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May 19th, 2017
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  1. Option Explicit On
  2. Imports System.IO
  3.  
  4.  
  5. Public Class chams
  6. Private Declare Sub Sleep Lib "Kernel32" (ByVal dwMilliseconds As Long)
  7. Private Sub FolderText_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles FolderText.Click
  8. FolderDialog.ShowDialog()
  9. FolderText.Text = FolderDialog.SelectedPath
  10.  
  11. End Sub
  12.  
  13. Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
  14. FolderText.Text = FolderDialog.SelectedPath
  15. End Sub
  16.  
  17. Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Remove.Click
  18. Dim Location As String
  19. Dim MoveLocation As String
  20. Location = FolderDialog.SelectedPath + "\Combat Arms\Game\"
  21. MoveLocation = FolderDialog.SelectedPath + "\Combat Arms\Game\BGM\"
  22. Dim GunsFile1 As String
  23. GunsFile1 = "GUNS_T_HH.rez"
  24. Dim GunsFile2 As String
  25. GunsFile2 = "GUNS_T_PV_AR.rez"
  26. Dim GunsFile3 As String
  27. GunsFile3 = "GUNS_T_PV_ETC.rez"
  28. Dim GunsFile4 As String
  29. GunsFile4 = "GUNS_T_PV_HAND.rez"
  30. Dim GunsFile5 As String
  31. GunsFile5 = "GUNS_T_PV_LAUNCHER.rez"
  32. Dim GunsFile6 As String
  33. GunsFile6 = "GUNS_T_PV_MELEE.rez"
  34. Dim GunsFile7 As String
  35. GunsFile7 = "GUNS_T_PV_OPTION.rez"
  36. Dim GunsFile8 As String
  37. GunsFile8 = "GUNS_T_PV_Pistol.rez"
  38. Dim GunsFile9 As String
  39. GunsFile9 = "GUNS_T_PV_SG.rez"
  40. Dim GunsFile10 As String
  41. GunsFile10 = "GUNS_T_PV_SMG.rez"
  42. Dim GunsFile11 As String
  43. GunsFile11 = "GUNS_T_PV_SR.rez"
  44. Dim GunsFile12 As String
  45. GunsFile12 = "GUNS_T_PV_Throwing.rez"
  46. Dim GunsFile13 As String
  47. GunsFile13 = "GUNS_T_PV_MG.rez"
  48.  
  49. If Guns.Checked = True Then
  50. On Error Resume Next
  51. File.Move(Location + GunsFile1, MoveLocation + GunsFile1)
  52. Waiting.Text = "Removing guns (10%)"
  53. File.Move(Location + GunsFile2, MoveLocation + GunsFile2)
  54. Waiting.Text = "Removing guns (20%)"
  55. File.Move(Location + GunsFile3, MoveLocation + GunsFile3)
  56. Waiting.Text = "Removing guns (30%)"
  57. File.Move(Location + GunsFile4, MoveLocation + GunsFile4)
  58. Waiting.Text = "Removing guns (40%)"
  59. File.Move(Location + GunsFile5, MoveLocation + GunsFile5)
  60. Waiting.Text = "Removing guns (50%)"
  61. File.Move(Location + GunsFile6, MoveLocation + GunsFile6)
  62. Waiting.Text = "Removing guns (60%)"
  63. File.Move(Location + GunsFile7, MoveLocation + GunsFile7)
  64. Waiting.Text = "Removing guns (70%)"
  65. File.Move(Location + GunsFile8, MoveLocation + GunsFile8)
  66. File.Move(Location + GunsFile9, MoveLocation + GunsFile9)
  67. Waiting.Text = "Removing guns (80%)"
  68. File.Move(Location + GunsFile10, MoveLocation + GunsFile10)
  69. File.Move(Location + GunsFile11, MoveLocation + GunsFile11)
  70. Waiting.Text = "Removing guns (90%)"
  71. File.Move(Location + GunsFile12, MoveLocation + GunsFile12)
  72. File.Move(Location + GunsFile13, MoveLocation + GunsFile13)
  73. Waiting.Text = "Removing guns (100%)"
  74. End If
  75.  
  76. Dim MapFile1 As String
  77. MapFile1 = "TEXFX.REZ"
  78. Dim MapFile2 As String
  79. MapFile2 = "PROPS.REZ"
  80. Dim MapFile3 As String
  81. MapFile3 = "SHADERS.REZ"
  82. Dim MapFile4 As String
  83. MapFile4 = "TEXTURESCRIPTS.REZ"
  84. Dim MapFile5 As String
  85. MapFile5 = "TEXTURES.REZ"
  86. Dim MapFile6 As String
  87. MapFile6 = "PREFABS.REZ"
  88.  
  89.  
  90. If Map.Checked = True Then
  91. On Error Resume Next
  92. File.Move(Location + MapFile1, MoveLocation + MapFile1)
  93. Waiting.Text = "Removing Maps (20%)"
  94. File.Move(Location + MapFile2, MoveLocation + MapFile2)
  95. Waiting.Text = "Removing Maps (30%)"
  96. File.Move(Location + MapFile3, MoveLocation + MapFile3)
  97. Waiting.Text = "Removing Maps (50%)"
  98. File.Move(Location + MapFile4, MoveLocation + MapFile4)
  99. Waiting.Text = "Removing Maps (60%)"
  100. File.Move(Location + MapFile5, MoveLocation + MapFile5)
  101. Waiting.Text = "Removing Maps (80%)"
  102. File.Move(Location + MapFile6, MoveLocation + MapFile6)
  103. Waiting.Text = "Removing Maps (100%)"
  104.  
  105. End If
  106.  
  107. Dim GunSoundFile1 As String
  108. GunSoundFile1 = "GUNS_SND_AR.rez"
  109. Dim GunSoundFile2 As String
  110. GunSoundFile2 = "GUNS_SND_ETC.rez"
  111. Dim GunSoundFile3 As String
  112. GunSoundFile3 = "GUNS_SND_IMPACTS.rez"
  113. Dim GunSoundFile4 As String
  114. GunSoundFile4 = "GUNS_SND_LAUNCHER.rez"
  115. Dim GunSoundFile5 As String
  116. GunSoundFile5 = "GUNS_SND_MELEE.rez"
  117. Dim GunSoundFile6 As String
  118. GunSoundFile6 = "GUNS_SND_MG.rez"
  119. Dim GunSoundFile7 As String
  120. GunSoundFile7 = "GUNS_SND_OPTION.rez"
  121. Dim GunSoundFile8 As String
  122. GunSoundFile8 = "GUNS_SND_Pistol.rez"
  123. Dim GunSoundFile9 As String
  124. GunSoundFile9 = "GUNS_SND_SG.rez"
  125. Dim GunSoundFile10 As String
  126. GunSoundFile10 = "GUNS_SND_SHELLS.rez"
  127. Dim GunSoundFile11 As String
  128. GunSoundFile11 = "GUNS_SND_SMG.rez"
  129. Dim GunSoundFile12 As String
  130. GunSoundFile12 = "GUNS_SND_SR.rez"
  131. Dim GunSoundFile13 As String
  132. GunSoundFile13 = "GUNS_SND_Throwing.rez"
  133.  
  134. If GunSound.Checked = True Then
  135. On Error Resume Next
  136. File.Move(Location + GunSoundFile1, MoveLocation + GunSoundFile1)
  137. Waiting.Text = "Removing gun sounds (10%)"
  138. File.Move(Location + GunSoundFile2, MoveLocation + GunSoundFile2)
  139. Waiting.Text = "Removing gun sounds (20%)"
  140. File.Move(Location + GunSoundFile3, MoveLocation + GunSoundFile3)
  141. Waiting.Text = "Removing gun sounds (30%)"
  142. File.Move(Location + GunSoundFile4, MoveLocation + GunSoundFile4)
  143. Waiting.Text = "Removing gun sounds (40%)"
  144. File.Move(Location + GunSoundFile5, MoveLocation + GunSoundFile5)
  145. Waiting.Text = "Removing gun sounds (50%)"
  146. File.Move(Location + GunSoundFile6, MoveLocation + GunSoundFile6)
  147. Waiting.Text = "Removing gun sounds (60%)"
  148. File.Move(Location + GunSoundFile7, MoveLocation + GunSoundFile7)
  149. Waiting.Text = "Removing gun sounds (70%)"
  150. File.Move(Location + GunSoundFile8, MoveLocation + GunSoundFile8)
  151. File.Move(Location + GunSoundFile9, MoveLocation + GunSoundFile9)
  152. Waiting.Text = "Removing gun sounds (80%)"
  153. File.Move(Location + GunSoundFile10, MoveLocation + GunSoundFile10)
  154. File.Move(Location + GunSoundFile11, MoveLocation + GunSoundFile11)
  155. Waiting.Text = "Removing gun sounds (90%)"
  156. File.Move(Location + GunSoundFile12, MoveLocation + GunSoundFile12)
  157. File.Move(Location + GunSoundFile13, MoveLocation + GunSoundFile13)
  158. Waiting.Text = "Removing gun sounds (100%)"
  159. End If
  160.  
  161. Dim AttatchT As String
  162. AttatchT = "ATTACH_T.rez"
  163. If Attach.Checked = True Then
  164. On Error Resume Next
  165. File.Move(Location + AttatchT, MoveLocation + AttatchT)
  166. Waiting.Text = "Removing Attatchments (100%)"
  167. End If
  168.  
  169. Dim CharFile1 As String
  170. CharFile1 = "CHARS_T_BODY.rez"
  171. Dim CharFile2 As String
  172. CharFile2 = "CHARS_T_FACE.rez"
  173. Dim CharFile3 As String
  174. CharFile3 = "CHARS_T_HAND.rez"
  175. Dim CharFile4 As String
  176. CharFile4 = "CHARS_T_HEAD.rez"
  177. If Chara.Checked = True Then
  178. On Error Resume Next
  179. File.Move(Location + CharFile1, MoveLocation + CharFile1)
  180. File.Move(Location + CharFile2, MoveLocation + CharFile2)
  181. File.Move(Location + CharFile3, MoveLocation + CharFile3)
  182. File.Move(Location + CharFile4, MoveLocation + CharFile4)
  183. End If
  184. Waiting.Text = "Done"
  185. msgbox("Done!")
  186. End Sub
  187.  
  188. Private Sub Button2_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Revert.Click
  189. Waiting.Text = "Reverting..."
  190. Dim Location As String
  191. Dim MoveLocation As String
  192. Location = FolderDialog.SelectedPath + "\Combat Arms\Game\"
  193. MoveLocation = FolderDialog.SelectedPath + "\Combat Arms\Game\BGM\"
  194. Dim CharFile1 As String
  195. CharFile1 = "CHARS_T_BODY.rez"
  196. Dim CharFile2 As String
  197. CharFile2 = "CHARS_T_FACE.rez"
  198. Dim CharFile3 As String
  199. CharFile3 = "CHARS_T_HAND.rez"
  200. Dim CharFile4 As String
  201. CharFile4 = "CHARS_T_HEAD.rez"
  202. Dim GunsFile1 As String
  203. GunsFile1 = "GUNS_T_HH.rez"
  204. Dim GunsFile2 As String
  205. GunsFile2 = "GUNS_T_PV_AR.rez"
  206. Dim GunsFile3 As String
  207. GunsFile3 = "GUNS_T_PV_ETC.rez"
  208. Dim GunsFile4 As String
  209. GunsFile4 = "GUNS_T_PV_HAND.rez"
  210. Dim GunsFile5 As String
  211. GunsFile5 = "GUNS_T_PV_LAUNCHER.rez"
  212. Dim GunsFile6 As String
  213. GunsFile6 = "GUNS_T_PV_MELEE.rez"
  214. Dim GunsFile7 As String
  215. GunsFile7 = "GUNS_T_PV_OPTION.rez"
  216. Dim GunsFile8 As String
  217. GunsFile8 = "GUNS_T_PV_Pistol.rez"
  218. Dim GunsFile9 As String
  219. GunsFile9 = "GUNS_T_PV_SG.rez"
  220. Dim GunsFile10 As String
  221. GunsFile10 = "GUNS_T_PV_SMG.rez"
  222. Dim GunsFile11 As String
  223. GunsFile11 = "GUNS_T_PV_SR.rez"
  224. Dim GunsFile12 As String
  225. GunsFile12 = "GUNS_T_PV_Throwing.rez"
  226. Dim GunsFile13 As String
  227. GunsFile13 = "GUNS_T_PV_MG.rez"
  228. Dim MapFile1 As String
  229. MapFile1 = "TEXFX.REZ"
  230. Dim MapFile2 As String
  231. MapFile2 = "PROPS.REZ"
  232. Dim MapFile3 As String
  233. MapFile3 = "SHADERS.REZ"
  234. Dim MapFile4 As String
  235. MapFile4 = "TEXTURESCRIPTS.REZ"
  236. Dim MapFile5 As String
  237. MapFile5 = "TEXTURES.REZ"
  238. Dim MapFile6 As String
  239. MapFile6 = "PREFABS.REZ"
  240. Dim GunSoundFile1 As String
  241. GunSoundFile1 = "GUNS_SND_AR.rez"
  242. Dim GunSoundFile2 As String
  243. GunSoundFile2 = "GUNS_SND_ETC.rez"
  244. Dim GunSoundFile3 As String
  245. GunSoundFile3 = "GUNS_SND_IMPACTS.rez"
  246. Dim GunSoundFile4 As String
  247. GunSoundFile4 = "GUNS_SND_LAUNCHER.rez"
  248. Dim GunSoundFile5 As String
  249. GunSoundFile5 = "GUNS_SND_MELEE.rez"
  250. Dim GunSoundFile6 As String
  251. GunSoundFile6 = "GUNS_SND_MG.rez"
  252. Dim GunSoundFile7 As String
  253. GunSoundFile7 = "GUNS_SND_OPTION.rez"
  254. Dim GunSoundFile8 As String
  255. GunSoundFile8 = "GUNS_SND_Pistol.rez"
  256. Dim GunSoundFile9 As String
  257. GunSoundFile9 = "GUNS_SND_SG.rez"
  258. Dim GunSoundFile10 As String
  259. GunSoundFile10 = "GUNS_SND_SHELLS.rez"
  260. Dim GunSoundFile11 As String
  261. GunSoundFile11 = "GUNS_SND_SMG.rez"
  262. Dim GunSoundFile12 As String
  263. GunSoundFile12 = "GUNS_SND_SR.rez"
  264. Dim GunSoundFile13 As String
  265. GunSoundFile13 = "GUNS_SND_Throwing.rez"
  266. Dim AttatchT As String
  267. AttatchT = "ATTACH_T.rez"
  268.  
  269. On Error Resume Next
  270. File.Move(MoveLocation + AttatchT, Location + AttatchT)
  271. File.Move(MoveLocation + GunsFile1, Location + GunsFile1)
  272. File.Move(MoveLocation + GunsFile2, Location + GunsFile2)
  273. File.Move(MoveLocation + GunsFile3, Location + GunsFile3)
  274. File.Move(MoveLocation + GunsFile4, Location + GunsFile4)
  275. File.Move(MoveLocation + GunsFile5, Location + GunsFile5)
  276. File.Move(MoveLocation + GunsFile6, Location + GunsFile6)
  277. File.Move(MoveLocation + GunsFile7, Location + GunsFile7)
  278. File.Move(MoveLocation + GunsFile8, Location + GunsFile8)
  279. File.Move(MoveLocation + GunsFile9, Location + GunsFile9)
  280. File.Move(MoveLocation + GunsFile10, Location + GunsFile10)
  281. File.Move(MoveLocation + GunsFile11, Location + GunsFile11)
  282. File.Move(MoveLocation + GunsFile12, Location + GunsFile12)
  283. File.Move(MoveLocation + GunsFile13, Location + GunsFile13)
  284. File.Move(MoveLocation + MapFile1, Location + MapFile1)
  285. File.Move(MoveLocation + MapFile2, Location + MapFile2)
  286. File.Move(MoveLocation + MapFile3, Location + MapFile3)
  287. File.Move(MoveLocation + MapFile4, Location + MapFile4)
  288. File.Move(MoveLocation + MapFile5, Location + MapFile5)
  289. File.Move(MoveLocation + MapFile6, Location + MapFile6)
  290. File.Move(MoveLocation + GunSoundFile1, Location + GunSoundFile1)
  291. File.Move(MoveLocation + GunSoundFile2, Location + GunSoundFile2)
  292. File.Move(MoveLocation + GunSoundFile3, Location + GunSoundFile3)
  293. File.Move(MoveLocation + GunSoundFile4, Location + GunSoundFile4)
  294. File.Move(MoveLocation + GunSoundFile5, Location + GunSoundFile5)
  295. File.Move(MoveLocation + GunSoundFile6, Location + GunSoundFile6)
  296. File.Move(MoveLocation + GunSoundFile7, Location + GunSoundFile7)
  297. File.Move(MoveLocation + GunSoundFile8, Location + GunSoundFile8)
  298. File.Move(MoveLocation + GunSoundFile9, Location + GunSoundFile9)
  299. File.Move(MoveLocation + GunSoundFile10, Location + GunSoundFile10)
  300. File.Move(MoveLocation + GunSoundFile11, Location + GunSoundFile11)
  301. File.Move(MoveLocation + GunSoundFile12, Location + GunSoundFile12)
  302. File.Move(MoveLocation + GunSoundFile13, Location + GunSoundFile13)
  303. File.Move(MoveLocation + CharFile1, Location + CharFile1)
  304. File.Move(MoveLocation + CharFile2, Location + CharFile2)
  305. File.Move(MoveLocation + CharFile3, Location + CharFile3)
  306. File.Move(MoveLocation + CharFile4, Location + CharFile4)
  307. Guns.Checked = False
  308. Map.Checked = False
  309. Chara.Checked = False
  310. GunSound.Checked = False
  311. Attach.Checked = False
  312. Waiting.Text = "Done"
  313. msgbox("Done!")
  314. End Sub
  315.  
  316. End Class
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