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Apr 25th, 2017
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  1. #include "MenuState.h"
  2. #include "SplashState.h"
  3.  
  4. MenuState::MenuState(StateManager & stateManager):GameState(stateManager)
  5. {
  6.  
  7. }
  8.  
  9. MenuState::~MenuState()
  10. {
  11.  
  12. }
  13.  
  14. void MenuState::cleanUp()
  15. {
  16. }
  17.  
  18. void MenuState::handleInput(sf::Keyboard keybord)
  19. {
  20. }
  21.  
  22. void MenuState::update(float delta)
  23. {
  24. std::cout << "NOT UPDATING";
  25. }
  26.  
  27. void MenuState::draw(sf::RenderWindow & window)
  28. {
  29.  
  30. }
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