Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- BaseObject* currentBase = Class.GameObjectManager_->objects;
- GameObject* currentObject = currentBase->object;
- while (currentObject != Class.GameObjectManager_->lastObject->lastObject)
- {
- //Draw your entitys here
- currentBase = currentBase->nextObjectLink;
- currentObject = currentBase->object;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement