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- options:
- bypass: false
- on sign change:
- if line 1 is "Load" or "load" or "LOAD":
- if line 2 is "Gui" or "GUI" or "GUI":
- set line 1 to "&r"
- set line 2 to "&lLoading..."
- wait 1 second
- set line 2 to "&lLoading."
- wait 1 second
- set line 2 to "&lLoading.."
- wait 1 second
- set line 2 to "&lLoading..."
- wait 1 second
- set line 2 to "&lLoading."
- wait 1 second
- set line 2 to "&lLoading.."
- wait 1 second
- set line 2 to "&lLoading..."
- wait 1 second
- set line 2 to "&l."
- wait 1 second
- set line 2 to "&l.."
- wait 2 seconds
- set line 2 to "&lAnalyzing"
- set line 3 to "&lGUI"
- wait 5 seconds
- set line 2 to "&lPREPARING"
- set line 3 to "&lCOMPLETION"
- wait 5 seconds
- set line 2 to "Skripted By:"
- set line 3 to "&l&oAirlebnis"
- wait 3 seconds
- set line 1 to "&l&m------------"
- wait 1 second
- set line 2 to "Right Click"
- wait 2 seconds
- set line 3 to "&o&nOpen GUI"
- wait 1 second
- set line 4 to "&l&m------------"
- on rightclick on sign:
- if line 1 of clicked block is "&l&m------------":
- if line 2 of clicked block is "Right Click":
- if line 3 of clicked block is "&o&nOpen GUI":
- if line 4 of clicked block is "&l&m------------":
- execute console command "playsound Minecraft:block.note.bell master %player% ~ ~ ~ 1000000 2"
- open chest with 3 rows named "&8Server Staff GUI" to player
- format slot 4 of player with skull of player named "&aYou" to be unstealable
- format slot 0 of player with black stained glass pane named "&f" to be unstealable
- wait 1 tick
- format slot 1 of player with black stained glass pane named "&f" to be unstealable
- wait 1 tick
- format slot 2 of player with black stained glass pane named "&f" to be unstealable
- wait 1 tick
- format slot 3 of player with black stained glass pane named "&f" to be unstealable
- wait 1 tick
- format slot 5 of player with black stained glass pane named "&f" to be unstealable
- wait 1 tick
- format slot 6 of player with black stained glass pane named "&f" to be unstealable
- wait 1 tick
- format slot 7 of player with black stained glass pane named "&f" to be unstealable
- wait 1 tick
- format slot 8 of player with black stained glass pane named "&f" to be unstealable
- wait 1 tick
- format slot 9 of player with black stained glass pane named "&f" to be unstealable
- wait 1 tick
- format slot 17 of player with black stained glass pane named "&f" to be unstealable
- wait 1 tick
- format slot 18 of player with black stained glass pane named "&f" to be unstealable
- wait 1 tick
- format slot 19 of player with black stained glass pane named "&f" to be unstealable
- wait 1 tick
- format slot 20 of player with black stained glass pane named "&f" to be unstealable
- wait 1 tick
- format slot 21 of player with black stained glass pane named "&f" to be unstealable
- wait 1 tick
- format slot 22 of player with black stained glass pane named "&f" to be unstealable
- wait 1 tick
- format slot 23 of player with black stained glass pane named "&f" to be unstealable
- wait 1 tick
- format slot 24 of player with black stained glass pane named "&f" to be unstealable
- wait 1 tick
- format slot 25 of player with black stained glass pane named "&f" to be unstealable
- wait 1 tick
- format slot 26 of player with black stained glass pane named "&f" to be unstealable
- wait 1 tick
- format slot 10 of player with gray wool named "&7Clear &nServer&7 Chat" with lore "||&fBy clicking on this,&7 ||&fit will clear&7 ||&fall public chat messages.&7||&7||" to close then run [execute player command "/clearchat"]
- format slot 12 of player with RED wool named "&cLock &nServer&c Chat" with lore "||&fBy clicking on this,&7 ||&fit will lock the server's&7 ||&fchat and deny's&7 ||&fplayers to chat in public.&7||&7||" to close then run [execute player command "/chatmute"]
- command /clearchat:
- permission: script.cc
- permission message: &cError&8> &4Unspecified Permissions.
- trigger:
- loop 170 times:
- broadcast ""
- broadcast "&7Chat has been cleared!"
- command /chatmute:
- permission: script.mute
- trigger:
- if {chatmute} is true:
- set {chatmute} to false
- broadcast ""
- broadcast "&8» &cChat has been muted! &8«"
- broadcast ""
- else:
- set {chatmute} to true
- broadcast ""
- broadcast "&8» &cChat was unmuted! &8«"
- broadcast ""
- on chat:
- if {chatmute} is true:
- if player has permission "script.bypass":
- broadcast "&7%player's displayname% &8» &7%message%"
- cancel event
- else:
- cancel event
- message "&7Chat is currently muted"
- on chat:
- loop all players:
- replace all "%player%" in message with "&c@%player%&7"
- on break of sign:
- player's game mode is creative or survival:
- send "&8» &cYou cannot break signs! (Tell An Admin)" to player
- cancel event
- command /forcerem:
- permission: force.rem
- trigger:
- set target block to air
- send "&8» &aSuccessfully removed" to player
- command /setrank [<player>] [<text>]:
- permission: script.GU
- trigger:
- if arg-1 and arg-2 aren't set:
- send "Test"
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