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Jan 17th, 2018
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  1. BaseObject* currentBase = Class.GameObjectManager_->objects;
  2. GameObject* currentObject = currentBase->object;
  3.  
  4. while (currentObject != Class.GameObjectManager_->lastObject->lastObject)
  5. {
  6.  
  7. //Draw your entitys here
  8.  
  9.  
  10.  
  11. currentBase = currentBase->nextObjectLink;
  12. currentObject = currentBase->object;
  13. }
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