Advertisement
Guest User

CS - American Railroad Crossing Replacer - rdtg

a guest
Sep 21st, 2018
88
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.77 KB | None | 0 0
  1. using ICities;
  2. using UnityEngine;
  3.  
  4. namespace AmericanRailroadSignals
  5. {
  6. public class LoadingExtension : LoadingExtensionBase
  7. {
  8.  
  9. public override void OnLevelLoaded(LoadMode mode)
  10. {
  11. base.OnLevelLoaded(mode);
  12. if (mode != LoadMode.LoadGame && mode != LoadMode.NewGame && mode != LoadMode.NewGameFromScenario)
  13. {
  14. return;
  15. }
  16. var assetname = "1233986824.CRail Road Crossign Signal_Data";
  17. var mainSignal = PrefabCollection<PropInfo>.FindLoaded(assetname);
  18. if (mainSignal == null)
  19. {
  20. return;
  21. }
  22. var roads = Resources.FindObjectsOfTypeAll<NetInfo>();
  23. foreach (var road in roads)
  24. {
  25. if (road.m_lanes == null)
  26. {
  27. return;
  28. }
  29. foreach (var lane in road.m_lanes)
  30. {
  31. foreach (var laneProp in lane.m_laneProps.m_props)
  32. {
  33. var prop = laneProp.m_finalProp;
  34. if (prop == null)
  35. {
  36. continue;
  37. }
  38. var name = prop.name;
  39. if (name == "Railway Crossing Short" ||
  40. name == "Railway Crossing Medium" ||
  41. name == "Railway Crossing Long" ||
  42. name == "Railway Crossing Very Long")
  43. {
  44. laneProp.m_finalProp = mainSignal;
  45. laneProp.m_prop = mainSignal;
  46. }
  47. }
  48. }
  49. }
  50. }
  51. }
  52. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement