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- IRC commentary on Nomes
- Wensley:
- * overall: wall-swimming is AWESOME. "I can't describe how liberating it is to be able to walk through a bunch of one-depth walls..."
- * It's easy to escape from enemies by going diagonally near a corner - natural stealth means enemies won't be able to figure out where you are. It's essential, with current monster AI, to add some noise to wall-swimming.
- * Bodily transformations should not work *at all* when within a wall. On the flip side, attuned nomes should probably still get slowing + extra AC in other forms.
- * self-translocations should not work in a wall (-TELE effect). Banishing enemies is still fine.
- * 30% more HP is too good.
- * the slowing *is* sufficient penalty for being in a wall, but it's not so visible at first.
- * Ashenzari is easily the go-to god for nomes due to scrying + wall-swimming
- * immunity to fire/ice when inside green crystal - after all, it's rare enough!
- * immunity to electricity inside metal (faraday cage), provided nomes can still travel through metal in later versions
- Eronarn:
- * Give nomes less stealth penalty for armour but poor stealth (like D&D dwarves)
- * drop metal/crystal walls, so metal walls scare the poo out of nomes. (Wensley agrees)
- * Nomes cannot eat while in walls - targeted towards Nome conjurers trying to abuse wall-swimming
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