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- using System.Collections;
- using UnityEngine;
- public class Opject_Sp : MonoBehaviour
- {
- public GameObject Player;
- public GameObject Money;
- public GameObject BigTree;
- public GameObject[] Rocks;
- public GameObject[] debrees;
- private float MoneyTimer = 2.0f;
- private float RockTimer = 2.0f;
- private float BigTreeTimer = 5.0f;
- public AudioClip BigRockFalling;
- // Update is called once per frame
- void Update()
- {
- MoneyTimer -= Time.deltaTime;
- RockTimer -= Time.deltaTime;
- BigTreeTimer -= Time.deltaTime;
- if (MoneyTimer < 0)
- {
- SpawnMoney();
- }
- if (RockTimer < 0)
- {
- SpawnRock();
- }
- if (BigTreeTimer < 0)
- {
- StartCoroutine(SpawnBigTree());
- }
- }
- void SpawnMoney()
- {
- GameObject Mon = Instantiate(Money, new Vector2(Random.Range(-6.47f, 6.62f), 6), Quaternion.identity) as GameObject;
- MoneyTimer = Random.Range(0.5f, 2.5f);
- }
- void SpawnRock()
- {
- GameObject Roc = Instantiate(Rocks[(Random.Range(0, Rocks.Length))], new Vector2(Random.Range(-7f, 7f), 10), Quaternion.identity) as GameObject;
- RockTimer = Random.Range(0.5f, 2.5f);
- Roc.GetComponent<Rigidbody2D>().gravityScale = Random.Range(1, 3);
- }
- IEnumerator SpawnBigTree()
- {
- BigTreeTimer = 1000;
- Vector2 spawnSpot;
- int debreeTimer = (Random.Range(20, 30));
- int spawnOnPlayerPer = (Random.Range(0, 100));
- if (spawnOnPlayerPer < 50)
- {
- spawnSpot = new Vector2(Random.Range(-7f, 7f), 20);
- }
- else
- {
- spawnSpot = new Vector2(Player.transform.position.x, 20);
- }
- while (debreeTimer > 0)
- {
- debreeTimer--;
- float t = Random.Range(0.005f, 0.1f);
- yield return new WaitForSeconds(t);
- Debug.Log("Spawned");
- GameObject debree = Instantiate(debrees[(Random.Range(0, debrees.Length))], new Vector2(spawnSpot.x + Random.Range(-1.0f, 1.0f), spawnSpot.y -10), Quaternion.identity) as GameObject;
- yield return new WaitForSeconds(1);
- Instantiate(BigTree, spawnSpot, Quaternion.identity);
- BigTreeTimer = Random.Range(30.0f, 45.0f);
- }
- Debug.Log("Complete");
- yield return new WaitForSeconds(1);
- Instantiate(BigTree, spawnSpot, Quaternion.identity);
- Player.GetComponent<AudioSource>().PlayOneShot(BigRockFalling, 3.0f);
- BigTreeTimer = Random.Range(30.0f, 45.0f);
- }
- }
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