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DebugInClientMessage.cs

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Jun 29th, 2016
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C# 1.11 KB | None | 0 0
  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using Past.Protocol;
  5. using Past.IO;
  6.  
  7. namespace Past.Protocol.Messages.debug
  8. {
  9.     public class DebugInClientMessage
  10.     {
  11.         public new const uint ID = 6028;
  12.         public override uint ProtocolID
  13.         {
  14.             get { return ID; }
  15.         }
  16.  
  17.         public sbyte level;
  18.         public string message;
  19.  
  20.         public DebugInClientMessage()
  21.         {
  22.         }
  23.  
  24.         public DebugInClientMessage(sbyte level, string message)
  25.         {
  26.             this.level = level;
  27.             this.message = message;
  28.         }
  29.  
  30.         public override void Serialize(BigEndianWriter writer)
  31.         {
  32.             writer.WriteSByte(level);
  33.             writer.WriteUTF(message);
  34.         }
  35.  
  36.         public override void Deserialize(BigEndianReader reader)
  37.         {
  38.             level = reader.ReadSByte();
  39.             if (level < 0)
  40.                 throw new Exception("Forbidden value on level = " + level + ", it doesn't respect the following condition : level < 0");
  41.             message = reader.ReadUTF();
  42.         }
  43.  
  44.     }
  45.  
  46. }
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