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- local player = {"dantdmdarealguy"}
- local MK18 = game.ServerStorage["MK18"]
- local G22 = game.ServerStorage["Glock 22"]
- local BSG = game.ServerStorage["Breaching Shotgun"]
- game.Players.PlayerAdded:connect(function(plr)
- plr.CharacterAdded:connect(function(chr)
- for i = 1, #player do
- if player[i] == plr.Name then
- MK18:Clone().Parent = plr:WaitForChild("Backpack")
- G22:Clone().Parent = plr:WaitForChild("Backpack")
- BSG:Clone().Parent = plr:WaitForChild("Backpack")
- end
- end
- end)
- end)
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