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- using System.Collections;
- using System.Collections.Generic;
- using System;
- using System.Runtime.Serialization.Formatters.Binary;
- using System.IO;
- using UnityEngine;
- [Serializable]
- public class PlayerData {
- public int totalMoney;
- //paddles
- public bool p01;
- public bool p02;
- public bool p03;
- public bool p04;
- public bool p05;
- public bool p06;
- public bool p07;
- //public bool p08;
- //balls
- public bool b01;
- public bool b02;
- public bool b03;
- public bool b04;
- public bool b05;
- public bool b06;
- public bool b07;
- //public bool b08;
- //other
- public bool colorChange;
- }
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