Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/miroeramaa/TurtleLib/main/TurtleUiLib.lua"))()
- local window1 = library:Window("FE Scripts 1")
- local window2 = library:Window("LocalPlayer")
- local window3 = library:Window("Car Settings")
- local window5 = library:Window("Teleport Areas")
- local window6 = library:Window("Weapon Scripts")
- window3:Slider("Car Height",3,100,3, function(valuee11)
- local a = require(game.Workspace.ObjectSelection[game.Players.LocalPlayer.Name.."'s Vehicle"].Settings)
- a.Height = valuee11
- end)
- window3:Slider("Car Camera Zoom",1,50,1, function(value22)
- local a = require(game.Workspace.ObjectSelection[game.Players.LocalPlayer.Name.."'s Vehicle"].Settings)
- a.CameraOffset = value22
- end)
- window3:Slider("Car MaxSpeed",20,1000,1, function(value3143)
- local a = require(game.Workspace.ObjectSelection[game.Players.LocalPlayer.Name.."'s Vehicle"].Settings)
- a.MaxSpeed = value3143
- end)
- window3:Slider("Car BrakeForce",5,5000,5, function(value4qc4)
- local a = require(game.Workspace.ObjectSelection[game.Players.LocalPlayer.Name.."'s Vehicle"].Settings)
- a.BrakeForce = value4qc4
- end)
- window3:Toggle("HoverMode",false,function(ogwe)
- getgenv().trinkhhnn4nets = ogwe
- if getgenv().trinkhhnn4nets then
- game.Workspace.ObjectSelection[game.Players.LocalPlayer.Name.."'s Vehicle"].CarChassis.HoverMode.Value = true
- else
- game.Workspace.ObjectSelection[game.Players.LocalPlayer.Name.."'s Vehicle"].CarChassis.HoverMode.Value = false
- end
- end)
- window2:Toggle("Walk on Water",false,function(ddq)
- getgenv().trin4nets = ddq
- if getgenv().trin4nets then
- for k,v in pairs(game:GetService("Workspace").Water:GetChildren()) do
- v.CanCollide = true
- v.Anchored = true
- v.Material = "Ice"
- end
- else
- for k,v in pairs(game:GetService("Workspace").Water:GetChildren()) do
- v.CanCollide = false
- v.Anchored = false
- v.Material = "Ice"
- end
- end
- end)
- window3:Button("Infinite Nitro",function()
- game:GetService("RunService").RenderStepped:Connect(function()
- if workspace.ObjectSelection:FindFirstChild(game.Players.LocalPlayer.Name.."'s Vehicle") then
- pcall(function()workspace.ObjectSelection[game.Players.LocalPlayer.Name.."'s Vehicle"].CarChassis.Boost.Value = 20;end)
- end
- end)
- end)
- window3:Label("FE Car Colors", Color3.fromRGB(127, 143, 166))
- window3:Toggle("Rainbow Windows",false,function(e6hhhhh)
- getgenv().triqqqqqqqbnkets = e6hhhhh
- while wait() do
- if getgenv().triqqqqqqqbnkets then
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","WC15")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","WC14")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","WC13")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","WC12")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","WC11")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","WC10")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","WC9")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","WC8")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","WC7")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","WC6")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","WC5")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","WC4")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","WC3")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","WC2")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","WC1")
- end
- end
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Rainbow Windows",
- Text = "You Should Have All Window Colors to This Script work",
- Duration = 7, })
- end)
- window3:Toggle("Rainbow Rims",false,function(e6hhhh)
- getgenv().triqqqqqqhhhqbnkets = e6hhhh
- while wait() do
- if getgenv().triqqqqqqhhhqbnkets then
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","RC1")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","RC2")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","RC3")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","RC4")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","RC5")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","RC6")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","RC7")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","RC8")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","RC9")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","RC10")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","RC11")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","RC12")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","RC13")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","RC14")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","RC15")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","RC16")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","RC17")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","RC18")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","RC19")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","RC20")
- end
- end
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Rainbow Rims",
- Text = "You Should Have All Rim Colors to This Script work",
- Duration = 7, })
- end)
- window3:Toggle("Rainbow Spoiler",false,function(e6uohhhhh)
- getgenv().tqqbnkets = e6uohhhhh
- while wait() do
- if getgenv().tqqbnkets then
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","SPC1")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","SPC2")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","SPC3")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","SPC4")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","SPC5")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","SPC6")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","SPC7")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","SPC8")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","SPC9")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","SPC10")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","SPC11")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","SPC12")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","SPC13")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","SPC14")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","SPC15")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","SPC16")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","SPC17")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","SPC18")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","SPC19")
- wait(.08)
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("EquipItem","SPC20")
- wait(.08)
- end
- end
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Rainbow Spoiler",
- Text = "You Should Have All Spoiler Colors to This Script work",
- Duration = 7, })
- end)
- window3:Box("Change Plate",function(ew60we,geyyu)
- if geyyu then
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("Plate",ew60we)
- end
- end)
- window1:Button("Bring Unanchored Bricks [E]",function()
- local UserInputService = game:GetService("UserInputService")
- local Mouse = game:GetService("Players").LocalPlayer:GetMouse()
- local Folder = Instance.new("Folder", game:GetService("Workspace"))
- local Part = Instance.new("Part", Folder)
- local Attachment1 = Instance.new("Attachment", Part)
- Part.Anchored = true
- Part.CanCollide = false
- Part.Transparency = 1
- local Updated = Mouse.Hit + Vector3.new(0, 5, 0)
- local NetworkAccess = coroutine.create(function()
- settings().Physics.AllowSleep = false
- while game:GetService("RunService").RenderStepped:Wait() do
- for _, Players in next, game:GetService("Players"):GetPlayers() do
- if Players ~= game:GetService("Players").LocalPlayer then
- Players.MaximumSimulationRadius = 0
- sethiddenproperty(Players, "SimulationRadius", 0)
- end
- end
- game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
- setsimulationradius(math.huge)
- end
- end)
- coroutine.resume(NetworkAccess)
- local function ForcePart(v)
- if v:IsA("Part") and v.Anchored == false and v.Parent:FindFirstChild("Humanoid") == nil and v.Parent:FindFirstChild("Head") == nil and v.Name ~= "Handle" then
- Mouse.TargetFilter = v
- for _, x in next, v:GetChildren() do
- if x:IsA("BodyAngularVelocity") or x:IsA("BodyForce") or x:IsA("BodyGyro") or x:IsA("BodyPosition") or x:IsA("BodyThrust") or x:IsA("BodyVelocity") or x:IsA("RocketPropulsion") then
- x:Destroy()
- end
- end
- if v:FindFirstChild("Attachment") then
- v:FindFirstChild("Attachment"):Destroy()
- end
- if v:FindFirstChild("AlignPosition") then
- v:FindFirstChild("AlignPosition"):Destroy()
- end
- if v:FindFirstChild("Torque") then
- v:FindFirstChild("Torque"):Destroy()
- end
- v.CanCollide = false
- local Torque = Instance.new("Torque", v)
- Torque.Torque = Vector3.new(100000, 100000, 100000)
- local AlignPosition = Instance.new("AlignPosition", v)
- local Attachment2 = Instance.new("Attachment", v)
- Torque.Attachment0 = Attachment2
- AlignPosition.MaxForce = 9999999999999999
- AlignPosition.MaxVelocity = math.huge
- AlignPosition.Responsiveness = 200
- AlignPosition.Attachment0 = Attachment2
- AlignPosition.Attachment1 = Attachment1
- end
- end
- for _, v in next, game:GetService("Workspace"):GetDescendants() do
- ForcePart(v)
- end
- game:GetService("Workspace").DescendantAdded:Connect(function(v)
- ForcePart(v)
- end)
- UserInputService.InputBegan:Connect(function(Key, Chat)
- if Key.KeyCode == Enum.KeyCode.E and not Chat then
- Updated = Mouse.Hit + Vector3.new(0, 5, 0)
- end
- end)
- spawn(function()
- while game:GetService("RunService").RenderStepped:Wait() do
- Attachment1.WorldCFrame = Updated
- end
- end)
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Bring Unanchored Things Script",
- Text = "Only Works on Cars, Your exploit Should Support 'sethiddenproperty'",
- Duration = 15, })
- end)
- window1:Button("FE Gravity Tool",function()
- loadstring(game:HttpGet("https://ghostbin.co/paste/b93p/raw", true))()
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "FE Gravity Tool",
- Text = "Only Works on Cars",
- Duration = 4, })
- end)
- window1:Label("Other Scripts", Color3.fromRGB(127, 143, 166))
- window6:Button("Infinite Ammo",function()
- game:GetService("RunService").RenderStepped:Connect(function()
- local function main(v)
- if v.Name == "RifleScript" or v.Name == "ShotgunScript" or v.Name == "PistolScript" or v.Name == "TazerScript" or v.Name == "PowerScript" then
- local a = getsenv(v)
- if debug.getupvalues(a.Reload) then
- debug.setupvalue(a.Reload, 2, math.huge)
- end
- end
- end
- for _, v in pairs(game.Players.LocalPlayer.Backpack:GetDescendants()) do main(v) end
- for _, v in pairs(game.Players.LocalPlayer.Character:GetDescendants()) do main(v) end
- end)
- end)
- window6:Label("10x Weapon Damage", Color3.fromRGB(127, 143, 166))
- window6:Button("AK47",function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['AK47'] --MP5,Pistol,Baton,Shotgun,Baton etc.
- local ss = gun['RifleScript'] --RifleScript,PistolScript,MeeleScript,ShotgunScript etc.
- for i=1,10 do --u can change this to higher value if u want more damage
- ss:Clone().Parent = gun
- end
- end)
- window6:Button("Deagle",function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Deagle'] --MP5,Pistol,Baton,Shotgun,Baton etc.
- local ss = gun['PistolScript'] --RifleScript,PistolScript,MeeleScript,ShotgunScript etc.
- for i=1,10 do --u can change this to higher value if u want more damage
- ss:Clone().Parent = gun
- end
- end)
- window6:Button("Sniper",function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Sniper'] --MP5,Pistol,Baton,Shotgun,Baton etc.
- local ss = gun['RifleScript'] --RifleScript,PistolScript,MeeleScript,ShotgunScript etc.
- for i=1,10 do --u can change this to higher value if u want more damage
- ss:Clone().Parent = gun
- end
- end)
- window6:Button("Shotgun",function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Shotgun'] --MP5,Pistol,Baton,Shotgun,Baton etc.
- local ss = gun['ShotgunScript'] --RifleScript,PistolScript,MeeleScript,ShotgunScript etc.
- for i=1,10 do --u can change this to higher value if u want more damage
- ss:Clone().Parent = gun
- end
- end)
- window6:Button("SPAS",function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['SPAS'] --MP5,Pistol,Baton,Shotgun,Baton etc.
- local ss = gun['ShotgunScript'] --RifleScript,PistolScript,MeeleScript,ShotgunScript etc.
- for i=1,10 do --u can change this to higher value if u want more damage
- ss:Clone().Parent = gun
- end
- end)
- window6:Button("TEC9",function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['TEC9'] --MP5,Pistol,Baton,Shotgun,Baton etc.
- local ss = gun['PistolScript'] --RifleScript,PistolScript,MeeleScript,ShotgunScript etc.
- for i=1,10 do --u can change this to higher value if u want more damage
- ss:Clone().Parent = gun
- end
- end)
- window6:Button("Pistol",function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Pistol'] --MP5,Pistol,Baton,Shotgun,Baton etc.
- local ss = gun['PistolScript'] --RifleScript,PistolScript,MeeleScript,ShotgunScript etc.
- for i=1,10 do --u can change this to higher value if u want more damage
- ss:Clone().Parent = gun
- end
- end)
- window6:Button("Famas",function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Famas'] --MP5,Pistol,Baton,Shotgun,Baton etc.
- local ss = gun['RifleScript'] --RifleScript,PistolScript,MeeleScript,ShotgunScript etc.
- for i=1,10 do --u can change this to higher value if u want more damage
- ss:Clone().Parent = gun
- end
- end)
- window6:Button("MP5",function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['MP5'] --MP5,Pistol,Baton,Shotgun,Baton etc.
- local ss = gun['RifleScript'] --RifleScript,PistolScript,MeeleScript,ShotgunScript etc.
- for i=1,10 do --u can change this to higher value if u want more damage
- ss:Clone().Parent = gun
- end
- end)
- window6:Button("Deathray",function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['Laser Beam'] --Laser Beam,Dark Energy etc.
- local ss = gun['PowerScript']
- for i=1,10 do --u can change this to higher value if u want more damage
- ss:Clone().Parent = gun
- end
- end)
- window6:Label("Gamepass Guns", Color3.fromRGB(127, 143, 166))
- window6:Button("RPG",function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['AK47'] --MP5,Pistol,Baton,Shotgun,Baton etc.
- local ss = gun['RifleScript'] --RifleScript,PistolScript,MeeleScript,ShotgunScript etc.
- for i=1,10 do --u can change this to higher value if u want more damage
- ss:Clone().Parent = gun
- end
- end)
- window6:Button("AWP",function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['AWP'] --MP5,Pistol,Baton,Shotgun,Baton etc.
- local ss = gun['RifleScript'] --RifleScript,PistolScript,MeeleScript,ShotgunScript etc.
- for i=1,10 do --u can change this to higher value if u want more damage
- ss:Clone().Parent = gun
- end
- end)
- window6:Button("SCAR",function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['SCAR'] --MP5,Pistol,Baton,Shotgun,Baton etc.
- local ss = gun['RifleScript'] --RifleScript,PistolScript,MeeleScript,ShotgunScript etc.
- for i=1,10 do --u can change this to higher value if u want more damage
- ss:Clone().Parent = gun
- end
- end)
- window6:Button("M4A1",function()
- local backpack = game.Players.LocalPlayer.Backpack
- local gun = backpack['M4A1'] --MP5,Pistol,Baton,Shotgun,Baton etc.
- local ss = gun['RifleScript'] --RifleScript,PistolScript,MeeleScript,ShotgunScript etc.
- for i=1,10 do --u can change this to higher value if u want more damage
- ss:Clone().Parent = gun
- end
- end)
- window5:Button("Prison",function()
- local _speed=1000
- function tp(...)
- local plr=game.Players.LocalPlayer
- local args={...}
- if typeof(args[1])=="number"and args[2]and args[3]then
- args=Vector3.new(args[1],args[2],args[3])
- elseif typeof(args[1])=="Vector3" then
- args=args[1]
- elseif typeof(args[1])=="CFrame" then
- args=args[1].Position
- end
- local dist=(plr.Character.HumanoidRootPart.Position-args).Magnitude
- game:GetService("TweenService"):Create(
- plr.Character.HumanoidRootPart,
- TweenInfo.new(dist/_speed,Enum.EasingStyle.Linear),
- {CFrame=CFrame.new(args)}
- ):Play()
- end
- tp(-945, 119, -2979)
- end)
- window5:Button("Gun Shop",function()
- local _speed=1000
- function tp(...)
- local plr=game.Players.LocalPlayer
- local args={...}
- if typeof(args[1])=="number"and args[2]and args[3]then
- args=Vector3.new(args[1],args[2],args[3])
- elseif typeof(args[1])=="Vector3" then
- args=args[1]
- elseif typeof(args[1])=="CFrame" then
- args=args[1].Position
- end
- local dist=(plr.Character.HumanoidRootPart.Position-args).Magnitude
- game:GetService("TweenService"):Create(
- plr.Character.HumanoidRootPart,
- TweenInfo.new(dist/_speed,Enum.EasingStyle.Linear),
- {CFrame=CFrame.new(args)}
- ):Play()
- end
- tp(-1658, 43, 707)
- end)
- window5:Button("Criminal Base",function()
- local _speed=1000
- function tp(...)
- local plr=game.Players.LocalPlayer
- local args={...}
- if typeof(args[1])=="number"and args[2]and args[3]then
- args=Vector3.new(args[1],args[2],args[3])
- elseif typeof(args[1])=="Vector3" then
- args=args[1]
- elseif typeof(args[1])=="CFrame" then
- args=args[1].Position
- end
- local dist=(plr.Character.HumanoidRootPart.Position-args).Magnitude
- game:GetService("TweenService"):Create(
- plr.Character.HumanoidRootPart,
- TweenInfo.new(dist/_speed,Enum.EasingStyle.Linear),
- {CFrame=CFrame.new(args)}
- ):Play()
- end
- tp(2101, 27, 426)
- end)
- window5:Label("Robbery Areas", Color3.fromRGB(127, 143, 166))
- window5:Button("Ship",function()
- local _speed=1000
- function tp(...)
- local plr=game.Players.LocalPlayer
- local args={...}
- if typeof(args[1])=="number"and args[2]and args[3]then
- args=Vector3.new(args[1],args[2],args[3])
- elseif typeof(args[1])=="Vector3" then
- args=args[1]
- elseif typeof(args[1])=="CFrame" then
- args=args[1].Position
- end
- local dist=(plr.Character.HumanoidRootPart.Position-args).Magnitude
- game:GetService("TweenService"):Create(
- plr.Character.HumanoidRootPart,
- TweenInfo.new(dist/_speed,Enum.EasingStyle.Linear),
- {CFrame=CFrame.new(args)}
- ):Play()
- end
- tp(2517, 81, 335)
- end)
- window5:Button("Airport",function()
- local _speed=1000
- function tp(...)
- local plr=game.Players.LocalPlayer
- local args={...}
- if typeof(args[1])=="number"and args[2]and args[3]then
- args=Vector3.new(args[1],args[2],args[3])
- elseif typeof(args[1])=="Vector3" then
- args=args[1]
- elseif typeof(args[1])=="CFrame" then
- args=args[1].Position
- end
- local dist=(plr.Character.HumanoidRootPart.Position-args).Magnitude
- game:GetService("TweenService"):Create(
- plr.Character.HumanoidRootPart,
- TweenInfo.new(dist/_speed,Enum.EasingStyle.Linear),
- {CFrame=CFrame.new(args)}
- ):Play()
- end
- tp(-2146, 28, -1421)
- end)
- window5:Button("Jewelry Store",function()
- local _speed=1000
- function tp(...)
- local plr=game.Players.LocalPlayer
- local args={...}
- if typeof(args[1])=="number"and args[2]and args[3]then
- args=Vector3.new(args[1],args[2],args[3])
- elseif typeof(args[1])=="Vector3" then
- args=args[1]
- elseif typeof(args[1])=="CFrame" then
- args=args[1].Position
- end
- local dist=(plr.Character.HumanoidRootPart.Position-args).Magnitude
- game:GetService("TweenService"):Create(
- plr.Character.HumanoidRootPart,
- TweenInfo.new(dist/_speed,Enum.EasingStyle.Linear),
- {CFrame=CFrame.new(args)}
- ):Play()
- end
- tp(-109, 96, 746)
- end)
- window5:Button("Club",function()
- local _speed=1000
- function tp(...)
- local plr=game.Players.LocalPlayer
- local args={...}
- if typeof(args[1])=="number"and args[2]and args[3]then
- args=Vector3.new(args[1],args[2],args[3])
- elseif typeof(args[1])=="Vector3" then
- args=args[1]
- elseif typeof(args[1])=="CFrame" then
- args=args[1].Position
- end
- local dist=(plr.Character.HumanoidRootPart.Position-args).Magnitude
- game:GetService("TweenService"):Create(
- plr.Character.HumanoidRootPart,
- TweenInfo.new(dist/_speed,Enum.EasingStyle.Linear),
- {CFrame=CFrame.new(args)}
- ):Play()
- end
- tp(1093, 54, 169)
- end)
- window5:Button("Bank",function()
- local _speed=1000
- function tp(...)
- local plr=game.Players.LocalPlayer
- local args={...}
- if typeof(args[1])=="number"and args[2]and args[3]then
- args=Vector3.new(args[1],args[2],args[3])
- elseif typeof(args[1])=="Vector3" then
- args=args[1]
- elseif typeof(args[1])=="CFrame" then
- args=args[1].Position
- end
- local dist=(plr.Character.HumanoidRootPart.Position-args).Magnitude
- game:GetService("TweenService"):Create(
- plr.Character.HumanoidRootPart,
- TweenInfo.new(dist/_speed,Enum.EasingStyle.Linear),
- {CFrame=CFrame.new(args)}
- ):Play()
- end
- tp(637, 51, 465)
- end)
- window5:Button("Pyramid",function()
- local _speed=1000
- function tp(...)
- local plr=game.Players.LocalPlayer
- local args={...}
- if typeof(args[1])=="number"and args[2]and args[3]then
- args=Vector3.new(args[1],args[2],args[3])
- elseif typeof(args[1])=="Vector3" then
- args=args[1]
- elseif typeof(args[1])=="CFrame" then
- args=args[1].Position
- end
- local dist=(plr.Character.HumanoidRootPart.Position-args).Magnitude
- game:GetService("TweenService"):Create(
- plr.Character.HumanoidRootPart,
- TweenInfo.new(dist/_speed,Enum.EasingStyle.Linear),
- {CFrame=CFrame.new(args)}
- ):Play()
- end
- tp(-1046, 18, -499)
- end)
- window5:Button("Casino",function()
- local _speed=1000
- function tp(...)
- local plr=game.Players.LocalPlayer
- local args={...}
- if typeof(args[1])=="number"and args[2]and args[3]then
- args=Vector3.new(args[1],args[2],args[3])
- elseif typeof(args[1])=="Vector3" then
- args=args[1]
- elseif typeof(args[1])=="CFrame" then
- args=args[1].Position
- end
- local dist=(plr.Character.HumanoidRootPart.Position-args).Magnitude
- game:GetService("TweenService"):Create(
- plr.Character.HumanoidRootPart,
- TweenInfo.new(dist/_speed,Enum.EasingStyle.Linear),
- {CFrame=CFrame.new(args)}
- ):Play()
- end
- tp(1697, 38, 739)
- end)
- window5:Button("Train",function()
- if game.Workspace.Train ~= nil then
- local _speed=1000
- function tp(...)
- local plr=game.Players.LocalPlayer
- local args={...}
- if typeof(args[1])=="number"and args[2]and args[3]then
- args=Vector3.new(args[1],args[2],args[3])
- elseif typeof(args[1])=="Vector3" then
- args=args[1]
- elseif typeof(args[1])=="CFrame" then
- args=args[1].Position
- end
- local dist=(plr.Character.HumanoidRootPart.Position-args).Magnitude
- game:GetService("TweenService"):Create(
- plr.Character.HumanoidRootPart,
- TweenInfo.new(dist/_speed,Enum.EasingStyle.Linear),
- {CFrame=CFrame.new(args)}
- ):Play()
- end
- tp(game.Workspace.Train.Mid1.Yeet.Position)
- end
- end)
- window5:Button("Plane",function()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(game.Workspace.CargoPlane.Plane.Tele1.Position)
- end)
- window5:Label("Player Teleport", Color3.fromRGB(127, 143, 166))
- window2:Toggle("Fast Walkspeed",false,function(val)
- getgenv().tr4111inkets = val
- while wait() do
- if getgenv().tr4111inkets then
- game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 150
- else
- game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 16
- end
- end
- end)
- window2:Slider("JumpPower",50,300,20, function(valaadue)
- game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = valaadue
- end)
- window2:Toggle("Noclip", false, function(boolrfq)
- getgenv().trfffffinketcs = boolrfq
- game:GetService("RunService").RenderStepped:Connect(function()
- if getgenv().trfffffinketcs then
- game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
- end
- end)
- end)
- window2:Button("Rejoin Server", function()
- game:GetService("TeleportService"):Teleport(game.PlaceId)
- end)
- window2:Button("Reset Character",function()
- game.Players.LocalPlayer.Character.Head:Remove()
- end)
- window2:Label("FE Scripts 2", Color3.fromRGB(127, 143, 166))
- window2:Toggle("Invisible",false,function(atakabqeq)
- loadstring(game:HttpGet("https://ghostbin.co/paste/r29e9n/raw", true))()
- getgenv().hokaea = atakabqeq
- while wait() do
- if getgenv().hokaea then
- for i,v in pairs(game.Workspace.ObjectSelection:GetDescendants()) do
- if v.Name == "SeatWeld" then
- for i =1,2 do
- game:GetService("ReplicatedStorage").Event:FireServer("Driveby",v,CFrame.new(),true)
- end
- end
- end
- end
- end
- end)
- window2:Button("Be Black",function()
- for i = 1,3 do
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-326, 142, -2869)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-326, 142, -2869)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1203.02539, 51058.3906, 552.828857, 0, -1, 0, 1, 0, -0, 0, 0, 1)
- wait(1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1203.02539, 51058.3906, 533.490723, 0, -1, 0, 1, 0, -0, 0, 0, 1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(1203.02539, 51058.3906, 552.828857, 0, -1, 0, 1, 0, -0, 0, 0, 1)
- end
- end)
- window2:Button("Loop Remove Name",function()
- game:GetService("RunService").RenderStepped:Connect(function()
- game.Players.LocalPlayer.Character.NameTag:Destroy()
- end)
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Attention",
- Text = "Your name is no longer visible to players",
- Duration = 15, })
- end)
- window2:Button("Spam All Car Horn",function()
- for i,v in pairs(game.Workspace.ObjectSelection:GetDescendants()) do
- if v:IsA("Sound") then
- v:Play()
- end
- end
- end)
- window2:Label("Give Yourself", Color3.fromRGB(127, 143, 166))
- window2:Button("Keycard",function()
- for i = 1,50 do
- for i,v in pairs(game.Players:GetChildren()) do
- local args = {
- [1] = "Pickpocket",
- [2] = v
- }
- game:GetService("ReplicatedStorage").Event:FireServer(unpack(args))
- end
- end
- end)
- window2:Button("Jetpack",function()
- yes = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.CFrame
- game.Workspace.ObjectSelection.BossKey.Nope.BossKey.Event:FireServer()
- local plr = game:service"Players".LocalPlayer;
- local tween_s = game:service"TweenService";
- local info = TweenInfo.new(5,Enum.EasingStyle.Quad);
- function tp(...)
- local tic_k = tick();
- local params = {...};
- local cframe = CFrame.new(params[1],params[2],params[3]);
- local tween,err = pcall(function()
- local tween = tween_s:Create(plr.Character["HumanoidRootPart"],info,{CFrame=cframe});
- tween:Play();
- end)
- if not tween then return err end
- end
- tp(-2261, 31, -1559);
- wait(6)
- workspace.ObjectSelection.TakeJetpack.TakeJetpack.TakeJetpack.Event:FireServer()
- end)
- window2:Button("Get All Gamepasses",function()
- game.ReplicatedStorage.Event:FireServer("Dialogue",{{Text="Car Radio, Emotes,Mobile Shop, Has Been Given",Delay=2}})
- wait()
- local g1 = Instance.new("BoolValue",game.Players.LocalPlayer)
- g1.Name = "5275404"
- g1.Value = true
- local g2 = Instance.new("BoolValue",game.Players.LocalPlayer)
- g2.Name = "5275406"
- g2.Value = true
- local g3 = Instance.new("BoolValue",game.Players.LocalPlayer)
- g3.Name = "5275408"
- g3.Value = true
- local g4 = Instance.new("BoolValue",game.Players.LocalPlayer)
- g4.Name = "5283883"
- g4.Value = true
- local g5 = Instance.new("BoolValue",game.Players.LocalPlayer)
- g5.Name = "5285945"
- g5.Value = true
- local g6 = Instance.new("BoolValue",game.Players.LocalPlayer)
- g6.Name = "5786950"
- g6.Value = true
- local g7 = Instance.new("BoolValue",game.Players.LocalPlayer)
- g7.Name = "5945566"
- g7.Value = true
- local g8 = Instance.new("BoolValue",game.Players.LocalPlayer)
- g8.Name = "5981868"
- g8.Value = true
- local g9 = Instance.new("BoolValue",game.Players.LocalPlayer)
- g9.Name = "6023566"
- g9.Value = true
- local g10 = Instance.new("BoolValue",game.Players.LocalPlayer)
- g10.Name = "6329988"
- g10.Value = true
- end)
- window2:Button("Get Deathray",function()
- if game.ReplicatedStorage.HeistStatus.Pyramid.Locked.Value == true then
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Get Deathray Script",
- Text = "Wait to Pyramid Open Again",
- Duration = 10, })
- else
- local _speed=1999
- function tp(...)
- local plr=game.Players.LocalPlayer
- local args={...}
- if typeof(args[1])=="number"and args[2]and args[3]then
- args=Vector3.new(args[1],args[2],args[3])
- elseif typeof(args[1])=="Vector3" then
- args=args[1]
- elseif typeof(args[1])=="CFrame" then
- args=args[1].Position
- end
- local dist=(plr.Character.HumanoidRootPart.Position-args).Magnitude
- game:GetService("TweenService"):Create(
- plr.Character.HumanoidRootPart,
- TweenInfo.new(dist/_speed,Enum.EasingStyle.Linear),
- {CFrame=CFrame.new(args)}
- ):Play()
- end
- tp(-1047.58899, 18.2789993, -479.790009, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- wait(5)
- tp(1044, 51073, 555)
- wait(2)
- for i = 1,10 do
- workspace.ObjectSelection.GoldKey.GoldKey.GoldKey.Event:FireServer()
- end
- wait(2)
- tp(1231.14185, 51051.2344, 381.096191, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- wait(2)
- tp(-1024, 19, -522)
- wait(2)
- tp(865, 31, 990)
- wait(4)
- for c = 0,5 do
- workspace.ObjectSelection.DeathRay.DeathRay.DeathRay.Event:FireServer()
- end
- wait(1)
- tp(942, 25, 912)
- end
- end)
- window5:Button("Teleport To Drop",function()
- if game.Workspace.Train ~= nil then
- local _speed=1000
- function tp(...)
- local plr=game.Players.LocalPlayer
- local args={...}
- if typeof(args[1])=="number"and args[2]and args[3]then
- args=Vector3.new(args[1],args[2],args[3])
- elseif typeof(args[1])=="Vector3" then
- args=args[1]
- elseif typeof(args[1])=="CFrame" then
- args=args[1].Position
- end
- local dist=(plr.Character.HumanoidRootPart.Position-args).Magnitude
- game:GetService("TweenService"):Create(
- plr.Character.HumanoidRootPart,
- TweenInfo.new(dist/_speed,Enum.EasingStyle.Linear),
- {CFrame=CFrame.new(args)}
- ):Play()
- end
- tp(game.Workspace.ObjectSelection.CrateDrop.CrateDrop.Position)
- end
- end)
- window5:Box("Teleport to", function(bwha54ssee,eqwe65)
- if eqwe65 then
- local _speed=1000
- function tp(...)
- local plr=game.Players.LocalPlayer
- local args={...}
- if typeof(args[1])=="number"and args[2]and args[3]then
- args=Vector3.new(args[1],args[2],args[3])
- elseif typeof(args[1])=="Vector3" then
- args=args[1]
- elseif typeof(args[1])=="CFrame" then
- args=args[1].Position
- end
- local dist=(plr.Character.HumanoidRootPart.Position-args).Magnitude
- game:GetService("TweenService"):Create(
- plr.Character.HumanoidRootPart,
- TweenInfo.new(dist/_speed,Enum.EasingStyle.Linear),
- {CFrame=CFrame.new(args)}
- ):Play()
- end
- tp(game.Players[bwha54ssee].Character.HumanoidRootPart.CFrame)
- end
- end)
- window1:Button("Give All Players Glider",function()
- for i,v in pairs(game.Players:GetChildren()) do
- local args = {
- [1] = "Glider",
- [2] = v.Character.Parachute.Handle,
- [3] = -math.huge
- }
- game:GetService("ReplicatedStorage").Event:FireServer(unpack(args))
- end
- end)
- window1:Button("Remove Players Glider",function()
- for i,v in pairs(game.Players:GetChildren()) do
- local args = {
- [1] = "Glider",
- [2] = v.Character.Parachute.Handle,
- [3] = math.huge
- }
- game:GetService("ReplicatedStorage").Event:FireServer(unpack(args))
- end
- end)
- window1:Button("Crash Server",function()
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Shotgun") == nil then
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Attention",
- Text = "You need equip Shotgun to Server Crash Work",
- Duration = 7, })
- else
- local plr = game.Players.LocalPlayer
- local char = plr.Character
- for i = 1, 20 do
- wait()
- workspace.ObjectSelection.Shotgun.Shotgun.Shotgun.Event:FireServer()
- end
- char.Humanoid:EquipTool(plr.Backpack.Shotgun)
- for i = 1, 8000 do
- game:GetService("ReplicatedStorage").Event:FireServer("ShootShotgun", workspace[plr.Name], Vector3.new(0, 0, 0), "Shotgun", "inf", "inf", "inf")
- end
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Crash Server Script",
- Text = "Server Has Been Crashed",
- Duration = 7, })
- end
- end)
- window1:Label("God Mode Scripts", Color3.fromRGB(127, 143, 166))
- window1:Toggle("Give Yourself",false,function(cwe)
- getgenv().trggewinkets = cwe
- while wait() do
- if getgenv().trggewinkets then
- pcall(function()
- local A_1 = "RevivePlayer"
- local A_2 = game:GetService("Workspace")[game.Players.LocalPlayer.Name]
- local A_3 = game:GetService("Workspace").ObjectSelection.DownedPart.DownedPart
- local Event = game:GetService("ReplicatedStorage").Event
- Event:FireServer(A_1, A_2, A_3)
- end)
- end
- end
- end)
- window1:Toggle("Give Whole Server",false,function(cqwtrt)
- getgenv().trggbhewinkets = cqwtrt
- while wait() do
- if getgenv().trggbhewinkets then
- for i,ve in pairs(game.Players:GetPlayers()) do
- pcall(function()
- local A_1 = "RevivePlayer"
- local A_2 = game:GetService("Workspace")[ve.Name]
- local A_3 = game:GetService("Workspace").ObjectSelection.DownedPart.DownedPart
- local Event = game:GetService("ReplicatedStorage").Event
- Event:FireServer(A_1, A_2, A_3)
- end)
- end
- end
- end
- end)
- window1:Toggle("XP Farm [Safe]",false,function(gtwe84)
- getgenv().trihrybvrnkets = gtwe84
- game:GetService("RunService").RenderStepped:Connect(function()
- if getgenv().trihrybvrnkets then
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("SetTeam", "Police")
- wait(.75)
- game:GetService("RunService").RenderStepped:Connect()
- for i,v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
- if v.Name == "Handcuffs" then v.Parent = game:GetService("Players").LocalPlayer.Character
- end
- end
- game:GetService("ReplicatedStorage").Event:FireServer("Eject", game:GetService("Players").LocalPlayer)
- end
- end)
- end)
- window1:Label("FE Brick Spam", Color3.fromRGB(127, 143, 166))
- window1:Button("Get Brick Spam Tool",function()
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "",
- Text = "Wait Until Loaded Message",
- Duration = 15, })
- game:GetService("ReplicatedStorage").RemoteFunction:InvokeServer("SetTeam","Prisoners")
- wait(2)
- local _speed=1000
- function tp(...)
- local plr=game.Players.LocalPlayer
- local args={...}
- if typeof(args[1])=="number"and args[2]and args[3]then
- args=Vector3.new(args[1],args[2],args[3])
- elseif typeof(args[1])=="Vector3" then
- args=args[1]
- elseif typeof(args[1])=="CFrame" then
- args=args[1].Position
- end
- local dist=(plr.Character.HumanoidRootPart.Position-args).Magnitude
- game:GetService("TweenService"):Create(
- plr.Character.HumanoidRootPart,
- TweenInfo.new(dist/_speed,Enum.EasingStyle.Linear),
- {CFrame=CFrame.new(args)}
- ):Play()
- end
- tp(2140, 40, 441)
- tp(2140, 40, 441)
- tp(2140, 40, 441)
- wait(5)
- workspace.ObjectSelection.Treat.Treat.Treat.Event:FireServer()
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Brick Spam Script",
- Text = "Loaded Now Execute 'Throw Brick' Script",
- Duration = 15, })
- end)
- window1:Button("Throw Brick",function()
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Treat") == nil then
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Attention",
- Text = "First Click 'Get Brick Spam Tool' Script to This Script Work'",
- Duration = 15, })
- else
- wait(1)
- local tool = "Treat"
- for i,v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") and v.Name == tool then
- v.Parent = game:GetService("Players").LocalPlayer.Character
- end
- end
- local UserInputService = game:GetService("UserInputService")
- UserInputService.InputBegan:Connect(function(input, isProcessed)
- if isProcessed then return end
- if input.KeyCode == Enum.KeyCode.T then
- for c = 1,bbgw147we do
- game:GetService("ReplicatedStorage").Event:FireServer("ThrowTreat",Vector3.new(1990, 26, 435))
- end
- end
- end)
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Attention",
- Text = "Enter Brick Amount Press T to Throw Brick",
- Duration = 15, })
- for i =1,100 do
- loadstring(game:HttpGet("https://ghostbin.co/paste/snksj/raw", true))()
- end
- end
- end)
- window1:Box("Brick Amount", function(bwhassee, focusloskamereeet)
- if focusloskamereeet then
- bbgw147we = bwhassee
- end
- game:GetService("StarterGu-i"):SetCore("SendNotification",{
- Title = "Attention",
- Text = "Increase amount of brick to crash Server if you Want!",
- Duration = 15, })
- end)
- window1:Label("Grenade Script", Color3.fromRGB(127, 143, 166))
- window1:Button("Grenade Spam",function()
- if game.Players.LocalPlayer.Backpack:FindFirstChild("Grenade") == nil then
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Attention",
- Text = "You need have Grenade in your inventory",
- Duration = 15, })
- else
- wait(1)
- local tool = "Grenade"
- for i,v in pairs(game:GetService("Players").LocalPlayer.Backpack:GetChildren()) do
- if v:IsA("Tool") and v.Name == tool then
- v.Parent = game:GetService("Players").LocalPlayer.Character
- end
- end
- local UserInputService = game:GetService("UserInputService")
- UserInputService.InputBegan:Connect(function(input, isProcessed)
- if isProcessed then return end
- if input.KeyCode == Enum.KeyCode.F then
- for c = 1,bbgwqqwe do
- game:GetService("ReplicatedStorage").Event:FireServer("ThrowGrenade",Vector3.new(-1626.83398, 43.1575661, 689.200378))
- end
- end
- end)
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Attention",
- Text = "Add Bomb Amount To Script Work, Press F to Drop Bomb",
- Duration = 15, })
- for i = 1,100 do
- for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetDescendants()) do
- if v:IsA("Tool") or v:IsA("HopperBin") then
- if v.Handle:FindFirstChild("Mesh") then v.Handle.Mesh:Destroy() end
- v.Parent = game:GetService("Workspace")
- end
- end
- end
- end
- end)
- window1:Box("Bomb Amount", function(bwee, fochhusloseeet)
- if fochhusloseeet then
- bbgwqqwe = bwee
- end
- end)
- window1:Label("1 Time Rob Scripts", Color3.fromRGB(127, 143, 166))
- window1:Button("Bypass TP",function()
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Bypass TP",
- Text = "Now Players Can't See you But you can Interact Objects and Teleport to Players",
- Duration = 15, })
- game.Players.LocalPlayer.Character.HumanoidRootPart.Parent = nil
- for i,v in pairs(getnilinstances()) do
- if v.Name == "HumanoidRootPart" then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- end)
- window1:Button("Rob Smalls",function()
- wait(2)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Parent = nil
- for i,v in pairs(getnilinstances()) do
- if v.Name == "HumanoidRootPart" then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- local busy = false
- local busy_with = "busy_with"
- local thing = "thing"
- local busy_str = "Can't rob %s because you are busy with %s"
- local not_finished = "Can't rob other things because the %s rob isn't finished"
- local cashRegister = coroutine.wrap(function()
- while wait(2) do
- pcall(function()
- if busy == false then
- for i, v in pairs(workspace.ObjectSelection:GetChildren()) do
- if v.Name == "CashRegister" then
- local part = v:FindFirstChildOfClass("Part")
- if part.Name ~= "Nope" then
- busy = true
- busy_with = "cash registers"
- local pos = v.SmashCash.Position
- for i = 1, math.random(5,10) do
- wait(.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Position = pos
- end
- wait(0.3)
- v.SmashCash.SmashCash.Event:FireServer()
- wait(2)
- if part.Name ~= "Nope" then
- warn(string.format(not_finished, "cash registers"))
- else
- busy = false
- end
- end
- end
- end
- else
- thing = "cash registers"
- warn(string.format(busy_str, thing, busy_with))
- end
- end)
- end
- end)
- local diamondBox = coroutine.wrap(function()
- while wait(2) do
- pcall(function()
- if busy == false then
- for i, v in pairs(workspace.ObjectSelection:GetChildren()) do
- if v.Name == "DiamondBox" then
- local part = v:FindFirstChildOfClass("Part")
- if part.Name ~= "Nope" then
- busy = true
- busy_with = "diamond boxes"
- local pos = v.SmashCash.Position
- for i = 1, math.random(5,10) do
- wait(.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Position = pos
- end
- wait(0.3)
- v.SmashCash.SmashCash.Event:FireServer()
- wait(2)
- if part.Name ~= "Nope" then
- warn(string.format(not_finished, "diamond boxes"))
- else
- busy = false
- end
- end
- end
- end
- else
- thing = "diamond boxes"
- warn(string.format(busy_str, thing, busy_with))
- end
- end)
- end
- end)
- local safe = coroutine.wrap(function()
- while wait(2) do
- pcall(function()
- if busy == false then
- for i, v in pairs(workspace.ObjectSelection:GetChildren()) do
- if v.Name == "Safe" then
- local part = v:FindFirstChildOfClass("Part")
- if part.Name ~= "Nope" then
- busy = true
- busy_with = "safes"
- local pos = v.SmashCash.Position
- for i = 1, math.random(5,10) do
- wait(.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Position = pos
- end
- wait(0.3)
- v.SmashCash.SmashCash.Event:FireServer()
- wait(2)
- if part.Name ~= "Nope" then
- warn(string.format(not_finished, "safes"))
- else
- busy = false
- end
- end
- end
- end
- else
- thing = "safes"
- warn(string.format(busy_str, thing, busy_with))
- end
- end)
- end
- end)
- local tipJar = coroutine.wrap(function()
- while wait(2) do
- pcall(function()
- if busy == false then
- for i, v in pairs(workspace.ObjectSelection:GetChildren()) do
- if v.Name == "TipJar" then
- local part = v:FindFirstChildOfClass("Part")
- if part.Name == "SmashCash" then
- busy = true
- busy_with = "tip jars"
- local pos = v.SmashCash.Position
- for i = 1, math.random(5,10) do
- wait(.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Position = pos
- end
- wait(0.3)
- v.SmashCash.SmashCash.Event:FireServer()
- wait(2)
- if part.Name == "SmashCash" then
- warn(string.format(not_finished, "tip jars"))
- else
- busy = false
- end
- end
- end
- end
- else
- thing = "tip jars"
- warn(string.format(busy_str, thing, busy_with))
- end
- end)
- end
- end)
- local cash = coroutine.wrap(function()
- while wait(2) do
- pcall(function()
- if busy == false then
- for i, v in pairs(workspace.ObjectSelection:GetChildren()) do
- if v.Name == "Cash" then
- local part = v:FindFirstChildOfClass("MeshPart")
- if part.Name == "Cash" then
- busy = true
- busy_with = "cash"
- local pos = v.Cash.Position
- for i = 1, math.random(5,10) do
- wait(.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Position = pos
- end
- wait(0.3)
- v.Cash.Cash.Event:FireServer()
- wait(2)
- if part.Name == "Cash" then
- warn(string.format(not_finished, "cash"))
- else
- busy = false
- end
- end
- end
- end
- else
- thing = "cash"
- warn(string.format(busy_str, thing, busy_with))
- end
- end)
- end
- end)
- local tv = coroutine.wrap(function()
- while wait(2) do
- pcall(function()
- if busy == false then
- for i, v in pairs(workspace.ObjectSelection:GetChildren()) do
- if v.Name == "TV" then
- local part = v:FindFirstChildOfClass("Part")
- if part.Name ~= "Nope" then
- busy = true
- busy_with = "TVs"
- local pos = v.StealTV.Position
- for i = 1, math.random(5,10) do
- wait(.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Position = pos
- end
- wait(0.3)
- v.StealTV.StealTV.Event:FireServer()
- wait(2)
- if part.Name ~= "Nope" then
- warn(string.format(not_finished, "TVs"))
- else
- busy = false
- end
- end
- end
- end
- else
- thing = "TVs"
- warn(string.format(busy_str, thing, busy_with))
- end
- end)
- end
- end)
- local dropCrate = coroutine.wrap(function()
- while wait(2) do
- pcall(function()
- if busy == false then
- for i, v in pairs(workspace.ObjectSelection:GetChildren()) do
- if v.Name == "DropCrate" then
- local part = v:FindFirstChildOfClass("Part")
- if part.Name ~= "Nope" then
- busy = true
- busy_with = "drop crates"
- local pos = v.DropCrate.Position
- for i = 1, math.random(5,10) do
- wait(.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Position = pos
- end
- wait(0.3)
- v.DropCrate.DropCrate.Event:FireServer()
- wait(2)
- if part.Name ~= "Nope" then
- warn(string.format(not_finished, "drop crates"))
- else
- busy = false
- end
- end
- end
- end
- else
- thing = "drop crates"
- warn(string.format(busy_str, thing, busy_with))
- end
- end)
- end
- end)
- local atm = coroutine.wrap(function()
- while wait(2) do
- pcall(function()
- if busy == false then
- for i, v in pairs(workspace.ObjectSelection:GetChildren()) do
- if v.Name == "ATM" then
- local part = v:FindFirstChildOfClass("Part")
- if part.Name ~= "Nope" then
- busy = true
- busy_with = "ATMs"
- local pos = v.ATM.Position
- for i = 1, math.random(5,10) do
- wait(.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Position = pos
- end
- wait(0.3)
- v.ATM.ATM.Event:FireServer()
- wait(2)
- if part.Name ~= "Nope" then
- warn(string.format(not_finished, "ATMs"))
- else
- busy = false
- end
- end
- end
- end
- else
- thing = "ATMs"
- warn(string.format(busy_str, thing, busy_with))
- end
- end)
- end
- end)
- cashRegister()
- diamondBox()
- safe()
- tipJar()
- cash()
- tv()
- atm()
- end)
- window1:Button("Bank",function()
- if game.ReplicatedStorage.HeistStatus.Bank.Locked.Value == true then
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Bank Rob Script",
- Text = "Wait to Bank Open",
- Duration = 15, })
- else
- local function Bank()
- local _speed=1000
- function tp(...)
- local plr=game.Players.LocalPlayer
- local args={...}
- if typeof(args[1])=="number"and args[2]and args[3]then
- args=Vector3.new(args[1],args[2],args[3])
- elseif typeof(args[1])=="Vector3" then
- args=args[1]
- elseif typeof(args[1])=="CFrame" then
- args=args[1].Position
- end
- local dist=(plr.Character.HumanoidRootPart.Position-args).Magnitude
- game:GetService("TweenService"):Create(
- plr.Character.HumanoidRootPart,
- TweenInfo.new(dist/_speed,Enum.EasingStyle.Linear),
- {CFrame=CFrame.new(args)}
- ):Play()
- end
- tp(653, 52, 477)
- wait(5)
- tp(660, 52, 487)
- wait(2)
- tp(732, 52, 540)
- wait(2)
- tp(678, 52, 599)
- wait(2)
- tp(710, 54, 639)
- wait(2)
- tp(722, 60, 636)
- wait(2)
- tp(744, 71, 627)
- wait(2)
- tp(755, 77, 615)
- wait(1)
- tp(657, 110, 617)
- wait(2)
- tp(705, 110, 544)
- wait(10)
- tp(724, 110, 534)
- wait(40)
- tp(653, 52, 477)
- wait(1)
- tp(758, 77, 622)
- wait(2)
- tp(2075, 26, 397) -- criminal base
- end
- Bank()
- end
- end)
- window1:Button("Plane",function()
- if game.Workspace.CargoPlane.Plane == nil then
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Plane Rob Script",
- Text = "Wait to Plane Come",
- Duration = 15, })
- else
- local _speed=1000
- function tp(...)
- local plr=game.Players.LocalPlayer
- local args={...}
- if typeof(args[1])=="number"and args[2]and args[3]then
- args=Vector3.new(args[1],args[2],args[3])
- elseif typeof(args[1])=="Vector3" then
- args=args[1]
- elseif typeof(args[1])=="CFrame" then
- args=args[1].Position
- end
- local dist=(plr.Character.HumanoidRootPart.Position-args).Magnitude
- game:GetService("TweenService"):Create(
- plr.Character.HumanoidRootPart,
- TweenInfo.new(dist/_speed,Enum.EasingStyle.Linear),
- {CFrame=CFrame.new(args)}
- ):Play()
- end
- tp(game.Workspace.CargoPlane.Plane.Tele1.Position)
- wait(1)
- tp(game.Workspace.CargoPlane.Plane.Tele1.Position)
- for i, v in pairs(workspace.ObjectSelection:GetChildren()) do
- if v.Name == "PlaneCrate" then
- local part = v:FindFirstChildOfClass("Part")
- local pos = v.PlaneCrate.Position
- for i = 0,2 do
- wait(.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Position = pos
- end
- wait(0.3)
- v.PlaneCrate.PlaneCrate.Event:FireServer()
- repeat
- wait()
- until game.Players.LocalPlayer.PlayerGui.MainGUI.StatsHUD.CashBagHUD.Cash.Amount.Text == "4"
- wait(2)
- wait(2)
- end
- end
- wait(1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(232, 51061, 598)
- wait(1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(227, 51074, 695)
- wait(1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(236, 51091, 536)
- wait(1)
- for i, v in pairs(workspace.ObjectSelection:GetChildren()) do
- if v.Name == "HackKeypad" then
- local part = v:FindFirstChildOfClass("Part")
- if part.Name ~= "Nope" then
- local pos = v.HackKeypad.Position
- for i = 1,2 do
- wait(.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Position = pos
- end
- wait(0.3)
- v.HackKeypad.HackKeypad.Event:FireServer()
- wait(2)
- end
- end
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(232.338531, 51095.75, 513.972473, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- wait(1)
- workspace.ObjectSelection.PlaneButton.PlaneButton.PlaneButton.Event:FireServer()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(231.832428, 51067.2266, 489.710938, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- wait(2)
- tp(2062, 26, 429)
- wait(2)
- tp(2101, 27, 426)
- end
- end)
- window1:Button("Pyramid",function()
- if game.ReplicatedStorage.HeistStatus.Pyramid.Locked.Value == true then
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Pyramid Rob Script",
- Text = "Wait to Pyramid Open For Rob",
- Duration = 10, })
- else
- local _speed=1999
- function tp(...)
- local plr=game.Players.LocalPlayer
- local args={...}
- if typeof(args[1])=="number"and args[2]and args[3]then
- args=Vector3.new(args[1],args[2],args[3])
- elseif typeof(args[1])=="Vector3" then
- args=args[1]
- elseif typeof(args[1])=="CFrame" then
- args=args[1].Position
- end
- local dist=(plr.Character.HumanoidRootPart.Position-args).Magnitude
- game:GetService("TweenService"):Create(
- plr.Character.HumanoidRootPart,
- TweenInfo.new(dist/_speed,Enum.EasingStyle.Linear),
- {CFrame=CFrame.new(args)}
- ):Play()
- end
- tp(-1047.58899, 18.2789993, -479.790009, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- wait(3)
- tp(1233, 51046, 428)
- wait(1)
- tp(1234, 51054, 444)
- wait(.50)
- tp(1209, 51053, 500)
- wait(1)
- tp(1180, 51059, 455)
- wait(1)
- tp(995, 51077, 499)
- wait(1)
- tp(997, 51073, 547)
- for i, v in pairs(workspace.ObjectSelection:GetChildren()) do
- if v.Name == "TreasurePyramid" then
- local part = v:FindFirstChildOfClass("Part")
- local pos = v.TreasurePyramid.Position
- for i = 1, math.random(3,10) do
- wait(.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Position = pos
- end
- wait(0.3)
- v.TreasurePyramid.TreasurePyramid.Event:FireServer()
- end
- end
- end
- tp(-1053, 18, -508)
- wait(2)
- tp(-84, 27, 794)
- wait(1)
- tp(1230, 51052, 438)
- wait(2)
- tp(1231.14185, 51051.2344, 381.096191, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- wait(2)
- tp(-1012, 21, -519)
- wait(5)
- tp(1997, 26, 420)
- wait(2)
- tp(2065, 26, 428)
- wait(2)
- tp(2086, 27, 435)
- wait(1)
- tp(2059, 26, 433)
- wait(1)
- tp(2059, 26, 433)
- wait(1)
- tp(2059, 26, 433)
- end)
- window1:Button("Ship",function()
- if game.Workspace.Ship.Boat.Vault == nil then
- game:GetService("StarterGui"):SetCore("SendNotification",{
- Title = "Ship Rob Script",
- Text = "Wait to Ship Come",
- Duration = 15, })
- else
- local _speed=2000
- function tp(...)
- local plr=game.Players.LocalPlayer
- local args={...}
- if typeof(args[1])=="number"and args[2]and args[3]then
- args=Vector3.new(args[1],args[2],args[3])
- elseif typeof(args[1])=="Vector3" then
- args=args[1]
- elseif typeof(args[1])=="CFrame" then
- args=args[1].Position
- end
- local dist=(plr.Character.HumanoidRootPart.Position-args).Magnitude
- game:GetService("TweenService"):Create(
- plr.Character.HumanoidRootPart,
- TweenInfo.new(dist/_speed,Enum.EasingStyle.Linear),
- {CFrame=CFrame.new(args)}
- ):Play()
- end
- tp(2471, 42, 267)
- wait(6)
- tp(2488, 51, 205)
- wait(2)
- tp(2502, 67, 256)
- wait(2)
- tp(2514, 62, 246)
- wait(1)
- tp(2510, 81, 326)
- wait(10)
- tp(2510, 82, 340)
- wait(3)
- tp(2517, 81, 333)
- wait(25)
- tp(2327, 26, 298)
- wait(3)
- tp(1976, 26, 345)
- wait(3)
- tp(2065, 27, 427)
- wait(3)
- tp(2076, 26, 427)
- end
- end)
- library:Keybind("N")
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement