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Sammybobs12 Jan 17th, 2018 116 Never
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  1. --Leaked by N3xul lol
  2. --Converted to local by Scenius
  3. --[[
  4. Made by Fenrier.
  5. ]]
  6. script.Name = "nigga srsly"
  7. ArtificialHB = Instance.new("BindableEvent", script)
  8. ArtificialHB.Name = "Heartbeat"
  9. script:WaitForChild("Heartbeat")
  10. Player = game:GetService("Players").LocalPlayer
  11. Character = Player.Character
  12. PlayerGui = Player.PlayerGui
  13. script.Parent = PlayerGui
  14. Backpack = Player.Backpack
  15. Torso = Character.Torso
  16. Head = Character.Head
  17. Humanoid = Character.Humanoid
  18. LeftArm = Character["Left Arm"]
  19. LeftLeg = Character["Left Leg"]
  20. RightArm = Character["Right Arm"]
  21. RightLeg = Character["Right Leg"]
  22. ch = Character
  23. RootPart = Character.HumanoidRootPart
  24. RootJoint = RootPart.RootJoint
  25. it=Instance.new
  26. vt=Vector3.new
  27. cf=CFrame.new
  28. euler=CFrame.fromEulerAnglesXYZ
  29. angles=CFrame.Angles
  30. local decreaseatk=0
  31. local decreasedef=0
  32. local decreasemvmt=0
  33. local Anim="Idle"
  34. local Effects={}
  35. local armorparts={}
  36. local armorwelds={}
  37. local weaponparts={}
  38. local weaponwelds={}
  39. local necko=euler(0,0,0)*cf(0,3,0)
  40. local attack=false
  41. local jump=false
  42. local hitfloor,posfloor=nil,nil
  43. local target,distance=nil,nil
  44. local meleecooldown=0
  45. local mcdadd=1
  46. local summoncrystals=0
  47. local crystals=false
  48. local stunanim=false
  49.  
  50. if workspace:findFirstChild("Neflhelm",true) ~= nil then
  51. workspace:findFirstChild("Neflhelm",true).Parent = nil
  52. end
  53.  
  54. function NoOutline(Part)
  55. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  56. end
  57.  
  58. function swait(num)
  59. if num==0 or num==nil then
  60. --if Stagger.Value==false or Stun.Value<=100 then
  61. script.Heartbeat.Event:wait()
  62. --end
  63. else
  64. for i=0,num do
  65. script.Heartbeat.Event:wait()
  66. --[[if Stagger.Value==true or Stun.Value>=StunT.Value then
  67. break
  68. end]]
  69. end
  70. end
  71. end
  72.  
  73. --30hz Pacemaker
  74.  
  75. frame = 1/30
  76. tf = 0
  77. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
  78. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  79. lastframe = tick()
  80. script.Heartbeat:Fire() --ayy lmao
  81.  
  82. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  83.     tf = tf + s
  84.     if tf >= frame then
  85.         if allowframeloss then
  86.             script.Heartbeat:Fire()
  87.             lastframe=tick()
  88.         else
  89.             ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
  90.             for i=1, math.floor(tf/frame) do
  91.                 script.Heartbeat:Fire()
  92.             end
  93.             lastframe=tick()
  94.         end
  95.         if tossremainder then
  96.             tf = 0
  97.         else
  98.             tf = tf - frame * math.floor(tf/frame)
  99.         end
  100.     end
  101. end)
  102.  
  103. function clerp(a,b,t)
  104. local qa = {QuaternionFromCFrame(a)}
  105. local qb = {QuaternionFromCFrame(b)}
  106. local ax, ay, az = a.x, a.y, a.z
  107. local bx, by, bz = b.x, b.y, b.z
  108. local _t = 1-t
  109. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  110. end
  111.  
  112. function QuaternionFromCFrame(cf)
  113. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  114. local trace = m00 + m11 + m22
  115. if trace > 0 then
  116. local s = math.sqrt(1 + trace)
  117. local recip = 0.5/s
  118. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  119. else
  120. local i = 0
  121. if m11 > m00 then
  122. i = 1
  123. end
  124. if m22 > (i == 0 and m00 or m11) then
  125. i = 2
  126. end
  127. if i == 0 then
  128. local s = math.sqrt(m00-m11-m22+1)
  129. local recip = 0.5/s
  130. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  131. elseif i == 1 then
  132. local s = math.sqrt(m11-m22-m00+1)
  133. local recip = 0.5/s
  134. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  135. elseif i == 2 then
  136. local s = math.sqrt(m22-m00-m11+1)
  137. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  138. end
  139. end
  140. end
  141.  
  142. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  143. local xs, ys, zs = x + x, y + y, z + z
  144. local wx, wy, wz = w*xs, w*ys, w*zs
  145. local xx = x*xs
  146. local xy = x*ys
  147. local xz = x*zs
  148. local yy = y*ys
  149. local yz = y*zs
  150. local zz = z*zs
  151. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  152. end
  153.  
  154. function QuaternionSlerp(a, b, t)
  155. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  156. local startInterp, finishInterp;
  157. if cosTheta >= 0.0001 then
  158. if (1 - cosTheta) > 0.0001 then
  159. local theta = math.acos(cosTheta)
  160. local invSinTheta = 1/math.sin(theta)
  161. startInterp = math.sin((1-t)*theta)*invSinTheta
  162. finishInterp = math.sin(t*theta)*invSinTheta  
  163. else
  164. startInterp = 1-t
  165. finishInterp = t
  166. end
  167. else
  168. if (1+cosTheta) > 0.0001 then
  169. local theta = math.acos(-cosTheta)
  170. local invSinTheta = 1/math.sin(theta)
  171. startInterp = math.sin((t-1)*theta)*invSinTheta
  172. finishInterp = math.sin(t*theta)*invSinTheta
  173. else
  174. startInterp = t-1
  175. finishInterp = t
  176. end
  177. end
  178. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  179. end
  180.  
  181. function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
  182. local fp=it("Part")
  183. fp.formFactor=formfactor
  184. fp.Parent=parent
  185. fp.Reflectance=reflectance
  186. fp.Transparency=transparency
  187. fp.CanCollide=false
  188. fp.Locked=true
  189. fp.BrickColor=brickcolor
  190. fp.Name=name
  191. fp.Size=size
  192. NoOutline(fp)
  193. fp.Material="SmoothPlastic"
  194. fp:BreakJoints()
  195. return fp
  196. end
  197.  
  198. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  199. local mesh=it(Mesh)
  200. mesh.Parent=part
  201. if Mesh=="SpecialMesh" then
  202. mesh.MeshType=meshtype
  203. if meshid~="nil" then
  204. mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
  205. end
  206. end
  207. mesh.Offset=offset
  208. mesh.Scale=scale
  209. return mesh
  210. end
  211.  
  212. function weld(parent,part0,part1,c0)
  213. local weld=it("Motor")
  214. weld.Parent=parent
  215. weld.Part0=part0
  216. weld.Part1=part1
  217. weld.C0=c0
  218. return weld
  219. end
  220.  
  221. function gui(GuiType,parent,text,backtrans,backcol,pos,size,image)
  222. local gui=it(GuiType)
  223. gui.Parent=parent
  224. gui.BackgroundTransparency=backtrans
  225. gui.BackgroundColor3=backcol
  226. gui.SizeConstraint="RelativeXY"
  227. gui.Position=pos
  228. gui.Size=size
  229. if GuiType=="TextLabel" then
  230. gui.Text=text
  231. gui.TextXAlignment="Center"
  232. gui.TextYAlignment="Center"
  233. gui.Font="SourceSans"
  234. gui.FontSize="Size14"
  235. gui.TextWrapped=false
  236. gui.TextStrokeTransparency=0
  237. gui.TextColor=BrickColor.new("New Yeller")
  238. elseif GuiType=="ImageLabel" then
  239. gui.Image="rbxassetid://"..image
  240. gui.ImageColor3=backcol
  241. end
  242. return gui
  243. end
  244.  
  245. local nr=NumberRange.new
  246. local ns=NumberSequence.new
  247. local cs=ColorSequence.new
  248. local nsk=NumberSequenceKeypoint.new
  249.  
  250. function particle(parent,col1,col2,lightemis,size,texture,transparency,zoffset,accel,drag,ltp,velinher,emisdir,enabled,lifetime,rate,rotation,rotspeed,speed,velspread)
  251. local fp=it("ParticleEmitter")
  252. fp.Parent=parent
  253. fp.Color=cs(col1,col2)
  254. fp.LightEmission=lightemis
  255. fp.Size=size
  256. fp.Texture=texture
  257. fp.Transparency=transparency
  258. fp.ZOffset=zoffset
  259. fp.Acceleration=accel
  260. fp.Drag=drag
  261. fp.LockedToPart=ltp
  262. fp.VelocityInheritance=velinher
  263. fp.EmissionDirection=emisdir
  264. fp.Enabled=enabled
  265. fp.Lifetime=lifetime
  266. fp.Rate=rate
  267. fp.Rotation=rotation
  268. fp.RotSpeed=rotspeed
  269. fp.Speed=speed
  270. fp.VelocitySpread=velspread
  271. return fp
  272. end
  273.  
  274. --[[local Head=part(0,Character,0,0,BrickColor.new("New Yeller"),"Head",vt(2,2,2)) Head.Material="Sand"
  275. local Torso=part(0,Character,0,0,BrickColor.new("New Yeller"),"Torso",vt(2,2,2)) Torso.Material="Sand"]]
  276. Head.Size = vt(2,2,2)
  277. Torso.Size = vt(2,2,2)
  278. Head.BrickColor = BrickColor.new("New Yeller")
  279. Torso.BrickColor = BrickColor.new("New Yeller")
  280. Head.Material = "Sand"
  281. Torso.Material = "Sand"
  282. Head.face:Destroy()
  283. workspace.CurrentCamera.CameraSubject = Torso
  284. local Back=part(0,Character,0,0,BrickColor.new("New Yeller"),"Back",vt(2,2,2)) Back.Material="Sand"
  285. local Lower1=part(0,Character,0,0,BrickColor.new("New Yeller"),"Lower1",vt(2,2,2)) Lower1.Material="Sand"
  286. local Lower2=part(0,Character,0,0,BrickColor.new("New Yeller"),"Lower2",vt(2,2,2)) Lower2.Material="Sand"
  287.  
  288. --local RootPart=part(0,Character,0,0,BrickColor.new("New Yeller"),"HumanoidRootPart",vt(2,2,1))
  289. --RootPart.CanCollide=false
  290.  
  291. local HMesh=mesh("SpecialMesh",Head,"Sphere","nil",vt(0,0,0),vt(59.5,59.5,59.5))
  292. local TMesh=mesh("SpecialMesh",Torso,"Sphere","nil",vt(0,0,0),vt(105,105,105))
  293. local BMesh=mesh("SpecialMesh",Back,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  294. local L1Mesh=mesh("SpecialMesh",Lower1,"Sphere","nil",vt(0,0,0),vt(90,90,90))
  295. local L2Mesh=mesh("SpecialMesh",Lower2,"Sphere","nil",vt(0,0,0),vt(90,90,90))
  296.  
  297. --[[local Neck=weld(Torso,Torso,Head,cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0))
  298. Neck.C1=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)]]
  299. local Neck=weld(Torso,Torso,Head,euler(0,0,0)*cf(0,35,0))
  300. --Neck.C1=cf(0,-1.5,0)
  301. Neck.C1=cf(0,-80,0)
  302. --Neck.C0=clerp(Neck.C0,euler(0,0,0)*cf(0,115,0)*euler(-.3,0,0),.3)
  303. local RootJoint=weld(Torso,Torso,RootPart,cf(-1.749,-200,0))
  304. local BackJoint=weld(Torso,Torso,Back,cf(0,51,-87.75))
  305. local L1Joint=weld(Torso,Torso,Lower1,cf(0,-42,-7.75))
  306. local L2Joint=weld(Torso,Torso,Lower2,cf(0,-54.75,-16.749))
  307. --Torso.CFrame=cf(0,20,0)
  308. RootPart.Anchored=true
  309. for d=10,180,10 do
  310. for i=10,360,10 do
  311. local Hitbox1=part(0,Character,0,1,BrickColor.new("Black"),"Left Arm",vt(1,1,1)) Hitbox1.Material="Sand"
  312. local HbMesh=mesh("SpecialMesh",Hitbox1,"Sphere","nil",vt(0,0,0),vt(1,1,1))
  313. --local HHJoint=weld(Hitbox1,Hitbox1,Head,cf(60/(d/30),d,0)*euler(0,math.rad(i),0))
  314. local HHJoint=weld(Hitbox1,Hitbox1,Head,cf(60,0,0)*euler(0,math.rad(i),math.rad(d)))
  315. end
  316. end
  317.  
  318. Humanoid.Animator:Destroy()
  319. Character.Animate:Destroy()
  320.  
  321. local armor=Instance.new("Model")
  322. armor.Parent=Character
  323. armor.Name="Body"
  324. --RootPart.Parent=armor
  325.  
  326. prt1=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part01",vt(2,2,2)) prt1.Material="Sand"
  327. prt2=part(3,armor,0,0,BrickColor.new("Institutional white"),"Part02",vt(2,2,2))
  328. prt3=part(3,armor,0,0,BrickColor.new("white"),"Part03",vt(2,2,2)) prt3.Material="Neon"
  329. prt4=part(3,armor,0,0,BrickColor.new("Institutional white"),"Part04",vt(2,2,2))
  330. prt5=part(3,armor,0,0,BrickColor.new("Institutional white"),"Part05",vt(2,2,2)) prt5.Material="Neon"
  331. prt6=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part06",vt(2,2,2)) prt6.Material="Sand"
  332. prt7=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part07",vt(2,2,2)) prt7.Material="Sand"
  333. prt8=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part08",vt(2,2,2)) prt8.Material="Sand"
  334. prt9=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part09",vt(2,2,2)) prt9.Material="Sand"
  335. prt10=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part10",vt(2,2,2)) prt10.Material="Sand"
  336. prt11=part(3,armor,.4,0,BrickColor.new("New Yeller"),"Part11",vt(2,2,2))
  337. prt12=part(3,armor,.4,0,BrickColor.new("Pastel light blue"),"Part12",vt(2,2,2))
  338. prt13=part(3,armor,.4,0,BrickColor.new("New Yeller"),"Part13",vt(2,2,2))
  339. prt14=part(3,armor,.4,0,BrickColor.new("New Yeller"),"Part14",vt(2,2,2))
  340. prt15=part(3,armor,.4,0,BrickColor.new("New Yeller"),"Part15",vt(2,2,2))
  341. prt16=part(3,armor,.4,0,BrickColor.new("New Yeller"),"Part16",vt(2,2,2))
  342. prt17=part(3,armor,.4,0,BrickColor.new("New Yeller"),"Part17",vt(2,2,2))
  343. prt18=part(3,armor,.4,0,BrickColor.new("New Yeller"),"Part18",vt(2,2,2))
  344. prt19=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part19",vt(2,2,2)) prt19.Material="Sand" --main right arm
  345. prt20=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part20",vt(2,2,2)) prt20.Material="Sand"
  346. prt21=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part21",vt(2,2,2)) prt21.Material="Sand" --second right arm point
  347. prt22=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part22",vt(2,2,2)) prt22.Material="Sand"
  348. prt23=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part23",vt(2,2,2)) prt23.Material="Sand"
  349. prt24=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part24",vt(2,2,2)) prt24.Material="Sand" --third right arm point
  350. prt25=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part25",vt(2,2,2)) prt25.Material="Sand"
  351. prt26=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part26",vt(2,2,2)) prt26.Material="Sand"
  352. prt27=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part27",vt(2,2,2)) prt27.Material="Sand"
  353. prt28=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part28",vt(2,2,2)) prt28.Material="Sand"
  354. prt29=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part29",vt(2,2,2)) prt29.Material="Sand" --fourth right arm point
  355. prt30=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part30",vt(2,2,2)) prt30.Material="Sand"
  356. prt31=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part31",vt(2,2,2)) prt31.Material="Sand"
  357. prt32=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part32",vt(2,2,2)) prt32.Material="Sand"
  358. prt33=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part33",vt(2,2,2)) prt33.Material="Sand" --main left arm
  359. prt34=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part34",vt(2,2,2)) prt34.Material="Sand"
  360. prt35=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part35",vt(2,2,2)) prt35.Material="Sand" --second right arm point
  361. prt36=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part36",vt(2,2,2)) prt36.Material="Sand"
  362. prt37=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part37",vt(2,2,2)) prt37.Material="Sand"
  363. prt38=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part38",vt(2,2,2)) prt38.Material="Sand" --third right arm point
  364. prt39=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part39",vt(2,2,2)) prt39.Material="Sand"
  365. prt40=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part40",vt(2,2,2)) prt40.Material="Sand"
  366. prt41=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part41",vt(2,2,2)) prt41.Material="Sand"
  367. prt42=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part42",vt(2,2,2)) prt42.Material="Sand"
  368. prt43=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part43",vt(2,2,2)) prt43.Material="Sand" --fourth right arm point
  369. prt44=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part44",vt(2,2,2)) prt44.Material="Sand"
  370. prt45=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part45",vt(2,2,2)) prt45.Material="Sand"
  371. prt46=part(3,armor,0,0,BrickColor.new("New Yeller"),"Part46",vt(2,2,2)) prt46.Material="Sand"
  372.  
  373. msh1=mesh("SpecialMesh",prt1,"FileMesh","62740878",vt(0,0,0),vt(80,50,80))
  374. msh2=mesh("SpecialMesh",prt2,"Sphere","nil",vt(0,0,0),vt(5,10,10))
  375. msh3=mesh("SpecialMesh",prt3,"Sphere","nil",vt(0,0,0),vt(4,8.5,8.5))
  376. msh4=mesh("SpecialMesh",prt4,"Sphere","nil",vt(0,0,0),vt(5,10,10))
  377. msh5=mesh("SpecialMesh",prt5,"Sphere","nil",vt(0,0,0),vt(4,8.5,8.5))
  378. msh6=mesh("SpecialMesh",prt6,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  379. msh7=mesh("SpecialMesh",prt7,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  380. msh8=mesh("SpecialMesh",prt8,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  381. msh9=mesh("SpecialMesh",prt9,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  382. msh10=mesh("SpecialMesh",prt10,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  383. msh11=mesh("SpecialMesh",prt11,"FileMesh","9756362",vt(0,0,0),vt(20,90,20))
  384. msh12=mesh("SpecialMesh",prt12,"FileMesh","9756362",vt(0,0,0),vt(20,100,27.5))
  385. msh13=mesh("SpecialMesh",prt13,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
  386. msh14=mesh("SpecialMesh",prt14,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
  387. msh15=mesh("SpecialMesh",prt15,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
  388. msh16=mesh("SpecialMesh",prt16,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
  389. msh17=mesh("SpecialMesh",prt17,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
  390. msh18=mesh("SpecialMesh",prt18,"FileMesh","9756362",vt(0,0,0),vt(12.5,90,12.5))
  391. msh19=mesh("SpecialMesh",prt19,"Sphere","nil",vt(0,0,0),vt(65,65,65))
  392. msh20=mesh("SpecialMesh",prt20,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  393. msh21=mesh("CylinderMesh",prt21,"nil","nil",vt(0,0,0),vt(50,30,50))
  394. msh22=mesh("SpecialMesh",prt22,"Sphere","nil",vt(0,0,0),vt(50,50,50))
  395. msh23=mesh("SpecialMesh",prt23,"Sphere","nil",vt(0,0,0),vt(50,50,50))
  396. msh24=mesh("CylinderMesh",prt24,"nil","nil",vt(0,0,0),vt(65,10,65))
  397. msh25=mesh("SpecialMesh",prt25,"Sphere","nil",vt(0,0,0),vt(65,65,65))
  398. msh26=mesh("SpecialMesh",prt26,"Sphere","nil",vt(0,0,0),vt(65,65,65))
  399. msh27=mesh("SpecialMesh",prt27,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
  400. msh28=mesh("SpecialMesh",prt28,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
  401. msh29=mesh("CylinderMesh",prt29,"nil","nil",vt(0,0,0),vt(52.5,60,52.5))
  402. msh30=mesh("SpecialMesh",prt30,"Sphere","nil",vt(0,0,0),vt(52.5,52.5,52.5))
  403. msh31=mesh("SpecialMesh",prt31,"Sphere","nil",vt(0,0,0),vt(85,85,85))
  404. msh32=mesh("SpecialMesh",prt32,"FileMesh","1290033",vt(0,0,0),vt(90,90,90))
  405. msh33=mesh("SpecialMesh",prt33,"Sphere","nil",vt(0,0,0),vt(65,65,65))
  406. msh34=mesh("SpecialMesh",prt34,"FileMesh","1323306",vt(0,0,0),vt(100,100,100))
  407. msh35=mesh("CylinderMesh",prt35,"nil","nil",vt(0,0,0),vt(50,30,50))
  408. msh36=mesh("SpecialMesh",prt36,"Sphere","nil",vt(0,0,0),vt(50,50,50))
  409. msh37=mesh("SpecialMesh",prt37,"Sphere","nil",vt(0,0,0),vt(50,50,50))
  410. msh38=mesh("CylinderMesh",prt38,"nil","nil",vt(0,0,0),vt(65,10,65))
  411. msh39=mesh("SpecialMesh",prt39,"Sphere","nil",vt(0,0,0),vt(65,65,65))
  412. msh40=mesh("SpecialMesh",prt40,"Sphere","nil",vt(0,0,0),vt(65,65,65))
  413. msh41=mesh("SpecialMesh",prt41,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
  414. msh42=mesh("SpecialMesh",prt42,"FileMesh","1033714",vt(0,0,0),vt(12.5,160,12.5))
  415. msh43=mesh("CylinderMesh",prt43,"nil","nil",vt(0,0,0),vt(52.5,60,52.5))
  416. msh44=mesh("SpecialMesh",prt44,"Sphere","nil",vt(0,0,0),vt(52.5,52.5,52.5))
  417. msh45=mesh("SpecialMesh",prt45,"Sphere","nil",vt(0,0,0),vt(85,85,85))
  418. msh46=mesh("SpecialMesh",prt46,"FileMesh","1290033",vt(0,0,0),vt(90,90,90))
  419.  
  420. local wld1=weld(prt1,prt1,Head,euler(0,math.rad(180),0)*cf(-4.597,-46.367,0))
  421. local wld2=weld(prt1,prt2,Head,euler(0,math.rad(90+(90-65)),0)*cf(23.772,0,-50.979))
  422. local wld3=weld(prt1,prt3,Head,euler(0,math.rad(90+(90-65)),0)*cf(24.406,0,-52.339))
  423. local wld4=weld(prt1,prt4,Head,euler(0,math.rad(65),0)*cf(-23.772,0,-50.979))
  424. local wld5=weld(prt1,prt5,Head,euler(0,math.rad(65),0)*cf(-24.406,0,-52.339))
  425. local wld6=weld(prt1,prt6,Torso,euler(math.rad(63.644),0,0)*cf(0,-118.531,124.184))
  426. local wld7=weld(prt1,prt7,Torso,euler(math.rad(-90-165.516),0,0)*cf(0,-1.816,157.992))
  427. local wld8=weld(prt1,prt8,Torso,euler(math.rad(171.785),0,0)*cf(-3.372,67.659,3.285))
  428. local wld9=weld(prt1,prt9,Torso,euler(math.rad(-90-55),math.rad(-90-65),0)*cf(-32.5,66.459,35.483))
  429. local wld10=weld(prt1,prt10,Torso,euler(math.rad(-90-60),math.rad(-90-115),0)*cf(32.5,66.459,35.483))
  430. local wld11=weld(prt1,prt11,Torso,euler(0,math.rad(45),0)*cf(0,0,-104.75))
  431. local wld12=weld(prt1,prt12,Torso,euler(0,math.rad(90),0)*cf(0,0,-104.75))
  432. local wld13=weld(prt1,prt13,Torso,euler(0,math.rad(90),math.rad(-35))*cf(32.009,-22.413,-88.007))
  433. local wld14=weld(prt1,prt14,Torso,euler(0,math.rad(90),math.rad(35))*cf(-32.009,-22.413,-88.007))
  434. local wld15=weld(prt1,prt15,Torso,euler(0,math.rad(90),math.rad(90))*cf(32.075,0,-88.007))
  435. local wld16=weld(prt1,prt16,Torso,euler(0,math.rad(90),math.rad(-90))*cf(-32.075,0,-88.007))
  436. local wld17=weld(prt1,prt17,Torso,euler(0,math.rad(90),math.rad(90-35))*cf(32.009,22.413,-88.007))
  437. local wld18=weld(prt1,prt18,Torso,euler(0,math.rad(90),math.rad(-90+35))*cf(-32.009,22.413,-88.007))
  438. local wld19=weld(prt1,prt19,Torso,euler(0,0,0)*cf(94,-47.5,-2.248))
  439. local wld20=weld(prt1,prt20,prt19,euler(math.rad(90),math.rad(-90+75),0)*cf(21.417,0,79.93))
  440. local wld21=weld(prt1,prt21,prt19,euler(0,0,math.rad(90))*cf(74.25,0,0))
  441. local wld22=weld(prt1,prt22,prt21,euler(0,0,0)*cf(0,-30,0))
  442. local wld23=weld(prt1,prt23,prt21,euler(0,0,0)*cf(0,30,0))
  443. local wld24=weld(prt1,prt24,prt21,euler(0,0,0)*cf(0,90.25,0))
  444. local wld25=weld(prt1,prt25,prt24,euler(0,0,0)*cf(0,10,0))
  445. local wld26=weld(prt1,prt26,prt24,euler(0,0,0)*cf(0,-10,0))
  446. local wld27=weld(prt1,prt27,prt24,euler(0,0,math.rad(-90))*cf(88.5,0,0))
  447. local wld28=weld(prt1,prt28,prt24,euler(0,0,math.rad(90))*cf(-88.5,0,0))
  448. local wld29=weld(prt1,prt29,prt24,euler(0,0,0)*cf(0,125,0))
  449. local wld30=weld(prt1,prt30,prt29,euler(0,0,0)*cf(0,-60,0))
  450. local wld31=weld(prt1,prt31,prt29,euler(0,0,0)*cf(0,130,0))
  451. local wld32=weld(prt1,prt32,prt29,euler(0,0,0)*cf(0,130,0))
  452. local wld33=weld(prt1,prt33,Torso,euler(0,0,0)*cf(-94,-47.5,-2.248))
  453. local wld34=weld(prt1,prt34,prt33,euler(math.rad(-90),math.rad(-90-75),0)*cf(-21.417,0,79.93))
  454. local wld35=weld(prt1,prt35,prt33,euler(0,0,math.rad(90))*cf(-74.25,0,0))
  455. local wld36=weld(prt1,prt36,prt35,euler(0,0,0)*cf(0,30,0))
  456. local wld37=weld(prt1,prt37,prt35,euler(0,0,0)*cf(0,-30,0))
  457. local wld38=weld(prt1,prt38,prt35,euler(0,0,0)*cf(0,-90.25,0))
  458. local wld39=weld(prt1,prt39,prt38,euler(0,0,0)*cf(0,-10,0))
  459. local wld40=weld(prt1,prt40,prt38,euler(0,0,0)*cf(0,10,0))
  460. local wld41=weld(prt1,prt41,prt38,euler(0,0,math.rad(-90))*cf(88.5,0,0))
  461. local wld42=weld(prt1,prt42,prt38,euler(0,0,math.rad(90))*cf(-88.5,0,0))
  462. local wld43=weld(prt1,prt43,prt38,euler(0,0,0)*cf(0,-125,0))
  463. local wld44=weld(prt1,prt44,prt43,euler(0,0,0)*cf(0,60,0))
  464. local wld45=weld(prt1,prt45,prt43,euler(0,0,0)*cf(0,-130,0))
  465. local wld46=weld(prt1,prt46,prt43,euler(0,0,0)*cf(0,-130,0))
  466.  
  467. --[[wld19.C0=clerp(wld19.C0,euler(0,0,0)*cf(94,-47.5,-2.248),.3)
  468. wld21.C0=clerp(wld21.C0,euler(0,0,math.rad(90))*cf(74.25,0,0),.3)
  469. wld24.C0=clerp(wld24.C0,euler(0,0,0)*cf(0,90.25,0),.3)
  470. wld29.C0=clerp(wld29.C0,euler(0,0,0)*cf(0,125,0),.3)
  471.  
  472. wld33.C0=clerp(wld33.C0,euler(0,0,0)*cf(-94,-47.5,-2.248),.3)
  473. wld35.C0=clerp(wld35.C0,euler(0,0,math.rad(90))*cf(-74.25,0,0),.3)
  474. wld38.C0=clerp(wld38.C0,euler(0,0,0)*cf(0,-90.25,0),.3)
  475. wld43.C0=clerp(wld43.C0,euler(0,0,0)*cf(0,-125,0),.3)]]
  476.  
  477. local effects=it("Model",Character)
  478. effects.Name="Effects"
  479.  
  480. local refs2={}
  481. local createref=true
  482. if workspace:findFirstChild("SnowfRef",true) ~= nil then
  483. createref=false
  484. end
  485. local refs=it("Model",nil)
  486. refs.Name="SnowfRef"
  487.  
  488. --circle size 170,170,170
  489.  
  490. Ref1=part(0,refs,0,1,BrickColor.new("Black"),"Ref1",vt(210,210,210)) Ref1.CanCollide=true Ref1.Anchored=true Ref1.Shape="Ball"
  491. Ref2=part(0,refs,0,1,BrickColor.new("Black"),"Ref2",vt(119,119,119)) Ref2.CanCollide=true Ref2.Anchored=true Ref2.Shape="Ball"
  492. Ref3=part(0,refs,0,1,BrickColor.new("Black"),"Ref3",vt(130,130,130)) Ref3.CanCollide=true Ref3.Anchored=true Ref3.Shape="Ball"
  493. Ref4=part(0,refs,0,1,BrickColor.new("Black"),"Ref4",vt(130,100,100)) Ref4.CanCollide=true Ref4.Anchored=true Ref4.Shape="Cylinder"
  494. Ref5=part(0,refs,0,1,BrickColor.new("Black"),"Ref5",vt(130,130,130)) Ref5.CanCollide=true Ref5.Anchored=true Ref5.Shape="Ball"
  495. Ref6=part(0,refs,0,1,BrickColor.new("Black"),"Ref6",vt(160,105,105)) Ref6.CanCollide=true Ref6.Anchored=true Ref6.Shape="Cylinder"
  496. Ref7=part(0,refs,0,1,BrickColor.new("Black"),"Ref7",vt(170,170,170)) Ref7.CanCollide=true Ref7.Anchored=true Ref7.Shape="Ball"
  497. Ref8=part(0,refs,0,1,BrickColor.new("Black"),"Ref8",vt(130,130,130)) Ref8.CanCollide=true Ref8.Anchored=true Ref8.Shape="Ball"
  498. Ref9=part(0,refs,0,1,BrickColor.new("Black"),"Ref9",vt(130,100,100)) Ref9.CanCollide=true Ref9.Anchored=true Ref9.Shape="Cylinder"
  499. Ref10=part(0,refs,0,1,BrickColor.new("Black"),"Ref10",vt(130,130,130)) Ref10.CanCollide=true Ref10.Anchored=true Ref10.Shape="Ball"
  500. Ref11=part(0,refs,0,1,BrickColor.new("Black"),"Ref11",vt(160,105,105)) Ref11.CanCollide=true Ref11.Anchored=true Ref11.Shape="Cylinder"
  501. Ref12=part(0,refs,0,1,BrickColor.new("Black"),"Ref12",vt(170,170,170)) Ref12.CanCollide=true Ref12.Anchored=true Ref12.Shape="Ball"
  502.  
  503. if createref==false then
  504. refs=workspace.SnowfRef
  505. Ref1=refs.Ref1
  506. Ref2=refs.Ref2
  507. Ref3=refs.Ref3
  508. Ref4=refs.Ref4
  509. Ref5=refs.Ref5
  510. Ref6=refs.Ref6
  511. Ref7=refs.Ref7
  512. Ref8=refs.Ref8
  513. Ref9=refs.Ref9
  514. Ref10=refs.Ref10
  515. Ref11=refs.Ref11
  516. Ref12=refs.Ref12
  517. else
  518. --refs.Parent=workspace
  519. end
  520.  
  521. --[[R1wld=weld(Ref1,Ref1,Torso,euler(0,0,0)*cf(0,0,0))
  522. R2wld=weld(Ref2,Ref2,Head,euler(0,0,0)*cf(0,0,0))
  523. R3wld=weld(Ref3,Ref3,prt19,euler(0,0,0)*cf(0,0,0))
  524. R4wld=weld(Ref4,Ref4,prt21,euler(0,0,0)*cf(0,0,0))
  525. R5wld=weld(Ref5,Ref5,prt24,euler(0,0,0)*cf(0,0,0))
  526. R6wld=weld(Ref6,Ref6,prt29,euler(0,0,0)*cf(0,0,0))
  527. R7wld=weld(Ref7,Ref7,prt31,euler(0,0,0)*cf(0,0,0))
  528. R8wld=weld(Ref8,Ref8,prt33,euler(0,0,0)*cf(0,0,0))
  529. R9wld=weld(Ref9,Ref9,prt35,euler(0,0,0)*cf(0,0,0))
  530. R10wld=weld(Ref10,Ref10,prt38,euler(0,0,0)*cf(0,0,0))
  531. R11wld=weld(Ref11,Ref11,prt43,euler(0,0,0)*cf(0,0,0))
  532. R12wld=weld(Ref12,Ref12,prt45,euler(0,0,0)*cf(0,0,0))]]
  533. table.insert(refs2,{Ref1,Torso,cf(0,0,0)})
  534. table.insert(refs2,{Ref2,Head,cf(0,0,0)})
  535. table.insert(refs2,{Ref3,prt19,cf(0,0,0)})
  536. table.insert(refs2,{Ref4,prt21,euler(0,0,math.rad(90))})
  537. table.insert(refs2,{Ref5,prt24,cf(0,0,0)})
  538. table.insert(refs2,{Ref6,prt29,euler(0,0,math.rad(90))})
  539. table.insert(refs2,{Ref7,prt31,cf(0,0,0)})
  540. table.insert(refs2,{Ref8,prt33,cf(0,0,0)})
  541. table.insert(refs2,{Ref9,prt35,euler(0,0,math.rad(90))})
  542. table.insert(refs2,{Ref10,prt38,cf(0,0,0)})
  543. table.insert(refs2,{Ref11,prt43,euler(0,0,math.rad(90))})
  544. table.insert(refs2,{Ref12,prt45,cf(0,0,0)})
  545.  
  546. for _,c in pairs(armor:children()) do
  547. table.insert(armorparts,c)
  548. end
  549. --[[for _,c in pairs(modelzorz:children()) do
  550. table.insert(weaponparts,c)
  551. end]]
  552. for _,c in pairs(prt1:children()) do
  553. table.insert(weaponwelds,c)
  554. end
  555. local hitbox=part(3,nil,0,1,BrickColor.new("Institutional white"),"Hitbox",vt(1,1,1))
  556. --hitbox.Anchored=true
  557. local hitbox2=part(3,nil,0,1,BrickColor.new("Institutional white"),"Hitbox",vt(1,1,1))
  558. hitbox2.Anchored=true
  559. local hitboxCF=cf(0,0,0)
  560.  
  561. --TehHealth=500+(#game.Players:GetChildren()*20)
  562. local CurrentHealth=3000
  563. Humanoid.MaxHealth=CurrentHealth
  564. Humanoid.Health=CurrentHealth
  565. local Stats=Instance.new("BoolValue")
  566. Stats.Name="Stats"
  567. Stats.Parent=Character
  568. local Alive=Instance.new("BoolValue")
  569. Alive.Name="Alive"
  570. Alive.Parent=Character
  571. Alive.Value=true
  572. local Atk=Instance.new("NumberValue")
  573. Atk.Name="Damage"
  574. Atk.Parent=Stats
  575. Atk.Value=1
  576. local Def=Instance.new("NumberValue")
  577. Def.Name="Defense"
  578. Def.Parent=Stats
  579. Def.Value=1
  580. local Mvmt=Instance.new("NumberValue")
  581. Mvmt.Name="Movement"
  582. Mvmt.Parent=Stats
  583. Mvmt.Value=1
  584. local Block=Instance.new("BoolValue")
  585. Block.Name="Block"
  586. Block.Parent=Stats
  587. Block.Value=false
  588. local Stun=Instance.new("NumberValue")
  589. Stun.Name="Stun"
  590. Stun.Parent=Stats
  591. Stun.Value=0
  592. local StunT=Instance.new("NumberValue")
  593. StunT.Name="StunThreshold"
  594. StunT.Parent=Stats
  595. StunT.Value=800
  596. local Rooted=Instance.new("BoolValue")
  597. Rooted.Name="Rooted"
  598. Rooted.Parent=Stats
  599. Rooted.Value=false
  600. local Stunned=Instance.new("BoolValue")
  601. Stunned.Name="Stunned"
  602. Stunned.Parent=Stats
  603. Stunned.Value=false
  604. local Stagger=Instance.new("BoolValue")
  605. Stagger.Name="Stagger"
  606. Stagger.Parent=Stats
  607. Stagger.Value=false
  608. local StaggerHit=Instance.new("BoolValue")
  609. StaggerHit.Name="StaggerHit"
  610. StaggerHit.Parent=Stats
  611. StaggerHit.Value=false
  612. local Decrease=Instance.new("BoolValue")
  613. Decrease.Name="Decrease"
  614. Decrease.Parent=Stats
  615. Decrease.Value=false
  616. local mana=Instance.new("NumberValue")
  617. mana.Name="Mana"
  618. mana.Parent=Stats
  619. mana.Value=0
  620. local boss=Instance.new("BoolValue")
  621. boss.Name="Boss"
  622. boss.Parent=Stats
  623. boss.Value=true
  624. local ungrab=Instance.new("BoolValue")
  625. ungrab.Name="Ungrabbable"
  626. ungrab.Parent=Stats
  627. ungrab.Value=true
  628.  
  629. local Cryst1=it("Model",nil)
  630. Cryst1.Name="Crystal"
  631. local C1Head=part(0,Cryst1,0,0,BrickColor.new("Institutional white"),"Head",vt(5,10,5)) C1Head.Anchored=true
  632. local C1msh=mesh("SpecialMesh",C1Head,"FileMesh","9756362",vt(0,0,0),vt(10,20,10))
  633. local C1Torso=part(0,Cryst1,0,.5,BrickColor.new("Institutional white"),"Torso",vt()) C1Torso.Anchored=true
  634. local C1msh=mesh("SpecialMesh",C1Torso,"FileMesh","9756362",vt(0,0,0),vt(-20,-50,-20))
  635. local C1S=Stats:Clone() C1S.Parent=Cryst1
  636. local Cryst2=it("Model",nil) Cryst2.Name="Crystal"
  637. local C2Head=C1Head:Clone() C2Head.Parent=Cryst2
  638. local C2Torso=C1Torso:Clone() C2Torso.Parent=Cryst2
  639. local C2S=Stats:Clone() C2S.Parent=Cryst2
  640. local Cryst3=it("Model",nil) Cryst3.Name="Crystal"
  641. local C3Head=C1Head:Clone() C3Head.Parent=Cryst3
  642. local C3Torso=C1Torso:Clone() C3Torso.Parent=Cryst3
  643. local C3S=Stats:Clone() C3S.Parent=Cryst3
  644. local Cryst4=it("Model",nil) Cryst4.Name="Crystal"
  645. local C4Head=C1Head:Clone() C4Head.Parent=Cryst4
  646. local C4Torso=C1Torso:Clone() C4Torso.Parent=Cryst4
  647. local C4S=Stats:Clone() C4S.Parent=Cryst4
  648. local C1Neck=weld(C1Torso,C1Torso,C1Head,euler(0,0,0)*cf(0,0,0))
  649. local C2Neck=weld(C2Torso,C2Torso,C2Head,euler(0,0,0)*cf(0,0,0))
  650. local C3Neck=weld(C3Torso,C3Torso,C3Head,euler(0,0,0)*cf(0,0,0))
  651. local C4Neck=weld(C4Torso,C4Torso,C4Head,euler(0,0,0)*cf(0,0,0))
  652. local C1Hum=it("Humanoid")
  653. local C2Hum=it("Humanoid")
  654. local C3Hum=it("Humanoid")
  655. local C4Hum=it("Humanoid")
  656. local C1a=false
  657. local C2a=false
  658. local C3a=false
  659. local C4a=false
  660.  
  661. so = function(id,par,vol,pit)
  662. local sou = Instance.new("Sound",par or workspace)
  663. sou.Volume=vol
  664. sou.Pitch=pit or 1
  665. sou.SoundId="http://www.roblox.com/asset/?id="..id
  666. --swait()
  667. sou:play()
  668. game:GetService("Debris"):AddItem(sou,6)
  669. end
  670.  
  671. local function CFrameFromTopBack(at, top, back)
  672. local right = top:Cross(back)
  673. return CFrame.new(at.x, at.y, at.z,
  674. right.x, top.x, back.x,
  675. right.y, top.y, back.y,
  676. right.z, top.z, back.z)
  677. end
  678.  
  679. function Triangle(a, b, c)
  680. local edg1 = (c-a):Dot((b-a).unit)
  681. local edg2 = (a-b):Dot((c-b).unit)
  682. local edg3 = (b-c):Dot((a-c).unit)
  683. if edg1 <= (b-a).magnitude and edg1 >= 0 then
  684. a, b, c = a, b, c
  685. elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
  686. a, b, c = b, c, a
  687. elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
  688. a, b, c = c, a, b
  689. else
  690. assert(false, "unreachable")
  691. end
  692.  
  693. local len1 = (c-a):Dot((b-a).unit)
  694. local len2 = (b-a).magnitude - len1
  695. local width = (a + (b-a).unit*len1 - c).magnitude
  696.  
  697. local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
  698.  
  699. local list = {}
  700.  
  701. if len1 > 0.01 then
  702. local w1 = Instance.new('WedgePart', m)
  703. w1.Name = "Triangle"
  704. game:GetService("Debris"):AddItem(w1,5)
  705. w1.Material = "SmoothPlastic"
  706. w1.FormFactor = 'Custom'
  707. w1.BrickColor = BrickColor.new("Institutional white")
  708. w1.Transparency = 0
  709. w1.Reflectance = 0
  710. w1.Material = "SmoothPlastic"
  711. w1.CanCollide = false
  712. NoOutline(w1)
  713. local sz = Vector3.new(0.2, width, len1)
  714. w1.Size = sz
  715. local sp = Instance.new("SpecialMesh",w1)
  716. sp.MeshType = "Wedge"
  717. sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
  718. w1:BreakJoints()
  719. w1.Anchored = true
  720. w1.Parent = workspace
  721. w1.Transparency = 0.7
  722. table.insert(Effects,{w1,"Disappear",.05})
  723. w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  724. table.insert(list,w1)
  725. end
  726.  
  727. if len2 > 0.01 then
  728. local w2 = Instance.new('WedgePart', m)
  729. w2.Name = "Triangle"
  730. game:GetService("Debris"):AddItem(w2,5)
  731. w2.Material = "SmoothPlastic"
  732. w2.FormFactor = 'Custom'
  733. w2.BrickColor = BrickColor.new("Institutional white")
  734. w2.Transparency = 0
  735. w2.Reflectance = 0
  736. w2.Material = "SmoothPlastic"
  737. w2.CanCollide = false
  738. NoOutline(w2)
  739. local sz = Vector3.new(0.2, width, len2)
  740. w2.Size = sz
  741. local sp = Instance.new("SpecialMesh",w2)
  742. sp.MeshType = "Wedge"
  743. sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
  744. w2:BreakJoints()
  745. w2.Anchored = true
  746. w2.Parent = workspace
  747. w2.Transparency = 0.7
  748. table.insert(Effects,{w2,"Disappear",.05})
  749. w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  750. table.insert(list,w2)
  751. end
  752. return unpack(list)
  753. end
  754.  
  755. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type)
  756. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  757. prt.Anchored=true
  758. prt.CFrame=cframe
  759. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  760. game:GetService("Debris"):AddItem(prt,10)
  761. if Type==1 or Type==nil then
  762. table.insert(Effects,{prt,"Block1",delay,x3,y3,z3,msh})
  763. elseif Type==2 then
  764. table.insert(Effects,{prt,"Block2",delay,x3,y3,z3,msh})
  765. end
  766. end
  767.  
  768. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  769. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  770. prt.Anchored=true
  771. prt.CFrame=cframe
  772. local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
  773. game:GetService("Debris"):AddItem(prt,10)
  774. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  775. end
  776.  
  777. function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,push)
  778. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  779. prt.Anchored=true
  780. prt.CFrame=cframe
  781. local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
  782. game:GetService("Debris"):AddItem(prt,10)
  783. table.insert(Effects,{prt,"Blood",delay,x3,y3,z3,msh,push})
  784. end
  785.  
  786. function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  787. local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  788. prt.Anchored=true
  789. prt.CFrame=cframe*cf(x2,y2,z2)
  790. local msh=mesh("SpecialMesh",prt,"FileMesh","3270017",vt(0,0,0),vt(x1,y1,z1))
  791. game:GetService("Debris"):AddItem(prt,10)
  792. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  793. end
  794.  
  795. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  796. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  797. prt.Anchored=true
  798. prt.CFrame=cframe
  799. local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  800. game:GetService("Debris"):AddItem(prt,10)
  801. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  802. end
  803.  
  804. function MagicHead(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  805. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  806. prt.Anchored=true
  807. prt.CFrame=cframe
  808. local msh=mesh("SpecialMesh",prt,"Head","nil",vt(0,0,0),vt(x1,y1,z1))
  809. game:GetService("Debris"):AddItem(prt,10)
  810. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  811. end
  812.  
  813. function ClangEffect(brickcolor,cframe,duration,decrease,size,power)
  814. local prt=part(3,effects,0,1,brickcolor,"Effect",vt())
  815. prt.Anchored=true
  816. prt.CFrame=cframe
  817. local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(5,5,5))
  818. game:GetService("Debris"):AddItem(prt,10)
  819. table.insert(Effects,{prt,"CylinderClang",duration,decrease,size,power,prt.CFrame,nil})
  820. end
  821.  
  822. function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  823. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  824. prt.Anchored=true
  825. prt.CFrame=cframe
  826. local msh=mesh("SpecialMesh",prt,"FileMesh","20329976",vt(0,0,0),vt(x1,y1,z1))
  827. game:GetService("Debris"):AddItem(prt,10)
  828. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  829. end
  830.  
  831. function MagicWave2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  832. local prt=part(3,workspace,0,0,brickcolor,"Effect",vt())
  833. prt.Anchored=true
  834. prt.CFrame=cframe
  835. local msh=mesh("SpecialMesh",prt,"FileMesh","1323306",vt(0,0,0),vt(x1,y1,z1))
  836. game:GetService("Debris"):AddItem(prt,10)
  837. table.insert(Effects,{prt,"Cylinder2",delay,x3,y3,z3,msh,0})
  838. end
  839.  
  840. function MagicCrystal(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  841. local prt=part(3,effects,0,0,brickcolor,"Effect",vt())
  842. prt.Anchored=true
  843. prt.CFrame=cframe
  844. local msh=mesh("SpecialMesh",prt,"FileMesh","9756362",vt(0,0,0),vt(x1,y1,z1))
  845. game:GetService("Debris"):AddItem(prt,10)
  846. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  847. end
  848.  
  849. function BreakEffect(brickcolor,cframe,x1,y1,z1)
  850. local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  851. prt.Anchored=true
  852. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  853. game:GetService("Debris"):AddItem(prt,10)
  854. local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
  855. local num=math.random(10,50)/1000
  856. table.insert(Effects,{prt,"Shatter",num,prt.CFrame,math.random()-math.random(),0,math.random(50,100)/100})
  857. --table.insert(Effects,{prt,"Shatter",.02,msh})
  858. --[[
  859. 1=prt
  860. 2=Shatter
  861. 3=.02
  862. 4=Thing[1].CFrame
  863. 5=randnum
  864. 6=Numbb
  865. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  866. CF=Part.CFrame
  867. Numbb=0
  868. randnumb=math.random()-math.random()
  869. for i=0,1,0.05 do
  870. wait()
  871. CF=CF*cf(0,1,0)
  872. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  873. Part.CFrame=CF*euler(Numbb,0,0)
  874. Part.Transparency=i
  875. Numbb=Numbb+randnumb
  876. end
  877. Part.Parent=nil
  878. end),prt,CF,Numbb,randnumb)]]
  879. end
  880.  
  881. function BreakEffect2(brickcolor,cframe,x1,y1,z1)
  882. local prt=part(3,effects,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  883. prt.Anchored=true
  884. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  885. game:GetService("Debris"):AddItem(prt,10)
  886. local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
  887. local num=math.random(10,50)/1000
  888. table.insert(Effects,{prt,"Shatter",num,prt.CFrame,math.random()-math.random(),0,math.random(300,1000)/100})
  889. end
  890.  
  891.  
  892. --Break effect. Credits to whoever made it
  893. local MaxPieces = 10
  894. local Explode = true
  895. local Connection = nil
  896. function IsWhole(Number)
  897.     return math.ceil(Number) == Number
  898. end
  899. function ChangeAxis(Vector,Axis,Value)
  900.     if(Axis == "x")then
  901.         return Vector3.new(Value,Vector.y,Vector.z)
  902.     end
  903.     if(Axis == "y")then
  904.         return Vector3.new(Vector.x,Value,Vector.z)
  905.     end
  906.     if(Axis == "z")then
  907.         return Vector3.new(Vector.x,Vector.y,Value)
  908.     end
  909. end
  910. function Break(mouse)
  911.     local Targ = mouse
  912.     local oldParent = mouse.Parent
  913.     local FF = 1
  914.     if(Targ.formFactor == Enum.FormFactor.Symmetric)then
  915.         FF = 1
  916.     end
  917.     if(Targ.formFactor == Enum.FormFactor.Brick)then
  918.         FF = 1.2
  919.     end
  920.     if(Targ.formFactor == Enum.FormFactor.Plate)then
  921.         FF = 0.4
  922.     end
  923.     local New = Targ:Clone()
  924.     local Rotation = Targ.CFrame - Targ.CFrame.p
  925.     local SizeFactorX = 1
  926.     local SizeFactorY = FF
  927.     local SizeFactorZ = 1
  928.     local Extra = (Targ.Size.x*Targ.Size.y*Targ.Size.z/(SizeFactorX*SizeFactorY*SizeFactorZ))/MaxPieces
  929.     while Extra > 1 do
  930.         SizeFactorX = SizeFactorX * 2
  931.         SizeFactorY = SizeFactorY * 2
  932.         SizeFactorZ = SizeFactorZ * 2
  933.         if(SizeFactorX > Targ.Size.x)then
  934.             SizeFactorX = Targ.Size.x
  935.         end
  936.         if(SizeFactorY > Targ.Size.y)then
  937.             SizeFactorY = Targ.Size.y
  938.         end
  939.         if(SizeFactorZ > Targ.Size.z)then
  940.             SizeFactorZ = Targ.Size.z
  941.         end
  942.         Extra = (Targ.Size.x*Targ.Size.y*Targ.Size.z/(SizeFactorX*SizeFactorY*SizeFactorZ))/MaxPieces
  943.     end
  944.     local Start = Targ.Position - (Targ.CFrame.lookVector * (Targ.Size.z/2 + (SizeFactorZ / 2)))-((Targ.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)).lookVector * (Targ.Size.x/2 + (SizeFactorX / 2)))-((Targ.CFrame * CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)).lookVector * (Targ.Size.y/2 + (SizeFactorY/2)))
  945.     New.Size = Vector3.new(SizeFactorX,SizeFactorY,SizeFactorZ)
  946.     New.Anchored = false
  947.     local OverShootZ = (Targ.Size.z/SizeFactorZ) - math.floor(Targ.Size.z/SizeFactorZ)
  948.     local OverShootX = (Targ.Size.x/SizeFactorX) - math.floor(Targ.Size.x/SizeFactorX)
  949.     local OverShootY = (Targ.Size.y/SizeFactorY) - math.floor(Targ.Size.y/SizeFactorY)
  950.     ----print("SizeFactor",SizeFactorX,SizeFactorY,SizeFactorZ)
  951.     ----print("OverShoot",OverShootX,OverShootY,OverShootZ)
  952.     for z = 1,math.ceil(Targ.Size.z/SizeFactorZ) do
  953.         if(OverShootZ > 0)then
  954.             if(z == math.ceil(Targ.Size.z/SizeFactorZ))then
  955.                 z = z - ((1 - OverShootZ) / 2)
  956.                 New.Size = ChangeAxis(New.Size,"z",OverShootZ * SizeFactorZ)
  957.             else
  958.                 New.Size = ChangeAxis(New.Size,"z",SizeFactorZ)
  959.             end
  960.         end
  961.         for y = 1,math.ceil(Targ.Size.y/SizeFactorY) do
  962.             if(OverShootY > 0)then
  963.                 if(y == math.ceil(Targ.Size.y/SizeFactorY))then
  964.                     y = y - ((1 - OverShootY) / 2)
  965.                     New.Size = ChangeAxis(New.Size,"y",OverShootY * SizeFactorY)
  966.                 else
  967.                     New.Size = ChangeAxis(New.Size,"y",SizeFactorY)
  968.                 end
  969.             end
  970.             for x = 1,math.ceil(Targ.Size.x/SizeFactorX) do
  971.                 if(OverShootX > 0)then
  972.                     if(x == math.ceil(Targ.Size.x/SizeFactorX))then
  973.                         x = x - ((1 - OverShootX) / 2)
  974.                         New.Size = ChangeAxis(New.Size,"x",OverShootX * SizeFactorX)
  975.                     else
  976.                         New.Size = ChangeAxis(New.Size,"x",SizeFactorX)
  977.                     end
  978.                 end
  979.                 local N = New:Clone()
  980.                 N.CFrame = CFrame.new(Start + (Targ.CFrame.lookVector * z * SizeFactorZ)+((Targ.CFrame * CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)).lookVector * x * SizeFactorX)+((Targ.CFrame * CFrame.fromEulerAnglesXYZ(math.pi/2,0,0)).lookVector * y * SizeFactorY))*Rotation
  981.                 --N.Parent = oldParent
  982.                 N.Parent = workspace
  983.                 N.CanCollide = false
  984.                 N.Velocity = vt(math.random(-300,300),math.random(-20,40),math.random(-300,300))
  985.                 N.RotVelocity = vt(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)
  986.                 game:GetService("Debris"):AddItem(N,5)
  987.             end
  988.         end
  989.     end
  990.     Targ:Remove()
  991. end
  992.  
  993.  
  994.  
  995. local BodGy=Instance.new("BodyGyro")
  996. BodGy.maxTorque=Vector3.new(0,4e+005,0)
  997. BodGy.P=2000
  998. BodGy.D=100
  999. BodGy.Name="SiegmundGyro"
  1000. CF=RootPart.CFrame
  1001. BodGy.Parent=RootPart
  1002. BodGy.cframe=CF
  1003.  
  1004. sizeseq=ns({nsk(0,4),nsk(.027,8.5),nsk(.184,9),nsk(1,10)})
  1005. transseq=ns({nsk(0,.375),nsk(.4,1),nsk(1,1)})
  1006. local icicleparti1=particle(Torso,Color3.new(255/255,255/255,255/255),Color3.new(100/255,100/255,255/255),.2,sizeseq,"http://www.roblox.com/asset/?id=329766994",transseq,0,vt(0,-.5,0),0,false,0,"Bottom",false,nr(7,10),15,nr(-360,360),nr(-30,30),nr(3),20)
  1007. sizeseq=ns({nsk(0,5),nsk(.025,7.7),nsk(.192,9),nsk(1,10)})
  1008. transseq=ns({nsk(0,.8),nsk(.3,1),nsk(1,1)})
  1009. local icicleparti2=particle(Torso,Color3.new(255/255,255/255,255/255),Color3.new(100/255,100/255,255/255),.3,sizeseq,"http://www.roblox.com/asset/?id=241594419",transseq,0,vt(0,-.5,0),0,false,0,"Bottom",false,nr(7,10),80,nr(-360,360),nr(-30,30),nr(3),20)
  1010. sizeseq=ns({nsk(0,.328),nsk(.075,3.11),nsk(.206,4.97),nsk(1,10)})
  1011. transseq=ns({nsk(0,.363),nsk(.107,1),nsk(1,1)})
  1012.  
  1013. --[[Neck.C0=euler(0,0,0)*cf(0,3,0)*euler(0,.6,0)*euler(-.2,0,0)
  1014. RootJoint.C0=cf(0,-2,0)*euler(0,.6,0)
  1015. RW.C0=cf(4.5,1.5,0)*euler(-.4,0,.5)*euler(0,0,0)
  1016. RW.C1=cf(0,1.5,0)*euler(0,0,0)
  1017. LW.C0=cf(-4.5,1.5,0)*euler(.2,0,-.5)
  1018. LW.C1=cf(0,1.5,0)*euler(0,0,0)
  1019. RH.C0=cf(1.5,-3,0)*euler(0,-.6,0)*euler(0,0,.1)
  1020. RH.C1=cf(0,3,0)*euler(0,0,0)
  1021. LH.C0=cf(-1.5,-3,0)*euler(0,.6,0)*euler(.1,0,0)
  1022. LH.C1=cf(0,3,0)*euler(0,0,0)]]
  1023. -- idle pose
  1024. --[[Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),1)
  1025. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),1)
  1026. wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
  1027. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),1)
  1028. wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),1)
  1029. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),1)
  1030.  
  1031. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
  1032. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),1)
  1033. wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),1)
  1034. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),1)]]
  1035.  
  1036. --[[ old idle
  1037. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),1)
  1038. wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
  1039. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8),1)
  1040. wld24.C0=wld24.C0:lerp(euler(1.4,-.2,0)*cf(0,90.25,0),1)
  1041. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),1)
  1042.  
  1043. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
  1044. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8),1)
  1045. wld38.C0=wld38.C0:lerp(euler(-1.4,-.2,0)*cf(0,-90.25,0),1)
  1046. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),1)
  1047. ]]
  1048.  
  1049. --[[RootJoint.C0=clerp(RootJoint.C0,cf(-1.749,-200,0),1)
  1050. wld19.C0=clerp(wld19.C0,euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
  1051. wld21.C0=clerp(wld21.C0,euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8),1)
  1052. wld24.C0=clerp(wld24.C0,euler(1.4,-.2,0)*cf(0,90.25,0),1)
  1053. wld29.C0=clerp(wld29.C0,euler(0,0,0)*cf(0,125,0),1)
  1054.  
  1055. wld33.C0=clerp(wld33.C0,euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
  1056. wld35.C0=clerp(wld35.C0,euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8),1)
  1057. wld38.C0=clerp(wld38.C0,euler(-1.4,-.2,0)*cf(0,-90.25,0),1)
  1058. wld43.C0=clerp(wld43.C0,euler(0,0,0)*cf(0,-125,0),1)]]
  1059. msh3.Scale=vt(4,0,8.5)
  1060. msh5.Scale=vt(4,0,8.5)
  1061. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),1)
  1062. RootJoint.C0=RootJoint.C0:lerp(euler(-.2,0,.1)*cf(-1.749,-60,-30),1)
  1063. wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),1)
  1064. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,-.6)*euler(0,-.8,0)*euler(0,0,0),1)
  1065. wld24.C0=wld24.C0:lerp(euler(1.4,.5,0)*cf(0,90.25,0),1)
  1066. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),1)
  1067.  
  1068. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),1)
  1069. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.8)*euler(0,.8,0)*euler(.8,0,0),1)
  1070. wld38.C0=wld38.C0:lerp(euler(-.6,1,0)*cf(0,-90.25,0),1)
  1071. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),1)
  1072. --[[local Ice1=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(57.75,136.17,57.77))
  1073. Ice1.Material="Ice"
  1074. Ice1.Anchored=true
  1075. Ice1.CFrame=workspace.BossSpawn.CFrame*cf(144.341,286.773,15.162)
  1076. local Ice2=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(89.99,35.13,77.57)) Ice2.Material="Ice" Ice2.Anchored=true
  1077. Ice2.CFrame=workspace.BossSpawn.CFrame*cf(-53.887,-10.726,-155.145)
  1078. local Ice3=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(164.4,63.01,89.76)) Ice3.Material="Ice" Ice3.Anchored=true
  1079. Ice3.CFrame=workspace.BossSpawn.CFrame*cf(-107.848,12.137,-93.992)
  1080. local Ice4=part(0,armor,.2,0,BrickColor.new("Fog"),"Ice",vt(25.2,179.13,34.57))
  1081. Ice4.Material="Ice"
  1082. Ice4.Anchored=true
  1083. Ice4.CFrame=workspace.BossSpawn.CFrame*cf(319.875,454.041,179.418)]]
  1084. --I1wld=weld(Ice1,RootPart,Ice1,euler(0,0,0)*cf(144.341,286.773,15.162))
  1085. --I1wld=weld(Ice1,RootPart,Ice1,euler(0,0,0)*cf(15.162,286.773))
  1086. --local HMesh=mesh("SpecialMesh",Head,"Sphere","nil",vt(0,0,0),vt(59.5,59.5,59.5))
  1087.  
  1088. --[[local Neck=weld(Torso,Torso,Head,cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0))
  1089. Neck.C1=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)]]
  1090. --local Neck=weld(Torso,Torso,Head,euler(0,0,0)*cf(0,35,0))
  1091. for i=0,1,0.05 do
  1092. swait()
  1093. msh3.Scale=vt(4,1+7.5*i,8.5)
  1094. msh5.Scale=vt(4,1+7.5*i,8.5)
  1095. end
  1096. msh3.Scale=vt(4,8.5,8.5)
  1097. msh5.Scale=vt(4,8.5,8.5)
  1098. stunanim=true
  1099. attack=true
  1100. stunanim=false
  1101. attack=false
  1102. --[[for i=0,1,0.02 do
  1103. swait()
  1104. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),.1)
  1105. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.1)
  1106. wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.1)
  1107. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),.1)
  1108. wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),.1)
  1109. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.1)
  1110.  
  1111. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.1)
  1112. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),.1)
  1113. wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),.1)
  1114. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.1)
  1115. end]]
  1116. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),1)
  1117. --print("START BOSS BATTLE")
  1118.  
  1119. function TriIceShards()
  1120. --for i=1,math.random(1,4) do
  1121. local dacfm=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1122. local dacf=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1123. local dacf2=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1124. local dacf3=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1125. local icepart1=part(3,effects,.5,0,BrickColor.new("New Yeller"),"Ice",vt()) icepart1.Anchored=true
  1126. i1msh=mesh("SpecialMesh",icepart1,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
  1127. icepart1.CFrame=dacf
  1128. local icepart2=part(3,effects,.5,0,BrickColor.new("New Yeller"),"Ice",vt()) icepart2.Anchored=true
  1129. i2msh=mesh("SpecialMesh",icepart2,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
  1130. icepart2.CFrame=dacf2
  1131. local icepart3=part(3,effects,.5,0,BrickColor.new("New Yeller"),"Ice",vt()) icepart3.Anchored=true
  1132. i3msh=mesh("SpecialMesh",icepart3,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
  1133. icepart3.CFrame=dacf3
  1134. local partic1=icicleparti1:Clone() partic1.Parent=icepart1 partic1.Enabled=true
  1135. local partic2=icicleparti2:Clone() partic2.Parent=icepart1 partic2.Enabled=true
  1136. local partic3=icicleparti1:Clone() partic3.Parent=icepart2 partic3.Enabled=true
  1137. local partic4=icicleparti2:Clone() partic4.Parent=icepart2 partic4.Enabled=true
  1138. local partic5=icicleparti1:Clone() partic5.Parent=icepart3 partic5.Enabled=true
  1139. local partic6=icicleparti2:Clone() partic6.Parent=icepart3 partic6.Enabled=true
  1140. for i=0,1,0.1 do
  1141. swait()
  1142. icepart1.CFrame=dacf
  1143. icepart2.CFrame=dacf2
  1144. icepart3.CFrame=dacf3
  1145. dacf=dacf*cf(0,math.random(500,1000)/10,0)
  1146. dacf2=dacf2*cf(0,math.random(500,1000)/10,0)
  1147. dacf3=dacf3*cf(0,math.random(500,1000)/10,0)
  1148. end
  1149. local target1,distance1=findRandomTorso(icepart1.Position)
  1150. local target2,distance2=findRandomTorso(icepart2.Position)
  1151. local target3,distance3=findRandomTorso(icepart3.Position)
  1152. MagicBlock(BrickColor.new("Cyan"),cf(icepart1.Position),60,60,60,20,20,20,.1,1)
  1153. MagicBlock(BrickColor.new("Cyan"),cf(icepart2.Position),60,60,60,20,20,20,.1,1)
  1154. MagicBlock(BrickColor.new("Cyan"),cf(icepart3.Position),60,60,60,20,20,20,.1,1)
  1155. if target1~=nil then
  1156. so("333475957",icepart1,1,.9)
  1157. local MouseLook=cf((icepart1.Position+target1.Position)/2,target1.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
  1158. table.insert(Effects,{MouseLook,"ShootIce",200,icepart1.Position,5,7,0,icepart1,10,1,partic1,partic2})
  1159. else
  1160. icepart1.Parent=nil
  1161. end
  1162. if target2~=nil then
  1163. so("333475957",icepart2,1,.9)
  1164. local MouseLook=cf((icepart2.Position+target2.Position)/2,target2.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
  1165. table.insert(Effects,{MouseLook,"ShootIce",200,icepart2.Position,5,7,0,icepart2,10,1,partic3,partic4})
  1166. else
  1167. icepart2.Parent=nil
  1168. end
  1169. if target3~=nil then
  1170. so("333475957",icepart3,1,.9)
  1171. local MouseLook=cf((icepart3.Position+target3.Position)/2,target3.Position+vt(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100))
  1172. table.insert(Effects,{MouseLook,"ShootIce",200,icepart3.Position,8,10,0,icepart3,10,1,partic5,partic6})
  1173. else
  1174. icepart3.Parent=nil
  1175. end
  1176. --end
  1177. end
  1178.  
  1179. function TriIceShards2()
  1180. --for i=1,math.random(1,4) do
  1181. local dacfm=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1182. --[[eul1=math.random(0,800)/1000 eul2=math.random(400,1200)/1000
  1183. eul3=math.random(200,1000)/1000
  1184. eul4=math.random(0,800)/1000 eul5=math.random(400,1200)/1000
  1185. local dacf=Torso.CFrame*euler(-eul1,0,eul2)
  1186. local dacf2=Torso.CFrame*euler(-eul3,0,0)
  1187. local dacf3=Torso.CFrame*euler(-eul4,0,-eul5)]]
  1188. local dacf=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1189. local dacf2=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1190. local dacf3=Torso.CFrame*euler(-1.57+math.random(60,120)/100,0,math.random(-80,80)/100)
  1191. local icepart1=part(3,effects,.5,0,BrickColor.new("New Yeller"),"Ice",vt()) icepart1.Anchored=true
  1192. i1msh=mesh("SpecialMesh",icepart1,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
  1193. icepart1.CFrame=dacf
  1194. local icepart2=part(3,effects,.5,0,BrickColor.new("New Yeller"),"Ice",vt()) icepart2.Anchored=true
  1195. i2msh=mesh("SpecialMesh",icepart2,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
  1196. icepart2.CFrame=dacf2
  1197. local icepart3=part(3,effects,.5,0,BrickColor.new("New Yeller"),"Ice",vt()) icepart3.Anchored=true
  1198. i3msh=mesh("SpecialMesh",icepart3,"FileMesh","1778999",vt(0,0,0),vt(6,18,6))
  1199. icepart3.CFrame=dacf3
  1200. local partic1=icicleparti1:Clone() partic1.Parent=icepart1 partic1.Enabled=true
  1201. local partic2=icicleparti2:Clone() partic2.Parent=icepart1 partic2.Enabled=true
  1202. local partic3=icicleparti1:Clone() partic3.Parent=icepart2 partic3.Enabled=true
  1203. local partic4=icicleparti2:Clone() partic4.Parent=icepart2 partic4.Enabled=true
  1204. local partic5=icicleparti1:Clone() partic5.Parent=icepart3 partic5.Enabled=true
  1205. local partic6=icicleparti2:Clone() partic6.Parent=icepart3 partic6.Enabled=true
  1206. for i=0,1,0.1 do
  1207. swait()
  1208. icepart1.CFrame=dacf
  1209. icepart2.CFrame=dacf2
  1210. icepart3.CFrame=dacf3
  1211. dacf=dacf*cf(0,math.random(500,1000)/10,0)
  1212. dacf2=dacf2*cf(0,math.random(500,1000)/10,0)
  1213. dacf3=dacf3*cf(0,math.random(500,1000)/10,0)
  1214. end
  1215. local target1,distance1=findNearestTorso(Head.Position)
  1216. local target2,distance2=findNearestTorso(Head.Position)
  1217. local target3,distance3=findNearestTorso(Head.Position)
  1218. MagicBlock(BrickColor.new("Cyan"),cf(icepart1.Position),60,60,60,20,20,20,.1,1)
  1219. MagicBlock(BrickColor.new("Cyan"),cf(icepart2.Position),60,60,60,20,20,20,.1,1)
  1220. MagicBlock(BrickColor.new("Cyan"),cf(icepart3.Position),60,60,60,20,20,20,.1,1)
  1221. if target1~=nil then
  1222. so("333475957",icepart1,1,.9)
  1223. local MouseLook=cf((icepart1.Position+target1.Position)/2,target1.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
  1224. table.insert(Effects,{MouseLook,"ShootIce",200,icepart1.Position,5,7,0,icepart1,10,1,partic1,partic2})
  1225. else
  1226. icepart1.Parent=nil
  1227. end
  1228. if target2~=nil then
  1229. so("333475957",icepart2,1,.9)
  1230. local MouseLook=cf((icepart2.Position+target2.Position)/2,target2.Position+vt(math.random(-1000,1000)/100,math.random(-1000,1000)/100,math.random(-1000,1000)/100))
  1231. table.insert(Effects,{MouseLook,"ShootIce",200,icepart2.Position,5,7,0,icepart2,10,1,partic3,partic4})
  1232. else
  1233. icepart2.Parent=nil
  1234. end
  1235. if target3~=nil then
  1236. so("333475957",icepart3,1,.9)
  1237. local MouseLook=cf((icepart3.Position+target3.Position)/2,target3.Position+vt(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100))
  1238. table.insert(Effects,{MouseLook,"ShootIce",200,icepart3.Position,8,10,0,icepart3,10,1,partic5,partic6})
  1239. else
  1240. icepart3.Parent=nil
  1241. end
  1242. --end
  1243. end
  1244.  
  1245. function TriOrbs()
  1246. --for i=1,math.random(1,4) do
  1247. local dacf=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
  1248. local dacf2=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
  1249. local dacf3=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
  1250. local icepart1=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart1.Anchored=true
  1251. i1msh=mesh("SpecialMesh",icepart1,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  1252. icepart1.CFrame=dacf
  1253. local icepart2=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart2.Anchored=true
  1254. i2msh=mesh("SpecialMesh",icepart2,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  1255. icepart2.CFrame=dacf2
  1256. local icepart3=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart3.Anchored=true
  1257. i3msh=mesh("SpecialMesh",icepart3,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  1258. icepart3.CFrame=dacf3
  1259. local partic1=icicleparti2:Clone() partic1.Parent=icepart1 partic1.Enabled=true
  1260. local partic3=icicleparti2:Clone() partic3.Parent=icepart2 partic3.Enabled=true
  1261. local partic5=icicleparti2:Clone() partic5.Parent=icepart3 partic5.Enabled=true
  1262. for i=0,1,0.1 do
  1263. swait()
  1264. icepart1.CFrame=dacf
  1265. icepart2.CFrame=dacf2
  1266. icepart3.CFrame=dacf3
  1267. dacf=dacf*cf(0,math.random(400,800)/10,0)
  1268. dacf2=dacf2*cf(0,math.random(400,800)/10,0)
  1269. dacf3=dacf3*cf(0,math.random(400,800)/10,0)
  1270. end
  1271. local target1,distance1=findRandomTorso(icepart1.Position)
  1272. local target2,distance2=findRandomTorso(icepart2.Position)
  1273. local target3,distance3=findRandomTorso(icepart3.Position)
  1274. local test1,dist1=findNearestTorso(Head.Position)
  1275. local pos1,pos2,pos3=nil,nil,nil
  1276. local refpart1=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart1.Anchored=true
  1277. local refpart2=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart2.Anchored=true
  1278. local refpart3=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart3.Anchored=true
  1279. if target1~=nil then
  1280. pos1=target1.Position
  1281. refpart1.CFrame=cf(pos1)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
  1282. end
  1283. if target2~=nil then
  1284. pos2=target2.Position
  1285. refpart2.CFrame=cf(pos2)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
  1286. end
  1287. if target3~=nil then
  1288. pos3=target3.Position
  1289. refpart3.CFrame=cf(pos3)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
  1290. end
  1291. local move=40
  1292. for i=0,1,0.1 do
  1293. swait()
  1294. move=40-40*i
  1295. if target1~=nil then
  1296. refpart1.CFrame=cf(refpart1.Position,target1.Position)
  1297. MagicCircle2(BrickColor.new("Cyan"),icepart1.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
  1298. icepart1.CFrame=dacf
  1299. dacf=dacf*cf(0,move,0)
  1300. end
  1301. if target2~=nil then
  1302. refpart2.CFrame=cf(refpart2.Position,target2.Position)
  1303. MagicCircle2(BrickColor.new("Cyan"),icepart2.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
  1304. icepart2.CFrame=dacf2
  1305. dacf2=dacf2*cf(0,move,0)
  1306. end
  1307. if target3~=nil then
  1308. refpart3.CFrame=cf(refpart3.Position,target3.Position)
  1309. MagicCircle2(BrickColor.new("Cyan"),icepart3.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
  1310. icepart3.CFrame=dacf3
  1311. dacf3=dacf3*cf(0,move,0)
  1312. end
  1313. end
  1314. local laser1=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser1.Anchored=true
  1315. local lmsh1=mesh("SpecialMesh",laser1,"Head","nil",vt(0,0,0),vt(10,1,10))
  1316. local laser2=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser2.Anchored=true
  1317. local lmsh2=mesh("SpecialMesh",laser2,"Head","nil",vt(0,0,0),vt(10,1,10))
  1318. local laser3=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser3.Anchored=true
  1319. local lmsh3=mesh("SpecialMesh",laser3,"Head","nil",vt(0,0,0),vt(10,1,10))
  1320. local ref=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1321. ref.Anchored=true
  1322. ref.CFrame=cf(0,0,0)
  1323. game:GetService("Debris"):AddItem(ref,1)
  1324. local ref1=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1325. ref1.Anchored=true
  1326. ref1.CFrame=cf(0,0,0)
  1327. game:GetService("Debris"):AddItem(ref1,5)
  1328. local ice1=0
  1329. local ref2=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1330. ref2.Anchored=true
  1331. ref2.CFrame=cf(0,0,0)
  1332. game:GetService("Debris"):AddItem(ref2,5)
  1333. local ice2=2
  1334. local ref3=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1335. ref3.Anchored=true
  1336. ref3.CFrame=cf(0,0,0)
  1337. game:GetService("Debris"):AddItem(ref3,5)
  1338. local ice3=4
  1339. for i=0,3,0.05 do
  1340. swait()
  1341. ice1=ice1+1
  1342. ice2=ice2+1
  1343. ice3=ice3+1
  1344. if target1~=nil then
  1345. if i>1 then
  1346. refpart1.CFrame=refpart1.CFrame*cf(0,0,-1.5)
  1347. end
  1348. local cfnew=cf(icepart1.Position,refpart1.Position)
  1349. local hit1,pos1=rayCast(icepart1.Position,cfnew.lookVector,9999,Character)
  1350. local mag1=(icepart1.Position-pos1).magnitude
  1351. laser1.CFrame=CFrame.new((icepart1.Position+pos1)/2,pos1)*angles(1.57,0,0)
  1352. lmsh1.Scale=vt(10,mag1*5,10)
  1353. MagicBlock(BrickColor.new("Cyan"),cf(pos1),5,5,5,5,5,5,.1,1)
  1354. ref.CFrame=cf(pos1)
  1355. MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
  1356. ref1.CFrame=cf(ref.Position)
  1357. if ice1%2==0 then
  1358. so("333476017",ref1,.3,1.4)
  1359. end
  1360. end
  1361. if target2~=nil then
  1362. if i>1 then
  1363. refpart2.CFrame=refpart2.CFrame*cf(0,0,-1.5)
  1364. end
  1365. local cfnew=cf(icepart2.Position,refpart2.Position)
  1366. local hit2,pos2=rayCast(icepart2.Position,cfnew.lookVector,9999,Character)
  1367. local mag2=(icepart2.Position-pos2).magnitude
  1368. laser2.CFrame=CFrame.new((icepart2.Position+pos2)/2,pos2)*angles(1.57,0,0)
  1369. lmsh2.Scale=vt(10,mag2*5,10)
  1370. MagicBlock(BrickColor.new("Cyan"),cf(pos2),5,5,5,5,5,5,.1,1)
  1371. ref.CFrame=cf(pos2)
  1372. MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
  1373. ref2.CFrame=cf(ref.Position)
  1374. if ice2%2==0 then
  1375. so("333476017",ref2,.3,1.4)
  1376. end
  1377. end
  1378. if target3~=nil then
  1379. if i>1 then
  1380. refpart3.CFrame=refpart3.CFrame*cf(0,0,-1.5)
  1381. end
  1382. local cfnew=cf(icepart3.Position,refpart3.Position)
  1383. local hit3,pos3=rayCast(icepart3.Position,cfnew.lookVector,9999,Character)
  1384. local mag3=(icepart3.Position-pos3).magnitude
  1385. laser3.CFrame=CFrame.new((icepart3.Position+pos3)/2,pos3)*angles(1.57,0,0)
  1386. lmsh3.Scale=vt(10,mag3*5,10)
  1387. MagicBlock(BrickColor.new("Cyan"),cf(pos3),5,5,5,5,5,5,.1,1)
  1388. ref.CFrame=cf(pos3)
  1389. MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
  1390. ref3.CFrame=cf(ref.Position)
  1391. if ice3%2==0 then
  1392. so("333476017",ref3,.3,1.4)
  1393. end
  1394. end
  1395. end
  1396. if target1~=nil then
  1397. local pos1=laser1.CFrame
  1398. local x1=lmsh1.Scale.X local y1=lmsh1.Scale.Y local z1=lmsh1.Scale.Z
  1399. MagicHead(BrickColor.new("Cyan"),pos1,x1,y1,z1,1,1,1,.1)
  1400. end
  1401. if target2~=nil then
  1402. local pos2=laser2.CFrame
  1403. local x2=lmsh2.Scale.X local y2=lmsh2.Scale.Y local z2=lmsh2.Scale.Z
  1404. MagicHead(BrickColor.new("Cyan"),pos2,x2,y2,z2,1,1,1,.1)
  1405. end
  1406. if target3~=nil then
  1407. local pos3=laser3.CFrame
  1408. local x3=lmsh3.Scale.X local y3=lmsh3.Scale.Y local z3=lmsh3.Scale.Z
  1409. MagicHead(BrickColor.new("Cyan"),pos3,x3,y3,z3,1,1,1,.1)
  1410. end
  1411. MagicCircle(BrickColor.new("Cyan"),cf(icepart1.Position),100,100,100,5,5,5,.2)
  1412. MagicCircle(BrickColor.new("Cyan"),cf(icepart2.Position),100,100,100,5,5,5,.2)
  1413. MagicCircle(BrickColor.new("Cyan"),cf(icepart3.Position),100,100,100,5,5,5,.2)
  1414. icepart1.Parent=nil
  1415. icepart2.Parent=nil
  1416. icepart3.Parent=nil
  1417. refpart1.Parent=nil
  1418. refpart2.Parent=nil
  1419. refpart3.Parent=nil
  1420. laser1.Parent=nil
  1421. laser2.Parent=nil
  1422. laser3.Parent=nil
  1423. ref.Parent=nil
  1424. end
  1425.  
  1426. function TriOrbs2()
  1427. --for i=1,math.random(1,4) do
  1428. local dacf=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
  1429. local dacf2=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
  1430. local dacf3=Torso.CFrame*euler(-1.57+math.random(100,150)/100,0,math.random(-80,80)/100)
  1431. local icepart1=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart1.Anchored=true
  1432. i1msh=mesh("SpecialMesh",icepart1,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  1433. icepart1.CFrame=dacf
  1434. local icepart2=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart2.Anchored=true
  1435. i2msh=mesh("SpecialMesh",icepart2,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  1436. icepart2.CFrame=dacf2
  1437. local icepart3=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart3.Anchored=true
  1438. i3msh=mesh("SpecialMesh",icepart3,"Sphere","nil",vt(0,0,0),vt(100,100,100))
  1439. icepart3.CFrame=dacf3
  1440. local partic1=icicleparti2:Clone() partic1.Parent=icepart1 partic1.Enabled=true
  1441. local partic3=icicleparti2:Clone() partic3.Parent=icepart2 partic3.Enabled=true
  1442. local partic5=icicleparti2:Clone() partic5.Parent=icepart3 partic5.Enabled=true
  1443. for i=0,1,0.1 do
  1444. swait()
  1445. icepart1.CFrame=dacf
  1446. icepart2.CFrame=dacf2
  1447. icepart3.CFrame=dacf3
  1448. dacf=dacf*cf(0,math.random(400,800)/10,0)
  1449. dacf2=dacf2*cf(0,math.random(400,800)/10,0)
  1450. dacf3=dacf3*cf(0,math.random(400,800)/10,0)
  1451. end
  1452. local target1,distance1=findNearestTorso(Head.Position)
  1453. local target2,distance2=findNearestTorso(Head.Position)
  1454. local target3,distance3=findNearestTorso(Head.Position)
  1455. local test1,dist1=findNearestTorso(Head.Position)
  1456. local pos1,pos2,pos3=nil,nil,nil
  1457. local refpart1=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart1.Anchored=true
  1458. local refpart2=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart2.Anchored=true
  1459. local refpart3=part(3,effects,0,1,BrickColor.new("Cyan"),"Ref",vt()) refpart3.Anchored=true
  1460. if target1~=nil then
  1461. pos1=target1.Position
  1462. refpart1.CFrame=cf(pos1)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
  1463. end
  1464. if target2~=nil then
  1465. pos2=target2.Position
  1466. refpart2.CFrame=cf(pos2)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
  1467. end
  1468. if target3~=nil then
  1469. pos3=target3.Position
  1470. refpart3.CFrame=cf(pos3)*cf(math.random(-3000,3000)/100,math.random(-3000,3000)/100,math.random(-3000,3000)/100)
  1471. end
  1472. local move=40
  1473. for i=0,1,0.1 do
  1474. swait()
  1475. move=40-40*i
  1476. if target1~=nil then
  1477. refpart1.CFrame=cf(refpart1.Position,target1.Position)
  1478. MagicCircle2(BrickColor.new("Cyan"),icepart1.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
  1479. icepart1.CFrame=dacf
  1480. dacf=dacf*cf(0,move,0)
  1481. end
  1482. if target2~=nil then
  1483. refpart2.CFrame=cf(refpart2.Position,target2.Position)
  1484. MagicCircle2(BrickColor.new("Cyan"),icepart2.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
  1485. icepart2.CFrame=dacf2
  1486. dacf2=dacf2*cf(0,move,0)
  1487. end
  1488. if target3~=nil then
  1489. refpart3.CFrame=cf(refpart3.Position,target3.Position)
  1490. MagicCircle2(BrickColor.new("Cyan"),icepart3.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))*cf(0,60,0),15,40,15,-1,20,-1,.1,-5)
  1491. icepart3.CFrame=dacf3
  1492. dacf3=dacf3*cf(0,move,0)
  1493. end
  1494. end
  1495. local laser1=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser1.Anchored=true
  1496. local lmsh1=mesh("SpecialMesh",laser1,"Head","nil",vt(0,0,0),vt(10,1,10))
  1497. local laser2=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser2.Anchored=true
  1498. local lmsh2=mesh("SpecialMesh",laser2,"Head","nil",vt(0,0,0),vt(10,1,10))
  1499. local laser3=part(3,effects,0,0,BrickColor.new("Cyan"),"Effect",vt()) laser3.Anchored=true
  1500. local lmsh3=mesh("SpecialMesh",laser3,"Head","nil",vt(0,0,0),vt(10,1,10))
  1501. local ref=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1502. ref.Anchored=true
  1503. ref.CFrame=cf(0,0,0)
  1504. game:GetService("Debris"):AddItem(ref,1)
  1505. local ref1=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1506. ref1.Anchored=true
  1507. ref1.CFrame=cf(0,0,0)
  1508. game:GetService("Debris"):AddItem(ref1,5)
  1509. local ice1=0
  1510. local ref2=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1511. ref2.Anchored=true
  1512. ref2.CFrame=cf(0,0,0)
  1513. game:GetService("Debris"):AddItem(ref2,5)
  1514. local ice2=2
  1515. local ref3=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1516. ref3.Anchored=true
  1517. ref3.CFrame=cf(0,0,0)
  1518. game:GetService("Debris"):AddItem(ref3,5)
  1519. local ice3=4
  1520. for i=0,3,0.1 do
  1521. swait()
  1522. ice1=ice1+1
  1523. ice2=ice2+1
  1524. ice3=ice3+1
  1525. if target1~=nil then
  1526. if i>1 then
  1527. refpart1.CFrame=refpart1.CFrame*cf(0,0,-2)
  1528. end
  1529. local cfnew=cf(icepart1.Position,refpart1.Position)
  1530. local hit1,pos1=rayCast(icepart1.Position,cfnew.lookVector,9999,Character)
  1531. local mag1=(icepart1.Position-pos1).magnitude
  1532. laser1.CFrame=CFrame.new((icepart1.Position+pos1)/2,pos1)*angles(1.57,0,0)
  1533. lmsh1.Scale=vt(10,mag1*5,10)
  1534. MagicBlock(BrickColor.new("Cyan"),cf(pos1),5,5,5,5,5,5,.1,1)
  1535. ref.CFrame=cf(pos1)
  1536. MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
  1537. ref1.CFrame=cf(ref.Position)
  1538. if ice1%2==0 then
  1539. so("333476017",ref1,.3,1.4)
  1540. end
  1541. end
  1542. if target2~=nil then
  1543. if i>1 then
  1544. refpart2.CFrame=refpart2.CFrame*cf(0,0,-2)
  1545. end
  1546. local cfnew=cf(icepart2.Position,refpart2.Position)
  1547. local hit2,pos2=rayCast(icepart2.Position,cfnew.lookVector,9999,Character)
  1548. local mag2=(icepart2.Position-pos2).magnitude
  1549. laser2.CFrame=CFrame.new((icepart2.Position+pos2)/2,pos2)*angles(1.57,0,0)
  1550. lmsh2.Scale=vt(10,mag2*5,10)
  1551. MagicBlock(BrickColor.new("Cyan"),cf(pos2),5,5,5,5,5,5,.1,1)
  1552. ref.CFrame=cf(pos2)
  1553. MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
  1554. ref2.CFrame=cf(ref.Position)
  1555. if ice2%2==0 then
  1556. so("333476017",ref2,.3,1.4)
  1557. end
  1558. end
  1559. if target3~=nil then
  1560. if i>1 then
  1561. refpart3.CFrame=refpart3.CFrame*cf(0,0,-2)
  1562. end
  1563. local cfnew=cf(icepart3.Position,refpart3.Position)
  1564. local hit3,pos3=rayCast(icepart3.Position,cfnew.lookVector,9999,Character)
  1565. local mag3=(icepart3.Position-pos3).magnitude
  1566. laser3.CFrame=CFrame.new((icepart3.Position+pos3)/2,pos3)*angles(1.57,0,0)
  1567. lmsh3.Scale=vt(10,mag3*5,10)
  1568. MagicBlock(BrickColor.new("Cyan"),cf(pos3),5,5,5,5,5,5,.1,1)
  1569. ref.CFrame=cf(pos3)
  1570. MagniDamage(ref,5,8,14,0,"Normal",RootPart,.2,1,math.random(6,8),nil,nil,true)
  1571. ref3.CFrame=cf(ref.Position)
  1572. if ice3%2==0 then
  1573. so("333476017",ref3,.3,1.4)
  1574. end
  1575. end
  1576. end
  1577. if target1~=nil then
  1578. local pos1=laser1.CFrame
  1579. local x1=lmsh1.Scale.X local y1=lmsh1.Scale.Y local z1=lmsh1.Scale.Z
  1580. MagicHead(BrickColor.new("Cyan"),pos1,x1,y1,z1,1,1,1,.1)
  1581. end
  1582. if target2~=nil then
  1583. local pos2=laser2.CFrame
  1584. local x2=lmsh2.Scale.X local y2=lmsh2.Scale.Y local z2=lmsh2.Scale.Z
  1585. MagicHead(BrickColor.new("Cyan"),pos2,x2,y2,z2,1,1,1,.1)
  1586. end
  1587. if target3~=nil then
  1588. local pos3=laser3.CFrame
  1589. local x3=lmsh3.Scale.X local y3=lmsh3.Scale.Y local z3=lmsh3.Scale.Z
  1590. MagicHead(BrickColor.new("Cyan"),pos3,x3,y3,z3,1,1,1,.1)
  1591. end
  1592. MagicCircle(BrickColor.new("Cyan"),cf(icepart1.Position),100,100,100,5,5,5,.2)
  1593. MagicCircle(BrickColor.new("Cyan"),cf(icepart2.Position),100,100,100,5,5,5,.2)
  1594. MagicCircle(BrickColor.new("Cyan"),cf(icepart3.Position),100,100,100,5,5,5,.2)
  1595. icepart1.Parent=nil
  1596. icepart2.Parent=nil
  1597. icepart3.Parent=nil
  1598. refpart1.Parent=nil
  1599. refpart2.Parent=nil
  1600. refpart3.Parent=nil
  1601. laser1.Parent=nil
  1602. laser2.Parent=nil
  1603. laser3.Parent=nil
  1604. ref.Parent=nil
  1605. end
  1606.  
  1607. function IceMortar()
  1608. for i=1,math.random(2,3) do
  1609. local dacf=Torso.CFrame*euler(-1.57+math.random(40,80)/100,0,math.random(-80,80)/100)
  1610. local icepart1=part(3,effects,0,0,BrickColor.new("Cyan"),"Ice",vt()) icepart1.Anchored=true
  1611. i1msh=mesh("SpecialMesh",icepart1,"Sphere","nil",vt(0,0,0),vt(200,200,200))
  1612. icepart1.CFrame=dacf
  1613. local inc=100
  1614. for i=0,1,0.1 do
  1615. swait()
  1616. icepart1.CFrame=dacf
  1617. dacf=dacf*cf(0,inc,0)
  1618. inc=100-100*i
  1619. end
  1620. local cfinc=99999
  1621. MagicHead(BrickColor.new("Cyan"),cf(icepart1.Position)*cf(0,cfinc/10,0),200,cfinc,200,-10,1,-10,.1)
  1622. MagicCircle(BrickColor.new("Cyan"),cf(icepart1.Position),200,200,200,-10,0,-10,.1)
  1623. icepart1.Transparency=1
  1624. so("334325056",icepart1,1,1)
  1625. game:GetService("Debris"):AddItem(icepart1,1)
  1626. local target1,distance1=findRandomTorso(icepart1.Position)
  1627. local test1,dist1=findNearestTorso(Head.Position)
  1628. if target1~=nil then
  1629. cfda=target1.Position+vt(math.random(-3000,3000)/100,0,math.random(-3000,3000)/100)
  1630. local hit2,pos2=rayCast(cfda,(CFrame.new(cfda,cfda - Vector3.new(0,1,0))).lookVector,999,Character)
  1631. local d1=part(3,effects,0,.5,BrickColor.new("Medium blue"),"Effect",vt())
  1632. d1.Anchored=true
  1633. d1.CFrame=cf(pos2)
  1634. msh=mesh("CylinderMesh",d1,"nil","nil",vt(0,0,0),vt(200,5,200))
  1635. d2=d1:Clone()
  1636. d2.Parent=d1
  1637. d2.CFrame=cf(d1.Position)
  1638. d2.BrickColor=BrickColor.new("New Yeller")
  1639. d2.Mesh.Scale=vt(0,5,0)
  1640. table.insert(Effects,{d1,"SatelliteStrike",d2,d2.Mesh,0})
  1641. end
  1642. end
  1643. end
  1644.  
  1645. function TurnSlam()
  1646. attack=true
  1647. local target,distance=findRandomTorso(RootPart.Position)
  1648. if target~=nil or target==nil then
  1649. local x,y,z = 0,0,0
  1650. for i=0,1,0.02 do
  1651. swait()
  1652. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.05)
  1653. wld19.C0=wld19.C0:lerp(euler(-.6,.3,0)*cf(94,-47.5,-2.248),.01)
  1654. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,.4,-.6),.01)
  1655. wld24.C0=wld24.C0:lerp(euler(2.4,.2,0)*cf(0,90.25,0),.01)
  1656. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.01)
  1657.  
  1658. wld33.C0=wld33.C0:lerp(euler(-.6,-.3,0)*cf(-94,-47.5,-2.248),.01)
  1659. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,-.4,.6),.01)
  1660. wld38.C0=wld38.C0:lerp(euler(-2.4,.2,0)*cf(0,-90.25,0),.01)
  1661. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.01)
  1662. if Stun.Value>=StunT.Value then
  1663. break
  1664. end
  1665. end
  1666. for i=0,1,0.01 do
  1667. swait()
  1668. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(-.2,0,0),.02)
  1669. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.05)
  1670. wld19.C0=wld19.C0:lerp(euler(.2,.3,0)*cf(94,-47.5,-2.248),.02)
  1671. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1,-1.2),.02)
  1672. wld24.C0=wld24.C0:lerp(euler(2,-1,0)*cf(0,90.25,0),.02)
  1673. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0)*euler(.5,0,1),.02)
  1674.  
  1675. wld33.C0=wld33.C0:lerp(euler(.2,-.3,0)*cf(-94,-47.5,-2.248),.02)
  1676. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,1,1.2),.02)
  1677. wld38.C0=wld38.C0:lerp(euler(-2,-1,0)*cf(0,-90.25,0),.02)
  1678. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0)*euler(-.5,0,-1),.02)
  1679. if Stun.Value>=StunT.Value then
  1680. break
  1681. end
  1682. end
  1683. shockwave=false
  1684. ref1a=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1685. ref1a.Anchored=true
  1686. ref1a.CFrame=cf(0,-50,0)
  1687. game:GetService("Debris"):AddItem(ref1a,3)
  1688. ref2a=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1689. ref2a.Anchored=true
  1690. ref2a.CFrame=cf(0,-50,0)
  1691. game:GetService("Debris"):AddItem(ref2a,3)
  1692. incda=80
  1693. for i=0,3,0.03 do
  1694. swait()
  1695. dan=.1
  1696. if shockwave==true then
  1697. incda=incda+10
  1698. if i<1.5 then
  1699. MagniDamage(ref1a,incda,10,15,math.random(0,0),"Knockdown2",RootPart,1.5,1,math.random(8,10),nil,nil,false,"Movement",.1,300)
  1700. MagniDamage(ref2a,incda,10,15,math.random(0,0),"Knockdown2",RootPart,1.5,1,math.random(8,10),nil,nil,false,"Movement",.1,300)
  1701. end
  1702. end
  1703. if i>1 then
  1704. dan=.05
  1705. if shockwave==false then
  1706. for i=1,2 do
  1707. so("157878578",ref1a,1,0.4)
  1708. so("2101148",ref1a,1,0.6)
  1709. end
  1710. for i=1,2 do
  1711. so("157878578",ref2a,1,0.4)
  1712. so("2101148",ref2a,1,0.6)
  1713. end
  1714. shockwave=true
  1715. refcam=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1716. refcam.Anchored=true
  1717. refcam.CFrame=cf(prt31.Position)
  1718. refcam.CFrame=refcam.CFrame:lerp(cf(prt45.Position),.5)
  1719. game:GetService("Debris"):AddItem(refcam,1)
  1720. hitfl1,posfl1=rayCast(prt31.Position,(CFrame.new(prt31.Position,prt31.Position - Vector3.new(0,1,0))).lookVector,50,Character)
  1721. MagicRing(BrickColor.new("New Yeller"),cf(posfl1)*euler(1.57,0,0),160,160,1,20,20,1,.1)
  1722. ref1a.CFrame=cf(posfl1)
  1723. hitfl2,posfl2=rayCast(prt45.Position,(CFrame.new(prt45.Position,prt45.Position - Vector3.new(0,1,0))).lookVector,50,Character)
  1724. MagicRing(BrickColor.new("New Yeller"),cf(posfl2)*euler(1.57,0,0),160,160,1,20,20,1,.1)
  1725. ref2a.CFrame=cf(posfl2)
  1726. end
  1727. else
  1728. MagniDamage(prt31,90,50,70,math.random(40,60),"Knockdown2",RootPart,2,1,math.random(25,40),nil,nil,false)
  1729. MagniDamage(prt45,90,50,70,math.random(40,60),"Knockdown2",RootPart,2,1,math.random(25,40),nil,nil,false)
  1730. end
  1731. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),dan)
  1732. wld19.C0=wld19.C0:lerp(euler(-.6,.3,0)*cf(94,-47.5,-2.248),dan)
  1733. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1,-1.2),dan)
  1734. wld24.C0=wld24.C0:lerp(euler(1.2,-1,0)*cf(0,90.25,0),dan)
  1735. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0)*euler(-.5,0,0)*euler(0,-.6,0)*euler(.3,0,0),dan)
  1736.  
  1737. wld33.C0=wld33.C0:lerp(euler(-.6,-.3,0)*cf(-94,-47.5,-2.248),dan)
  1738. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,1,1.2),dan)
  1739. wld38.C0=wld38.C0:lerp(euler(-1.2,-1,0)*cf(0,-90.25,0),dan)
  1740. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0)*euler(.5,0,0)*euler(0,-.6,0)*euler(-.3,0,0),dan)
  1741. if Stun.Value>=StunT.Value then
  1742. break
  1743. end
  1744. end
  1745. meleecooldown=0
  1746. mcdadd=.05
  1747. if CurrentHealth<=1500 then
  1748. mcdadd=1
  1749. end
  1750. --mcdadd=1
  1751. end
  1752. attack=false
  1753. end
  1754.  
  1755. function GrandPunch()
  1756. attack=true
  1757. local target,distance=findRandomTorso(RootPart.Position)
  1758. if target~=nil or target==nil then
  1759. local x,y,z = 0,0,0
  1760. for i=0,1,0.01 do
  1761. swait()
  1762. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,.5,0),.02)
  1763. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(0,.5,0),.02)
  1764. wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.02)
  1765. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,.3,-.4)*euler(0,-.2,0),.02)
  1766. wld24.C0=wld24.C0:lerp(euler(2,0,0)*euler(0,0,0)*cf(0,90.25,0),.02)
  1767. wld29.C0=wld29.C0:lerp(euler(0,.5,0)*cf(0,125,0),.02)
  1768.  
  1769. wld33.C0=wld33.C0:lerp(euler(-.4,-.8,0)*cf(-94,-47.5,-2.248),.02)
  1770. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.2)*euler(0,0,0),.02)
  1771. wld38.C0=wld38.C0:lerp(euler(-1,-.4,0)*cf(0,-90.25,0),.02)
  1772. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.02)
  1773. if Stun.Value>=StunT.Value then
  1774. break
  1775. end
  1776. end
  1777. da=0
  1778. local oldpos=prt31.Position
  1779. for i=0,1.5,0.01 do
  1780. swait()
  1781. da=da+1
  1782. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,-.5,0),.04)
  1783. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(0,-.5,0),.04)
  1784. wld19.C0=wld19.C0:lerp(euler(-.8,.6,0)*cf(94,-47.5,-2.248),.04)
  1785. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1.2,-.2)*euler(0,-.2,0),.04)
  1786. --wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-1.2,-.8)*euler(0,-.2,0),.1)
  1787. wld24.C0=wld24.C0:lerp(euler(.8,0,0)*euler(0,0,0)*cf(0,90.25,0),.04)
  1788. wld29.C0=wld29.C0:lerp(euler(0,3,0)*cf(0,125,0),.04)
  1789.  
  1790. wld33.C0=wld33.C0:lerp(euler(-.4,-.1,0)*cf(-94,-47.5,-2.248),.04)
  1791. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,-.2,.2)*euler(0,0,0),.04)
  1792. wld38.C0=wld38.C0:lerp(euler(-1.8,-.4,0)*cf(0,-90.25,0),.04)
  1793. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.04)
  1794. if i<.5 then
  1795. if da%4==0 then
  1796. MagniDamage(prt31,95,15,20,math.random(60,100),"Knockdown2",prt31,.5,1,math.random(25,40),nil,nil,false)
  1797. MagicWave(BrickColor.new("Cyan"),cf(prt31.Position,oldpos)*euler(-1.57,0,0),100,100,100,10,10,10,.1)
  1798. oldpos=prt31.Position
  1799. end
  1800. end
  1801. if Stun.Value>=StunT.Value then
  1802. break
  1803. end
  1804. end
  1805. meleecooldown=0
  1806. mcdadd=.1
  1807. if CurrentHealth<=1500 then
  1808. mcdadd=1
  1809. end
  1810. --mcdadd=50
  1811. end
  1812. attack=false
  1813. end
  1814.  
  1815. --[[ punch
  1816. wld19.C0=wld19.C0:lerp(euler(-.4,-.3,0)*cf(94,-47.5,-2.248),.1)
  1817. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(-.8,0,0)*euler(0,-.2,0),.1)
  1818. wld24.C0=wld24.C0:lerp(euler(1.2,.8,0)*cf(0,90.25,0),.1)
  1819. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.1)
  1820. ]]
  1821.  
  1822. function FrostSlam()
  1823. attack=true
  1824. local target,distance=findRandomTorso(RootPart.Position)
  1825. if target~=nil or target==nil then
  1826. local x,y,z = 0,0,0
  1827. for i=0,1,0.008 do
  1828. swait()
  1829. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0)*euler(0,.3,-.2),.015)
  1830. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(0,.3,0),.015)
  1831. wld19.C0=wld19.C0:lerp(euler(-.4,-.3,0)*cf(94,-47.5,-2.248),.015)
  1832. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(-1,0,0)*euler(0,-.4,0)*euler(0,0,-.4),.015)
  1833. wld24.C0=wld24.C0:lerp(euler(.8,.8,0)*euler(0,-.2,0)*cf(0,90.25,0),.015)
  1834. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.015)
  1835.  
  1836. wld33.C0=wld33.C0:lerp(euler(.4,-.3,0)*cf(-94,-47.5,-2.248),.015)
  1837. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,1)*euler(.5,0,0)*euler(0,.2,0),.015)
  1838. wld38.C0=wld38.C0:lerp(euler(-1,-.2,0)*cf(0,-90.25,0),.015)
  1839. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.015)
  1840. if Stun.Value>=StunT.Value then
  1841. break
  1842. end
  1843. end
  1844. da=0
  1845. local oldpos=prt45.Position
  1846. shockwave=false
  1847. ref2a=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1848. ref2a.Anchored=true
  1849. ref2a.CFrame=cf(0,-50,0)
  1850. game:GetService("Debris"):AddItem(ref2a,3)
  1851. incda=80
  1852. for i=0,10,0.02 do
  1853. swait()
  1854. da=da+1
  1855. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0)*euler(0,.3,-.2),.025)
  1856. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-190,0)*euler(0,.3,0)*euler(-.1,0,0),.025)
  1857. wld19.C0=wld19.C0:lerp(euler(-.4,-.3,0)*cf(94,-47.5,-2.248),.025)
  1858. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(-1,0,0)*euler(0,-.4,0)*euler(0,0,0),.025)
  1859. wld24.C0=wld24.C0:lerp(euler(1,0,0)*euler(0,.3,0)*cf(0,90.25,0),.025)
  1860. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.025)
  1861.  
  1862. wld33.C0=wld33.C0:lerp(euler(-.2,-.3,0)*cf(-94,-47.5,-2.248),.025)
  1863. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.6)*euler(0,1.4,0)*euler(0,0,0),.025)
  1864. wld38.C0=wld38.C0:lerp(euler(-.5,0,0)*euler(0,0,-.2)*cf(0,-90.25,0),.025)
  1865. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.025)
  1866. if i>1 and i<8 then
  1867. if da%10==0 then
  1868. local do1=0
  1869. local do2=0
  1870. local rand1=math.random(1,2)
  1871. if rand1==1 then do1=math.random(5000,15000)/100
  1872. elseif rand1==2 then do1=math.random(-15000,-5000)/100 end
  1873. local rand2=math.random(1,2)
  1874. if rand2==1 then do2=math.random(5000,15000)/100
  1875. elseif rand2==2 then do2=math.random(-15000,-5000)/100 end
  1876. cfda=ref2a.Position+vt(do1,10,do2)
  1877. local hit2,pos2=rayCast(cfda,(CFrame.new(cfda,cfda - Vector3.new(0,1,0))).lookVector,999,Character)
  1878. local d1=part(3,effects,0,.5,BrickColor.new("Cyan"),"Effect",vt())
  1879. d1.Anchored=true
  1880. d1.CFrame=cf(pos2)
  1881. msh=mesh("CylinderMesh",d1,"nil","nil",vt(0,0,0),vt(300,5,300))
  1882. d2=d1:Clone()
  1883. d2.Parent=d1
  1884. d2.CFrame=cf(d1.Position)
  1885. d2.BrickColor=BrickColor.new("New Yeller")
  1886. d2.Mesh.Scale=vt(0,5,0)
  1887. table.insert(Effects,{d1,"SatelliteStrike2",d2,d2.Mesh,0})
  1888. end
  1889. end
  1890. if i>1 and i<1.3 then
  1891. incda=incda+10
  1892. MagniDamage(ref2a,incda,6,8,math.random(0,0),"Knockdown2",RootPart,1.5,1,math.random(8,10),nil,nil,false,"Movement",.1,300)
  1893. end
  1894. if i<1 then
  1895. if da%4==0 then
  1896. MagniDamage(prt45,95,15,20,math.random(40,60),"Knockdown2",prt45,.5,1,math.random(25,40),nil,nil,false)
  1897. MagicWave(BrickColor.new("Cyan"),cf(prt45.Position,oldpos)*euler(-1.57,0,0),100,100,100,10,10,10,.1)
  1898. oldpos=prt45.Position
  1899. end
  1900. else
  1901. if shockwave==false then
  1902. shockwave=true
  1903. so("157878578",ref2a,1,0.4)
  1904. so("2101148",ref2a,1,0.6)
  1905. hitfl2,posfl2=rayCast(prt45.Position,(CFrame.new(prt45.Position,prt45.Position - Vector3.new(0,1,0))).lookVector,50,Character)
  1906. refaa=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  1907. refaa.Anchored=true
  1908. refaa.CFrame=cf(posfl2)
  1909. game:GetService("Debris"):AddItem(refaa,1)
  1910. MagicRing(BrickColor.new("New Yeller"),cf(posfl2)*euler(1.57,0,0),160,160,1,20,20,1,.1)
  1911. ref2a.CFrame=cf(posfl2)
  1912. end
  1913. end
  1914. if Stun.Value>=StunT.Value then
  1915. break
  1916. end
  1917. end
  1918. --print(incda)
  1919. meleecooldown=0
  1920. mcdadd=.08
  1921. if CurrentHealth<=1500 then
  1922. mcdadd=1
  1923. end
  1924. end
  1925. attack=false
  1926. end
  1927.  
  1928. function StunAnim()
  1929. attack=true
  1930. for i=0,1,0.06 do
  1931. swait()
  1932. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.7,0,0),.06)
  1933. RootJoint.C0=RootJoint.C0:lerp(euler(-.2,0,0)*cf(-1.749,-180,0),.06)
  1934. wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.06)
  1935. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,.6)*euler(0,-.2,0)*euler(-.5,0,0),.06)
  1936. wld24.C0=wld24.C0:lerp(euler(1,.1,0)*cf(0,90.25,0),.06)
  1937. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.06)
  1938.  
  1939. wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.06)
  1940. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,-.6)*euler(0,.2,0)*euler(-.5,0,0),.06)
  1941. wld38.C0=wld38.C0:lerp(euler(-1,.1,0)*cf(0,-90.25,0),.06)
  1942. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.06)
  1943. if Humanoid.Health<=0 then
  1944. break
  1945. end
  1946. end
  1947. for i=0,1,0.04 do
  1948. swait()
  1949. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.2,0,0)*euler(0,0,.2),.07)
  1950. RootJoint.C0=RootJoint.C0:lerp(euler(-.5,.2,0)*cf(-1.749,-140,0),.07)
  1951. wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.07)
  1952. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,.8)*euler(0,.2,0)*euler(-.4,0,0),.07)
  1953. wld24.C0=wld24.C0:lerp(euler(1.2,.3,0)*cf(0,90.25,0),.07)
  1954. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.07)
  1955.  
  1956. wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.07)
  1957. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.6)*euler(0,.2,0)*euler(.7,0,0),.07)
  1958. wld38.C0=wld38.C0:lerp(euler(-1.4,.1,0)*cf(0,-90.25,0),.07)
  1959. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.07)
  1960. if Humanoid.Health<=0 then
  1961. break
  1962. end
  1963. end
  1964. for i=0,1,0.01 do
  1965. swait()
  1966. msh3.Scale=vt(4,8.5-8*i,8.5)
  1967. msh5.Scale=vt(4,8.5-8*i,8.5)
  1968. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0)*euler(0,1.5,0),.02)
  1969. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-100,0)*euler(-1.3,0,0),.05)
  1970. wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.05)
  1971. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,1)*euler(0,.2,0)*euler(-.1,0,0),.05)
  1972. wld24.C0=wld24.C0:lerp(euler(.5,2.2,0)*cf(0,90.25,0),.05)
  1973. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.05)
  1974.  
  1975. wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.05)
  1976. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.6)*euler(0,-.6,0)*euler(1.6,0,0),.05)
  1977. wld38.C0=wld38.C0:lerp(euler(-1.6,.1,0)*cf(0,-90.25,0),.05)
  1978. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.05)
  1979. if Humanoid.Health<=0 then
  1980. break
  1981. end
  1982. end
  1983. msh3.Scale=vt(4,.5,8.5)
  1984. msh5.Scale=vt(4,.5,8.5)
  1985. --swait(100)
  1986. local numb=1300
  1987. if CurrentHealth<=1500 then
  1988. numb=1000
  1989. end
  1990. local removedeb=8
  1991. for i=0,numb do
  1992. swait()
  1993. removedeb=removedeb+1
  1994. if removedeb>8 then
  1995. removedeb=0
  1996. for _,c in pairs(Character:children()) do
  1997. if c.Name=="DebounceHit" then c.Parent=nil end
  1998. end
  1999. end
  2000. if Humanoid.Health<=0 then
  2001. break
  2002. end
  2003. end
  2004. for i=0,1,0.1 do
  2005. swait()
  2006. msh3.Scale=vt(4,.5+8*i,8.5)
  2007. msh5.Scale=vt(4,.5+8*i,8.5)
  2008. end
  2009. msh3.Scale=vt(4,8.5,8.5)
  2010. msh5.Scale=vt(4,8.5,8.5)
  2011. for i=0,1,0.02 do
  2012. swait()
  2013. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-100,0)*euler(-1.3,0,0),.05)
  2014. wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.05)
  2015. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,.1)*euler(0,.4,0)*euler(1,0,0),.05)
  2016. wld24.C0=wld24.C0:lerp(euler(1.6,.1,0)*cf(0,90.25,0),.05)
  2017. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.05)
  2018.  
  2019. wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.05)
  2020. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,-.1)*euler(0,-.4,0)*euler(1,0,0),.05)
  2021. wld38.C0=wld38.C0:lerp(euler(-1.6,.1,0)*cf(0,-90.25,0),.05)
  2022. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.05)
  2023. if Humanoid.Health<=0 then
  2024. break
  2025. end
  2026. end
  2027. for i=0,1,0.03 do
  2028. swait()
  2029. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-180,0)*euler(-.6,0,0),.06)
  2030. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0),.06)
  2031. wld19.C0=wld19.C0:lerp(euler(.2,.3,0)*cf(94,-47.5,-2.248),.06)
  2032. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,-.4)*euler(0,-.2,0)*euler(-.3,0,0),.06)
  2033. wld24.C0=wld24.C0:lerp(euler(1.2,.1,0)*cf(0,90.25,0),.06)
  2034. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.06)
  2035.  
  2036. wld33.C0=wld33.C0:lerp(euler(.2,-.3,0)*cf(-94,-47.5,-2.248),.06)
  2037. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.4)*euler(0,.2,0)*euler(-.3,0,0),.06)
  2038. wld38.C0=wld38.C0:lerp(euler(-1.2,.1,0)*cf(0,-90.25,0),.06)
  2039. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.06)
  2040. if Humanoid.Health<=0 then
  2041. break
  2042. end
  2043. end
  2044. for i=0,1,0.008 do
  2045. swait()
  2046. if i<.4 then
  2047. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(-.1,0,0),.06)
  2048. else
  2049. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0),.06)
  2050. end
  2051. RootJoint.C0=RootJoint.C0:lerp(cf(5,-210,0)*euler(.1,0,0),.06)
  2052. wld19.C0=wld19.C0:lerp(euler(.2,.3,0)*cf(94,-47.5,-2.248),.06)
  2053. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,0,-.8)*euler(0,-.6,0)*euler(-.5,0,0),.06)
  2054. wld24.C0=wld24.C0:lerp(euler(.6,.3,0)*cf(0,90.25,0),.06)
  2055. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.06)
  2056.  
  2057. wld33.C0=wld33.C0:lerp(euler(.2,-.3,0)*cf(-94,-47.5,-2.248),.06)
  2058. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,0,.8)*euler(0,.6,0)*euler(-.5,0,0),.06)
  2059. wld38.C0=wld38.C0:lerp(euler(-.6,.3,0)*cf(0,-90.25,0),.06)
  2060. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.06)
  2061. if Humanoid.Health<=0 then
  2062. break
  2063. end
  2064. end
  2065. attack=false
  2066. end
  2067.  
  2068. function SummonCrystals()
  2069. attack=true
  2070. for i=0,1,0.01 do
  2071. swait()
  2072. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.5,0,0),.03)
  2073. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-210,0)*euler(.05,0,0),.03)
  2074. --[[wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.1)
  2075. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),.1)
  2076. wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),.1)
  2077. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.1)
  2078.  
  2079. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.1)
  2080. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),.1)
  2081. wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),.1)
  2082. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.1)]]
  2083. wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.03)
  2084. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8)*euler(.2,0,0),.03)
  2085. wld24.C0=wld24.C0:lerp(euler(1.8,-.2,0)*cf(0,90.25,0),.03)
  2086. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.03)
  2087.  
  2088. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.03)
  2089. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8)*euler(.2,0,0),.03)
  2090. wld38.C0=wld38.C0:lerp(euler(-1.8,-.2,0)*cf(0,-90.25,0),.03)
  2091. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.03)
  2092. end
  2093. for i=0,1,0.04 do
  2094. swait()
  2095. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.6,0,0),.05)
  2096. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0)*euler(-.05,0,0),.05)
  2097. wld19.C0=wld19.C0:lerp(euler(-.8,.3,0)*cf(94,-47.5,-2.248),.05)
  2098. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.2,-.8)*euler(.2,0,0)*euler(0,-.2,0),.05)
  2099. wld24.C0=wld24.C0:lerp(euler(1.4,-.2,0)*cf(0,90.25,0),.05)
  2100. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.05)
  2101.  
  2102. wld33.C0=wld33.C0:lerp(euler(-.8,-.3,0)*cf(-94,-47.5,-2.248),.05)
  2103. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.2,.8)*euler(.2,0,0)*euler(0,.2,0),.05)
  2104. wld38.C0=wld38.C0:lerp(euler(-1.4,-.2,0)*cf(0,-90.25,0),.05)
  2105. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.05)
  2106. end
  2107. Cryst1.Parent=workspace
  2108. C1Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
  2109. C1Torso.CFrame=C1Head.CFrame
  2110. C1Neck.Parent=C1Head
  2111. C1S.Parent=Cryst1
  2112. C1Hum.Parent=Cryst1
  2113. C1Hum.MaxHealth=200
  2114. C1Hum.Health=200
  2115. C1Hum.Parent=Cryst1
  2116. C1Hum:TakeDamage(1)
  2117. C1a=true
  2118. for _,c in pairs(Cryst1:children()) do
  2119. if c.Name=="DebounceHit" then c.Parent=nil end
  2120. end
  2121. Cryst2.Parent=workspace
  2122. C2Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
  2123. C2Torso.CFrame=C2Head.CFrame
  2124. C2Neck.Parent=C2Head
  2125. C2S.Parent=Cryst2
  2126. C2Hum.Parent=Cryst2
  2127. C2Hum.MaxHealth=200
  2128. C2Hum.Health=200
  2129. C2Hum.Parent=Cryst2
  2130. C2Hum:TakeDamage(1)
  2131. C2a=true
  2132. for _,c in pairs(Cryst2:children()) do
  2133. if c.Name=="DebounceHit" then c.Parent=nil end
  2134. end
  2135. Cryst3.Parent=workspace
  2136. C3Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
  2137. C3Torso.CFrame=C3Head.CFrame
  2138. C3Neck.Parent=C3Head
  2139. C3S.Parent=Cryst3
  2140. C3Hum.Parent=Cryst3
  2141. C3Hum.MaxHealth=200
  2142. C3Hum.Health=200
  2143. C3Hum.Parent=Cryst3
  2144. C3Hum:TakeDamage(1)
  2145. C3a=true
  2146. for _,c in pairs(Cryst3:children()) do
  2147. if c.Name=="DebounceHit" then c.Parent=nil end
  2148. end
  2149. Cryst4.Parent=workspace
  2150. C4Head.CFrame=RootPart.CFrame*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)
  2151. C4Torso.CFrame=C4Head.CFrame
  2152. C4Neck.Parent=C4Head
  2153. C4S.Parent=Cryst4
  2154. C4Hum.Parent=Cryst4
  2155. C4Hum.MaxHealth=200
  2156. C4Hum.Health=200
  2157. C4Hum.Parent=Cryst4
  2158. C4Hum:TakeDamage(1)
  2159. C4a=true
  2160. for _,c in pairs(Cryst4:children()) do
  2161. if c.Name=="DebounceHit" then c.Parent=nil end
  2162. end
  2163. MagicCircle(BrickColor.new("Cyan"),cf(C1Head.Position),150,400,150,5,10,5,.05)
  2164. MagicCircle(BrickColor.new("Cyan"),cf(C2Head.Position),150,400,150,5,10,5,.05)
  2165. MagicCircle(BrickColor.new("Cyan"),cf(C3Head.Position),150,400,150,5,10,5,.05)
  2166. MagicCircle(BrickColor.new("Cyan"),cf(C4Head.Position),150,400,150,5,10,5,.05)
  2167. crystals=true
  2168. if CurrentHealth>1500 then
  2169. else
  2170. end
  2171. swait(50)
  2172. attack=false
  2173. end
  2174.  
  2175. function HeavySlam()
  2176. attack=true
  2177. for i=0,1,0.05 do
  2178. swait()
  2179. wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,3,0),.1)
  2180. wld2.C0=clerp(wld2.C0,euler(0,0,0)*cf(0,1,0),.1)
  2181. Neck.C0=clerp(Neck.C0,necko*euler(0,1,0)*euler(-.3,0,0),.1)
  2182. RootJoint.C0=clerp(RootJoint.C0,cf(0,-2,0)*euler(0,1,0),.1)
  2183. RW.C0=clerp(RW.C0,cf(4.5,1.5,0)*euler(2,0,.3),.1)
  2184. RW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
  2185. LW.C0=clerp(LW.C0,cf(-4.5,1.5,0)*euler(-.2,0,-.6),.1)
  2186. LW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
  2187. LH.C0=clerp(LH.C0,cf(-1.5,-3,0)*euler(0,1,0)*euler(.1,0,0),.1)
  2188. RH.C0=clerp(RH.C0,cf(1.5,-3,0)*euler(0,-1,0)*euler(.1,0,0),.1)
  2189. end
  2190. for i=0,1,0.04 do
  2191. swait()
  2192. wld1.C0=clerp(wld1.C0,euler(1,0,0)*cf(0,3,0),.1)
  2193. wld2.C0=clerp(wld2.C0,euler(0,0,0)*cf(0,1,0),.1)
  2194. Neck.C0=clerp(Neck.C0,necko*euler(0,-.2,0)*euler(-.4,0,0),.1)
  2195. RootJoint.C0=clerp(RootJoint.C0,cf(0,-2,0)*euler(0,-.2,0),.1)
  2196. RW.C0=clerp(RW.C0,cf(4.5,1.5,0)*euler(3.5,0,0)*euler(0,.2,0),.1)
  2197. RW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
  2198. LW.C0=clerp(LW.C0,cf(-4.5,1.5,0)*euler(-.4,0,-.6),.1)
  2199. LW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.1)
  2200. LH.C0=clerp(LH.C0,cf(-1.5,-3,0)*euler(0,0,0)*euler(-.3,0,0),.1)
  2201. RH.C0=clerp(RH.C0,cf(1.5,-3,-1)*euler(0,0,0)*euler(-.1,0,0),.1)
  2202. end
  2203. so("161006212",prt9,1,.6)
  2204. con1=hitbox.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(50,70),"Knockdown2",RootPart,2,1,math.random(20,40),nil,true) end)
  2205. hitbox.Parent=modelzorz
  2206. hitbox.Size=vt(2,20,8)
  2207. hitboxCF=prt9.CFrame*cf(0,0,0)
  2208. hitbox.CFrame=hitboxCF
  2209. blcf=nil
  2210. scfr=nil
  2211. for i=0,1,0.02 do
  2212. swait()
  2213. --[[local blcf = prt9.CFrame*cf(0,0,0)
  2214. if scfr and (prt9.Position-scfr.p).magnitude > .1 then
  2215. local h = 14
  2216. local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
  2217. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  2218. local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
  2219. if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
  2220. scfr = blcf
  2221. elseif not scfr then
  2222. scfr = blcf
  2223. end]]
  2224. hitboxCF=prt9.CFrame*cf(0,0,0)
  2225. hitbox.CFrame=hitboxCF
  2226. wld1.C0=clerp(wld1.C0,euler(2.5,0,0)*cf(0,3,0),.4)
  2227. wld2.C0=clerp(wld2.C0,euler(0,0,0)*cf(0,1,0),.4)
  2228. Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(-.6,0,0),.2)
  2229. RootJoint.C0=clerp(RootJoint.C0,cf(0,0,0)*euler(0,0,0),.2)
  2230. RW.C0=clerp(RW.C0,cf(2.5,1.5,-1)*euler(.5,0,-.2)*euler(0,0,0),.4)
  2231. RW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.2)
  2232. LW.C0=clerp(LW.C0,cf(-4.5,1.5,0)*euler(-.8,0,-.6),.2)
  2233. LW.C1=clerp(LW.C1,cf(0,1.5,0)*euler(0,0,0),.2)
  2234. LH.C0=clerp(LH.C0,cf(-1.5,-3,0)*euler(0,0,0)*euler(-1,0,0),.2)
  2235. RH.C0=clerp(RH.C0,cf(1.5,-1,-1.5)*euler(0,0,0)*euler(-.1,0,0),.2)
  2236. if i>=.16 and i<=.17 then
  2237. hit,pos=rayCast(prt9.Position,(CFrame.new(prt9.Position,prt9.Position - Vector3.new(0,1,0))).lookVector,10,Character)
  2238. if hit~=nil then
  2239. ref=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
  2240. ref.Anchored=true
  2241. ref.CFrame=cf(pos)
  2242. so("199145477",prt9,1,.8)
  2243. game:GetService("Debris"):AddItem(ref,1)
  2244. --MagniDamage(ref,30,1,5,math.random(50,70),"Knockdown2",false,"Movement",.2,400,math.random(90,100))
  2245. MagniDamage(ref,30,1,5,math.random(200,400),"Knockdown2",false,"Movement",.2,200,math.random(90,100))
  2246. MagicWave(BrickColor.new("Bright stone grey"),cf(ref.Position),1,1,1,2,2,2,.05)
  2247. end
  2248. end
  2249. end
  2250. con1:disconnect()
  2251. hitbox.Parent=nil
  2252. attack=false
  2253. end
  2254.  
  2255. local magref=part(3,effects,0,.5,BrickColor.new("Black"),"Effect",vt())
  2256. magref.Anchored=true
  2257. magref.CFrame=cf(0,0,0)
  2258. magref.Parent=nil
  2259. local mrmsh=mesh("SpecialMesh",magref,"Sphere","nil",vt(0,0,0),vt(1,1,1))
  2260.  
  2261. function MagniDamage(Part,magni,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration)
  2262. --magref.CFrame=cf(Part.Position)
  2263. --mrmsh.Scale=vt(magni*10,magni*10,magni*10)
  2264. for _,c in pairs(workspace:children()) do
  2265. local hum=c:findFirstChild("Humanoid")
  2266. if hum~=nil then
  2267. local head=nil
  2268. for _,d in pairs(c:children()) do
  2269. --if d.Name=="Torso" or d.Name=="Head" or d.Name=="HumanoidRootPart" or d.Name=="HitPart" then
  2270. if d.className=="Part" then
  2271. head=d
  2272. if head~=nil then
  2273. local targ=head.Position-Part.Position
  2274. local mag=targ.magnitude
  2275. if mag<=magni and c.Name~=Character.Name and c.Name~="Crystal" then
  2276. if stun==nil then
  2277. stun=math.random(5,10)
  2278. end
  2279. local Rang=nil
  2280. if Ranged==false then
  2281. Rang=true
  2282. end
  2283. local stag=nil
  2284. if shbash==true then
  2285. stag=true
  2286. end
  2287. Damagefunc(head,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration)
  2288. --Damagefunc(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,DecreaseState,DecreaseAmount,Duration)
  2289. end
  2290. end
  2291. end
  2292. end
  2293. end
  2294. end
  2295. end
  2296.  
  2297. function DecreaseStat(Model,Stat,Amount,Duration)
  2298. if Model:findFirstChild("Stats")~=nil then
  2299. if Model.Stats[Stat]~=nil then
  2300. Model.Stats[Stat].Value=Model.Stats[Stat].Value-Amount
  2301. d=Instance.new("NumberValue",Model.Stats.Decrease)
  2302. dur=Instance.new("NumberValue",d)
  2303. dur.Name="Duration"
  2304. dur.Value=Duration
  2305. game:GetService("Debris"):AddItem(d,40)
  2306. if Stat=="Damage" then
  2307. d.Name="DecreaseAtk"
  2308. elseif Stat=="Defense" then
  2309. d.Name="DecreaseDef"
  2310. elseif Stat=="Movement" then
  2311. d.Name="DecreaseMvmt"
  2312. end
  2313. if Model:findFirstChild("Torso")~=nil then
  2314. display=""
  2315. if Stat=="Damage" then
  2316. if Amount>0 then
  2317. display="-Damage"
  2318. else
  2319. display="+Damage"
  2320. end
  2321. elseif Stat=="Defense" then
  2322. if Amount>0 then
  2323. display="-Defense"
  2324. else
  2325. display="+Defense"
  2326. end
  2327. elseif Stat=="Movement" then
  2328. if Amount>0 then
  2329. display="-Movement"
  2330. else
  2331. display="+Movement"
  2332. end
  2333. end
  2334. showDamage(Model,display,"Debuff")
  2335. end
  2336. d.Value=Amount
  2337. table.insert(Effects,{Model,"DecreaseStat",Stat,Amount,Duration,d})
  2338. end
  2339. end
  2340. end
  2341.  
  2342. function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  2343. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2344. end
  2345.  
  2346. function findNearestTorso(pos)
  2347.     local list = game.Workspace:children()
  2348.     local torso = nil
  2349.     local dist = 10000
  2350.     local temp = nil
  2351.     local human = nil
  2352.     local temp2 = nil
  2353.     for x = 1, #list do
  2354.         temp2 = list[x]
  2355.         if (temp2.className == "Model") and (temp2.Name~=Character.Name) and (temp2.Name~="Crystal") then
  2356.             temp = temp2:findFirstChild("Torso")
  2357.             human = temp2:findFirstChild("Humanoid")
  2358.             if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2359.                 if (temp.Position - pos).magnitude < dist then
  2360.                     local dohit=true
  2361.                     if temp2:findFirstChild("Stats")~=nil then if temp2.Stats:findFirstChild("Boss")~=nil then if temp2.Stats.Boss.Value==true then dohit=false end end end
  2362.                     if temp2:findFirstChild("Alive")==nil then dohit=false end
  2363.                     if dohit==true then
  2364.                     torso = temp
  2365.                     dist = (temp.Position - pos).magnitude
  2366.                     end
  2367.                 end
  2368.             end
  2369.         end
  2370.     end
  2371.     return torso,dist
  2372. end
  2373.  
  2374. function findRandomTorso(pos)
  2375.     local list = game.Workspace:children()
  2376.     local torso = nil
  2377.     local dist = 10000
  2378.     local temp = nil
  2379.     local human = nil
  2380.     local temp2 = nil
  2381.     local list2 = {}
  2382.     for x = 1, #list do
  2383.         temp2 = list[x]
  2384.         if (temp2.className == "Model") and (temp2.Name~=Character.Name) and (temp2.Name~="Crystal") then
  2385.             temp = temp2:findFirstChild("Torso")
  2386.             human = temp2:findFirstChild("Humanoid")
  2387.             if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  2388.                 if pos.magnitude < dist then
  2389.                     local dohit=true
  2390.                     if temp2:findFirstChild("Stats")~=nil then if temp2.Stats:findFirstChild("Boss")~=nil then if temp2.Stats.Boss.Value==true then dohit=false end end end
  2391.                     if temp2:findFirstChild("Alive")==nil then dohit=false end
  2392.                     if dohit==true then
  2393.                     torso = temp
  2394.                     table.insert(list2,temp)
  2395.                     end
  2396.                 end
  2397.             end
  2398.         end
  2399.     end
  2400.     if #list2>0 then
  2401.     rand=math.random(1,#list2)
  2402.     return list2[rand],dist
  2403.     else
  2404.     return nil,dist
  2405.     end
  2406. end
  2407.  
  2408. Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration,Sound)
  2409. if hit.Parent==nil then
  2410. return
  2411. end
  2412. h=hit.Parent:FindFirstChild("Humanoid")
  2413. --[[for _,v in pairs(hit.Parent:children()) do
  2414. if v:IsA("Humanoid") then
  2415. h=v
  2416. end
  2417. end]]
  2418. --[[if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
  2419. h=hit.Parent.Parent:FindFirstChild("Humanoid")
  2420. end]]
  2421. if hit.Parent.className=="Hat" then
  2422. hit=hit.Parent.Parent:findFirstChild("Head")
  2423. end
  2424. if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent.Name~="Crystal" and hit.Parent:FindFirstChild("Torso")~=nil then
  2425. if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
  2426. if Sound=="GreatHit" then
  2427. so("200632875",hit,1,1)
  2428. end
  2429. game:GetService("Debris"):AddItem(c,.5)
  2430. minim=minim*Atk.Value
  2431. maxim=maxim*Atk.Value
  2432. Damage=0
  2433. if minim==maxim or minim>maxim then
  2434. Damage=maxim
  2435. else
  2436. Damage=math.random(minim,maxim)
  2437. end
  2438. blocked=false
  2439. enblock=nil
  2440. Stats=hit.Parent:findFirstChild("Stats")
  2441. if Stats~=nil then
  2442. enblock=Stats:findFirstChild("Block")
  2443. if enblock~=nil then
  2444. if enblock.Value==true then
  2445. blocked=true
  2446. end
  2447. end
  2448. if Stats:findFirstChild("Defense")~=nil then
  2449. Damage=Damage/(Stats.Defense.Value)
  2450. if Damage<=3 and (ranged==false or ranged==nil) and blocked~=true then
  2451. hitnum=math.random(1,5)
  2452. if hitnum==1 then so("199149321",hit,1,.7)
  2453. elseif hitnum==2 then so("199149338",hit,1,.7)
  2454. elseif hitnum==3 then so("199149367",hit,1,.7)
  2455. elseif hitnum==4 then so("199149409",hit,1,.7)
  2456. elseif hitnum==5 then so("199149452",hit,1,.7)
  2457. end
  2458. elseif ranged==false or ranged==nil and blocked~=true then
  2459. hitnum=math.random(1,6)
  2460. if hitnum==1 then so("199149137",hit,1,.7)
  2461. elseif hitnum==2 then so("199149186",hit,1,.7)
  2462. elseif hitnum==3 then so("199149221",hit,1,.7)
  2463. elseif hitnum==4 then so("199149235",hit,1,.7)
  2464. elseif hitnum==5 then so("199149269",hit,1,.7)
  2465. elseif hitnum==6 then so("199149297",hit,1,.7)
  2466. end
  2467. end
  2468. end
  2469. if Stats:findFirstChild("Stun")~=nil then
  2470. if blocked==true then
  2471. incstun=math.floor(incstun/2)
  2472. end
  2473. Stats.Stun.Value=Stats.Stun.Value+incstun
  2474. end
  2475. if Stats:findFirstChild("Stagger")~=nil then
  2476. if stagger==true then
  2477. Stats.Stagger.Value=true
  2478. end
  2479. end
  2480. end
  2481. if blocked==true then
  2482. showDamage(hit.Parent,"Block","Damage")
  2483. hitnum=math.random(1,2)
  2484. if hitnum==1 then so("199148933",hit,1,1)
  2485. elseif hitnum==2 then so("199148947",hit,1,1)
  2486. end
  2487. enblock.Value=false
  2488. else
  2489. Damage=math.floor(Damage)
  2490. h:TakeDamage(Damage)
  2491. --[[coroutine.resume(coroutine.create(function(Hum,Dam)
  2492. damageFunc:InvokeServer(nil,h,Damage)
  2493. --print(Dam)
  2494. end),h,Damage)]]
  2495. showDamage(hit.Parent,Damage,"Damage")
  2496. if DecreaseState~=nil then
  2497. if DecreaseState=="Shatter" then
  2498. DecreaseStat(hit.Parent,"Movement",DecreaseAmount,Duration)
  2499. DecreaseStat(hit.Parent,"Damage",DecreaseAmount,Duration)
  2500. else
  2501. DecreaseStat(hit.Parent,DecreaseState,DecreaseAmount,Duration)
  2502. end
  2503. end
  2504. if Type=="Knockdown" then
  2505. hum=hit.Parent.Humanoid
  2506. hum.PlatformStand=true
  2507. coroutine.resume(coroutine.create(function(HHumanoid)
  2508. swait(1)
  2509. HHumanoid.PlatformStand=false
  2510. end),hum)
  2511. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  2512. --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
  2513. local bodvol=Instance.new("BodyVelocity")
  2514. bodvol.velocity=angle*knockback
  2515. bodvol.P=5000
  2516. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  2517. bodvol.Parent=hit
  2518. rl=Instance.new("BodyAngularVelocity")
  2519. rl.P=3000
  2520. rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
  2521. rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2522. rl.Parent=hit
  2523. game:GetService("Debris"):AddItem(bodvol,.5)
  2524. game:GetService("Debris"):AddItem(rl,.5)
  2525. elseif Type=="Shatter" then
  2526. for i=1,10 do
  2527. BreakEffect(BrickColor.new("Cyan"),hit.CFrame,math.random(20,80)/100,math.random(2,10),math.random(20,80)/100)
  2528. end
  2529. elseif Type=="Knockdown2" then
  2530. hum=hit.Parent.Humanoid
  2531. local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
  2532. local bodvol=Instance.new("BodyVelocity")
  2533. bodvol.velocity=angle*knockback
  2534. bodvol.P=5000
  2535. bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
  2536. bodvol.Parent=hit
  2537. game:GetService("Debris"):AddItem(bodvol,.5)
  2538. elseif Type=="Normal" then
  2539. vp=Instance.new("BodyVelocity")
  2540. vp.P=500
  2541. vp.maxForce=Vector3.new(math.huge,0,math.huge)
  2542. if KnockbackType==1 then
  2543. vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
  2544. elseif KnockbackType==2 then
  2545. vp.velocity=Property.CFrame.lookVector*knockback
  2546. end
  2547. game:GetService("Debris"):AddItem(vp,.5)
  2548. if knockback>0 then
  2549. vp.Parent=hit.Parent.Torso
  2550. end
  2551. end
  2552. end
  2553. debounce=Instance.new("BoolValue")
  2554. debounce.Name="DebounceHit"
  2555. debounce.Parent=hit.Parent
  2556. debounce.Value=true
  2557. game:GetService("Debris"):AddItem(debounce,Delay)
  2558. CRIT=false
  2559. end
  2560. end
  2561.  
  2562. showDamage=function(Char,Dealt,Type)
  2563. m=Instance.new("Model")
  2564. m.Name="Effect"
  2565. c=Instance.new("Part")
  2566. c.Transparency=1
  2567. c.Name="Head"
  2568. c.TopSurface=0
  2569. c.BottomSurface=0
  2570. c.formFactor="Plate"
  2571. c.Size=Vector3.new(1,.4,1)
  2572. b=Instance.new("BillboardGui",c)
  2573. b.Size=UDim2.new(5,0,5,0)
  2574. b.AlwaysOnTop=true
  2575. damgui=gui("TextLabel",b,tostring(Dealt),1,Color3.new(0,0,0),UDim2.new(0,0,0,0),UDim2.new(1,0,1,0))
  2576. if Type=="Damage" then
  2577. damgui.Font="SourceSans"
  2578. if Dealt=="Block" then
  2579. damgui.TextColor3=BrickColor.new("Bright blue").Color
  2580. elseif Dealt<3 then
  2581. damgui.TextColor3=BrickColor.new("New Yeller").Color
  2582. elseif Dealt>=3 and Dealt<20 then
  2583. damgui.TextColor3=BrickColor.new("Bright yellow").Color
  2584. else
  2585. damgui.TextColor3=BrickColor.new("Really red").Color
  2586. damgui.Font="SourceSansBold"
  2587. end
  2588. elseif Type=="Debuff" then
  2589. damgui.TextColor3=BrickColor.new("New Yeller").Color
  2590. elseif Type=="Interrupt" then
  2591. damgui.TextColor3=BrickColor.new("New Yeller").Color
  2592. end
  2593. --damgui.FontSize="Size48"
  2594. damgui.TextScaled=true
  2595. ms=Instance.new("CylinderMesh")
  2596. ms.Scale=Vector3.new(.8,.8,.8)
  2597. ms.Parent=c
  2598. c.Reflectance=0
  2599. Instance.new("BodyGyro").Parent=c
  2600. c.Parent=m
  2601. if Char:findFirstChild("Head")~=nil then
  2602. c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100))
  2603. elseif Char.Parent:findFirstChild("Head")~=nil then
  2604. c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100))
  2605. end
  2606. f=Instance.new("BodyPosition")
  2607. f.P=2000
  2608. f.D=100
  2609. f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
  2610. if Type=="Damage" then
  2611. f.position=c.Position+Vector3.new(0,3,0)
  2612. elseif Type=="Debuff" or Type=="Interrupt" then
  2613. f.position=c.Position+Vector3.new(0,5,0)
  2614. end
  2615. f.Parent=c
  2616. game:GetService("Debris"):AddItem(m,5)
  2617. table.insert(Effects,{m,"showDamage",damgui,f,10,1,15,50,100})
  2618. c.CanCollide=false
  2619. m.Parent=effects
  2620. c.CanCollide=false
  2621. end
  2622.  
  2623. Player:GetMouse().KeyDown:connect(function(kek)
  2624. kek = kek:lower()
  2625. if kek == "z" then
  2626. TurnSlam()
  2627. end
  2628. if kek == "x" then
  2629. GrandPunch()
  2630. end
  2631. if kek == "c" then
  2632. FrostSlam()
  2633. end
  2634. if kek == "v" then
  2635. TriIceShards()
  2636. end
  2637. if kek == "q" then
  2638. TriOrbs()
  2639. end
  2640. if kek == "e" then
  2641. IceMortar()
  2642. end
  2643. if kek == "r" then
  2644. TriIceShards2()
  2645. end
  2646. if kek == "f" then
  2647. TriOrbs2()
  2648. end
  2649. end)
  2650.  
  2651. local stunnum=0
  2652. local animnum=0
  2653. local idle=1
  2654. local animlimit=120
  2655. local attacking=false
  2656. while Humanoid.Health>0 do
  2657. swait()
  2658. for _,c in pairs(C1S:children()) do
  2659. if c.Name=="Defense" then c.Value=1 end
  2660. if c.Name=="Decrease" then
  2661. for _,d in pairs(c:children()) do
  2662. d.Parent=nil
  2663. end
  2664. end
  2665. end
  2666. for _,c in pairs(C2S:children()) do
  2667. if c.Name=="Defense" then c.Value=1 end
  2668. if c.Name=="Decrease" then
  2669. for _,d in pairs(c:children()) do
  2670. d.Parent=nil
  2671. end
  2672. end
  2673. end
  2674. for _,c in pairs(C3S:children()) do
  2675. if c.Name=="Defense" then c.Value=1 end
  2676. if c.Name=="Decrease" then
  2677. for _,d in pairs(c:children()) do
  2678. d.Parent=nil
  2679. end
  2680. end
  2681. end
  2682. for _,c in pairs(C4S:children()) do
  2683. if c.Name=="Defense" then c.Value=1 end
  2684. if c.Name=="Decrease" then
  2685. for _,d in pairs(c:children()) do
  2686. d.Parent=nil
  2687. end
  2688. end
  2689. end
  2690. if stunanim==false then
  2691. Humanoid.Health=CurrentHealth
  2692. else
  2693. CurrentHealth=Humanoid.Health
  2694. end
  2695. for i=1,#refs2 do
  2696. refs2[i][1].CFrame=refs2[i][2].CFrame*refs2[i][3]
  2697. end
  2698. if meleecooldown<100 then
  2699. meleecooldown=meleecooldown+mcdadd
  2700. end
  2701. hitbox2.Parent=hitbox.Parent
  2702. hitbox2.Size=hitbox.Size
  2703. hitbox2.CFrame=hitboxCF
  2704. --[[target,distance=findNearestTorso(Torso.Position)
  2705. if target~=nil then
  2706. local test1,dist1=findNearestTorso(Head.Position)
  2707. if dist1<200 then
  2708. if math.random(1,50)==1 and stunanim==false then --close projectile attack
  2709. coroutine.resume(coroutine.create(function()
  2710. atktype=math.random(1,4)
  2711. if atktype==1 then
  2712. TriIceShards2()
  2713. elseif atktype==2 then
  2714. TriIceShards2()
  2715. elseif atktype==3 then
  2716. TriIceShards2()
  2717. elseif atktype==4 then
  2718. TriOrbs2()
  2719. end
  2720. end))
  2721. end
  2722. end
  2723. local rand=math.random(1,30)
  2724. if CurrentHealth<1500 then
  2725. rand=math.random(1,20)
  2726. end
  2727. if rand==1 and stunanim==false then --projectile attack
  2728. coroutine.resume(coroutine.create(function()
  2729. atktype=math.random(1,4)
  2730. if atktype==1 then
  2731. TriIceShards()
  2732. elseif atktype==2 then
  2733. TriIceShards()
  2734. elseif atktype==3 then
  2735. TriOrbs()
  2736. elseif atktype==4 then
  2737. IceMortar()
  2738. end
  2739. end))
  2740. end
  2741. if math.random(1,50)==1 and attack==false and meleecooldown>=100 and stunanim==false then --melee attack
  2742. coroutine.resume(coroutine.create(function()
  2743. atktype=math.random(1,3)
  2744. if atktype==1 then
  2745. TurnSlam()
  2746. elseif atktype==2 then
  2747. GrandPunch()
  2748. elseif atktype==3 then
  2749. FrostSlam()
  2750. end
  2751. end))
  2752. end
  2753. end
  2754. if C1a==true then
  2755. if C1Hum.Health<=0 then
  2756. C1a=false
  2757. summoncrystals=0
  2758. Stun.Value=Stun.Value+160
  2759. MagicCrystal(BrickColor.new("Pastel light blue"),cf(C1Head.Position),10,20,10,3,3,3,.1)
  2760. Cryst1.Parent=nil
  2761. end
  2762. end
  2763. if C2a==true then
  2764. if C2Hum.Health<=0 then
  2765. C2a=false
  2766. summoncrystals=0
  2767. Stun.Value=Stun.Value+160
  2768. MagicCrystal(BrickColor.new("Pastel light blue"),cf(C2Head.Position),10,20,10,3,3,3,.1)
  2769. Cryst2.Parent=nil
  2770. end
  2771. end
  2772. if C3a==true then
  2773. if C3Hum.Health<=0 then
  2774. C3a=false
  2775. summoncrystals=0
  2776. Stun.Value=Stun.Value+160
  2777. MagicCrystal(BrickColor.new("Pastel light blue"),cf(C3Head.Position),10,20,10,3,3,3,.1)
  2778. Cryst3.Parent=nil
  2779. end
  2780. end
  2781. if C4a==true then
  2782. if C4Hum.Health<=0 then
  2783. C4a=false
  2784. summoncrystals=0
  2785. Stun.Value=Stun.Value+160
  2786. MagicCrystal(BrickColor.new("Pastel light blue"),cf(C4Head.Position),10,20,10,3,3,3,.1)
  2787. Cryst4.Parent=nil
  2788. end
  2789. end
  2790. if C1a==false and C2a==false and C3a==false and C4a==false then
  2791. if CurrentHealth>1500 then
  2792. else
  2793. end
  2794. crystals=false
  2795. end
  2796. if CurrentHealth<=1500 then
  2797. end
  2798. summoncrystals=summoncrystals+.1
  2799. if summoncrystals>100 and crystals==false and attack==false then
  2800. coroutine.resume(coroutine.create(function()
  2801. while attack==true do
  2802. swait()
  2803. end
  2804. SummonCrystals()
  2805. end))
  2806. end]]
  2807. Humanoid.WalkSpeed=0
  2808. if Stun.Value>=StunT.Value and stunanim==false and attack==false then
  2809. coroutine.resume(coroutine.create(function()
  2810. stunanim=true
  2811. while attack==true do
  2812. swait()
  2813. Stun.Value=StunT.Value
  2814. end
  2815. summoncrystals=0
  2816. StunAnim()
  2817. Stun.Value=0
  2818. stunanim=false
  2819. end))
  2820. end
  2821. local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  2822. local velderp=RootPart.Velocity.y
  2823. hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,10,Character)
  2824. for _,c in pairs(Decrease:children()) do
  2825. c.Parent=nil
  2826. if c:findFirstChild("Duration")~=nil then
  2827. c.Duration.Value=c.Duration.Value-9999
  2828. if c.Duration.Value<=0 then
  2829. c.Parent=nil
  2830. end
  2831. end
  2832. if c.Name=="DecreaseAtk" then
  2833. decreaseatk=decreaseatk+c.Value
  2834. elseif c.Name=="DecreaseDef" then
  2835. decreasedef=decreasedef+c.Value
  2836. elseif c.Name=="DecreaseMvmt" then
  2837. decreasemvmt=decreasemvmt+c.Value
  2838. end
  2839. end
  2840. Atk.Value=2-decreaseatk
  2841. if Atk.Value<=0 then
  2842. Atk.Value=0
  2843. end
  2844. Def.Value=2-decreasedef
  2845. if Def.Value<=0 then
  2846. Def.Value=0.01
  2847. end
  2848. Mvmt.Value=0-decreasemvmt
  2849. if Mvmt.Value<=0 then
  2850. Mvmt.Value=0
  2851. end
  2852. decreaseatk=0
  2853. decreasedef=0
  2854. decreasemvmt=0
  2855. AtkVal=Atk.Value*100
  2856. AtkVal=math.floor(AtkVal)
  2857. AtkVal=AtkVal/100
  2858. DefVal=Def.Value*100
  2859. DefVal=math.floor(DefVal)
  2860. DefVal=DefVal/100
  2861. MvmtVal=Mvmt.Value*100
  2862. MvmtVal=math.floor(MvmtVal)
  2863. MvmtVal=MvmtVal/100
  2864. if MvmtVal<=0 then
  2865. MvmtVal=0
  2866. end
  2867. animnum=animnum+1
  2868. if animnum>=animlimit*5 then
  2869. idle=1
  2870. animnum=0
  2871. elseif animnum>=animlimit*4 then
  2872. idle=1
  2873. animnum=0
  2874. elseif animnum>=animlimit*3 then
  2875. idle=4
  2876. elseif animnum>=animlimit*2 then
  2877. idle=3
  2878. elseif animnum>=animlimit*1 then
  2879. idle=2
  2880. end
  2881. if attack==false then --idle anim
  2882. if idle==1 or idle==2 then
  2883. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),.005)
  2884. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-200,0),.005)
  2885. wld19.C0=wld19.C0:lerp(euler(-.4,.3,0)*cf(94,-47.5,-2.248),.005)
  2886. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,-.4,0),.005)
  2887. wld24.C0=wld24.C0:lerp(euler(.8,.1,0)*cf(0,90.25,0),.005)
  2888. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.005)
  2889.  
  2890. wld33.C0=wld33.C0:lerp(euler(-.4,-.3,0)*cf(-94,-47.5,-2.248),.005)
  2891. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,.4,0),.005)
  2892. wld38.C0=wld38.C0:lerp(euler(-.8,.1,0)*cf(0,-90.25,0),.005)
  2893. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.005)
  2894. else
  2895. Neck.C0=Neck.C0:lerp(euler(0,0,0)*cf(0,35,0)*euler(.4,0,0),.005)
  2896. RootJoint.C0=RootJoint.C0:lerp(cf(-1.749,-180,10)*euler(-.2,0,0),.005)
  2897. wld19.C0=wld19.C0:lerp(euler(-.2,.3,0)*cf(94,-47.5,-2.248),.005)
  2898. wld21.C0=wld21.C0:lerp(euler(0,0,math.rad(90))*cf(74.25,0,0)*euler(0,-.1,-.6)*euler(0,0,0),.005)
  2899. wld24.C0=wld24.C0:lerp(euler(1.2,-.2,0)*cf(0,90.25,0),.005)
  2900. wld29.C0=wld29.C0:lerp(euler(0,0,0)*cf(0,125,0),.005)
  2901.  
  2902. wld33.C0=wld33.C0:lerp(euler(-.2,-.3,0)*cf(-94,-47.5,-2.248),.005)
  2903. wld35.C0=wld35.C0:lerp(euler(0,0,math.rad(90))*cf(-74.25,0,0)*euler(0,.1,.6)*euler(0,0,0),.005)
  2904. wld38.C0=wld38.C0:lerp(euler(-1.2,-.2,0)*cf(0,-90.25,0),.005)
  2905. wld43.C0=wld43.C0:lerp(euler(0,0,0)*cf(0,-125,0),.005)
  2906. end
  2907. end
  2908. if #Effects>0 then
  2909. --table.insert(Effects,{prt,"Block1",delay})
  2910. for e=1,#Effects do
  2911. if Effects[e]~=nil then
  2912. --for j=1,#Effects[e] do
  2913. local Thing=Effects[e]
  2914. if Thing~=nil then
  2915. local Part=Thing[1]
  2916. local Mode=Thing[2]
  2917. local Delay=Thing[3]
  2918. local IncX=Thing[4]
  2919. local IncY=Thing[5]
  2920. local IncZ=Thing[6]
  2921. if Thing[2]=="DecreaseStat" then
  2922. --table.insert(Effects,{Model,"DecreaseStat",Stat,Amount,Duration,d})
  2923. Thing[5]=Thing[5]-1
  2924. if Thing[5]<=0 then
  2925. if Thing[1]:findFirstChild("Stats")~=nil then
  2926. if Thing[1].Stats:findFirstChild("Decrease")~=nil then
  2927. --Thing[1].Stats[Thing[3]].Value=Thing[1].Stats[Thing[3]].Value+Thing[4]
  2928. end
  2929. end
  2930. Thing[6].Parent=nil
  2931. table.remove(Effects,e)
  2932. end
  2933. end
  2934. if Thing[2]=="CylinderClang" then
  2935. if Thing[3]<=1 then
  2936. Thing[1].CFrame=Thing[1].CFrame*CFrame.new(0,2.5*Thing[5],0)*CFrame.fromEulerAnglesXYZ(Thing[6],0,0)
  2937. Thing[7]=Thing[1].CFrame
  2938. effect("New Yeller",0,Thing[8],Thing[7])
  2939. Thing[8]=Thing[7]
  2940. Thing[3]=Thing[3]+Thing[4]
  2941. else
  2942. Part.Parent=nil
  2943. table.remove(Effects,e)
  2944. end
  2945. end
  2946. if Thing[2]=="showDamage" then
  2947. if Thing[6]<Thing[5] then
  2948. Thing[6]=Thing[6]+1
  2949. elseif Thing[6]<Thing[7] then
  2950. Thing[4].position=Thing[4].position+vt(0,-.2,0)
  2951. Thing[6]=Thing[6]+1
  2952. elseif Thing[6]<Thing[8] then
  2953. Thing[6]=Thing[6]+1
  2954. elseif Thing[6]<Thing[9] then
  2955. Thing[6]=Thing[6]+1
  2956. Thing[4].position=Thing[4].position+vt(0,.2,0)
  2957. Thing[3].TextStrokeTransparency=Thing[3].TextStrokeTransparency+.1
  2958. Thing[3].TextTransparency=Thing[3].TextTransparency+.1
  2959. else
  2960. Thing[1].Parent=nil
  2961. table.remove(Effects,e)
  2962. end
  2963. end
  2964. if Thing[2]=="ShootIce" then
  2965. local Look=Thing[1]
  2966. local hit,pos = rayCast(Thing[4],Look.lookVector,Thing[9],Character)
  2967. local mag=(Thing[4]-pos).magnitude
  2968. --MagicHead(BrickColor.new(NewCol),CFrame.new((Thing[4]+pos)/2,pos)*angles(1.57,0,0),1,mag*5,1,.5,0,.5,.2)
  2969. Thing[8].CFrame=CFrame.new((Thing[4]+pos)/2,pos)*euler(-1.57,0,0)
  2970. Thing[4]=Thing[4]+(Look.lookVector*Thing[9])
  2971. Thing[3]=Thing[3]-1
  2972. Thing[9]=Thing[9]+.2
  2973. if hit~=nil then
  2974. Thing[3]=0
  2975. --DecreaseStat(hit.Parent,"Movement",.02,50,false)
  2976. --Damagefunc(hit,Thing[5],Thing[6],Thing[7],"Normal",RootPart,0,2,math.random(1,3),nil,nil,true)
  2977. ref=part(3,effects,0,1,BrickColor.new("Really red"),"Reference",vt())
  2978. ref.Anchored=true
  2979. ref.CFrame=cf(pos)
  2980. --MagicCircle(BrickColor.new(NewCol3),cf(pos),5,5,5,1,1,1,0.2)
  2981. game:GetService("Debris"):AddItem(ref,1)
  2982. ref2=part(3,effects,0,1,BrickColor.new("Really red"),"Reference",vt(5,5,5))
  2983. ref2.Anchored=true
  2984. ref2.CFrame=cf(pos)
  2985. --MagicCircle(BrickColor.new(NewCol3),cf(pos),5,5,5,1,1,1,0.2)
  2986. so("199146181",ref2,1,1.6)
  2987. game:GetService("Debris"):AddItem(ref2,5)
  2988. --MagicCircle(BrickColor.new("Cyan"),ref.CFrame,40,40,40,1,1,1,.05)
  2989. freeze=true
  2990. MagicCircle(BrickColor.new("Cyan"),cf(ref.Position),20,20,20,20,20,20,.1)
  2991. MagniDamage(ref,15,Thing[5],Thing[6],Thing[7],"Normal",RootPart,0,2,math.random(10,15),nil,nil,true,"Movement",.1,100)
  2992. freeze=false
  2993. for i=1,8 do
  2994. BreakEffect(BrickColor.new("New Yeller"),ref.CFrame*cf(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100),math.random(60,120)/100,math.random(3,20),math.random(60,120)/100)
  2995. end
  2996. end
  2997. if Thing[3]<=0 then
  2998. Thing[8].Transparency=1
  2999. Thing[11].Enabled=false
  3000. Thing[12].Enabled=false
  3001. game:GetService("Debris"):AddItem(Thing[8],5)
  3002. table.remove(Effects,e)
  3003. end
  3004. end
  3005. if Thing[2]=="SatelliteStrike" then
  3006. if Thing[5]<200 then
  3007. Thing[5]=Thing[5]+2
  3008. Thing[4].Scale=vt(Thing[5],5,Thing[5])
  3009. else
  3010. refda=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  3011. refda.Anchored=true
  3012. refda.CFrame=cf(Thing[1].Position)
  3013. game:GetService("Debris"):AddItem(refda,1)
  3014. so("334325056",refda,1,1)
  3015. so("199145739",refda,.8,2)
  3016. MagniDamage(refda,20,8,10,0,"Knockdown2",refda,0,1,math.random(10,12),nil,nil,true,"Movement",.4,100)
  3017. MagicHead(BrickColor.new("Medium blue"),cf(refda.Position),50,99999,50,-4,1,-4,.1)
  3018. MagicBlock(BrickColor.new("Medium blue"),cf(refda.Position),120,120,120,-5,-5,-5,.07,1)
  3019. for i=1,15 do
  3020. local freezepart=part(3,effects,0.5,0.5,BrickColor.new("Bright blue"),"Ice Part",vt(math.random(500,800)/100,math.random(500,800)/100,math.random(500,800)/100))
  3021. freezepart.Anchored=true
  3022. freezepart.CanCollide=true
  3023. freezepart.CFrame=cf(refda.Position)*cf(math.random(-2000,2000)/100,0,math.random(-2000,2000)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  3024. game:GetService("Debris"):AddItem(freezepart,5)
  3025. end
  3026. Thing[1].Parent=nil
  3027. --MagicIcicle(BrickColor.new("Bright green"),cf(Thing[1].Position)*cf(0,-4,0)*euler(math.random(-50,50)/100,0,math.random(-50,50)/100),5,15,5,.05)
  3028. table.remove(Effects,e)
  3029. end
  3030. end
  3031. if Thing[2]=="SatelliteStrike2" then
  3032. if Thing[5]<300 then
  3033. Thing[5]=Thing[5]+2
  3034. Thing[4].Scale=vt(Thing[5],5,Thing[5])
  3035. else
  3036. refda=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  3037. refda.Anchored=true
  3038. refda.CFrame=cf(Thing[1].Position)
  3039. game:GetService("Debris"):AddItem(refda,1)
  3040. refda2=part(3,effects,0,1,BrickColor.new("Black"),"Reference",vt())
  3041. refda2.Anchored=true
  3042. refda2.CFrame=refda.CFrame*cf(0,-10,0)
  3043. game:GetService("Debris"):AddItem(refda2,1)
  3044. so("178452221",refda,1,1.2)
  3045. so("334325056",refda,1,1)
  3046. MagniDamage(refda,30,8,10,math.random(40,60),"Knockdown2",refda2,0,1,math.random(15,20),nil,nil,true,"Damage",.4,300)
  3047. --MagicHead(BrickColor.new("Medium blue"),cf(refda.Position),50,99999,50,-4,1,-4,.1)
  3048. MagicBlock(BrickColor.new("Medium blue"),cf(refda.Position),120,120,120,-5,-5,-5,.07,1)
  3049. MagicWave2(BrickColor.new("Cyan"),cf(refda.Position),40,30,40,5,8,5,.07)
  3050. --[[for i=1,15 do
  3051. local freezepart=part(3,effects,0.5,0.5,BrickColor.new("Bright blue"),"Ice Part",vt(math.random(500,800)/100,math.random(500,800)/100,math.random(500,800)/100))
  3052. freezepart.Anchored=true
  3053. freezepart.CanCollide=true
  3054. freezepart.CFrame=cf(refda.Position)*cf(math.random(-1500,1500)/100,0,math.random(-1500,1500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  3055. game:GetService("Debris"):AddItem(freezepart,5)
  3056. end]]
  3057. Thing[1].Parent=nil
  3058. --MagicIcicle(BrickColor.new("Bright green"),cf(Thing[1].Position)*cf(0,-4,0)*euler(math.random(-50,50)/100,0,math.random(-50,50)/100),5,15,5,.05)
  3059. table.remove(Effects,e)
  3060. end
  3061. end
  3062. if Thing[2]~="DecreaseStat" and Thing[2]~="showDamage" and Thing[2]~="ShootIce" and Thing[2]~="SatelliteStrike" and Thing[2]~="SatelliteStrike2" then
  3063. if Thing[1].Transparency<=1 then
  3064. if Thing[2]=="Block1" then
  3065. Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  3066. Mesh=Thing[7]
  3067. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  3068. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3069. elseif Thing[2]=="Block2" then
  3070. Thing[1].CFrame=Thing[1].CFrame
  3071. Mesh=Thing[7]
  3072. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  3073. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3074. elseif Thing[2]=="Cylinder" then
  3075. Mesh=Thing[7]
  3076. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  3077. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3078. elseif Thing[2]=="Cylinder2" then
  3079. Mesh=Thing[7]
  3080. if Thing[1].Transparency<=.5 then
  3081. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  3082. Thing[8]=Thing[8]+.2
  3083. Thing[1].CFrame=Thing[1].CFrame*cf(0,1,0)*euler(0,Thing[8],0)
  3084. else
  3085. Mesh.Scale=Mesh.Scale+vt(Thing[4]/2,-Thing[5]/1,Thing[6]/2)
  3086. Thing[1].CFrame=Thing[1].CFrame*cf(0,-1,0)
  3087. end
  3088. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3089. elseif Thing[2]=="Shatter" then
  3090. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3091. Thing[4]=Thing[4]*cf(0,Thing[7],0)
  3092. Thing[1].CFrame=Thing[4]*euler(Thing[6],0,0)
  3093. --Thing[1].CFrame=Thing[1].CFrame
  3094. Thing[6]=Thing[6]+Thing[5]
  3095. elseif Thing[2]=="Blood" then
  3096. Mesh=Thing[7]
  3097. Thing[1].CFrame=Thing[1].CFrame*cf(0,Thing[8],0)
  3098. Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
  3099. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3100. elseif Thing[2]=="Elec" then
  3101. Mesh=Thing[7]
  3102. Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
  3103. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3104. elseif Thing[2]=="Disappear" then
  3105. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3106. end
  3107. else
  3108. table.remove(Effects,e)
  3109. end
  3110. end
  3111. end
  3112. --end
  3113. end
  3114. end
  3115. end
  3116. end
  3117. refs.Parent=nil
  3118. effects.Parent=nil
  3119. Humanoid.Parent=nil
  3120. for _,c in pairs(Character:children()) do
  3121. if c.className=="Part" then
  3122. --[[c:BreakJoints()
  3123. c.CanCollide=true
  3124. c.Anchored=false]]
  3125. c.Anchored=true
  3126. end
  3127. end
  3128. for _,c in pairs(armor:children()) do
  3129. if c.className=="Part" then
  3130. --[[c:BreakJoints()
  3131. c.CanCollide=true
  3132. c.Anchored=false]]
  3133. c.Anchored=true
  3134. end
  3135. end
  3136. for _,c in pairs(Character:children()) do
  3137. if c.className=="Part" then
  3138. if c.Name~="Left Arm" then
  3139. swait()
  3140. end
  3141. c:BreakJoints()
  3142. c.CanCollide=false
  3143. c.Anchored=false
  3144. end
  3145. end
  3146. for _,c in pairs(armor:children()) do
  3147. if c.className=="Part" then
  3148. swait()
  3149. c:BreakJoints()
  3150. c.CanCollide=false
  3151. c.Anchored=false
  3152. end
  3153. end
  3154. --[[
  3155. Copyrighted (C) Fenrier 2015
  3156. ]]
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