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Feb 28th, 2020
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  1. Too cramped for high playercounts:
  2. ~ts_steel: weird anti-exploit near a spawn that kills you
  3. ~zs_gunship: this one is just not fun at all imo
  4. ~cs_office
  5. ~dm_rebels_2: weird anti-exploit at the top of the map
  6. ~dm_instant
  7. ~dm_raven
  8. ~fy_garage
  9. ~dm_facility_beta
  10. ~cs_apartments
  11.  
  12. *Potential solution: limit these maps in the map vote to <5 players, and limit large/convoluted maps to >5
  13.  
  14. Bad spawns for team gamemodes:
  15. ~zs_infected_facility
  16. ~ts_steel
  17.  
  18.  
  19. New zs map suggestions (no particular order):
  20. ~zs_ambush_v2: basically a more compact dm_tower_arena, might be bad with the current spawning system though (z spawn is in a tiny box)
  21.  
  22. ~zs_barred_block: literally a COD map
  23.  
  24. ~zs_canyon: big canyon
  25.  
  26. ~zs_barren: nice and vertical DM map
  27.  
  28. ~zs_brightside: nice and big and open
  29.  
  30. ~zs_cargo_freight: very open (maybe a bit too open)
  31.  
  32. ~zs_pathogen: Good DM map
  33.  
  34. ~zs_plaza
  35.  
  36. ~Subversive pt3: pretty open middle area, long catwalk that leads to the big generator room. Good verticality.
  37.  
  38. ~zs_seclusion: very open and amazing DM map.
  39.  
  40. ~zs_deadblock_v2
  41.  
  42. ~zs_scrapmetal_v2: would benefit from restricting the map votes based on playercount (huge map)
  43.  
  44. ~zs_splinter: somewhat poor FPS but wide open and great potential.
  45.  
  46. ~zs_fortress
  47.  
  48. Hear me out:
  49. ~abandoned mall: meme map but it would play well. Long corridors, plenty of props for Telekinesis, minimal cramped spaces
  50.  
  51.  
  52. Other map suggestions:
  53. ~de_piranesi
  54. ~cs_assault
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