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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
- ** Parameters: -allowdynamicpropsasstatic -notjunc -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\denis\desktop\testpoudlardgrandesalle"
- Valve Software - vbsp.exe (Apr 23 2019)
- notjunc = true
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
- Loading c:\users\denis\desktop\testpoudlardgrandesalle.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...done (0)
- Merging details...done (1)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing c:\users\denis\desktop\testpoudlardgrandesalle.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (600773 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1102 texinfos to 768
- Reduced 26 texdatas to 26 (572 bytes to 572)
- Writing c:\users\denis\desktop\testpoudlardgrandesalle.bsp
- 1 second elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
- ** Parameters: -fast -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\denis\desktop\testpoudlardgrandesalle"
- Valve Software - vvis.exe (Apr 23 2019)
- fastvis = true
- 4 threads
- reading c:\users\denis\desktop\testpoudlardgrandesalle.bsp
- reading c:\users\denis\desktop\testpoudlardgrandesalle.prt
- 2774 portalclusters
- 8966 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (6)
- Optimized: 266620 visible clusters (4.40%)
- Total clusters visible: 6058050
- Average clusters visible: 2183
- Building PAS...
- Average clusters audible: 2773
- visdatasize:1891320 compressed from 1952896
- writing c:\users\denis\desktop\testpoudlardgrandesalle.bsp
- 7 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
- ** Parameters: -both -final -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "c:\users\denis\desktop\testpoudlardgrandesalle"
- Valve Software - vrad.exe SSE (Apr 23 2019)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\denis\desktop\testpoudlardgrandesalle.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (0.88 seconds)
- 9934 faces
- 2731268 square feet [393302688.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 9934 patches before subdivision
- 79232 patches after subdivision
- sun extent from map=0.000000
- 148 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (77)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (21)
- transfers 18652608, max 2751
- transfer lists: 142.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(30650, 23138, 13123)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(3131, 1846, 572)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(301, 140, 28)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(37, 14, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(5, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0335 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (11)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 1678/16384 20136/196608 (10.2%)
- brushsides 12407/65536 99256/524288 (18.9%)
- planes 3812/65536 76240/1310720 ( 5.8%)
- vertexes 14809/65536 177708/786432 (22.6%)
- nodes 5600/65536 179200/2097152 ( 8.5%)
- texinfos 768/12288 55296/884736 ( 6.3%)
- texdata 26/2048 832/65536 ( 1.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 9934/65536 556304/3670016 (15.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 5175/65536 289800/3670016 ( 7.9%)
- leaves 5603/65536 179296/2097152 ( 8.5%)
- leaffaces 11257/65536 22514/131072 (17.2%)
- leafbrushes 5902/65536 11804/131072 ( 9.0%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 59467/512000 237868/2048000 (11.6%)
- edges 40555/256000 162220/1024000 (15.8%)
- LDR worldlights 148/8192 13024/720896 ( 1.8%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2136868/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 1891320/16777216 (11.3%)
- entdata [variable] 61342/393216 (15.6%)
- LDR ambient table 5603/65536 22412/262144 ( 8.5%)
- HDR ambient table 5603/65536 22412/262144 ( 8.5%)
- LDR leaf ambient 18401/65536 515228/1835008 (28.1%)
- HDR leaf ambient 5603/65536 156884/1835008 ( 8.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6004 ( 0.0%)
- pakfile [variable] 634080/0 ( 0.0%)
- physics [variable] 600773/4194304 (14.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 19236
- Writing c:\users\denis\desktop\testpoudlardgrandesalle.bsp
- 1 minute, 55 seconds elapsed
- Valve Software - vrad.exe SSE (Apr 23 2019)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [45 texlights parsed from 'lights.rad']
- Loading c:\users\denis\desktop\testpoudlardgrandesalle.bsp
- PREP OK
- Setting up ray-trace acceleration structure... Done (0.80 seconds)
- 9934 faces
- 2731268 square feet [393302688.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 9934 patches before subdivision
- 79232 patches after subdivision
- sun extent from map=0.000000
- 148 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (69)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (22)
- transfers 18652608, max 2751
- transfer lists: 142.3 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(30649, 23137, 13121)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(3130, 1845, 572)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(301, 140, 28)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(37, 14, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(5, 2, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0217 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (13)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 1678/16384 20136/196608 (10.2%)
- brushsides 12407/65536 99256/524288 (18.9%)
- planes 3812/65536 76240/1310720 ( 5.8%)
- vertexes 14809/65536 177708/786432 (22.6%)
- nodes 5600/65536 179200/2097152 ( 8.5%)
- texinfos 768/12288 55296/884736 ( 6.3%)
- texdata 26/2048 832/65536 ( 1.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 9934/65536 556304/3670016 (15.2%)
- hdr faces 9934/65536 556304/3670016 (15.2%)
- origfaces 5175/65536 289800/3670016 ( 7.9%)
- leaves 5603/65536 179296/2097152 ( 8.5%)
- leaffaces 11257/65536 22514/131072 (17.2%)
- leafbrushes 5902/65536 11804/131072 ( 9.0%)
- areas 2/1024 16/8192 ( 0.2%)
- surfedges 59467/512000 237868/2048000 (11.6%)
- edges 40555/256000 162220/1024000 (15.8%)
- LDR worldlights 148/8192 13024/720896 ( 1.8%)
- HDR worldlights 148/8192 13024/720896 ( 1.8%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 5/1024 80/16384 ( 0.5%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 2136868/0 ( 0.0%)
- HDR lightdata [variable] 2136868/0 ( 0.0%)
- visdata [variable] 1891320/16777216 (11.3%)
- entdata [variable] 61342/393216 (15.6%)
- LDR ambient table 5603/65536 22412/262144 ( 8.5%)
- HDR ambient table 5603/65536 22412/262144 ( 8.5%)
- LDR leaf ambient 18401/65536 515228/1835008 (28.1%)
- HDR leaf ambient 18401/65536 515228/1835008 (28.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/6004 ( 0.0%)
- pakfile [variable] 634080/0 ( 0.0%)
- physics [variable] 600773/4194304 (14.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 19236
- Writing c:\users\denis\desktop\testpoudlardgrandesalle.bsp
- 1 minute, 49 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "c:\users\denis\desktop\testpoudlardgrandesalle.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\testpoudlardgrandesalle.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
- ** Parameters: -allowdebug -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" +map "testpoudlardgrandesalle"
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