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RVulcan

(YGO) Gradius

Jul 15th, 2018 (edited)
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  1. Hyperspace Fighter Vixen
  2. LIGHT/Machine/Effect/Level 4/ATK 1200/DEF 1000
  3. During the Damage Step, when another LIGHT Machine monster you control battles (Quick Effect): You can send this card from your hand or field to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn. If this card is sent to the GY: You can Special Summon 1 Level 4 LIGHT Machine monster from your Deck with 1200 ATK or less. You can only use each effect of "Hyperspace Fighter Vixen" once per turn.
  4.  
  5. Victory Viper EX03
  6. LIGHT/Machine/Link/Effect/LINK-2/ATK 1200/↙↘
  7. 2 Level 4 LIGHT monsters
  8. If this card is Link Summoned: You can add 1 "Power Capsule" from your Deck to your hand. If a LIGHT Machine monster you control attacks an opponent's monster, the attack target's ATK becomes 0 during damage calculation only. If a LIGHT Machine monster you control destroys an opponent's monster by battle: Special Summon 1 Level 4 LIGHT Machine monster with 1200 ATK or less from your Deck. This card's name becomes "Victory Viper XX03" while face-up on the field.
  9.  
  10. Hyperspace Fighter Vic Viper
  11. LIGHT/Machine/Esper/Effect/TYPE-A/ATK 1200/DEF 1000
  12. 1 Level 4 "Victory Viper XX03"
  13. If this card is Esper Summoned: You can add 1 "Hyperspace" card from your Deck to your hand. You can only use this effect of "Hyperspace Fighter Vic Viper" once per turn. Gains 400 ATK for each LIGHT Machine monster you control.
  14.  
  15. Hyperspace Fighter Lord British
  16. LIGHT/Machine/Esper/Effect/TYPE-A/ATK 1200/DEF 1000
  17. "Space Fighter Lord British"
  18.  
  19. Hyperspace Fighter Jade Knight
  20. LIGHT/Machine/Esper/Effect/TYPE-B/ATK 1000/DEF 1800
  21. "Jade Knight"
  22.  
  23. Hyperspace Fighter Falchion Beta
  24. LIGHT/Machine/Esper/Effect/TYPE-B/ATK 1200/DEF 800
  25. "Falchion Beta"
  26.  
  27. Hyperspace Boost
  28. Quick-Play Spell
  29. If all monsters you control are LIGHT Machine monsters (min. 1): Draw 2 cards, then discard 1 card. You cannot Special Summon monsters from your Extra Deck the turn you activate this effect, except LIGHT Machine monsters with 1200 ATK or less. At the start of the Battle Phase: You can banish this card from your GY; Special Summon 1 Level 4 LIGHT Machine monster from your hand.
  30.  
  31. Hyperspace Missile
  32. Quick-Play Spell
  33. If you control a LIGHT Machine monster, activate 1 of these effects:
  34. ● Destroy a number of cards your opponent controls, up to the number of LIGHT Machine monsters you control.
  35. ● Banish this card from your GY, then target up to 2 cards in your opponent's GY; banish them.
  36.  
  37. Hyperspace Option
  38. Quick-Play Spell
  39. Target 1 LIGHT Machine monster you control with an original ATK of 1200 or less; Special Summon up to 4 "Hyperspace Fighter Tokens" (Machine/LIGHT/Level 4). They always have the same ATK/DEF as that monster, but they cannot attack directly, also they leave the field if that monster is no longer face-up on the field. You cannot Special Summon monsters the turn you activate this card, except LIGHT Machine monsters. You can banish this card from your GY, then Tribute any number of LIGHT Machine monsters; draw that many cards. You can use 1 "Hyperspace Option" effect per turn, and only once that turn.
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