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Jun 3rd, 2020
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  1. ; Characteristics of each move.
  2.  
  3. move: MACRO
  4. db \1 ; animation
  5. db \2 ; effect
  6. db \3 ; power
  7. db \4 | \5 ; type
  8. db \6 percent ; accuracy
  9. db \7 ; pp
  10. db \8 percent ; effect chance
  11. ENDM
  12.  
  13. Moves: ; 41afb
  14. ; entries correspond to constants/move_constants.asm
  15. move POUND, EFFECT_NORMAL_HIT, 40, NORMAL, PHYSICAL, 100, 35, 0
  16. move KARATE_CHOP, EFFECT_NORMAL_HIT, 50, FIGHTING, PHYSICAL, 100, 25, 0
  17. move DOUBLESLAP, EFFECT_DOUBLE_HIT, 22, NORMAL, PHYSICAL, 90, 25, 0
  18. move COMET_PUNCH, EFFECT_MULTI_HIT, 18, NORMAL, PHYSICAL, 90, 15, 0
  19. move SHADOW_BONE, EFFECT_DEFENSE_DOWN_HIT, 85, GHOST, PHYSICAL, 100, 10, 20
  20. move PAY_DAY, EFFECT_PAY_DAY, 40, NORMAL, PHYSICAL, 100, 20, 0
  21. move FIRE_PUNCH, EFFECT_BURN_HIT, 80, FIRE, PHYSICAL, 100, 15, 15
  22. move ICE_PUNCH, EFFECT_FREEZE_HIT, 80, ICE, PHYSICAL, 100, 15, 15
  23. move THUNDERPUNCH, EFFECT_PARALYZE_HIT, 80, ELECTRIC, PHYSICAL, 100, 15, 15
  24. move SCRATCH, EFFECT_NORMAL_HIT, 40, NORMAL, PHYSICAL, 100, 35, 0
  25. move DRAGON_DANCE, EFFECT_DRAGON_DANCE, 0, DRAGON, STATUS, 100, 20, 0
  26. move GUILLOTINE, EFFECT_OHKO, 1, STEEL, PHYSICAL, 30, 5, 0
  27. move RAZOR_WIND, EFFECT_NORMAL_HIT, 85, FLYING, SPECIAL, 100, 15, 0
  28. move SWORDS_DANCE, EFFECT_ATTACK_UP_2, 0, NORMAL, STATUS, 100, 30, 0
  29. move CUT, EFFECT_FLINCH_HIT, 60, GRASS, PHYSICAL, 100, 25, 10
  30. move GUST, EFFECT_GUST, 41, FLYING, SPECIAL, 100, 35, 0
  31. move WING_ATTACK, EFFECT_NORMAL_HIT, 55, FLYING, PHYSICAL, 100, 30, 0
  32. move WHIRLWIND, EFFECT_FORCE_SWITCH, 0, NORMAL, STATUS, 100, 20, 0
  33. move FLY, EFFECT_NORMAL_HIT, 80, FLYING, PHYSICAL, 95, 15, 0
  34. move DARK_PULSE, EFFECT_FLINCH_HIT, 80, DARK, SPECIAL, 100, 15, 20
  35. move POISON_JAB, EFFECT_POISON_HIT, 80, POISON, PHYSICAL, 100, 20, 30
  36. move VINE_WHIP, EFFECT_NORMAL_HIT, 45, GRASS, PHYSICAL, 100, 25, 0
  37. move STOMP, EFFECT_STOMP, 70, NORMAL, PHYSICAL, 100, 20, 40
  38. move DOUBLE_KICK, EFFECT_DOUBLE_HIT, 32, FIGHTING, PHYSICAL, 100, 20, 0
  39. move MEGA_KICK, EFFECT_NORMAL_HIT, 120, NORMAL, PHYSICAL, 75, 5, 0
  40. move POWER_GEM, EFFECT_NORMAL_HIT, 80, ROCK, SPECIAL, 100, 20, 0
  41. move CALM_MIND, EFFECT_CALM_MIND, 0, PSYCHIC_TYPE, STATUS, 100, 20, 0
  42. move SAND_ATTACK, EFFECT_ACCURACY_DOWN, 0, GROUND, STATUS, 100, 15, 0
  43. move HEADBUTT, EFFECT_FLINCH_HIT, 70, NORMAL, PHYSICAL, 100, 15, 30
  44. move HORN_ATTACK, EFFECT_NORMAL_HIT, 65, NORMAL, PHYSICAL, 100, 25, 0
  45. move PLAY_ROUGH, EFFECT_ATTACK_DOWN_HIT, 90, FAIRY, PHYSICAL, 90, 10, 10
  46. move HORN_DRILL, EFFECT_OHKO, 1, NORMAL, PHYSICAL, 30, 5, 0
  47. move TACKLE, EFFECT_NORMAL_HIT, 40, NORMAL, PHYSICAL, 100, 35, 0
  48. move BODY_SLAM, EFFECT_PARALYZE_HIT, 85, NORMAL, PHYSICAL, 100, 15, 30
  49. move WRAP, EFFECT_TRAP_TARGET, 15, NORMAL, PHYSICAL, 85, 20, 0
  50. move X_SCISSOR, EFFECT_NORMAL_HIT, 80, BUG, PHYSICAL, 100, 15, 0
  51. move THRASH, EFFECT_RAMPAGE, 120, NORMAL, PHYSICAL, 100, 20, 0
  52. move DOUBLE_EDGE, EFFECT_RECOIL_HIT, 120, NORMAL, PHYSICAL, 100, 15, 0
  53. move TAIL_WHIP, EFFECT_DEFENSE_DOWN, 0, NORMAL, STATUS, 100, 30, 0
  54. move POISON_STING, EFFECT_POISON_HIT, 15, POISON, PHYSICAL, 100, 35, 33
  55. move VAPOR_PULSE, EFFECT_POISON_MULTI_HIT, 44, GRASS, SPECIAL, 100, 10, 33
  56. move FLASH_CANNON, EFFECT_SP_DEF_DOWN_HIT, 80, STEEL, SPECIAL, 100, 10, 10
  57. move LEER, EFFECT_DEFENSE_DOWN, 0, NORMAL, STATUS, 100, 30, 0
  58. move BITE, EFFECT_FLINCH_HIT, 60, DARK, PHYSICAL, 100, 25, 30
  59. move GROWL, EFFECT_ATTACK_DOWN, 0, NORMAL, STATUS, 100, 40, 0
  60. move ROAR, EFFECT_FORCE_SWITCH, 0, NORMAL, STATUS, 100, 20, 0
  61. move SING, EFFECT_SLEEP, 0, NORMAL, STATUS, 55, 15, 0
  62. move SUPERSONIC, EFFECT_CONFUSE, 0, NORMAL, STATUS, 55, 20, 0
  63. move SONICBOOM, EFFECT_STATIC_DAMAGE, 40, NORMAL, SPECIAL, 90, 20, 0
  64. move DISABLE, EFFECT_DISABLE, 0, NORMAL, STATUS, 55, 20, 0
  65. move ACID, EFFECT_DEFENSE_DOWN_HIT, 50, POISON, SPECIAL, 100, 15, 50
  66. move EMBER, EFFECT_BURN_HIT, 40, FIRE, SPECIAL, 100, 25, 10
  67. move FLAMETHROWER, EFFECT_BURN_HIT, 90, FIRE, SPECIAL, 100, 15, 10
  68. move MIST, EFFECT_MIST, 0, ICE, STATUS, 100, 30, 0
  69. move WATER_GUN, EFFECT_NORMAL_HIT, 45, WATER, SPECIAL, 100, 25, 0
  70. move HYDRO_PUMP, EFFECT_NORMAL_HIT, 120, WATER, SPECIAL, 80, 5, 0
  71. move SURF, EFFECT_NORMAL_HIT, 90, WATER, SPECIAL, 100, 15, 0
  72. move ICE_BEAM, EFFECT_FREEZE_HIT, 90, ICE, SPECIAL, 100, 10, 10
  73. move BLIZZARD, EFFECT_FREEZE_HIT, 120, ICE, SPECIAL, 75, 5, 10
  74. move PSYBEAM, EFFECT_CONFUSE_HIT, 65, PSYCHIC_TYPE, SPECIAL, 100, 20, 10
  75. move BUBBLEBEAM, EFFECT_SPEED_DOWN_HIT, 65, WATER, SPECIAL, 100, 20, 10
  76. move AURORA_BEAM, EFFECT_ATTACK_DOWN_HIT, 65, ICE, SPECIAL, 100, 20, 15
  77. move HYPER_BEAM, EFFECT_HYPER_BEAM, 155, NORMAL, SPECIAL, 90, 5, 0
  78. move PECK, EFFECT_NORMAL_HIT, 35, FLYING, PHYSICAL, 100, 35, 0
  79. move DRILL_PECK, EFFECT_NORMAL_HIT, 80, FLYING, PHYSICAL, 100, 20, 0
  80. move BRAVE_BIRD, EFFECT_RECOIL_HIT, 110, FLYING, PHYSICAL, 100, 15, 0
  81. move DRAININGKISS, EFFECT_LEECH_HIT, 50, FAIRY, SPECIAL, 100, 10, 0
  82. move COUNTER, EFFECT_COUNTER, 1, FIGHTING, PHYSICAL, 100, 20, 0
  83. move SEISMIC_TOSS, EFFECT_LEVEL_DAMAGE, 1, FIGHTING, PHYSICAL, 100, 20, 0
  84. move STRENGTH, EFFECT_ATTACK_UP_HIT, 80, FIGHTING, PHYSICAL, 100, 15, 15
  85. move ABSORB, EFFECT_LEECH_HIT, 32, GRASS, SPECIAL, 100, 25, 0
  86. move MEGA_DRAIN, EFFECT_LEECH_HIT, 50, GRASS, SPECIAL, 100, 10, 0
  87. move LEECH_SEED, EFFECT_LEECH_SEED, 0, GRASS, STATUS, 90, 10, 0
  88. move GROWTH, EFFECT_SP_ATK_UP, 0, NORMAL, STATUS, 100, 40, 0
  89. move RAZOR_LEAF, EFFECT_NORMAL_HIT, 55, GRASS, PHYSICAL, 95, 25, 0
  90. move SOLARBEAM, EFFECT_SOLARBEAM, 120, GRASS, SPECIAL, 100, 10, 0
  91. move POISONPOWDER, EFFECT_POISON, 0, GRASS, STATUS, 75, 35, 0
  92. move STUN_SPORE, EFFECT_PARALYZE, 0, GRASS, STATUS, 75, 30, 0
  93. move SLEEP_POWDER, EFFECT_SLEEP, 0, GRASS, STATUS, 75, 15, 0
  94. move PETAL_DANCE, EFFECT_RAMPAGE, 120, GRASS, SPECIAL, 100, 20, 0
  95. move STRING_SHOT, EFFECT_SPEED_DOWN, 0, BUG, STATUS, 95, 40, 0
  96. move LEAF_BLADE, EFFECT_NORMAL_HIT, 90, GRASS, PHYSICAL, 100, 15, 0
  97. move FIRE_SPIN, EFFECT_TRAP_TARGET, 15, FIRE, SPECIAL, 85, 15, 0
  98. move THUNDERSHOCK, EFFECT_PARALYZE_HIT, 40, ELECTRIC, SPECIAL, 100, 30, 10
  99. move THUNDERBOLT, EFFECT_PARALYZE_HIT, 90, ELECTRIC, SPECIAL, 100, 15, 10
  100. move THUNDER_WAVE, EFFECT_PARALYZE, 0, ELECTRIC, STATUS, 100, 20, 0
  101. move THUNDER, EFFECT_THUNDER, 120, ELECTRIC, SPECIAL, 75, 10, 30
  102. move ROCK_THROW, EFFECT_NORMAL_HIT, 50, ROCK, PHYSICAL, 90, 15, 0
  103. move EARTHQUAKE, EFFECT_EARTHQUAKE, 100, GROUND, PHYSICAL, 100, 10, 0
  104. move FISSURE, EFFECT_OHKO, 1, GROUND, PHYSICAL, 30, 5, 0
  105. move DIG, EFFECT_FLY, 75, GROUND, PHYSICAL, 100, 10, 0
  106. move TOXIC, EFFECT_TOXIC, 0, POISON, STATUS, 85, 10, 0
  107. move CONFUSION, EFFECT_CONFUSE_HIT, 50, PSYCHIC_TYPE, SPECIAL, 100, 25, 12
  108. move PSYCHIC_M, EFFECT_SP_DEF_DOWN_HIT, 90, PSYCHIC_TYPE, SPECIAL, 100, 10, 20
  109. move HYPNOSIS, EFFECT_SLEEP, 0, PSYCHIC_TYPE, STATUS, 60, 20, 0
  110. move LIQUIDATION, EFFECT_DEFENSE_DOWN_HIT, 85, WATER, PHYSICAL, 100, 10, 20
  111. move AGILITY, EFFECT_SPEED_UP_2, 0, PSYCHIC_TYPE, STATUS, 100, 30, 0
  112. move QUICK_ATTACK, EFFECT_PRIORITY_HIT, 40, NORMAL, PHYSICAL, 100, 30, 0
  113. move HAMSTERKAUF, EFFECT_RAGE, 66, NORMAL, PHYSICAL, 100, 15, 0
  114. move TELEPORT, EFFECT_TELEPORT, 0, PSYCHIC_TYPE, STATUS, 100, 20, 0
  115. move NIGHT_SHADE, EFFECT_LEVEL_DAMAGE, 1, GHOST, SPECIAL, 100, 15, 0
  116. move MIMIC, EFFECT_MIMIC, 0, NORMAL, STATUS, 100, 10, 0
  117. move SCREECH, EFFECT_DEFENSE_DOWN_2, 0, NORMAL, STATUS, 85, 40, 0
  118. move DOUBLE_TEAM, EFFECT_EVASION_UP, 0, NORMAL, STATUS, 100, 15, 0
  119. move RECOVER, EFFECT_HEAL, 0, NORMAL, STATUS, 100, 20, 0
  120. move HARDEN, EFFECT_DEFENSE_UP, 0, NORMAL, STATUS, 100, 30, 0
  121. move MINIMIZE, EFFECT_EVASION_UP, 0, NORMAL, STATUS, 100, 20, 0
  122. move SMOKESCREEN, EFFECT_ACCURACY_DOWN, 0, NORMAL, STATUS, 100, 20, 0
  123. move CONFUSE_RAY, EFFECT_CONFUSE, 0, GHOST, STATUS, 100, 10, 0
  124. move WITHDRAW, EFFECT_DEFENSE_UP, 0, WATER, STATUS, 100, 40, 0
  125. move DEFENSE_CURL, EFFECT_DEFENSE_CURL, 0, NORMAL, STATUS, 100, 40, 0
  126. move BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC_TYPE, STATUS, 100, 30, 0
  127. move LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC_TYPE, STATUS, 100, 30, 0
  128. move HAZE, EFFECT_RESET_STATS, 0, ICE, STATUS, 100, 30, 0
  129. move REFLECT, EFFECT_REFLECT, 0, PSYCHIC_TYPE, STATUS, 100, 20, 0
  130. move FOCUS_ENERGY, EFFECT_FOCUS_ENERGY, 0, NORMAL, STATUS, 100, 30, 0
  131. move BIDE, EFFECT_BIDE, 0, NORMAL, PHYSICAL, 100, 10, 0
  132. move METRONOME, EFFECT_METRONOME, 0, NORMAL, STATUS, 100, 10, 0
  133. move MIRROR_MOVE, EFFECT_MIRROR_MOVE, 0, FLYING, STATUS, 100, 20, 0
  134. move SELFDESTRUCT, EFFECT_SELFDESTRUCT, 250, NORMAL, SPECIAL, 100, 5, 0
  135. move NASTY_PLOT, EFFECT_SP_ATK_UP_2, 0, DARK, STATUS, 100, 30, 0
  136. move LICK, EFFECT_PARALYZE_HIT, 35, GHOST, PHYSICAL, 100, 30, 30
  137. move SMOG, EFFECT_POISON_HIT, 30, POISON, SPECIAL, 90, 20, 40
  138. move ZEN_HEADBUTT, EFFECT_FLINCH_HIT, 90, PSYCHIC_TYPE, PHYSICAL, 90, 15, 30
  139. move EARTH_POWER, EFFECT_SP_DEF_DOWN_HIT, 90, GROUND, SPECIAL, 100, 10, 10
  140. move FIRE_BLAST, EFFECT_BURN_HIT, 120, FIRE, SPECIAL, 75, 5, 10
  141. move WATERFALL, EFFECT_FLINCH_HIT, 80, WATER, PHYSICAL, 100, 15, 10
  142. move CLAMP, EFFECT_TRAP_TARGET, 45, WATER, PHYSICAL, 85, 10, 0
  143. move SWIFT, EFFECT_ALWAYS_HIT, 60, NORMAL, SPECIAL, 100, 20, 0
  144. move SKULL_BASH, EFFECT_SKULL_BASH, 130, WATER, PHYSICAL, 100, 10, 0
  145. move SPIKE_CANNON, EFFECT_MULTI_HIT, 22, STEEL, PHYSICAL, 100, 15, 0
  146. move CONSTRICT, EFFECT_SPEED_DOWN_HIT, 30, BUG, PHYSICAL, 100, 35, 35
  147. move AMNESIA, EFFECT_SP_DEF_UP_2, 0, PSYCHIC_TYPE, STATUS, 100, 20, 0
  148. move BUG_BUZZ, EFFECT_SP_DEF_DOWN_HIT, 90, BUG, SPECIAL, 100, 10, 10
  149. move SOFTBOILED, EFFECT_HEAL, 0, NORMAL, STATUS, 100, 10, 0
  150. move HI_JUMP_KICK, EFFECT_JUMP_KICK, 100, FIGHTING, PHYSICAL, 90, 20, 0
  151. move GLARE, EFFECT_PARALYZE, 0, NORMAL, STATUS, 100, 30, 0
  152. move DREAM_EATER, EFFECT_DREAM_EATER, 140, PSYCHIC_TYPE, SPECIAL, 100, 10, 0
  153. move POISON_GAS, EFFECT_POISON, 0, POISON, STATUS, 90, 40, 0
  154. move SNARL, EFFECT_SP_ATK_DOWN_HIT, 55, DARK, SPECIAL, 95, 15, 100
  155. move LEECH_LIFE, EFFECT_LEECH_HIT, 80, BUG, PHYSICAL, 100, 10, 0
  156. move LOVELY_KISS, EFFECT_SLEEP, 0, FAIRY, STATUS, 75, 10, 0
  157. move SKY_ATTACK, EFFECT_SKY_ATTACK, 145, FLYING, PHYSICAL, 100, 5, 0
  158. move TRANSFORM, EFFECT_TRANSFORM, 0, NORMAL, STATUS, 100, 10, 0
  159. move BUBBLE, EFFECT_SPEED_DOWN_HIT, 40, WATER, SPECIAL, 100, 30, 15
  160. move DIZZY_PUNCH, EFFECT_CONFUSE_HIT, 70, NORMAL, PHYSICAL, 100, 10, 20
  161. move SPORE, EFFECT_SLEEP, 0, GRASS, STATUS, 100, 15, 0
  162. move FLASH, EFFECT_ACCURACY_DOWN_HIT, 22, ELECTRIC, SPECIAL, 100, 10, 100
  163. move PSYWAVE, EFFECT_PSYWAVE, 1, PSYCHIC_TYPE, SPECIAL, 100, 15, 0
  164. move ICICLE_CRASH, EFFECT_FLINCH_HIT, 85, ICE, PHYSICAL, 90, 10, 30
  165. move WILL_O_WISP, EFFECT_BURN, 0, FIRE, STATUS, 85, 15, 0
  166. move CRABHAMMER, EFFECT_NORMAL_HIT, 100, WATER, PHYSICAL, 90, 10, 0
  167. move EXPLOSION, EFFECT_SELFDESTRUCT, 250, NORMAL, PHYSICAL, 100, 5, 0
  168. move FURY_SWIPES, EFFECT_MULTI_HIT, 18, NORMAL, PHYSICAL, 90, 15, 0
  169. move BONEMERANG, EFFECT_DOUBLE_HIT, 53, GROUND, PHYSICAL, 90, 10, 0
  170. move REST, EFFECT_HEAL, 0, PSYCHIC_TYPE, STATUS, 100, 10, 0
  171. move ROCK_SLIDE, EFFECT_FLINCH_HIT, 75, ROCK, PHYSICAL, 90, 10, 30
  172. move HYPER_FANG, EFFECT_FLINCH_HIT, 80, NORMAL, PHYSICAL, 95, 15, 15
  173. move SHARPEN, EFFECT_ATTACK_UP, 0, NORMAL, STATUS, 100, 30, 0
  174. move CONVERSION, EFFECT_CONVERSION, 20, NORMAL, PHYSICAL, 100, 30, 0
  175. move TRI_ATTACK, EFFECT_TRI_ATTACK, 80, NORMAL, SPECIAL, 100, 10, 20
  176. move SUPER_FANG, EFFECT_SUPER_FANG, 1, NORMAL, PHYSICAL, 90, 10, 0
  177. move SLASH, EFFECT_NORMAL_HIT, 70, NORMAL, PHYSICAL, 100, 20, 0
  178. move SUBSTITUTE, EFFECT_SUBSTITUTE, 0, NORMAL, STATUS, 100, 10, 0
  179. move STRUGGLE, EFFECT_RECOIL_HIT, 50, NORMAL, PHYSICAL, 100, 1, 0
  180. move SKETCH, EFFECT_SKETCH, 0, NORMAL, STATUS, 100, 1, 0
  181. move TRIPLE_KICK, EFFECT_TRIPLE_KICK, 15, FIGHTING, PHYSICAL, 93, 10, 0
  182. move THIEF, EFFECT_THIEF, 60, DARK, PHYSICAL, 100, 25, 100
  183. move SPIDER_WEB, EFFECT_MEAN_LOOK, 0, BUG, STATUS, 100, 10, 0
  184. move ACCELEROCK, EFFECT_PRIORITY_HIT, 40, ROCK, PHYSICAL, 100, 40, 0
  185. move NIGHTMARE, EFFECT_NIGHTMARE, 0, GHOST, STATUS, 100, 15, 0
  186. move FLAME_WHEEL, EFFECT_FLAME_WHEEL, 60, FIRE, PHYSICAL, 100, 25, 10
  187. move SNORE, EFFECT_SNORE, 85, NORMAL, SPECIAL, 100, 15, 30
  188. move CURSE, EFFECT_CURSE, 0, GHOST, STATUS, 100, 10, 0
  189. move FLAIL, EFFECT_REVERSAL, 1, NORMAL, PHYSICAL, 100, 15, 0
  190. move GRIMNEEDLE, EFFECT_PARALYZE_HIT, 77, GHOST, PHYSICAL, 77, 15, 77
  191. move FROSTBITE, EFFECT_SPEED_DOWN_HIT, 80, ICE, PHYSICAL, 100, 10, 20
  192. move COTTON_SPORE, EFFECT_SPEED_DOWN_2, 0, GRASS, STATUS, 100, 40, 0
  193. move FOCUS_BLAST, EFFECT_SP_DEF_DOWN_HIT, 120, FIGHTING, SPECIAL, 70, 5, 35
  194. move SPITE, EFFECT_SPITE, 0, GHOST, STATUS, 100, 10, 0
  195. move SHADOW_CLAW, EFFECT_NORMAL_HIT, 75, GHOST, PHYSICAL, 100, 15, 0
  196. move PROTECT, EFFECT_PROTECT, 0, NORMAL, STATUS, 100, 10, 0
  197. move MACH_PUNCH, EFFECT_PRIORITY_HIT, 40, FIGHTING, PHYSICAL, 100, 30, 0
  198. move SCARY_FACE, EFFECT_SPEED_DOWN_2, 0, NORMAL, STATUS, 100, 10, 0
  199. move FAINT_ATTACK, EFFECT_ALWAYS_HIT, 60, DARK, PHYSICAL, 100, 20, 0
  200. move SWEET_KISS, EFFECT_CONFUSE, 0, FAIRY, STATUS, 75, 10, 0
  201. move BELLY_DRUM, EFFECT_BELLY_DRUM, 0, NORMAL, STATUS, 100, 10, 0
  202. move SLUDGE_BOMB, EFFECT_POISON_HIT, 90, POISON, SPECIAL, 100, 10, 30
  203. move MUD_SLAP, EFFECT_ACCURACY_DOWN_HIT, 22, GROUND, SPECIAL, 100, 10, 100
  204. move IRON_HEAD, EFFECT_FLINCH_HIT, 80, STEEL, PHYSICAL, 100, 15, 30
  205. move SPIKES, EFFECT_SPIKES, 0, GROUND, STATUS, 100, 20, 0
  206. move ZAP_CANNON, EFFECT_PARALYZE_HIT, 100, ELECTRIC, SPECIAL, 50, 5, 100
  207. move FORESIGHT, EFFECT_FORESIGHT, 0, NORMAL, STATUS, 100, 40, 0
  208. move DESTINY_BOND, EFFECT_DESTINY_BOND, 0, GHOST, STATUS, 100, 5, 0
  209. move PERISH_SONG, EFFECT_PERISH_SONG, 0, NORMAL, STATUS, 100, 5, 0
  210. move ICY_WIND, EFFECT_SPEED_DOWN_HIT, 55, ICE, SPECIAL, 95, 15, 100
  211. move DETECT, EFFECT_PROTECT, 0, FIGHTING, STATUS, 100, 5, 0
  212. move BONE_RUSH, EFFECT_MULTI_HIT, 24, GROUND, PHYSICAL, 90, 10, 0
  213. move LOCK_ON, EFFECT_LOCK_ON, 0, NORMAL, STATUS, 100, 5, 0
  214. move OUTRAGE, EFFECT_RAMPAGE, 110, DRAGON, PHYSICAL, 100, 15, 0
  215. move SANDSTORM, EFFECT_SANDSTORM, 0, ROCK, STATUS, 100, 10, 0
  216. move GIGA_DRAIN, EFFECT_LEECH_HIT, 75, GRASS, SPECIAL, 100, 5, 0
  217. move ENDURE, EFFECT_ENDURE, 0, NORMAL, STATUS, 100, 10, 0
  218. move CHARM, EFFECT_ATTACK_DOWN_2, 0, FAIRY, STATUS, 100, 20, 0
  219. move ROLLOUT, EFFECT_ROLLOUT, 30, ROCK, PHYSICAL, 90, 20, 0
  220. move FALSE_SWIPE, EFFECT_FALSE_SWIPE, 45, NORMAL, PHYSICAL, 100, 40, 0
  221. move SWAGGER, EFFECT_SWAGGER, 0, NORMAL, STATUS, 90, 15, 100
  222. move MILK_DRINK, EFFECT_HEAL, 0, NORMAL, STATUS, 100, 10, 0
  223. move SPARK, EFFECT_PARALYZE_HIT, 65, ELECTRIC, PHYSICAL, 100, 20, 30
  224. move FURY_CUTTER, EFFECT_FURY_CUTTER, 40, BUG, PHYSICAL, 95, 20, 0
  225. move STEEL_WING, EFFECT_DEFENSE_UP_HIT, 70, STEEL, PHYSICAL, 95, 25, 15
  226. move MEAN_LOOK, EFFECT_MEAN_LOOK, 0, NORMAL, STATUS, 100, 5, 0
  227. move ATTRACT, EFFECT_ATTRACT, 0, NORMAL, STATUS, 100, 15, 0
  228. move SLEEP_TALK, EFFECT_SLEEP_TALK, 0, NORMAL, STATUS, 100, 10, 0
  229. move HEAL_BELL, EFFECT_HEAL_BELL, 0, NORMAL, STATUS, 100, 5, 0
  230. move RETURN, EFFECT_RETURN, 1, NORMAL, PHYSICAL, 100, 20, 0
  231. move PRESENT, EFFECT_PRESENT, 1, NORMAL, PHYSICAL, 90, 15, 0
  232. move FRUSTRATION, EFFECT_FRUSTRATION, 1, NORMAL, PHYSICAL, 100, 20, 0
  233. move SAFEGUARD, EFFECT_SAFEGUARD, 0, NORMAL, STATUS, 100, 25, 0
  234. move PAIN_SPLIT, EFFECT_PAIN_SPLIT, 0, NORMAL, STATUS, 100, 20, 0
  235. move NITROBLAZE, EFFECT_SPEED_UP_HIT, 85, FIRE, PHYSICAL, 100, 10, 50
  236. move MAGNITUDE, EFFECT_MAGNITUDE, 1, GROUND, PHYSICAL, 100, 30, 0
  237. move DYNAMICPUNCH, EFFECT_CONFUSE_HIT, 110, FIGHTING, PHYSICAL, 50, 5, 100
  238. move MEGAHORN, EFFECT_NORMAL_HIT, 125, BUG, PHYSICAL, 85, 10, 0
  239. move DRAGONBREATH, EFFECT_PARALYZE_HIT, 75, DRAGON, SPECIAL, 100, 15, 25
  240. move BATON_PASS, EFFECT_BATON_PASS, 0, NORMAL, STATUS, 100, 40, 0
  241. move ENCORE, EFFECT_ENCORE, 0, NORMAL, STATUS, 100, 5, 0
  242. move PURSUIT, EFFECT_PURSUIT, 40, DARK, PHYSICAL, 100, 20, 0
  243. move RAPID_SPIN, EFFECT_RAPID_SPIN, 50, NORMAL, PHYSICAL, 100, 40, 0
  244. move SWEET_SCENT, EFFECT_EVASION_DOWN, 0, NORMAL, STATUS, 100, 20, 0
  245. move IRON_TAIL, EFFECT_DEFENSE_DOWN_HIT, 100, STEEL, PHYSICAL, 75, 15, 30
  246. move METAL_CLAW, EFFECT_ATTACK_UP_HIT, 50, STEEL, PHYSICAL, 95, 35, 10
  247. move VITAL_THROW, EFFECT_ALWAYS_HIT, 75, FIGHTING, PHYSICAL, 100, 10, 0
  248. move MORNING_SUN, EFFECT_MORNING_SUN, 0, NORMAL, STATUS, 100, 5, 0
  249. move SYNTHESIS, EFFECT_SYNTHESIS, 0, GRASS, STATUS, 100, 5, 0
  250. move MOONLIGHT, EFFECT_MOONLIGHT, 0, FAIRY, STATUS, 100, 5, 0
  251. move HIDDEN_POWER, EFFECT_HIDDEN_POWER, 1, NORMAL, SPECIAL, 100, 15, 0
  252. move CROSS_CHOP, EFFECT_NORMAL_HIT, 100, FIGHTING, PHYSICAL, 80, 5, 0
  253. move TWISTER, EFFECT_TWISTER, 50, DRAGON, SPECIAL, 100, 20, 25
  254. move RAIN_DANCE, EFFECT_RAIN_DANCE, 0, WATER, STATUS, 100, 5, 0
  255. move SUNNY_DAY, EFFECT_SUNNY_DAY, 0, FIRE, STATUS, 100, 5, 0
  256. move CRUNCH, EFFECT_SP_DEF_DOWN_HIT, 80, DARK, PHYSICAL, 100, 15, 20
  257. move MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC_TYPE, SPECIAL, 100, 20, 0
  258. move PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, STATUS, 100, 10, 0
  259. move EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, PHYSICAL, 100, 5, 0
  260. move ANCIENTPOWER, EFFECT_ALL_UP_HIT, 65, ROCK, SPECIAL, 100, 5, 11
  261. move SHADOW_BALL, EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, SPECIAL, 100, 15, 25
  262. move FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 125, PSYCHIC_TYPE, SPECIAL, 100, 15, 0
  263. move ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 55, FIGHTING, PHYSICAL, 95, 15, 50
  264. move WHIRLPOOL, EFFECT_TRAP_TARGET, 35, WATER, SPECIAL, 85, 15, 0
  265. move BEAT_UP, EFFECT_BEAT_UP, 15, DARK, PHYSICAL, 100, 10, 0
  266. move SHEKELSHOT, EFFECT_PAY_DAY, 90, STEEL, PHYSICAL, 100, 10, 0
  267. move MOONBLAST, EFFECT_SP_ATK_DOWN_HIT, 90, FAIRY, SPECIAL, 100, 10, 20
  268. move ICE_SHARD, EFFECT_PRIORITY_HIT, 40, ICE, PHYSICAL, 100, 30, 0
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