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- 00:00:00.00 [NOTICE ] Jupiter Hell 0.8.1a (Beta) Logging started
- 00:00:00.00 [NOTICE ] Detected application pref dir: len: 0
- 00:00:00.00 [NOTICE ] library "libsteam_api.so" : loading...
- 00:00:00.03 [INFO ] nv-steam : SteamAPI initialized
- 00:00:00.03 [INFO ] nv-steam : Hello, s8572327!
- 00:00:00.03 [NOTICE ] Configuring...
- 00:00:00.03 [NOTICE ] library "liblua5.1.so" : loading...
- 00:00:00.03 [TRACE ] Lua state created
- 00:00:00.03 [NOTICE ] Loading Lua buffer 'lua::configuration::scheme'
- 00:00:00.03 [TRACE ] Lua state created
- 00:00:00.03 [NOTICE ] Loading Lua buffer 'lua::configuration::load'
- 00:00:00.03 [INFO ] Loading module "jh"...
- 00:00:00.03 [NOTICE ] Creating World...
- 00:00:00.03 [TRACE ] Lua state created
- 00:00:00.03 [NOTICE ] Creating Interface...
- 00:00:00.03 [NOTICE ] audio_interface : Creating FMOD audio engine...
- 00:00:00.03 [NOTICE ] library "libfmod.so" : loading...
- 00:00:00.06 [TRACE ] Lua state created
- 00:00:00.06 [NOTICE ] Loading Lua buffer 'style'
- 00:00:00.06 [NOTICE ] library "libSDL2-2.0.so.0" : loading...
- 00:00:00.06 [NOTICE ] Creating device...
- 00:00:00.06 [NOTICE ] Creating window...
- 00:00:01.09 [INFO ] sdl::window_manager - autodetected 1920x1080
- 00:00:01.09 [INFO ] sdl::window_manager : platform - Linux
- 00:00:01.09 [INFO ] sdl::window_manager : video driver - x11
- 00:00:01.09 [INFO ] sdl::window_manager : display - PL2530H 25"
- 00:00:01.09 [INFO ] sdl::window_manager : number of displays 1
- 00:00:01.09 [INFO ] sdl::window_manager : number of drivers 2
- 00:00:01.32 [INFO ] OpenGL Vendor : X.Org
- 00:00:01.32 [INFO ] OpenGL Renderer : Radeon 500 Series (POLARIS12, DRM 3.27.0, 5.0.0-21-generic, LLVM 8.0.0)
- 00:00:01.32 [INFO ] OpenGL Version : 4.5 (Core Profile) Mesa 19.0.2
- 00:00:01.32 [INFO ] OpenGL GLSL Version : 4.50
- 00:00:01.32 [INFO ] Joystick count : 0
- 00:00:01.32 [NOTICE ] Creating resource manager...
- 00:00:01.34 [NOTICE ] Creating level view...
- 00:00:01.34 [NOTICE ] level_view : Initializing...
- 00:00:02.04 [NOTICE ] level_view : Creating renderer...
- 00:00:02.06 [NOTICE ] level_view : Creating tile_set...
- 00:00:02.06 [NOTICE ] level_view : Creating terrain_mesh...
- 00:00:02.06 [NOTICE ] level_view : Created.
- 00:00:02.06 [INFO ] Program #1 compiled successfully.
- 00:00:02.06 [NOTICE ] Creating GUI...
- 00:00:02.06 [TRACE ] Lua state created
- 00:00:02.06 [NOTICE ] Loading Lua buffer 'style'
- 00:00:02.06 [INFO ] Display mode #0 - 1920x1080@75hz
- 00:00:02.06 [INFO ] Display mode #1 - 1920x1080@60hz
- 00:00:02.06 [INFO ] Display mode #2 - 1920x1080@50hz
- 00:00:02.06 [INFO ] Display mode #3 - 1920x1080@30hz
- 00:00:02.06 [INFO ] Display mode #4 - 1920x1080@25hz
- 00:00:02.06 [INFO ] Display mode #5 - 1680x1050@60hz
- 00:00:02.06 [INFO ] Display mode #6 - 1600x1200@60hz
- 00:00:02.06 [INFO ] Display mode #7 - 1440x900@75hz
- 00:00:02.06 [INFO ] Display mode #8 - 1440x900@60hz
- 00:00:02.06 [INFO ] Display mode #9 - 1280x1024@75hz
- 00:00:02.06 [INFO ] Display mode #10 - 1280x1024@60hz
- 00:00:02.06 [INFO ] Display mode #11 - 1280x960@60hz
- 00:00:02.06 [INFO ] Display mode #12 - 1280x720@60hz
- 00:00:02.06 [INFO ] Display mode #13 - 1280x720@50hz
- 00:00:02.06 [INFO ] Display mode #14 - 1152x864@75hz
- 00:00:02.06 [INFO ] Display mode #15 - 1152x720@60hz
- 00:00:02.06 [INFO ] Display mode #16 - 1024x768@75hz
- 00:00:02.06 [INFO ] Display mode #17 - 1024x768@60hz
- 00:00:02.06 [INFO ] Display mode #18 - 832x624@75hz
- 00:00:02.06 [INFO ] Display mode #19 - 800x600@75hz
- 00:00:02.06 [INFO ] Display mode #20 - 800x600@60hz
- 00:00:02.06 [INFO ] Display mode #21 - 720x576@50hz
- 00:00:02.06 [INFO ] Display mode #22 - 720x576@25hz
- 00:00:02.06 [INFO ] Display mode #23 - 720x480@60hz
- 00:00:02.06 [INFO ] Display mode #24 - 720x480@30hz
- 00:00:02.06 [INFO ] Display mode #25 - 720x400@70hz
- 00:00:02.06 [INFO ] Display mode #26 - 640x480@75hz
- 00:00:02.06 [INFO ] Display mode #27 - 640x480@60hz
- 00:00:02.06 [INFO ] Program #4 compiled successfully.
- 00:00:02.06 [INFO ] Program #7 compiled successfully.
- 00:00:02.07 [INFO ] Program #10 compiled successfully.
- 00:00:02.11 [INFO ] Program #13 compiled successfully.
- 00:00:02.12 [ERROR ] configuration::get - entry not in schema : "teletype_delay"!
- 00:00:02.12 [ERROR ] configuration::get - entry not in schema : "crt_fx_level"!
- 00:00:02.12 [ERROR ] configuration::get - entry not in schema : "crt_geometry_level"!
- 00:00:02.14 [NOTICE ] Loading Lua buffer 'data/lua/core.lua'
- 00:00:02.14 [NOTICE ] Loading Lua buffer 'data/lua/core/utility.lua'
- 00:00:02.14 [NOTICE ] Loading Lua buffer 'data/lua/core/common.lua'
- 00:00:02.14 [NOTICE ] Loading Lua buffer 'data/lua/core/mod.lua'
- 00:00:02.14 [NOTICE ] Loading Lua buffer 'data/lua/core/world.lua'
- 00:00:02.14 [NOTICE ] Loading Lua buffer 'data/lua/core/generator.lua'
- 00:00:02.14 [NOTICE ] Loading Lua buffer 'data/lua/core/generator/common.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/core/generator/cellular.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/core/generator/bsp.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/core/generator/layout.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/core/generator/mapped.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/core/generator/cogmind.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/core/aitk.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/main.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/common.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/difficulty.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/cell.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/trait.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/klass.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/lootbox.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/terminal.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/elevator.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/portal.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/advert.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/chair.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/cargo.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/desk.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/grate.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/forklift.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/plant.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/top_vent.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/barrel.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/vending.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/items/kit.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/env/crate.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/items/grenade.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/items/riot_shield.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/items/mod.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/items/amp.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/items/ammo.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/items/armor.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/weapons/automatic.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/weapons/chaingun.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/weapons/launcher.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/weapons/pistol.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/weapons/revolver.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/weapons/saw.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/weapons/shotgun.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/weapons/smg.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/turret.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/player.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/security.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/drone.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/implike.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/security_bot.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/knight.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/fat_demon.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/cri_marine.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/cri_bot.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/entities/summoner.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generator.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/translations.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/callisto.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/industrial_tilesets.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/civilian_tilesets.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/mine_tilesets.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/bsp_rooms.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/europa.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/europa_tilesets.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/io.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/io_tilesets.lua'
- 00:00:02.15 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/beyond.lua'
- 00:00:02.16 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/generators/beyond_tilesets.lua'
- 00:00:02.16 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/medal.lua'
- 00:00:02.16 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/badge.lua'
- 00:00:02.16 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/rank.lua'
- 00:00:02.16 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/challenges.lua'
- 00:00:02.16 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/worlds/jh.lua'
- 00:00:02.16 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/callisto_anomaly.lua'
- 00:00:02.16 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/callisto_command.lua'
- 00:00:02.16 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/callisto_military.lua'
- 00:00:02.16 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/europa_tyre.lua'
- 00:00:02.16 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/europa_refueling.lua'
- 00:00:02.16 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/europa_containment.lua'
- 00:00:02.16 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/io_warehouse.lua'
- 00:00:02.16 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/io_gateway.lua'
- 00:00:02.16 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/beyond_arena.lua'
- 00:00:02.16 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/beyond_limbo.lua'
- 00:00:02.16 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/worlds/pax.lua'
- 00:00:02.16 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/worlds/jh_demo.lua'
- 00:00:02.16 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/worlds/tutorial.lua'
- 00:00:02.16 [NOTICE ] Loading Lua buffer 'data/lua/jh/data/levels/tutorial.lua'
- 00:00:02.17 [NOTICE ] Loading Lua buffer 'data/lua/sound.lua'
- 00:00:02.17 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound.lua'
- 00:00:02.17 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/common.lua'
- 00:00:02.17 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/player.lua'
- 00:00:02.17 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/security.lua'
- 00:00:02.17 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/drone.lua'
- 00:00:02.17 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/turret.lua'
- 00:00:02.17 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/implike.lua'
- 00:00:02.17 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/knight.lua'
- 00:00:02.17 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/security_bot.lua'
- 00:00:02.17 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/fat_demon.lua'
- 00:00:02.17 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/cri_bot.lua'
- 00:00:02.17 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/cri_marine.lua'
- 00:00:02.17 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/summoner.lua'
- 00:00:02.17 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/weapons.lua'
- 00:00:02.17 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/voice.lua'
- 00:00:02.17 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/music_callisto.lua'
- 00:00:02.17 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/music_europa.lua'
- 00:00:02.17 [NOTICE ] Loading Lua buffer 'data/lua/jh/sound/music_io.lua'
- 00:00:02.17 [NOTICE ] level_view : Loading reverb info...
- 00:00:02.17 [NOTICE ] level_view : Loaded 3 reverb entries.
- 00:00:02.17 [NOTICE ] level_view : Loading channelgroup info...
- 00:00:02.17 [NOTICE ] level_view : Loaded 4 channelgroup entries.
- 00:00:02.17 [NOTICE ] level_view : Loading audio...
- 00:00:02.54 [NOTICE ] level_view : Loaded 222 sound entries.
- 00:00:02.59 [NOTICE ] level_view : Loaded 15 music entries.
- 00:00:02.59 [INFO ] interface_base : loading player data...
- 00:00:02.59 [INFO ] interface_base : player data loaded
- 00:00:02.59 [NOTICE ] Loading Lua buffer 'data/lua/gfx.lua'
- 00:00:02.59 [NOTICE ] Loading Lua buffer 'data/lua/gfx/programs.lua'
- 00:00:02.59 [DEBUG ] simple
- 00:00:02.59 [INFO ] Program #16 compiled successfully.
- 00:00:02.59 [DEBUG ] hdr
- 00:00:02.59 [INFO ] Program #19 compiled successfully.
- 00:00:02.59 [DEBUG ] luminance
- 00:00:02.59 [INFO ] Program #22 compiled successfully.
- 00:00:02.59 [DEBUG ] grid
- 00:00:02.59 [INFO ] Program #25 compiled successfully.
- 00:00:02.59 [DEBUG ] gui_minimap
- 00:00:02.59 [INFO ] Program #28 compiled successfully.
- 00:00:02.59 [DEBUG ] uisprite
- 00:00:02.59 [INFO ] Program #31 compiled successfully.
- 00:00:02.59 [DEBUG ] physics_wireframe
- 00:00:02.59 [INFO ] Program #34 compiled successfully.
- 00:00:02.59 [DEBUG ] hidden
- 00:00:02.59 [INFO ] Program #37 compiled successfully.
- 00:00:02.59 [DEBUG ] normal_terrain
- 00:00:02.59 [INFO ] Program #40 compiled successfully.
- 00:00:02.59 [DEBUG ] normal
- 00:00:02.60 [INFO ] Program #43 compiled successfully.
- 00:00:02.60 [DEBUG ] normal_hw_bone
- 00:00:02.60 [INFO ] Program #46 compiled successfully.
- 00:00:02.60 [DEBUG ] normal_object
- 00:00:02.60 [INFO ] Program #49 compiled successfully.
- 00:00:02.60 [DEBUG ] shadow
- 00:00:02.60 [INFO ] Program #52 compiled successfully.
- 00:00:02.60 [DEBUG ] shadow_terrain
- 00:00:02.60 [INFO ] Program #55 compiled successfully.
- 00:00:02.60 [DEBUG ] shadow_hw_bone
- 00:00:02.60 [INFO ] Program #58 compiled successfully.
- 00:00:02.60 [DEBUG ] deferred_normal
- 00:00:02.60 [INFO ] Program #61 compiled successfully.
- 00:00:02.60 [DEBUG ] deferred_normal_terrain
- 00:00:02.60 [INFO ] Program #64 compiled successfully.
- 00:00:02.60 [DEBUG ] deferred_normal_object
- 00:00:02.60 [INFO ] Program #67 compiled successfully.
- 00:00:02.60 [DEBUG ] deferred_normal_hw_bone
- 00:00:02.60 [INFO ] Program #70 compiled successfully.
- 00:00:02.60 [DEBUG ] deferred_display_normal
- 00:00:02.60 [INFO ] Program #73 compiled successfully.
- 00:00:02.60 [DEBUG ] highlight_filter
- 00:00:02.60 [INFO ] Program #76 compiled successfully.
- 00:00:02.60 [DEBUG ] deferred_display_ssr
- 00:00:02.61 [INFO ] Program #79 compiled successfully.
- 00:00:02.61 [DEBUG ] deferred_display_diffuse
- 00:00:02.61 [INFO ] Program #82 compiled successfully.
- 00:00:02.61 [DEBUG ] deferred_display_ambient
- 00:00:02.61 [INFO ] Program #85 compiled successfully.
- 00:00:02.61 [DEBUG ] deferred_post_geo
- 00:00:02.61 [INFO ] Program #88 compiled successfully.
- 00:00:02.61 [DEBUG ] deferred_display_final
- 00:00:02.61 [INFO ] Program #91 compiled successfully.
- 00:00:02.61 [DEBUG ] deferred_display_light_per_light
- 00:00:02.61 [INFO ] Program #94 compiled successfully.
- 00:00:02.61 [DEBUG ] deferred_display_light_per_light_no_shadow
- 00:00:02.61 [INFO ] Program #97 compiled successfully.
- 00:00:02.61 [DEBUG ] deferred_display_light_per_volumetric_light
- 00:00:02.61 [INFO ] Program #100 compiled successfully.
- 00:00:02.61 [DEBUG ] deferred_ssr
- 00:00:02.61 [INFO ] Program #103 compiled successfully.
- 00:00:02.61 [DEBUG ] deferred_apply_ssr
- 00:00:02.61 [INFO ] Program #106 compiled successfully.
- 00:00:02.61 [DEBUG ] linearize
- 00:00:02.61 [INFO ] Program #109 compiled successfully.
- 00:00:02.61 [DEBUG ] small_blur_horizontal
- 00:00:02.61 [INFO ] Program #112 compiled successfully.
- 00:00:02.61 [DEBUG ] small_blur_vertical
- 00:00:02.61 [INFO ] Program #115 compiled successfully.
- 00:00:02.61 [DEBUG ] blur_horizontal
- 00:00:02.61 [INFO ] Program #118 compiled successfully.
- 00:00:02.61 [DEBUG ] blur_vertical
- 00:00:02.61 [INFO ] Program #121 compiled successfully.
- 00:00:02.61 [DEBUG ] smoke
- 00:00:02.62 [INFO ] Program #124 compiled successfully.
- 00:00:02.62 [DEBUG ] lit_particle
- 00:00:02.62 [INFO ] Program #127 compiled successfully.
- 00:00:02.62 [DEBUG ] smoke_shadow
- 00:00:02.62 [INFO ] Program #130 compiled successfully.
- 00:00:02.62 [DEBUG ] decal
- 00:00:02.62 [INFO ] Program #133 compiled successfully.
- 00:00:02.62 [NOTICE ] Loading Lua buffer 'data/lua/gfx/pipeline.lua'
- 00:00:02.62 [NOTICE ] Loading Lua buffer 'data/lua/gfx/common.lua'
- 00:00:02.62 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx.lua'
- 00:00:02.62 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/common.lua'
- 00:00:02.62 [ERROR ] Texture file not found! : data/texture/particles/fireball_01/fireball_01_diffuse.png
- 00:00:02.62 [ERROR ] Texture file not found! : data/texture/particles/fireball_old_01/fireball_01_diffuse.png
- 00:00:02.62 [ERROR ] Texture file not found! : data/texture/particles/fireball_old_02/fireball_01_diffuse.png
- 00:00:02.62 [ERROR ] Texture file not found! : data/texture/particles/fireball_old_03/fireball_01_diffuse.png
- 00:00:02.62 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/weapons/pistol.lua'
- 00:00:02.62 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/weapons/revolver.lua'
- 00:00:02.62 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/weapons/shotgun.lua'
- 00:00:02.63 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/weapons/automatic.lua'
- 00:00:02.65 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/weapons/chaingun.lua'
- 00:00:02.66 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/weapons/launcher.lua'
- 00:00:02.70 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/weapons/saw.lua'
- 00:00:02.70 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/weapons/smg.lua'
- 00:00:02.70 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/items/grenade.lua'
- 00:00:02.70 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/items/kit.lua'
- 00:00:02.70 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/items/riot_shield.lua'
- 00:00:02.70 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/items/armor.lua'
- 00:00:02.70 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/entities/player.lua'
- 00:00:02.70 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/entities/human.lua'
- 00:00:02.70 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/entities/security.lua'
- 00:00:02.72 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/items/mod.lua'
- 00:00:02.72 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/items/amp.lua'
- 00:00:02.72 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/items/ammo.lua'
- 00:00:02.72 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/entities/implike.lua'
- 00:00:02.72 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/entities/fat_demon.lua'
- 00:00:02.74 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/entities/knight.lua'
- 00:00:02.74 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/entities/drone.lua'
- 00:00:02.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/entities/security_bot.lua'
- 00:00:02.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/entities/summoner.lua'
- 00:00:02.75 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/entities/cri_marine.lua'
- 00:00:02.76 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/entities/cri_bot.lua'
- 00:00:02.76 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/entities/turret.lua'
- 00:00:02.76 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/grate.lua'
- 00:00:02.76 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/elevator.lua'
- 00:00:02.76 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/portal.lua'
- 00:00:02.76 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/lootbox.lua'
- 00:00:02.76 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/terminal.lua'
- 00:00:02.76 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/forklift.lua'
- 00:00:02.76 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/advert.lua'
- 00:00:02.77 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/barrel.lua'
- 00:00:02.77 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/cargo.lua'
- 00:00:02.77 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/chair.lua'
- 00:00:02.77 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/crate.lua'
- 00:00:02.77 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/desk.lua'
- 00:00:02.78 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/plant.lua'
- 00:00:02.78 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/top_vent.lua'
- 00:00:02.78 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/env/vending.lua'
- 00:00:02.78 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/materials.lua'
- 00:00:02.78 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/common.lua'
- 00:00:02.78 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts01/ts01.lua'
- 00:00:02.78 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts01/ts01_A.lua'
- 00:00:02.79 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts01/ts01_B.lua'
- 00:00:02.80 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts01/ts01_C.lua'
- 00:00:02.80 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts01/ts01_D.lua'
- 00:00:02.81 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts02/ts02.lua'
- 00:00:02.81 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts02/ts02_A.lua'
- 00:00:02.81 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts02/ts02_B.lua'
- 00:00:02.82 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts03/ts03.lua'
- 00:00:02.82 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts03/ts03_A.lua'
- 00:00:02.83 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts03/ts03_B.lua'
- 00:00:02.85 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts03/ts03_D.lua'
- 00:00:02.85 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts04/ts04.lua'
- 00:00:02.85 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts04/ts04_A.lua'
- 00:00:02.86 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts04/ts04_B.lua'
- 00:00:02.86 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts04/ts04_D.lua'
- 00:00:02.86 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts05/ts05.lua'
- 00:00:02.86 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts06/ts06.lua'
- 00:00:02.87 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts05/ts05_A.lua'
- 00:00:02.87 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts06/ts06_A.lua'
- 00:00:02.90 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts05/ts05_B.lua'
- 00:00:02.91 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts05/ts05_C.lua'
- 00:00:02.93 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts05/ts05_E.lua'
- 00:00:02.95 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts06/ts06_B.lua'
- 00:00:02.95 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts06/ts06_C.lua'
- 00:00:02.96 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts06/ts06_D.lua'
- 00:00:02.98 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts07/ts07.lua'
- 00:00:02.98 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts07/ts07_A.lua'
- 00:00:03.01 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts07/ts07_B.lua'
- 00:00:03.03 [NOTICE ] Loading Lua buffer 'data/lua/jh/gfx/tilesets/ts07/ts07_C.lua'
- 00:00:06.96 [NOTICE ] Loading...
- 00:00:06.97 [NOTICE ] Loading done
- 00:00:06.97 [INFO ] Loading material tsa_crate_02_B...
- 00:00:07.02 [INFO ] Loading material tsa_crate_01_B...
- 00:00:07.03 [INFO ] Loading material tsa_crate_01_A...
- 00:00:07.04 [INFO ] Loading material tsa_wall_lamp_01_B...
- 00:00:07.05 [INFO ] Loading material ts03_B_door_terminal_01...
- 00:00:07.05 [INFO ] Loading material ts03_B_door_01...
- 00:00:07.06 [INFO ] Loading material ts03_B_door_light_01...
- 00:00:07.06 [INFO ] Loading material mat_lootbox_01_E...
- 00:00:07.08 [INFO ] Loading material mat_lootbox_01_A...
- 00:00:07.09 [INFO ] Loading material tsa_elevator_01...
- 00:00:07.11 [INFO ] Loading material mat_player_body...
- 00:00:07.11 [INFO ] Loading material mat_security_A_hair_A...
- 00:00:07.11 [INFO ] Loading material mat_player_trousers_01_B...
- 00:00:07.12 [INFO ] Loading material mat_player_shoes_01_A...
- 00:00:07.12 [INFO ] Loading material mat_player_head_01...
- 00:00:07.13 [INFO ] Loading material mat_shotgun_A_body_01...
- 00:00:07.13 [INFO ] Loading material mat_shotgun_A_receiever_01...
- 00:00:07.13 [INFO ] Loading material mat_shotgun_A_grip_01...
- 00:00:07.13 [INFO ] Loading material mat_shotgun_A_forend_01...
- 00:00:07.13 [INFO ] Loading material mat_shotgun_A_barrel_01...
- 00:00:07.14 [INFO ] Loading material mat_player_trousers_01_A...
- 00:00:07.14 [INFO ] Loading material mat_player_body_naked...
- 00:00:07.15 [INFO ] Loading material mat_player_armor_01_A...
- 00:00:07.16 [DEBUG ] no gfx blueprint for id = hunker
- 00:00:07.16 [DEBUG ] no gfx blueprint for id = pain
- 00:00:07.16 [DEBUG ] no gfx blueprint for id = dodge
- 00:00:07.16 [INFO ] Loading material mat_demon_implike_A_01...
- 00:00:07.19 [INFO ] Loading material mat_demon_implike_A_spikes_01...
- 00:00:07.19 [INFO ] Loading material mat_demon_implike_A_spikes_03...
- 00:00:07.19 [INFO ] Loading material mat_lootbox_01_B...
- 00:00:07.21 [INFO ] Loading material mat_fat_demon_01_A...
- 00:00:07.27 [INFO ] Loading material mat_fat_demon_guns_01_A...
- 00:00:07.28 [INFO ] Loading material mat_lootbox_01_D...
- 00:00:07.30 [INFO ] Loading material tsa_crate_02_A...
- 00:00:07.32 [INFO ] Loading material mat_knight_01_C...
- 00:00:07.33 [INFO ] Loading material mat_knight_spikes_01_C_02...
- 00:00:07.34 [INFO ] Loading material mat_knight_horns_01_C_03...
- 00:00:07.34 [INFO ] Loading material mat_knight_mechanical_addons_01_C_01...
- 00:00:07.34 [INFO ] Loading material mat_knight_mechanical_addons_01_C_02...
- 00:00:07.34 [INFO ] Loading material mat_knight_shoulders_01_C...
- 00:00:07.34 [INFO ] Loading material mat_knight_helmet_01_C...
- 00:00:07.35 [INFO ] Loading material mat_knight_spine_01_C...
- 00:00:07.35 [INFO ] Loading material tsa_barrel_01_B...
- 00:00:07.36 [INFO ] Loading material mat_knight_horns_01_C_01...
- 00:00:07.36 [INFO ] Loading material tsa_barrel_01_A...
- 00:00:07.36 [INFO ] Loading material tsa_plants_pot_01...
- 00:00:07.37 [INFO ] Loading material tsa_plant_01_B...
- 00:00:07.37 [INFO ] Loading material tsa_plant_01_A...
- 00:00:07.38 [INFO ] Loading material mat_turret_01_A_turret_stand_01...
- 00:00:07.39 [INFO ] Loading material mat_turret_01_A_turret_body_01...
- 00:00:07.41 [INFO ] Loading material mat_turret_01_A_turret_rocket_launcher_01_L...
- 00:00:07.41 [INFO ] Loading material mat_turret_01_A_turret_rocket_launcher_01_R...
- 00:00:07.41 [INFO ] Loading material tsa_tripod_lamp_01...
- 00:00:07.41 [INFO ] Loading material ts03_B_wall_complex_corner_pillar_01...
- 00:00:07.42 [INFO ] Loading material ts03_B_floor_complex_corner_01...
- 00:00:07.42 [INFO ] Loading material ts03_B_floor_complex_corner_02...
- 00:00:07.42 [INFO ] Loading material ts03_B_wall_complex_corner_01...
- 00:00:07.44 [INFO ] Loading material ts03_B_gap_complex_corner_01...
- 00:00:07.45 [INFO ] Loading material mat_zero...
- 00:00:07.45 [INFO ] Loading material ts03_B_wall_full_02_A...
- 00:00:07.45 [INFO ] Loading material ts03_B_wall_full_02_B...
- 00:00:07.46 [INFO ] Loading material ts03_B_wall_full_01...
- 00:00:07.46 [INFO ] Loading material ts03_B_wall_full_glass_01...
- 00:00:07.46 [INFO ] Loading material ts03_B_floor_01...
- 00:00:07.46 [INFO ] Loading material ts03_B_floor_02...
- 00:00:07.47 [INFO ] Loading material ts03_B_wall_outside_corner_01...
- 00:00:07.47 [INFO ] Loading material ts03_B_wall_half_01...
- 00:00:07.47 [INFO ] Loading material ts03_B_wall_half_02...
- 00:00:07.48 [INFO ] Loading material ts03_B_wall_inside_corner_01...
- 00:00:07.48 [INFO ] Loading material ts03_B_door_frame_half_01...
- 00:00:07.48 [INFO ] Loading material ts03_B_door_frame_outside_corner_01...
- 00:00:07.48 [INFO ] Loading material ts03_B_gap_wall_full_01...
- 00:00:07.50 [INFO ] Loading material ts03_B_door_floor_01...
- 00:00:07.50 [INFO ] Loading material ts03_B_elevator_01_B_wall...
- 00:00:07.51 [INFO ] Loading material ts03_B_elevator_floor_01...
- 00:00:07.52 [INFO ] Loading material ts03_B_elevator_01_A_wall...
- 00:00:07.56 [INFO ] ::regenerate done
- 00:00:12.46 [INFO ] Loading texture data/texture/ui/icons/ui_tooltip_door_01_diffuse.png...
- 00:00:13.64 [INFO ] Loading texture data/texture/ui/icons/ui_frame_01_diffuse.png...
- 00:00:14.70 [INFO ] Loading texture data/texture/ui/icons/ui_cover_04_diffuse.png...
- 00:00:14.70 [INFO ] Loading texture data/texture/ui/icons/ui_target_01_diffuse.png...
- 00:00:15.28 [INFO ] Loading material mat_particles_blood_particle_01...
- 00:00:15.46 [INFO ] Loading texture data/texture/fx/fire_shot_01/fire_shot_01_A_diffuse.png...
- 00:00:15.46 [INFO ] Loading material mat_decals_ammo_shell_01...
- 00:00:15.48 [INFO ] Loading material mat_particles_explosion_02...
- 00:00:15.53 [INFO ] Loading material mat_decals_blood_01...
- 00:00:15.69 [INFO ] Loading material mat_particles_explosion_mark_01...
- 00:00:15.75 [INFO ] Loading texture data/texture/ui/icons/ui_cover_corner_04_diffuse.png...
- 00:00:21.59 [INFO ] Loading material mat_shotgun_A_body_02...
- 00:00:21.60 [INFO ] Loading material mat_shotgun_A_grip_04...
- 00:00:21.61 [INFO ] Loading material mat_shotgun_A_forend_02...
- 00:00:32.86 [INFO ] Loading texture data/texture/ui/icons/ui_ammunition_556_diffuse.png...
- 00:01:04.05 [INFO ] Picked a trait!
- 00:01:15.15 [INFO ] Loading texture data/texture/ui/icons/ui_armor_chest_diffuse.png...
- 00:01:17.00 [INFO ] Loading material mat_player_trousers_01_C...
- 00:01:17.01 [INFO ] Loading material mat_player_armor_01_C...
- 00:01:34.19 [INFO ] Loading texture data/texture/ui/icons/ui_ammunition_rocket_diffuse.png...
- 00:01:34.19 [INFO ] Loading texture data/texture/ui/icons/ui_ammunition_shell_diffuse.png...
- 00:01:52.52 [INFO ] Loading texture data/texture/ui/icons/ui_kit_repair_diffuse.png...
- 00:01:52.52 [INFO ] Loading texture data/texture/ui/icons/ui_ammunition_9mm_diffuse.png...
- 00:02:35.25 [DEBUG ] no gfx blueprint for id = mod_bulk
- 00:02:48.56 [INFO ] Loading texture data/texture/ui/icons/ui_consumable_medkit_diffuse.png...
- 00:02:54.48 [INFO ] Loading texture ...
- 00:02:54.48 [DEBUG ] ./jh() [0x6a9b63]
- 00:02:54.48 [DEBUG ] /lib/x86_64-linux-gnu/libc.so.6(+0x43f60) [0x7f0c0cb17f60]
- 00:02:54.48 [DEBUG ] ./jh() [0x5893e0]
- 00:02:54.48 [DEBUG ] ./jh() [0x48d26b]
- 00:02:54.48 [DEBUG ] ./jh() [0x4586c9]
- 00:02:54.48 [DEBUG ] ./jh() [0x458600]
- 00:02:54.48 [DEBUG ] ./jh() [0x457e33]
- 00:02:54.48 [DEBUG ] ./jh() [0x4750aa]
- 00:02:54.48 [DEBUG ] ./jh() [0x474b7d]
- 00:02:54.48 [DEBUG ] ./jh() [0x499d39]
- 00:02:54.48 [DEBUG ] ./jh() [0x45b369]
- 00:02:54.48 [DEBUG ] ./jh() [0x4af296]
- 00:02:54.48 [DEBUG ] ./jh() [0x49d60b]
- 00:02:54.48 [DEBUG ] ./jh() [0x411015]
- 00:02:54.48 [DEBUG ] ./jh() [0x4ce5ff]
- 00:02:54.48 [DEBUG ] /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xeb) [0x7f0c0cafab6b]
- 00:02:54.48 [DEBUG ] ./jh() [0x402ae9]
- 00:02:54.48 [CRITICAL] Game has crashed! Please send this crash report to chaosforge team!
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