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Jul 6th, 2017
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  1. -- TODO: Add
  2. SETTINGS = {
  3. enable_database = false, -- Set to false if you don't want to save the loadouts to the database
  4. database = { -- Database settings (please change)
  5. ip = "127.0.0.1", -- IP of the SQL server
  6. database = "gta5_gamemode_essential", -- Can use the essentialmode database or, a new one. Up to you :)
  7. username = "root",
  8. password = ""
  9. },
  10.  
  11. chat_colour = { 255, 255, 255 } -- RGB Format
  12. }
  13.  
  14. -- Edit the table below for more loadouts!
  15. LOADOUTS = {
  16. ["cop"] = { -- This is the command that is used to get the loadout (i.e. /loadout cop)
  17. name = "Officer", -- The name of the loadout (shown to the player)
  18. permission_level = 2, -- The player must hhave this permission to get the loadout
  19. -- Below is a list of weapons the player gets with the loadout (see https://www.se7ensins.com/forums/threads/weapon-and-explosion-hashes-list.1045035/)
  20. weapons = { "WEAPON_COMBATPISTOL", "WEAPON_STUNGUN", "WEAPON_NIGHTSTICK", "WEAPON_PUMPSHOTGUN", "WEAPON_FLAREGUN", "WEAPON_FIREEXTINGUISHER" },
  21. --Below is a list of skins (randomly picked) the player can become with this loadout (see http://www.nextgenupdate.com/forums/gta-5-mods/725735-full-npcs-ped-models-characters-list-case-you-need-p-3.html)
  22. skins = { "s_m_y_cop_01" }
  23. },
  24. {
  25. ["Officer"] = {
  26. name = "SRT",
  27. permission_level = 0,
  28. weapons = { "WEAPON_COMBATPISTOL", "WEAPON_STUNGUN", "WEAPON_NIGHTSTICK", "WEAPON_PUMPSHOTGUN", "WEAPON_FLAREGUN", "WEAPON_FIREEXTINGUISHER" },
  29. skins = { "s_m_y_blackops_02"},
  30. },]
  31.  
  32. ["Trooper"] = {
  33. name = "Trooper",
  34. permission_level = 0,
  35. weapons = { "WEAPON_COMBATPISTOL", "WEAPON_STUNGUN", "WEAPON_NIGHTSTICK", "WEAPON_PUMPSHOTGUN", "WEAPON_FLAREGUN", "WEAPON_FIREEXTINGUISHER" },
  36. skins = { "s_m_y_hwaycop_01"},
  37. ["Random"] = {
  38. name = "Random",
  39. weapons = { "WEAPON_PETROLCAN" },
  40. skins = {"a_m_y_skater_01",
  41. "a_m_y_skater_02",
  42. "a_m_m_beach_01",
  43. "a_m_m_bevhills_01",
  44. "a_m_m_bevhills_02",
  45. "a_m_m_business_01",
  46. "a_m_m_eastsa_01",
  47. "a_m_m_eastsa_02",
  48. "a_m_m_farmer_01",
  49. "a_m_m_genfat_01",
  50. "a_m_m_golfer_01",
  51. "a_m_m_hillbilly_01",
  52. "a_m_m_indian_01",
  53. "a_m_m_mexcntry_01",
  54. "a_m_m_paparazzi_01",
  55. "a_m_m_tramp_01",
  56. "a_m_y_hiker_01",
  57. "a_m_y_hippy_01",
  58. "a_m_y_genstreet_01",
  59. "a_m_m_socenlat_01",
  60. "a_m_m_og_boss_01",
  61. "a_f_y_tourist_02",
  62. "a_f_y_tourist_01",
  63. "a_f_y_soucent_01",
  64. "a_f_y_scdressy_01",
  65. "a_m_y_cyclist_01",
  66. "a_m_y_golfer_01"
  67. ["Deputy"] = {
  68. name = "Deputy",
  69. permission_level = 0,
  70. weapons = { "WEAPON_COMBATPISTOL", "WEAPON_STUNGUN", "WEAPON_NIGHTSTICK", "WEAPON_PUMPSHOTGUN", "WEAPON_FLAREGUN", "WEAPON_FIREEXTINGUISHER" },
  71. skins = { "s_m_y_sheriff_01"},
  72. }
  73. ["test"] = {
  74. name = "Test Loadout",
  75. permission_level = 0,
  76. weapons = { "WEAPON_PISTOL50", "WEAPON_STUNGUN", "WEAPON_NIGHTSTICK", "WEAPON_PUMPSHOTGUN", "WEAPON_FLAREGUN", "WEAPON_ASSAULTSMG" },
  77. skins = { "s_m_y_swat_01"},
  78. spawnPos = { -- A list of potential spawn points for this loadout (randomly picked)
  79. }
  80. }
  81. }
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