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- #include "MenuState.h"
- #include "SplashState.h"
- MenuState::MenuState(StateManager & stateManager):GameState(stateManager)
- {
- }
- MenuState::~MenuState()
- {
- }
- void MenuState::cleanUp()
- {
- }
- void MenuState::handleInput(sf::Keyboard keybord)
- {
- }
- void MenuState::update(float delta)
- {
- std::cout << "NOT UPDATING";
- }
- void MenuState::draw(sf::RenderWindow & window)
- {
- }
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