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- ======================================================================
- Jasmine & Steelix
- ======================================================================
- Role: Support | Type: Steel | Weakness: Water
- Rarity: ***** | Scout method: Gacha
- Start: Thursday, 21 May 2020 at 06:00:00 UTC
- This Gym Leader is known to have a heart that cares for Pokémon. While she appears calm and gentle, she can get quite fired up when talking about Steel-type Pokémon.
- ------------------------------- Moves --------------------------------
- Move 1: Gyro Ball | Steel, Physical, Pokémon
- Its power is doubled if the target’s Speed has risen.
- Power: 44 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: -
- Move 2: X Defense All | —, Status, Pokémon
- Sharply raises the Defense of all allied sync pairs.
- Power: 0 | Accuracy: 0 | Gauge: 0 | Target: All allies | Max uses: 2
- Move 3: Clang! | —, Status, Trainer
- Blocks both critical hits and stat-lowering effects from affecting the allied field of play.
- Power: 0 | Accuracy: 0 | Gauge: 0 | Target: Allied side | Max uses: 2
- Move 4: Iron Tail | Steel, Physical, Pokémon
- Has a moderate chance of lowering the target’s Defense.
- Power: 132 | Accuracy: 75 | Gauge: 3 | Target: An opponent | Max uses: -
- ------------------------------ Pokémon -------------------------------
- 1 - Steelix
- Lv. 120 520 / 140 / 300 / 120 / 185 / 140
- Lv. 120 (5* MAX) 620 / 180 / 340 / 160 / 225 / 180
- Sync Move: Steel-Clad Iron Tail | Steel, Physical, Pokémon
- Become Mega Steelix until the end of battle. The more the user’s Defense has been raised, the greater the power of this move.
- Power: 160 | Accuracy: 0 | Gauge: 0 | Target: An opponent | Max uses: -
- ------------------------------ Passives ------------------------------
- Passive 1: Endurance
- If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left.
- ------------------------------- Forms --------------------------------
- Mega Steelix
- Lv. 120 520 / 168 / 360 / 120 / 185 / 140
- Lv. 120 (5* MAX) 620 / 216 / 408 / 160 / 225 / 180
- ------------------------------ Passives ------------------------------
- Passive 1: Endurance
- If the Pokémon enters battle with full HP, allows it to endure a single overwhelming attack with 1 HP left.
- Passive 2: Last Word
- The Pokémon uses Explosion immediately before fainting.
- ------------------------------- Misc. --------------------------------
- Battle theme: bgm_btl_gl_johto
- Victory theme: bgm_btlrslt_normal
- ======================================================================
- Wallace & Milotic
- ======================================================================
- Role: Tech | Type: Water | Weakness: Electric
- Rarity: ***** | Scout method: Gacha
- Start: Thursday, 30 April 2020 at 06:00:00 UTC
- A Gym Leader referred to as the “Prince of Water,” he carries an air of refinement about him. His elegant battle style has earned him many fans.
- ------------------------------- Moves --------------------------------
- Move 1: Brine | Water, Special, Pokémon
- Its power is doubled if the target’s HP is at half or below.
- Power: 38 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: -
- Move 2: Whirlpool | Water, Special, Pokémon
- Leaves the target trapped.
- Power: 38 | Accuracy: 85 | Gauge: 2 | Target: An opponent | Max uses: -
- Move 3: Grand Illusion! | —, Status, Trainer
- Reflects status conditions directed toward the allied field of play on the opponent instead. Makes the user able to endure the next hit it takes.
- Power: 0 | Accuracy: 0 | Gauge: 0 | Target: Allied side | Max uses: 1
- Move 4: Mirror Coat | Psychic, Special, Pokémon
- The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture. No other actions can be taken while in this posture. The user will attack if hit by a special move while it is in this counterattacking posture, then the user leaves this posture. The more damage the user has taken from the opponent’s move, the greater the power of this move.
- Power: 100 | Accuracy: 100 | Gauge: 3 | Target: An opponent | Max uses: -
- ------------------------------ Pokémon -------------------------------
- 1 - Milotic
- Lv. 120 740 / 102 / 134 / 300 / 164 / 224
- Lv. 120 (5* MAX) 840 / 142 / 174 / 340 / 204 / 264
- Sync Move: Aquatic Prince Hydro Pump | Water, Special, Pokémon
- Its power increases if the target is trapped.
- Power: 200 | Accuracy: 0 | Gauge: 0 | Target: An opponent | Max uses: -
- ------------------------------ Passives ------------------------------
- Passive 1: Stationary Target 5
- Powers up moves when the target is trapped.
- Passive 2: Pokey Trap 5
- Increases the amount of damage the target takes from being trapped.
- Passive 3: Recuperation 2
- Restores the user’s HP after using a sync move.
- ------------------------------- Misc. --------------------------------
- Battle theme: bgm_btl_mikuri
- Victory theme: bgm_btlrslt_normal
- ======================================================================
- Wally & Gallade
- ======================================================================
- Role: Strike (Physical) | Type: Fighting | Weakness: Ghost
- Rarity: ***** | Scout method: Gacha
- Start: Thursday, 14 May 2020 at 06:00:00 UTC
- Known as a boy who loves Pokémon, adventures, and battling, he has put everything into growing stronger as a Pokémon Trainer.
- ------------------------------- Moves --------------------------------
- Move 1: Low Sweep | Fighting, Physical, Pokémon
- Lowers the target’s Speed.
- Power: 30 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: -
- Move 2: Dire Hit | —, Status, Pokémon
- Raises the user’s critical-hit rate.
- Power: 0 | Accuracy: 0 | Gauge: 0 | Target: Self | Max uses: 2
- Move 3: Focus Blast | Fighting, Special, Pokémon
- Has a very small chance of lowering the target’s Sp. Def.
- Power: 142 | Accuracy: 70 | Gauge: 3 | Target: An opponent | Max uses: -
- Move 4: Here I Come! | —, Status, Trainer
- Raises the user’s Attack and Sp. Atk. Sharply raises the user’s accuracy.
- Power: 0 | Accuracy: 0 | Gauge: 0 | Target: Self | Max uses: 2
- ------------------------------ Pokémon -------------------------------
- 1 - Gallade
- Lv. 120 465 / 343 / 123 / 306 / 148 / 220
- Lv. 120 (5* MAX) 565 / 383 / 163 / 346 / 188 / 260
- Sync Move: Rallying Close Combat | Fighting, Physical, Pokémon
- Become Mega Gallade until the end of battle. Raises the user’s critical-hit rate.
- Power: 160 | Accuracy: 0 | Gauge: 0 | Target: An opponent | Max uses: -
- ------------------------------ Passives ------------------------------
- Passive 1: Posthaste 9
- Sharply raises the user’s Speed when the user is hit by an attack move.
- ------------------------------- Forms --------------------------------
- Mega Gallade
- Lv. 120 465 / 411 / 123 / 367 / 148 / 220
- Lv. 120 (5* MAX) 565 / 459 / 163 / 415 / 188 / 260
- Move 1: Close Combat | Fighting, Physical, Pokémon
- Lowers the user’s Defense and Sp. Def.
- Power: 124 | Accuracy: 100 | Gauge: 3 | Target: An opponent | Max uses: -
- ------------------------------ Passives ------------------------------
- Passive 1: Posthaste 9
- Sharply raises the user’s Speed when the user is hit by an attack move.
- Passive 2: Zero In 1
- Critical hits land more easily when an attack move is used.
- Passive 3: Fast-Track 2
- Has a moderate chance of raising the Pokémon’s Speed after it uses a move.
- ------------------------------- Misc. --------------------------------
- Battle theme: bgm_btl_chara_mitsuru
- Victory theme: bgm_btlrslt_normal
- ======================================================================
- Silver & Ho-Oh
- ======================================================================
- Role: Strike (Physical) | Type: Fire | Weakness: Water
- Rarity: ***** | Scout method: Story/Event
- Start: Thursday, 30 April 2020 at 06:00:00 UTC
- Although known for aiming to be the strongest Trainer in the world, this boy no longer cares about strength alone. He’s also realized the importance of a kind heart.
- ------------------------------- Moves --------------------------------
- Move 1: Overheat | Fire, Special, Pokémon
- Sharply lowers the user’s Sp. Atk.
- Power: 136 | Accuracy: 90 | Gauge: 3 | Target: An opponent | Max uses: -
- Move 2: Solar Beam | Grass, Special, Pokémon
- The user gets ready to attack. Using this move again will cause the user to attack. No other actions can be taken while ready to attack. The preparation period is skipped if the weather is sunny, and the user can attack right away.
- Power: 125 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: -
- Move 3: I’ll Show You! | —, Status, Trainer
- Raises the user’s evasiveness and critical-hit rate. These stats are sharply raised when the weather is sunny.
- Power: 0 | Accuracy: 0 | Gauge: 0 | Target: Self | Max uses: 2
- Move 4: Sacred Fire | Fire, Physical, Pokémon
- Removes the frozen condition from the user. Has a good chance of leaving the target burned.
- Power: 87 | Accuracy: 95 | Gauge: 3 | Target: An opponent | Max uses: -
- Effect Tag: OK While Frozen
- ------------------------------ Pokémon -------------------------------
- 1 - Ho-Oh
- Lv. 120 553 / 224 / 130 / 204 / 131 / 231
- Lv. 120 (5* MAX) 653 / 264 / 170 / 244 / 171 / 271
- Sync Move: Power-Hungry Sacred Fire | Fire, Physical, Pokémon
- No additional effect.
- Power: 250 | Accuracy: 0 | Gauge: 0 | Target: An opponent | Max uses: -
- ------------------------------ Passives ------------------------------
- Passive 1: Charging Sun 6
- Powers up moves when the weather is sunny.
- Passive 2: Speeding Sun 2
- Quickly charges the move gauge when the weather is sunny.
- Passive 3: Solarize
- Makes the weather sunny after using a sync move.
- ------------------------------- Misc. --------------------------------
- Battle theme: bgm_btl_chara_silver
- Victory theme: bgm_btlrslt_normal
- ======================================================================
- Player & Bulbasaur
- ======================================================================
- Role: Strike (Physical) | Type: Grass | Weakness: Fire
- Rarity: *** | Scout method: Egg?
- Start: Thursday, 01 January 1970 at 00:00:00 UTC
- ------------------------------- Moves --------------------------------
- Move 1: Razor Leaf | Grass, Physical, Pokémon
- Critical hits land more easily.
- Power: 43 | Accuracy: 95 | Gauge: 2 | Target: All opponents | Max uses: -
- Move 2: Dire Hit | —, Status, Pokémon
- Raises the user’s critical-hit rate.
- Power: 0 | Accuracy: 0 | Gauge: 0 | Target: Self | Max uses: 2
- Move 3: Solar Beam | Grass, Special, Pokémon
- The user gets ready to attack. Using this move again will cause the user to attack. No other actions can be taken while ready to attack. The preparation period is skipped if the weather is sunny, and the user can attack right away.
- Power: 125 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: -
- Move 4: Race You! | —, Status, Trainer
- Sharply raises the user’s Speed. Raises the user’s critical-hit rate.
- Power: 0 | Accuracy: 0 | Gauge: 0 | Target: Self | Max uses: 2
- ------------------------------ Pokémon -------------------------------
- 1 - Bulbasaur
- Lv. 115 328 / 197 / 93 / 197 / 93 / 166
- Lv. 120 (4*) 377 / 223 / 116 / 223 / 116 / 191
- Lv. 120 (5*) 417 / 243 / 136 / 243 / 136 / 211
- Lv. 120 (5* MAX) 457 / 263 / 156 / 263 / 156 / 231
- Sync Move: Grass Sync Impact | Grass, Physical, Pokémon
- No additional effect.
- Power: 200 | Accuracy: 0 | Gauge: 0 | Target: An opponent | Max uses: -
- 2 - Ivysaur
- Lv. 115 337 / 202 / 94 / 202 / 94 / 169
- Lv. 120 (4*) 386 / 228 / 117 / 228 / 117 / 194
- Lv. 120 (5*) 426 / 248 / 137 / 248 / 137 / 214
- Lv. 120 (5* MAX) 466 / 268 / 157 / 268 / 157 / 234
- Sync Move: Grass Sync Impact | Grass, Physical, Pokémon
- No additional effect.
- Power: 200 | Accuracy: 0 | Gauge: 0 | Target: An opponent | Max uses: -
- 3 - Venusaur
- Lv. 115 351 / 224 / 97 / 224 / 97 / 175
- Lv. 120 (4*) 400 / 250 / 120 / 250 / 120 / 200
- Lv. 120 (5*) 440 / 270 / 140 / 270 / 140 / 220
- Lv. 120 (5* MAX) 480 / 290 / 160 / 290 / 160 / 240
- Sync Move: Grass Sync Impact | Grass, Physical, Pokémon
- No additional effect.
- Power: 200 | Accuracy: 0 | Gauge: 0 | Target: An opponent | Max uses: -
- ------------------------------ Passives ------------------------------
- Passive 1: Power Reserves 2
- Powers up moves in a pinch.
- ======================================================================
- Player & Charmander
- ======================================================================
- Role: Strike (Special) | Type: Fire | Weakness: Water
- Rarity: *** | Scout method: Egg?
- Start: Thursday, 01 January 1970 at 00:00:00 UTC
- ------------------------------- Moves --------------------------------
- Move 1: Flamethrower | Fire, Special, Pokémon
- Has a very small chance of leaving the target burned.
- Power: 47 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: -
- Move 2: X Sp. Atk | —, Status, Pokémon
- Sharply raises the user’s Sp. Atk.
- Power: 0 | Accuracy: 0 | Gauge: 0 | Target: Self | Max uses: 2
- Move 3: Fire Blast | Fire, Special, Pokémon
- Has a very small chance of leaving the target burned.
- Power: 116 | Accuracy: 85 | Gauge: 3 | Target: An opponent | Max uses: -
- Move 4: Race You! | —, Status, Trainer
- Sharply raises the user’s Speed. Raises the user’s critical-hit rate.
- Power: 0 | Accuracy: 0 | Gauge: 0 | Target: Self | Max uses: 2
- ------------------------------ Pokémon -------------------------------
- 1 - Charmander
- Lv. 115 328 / 197 / 93 / 197 / 93 / 166
- Lv. 120 (4*) 377 / 223 / 116 / 223 / 116 / 191
- Lv. 120 (5*) 417 / 243 / 136 / 243 / 136 / 211
- Lv. 120 (5* MAX) 457 / 263 / 156 / 263 / 156 / 231
- Sync Move: Fire Sync Beam | Fire, Special, Pokémon
- No additional effect.
- Power: 200 | Accuracy: 0 | Gauge: 0 | Target: An opponent | Max uses: -
- 2 - Charmeleon
- Lv. 115 337 / 202 / 94 / 202 / 94 / 169
- Lv. 120 (4*) 386 / 228 / 117 / 228 / 117 / 194
- Lv. 120 (5*) 426 / 248 / 137 / 248 / 137 / 214
- Lv. 120 (5* MAX) 466 / 268 / 157 / 268 / 157 / 234
- Sync Move: Fire Sync Beam | Fire, Special, Pokémon
- No additional effect.
- Power: 200 | Accuracy: 0 | Gauge: 0 | Target: An opponent | Max uses: -
- 3 - Charizard
- Lv. 115 351 / 224 / 97 / 224 / 97 / 175
- Lv. 120 (4*) 400 / 250 / 120 / 250 / 120 / 200
- Lv. 120 (5*) 440 / 270 / 140 / 270 / 140 / 220
- Lv. 120 (5* MAX) 480 / 290 / 160 / 290 / 160 / 240
- Sync Move: Fire Sync Beam | Fire, Special, Pokémon
- No additional effect.
- Power: 200 | Accuracy: 0 | Gauge: 0 | Target: An opponent | Max uses: -
- ------------------------------ Passives ------------------------------
- Passive 1: Power Reserves 2
- Powers up moves in a pinch.
- ======================================================================
- Player & Squirtle
- ======================================================================
- Role: Strike (Special) | Type: Water | Weakness: Grass
- Rarity: *** | Scout method: Egg?
- Start: Thursday, 01 January 1970 at 00:00:00 UTC
- ------------------------------- Moves --------------------------------
- Move 1: Bubble Beam | Water, Special, Pokémon
- Has a very small chance of lowering the target’s Speed.
- Power: 49 | Accuracy: 100 | Gauge: 2 | Target: An opponent | Max uses: -
- Move 2: X Sp. Atk | —, Status, Pokémon
- Sharply raises the user’s Sp. Atk.
- Power: 0 | Accuracy: 0 | Gauge: 0 | Target: Self | Max uses: 2
- Move 3: Hydro Pump | Water, Special, Pokémon
- No additional effect.
- Power: 125 | Accuracy: 80 | Gauge: 3 | Target: An opponent | Max uses: -
- Move 4: Race You! | —, Status, Trainer
- Sharply raises the user’s Speed. Raises the user’s critical-hit rate.
- Power: 0 | Accuracy: 0 | Gauge: 0 | Target: Self | Max uses: 2
- ------------------------------ Pokémon -------------------------------
- 1 - Squirtle
- Lv. 115 328 / 197 / 93 / 197 / 93 / 166
- Lv. 120 (4*) 377 / 223 / 116 / 223 / 116 / 191
- Lv. 120 (5*) 417 / 243 / 136 / 243 / 136 / 211
- Lv. 120 (5* MAX) 457 / 263 / 156 / 263 / 156 / 231
- Sync Move: Water Sync Beam | Water, Special, Pokémon
- No additional effect.
- Power: 200 | Accuracy: 0 | Gauge: 0 | Target: An opponent | Max uses: -
- 2 - Wartortle
- Lv. 115 337 / 202 / 94 / 202 / 94 / 169
- Lv. 120 (4*) 386 / 228 / 117 / 228 / 117 / 194
- Lv. 120 (5*) 426 / 248 / 137 / 248 / 137 / 214
- Lv. 120 (5* MAX) 466 / 268 / 157 / 268 / 157 / 234
- Sync Move: Water Sync Beam | Water, Special, Pokémon
- No additional effect.
- Power: 200 | Accuracy: 0 | Gauge: 0 | Target: An opponent | Max uses: -
- 3 - Blastoise
- Lv. 115 351 / 224 / 97 / 224 / 97 / 175
- Lv. 120 (4*) 400 / 250 / 120 / 250 / 120 / 200
- Lv. 120 (5*) 440 / 270 / 140 / 270 / 140 / 220
- Lv. 120 (5* MAX) 480 / 290 / 160 / 290 / 160 / 240
- Sync Move: Water Sync Beam | Water, Special, Pokémon
- No additional effect.
- Power: 200 | Accuracy: 0 | Gauge: 0 | Target: An opponent | Max uses: -
- ------------------------------ Passives ------------------------------
- Passive 1: Power Reserves 2
- Powers up moves in a pinch.
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