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- Too cramped for high playercounts:
- ~ts_steel: weird anti-exploit near a spawn that kills you
- ~zs_gunship: this one is just not fun at all imo
- ~cs_office
- ~dm_rebels_2: weird anti-exploit at the top of the map
- ~dm_instant
- ~dm_raven
- ~fy_garage
- ~dm_facility_beta
- ~cs_apartments
- *Potential solution: limit these maps in the map vote to <5 players, and limit large/convoluted maps to >5
- Bad spawns for team gamemodes:
- ~zs_infected_facility
- ~ts_steel
- New zs map suggestions (no particular order):
- ~zs_ambush_v2: basically a more compact dm_tower_arena, might be bad with the current spawning system though (z spawn is in a tiny box)
- ~zs_barred_block: literally a COD map
- ~zs_canyon: big canyon
- ~zs_barren: nice and vertical DM map
- ~zs_brightside: nice and big and open
- ~zs_cargo_freight: very open (maybe a bit too open)
- ~zs_pathogen: Good DM map
- ~zs_plaza
- ~Subversive pt3: pretty open middle area, long catwalk that leads to the big generator room. Good verticality.
- ~zs_seclusion: very open and amazing DM map.
- ~zs_deadblock_v2
- ~zs_scrapmetal_v2: would benefit from restricting the map votes based on playercount (huge map)
- ~zs_splinter: somewhat poor FPS but wide open and great potential.
- ~zs_fortress
- Hear me out:
- ~abandoned mall: meme map but it would play well. Long corridors, plenty of props for Telekinesis, minimal cramped spaces
- Other map suggestions:
- ~de_piranesi
- ~cs_assault
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