Frypolar

Dirty Bomb HUD

Jun 12th, 2015
2,070
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  1. Change the value of the NativeHUDResolution and paste the following text at the end of the ShooterUI.ini located in C:\Users\***\Documents\My Games\UnrealEngine3\ShooterGame\Config Remember to make a copy of the file, just in case !
  2.  
  3. [ShooterGame.SGUIHUDPlayer]
  4. NativeHUDResolution=(X=1680, Y=1050)
  5. ConsoleMessageLogPosition=(Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_LEFT, V=HA_TOP, VA="ChatInput"), Skew=0)
  6. ChatInputPosition=(Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_LEFT, V=HA_BOTTOM,VA="Minimap"), Skew=0)
  7. ObjectiveProgressionPosition=(Align=(H=HA_LEFT, V=HA_BOTTOM), Attach=(H=HA_LEFT, V=HA_TOP,VA="ChatInput"), PixelOffset=(Y=25), Skew=0)
  8. IncapMenuPosition=(Align=(H=HA_CENTER, V=HA_BOTTOM), Attach=(H=HA_CENTER, V=HA_TOP, VA="DeathInfoCard"))
  9. MinimapPosition=(Align=(H=HA_CENTER,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=0,Y=85), Skew=0)
  10. ObituaryMessageLogPosition=(Align=(H=HA_RIGHT,V=HA_BOTTOM),Attach=(H=HA_RIGHT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=10,Y=10))
  11. GameplayNotificationPosition=(Align=(H=HA_RIGHT,V=HA_CENTER),Attach=(H=HA_LEFT,V=HA_CENTER,HA="ObituaryMessageLog",VA="Minimap"),PixelOffset=(X=50)
  12. WeaponAmmoPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=180,Y=290), Skew=0)
  13. AbilityCooldownPosition=(Align=(H=HA_RIGHT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=-180,Y=275), Skew=0)
  14. PlayerHealthPosition=(Align=(H=HA_RIGHT,V=HA_BOTTOM),Attach=(H=HA_RIGHT,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=740,Y=350), Skew=0)
  15. GameWaveTimerPosition=(Align=(H=HA_LEFT,V=HA_BOTTOM),Attach=(H=HA_CENTER,V=HA_BOTTOM,HA="",VA=""),PixelOffset=(X=-75,Y=300))
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