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bombespbycarterrr

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Nov 21st, 2019
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C++ 1.56 KB | None | 0 0
  1. void bomb_esp() {
  2. auto local_player = reinterpret_cast<player_t*>(g_csgo.m_entitylist()->GetClientEntity(g_csgo.m_engine()->GetLocalPlayer()));
  3.     vec3_t bomb_origin, bomb_position;
  4.     bomb_origin = pt_hook->origin();
  5.     auto distance_bomb = local_player->get_eye_pos().DistTo(pt_hook->get_eye_pos());
  6.  
  7.     if (g_csgo.m_inputsys()->IsButtonDown(KEY_E)) {
  8.  
  9.         if (g_ctx.m_local->m_iTeamNum() != 2)
  10.         {
  11.             if (distance_bomb <= 85.0f)
  12.             {
  13.                 render::get().rect_filled(0, 532, 65, 18, Color(0, 0, 0, 155));
  14.                 render::get().rect_filled(0, 532, 3, 18, Color(g_cfg.menu.menu_theme[0]));
  15.                 render::get().text(fonts[CTAB], 28, 534, Color(g_cfg.menu.menu_theme[0]), HFONT_CENTERED_X, "Defusing");
  16.             }
  17.         }
  18.     }
  19.  
  20.     if (!math::world_to_screen(bomb_origin, bomb_position))
  21.         return;
  22.  
  23.     render::get().text(fonts[BOMBICONS], bomb_position.x, bomb_position.y, Color(255, 255, 255), HFONT_CENTERED_X, "o");
  24.  
  25.     if (distance_bomb <= 895.0f)
  26.         render::get().text(fonts[CTAB], bomb_position.x, bomb_position.y + 20, Color(245, 92, 108), HFONT_CENTERED_X, "dead");
  27.  
  28.     if (g_csgo.m_inputsys()->IsButtonDown(KEY_E)) {
  29.  
  30.         if (g_ctx.m_local->m_iTeamNum() != 2)
  31.         {
  32.             if (distance_bomb <= 85.0f) {
  33.                 render::get().rect_filled(bomb_position.x - 20, bomb_position.y + 33, 38, 15, Color(0, 0, 0, 155));
  34.                 render::get().text(fonts[CTAB], bomb_position.x, bomb_position.y + 33, Color(255, 154, 0), HFONT_CENTERED_X, "defuse");
  35.                 render::get().gradient(bomb_position.x - 20, bomb_position.y + 33, 38, 1, Color(51, 132, 255, 255), Color(235, 29, 173, 255), GRADIENT_HORIZONTAL);
  36.             }
  37.         }
  38.     }
  39. }
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