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- float voxel_vertices[] = {
- //front
- 0.0f, 1.0f, 0.0f,
- 0.0f, 0.0f, 0.0f,
- 1.0f, 1.0f, 0.0f,
- 1.0f, 1.0f, 0.0f,
- 0.0f, 0.0f, 0.0f,
- 1.0f, 0.0f, 0.0f,
- //back
- 0.0f, 1.0f, -1.0f,
- 0.0f, 0.0f, -1.0f,
- 1.0f, 1.0f, -1.0f,
- 1.0f, 1.0f, -1.0f,
- 0.0f, 0.0f, -1.0f,
- 1.0f, 0.0f, -1.0f,
- //left
- 0.0f, 1.0f, -1.0f,
- 0.0f, 0.0f, -1.0f,
- 0.0f, 1.0f, 0.0f,
- 0.0f, 1.0f, 0.0f,
- 0.0f, 0.0f, -1.0f,
- 0.0f, 0.0f, 0.0f,
- //right
- 1.0f, 1.0f, -1.0f,
- 1.0f, 0.0f, -1.0f,
- 1.0f, 1.0f, 0.0f,
- 1.0f, 1.0f, 0.0f,
- 1.0f, 0.0f, -1.0f,
- 1.0f, 0.0f, 0.0f,
- //top
- 0.0f, 1.0f, -1.0f,
- 0.0f, 1.0f, 0.0f,
- 1.0f, 1.0f, -1.0f,
- 1.0f, 1.0f, -1.0f,
- 0.0f, 1.0f, 0.0f,
- 1.0f, 1.0f, 0.0f,
- //bottom
- 0.0f, 0.0f, -1.0f,
- 0.0f, 0.0f, 0.0f,
- 1.0f, 0.0f, -1.0f,
- 1.0f, 0.0f, -1.0f,
- 0.0f, 0.0f, 0.0f,
- 1.0f, 0.0f, 0.0f
- };
- float voxel_uvs[] = {
- //front
- 0.0f, 0.0f,
- 0.0f, 1.0f,
- 1.0f, 0.0f,
- 1.0f, 0.0f,
- 0.0f, 1.0f,
- 1.0f, 1.0f,
- //back
- 0.0f, 0.0f,
- 0.0f, 1.0f,
- 1.0f, 0.0f,
- 1.0f, 0.0f,
- 0.0f, 1.0f,
- 1.0f, 1.0f,
- //left
- 0.0f, 0.0f,
- 0.0f, 1.0f,
- 1.0f, 0.0f,
- 1.0f, 0.0f,
- 0.0f, 1.0f,
- 1.0f, 1.0f,
- //right
- 0.0f, 0.0f,
- 0.0f, 1.0f,
- 1.0f, 0.0f,
- 1.0f, 0.0f,
- 0.0f, 1.0f,
- 1.0f, 1.0f,
- //top
- 0.0f, 0.0f,
- 0.0f, 1.0f,
- 1.0f, 0.0f,
- 1.0f, 0.0f,
- 0.0f, 1.0f,
- 1.0f, 1.0f,
- //bottom
- 0.0f, 0.0f,
- 0.0f, 1.0f,
- 1.0f, 0.0f,
- 1.0f, 0.0f,
- 0.0f, 1.0f,
- 1.0f, 1.0f
- };
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