasaur
  249. Lv. 115 328 / 197 / 93 / 197 / 93 / 166
  250. Lv. 120 (4*) 377 / 223 / 116 / 223 / 116 / 191
  251. Lv. 120 (5*) 417 / 243 / 136 / 243 / 136 / 211
  252. Lv. 120 (5* MAX) 457 / 263 / 156 / 263 / 156 / 231
  253.  
  254. Sync Move: Grass Sync Impact | Grass, Physical, Pokémon
  255. No additional effect.
  256. Power: 200 | Accuracy: 0 | Gauge: 0 | Target: An opponent | Max uses: -
  257.  
  258. 2 - Ivysaur
  259. Lv. 115 337 / 202 / 94 / 202 / 94 / 169
  260. Lv. 120 (4*) 386 / 228 / 117 / 228 / 117 / 194
  261. Lv. 120 (5*) 426 / 248 / 137 / 248 / 137 / 214
  262. Lv. 120 (5* MAX) 466 / 268 / 157 / 268 / 157 / 234
  263.  
  264. Sync Move: Grass Sync Impact | Grass, Physical, Pokémon
  265. No additional effect.
  266. Power: 200 | Accuracy: 0 | Gauge: 0 | Target: An opponent | Max uses: -
  267.  
  268. 3 - Venusaur
  269. Lv. 115 351 / 224 / 97 / 224 / 97 / 175
  270. Lv. 120 (4*) 400 / 250 / 120 / 250 / 120 / 200
  271. Lv. 120 (5*) 440 / 270 / 140 / 270 / 140 / 220
  272. Lv. 120 (5* MAX) 480 / 290 / 160 / 290 / 160 / 240
  273.  
  274. Sync Move: Grass Sync Impact | Grass, Physical, Pokémon
  275. No additional effect.
  276. Power: 200 | Accuracy: 0 | Gauge: 0 | Target: An opponent | Max uses: -
  277.  
  278. ------------------------------ Passives ------------------------------
  279. Passive 1: Power Reserves 2
  280. Powers up moves in a pinch.
  281.  
  282.  
  283.  
  284. ======================================================================
  285. Player & Charmander
  286. ======================================================================
  287. Role: Strike (Special) | Type: Fire | Weakness: Water
  288. Rarity: *** | Scout method: Egg?
  289. Start: Thursday, 01 January 1970 at 00:00:00 UTC
  290.  
  291. ------------------------------- Moves --------------------------------
  292. Move 1: Flamethrower | Fire, Special, Pokémon
  293. Has a very small chance of leaving the target burned.
  294. Power: 47 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: -
  295.  
  296. Move 2: X Sp. Atk | —, Status, Pokémon
  297. Sharply raises the user’s Sp. Atk.
  298. Power: 0 | Accuracy: 0 | Gauge: 0 | Target: Self | Max uses: 2
  299.  
  300. Move 3: Fire Blast | Fire, Special, Pokémon
  301. Has a very small chance of leaving the target burned.
  302. Power: 116 | Accuracy: 85 | Gauge: 3 | Target: An opponent | Max uses: -
  303.  
  304. Move 4: Race You! | —, Status, Trainer
  305. Sharply raises the user’s Speed. Raises the user’s critical-hit rate.
  306. Power: 0 | Accuracy: 0 | Gauge: 0 | Target: Self | Max uses: 2
  307.  
  308. ------------------------------ Pokémon -------------------------------
  309. 1 - Charmander
  310. Lv. 115 328 / 197 / 93 / 197 / 93 / 166
  311. Lv. 120 (4*) 377 / 223 / 116 / 223 / 116 / 191
  312. Lv. 120 (5*) 417 / 243 / 136 / 243 / 136 / 211
  313. Lv. 120 (5* MAX) 457 / 263 / 156 / 263 / 156 / 231
  314.  
  315. Sync Move: Fire Sync Beam | Fire, Special, Pokémon
  316. No additional effect.
  317. Power: 200 | Accuracy: 0 | Gauge: 0 | Target: An opponent | Max uses: -
  318.  
  319. 2 - Charmeleon
  320. Lv. 115 337 / 202 / 94 / 202 / 94 / 169
  321. Lv. 120 (4*) 386 / 228 / 117 / 228 / 117 / 194
  322. Lv. 120 (5*) 426 / 248 / 137 / 248 / 137 / 214
  323. Lv. 120 (5* MAX) 466 / 268 / 157 / 268 / 157 / 234
  324.  
  325. Sync Move: Fire Sync Beam | Fire, Special, Pokémon
  326. No additional effect.
  327. Power: 200 | Accuracy: 0 | Gauge: 0 | Target: An opponent | Max uses: -
  328.  
  329. 3 - Charizard
  330. Lv. 115 351 / 224 / 97 / 224 / 97 / 175
  331. Lv. 120 (4*) 400 / 250 / 120 / 250 / 120 / 200
  332. Lv. 120 (5*) 440 / 270 / 140 / 270 / 140 / 220
  333. Lv. 120 (5* MAX) 480 / 290 / 160 / 290 / 160 / 240
  334.  
  335. Sync Move: Fire Sync Beam | Fire, Special, Pokémon
  336. No additional effect.
  337. Power: 200 | Accuracy: 0 | Gauge: 0 | Target: An opponent | Max uses: -
  338.  
  339. ------------------------------ Passives ------------------------------
  340. Passive 1: Power Reserves 2
  341. Powers up moves in a pinch.
  342.  
  343.  
  344.  
  345. ======================================================================
  346. Player & Squirtle
  347. ======================================================================
  348. Role: Strike (Special) | Type: Water | Weakness: Grass
  349. Rarity: *** | Scout method: Egg?
  350. Start: Thursday, 01 January 1970 at 00:00:00 UTC
  351.  
  352. ------------------------------- Moves --------------------------------
  353. Move 1: Bubble Beam | Water, Special, Pokémon
  354. Has a very small chance of lowering the target’s Speed.
  355. Power: 49 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: -
  356.  
  357. Move 2: X Sp. Atk | —, Status, Pokémon
  358. Sharply raises the user’s Sp. Atk.
  359. Power: 0 | Accuracy: 0 | Gauge: 0 | Target: Self | Max uses: 2
  360.  
  361. Move 3: Hydro Pump | Water, Special, Pokémon
  362. No additional effect.
  363. Power: 125 | Accuracy: 80 | Gauge: 3 | Target: An opponent | Max uses: -
  364.  
  365. Move 4: Race You! | —, Status, Trainer
  366. Sharply raises the user’s Speed. Raises the user’s critical-hit rate.
  367. Power: 0 | Accuracy: 0 | Gauge: 0 | Target: Self | Max uses: 2
  368.  
  369. ------------------------------ Pokémon -------------------------------
  370. 1 - Squirtle
  371. Lv. 115 328 / 197 / 93 / 197 / 93 / 166
  372. Lv. 120 (4*) 377 / 223 / 116 / 223 / 116 / 191
  373. Lv. 120 (5*) 417 / 243 / 136 / 243 / 136 / 211
  374. Lv. 120 (5* MAX) 457 / 263 / 156 / 263 / 156 / 231
  375.  
  376. Sync Move: Water Sync Beam | Water, Special, Pokémon
  377. No additional effect.
  378. Power: 200 | Accuracy: 0 | Gauge: 0 | Target: An opponent | Max uses: -
  379.  
  380. 2 - Wartortle
  381. Lv. 115 337 / 202 / 94 / 202 / 94 / 169
  382. Lv. 120 (4*) 386 / 228 / 117 / 228 / 117 / 194
  383. Lv. 120 (5*) 426 / 248 / 137 / 248 / 137 / 214
  384. Lv. 120 (5* MAX) 466 / 268 / 157 / 268 / 157 / 234
  385.  
  386. Sync Move: Water Sync Beam | Water, Special, Pokémon
  387. No additional effect.
  388. Power: 200 | Accuracy: 0 | Gauge: 0 | Target: An opponent | Max uses: -
  389.  
  390. 3 - Blastoise
  391. Lv. 115 351 / 224 / 97 / 224 / 97 / 175
  392. Lv. 120 (4*) 400 / 250 / 120 / 250 / 120 / 200
  393. Lv. 120 (5*) 440 / 270 / 140 / 270 / 140 / 220
  394. Lv. 120 (5* MAX) 480 / 290 / 160 / 290 / 160 / 240
  395.  
  396. Sync Move: Water Sync Beam | Water, Special, Pokémon
  397. No additional effect.
  398. Power: 200 | Accuracy: 0 | Gauge: 0 | Target: An opponent | Max uses: -
  399.  
  400. ------------------------------ Passives ------------------------------
  401. Passive 1: Power Reserves 2
  402. Powers up moves in a pinch.
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