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- local player = game.Players.LocalPlayer
- local library = loadstring(game:HttpGet("https://pastebin.com/raw/JsdM2jiP",true))()
- library.options.underlinecolor = "rainbow"
- -- Farming Tab
- local Farming = library:CreateWindow("Farming")
- Farming:Section("- Karma Farms -")
- local GK = Farming:Toggle("Auto-Good Karma", {flag = "GK"})
- local BK = Farming:Toggle("Auto-Bad Karma", {flag = "BK"})
- Farming:Section("- Ultra Coins -")
- local Swing = Farming:Toggle("Auto-Swing", {flag = "Swing"})
- local Sell = Farming:Toggle("Auto-Sell", {flag = "Sell"})
- local BackpackFull = Farming:Toggle("Auto-Full Sell", {flag = "FullSell"})
- Farming:Section("- Ultra Chi -")
- local Chi = Farming:Toggle("Auto-Chi", {flag = "Chi"})
- Farming:Section("- Boss Farms -")
- local Boss = Farming:Toggle("Auto-Robot Boss", {flag = "Boss"})
- local ETBoss = Farming:Toggle("Auto-Eternal Boss", {flag = "EBoss"})
- local AMBoss = Farming:Toggle("Auto-Ancient Boss", {flag = "ABoss"})
- local AllBoss = Farming:Toggle("Auto-All Bosses", {flag = "AllBosses"})
- -- Auto-Buy Tab
- local AutoBuy = library:CreateWindow("Auto-Buy")
- AutoBuy:Section("- Auto-Buy Stuff -")
- local Rank = AutoBuy:Toggle("Auto-Rank", {flag = "Rank"})
- local Sword = AutoBuy:Toggle("Auto-Sword", {flag = "Sword"})
- local Belt = AutoBuy:Toggle("Auto-Belt", {flag = "Belt"})
- local Skill = AutoBuy:Toggle("Auto-Skills", {flag = "Skill"})
- local Shuriken = AutoBuy:Toggle("Auto-Shurikens", {flag = "Shurikens"})
- _G.Enabled = AutoBuy.flags.Purchase
- _G.Sword = AutoBuy.flags.Sword
- _G.Belt = AutoBuy.flags.Belt
- _G.Rank = AutoBuy.flags.Rank
- _G.Skill = AutoBuy.flags.Skill
- local Pets = library:CreateWindow("Pet Stuff")
- -- Open Pets
- Pets:Section("- Open Pets -")
- local Settings = {}
- local Crystals = {}
- for i,v in next, game.workspace.mapCrystalsFolder:GetChildren() do
- if v then
- table.insert(Crystals,v.Name)
- end
- end
- Pets:Dropdown('Crystals', {location = Settings, flag = "Crystal", list = Crystals})
- Pets:Toggle("Open Eggs", {location = Settings, flag = "TEgg"})
- -- Pet Options
- Pets:Section("- Pet Options -")
- local Evolve = Pets:Toggle("Auto-Evolve", {flag = "Evolve"})
- -- Sell Pets
- Pets:Section("- Sell Pets -")
- local Basic = Pets:Toggle("Sell All Basic", {flag = "SBasic"})
- local Advanced = Pets:Toggle("Sell All Advanced", {flag = "SAdvanced"})
- local Rare = Pets:Toggle("Sell All Rare", {flag = "SRare"})
- local Epic = Pets:Toggle("Sell All Epic", {flag = "SEpic"})
- local Unique = Pets:Toggle("Sell All Unique", {flag = "SUnique"})
- local Omega = Pets:Toggle("Sell All Omega", {flag = "SOmega"})
- local Elite = Pets:Toggle("Sell All Elite", {flag = "SElite"})
- local Infinity = Pets:Toggle("Sell All Infinity", {flag = "SInfinity"})
- local Awakened = Pets:Toggle("Sell All Awakened", {flag = "SAwakened"})
- local SMasterLegend = Pets:Toggle("Sell All Master", {flag = "SMasterLegend"})
- local SBeast = Pets:Toggle("Sell All Beast", {flag = "SBeast"})
- local SSkystorm = Pets:Toggle("Sell All Skystorm", {flag = "SSkystorm"})
- local SSMaster = Pets:Toggle("Sell All Soul Master", {flag = "SSMaster"})
- -- Misc
- local Misc = library:CreateWindow("Misc")
- Misc:Section("- Other OP Scripts -")
- local Shuriken = Misc:Toggle("Fast Shuriken", {flag = "Fast"})
- local Shuriken2 = Misc:Toggle("Slow Shuriken", {flag = "Slow"})
- local Invis = Misc:Toggle("Invisibility", {flag = "Invis"})
- -- Collect All Chest
- local ChestCollect = Misc:Button("Collect All Chest", function()
- game:GetService("Workspace").mythicalChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").goldenChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").enchantedChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").magmaChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").legendsChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").eternalChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").saharaChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").thunderChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").ancientChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").midnightShadowChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace")["wonderChest"].circleInner.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace")["goldenZenChest"].circleInner.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace")["ultraNinjitsuChest"].circleInner.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace")["chaosLegendsChest"].circleInner.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(3.5)
- game:GetService("Workspace").chaosLegendsChest.circleInner.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game:GetService("Workspace").ultraNinjitsuChest.circleInner.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game:GetService("Workspace").goldenZenChest.circleInner.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game:GetService("Workspace").wonderChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game:GetService("Workspace").midnightShadowChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- game:GetService("Workspace").ancientChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- game:GetService("Workspace").midnightShadowChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- game:GetService("Workspace").thunderChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- game:GetService("Workspace").saharaChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- game:GetService("Workspace").eternalChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- game:GetService("Workspace").legendsChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- game:GetService("Workspace").magmaChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- game:GetService("Workspace").enchantedChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- game:GetService("Workspace").goldenChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- game:GetService("Workspace").mythicalChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- end)
- -- Collect Light Karma Chest
- local LightKarma = Misc:Button("Collect Light Chest", function()
- game:GetService("Workspace").lightKarmaChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(5)
- game:GetService("Workspace").lightKarmaChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- end)
- -- Collect Dark Karma Chest
- local ChestCollect = Misc:Button("Collect Evil Chest", function()
- game:GetService("Workspace").evilKarmaChest["circleInner"].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- wait(5)
- game:GetService("Workspace").evilKarmaChest["circleInner"].CFrame = game.Workspace.Part.CFrame
- end)
- -- Unlock All Islands
- local UnlockIsland = Misc:Button("Unlock Islands", function()
- for i,v in next, game.workspace.islandUnlockParts:GetChildren() do
- if v then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.islandSignPart.CFrame;
- wait(.5)
- end
- end
- end)
- -- Max Jump
- local MaxJP = Misc:Button("Max Jumps", function()
- while wait(.0001) do
- game.Players.LocalPlayer.multiJumpCount.Value = "50"
- end
- end)
- -- Hide Name
- local HideName = Misc:Button("Hide Name", function()
- local plrname = game.Players.LocalPlayer.Name
- workspace[plrname].Head.nameGui:Destroy()
- end)
- -- ESP
- local ESP = Misc:Button("ESP", function()
- function isnil(thing)
- return (thing == nil)
- end
- local function round(n)
- return math.floor(tonumber(n) + 0.5)
- end
- function UpdatePlayerChams()
- for i,v in pairs(game:GetService'Players':GetChildren()) do
- pcall(function()
- if not isnil(v.Character) then
- for _,k in pairs(v.Character:GetChildren()) do
- if k:IsA'BasePart' and not k:FindFirstChild'Cham' then
- local cham = Instance.new('BoxHandleAdornment',k)
- cham.ZIndex= 10
- cham.Adornee=k
- cham.AlwaysOnTop=true
- cham.Size=k.Size
- cham.Transparency=.8
- cham.Color3=Color3.new(0,0,1)
- cham.Name = 'Cham'
- end
- end
- if not isnil(v.Character.Head) and not v.Character.Head:FindFirstChild'NameEsp' then
- local bill = Instance.new('BillboardGui',v.Character.Head)
- bill.Name = 'NameEsp'
- bill.Size=UDim2.new(1,200,1,30)
- bill.Adornee=v.Character.Head
- bill.AlwaysOnTop=true
- local name = Instance.new('TextLabel',bill)
- name.TextWrapped=true
- name.Text = (v.Name ..' '.. round((game:GetService('Players').LocalPlayer.Character.Head.Position - v.Character.Head.Position).Magnitude/3) ..'m')
- name.Size = UDim2.new(1,0,1,0)
- name.TextYAlignment='Top'
- name.TextColor3=Color3.new(1,1,1)
- name.BackgroundTransparency=1
- else
- v.Character.Head.NameEsp.TextLabel.Text = (v.Name ..' '.. round((game:GetService('Players').LocalPlayer.Character.Head.Position - v.Character.Head.Position).Magnitude/3) ..'m')
- end
- end
- end)
- end
- end
- while wait() do
- UpdatePlayerChams()
- end
- end)
- -- Toggle Popups (Chi/Coin things)
- Misc:Bind("Toggle Popups",
- {flag = "pop", owo = true},
- function()
- game:GetService("Players").LocalPlayer.PlayerGui.statEffectsGui.Enabled = not game:GetService("Players").LocalPlayer.PlayerGui.statEffectsGui.Enabled
- game:GetService("Players").LocalPlayer.PlayerGui.hoopGui.Enabled = not game:GetService("Players").LocalPlayer.PlayerGui.hoopGui.Enabled
- end)
- -- Toggable GUI Key
- Misc:Bind("Toggle GUI Key",
- {flag = "Toggle", owo = true},
- function()
- library.toggled = not library.toggled;
- for i, data in next, library.queue do
- local pos = (library.toggled and data.p or UDim2.new(-1, 0, -0.5,0))
- data.w:TweenPosition(pos, (library.toggled and 'Out' or 'In'), 'Quad', 0.15, true)
- wait();
- end
- end)
- -- Destroy GUI
- local Kill = Misc:Button("Destroy GUI", function()
- game:GetService("CoreGui").ScreenGui:Destroy()
- end)
- local Teleports = library:CreateWindow("Teleports")
- -- World/Island Teleports
- Teleports:Section("- Islands -")
- local Islands = {}
- for i,v in next, game.workspace.islandUnlockParts:GetChildren() do
- if v then
- table.insert(Islands, v.Name)
- end
- end
- Teleports:Dropdown('Teleports', {list = Islands}, function(a)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.islandUnlockParts[a].islandSignPart.CFrame
- end)
- -- Utilitys
- Teleports:Section("- Utilitys -")
- local Shop = Teleports:Button("Shop", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").shopAreaCircles["shopAreaCircle17"].circleInner.CFrame
- end)
- local Skills = Teleports:Button("Skills Shop", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").skillAreaCircles["skillsAreaCircle17"].circleInner.CFrame
- end)
- local Skills1 = Teleports:Button("Light Skills Shop", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-116.49514, 3.24800324, 0.0838552266)
- end)
- local Skills2 = Teleports:Button("Dark Skills Shop", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-116.549767, 3.24800324, 58.087841)
- end)
- local KOTH = Teleports:Button("KOTH", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game:GetService("Workspace").kingOfTheHillPart.CFrame
- end)
- -- Training Area Teleports
- Teleports:Section("- Training Areas Good-")
- local a1 = Teleports:Button("Mystical Waters (Good)", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(347.74881, 8824.53809, 114.271019)
- end)
- local a2 = Teleports:Button("Sword of Legends (Good)", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1834.15967, 38.704483, -141.375641)
- end)
- local a5 = Teleports:Button("Elemental Tornado (Good)", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(299.758484, 30383.0957, -90.1542206)
- end)
- local a7 = Teleports:Button("Zen Master's Blade (Good)", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(5041.17725, 82.2061615, 1614.74866, 0.258864343, -0, -0.965913713, 0, 1, -0, 0.965913713, 0, 0.258864343)
- end)
- Teleports:Section("- Training Areas Bad-")
- local a3 = Teleports:Button("Lava Pit (Bad)", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-116.631485, 12952.5381, 271.14624)
- end)
- local a4 = Teleports:Button("Tornado (Bad)", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(325.641174, 16872.0938, -9.9906435)
- end)
- local a6 = Teleports:Button("Swords Of Ancients (Bad)", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(648.365662, 38.704483, 2409.72266)
- end)
- local a8 = Teleports:Button("Fallen Blade (Bad)", function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1875.96692, 82.2061615, -6806.41016, 0.965929627, -0, -0.258804798, 0, 1, -0, 0.258804798, 0, 0.965929627)
- end)
- if _G.PlaceLoopTP == true then
- local Teleports2 = library:CreateWindow("More Teleports")
- Teleports2:Section("- Training Areas (Looped) -")
- local avh = Teleports2:Button("Mystical Waters (Good)", function()
- while true do
- wait(.001)
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(347.74881, 8824.53809, 114.271019)
- end
- end
- end)
- local sdgy6 = Teleports2:Button("Sword of Legends (Good)", function()
- while true do
- wait(.001)
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1834.15967, 38.704483, -141.375641)
- end
- end
- end)
- local asdy = Teleports2:Button("Elemental Tornado (Good)", function()
- while true do
- wait(.001)
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(299.758484, 30383.0957, -90.1542206)
- end
- end
- end)
- local yassf = Teleports2:Button("Lava Pit (Bad)", function()
- while true do
- wait(.001)
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-116.631485, 12952.5381, 271.14624)
- end
- end
- end)
- local sdfj = Teleports2:Button("Tornado (Bad)", function()
- while true do
- wait(.001)
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(325.641174, 16872.0938, -9.9906435)
- end
- end
- end)
- local jhas = Teleports2:Button("Swords Of Ancients (Bad)", function()
- while true do
- wait(.001)
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(648.365662, 38.704483, 2409.72266)
- end
- end
- end)
- end
- -- Open Crystals
- spawn(function()
- while wait(.01) do
- if Settings.TEgg then
- local oh1 = "openCrystal"
- local oh2 = Settings.Crystal
- game:GetService("ReplicatedStorage").rEvents.openCrystalRemote:InvokeServer(oh1, oh2)
- end
- end
- end)
- -- Auto-Swing
- spawn(function()
- while wait() do
- if Farming.flags.Swing then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- if game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") then
- game.Players.LocalPlayer.ninjaEvent:FireServer("swingKatana")
- else
- for i,v in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackShurikenScript") then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- wait()
- if v.ClassName == "Tool" and v:FindFirstChild("attackKatanaScript") then
- game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
- end
- end
- end
- end
- end
- end
- end
- end)
- -- Auto-Sell
- spawn(function()
- while wait(0.01) do
- if Farming.flags.Sell then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- game.workspace.sellAreaCircles["sellAreaCircle14"].circleInner.CFrame = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame
- wait(.1)
- game.workspace.sellAreaCircles["sellAreaCircle14"].circleInner.CFrame = game.Workspace.Part.CFrame
- end
- end
- end
- end)
- -- Auto-Full Sell
- spawn(function()
- while wait(0.01) do
- if Farming.flags.FullSell then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- if player.PlayerGui.gameGui.maxNinjitsuMenu.Visible == true then
- game.workspace.sellAreaCircles["sellAreaCircle15"].circleInner.CFrame = game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart").CFrame
- wait(.05)
- game.workspace.sellAreaCircles["sellAreaCircle15"].circleInner.CFrame = game.Workspace.Part.CFrame
- end
- end
- end
- end
- end)
- -- Invisibility
- spawn(function()
- while wait(0.001) do
- if Misc.flags.Invis then
- local A_1 = "goInvisible"
- local Event = game.Players.LocalPlayer.ninjaEvent
- Event:FireServer(A_1)
- end
- end
- end)
- -- Good Karma Farm
- spawn(function()
- while wait(0.4) do
- if Farming.flags.GK then
- loadstring(game:HttpGet(('https://pastebin.com/raw/AaqHqPyw'),true))()
- end
- end
- end)
- -- Bad Karma Farm
- spawn(function()
- while wait(0.4) do
- if Farming.flags.BK then
- loadstring(game:HttpGet(('https://pastebin.com/raw/wEEB3nQt'),true))()
- end
- end
- end)
- -- Auto-Normal Boss
- spawn(function()
- while wait(.001) do
- if Farming.flags.Boss then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- if game:GetService("Workspace").bossFolder:WaitForChild("RobotBoss"):WaitForChild("HumanoidRootPart") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.bossFolder.RobotBoss.HumanoidRootPart.CFrame
- if player.Character:FindFirstChildOfClass("Tool") then
- player.Character:FindFirstChildOfClass("Tool"):Activate()
- else
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackKatanaScript") then
- v.attackTime.Value = 0.2
- player.Character.Humanoid:EquipTool(v)
- if attackfar then
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackShurikenScript") then
- player.Character.Humanoid:EquipTool(v)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end)
- -- Auto-Eternal Boss
- spawn(function()
- while wait(.001) do
- if Farming.flags.EBoss then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- if game:GetService("Workspace").bossFolder:WaitForChild("EternalBoss"):WaitForChild("HumanoidRootPart") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.bossFolder.EternalBoss.HumanoidRootPart.CFrame
- if player.Character:FindFirstChildOfClass("Tool") then
- player.Character:FindFirstChildOfClass("Tool"):Activate()
- else
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackKatanaScript") then
- v.attackTime.Value = 0.2
- player.Character.Humanoid:EquipTool(v)
- if attackfar then
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackShurikenScript") then
- player.Character.Humanoid:EquipTool(v)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end)
- -- Auto-Anchient Boss
- spawn(function()
- while wait(.001) do
- if Farming.flags.ABoss then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- if game:GetService("Workspace").bossFolder:WaitForChild("AncientMagmaBoss"):WaitForChild("HumanoidRootPart") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.bossFolder.AncientMagmaBoss.HumanoidRootPart.CFrame
- if player.Character:FindFirstChildOfClass("Tool") then
- player.Character:FindFirstChildOfClass("Tool"):Activate()
- else
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackKatanaScript") then
- v.attackTime.Value = 0.2
- player.Character.Humanoid:EquipTool(v)
- if attackfar then
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackShurikenScript") then
- player.Character.Humanoid:EquipTool(v)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end)
- spawn(function()
- while wait(.001) do
- if Farming.flags.SBoss then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- if game:GetService("Workspace").bossFolder:WaitForChild("Samurai Santa"):WaitForChild("HumanoidRootPart") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.bossFolder["Samurai Santa"].HumanoidRootPart.CFrame
- if player.Character:FindFirstChildOfClass("Tool") then
- player.Character:FindFirstChildOfClass("Tool"):Activate()
- else
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackKatanaScript") then
- v.attackTime.Value = 0.2
- player.Character.Humanoid:EquipTool(v)
- if attackfar then
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackShurikenScript") then
- player.Character.Humanoid:EquipTool(v)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end)
- -- Auto-All Bosses
- spawn(function()
- while wait(.001) do
- if Farming.flags.AllBosses then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- if game.Workspace.bossFolder:FindFirstChild("Samurai Santa") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.bossFolder["Samurai Santa"].HumanoidRootPart.CFrame
- else
- if not game.Workspace.bossFolder:FindFirstChild("Samurai Santa") then
- if game.Workspace.bossFolder:FindFirstChild("AncientMagmaBoss") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.bossFolder.AncientMagmaBoss.HumanoidRootPart.CFrame
- else
- if not game.Workspace.bossFolder:FindFirstChild("AncientMagmaBoss") then
- if game.Workspace.bossFolder:FindFirstChild("EternalBoss") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.bossFolder.EternalBoss.HumanoidRootPart.CFrame
- else
- if not game.Workspace.bossFolder:FindFirstChild("EternalBoss") then
- if game.Workspace.bossFolder:FindFirstChild("RobotBoss") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.bossFolder.RobotBoss.HumanoidRootPart.CFrame
- end
- end
- end
- end
- end
- end
- end
- if player.Character:FindFirstChildOfClass("Tool") then
- player.Character:FindFirstChildOfClass("Tool"):Activate()
- else
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackKatanaScript") then
- v.attackTime.Value = 0.2
- player.Character.Humanoid:EquipTool(v)
- if attackfar then
- for i,v in pairs(player.Backpack:GetChildren()) do
- if v.ClassName == "Tool" and v:FindFirstChild("attackShurikenScript") then
- player.Character.Humanoid:EquipTool(v)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end)
- -- Auto-Buy Swords
- spawn(function()
- while wait(0.5) do
- if AutoBuy.flags.Sword then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- local oh1 = "buyAllSwords"
- local oh2 = {"Ground", "Astral Island", "Space Island","Tundra Island", "Eternal Island", "Sandstorm", "Thunderstorm", "Ancient Inferno Island", "Midnight Shadow Island", "Mythical Souls Island", "Winter Wonder Island", "Golden MAster Island", "Dragon Legend Island", "Cybernetic Legends Island", "Chaos Legends Island", "Soul Fusion Island"}
- for i = 1,#oh2 do
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(oh1, oh2[i])
- end
- end
- end
- end
- end)
- -- Auto-Buy Belts
- spawn(function()
- while wait(0.5) do
- if AutoBuy.flags.Belt then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- local oh1 = "buyAllBelts"
- local oh2 = {"Ground", "Astral Island", "Space Island","Tundra Island", "Eternal Island", "Sandstorm", "Thunderstorm", "Ancient Inferno Island", "Midnight Shadow Island", "Mythical Souls Island", "Winter Wonder Island", "Golden MAster Island", "Dragon Legend Island", "Cybernetic Legends Island", "Chaos Legends Island", "Soul Fusion Island"}
- for i = 1,#oh2 do
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(oh1, oh2[i])
- end
- end
- end
- end
- end)
- -- Auto-Buy Skills
- spawn(function()
- while wait(0.5) do
- if AutoBuy.flags.Skill then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- local oh1 = "buyAllSkills"
- local oh2 = {"Ground", "Astral Island", "Space Island","Tundra Island", "Eternal Island", "Sandstorm", "Thunderstorm", "Ancient Inferno Island", "Midnight Shadow Island", "Mythical Souls Island", "Winter Wonder Island", "Golden MAster Island", "Dragon Legend Island", "Cybernetic Legends Island", "Chaos Legends Island", "Soul Fusion Island"}
- for i = 1,#oh2 do
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(oh1, oh2[i])
- end
- end
- end
- end
- end)
- -- Auto-Buy Ranks
- spawn(function()
- while wait(0.5) do
- if AutoBuy.flags.Rank then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- local oh1 = "buyRank"
- local oh2 = game:GetService("ReplicatedStorage").Ranks.Ground:GetChildren()
- for i = 1,#oh2 do
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(oh1, oh2[i].Name)
- end
- end
- end
- end
- end)
- -- Auto-Buy Shurikens
- spawn(function()
- while wait(0.5) do
- if AutoBuy.flags.Shurikens then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- local oh1 = "buyAllShurikens"
- local oh2 = {"Ground", "Astral Island", "Space Island","Tundra Island", "Eternal Island", "Sandstorm", "Thunderstorm", "Ancient Inferno Island", "Midnight Shadow Island", "Mythical Souls Island", "Winter Wonder Island", "Golden MAster Island", "Dragon Legend Island", "Cybernetic Legends Island"}
- for i = 1,#oh2 do
- game:GetService("Players").LocalPlayer.ninjaEvent:FireServer(oh1, oh2[i])
- end
- end
- end
- end
- end)
- -- Auto-Chi
- spawn(function()
- while wait(0.033) do
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- if Farming.flags.Chi then
- for i,v in pairs(game.Workspace.spawnedCoins.Valley:GetChildren()) do
- if v.Name == "Blue Chi Crate" then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(v.Position)
- wait(.16)
- end
- end
- end
- end
- end
- end)
- -- Auto Evolve Pet
- spawn(function()
- while wait(3) do
- if Pets.flags.Evolve then
- -- Script generated by R2Sv2
- -- R2Sv2 developed by Luckyxero
- local A_1 = "autoEvolvePets"
- local Event = game:GetService("ReplicatedStorage").rEvents.autoEvolveRemote
- Event:InvokeServer(A_1)
- end
- end
- end)
- -- Sell All Basics
- spawn(function()
- while wait(1) do
- if Pets.flags.SBasic then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Basic:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end)
- -- Sell All Advanced
- spawn(function()
- while wait(1) do
- if Pets.flags.SAdvanced then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Advanced:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end)
- -- Sell All Rares
- spawn(function()
- while wait(1) do
- if Pets.flags.SRare then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Rare:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end)
- -- Sell All Epics
- spawn(function()
- while wait(1) do
- if Pets.flags.SEpic then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Epic:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end)
- -- Sell All Uniques
- spawn(function()
- while wait(1) do
- if Pets.flags.SUnique then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Unique:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end)
- -- Sell All Omegas
- spawn(function()
- while wait(1) do
- if Pets.flags.SOmega then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Omega:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end)
- -- Sell All Elites
- spawn(function()
- while wait(1) do
- if Pets.flags.SElite then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Elite:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end)
- -- Sell All Infinites
- spawn(function()
- while wait(1) do
- if Pets.flags.SInfinity then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Infinity:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end)
- -- Sell All Awakened
- spawn(function()
- while wait(1) do
- if Pets.flags.SAwakened then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Awakened:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end)
- -- Sell All Master Legends
- spawn(function()
- while wait(1) do
- if Pets.flags.MasterLegend then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.MasterLegend:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end)
- -- Sell All BEASTS
- spawn(function()
- while wait(1) do
- if Pets.flags.SBeast then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.BEAST:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end)
- -- Sell All Skystorm
- spawn(function()
- while wait(1) do
- if Pets.flags.SSkystorm then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder.Skystorm:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end)
- spawn(function()
- while wait(1) do
- if Pets.flags.SSMaster then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- for i,v in pairs(game.Players.LocalPlayer.petsFolder["Soul Master"]:GetChildren()) do
- game.ReplicatedStorage.rEvents.sellPetEvent:FireServer("sellPet", v)
- end
- end
- end
- end
- end)
- -- Fast Shuriken
- spawn(function()
- while wait(.001) do
- if Misc.flags.Fast then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- local plr = game.Players.LocalPlayer
- local Mouse = plr:GetMouse()
- local velocity = 1000
- for _,p in pairs(game.Workspace.shurikensFolder:GetChildren()) do
- if p.Name == "Handle" then
- if p:FindFirstChild("BodyVelocity") then
- local bv = p:FindFirstChildOfClass("BodyVelocity")
- bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bv.Velocity = Mouse.Hit.lookVector * velocity
- end
- end
- end
- end
- end
- end
- end)
- -- Slow Shuriken
- spawn(function()
- while wait(.001) do
- if Misc.flags.Slow then
- if game.Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") then
- local plr = game.Players.LocalPlayer
- local Mouse = plr:GetMouse()
- local velocity = 35
- for _,p in pairs(game.Workspace.shurikensFolder:GetChildren()) do
- if p.Name == "Handle" then
- if p:FindFirstChild("BodyVelocity") then
- local bv = p:FindFirstChildOfClass("BodyVelocity")
- bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- bv.Velocity = Mouse.Hit.lookVector * velocity
- end
- end
- end
- end
- end
- end
- end)
- -- Anti-AFK
- local vu = game:GetService("VirtualUser")
- game:GetService("Players").LocalPlayer.Idled:connect(
- function()
- vu:Button2Down(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
- wait(1)
- vu:Button2Up(Vector2.new(0, 0), workspace.CurrentCamera.CFrame)
- end)
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