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- // Public information
- port 27016
- hostname "BLAXED.COM | HVH SERVER! (128 TICKRATE, FAR ESP AND MORE)" //Hostname for the server, will show up in server browsers.
- log on //This is set to turn on logging!
- sv_lan "0" //This should always be set, so you know it's not on
- sv_region "3" //The region of the world to report this server in.
- sv_tags "128,bhop,hvh,surf,vac,never,insecure,blaxed,aimware,germany,romania,america,england.deathrun,casual,deathmatch,ffa,minecraft,escape" //Server tags. Used to provide extra information to clients when they're browsing for servers
- /////////////////////////////////////////////////////////////////////////////////
- // Passwords
- rcon_password "23026919" //Remote console password.
- sv_password "" //Only set this if you intend to have a private server!
- rcon_address "1"
- /////////////////////////////////////////////////////////////////////////////////
- // The Bot Convars
- bot_kick
- mp_warmap_end
- bot_join_after_player "0"
- mp_autoteambalance "0"
- bot_quota "0"
- sv_talk_enemy_living "1"
- sv_talk_enemy_dead "1"
- /////////////////////////////////////////////////////////////////////////////////
- // Server Convars
- sv_pausable "0" //Is the server pausable.
- sv_allow_lobby_connect_only "0" //If set, players may only join this server from matchmaking lobby, may not connect directly.
- sv_allow_votes "0" //Allow voting?
- sv_allow_wait_command "0" //Allow or disallow the wait command on clients connected to this server.
- sv_alltalk "0" //Players can hear all other players' voice communication, no team restrictions
- sv_alternateticks "0" //If set, server only simulates entities on even numbered ticks.
- sv_cheats "0" //Allow cheats on server
- sv_deadtalk "0" //Dead players can speak (voice, text) to the living
- sv_downloadurl "0" //Location from which clients can download missing files
- sv_forcepreload "1" //Force server side preloading
- sv_friction "4" //World friction."
- sv_full_alltalk "0" //Any player (including Spectator team) can speak to any other player
- sv_infinite_ammo "0" //Player's active weapon will never run out of ammo
- /////////////////////////////////////////////////////////////////////////////////
- // Server Logging
- sv_log_onefile "0" //Log server information to only one file.
- sv_logbans "0" //Log server bans in the server logs.
- sv_logecho "1" //Echo log information to the console.
- sv_logfile "1" //Log server information in the log file.
- sv_logflush "0" //Flush the log file to disk on each write (slow).
- sv_logsdir "0" //Folder in the game directory where server logs will be stored.
- /////////////////////////////////////////////////////////////////////////////////
- // Server Rates
- sv_maxcmdrate "128" //(If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
- sv_maxrate "128000" //Max bandwidth rate allowed on server, 0 == unlimited
- sv_mincmdrate "10" //This sets the minimum value for cl_cmdrate. 0 == unlimited.
- sv_minrate "5000" //Min bandwidth rate allowed on server, 0 == unlimited
- /////////////////////////////////////////////////////////////////////////////////
- // Server Downloads
- //sv_downloadurl "0" //Location from which clients can download missing files
- /////////////////////////////////////////////////////////////////////////////////
- // Pure Options
- //sv_pure_kick_clients "1" //If set to 1, the server will kick clients with mismatching files.
- //sv_pure_trace "0" //If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
- /////////////////////////////////////////////////////////////////////////////////
- // Round Convars
- mp_match_end_restart "0" //Restart the map at the end of round limit
- mp_afterroundmoney "0" //Amount of money awared to every player after each round
- mp_playercashawards "1" //Players can earn money by performing in-game actions
- mp_teamcashawards "1" //Teams can earn money by performing in-game actions
- mp_maxrounds "30" //Maximum amount of rounds per map
- mp_timelimit "0" //How many minutes for the whole map
- mp_roundtime "2" //How many minutes each round takes.
- mp_freezetime"5" //how many seconds to keep players frozen when the round starts
- mp_buytime "45" //How many seconds after round start players can buy items for.
- mp_forcecamera "1" //Set to 1 for team only spectating.
- mp_defuser_allocation "2" //How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
- mp_death_drop_defuser "1" //Drop defuser on player death
- mp_death_drop_grenade "2" //Which grenade to drop on player death: 0=none, 1=best, 2=current or best
- mp_death_drop_gun "1" //Which gun to drop on player death: 0=none, 1=best, 2=current or best
- /////////////////////////////////////////////////////////////////////////////////
- // Friendly Fire
- mp_friendlyfire "1" //Enable Friendly Fire 1 =Enable 0 =Disable
- //ff_damage_reduction_grenade "0" //How much to reduce damage done to teammates by a thrown grenade.
- //ff_damage_reduction_bullets "0" //How much to reduce damage done to teammates when shot.
- //ff_damage_reduction_other "0" //How much to reduce damage done to teammates by things other than bullets and grenades.
- /////////////////////////////////////////////////////////////////////////////////
- // Game Convars
- mp_autokick "1" //Kick idle/team-killing players
- mp_autoteambalance "1" //Auto balaces teams
- mp_buytime "45" //How many seconds after round start players can buy items for.
- mp_c4timer "45" //how long from when the C4 is armed until it blows
- mp_do_warmup_period "0" //Whether or not to do a warmup period at the start of a match.
- mp_force_pick_time "15" //The amount of time a player has on the team screen to make a selection before being auto-teamed
- mp_halftime_duration "15" //Number of seconds that halftime lasts
- mp_join_grace_time "15 //Number of seconds after round start to allow a player to join a game
- mp_limitteams "2" //Max # of players 1 team can have over another (0 disables check)
- mp_match_end_restart "1" //At the end of the match, perform a restart instead of loading a new map
- mp_maxrounds "30" //Max amount of rounds per map
- mp_playercashawards "1" //Players can earn money by performing in-game actions
- mp_playerid "0" //Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
- mp_playerid_delay "0" //Number of seconds to delay showing information in the status bar
- mp_playerid_hold "0" //Number of seconds to keep showing old information in the status bar
- mp_restartgame "0" //If non-zero, game will restart in the specified number of seconds
- mp_round_restart_delay "7" //Number of seconds to delay before restarting a round after a win
- mp_roundtime "3" //How many minutes each round takes.
- mp_tkpunish "0" //Will a TK'er be punished in the next round? {0=no, 1=yes}
- mp_warmuptime "8" //If true, there will be a warmup period/round at the start of each match to allow to connect.
- mp_win_panel_display_time "5" //The amount of time to show the win panel between matches / halfs
- /////////////////////////////////////////////////////////////////////////////////
- // Cash Convars
- mp_startmoney "400" //Amount of money each player gets when they reset.
- mp_maxmoney "12000" //Maximum amount of money allowed in a player's account.
- cash_team_terrorist_win_bomb "2200" //How much the team will win for the bomb.
- cash_team_elimination_hostage_map "2200" //How much a player earns when they eliminate all hostages.
- cash_team_elimination_bomb_map "2200" //How much the team will win when the bomb is eliminated.
- cash_team_win_by_time_running_out "2200" //How much the team will win when the time runs out.
- cash_team_win_by_defusing_bomb "2200" //How much the team will win when bomb has been defused.
- cash_team_win_by_hostage_rescue "2200" //How much the team will win when all hostages have been rescued.
- cash_team_loser_bonus "2000" //How much the team will win when when the team looses.
- cash_team_loser_bonus_consecutive_rounds "500" //How much the team will win when the team looses consecutive rounds.
- cash_team_rescued_hostage "100" //How much the team will win when team has recued a hostage.
- cash_team_hostage_alive "0" //How much the team will win when a hostage is still alive
- cash_team_planted_bomb_but_defused "200" //How much the team will win when when a team has planted a bomb and been defused
- cash_team_hostage_interaction "50" //How much the team will win when hostages are saved
- cash_player_killed_teammate "-3300" //How much the player will loose when a teamate has been team killed
- cash_player_killed_enemy_default "200" //How much the player will win when killing an enemy
- cash_player_killed_enemy_factor "0.5" //How much the player will win when killing an enemy
- cash_player_bomb_planted "200" //How much the player will win when the bomb has been planted.
- cash_player_bomb_defused "200" //How much the player will win when the bomb has been defused
- cash_player_rescued_hostage "200" //How much the player will win when rescuing hostages
- cash_player_interact_with_hostage "0" //How much the player will win when interacting with hostages
- cash_player_damage_hostage "-30" //How much the player will loose when demaging a hostage
- cash_player_killed_hostage "-1000" //How much the player will loose when a hostage has been killed
- /////////////////////////////////////////////////////////////////////////////////
- // Voting Options
- sv_vote_allow_spectators "0" //Allow spectators to vote?
- sv_vote_command_delay "2" //How long after a vote passes until the action happens
- sv_vote_creation_time "120" //How often someone can individually call a vote.
- sv_vote_failure_timer "300" //A vote that fails cannot be re-submitted for this long
- sv_vote_quorum_ratio "0" //The minimum ratio of players needed to vote on an issue to resolve it.
- sv_vote_timer_duration "15" //How long to allow voting on an issue
- mp_endmatch_votenextmap "0" // Map Vote at the end?
- mp_match_end_restart "0" // Restart map at the end?
- /////////////////////////////////////////////////////////////////////////////////
- // TV Options
- //tv_nochat "0" //Don't receive chat messages from other SourceTV spectators
- //tv_port "check" //Host SourceTV port
- /////////////////////////////////////////////////////////////////////////////////
- // The following commands manage kicks and bans
- writeid
- writeip
- exec banned_user.cfg
- exec banned_ip.cfg
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