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emonegarand

PlayerData.cs

Apr 21st, 2018
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C# 0.68 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System;
  4. using System.Runtime.Serialization.Formatters.Binary;
  5. using System.IO;
  6. using UnityEngine;
  7.  
  8. [Serializable]
  9. public class PlayerData {
  10.  
  11.     public int totalMoney;
  12.  
  13.     //paddles
  14.    
  15.     public bool p01;
  16.     public bool p02;
  17.     public bool p03;
  18.     public bool p04;
  19.     public bool p05;
  20.     public bool p06;
  21.     public bool p07;
  22.     //public bool p08;
  23.  
  24.     //balls
  25.     public bool b01;
  26.     public bool b02;
  27.     public bool b03;
  28.     public bool b04;
  29.     public bool b05;
  30.     public bool b06;
  31.     public bool b07;
  32.     //public bool b08;
  33.  
  34.     //other
  35.     public bool colorChange;
  36.  
  37.    
  38. }
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