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- ; Characteristics of each move.
- move: MACRO
- db \1 ; animation
- db \2 ; effect
- db \3 ; power
- db \4 | \5 ; type
- db \6 percent ; accuracy
- db \7 ; pp
- db \8 percent ; effect chance
- ENDM
- Moves: ; 41afb
- ; entries correspond to constants/move_constants.asm
- move POUND, EFFECT_NORMAL_HIT, 40, NORMAL, PHYSICAL, 100, 35, 0
- move KARATE_CHOP, EFFECT_NORMAL_HIT, 50, FIGHTING, PHYSICAL, 100, 25, 0
- move DOUBLESLAP, EFFECT_DOUBLE_HIT, 22, NORMAL, PHYSICAL, 90, 25, 0
- move COMET_PUNCH, EFFECT_MULTI_HIT, 18, NORMAL, PHYSICAL, 90, 15, 0
- move SHADOW_BONE, EFFECT_DEFENSE_DOWN_HIT, 85, GHOST, PHYSICAL, 100, 10, 20
- move PAY_DAY, EFFECT_PAY_DAY, 40, NORMAL, PHYSICAL, 100, 20, 0
- move FIRE_PUNCH, EFFECT_BURN_HIT, 80, FIRE, PHYSICAL, 100, 15, 15
- move ICE_PUNCH, EFFECT_FREEZE_HIT, 80, ICE, PHYSICAL, 100, 15, 15
- move THUNDERPUNCH, EFFECT_PARALYZE_HIT, 80, ELECTRIC, PHYSICAL, 100, 15, 15
- move SCRATCH, EFFECT_NORMAL_HIT, 40, NORMAL, PHYSICAL, 100, 35, 0
- move DRAGON_DANCE, EFFECT_DRAGON_DANCE, 0, DRAGON, STATUS, 100, 20, 0
- move GUILLOTINE, EFFECT_OHKO, 1, STEEL, PHYSICAL, 30, 5, 0
- move RAZOR_WIND, EFFECT_NORMAL_HIT, 85, FLYING, SPECIAL, 100, 15, 0
- move SWORDS_DANCE, EFFECT_ATTACK_UP_2, 0, NORMAL, STATUS, 100, 30, 0
- move CUT, EFFECT_FLINCH_HIT, 60, GRASS, PHYSICAL, 100, 25, 10
- move GUST, EFFECT_GUST, 41, FLYING, SPECIAL, 100, 35, 0
- move WING_ATTACK, EFFECT_NORMAL_HIT, 55, FLYING, PHYSICAL, 100, 30, 0
- move WHIRLWIND, EFFECT_FORCE_SWITCH, 0, NORMAL, STATUS, 100, 20, 0
- move FLY, EFFECT_NORMAL_HIT, 80, FLYING, PHYSICAL, 95, 15, 0
- move DARK_PULSE, EFFECT_FLINCH_HIT, 80, DARK, SPECIAL, 100, 15, 20
- move POISON_JAB, EFFECT_POISON_HIT, 80, POISON, PHYSICAL, 100, 20, 30
- move VINE_WHIP, EFFECT_NORMAL_HIT, 45, GRASS, PHYSICAL, 100, 25, 0
- move STOMP, EFFECT_STOMP, 70, NORMAL, PHYSICAL, 100, 20, 40
- move DOUBLE_KICK, EFFECT_DOUBLE_HIT, 32, FIGHTING, PHYSICAL, 100, 20, 0
- move MEGA_KICK, EFFECT_NORMAL_HIT, 120, NORMAL, PHYSICAL, 75, 5, 0
- move POWER_GEM, EFFECT_NORMAL_HIT, 80, ROCK, SPECIAL, 100, 20, 0
- move CALM_MIND, EFFECT_CALM_MIND, 0, PSYCHIC_TYPE, STATUS, 100, 20, 0
- move SAND_ATTACK, EFFECT_ACCURACY_DOWN, 0, GROUND, STATUS, 100, 15, 0
- move HEADBUTT, EFFECT_FLINCH_HIT, 70, NORMAL, PHYSICAL, 100, 15, 30
- move HORN_ATTACK, EFFECT_NORMAL_HIT, 65, NORMAL, PHYSICAL, 100, 25, 0
- move PLAY_ROUGH, EFFECT_ATTACK_DOWN_HIT, 90, FAIRY, PHYSICAL, 90, 10, 10
- move HORN_DRILL, EFFECT_OHKO, 1, NORMAL, PHYSICAL, 30, 5, 0
- move TACKLE, EFFECT_NORMAL_HIT, 40, NORMAL, PHYSICAL, 100, 35, 0
- move BODY_SLAM, EFFECT_PARALYZE_HIT, 85, NORMAL, PHYSICAL, 100, 15, 30
- move WRAP, EFFECT_TRAP_TARGET, 15, NORMAL, PHYSICAL, 85, 20, 0
- move X_SCISSOR, EFFECT_NORMAL_HIT, 80, BUG, PHYSICAL, 100, 15, 0
- move THRASH, EFFECT_RAMPAGE, 120, NORMAL, PHYSICAL, 100, 20, 0
- move DOUBLE_EDGE, EFFECT_RECOIL_HIT, 120, NORMAL, PHYSICAL, 100, 15, 0
- move TAIL_WHIP, EFFECT_DEFENSE_DOWN, 0, NORMAL, STATUS, 100, 30, 0
- move POISON_STING, EFFECT_POISON_HIT, 15, POISON, PHYSICAL, 100, 35, 33
- move VAPOR_PULSE, EFFECT_POISON_MULTI_HIT, 44, GRASS, SPECIAL, 100, 10, 33
- move FLASH_CANNON, EFFECT_SP_DEF_DOWN_HIT, 80, STEEL, SPECIAL, 100, 10, 10
- move LEER, EFFECT_DEFENSE_DOWN, 0, NORMAL, STATUS, 100, 30, 0
- move BITE, EFFECT_FLINCH_HIT, 60, DARK, PHYSICAL, 100, 25, 30
- move GROWL, EFFECT_ATTACK_DOWN, 0, NORMAL, STATUS, 100, 40, 0
- move ROAR, EFFECT_FORCE_SWITCH, 0, NORMAL, STATUS, 100, 20, 0
- move SING, EFFECT_SLEEP, 0, NORMAL, STATUS, 55, 15, 0
- move SUPERSONIC, EFFECT_CONFUSE, 0, NORMAL, STATUS, 55, 20, 0
- move SONICBOOM, EFFECT_STATIC_DAMAGE, 40, NORMAL, SPECIAL, 90, 20, 0
- move DISABLE, EFFECT_DISABLE, 0, NORMAL, STATUS, 55, 20, 0
- move ACID, EFFECT_DEFENSE_DOWN_HIT, 50, POISON, SPECIAL, 100, 15, 50
- move EMBER, EFFECT_BURN_HIT, 40, FIRE, SPECIAL, 100, 25, 10
- move FLAMETHROWER, EFFECT_BURN_HIT, 90, FIRE, SPECIAL, 100, 15, 10
- move MIST, EFFECT_MIST, 0, ICE, STATUS, 100, 30, 0
- move WATER_GUN, EFFECT_NORMAL_HIT, 45, WATER, SPECIAL, 100, 25, 0
- move HYDRO_PUMP, EFFECT_NORMAL_HIT, 120, WATER, SPECIAL, 80, 5, 0
- move SURF, EFFECT_NORMAL_HIT, 90, WATER, SPECIAL, 100, 15, 0
- move ICE_BEAM, EFFECT_FREEZE_HIT, 90, ICE, SPECIAL, 100, 10, 10
- move BLIZZARD, EFFECT_FREEZE_HIT, 120, ICE, SPECIAL, 75, 5, 10
- move PSYBEAM, EFFECT_CONFUSE_HIT, 65, PSYCHIC_TYPE, SPECIAL, 100, 20, 10
- move BUBBLEBEAM, EFFECT_SPEED_DOWN_HIT, 65, WATER, SPECIAL, 100, 20, 10
- move AURORA_BEAM, EFFECT_ATTACK_DOWN_HIT, 65, ICE, SPECIAL, 100, 20, 15
- move HYPER_BEAM, EFFECT_HYPER_BEAM, 155, NORMAL, SPECIAL, 90, 5, 0
- move PECK, EFFECT_NORMAL_HIT, 35, FLYING, PHYSICAL, 100, 35, 0
- move DRILL_PECK, EFFECT_NORMAL_HIT, 80, FLYING, PHYSICAL, 100, 20, 0
- move BRAVE_BIRD, EFFECT_RECOIL_HIT, 110, FLYING, PHYSICAL, 100, 15, 0
- move DRAININGKISS, EFFECT_LEECH_HIT, 50, FAIRY, SPECIAL, 100, 10, 0
- move COUNTER, EFFECT_COUNTER, 1, FIGHTING, PHYSICAL, 100, 20, 0
- move SEISMIC_TOSS, EFFECT_LEVEL_DAMAGE, 1, FIGHTING, PHYSICAL, 100, 20, 0
- move STRENGTH, EFFECT_ATTACK_UP_HIT, 80, FIGHTING, PHYSICAL, 100, 15, 15
- move ABSORB, EFFECT_LEECH_HIT, 32, GRASS, SPECIAL, 100, 25, 0
- move MEGA_DRAIN, EFFECT_LEECH_HIT, 50, GRASS, SPECIAL, 100, 10, 0
- move LEECH_SEED, EFFECT_LEECH_SEED, 0, GRASS, STATUS, 90, 10, 0
- move GROWTH, EFFECT_SP_ATK_UP, 0, NORMAL, STATUS, 100, 40, 0
- move RAZOR_LEAF, EFFECT_NORMAL_HIT, 55, GRASS, PHYSICAL, 95, 25, 0
- move SOLARBEAM, EFFECT_SOLARBEAM, 120, GRASS, SPECIAL, 100, 10, 0
- move POISONPOWDER, EFFECT_POISON, 0, GRASS, STATUS, 75, 35, 0
- move STUN_SPORE, EFFECT_PARALYZE, 0, GRASS, STATUS, 75, 30, 0
- move SLEEP_POWDER, EFFECT_SLEEP, 0, GRASS, STATUS, 75, 15, 0
- move PETAL_DANCE, EFFECT_RAMPAGE, 120, GRASS, SPECIAL, 100, 20, 0
- move STRING_SHOT, EFFECT_SPEED_DOWN, 0, BUG, STATUS, 95, 40, 0
- move LEAF_BLADE, EFFECT_NORMAL_HIT, 90, GRASS, PHYSICAL, 100, 15, 0
- move FIRE_SPIN, EFFECT_TRAP_TARGET, 15, FIRE, SPECIAL, 85, 15, 0
- move THUNDERSHOCK, EFFECT_PARALYZE_HIT, 40, ELECTRIC, SPECIAL, 100, 30, 10
- move THUNDERBOLT, EFFECT_PARALYZE_HIT, 90, ELECTRIC, SPECIAL, 100, 15, 10
- move THUNDER_WAVE, EFFECT_PARALYZE, 0, ELECTRIC, STATUS, 100, 20, 0
- move THUNDER, EFFECT_THUNDER, 120, ELECTRIC, SPECIAL, 75, 10, 30
- move ROCK_THROW, EFFECT_NORMAL_HIT, 50, ROCK, PHYSICAL, 90, 15, 0
- move EARTHQUAKE, EFFECT_EARTHQUAKE, 100, GROUND, PHYSICAL, 100, 10, 0
- move FISSURE, EFFECT_OHKO, 1, GROUND, PHYSICAL, 30, 5, 0
- move DIG, EFFECT_FLY, 75, GROUND, PHYSICAL, 100, 10, 0
- move TOXIC, EFFECT_TOXIC, 0, POISON, STATUS, 85, 10, 0
- move CONFUSION, EFFECT_CONFUSE_HIT, 50, PSYCHIC_TYPE, SPECIAL, 100, 25, 12
- move PSYCHIC_M, EFFECT_SP_DEF_DOWN_HIT, 90, PSYCHIC_TYPE, SPECIAL, 100, 10, 20
- move HYPNOSIS, EFFECT_SLEEP, 0, PSYCHIC_TYPE, STATUS, 60, 20, 0
- move LIQUIDATION, EFFECT_DEFENSE_DOWN_HIT, 85, WATER, PHYSICAL, 100, 10, 20
- move AGILITY, EFFECT_SPEED_UP_2, 0, PSYCHIC_TYPE, STATUS, 100, 30, 0
- move QUICK_ATTACK, EFFECT_PRIORITY_HIT, 40, NORMAL, PHYSICAL, 100, 30, 0
- move HAMSTERKAUF, EFFECT_RAGE, 66, NORMAL, PHYSICAL, 100, 15, 0
- move TELEPORT, EFFECT_TELEPORT, 0, PSYCHIC_TYPE, STATUS, 100, 20, 0
- move NIGHT_SHADE, EFFECT_LEVEL_DAMAGE, 1, GHOST, SPECIAL, 100, 15, 0
- move MIMIC, EFFECT_MIMIC, 0, NORMAL, STATUS, 100, 10, 0
- move SCREECH, EFFECT_DEFENSE_DOWN_2, 0, NORMAL, STATUS, 85, 40, 0
- move DOUBLE_TEAM, EFFECT_EVASION_UP, 0, NORMAL, STATUS, 100, 15, 0
- move RECOVER, EFFECT_HEAL, 0, NORMAL, STATUS, 100, 20, 0
- move HARDEN, EFFECT_DEFENSE_UP, 0, NORMAL, STATUS, 100, 30, 0
- move MINIMIZE, EFFECT_EVASION_UP, 0, NORMAL, STATUS, 100, 20, 0
- move SMOKESCREEN, EFFECT_ACCURACY_DOWN, 0, NORMAL, STATUS, 100, 20, 0
- move CONFUSE_RAY, EFFECT_CONFUSE, 0, GHOST, STATUS, 100, 10, 0
- move WITHDRAW, EFFECT_DEFENSE_UP, 0, WATER, STATUS, 100, 40, 0
- move DEFENSE_CURL, EFFECT_DEFENSE_CURL, 0, NORMAL, STATUS, 100, 40, 0
- move BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC_TYPE, STATUS, 100, 30, 0
- move LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC_TYPE, STATUS, 100, 30, 0
- move HAZE, EFFECT_RESET_STATS, 0, ICE, STATUS, 100, 30, 0
- move REFLECT, EFFECT_REFLECT, 0, PSYCHIC_TYPE, STATUS, 100, 20, 0
- move FOCUS_ENERGY, EFFECT_FOCUS_ENERGY, 0, NORMAL, STATUS, 100, 30, 0
- move BIDE, EFFECT_BIDE, 0, NORMAL, PHYSICAL, 100, 10, 0
- move METRONOME, EFFECT_METRONOME, 0, NORMAL, STATUS, 100, 10, 0
- move MIRROR_MOVE, EFFECT_MIRROR_MOVE, 0, FLYING, STATUS, 100, 20, 0
- move SELFDESTRUCT, EFFECT_SELFDESTRUCT, 250, NORMAL, SPECIAL, 100, 5, 0
- move NASTY_PLOT, EFFECT_SP_ATK_UP_2, 0, DARK, STATUS, 100, 30, 0
- move LICK, EFFECT_PARALYZE_HIT, 35, GHOST, PHYSICAL, 100, 30, 30
- move SMOG, EFFECT_POISON_HIT, 30, POISON, SPECIAL, 90, 20, 40
- move ZEN_HEADBUTT, EFFECT_FLINCH_HIT, 90, PSYCHIC_TYPE, PHYSICAL, 90, 15, 30
- move EARTH_POWER, EFFECT_SP_DEF_DOWN_HIT, 90, GROUND, SPECIAL, 100, 10, 10
- move FIRE_BLAST, EFFECT_BURN_HIT, 120, FIRE, SPECIAL, 75, 5, 10
- move WATERFALL, EFFECT_FLINCH_HIT, 80, WATER, PHYSICAL, 100, 15, 10
- move CLAMP, EFFECT_TRAP_TARGET, 45, WATER, PHYSICAL, 85, 10, 0
- move SWIFT, EFFECT_ALWAYS_HIT, 60, NORMAL, SPECIAL, 100, 20, 0
- move SKULL_BASH, EFFECT_SKULL_BASH, 130, WATER, PHYSICAL, 100, 10, 0
- move SPIKE_CANNON, EFFECT_MULTI_HIT, 22, STEEL, PHYSICAL, 100, 15, 0
- move CONSTRICT, EFFECT_SPEED_DOWN_HIT, 30, BUG, PHYSICAL, 100, 35, 35
- move AMNESIA, EFFECT_SP_DEF_UP_2, 0, PSYCHIC_TYPE, STATUS, 100, 20, 0
- move BUG_BUZZ, EFFECT_SP_DEF_DOWN_HIT, 90, BUG, SPECIAL, 100, 10, 10
- move SOFTBOILED, EFFECT_HEAL, 0, NORMAL, STATUS, 100, 10, 0
- move HI_JUMP_KICK, EFFECT_JUMP_KICK, 100, FIGHTING, PHYSICAL, 90, 20, 0
- move GLARE, EFFECT_PARALYZE, 0, NORMAL, STATUS, 100, 30, 0
- move DREAM_EATER, EFFECT_DREAM_EATER, 140, PSYCHIC_TYPE, SPECIAL, 100, 10, 0
- move POISON_GAS, EFFECT_POISON, 0, POISON, STATUS, 90, 40, 0
- move SNARL, EFFECT_SP_ATK_DOWN_HIT, 55, DARK, SPECIAL, 95, 15, 100
- move LEECH_LIFE, EFFECT_LEECH_HIT, 80, BUG, PHYSICAL, 100, 10, 0
- move LOVELY_KISS, EFFECT_SLEEP, 0, FAIRY, STATUS, 75, 10, 0
- move SKY_ATTACK, EFFECT_SKY_ATTACK, 145, FLYING, PHYSICAL, 100, 5, 0
- move TRANSFORM, EFFECT_TRANSFORM, 0, NORMAL, STATUS, 100, 10, 0
- move BUBBLE, EFFECT_SPEED_DOWN_HIT, 40, WATER, SPECIAL, 100, 30, 15
- move DIZZY_PUNCH, EFFECT_CONFUSE_HIT, 70, NORMAL, PHYSICAL, 100, 10, 20
- move SPORE, EFFECT_SLEEP, 0, GRASS, STATUS, 100, 15, 0
- move FLASH, EFFECT_ACCURACY_DOWN_HIT, 22, ELECTRIC, SPECIAL, 100, 10, 100
- move PSYWAVE, EFFECT_PSYWAVE, 1, PSYCHIC_TYPE, SPECIAL, 100, 15, 0
- move ICICLE_CRASH, EFFECT_FLINCH_HIT, 85, ICE, PHYSICAL, 90, 10, 30
- move WILL_O_WISP, EFFECT_BURN, 0, FIRE, STATUS, 85, 15, 0
- move CRABHAMMER, EFFECT_NORMAL_HIT, 100, WATER, PHYSICAL, 90, 10, 0
- move EXPLOSION, EFFECT_SELFDESTRUCT, 250, NORMAL, PHYSICAL, 100, 5, 0
- move FURY_SWIPES, EFFECT_MULTI_HIT, 18, NORMAL, PHYSICAL, 90, 15, 0
- move BONEMERANG, EFFECT_DOUBLE_HIT, 53, GROUND, PHYSICAL, 90, 10, 0
- move REST, EFFECT_HEAL, 0, PSYCHIC_TYPE, STATUS, 100, 10, 0
- move ROCK_SLIDE, EFFECT_FLINCH_HIT, 75, ROCK, PHYSICAL, 90, 10, 30
- move HYPER_FANG, EFFECT_FLINCH_HIT, 80, NORMAL, PHYSICAL, 95, 15, 15
- move SHARPEN, EFFECT_ATTACK_UP, 0, NORMAL, STATUS, 100, 30, 0
- move CONVERSION, EFFECT_CONVERSION, 20, NORMAL, PHYSICAL, 100, 30, 0
- move TRI_ATTACK, EFFECT_TRI_ATTACK, 80, NORMAL, SPECIAL, 100, 10, 20
- move SUPER_FANG, EFFECT_SUPER_FANG, 1, NORMAL, PHYSICAL, 90, 10, 0
- move SLASH, EFFECT_NORMAL_HIT, 70, NORMAL, PHYSICAL, 100, 20, 0
- move SUBSTITUTE, EFFECT_SUBSTITUTE, 0, NORMAL, STATUS, 100, 10, 0
- move STRUGGLE, EFFECT_RECOIL_HIT, 50, NORMAL, PHYSICAL, 100, 1, 0
- move SKETCH, EFFECT_SKETCH, 0, NORMAL, STATUS, 100, 1, 0
- move TRIPLE_KICK, EFFECT_TRIPLE_KICK, 15, FIGHTING, PHYSICAL, 93, 10, 0
- move THIEF, EFFECT_THIEF, 60, DARK, PHYSICAL, 100, 25, 100
- move SPIDER_WEB, EFFECT_MEAN_LOOK, 0, BUG, STATUS, 100, 10, 0
- move ACCELEROCK, EFFECT_PRIORITY_HIT, 40, ROCK, PHYSICAL, 100, 40, 0
- move NIGHTMARE, EFFECT_NIGHTMARE, 0, GHOST, STATUS, 100, 15, 0
- move FLAME_WHEEL, EFFECT_FLAME_WHEEL, 60, FIRE, PHYSICAL, 100, 25, 10
- move SNORE, EFFECT_SNORE, 85, NORMAL, SPECIAL, 100, 15, 30
- move CURSE, EFFECT_CURSE, 0, GHOST, STATUS, 100, 10, 0
- move FLAIL, EFFECT_REVERSAL, 1, NORMAL, PHYSICAL, 100, 15, 0
- move GRIMNEEDLE, EFFECT_PARALYZE_HIT, 77, GHOST, PHYSICAL, 77, 15, 77
- move FROSTBITE, EFFECT_SPEED_DOWN_HIT, 80, ICE, PHYSICAL, 100, 10, 20
- move COTTON_SPORE, EFFECT_SPEED_DOWN_2, 0, GRASS, STATUS, 100, 40, 0
- move FOCUS_BLAST, EFFECT_SP_DEF_DOWN_HIT, 120, FIGHTING, SPECIAL, 70, 5, 35
- move SPITE, EFFECT_SPITE, 0, GHOST, STATUS, 100, 10, 0
- move SHADOW_CLAW, EFFECT_NORMAL_HIT, 75, GHOST, PHYSICAL, 100, 15, 0
- move PROTECT, EFFECT_PROTECT, 0, NORMAL, STATUS, 100, 10, 0
- move MACH_PUNCH, EFFECT_PRIORITY_HIT, 40, FIGHTING, PHYSICAL, 100, 30, 0
- move SCARY_FACE, EFFECT_SPEED_DOWN_2, 0, NORMAL, STATUS, 100, 10, 0
- move FAINT_ATTACK, EFFECT_ALWAYS_HIT, 60, DARK, PHYSICAL, 100, 20, 0
- move SWEET_KISS, EFFECT_CONFUSE, 0, FAIRY, STATUS, 75, 10, 0
- move BELLY_DRUM, EFFECT_BELLY_DRUM, 0, NORMAL, STATUS, 100, 10, 0
- move SLUDGE_BOMB, EFFECT_POISON_HIT, 90, POISON, SPECIAL, 100, 10, 30
- move MUD_SLAP, EFFECT_ACCURACY_DOWN_HIT, 22, GROUND, SPECIAL, 100, 10, 100
- move IRON_HEAD, EFFECT_FLINCH_HIT, 80, STEEL, PHYSICAL, 100, 15, 30
- move SPIKES, EFFECT_SPIKES, 0, GROUND, STATUS, 100, 20, 0
- move ZAP_CANNON, EFFECT_PARALYZE_HIT, 100, ELECTRIC, SPECIAL, 50, 5, 100
- move FORESIGHT, EFFECT_FORESIGHT, 0, NORMAL, STATUS, 100, 40, 0
- move DESTINY_BOND, EFFECT_DESTINY_BOND, 0, GHOST, STATUS, 100, 5, 0
- move PERISH_SONG, EFFECT_PERISH_SONG, 0, NORMAL, STATUS, 100, 5, 0
- move ICY_WIND, EFFECT_SPEED_DOWN_HIT, 55, ICE, SPECIAL, 95, 15, 100
- move DETECT, EFFECT_PROTECT, 0, FIGHTING, STATUS, 100, 5, 0
- move BONE_RUSH, EFFECT_MULTI_HIT, 24, GROUND, PHYSICAL, 90, 10, 0
- move LOCK_ON, EFFECT_LOCK_ON, 0, NORMAL, STATUS, 100, 5, 0
- move OUTRAGE, EFFECT_RAMPAGE, 110, DRAGON, PHYSICAL, 100, 15, 0
- move SANDSTORM, EFFECT_SANDSTORM, 0, ROCK, STATUS, 100, 10, 0
- move GIGA_DRAIN, EFFECT_LEECH_HIT, 75, GRASS, SPECIAL, 100, 5, 0
- move ENDURE, EFFECT_ENDURE, 0, NORMAL, STATUS, 100, 10, 0
- move CHARM, EFFECT_ATTACK_DOWN_2, 0, FAIRY, STATUS, 100, 20, 0
- move ROLLOUT, EFFECT_ROLLOUT, 30, ROCK, PHYSICAL, 90, 20, 0
- move FALSE_SWIPE, EFFECT_FALSE_SWIPE, 45, NORMAL, PHYSICAL, 100, 40, 0
- move SWAGGER, EFFECT_SWAGGER, 0, NORMAL, STATUS, 90, 15, 100
- move MILK_DRINK, EFFECT_HEAL, 0, NORMAL, STATUS, 100, 10, 0
- move SPARK, EFFECT_PARALYZE_HIT, 65, ELECTRIC, PHYSICAL, 100, 20, 30
- move FURY_CUTTER, EFFECT_FURY_CUTTER, 40, BUG, PHYSICAL, 95, 20, 0
- move STEEL_WING, EFFECT_DEFENSE_UP_HIT, 70, STEEL, PHYSICAL, 95, 25, 15
- move MEAN_LOOK, EFFECT_MEAN_LOOK, 0, NORMAL, STATUS, 100, 5, 0
- move ATTRACT, EFFECT_ATTRACT, 0, NORMAL, STATUS, 100, 15, 0
- move SLEEP_TALK, EFFECT_SLEEP_TALK, 0, NORMAL, STATUS, 100, 10, 0
- move HEAL_BELL, EFFECT_HEAL_BELL, 0, NORMAL, STATUS, 100, 5, 0
- move RETURN, EFFECT_RETURN, 1, NORMAL, PHYSICAL, 100, 20, 0
- move PRESENT, EFFECT_PRESENT, 1, NORMAL, PHYSICAL, 90, 15, 0
- move FRUSTRATION, EFFECT_FRUSTRATION, 1, NORMAL, PHYSICAL, 100, 20, 0
- move SAFEGUARD, EFFECT_SAFEGUARD, 0, NORMAL, STATUS, 100, 25, 0
- move PAIN_SPLIT, EFFECT_PAIN_SPLIT, 0, NORMAL, STATUS, 100, 20, 0
- move NITROBLAZE, EFFECT_SPEED_UP_HIT, 85, FIRE, PHYSICAL, 100, 10, 50
- move MAGNITUDE, EFFECT_MAGNITUDE, 1, GROUND, PHYSICAL, 100, 30, 0
- move DYNAMICPUNCH, EFFECT_CONFUSE_HIT, 110, FIGHTING, PHYSICAL, 50, 5, 100
- move MEGAHORN, EFFECT_NORMAL_HIT, 125, BUG, PHYSICAL, 85, 10, 0
- move DRAGONBREATH, EFFECT_PARALYZE_HIT, 75, DRAGON, SPECIAL, 100, 15, 25
- move BATON_PASS, EFFECT_BATON_PASS, 0, NORMAL, STATUS, 100, 40, 0
- move ENCORE, EFFECT_ENCORE, 0, NORMAL, STATUS, 100, 5, 0
- move PURSUIT, EFFECT_PURSUIT, 40, DARK, PHYSICAL, 100, 20, 0
- move RAPID_SPIN, EFFECT_RAPID_SPIN, 50, NORMAL, PHYSICAL, 100, 40, 0
- move SWEET_SCENT, EFFECT_EVASION_DOWN, 0, NORMAL, STATUS, 100, 20, 0
- move IRON_TAIL, EFFECT_DEFENSE_DOWN_HIT, 100, STEEL, PHYSICAL, 75, 15, 30
- move METAL_CLAW, EFFECT_ATTACK_UP_HIT, 50, STEEL, PHYSICAL, 95, 35, 10
- move VITAL_THROW, EFFECT_ALWAYS_HIT, 75, FIGHTING, PHYSICAL, 100, 10, 0
- move MORNING_SUN, EFFECT_MORNING_SUN, 0, NORMAL, STATUS, 100, 5, 0
- move SYNTHESIS, EFFECT_SYNTHESIS, 0, GRASS, STATUS, 100, 5, 0
- move MOONLIGHT, EFFECT_MOONLIGHT, 0, FAIRY, STATUS, 100, 5, 0
- move HIDDEN_POWER, EFFECT_HIDDEN_POWER, 1, NORMAL, SPECIAL, 100, 15, 0
- move CROSS_CHOP, EFFECT_NORMAL_HIT, 100, FIGHTING, PHYSICAL, 80, 5, 0
- move TWISTER, EFFECT_TWISTER, 50, DRAGON, SPECIAL, 100, 20, 25
- move RAIN_DANCE, EFFECT_RAIN_DANCE, 0, WATER, STATUS, 100, 5, 0
- move SUNNY_DAY, EFFECT_SUNNY_DAY, 0, FIRE, STATUS, 100, 5, 0
- move CRUNCH, EFFECT_SP_DEF_DOWN_HIT, 80, DARK, PHYSICAL, 100, 15, 20
- move MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC_TYPE, SPECIAL, 100, 20, 0
- move PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, STATUS, 100, 10, 0
- move EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, PHYSICAL, 100, 5, 0
- move ANCIENTPOWER, EFFECT_ALL_UP_HIT, 65, ROCK, SPECIAL, 100, 5, 11
- move SHADOW_BALL, EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, SPECIAL, 100, 15, 25
- move FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 125, PSYCHIC_TYPE, SPECIAL, 100, 15, 0
- move ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 55, FIGHTING, PHYSICAL, 95, 15, 50
- move WHIRLPOOL, EFFECT_TRAP_TARGET, 35, WATER, SPECIAL, 85, 15, 0
- move BEAT_UP, EFFECT_BEAT_UP, 15, DARK, PHYSICAL, 100, 10, 0
- move SHEKELSHOT, EFFECT_PAY_DAY, 90, STEEL, PHYSICAL, 100, 10, 0
- move MOONBLAST, EFFECT_SP_ATK_DOWN_HIT, 90, FAIRY, SPECIAL, 100, 10, 20
- move ICE_SHARD, EFFECT_PRIORITY_HIT, 40, ICE, PHYSICAL, 100, 30, 0
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