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Jul 11th, 2017
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  1. # ###############################
  2. # ####### BEDWARS CONFIG ########
  3. # ##### CREATED BY YANNICI ######
  4. # ###############################
  5. # ###### EXPLANATION ABOUT ######
  6. # ##### EVERY CONFIGURATION #####
  7. # ### YOU CAN FIND ON GITHUB ####
  8. # ############ WIKI #############
  9. # ###############################
  10.  
  11. # # TYPE HELP # #
  12. # int: number (not decimal)
  13. # string: a normal text (in most cases you can use colorcodes with a beginning ยง)
  14. # boolean: true or false (IMPORTANT: true OR false ONLY)
  15. # list<?>: a list of type ? (? is the type of the list items)
  16. # byte: a int but limited between -128 ... 127
  17. # short: a int but limited between -32768 ... 32767
  18. # char: one character
  19.  
  20. chat-prefix: "&7[&bBedWars&7]&f"
  21.  
  22. # Enabled Metrics
  23. # type: boolean
  24. # Plugin Metrics sending anonymous data about your server
  25. # to store statistics about the bedwars plugin. This is really
  26. # helpful for me (Yannici, the developer of this plugin). You can
  27. # disable it anyway, that won't be a disadvantage
  28. plugin-metrics: true
  29.  
  30. # Send Error Data
  31. # type: boolean
  32. # If enabled, the plugin will automatically send error reports to "BugSnag".
  33. # This is really helpful for fixing issues with the plugin. You can
  34. # disable it anyway, that won't be a disadvantage
  35. send-error-data: true
  36.  
  37. # Global send messages
  38. # type: boolean
  39. # Send messages (like game started messages)
  40. # in global chat
  41. global-messages: true
  42.  
  43. # Global autobalance
  44. # type: boolean
  45. # Enables autobalancing in every game
  46. global-autobalance: false
  47.  
  48. # Global chat after end
  49. # type: boolean
  50. # When true, after game ends all players + spectators can chat
  51. global-chat-after-end: true
  52.  
  53. # Game length
  54. # Type: int
  55. # The time the game should maximum run (in minutes). When the countdown expires
  56. # the game will end without a winner.
  57. gamelength: 60
  58.  
  59. # Allow crafting
  60. # type: boolean
  61. # When true, crafting is allowed ingame
  62. allow-crafting: false
  63.  
  64. # Override player name
  65. # type: boolean
  66. # If true, all player display names will be overwritten (prefix etc. will be removed)
  67. # If false, it'll try to change the name color only, but will leave prefix which maybe causes
  68. # wrong colors in tablist or chat
  69. overwrite-names: false
  70.  
  71. # Gamemode in lobby
  72. # type: int
  73. # The gamemode which should the players have in lobby
  74. lobby-gamemode: 0
  75.  
  76. # Holographic Stats configs
  77. holographic-stats:
  78. # Show prefx
  79. # type: boolean
  80. # If true, the bedwars prefix will be shown on the bedwars
  81. # holographic stats.
  82. show-prefix: false
  83.  
  84. # Statistic names color
  85. # type: string
  86. # The color of the statistic names (like "Kills", "Deaths" ...)
  87. name-color: "&7"
  88.  
  89. # Statstic value color
  90. # type: string
  91. # The color of the statistic values
  92. value-color: "&e"
  93.  
  94. # Statistics headline
  95. # type: string
  96. # Leave the headline empty to remove the headline
  97. head-line: "Your &eBEDWARS&f stats"
  98.  
  99. # Add teamname in tablist
  100. # type: boolean
  101. # Adds the teamname before the player name
  102. # in the tablist
  103. teamname-on-tab: false
  104.  
  105. # Teamname after player name
  106. # type: boolean
  107. # If true, the teamname will be added behind the player name
  108. # in chat messages. If false, teamname won't be visible
  109. teamname-in-chat: false
  110.  
  111. # Show hearts on death
  112. # type: boolean
  113. # If true the remaining hearts of the killing player
  114. # will be displayed in the chat. If false, it is not visible
  115. hearts-on-death: true
  116.  
  117. # Die on void damage
  118. # type: boolean
  119. # If true, player will die directly when get damage from void
  120. die-on-void: false
  121.  
  122. # Lobby Time
  123. # Type: int
  124. # The lobby time defines how long you have to
  125. # wait in the lobby until the game starts (when enough players) in seconds.
  126. lobbytime: 60
  127.  
  128. # Chat format (waiting)
  129. # type: string
  130. # The chat format for messages in lobby (waiting mode) when
  131. # player is not in a team
  132. lobby-chatformat: "$player$: $msg$"
  133.  
  134. # Chat format (all)
  135. # type: string
  136. # The chat format for messages which will be sent to all ingame players
  137. # if player is spectator $team$ will be "Spectator" (translated, of course!)
  138. ingame-chatformat-all: "[$all$] <$team$>$player$: $msg$"
  139.  
  140. # Chat format
  141. # type: string
  142. # The chat format for the normal ingame chat between team-players
  143. ingame-chatformat: "<$team$>$player$: $msg$"
  144.  
  145. # The main game block
  146. # type: string or int
  147. # The block which should be the main block for the game (respawn block)
  148. game-block: BED_BLOCK
  149.  
  150. # Save game records
  151. # type: boolean
  152. # If true, the time records for every game will be stored.
  153. store-game-records: true
  154.  
  155. # Save game records holder
  156. # type: boolean
  157. # If true, the record holders will be saved and displayed
  158. store-game-records-holder: true
  159.  
  160. # Bed sound
  161. # type: string
  162. # The sound which should be played when a bed will be destroyed
  163. # Which sound are available you can find here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
  164. # (in the Enum Constant Summery)
  165. bed-sound: ENDERDRAGON_GROWL
  166.  
  167. # Player drops
  168. # type: boolean
  169. # If true, player will drop his items
  170. player-drops: false
  171.  
  172. # Place in liquid
  173. # type: boolean
  174. # If true, it's possible to set blocks in liquid (like water, lava ...)
  175. # If false, it will be prevented to set blocks in liquid
  176. place-in-liquid: true
  177.  
  178. # Breakable blocks
  179. breakable-blocks:
  180. # Use as blacklist
  181. # type: boolean
  182. # If true, it's possible to break all blocks except the blocks on the list below
  183. # If false, it's only possible to break the blocks on the list below
  184. use-as-blacklist: false
  185.  
  186. # type: list<int> or list<string>
  187. # Defines the block types which are allowed to be broken
  188. list:
  189. - 'none'
  190.  
  191. # Join team with entity config
  192. jointeam-entity:
  193. # Team name visible
  194. # type: boolean
  195. # Should the name of the team be displayed above
  196. # the entity? If so: true, if not: false
  197. show-name: true
  198.  
  199. # Lobby Scoreboard settings
  200. # ONLY 1.8 OR HIGHER
  201. lobby-scoreboard:
  202. # Enable lobby scoreboard
  203. # type: boolean
  204. # If true, the lobby scoreboard will be used (configurable in this section)
  205. # If false, the normal scoreboard (with team display) will be used
  206. enabled: true
  207.  
  208. # Lobby scoreboard title
  209. # type: string
  210. # The title of the lobby scoreboard
  211. # Placeholders:
  212. # $regionname$ = Region name (or map name)
  213. # $gamename$ = Name of the game
  214. # $players$ = Current number of players
  215. # $maxplayers$ = The maximum players for this game
  216. title: "&eBEDWARS"
  217.  
  218. # Lobby scoreboard content
  219. # type: List<string>
  220. # The content of the lobby scoreboard (list of texts)
  221. # Use " " (see example) for an empty row
  222. # Placeholders:
  223. # $regionname$ = Region name (or map name)
  224. # $gamename$ = Name of the game
  225. # $players$ = Current number of players
  226. # $maxplayers$ = The maximum players for this game
  227. content:
  228. - " "
  229. - "&fMap: &2$regionname$"
  230. - "&fPlayers: &2$players$&f/&2$maxplayers$"
  231. - " "
  232. - "&fWaiting ..."
  233. - " "
  234.  
  235. # Scoreboard settings
  236. scoreboard:
  237. # Format for scoreboard teams (bed destroyed)
  238. # type: string
  239. # The format how the teams on the scoreboard will be displayed
  240. # Possible placeholders:
  241. # - $status$ (bed status => destroyed/not destroyed)
  242. # - $team$ (Colored team name)
  243. format-bed-destroyed: "&c$status$ $team$"
  244.  
  245. # Format for scoreboard teams (bed alive)
  246. # type: string
  247. # The format how the teams on the scoreboard will be displayed
  248. # Possible placeholders:
  249. # - $status$ (bed status => destroyed/not destroyed)
  250. # - $team$ (Colored team name)
  251. format-bed-alive: "&a$status$ $team$"
  252.  
  253. # Format for scoreboard title
  254. # type: string
  255. # The format for the scoreboard title (above teams)
  256. # Possible placeholders:
  257. # - $game$ (game name)
  258. # - $region$ (game's region- or worldname)
  259. # - $time$ (the countdown-timer)
  260. format-title: "&e$region$&f - $time$"
  261.  
  262. # Titles configuration (only compatible with >= 1.8)
  263. titles:
  264. # Win title
  265. win:
  266. # Enable win title (default: true)
  267. # type: boolean
  268. # If true, the title configured in this section will be displayed
  269. enabled: true
  270.  
  271. # Title Fade-In time
  272. # type: double
  273. # The time how long the title fade-in should take in seconds
  274. title-fade-in: 1.5
  275.  
  276. # Title Stay time
  277. # type: double
  278. # The time how long the title will stay in seconds
  279. title-stay: 5.0
  280.  
  281. # Title Fade-Out time
  282. # type: double
  283. # The time how long the title fade-out should take in seconds
  284. title-fade-out: 2.0
  285.  
  286. # SubTitle Fade-In time
  287. # type: double
  288. # The time how long the subtitle fade-in should take in seconds
  289. subtitle-fade-in: 1.5
  290.  
  291. # SubTitle Stay time
  292. # type: double
  293. # The time how long the subtitle will stay in seconds
  294. subtitle-stay: 5.0
  295.  
  296. # SubTitle Fade-Out time
  297. # type: double
  298. # The time how long the subtitle fade-out should take in seconds
  299. subtitle-fade-out: 2.0
  300.  
  301. # Map title with builder
  302. map:
  303. # Enable map title (default: false)
  304. # type: boolean
  305. # If true, a title will be displayed on start
  306. # with the region name displayed and if set, the builder
  307. # as subtitle. (/bw setbuilder {game})
  308. enabled: false
  309.  
  310. # Title Fade-In time
  311. # type: double
  312. # The time how long the title fade-in should take in seconds
  313. title-fade-in: 1.5
  314.  
  315. # Title Stay time
  316. # type: double
  317. # The time how long the title will stay in seconds
  318. title-stay: 2.0
  319.  
  320. # Title Fade-Out time
  321. # type: double
  322. # The time how long the title fade-out should take in seconds
  323. title-fade-out: 1.5
  324.  
  325. # SubTitle Fade-In time
  326. # type: double
  327. # The time how long the subtitle fade-in should take in seconds
  328. subtitle-fade-in: 1.5
  329.  
  330. # SubTitle Stay time
  331. # type: double
  332. # The time how long the subtitle will stay in seconds
  333. subtitle-stay: 2.0
  334.  
  335. # SubTitle Fade-Out time
  336. # type: double
  337. # The time how long the subtitle fade-out should take in seconds
  338. subtitle-fade-out: 1.5
  339.  
  340. # Countdown title
  341. countdown:
  342. # Enabled countdown title
  343. # type: boolean
  344. # If true, the countdown will be displayed as title when game is
  345. # in countdown (from 10) in lobby
  346. enabled: true
  347.  
  348. # Title format
  349. # type: string
  350. # The format of the countdown (colors addable)
  351. format: "&3{countdown}"
  352.  
  353. # Explode Behaviour
  354. explodes:
  355. # Destroy world blocks
  356. # type: boolean
  357. # Set to true to allow destroying region blocks
  358. # Set to false to prevent block destroying in region
  359. destroy-worldblocks: false
  360.  
  361. # Destroy beds
  362. # type: boolean
  363. # Set to true, to allow players to destroy beds with tnt
  364. destroy-beds: false
  365.  
  366. # Block drops
  367. # type: boolean
  368. # If set to true, blocks will be dropping on explosions
  369. # on false, exploded blocks won't drop anything
  370. drop-blocking: false
  371.  
  372. # Friendly Fire
  373. # Type: boolean (true or false)
  374. # Sets if friendlyfire is enabled (damage team mates)
  375. friendlyfire: false
  376.  
  377. # Prevent breaking under team mate
  378. # type: boolean
  379. # If true, you can break the block right under a team-member
  380. # If false, it will be prevented to break block under team-member
  381. friendlybreak: true
  382.  
  383. # Game over delay
  384. # Type: int
  385. # How much time (in seconds) should be waited until all players
  386. # will be teleported after a game ends.
  387. gameoverdelay: 10
  388.  
  389. # Show team in ActionBar
  390. # Type: boolean
  391. # Sets if the name of a player's team should be displayed
  392. # in the ActionBar
  393. show-team-in-actionbar: false
  394.  
  395. # Chat to all prefix
  396. # type: list
  397. # The prefix character which indicates to chat
  398. # to all ingame players (not only team)
  399. chat-to-all-prefix:
  400. - '@'
  401. - '@a'
  402. - '@all'
  403.  
  404. # Seperate game chat
  405. # type: boolean
  406. # Configure to false if players in games can read all messages of server
  407. # Configure to true if players receive only game messages
  408. seperate-game-chat: true
  409.  
  410. # Seperate spectator chat
  411. # type: boolean
  412. # If set to true, spectators and game-players are seperated
  413. # and players don't see spectators chat
  414. seperate-spectator-chat: false
  415.  
  416. # Statistic-Configuration
  417. statistics:
  418. # Statistics enable
  419. # type: boolean
  420. # Set to true to enable statistics. Otherwise set to false
  421. enabled: false
  422.  
  423. # Show on game end
  424. # type: boolean
  425. # If true, the stats will be displayed after the game ends
  426. show-on-game-end: true
  427.  
  428. # Achievements storage type
  429. # type: string
  430. # yaml or database
  431. # Set to yaml to store statistics in a Yaml-Configuration file or
  432. # set to database to store statistics in the defined database. If no database
  433. # configured, the statistics will be stored in Yaml-Files
  434. storage: yaml
  435.  
  436. # Bed destroy kill
  437. # type: boolean
  438. # If true, kills will only count if the bed is destroyed
  439. # If false, every kill will count as a kill
  440. bed-destroyed-kills: false
  441.  
  442. # Scores configuration
  443. scores:
  444. # Score per kill
  445. # type: int
  446. # Sets the score which a player gets when he kills someone
  447. kill: 10
  448.  
  449. # Score per death
  450. # type: int
  451. # Sets the score which a player gets when he dies
  452. die: 0
  453.  
  454. # Score per win
  455. # type: int
  456. # Sets the score which all team-players gets when a team wins
  457. win: 50
  458.  
  459. # Score per bed destroy
  460. # type: int
  461. # Sets the score which a player gets when he destroys a bed
  462. bed-destroy: 25
  463.  
  464. # Score per lose
  465. # type: int
  466. # Sets the score which all team-players gets when a lose
  467. lose: 0
  468.  
  469. # New record set
  470. # type: int
  471. # Sets the score which all team-players gets when they made a new record
  472. record: 100
  473.  
  474. # Database (currently only mysql) configuration
  475. database:
  476.  
  477. # Database host
  478. # type: string
  479. # Hostname of your database
  480. host: localhost
  481.  
  482. # Database port
  483. # type: int
  484. # Port of your database. Default mysql port: 3306
  485. port: 3306
  486.  
  487. # Database name
  488. # type: string
  489. # The name of your database
  490. db: database
  491.  
  492. # Database user
  493. # type: string
  494. # User for database authentication
  495. user: root
  496.  
  497. # Database password
  498. # type: string
  499. # Password of database user for authentication
  500. password: secret
  501.  
  502. # Connection-Pooling configuration (only professional use)
  503. # For bungeecord servers it is recommended to use lower pool sizes because
  504. # they have only one bedwars game per server and only need a
  505. # very small amount of connections
  506. connection-pooling:
  507.  
  508. # Min connection pool size
  509. # type: int
  510. # Defines how large the min pool size for connections should be
  511. # the higher the value the higher the load of the database server
  512. min-pool-size: 3
  513.  
  514. # Max connection pool size
  515. # type: int
  516. # Defines how large the max pool size for connections should be
  517. # the higher the value the higher is the security that no connection locks
  518. # will occur. But the load of the database server will be higher when
  519. # many connections are used!
  520. max-pool-size: 50
  521.  
  522. # Spectation enabled
  523. # Type: boolean
  524. # Defines if spectators are allowed
  525. spectation-enabled: false
  526.  
  527. # Respawn protection
  528. # Type: int
  529. # The time which players are protected after respawn in seconds
  530. # Set it to 0 to disable respawn protection.
  531. respawn-protection: 0
  532.  
  533. # Allowed ingame commands
  534. # type: List<String>
  535. # Defines a list of commands which are allowed for all for default.
  536. # Can be set with an starting / or without
  537. allowed-commands:
  538. - /help
  539.  
  540. endgame:
  541. ### Main lobby enabled
  542. ### Type: boolean
  543. ### Not available with bungeecord!
  544. ### If you want, that all players will be teleported to a specific
  545. ### location (you can set with /bw setmainlobby {game}) after a game or when a player
  546. ### uses /bw leave. If this is set to false, the players will be teleported to the location
  547. ### where they joined the game!
  548. mainlobby-enabled: false
  549.  
  550. ### All players to mainlobby
  551. ### Type: boolean
  552. ### Not available with bungeecord!
  553. ### Configures if all players will be teleported to mainlobby after game.
  554. ### If false, all players will be teleported back to lobby to restart
  555. ### a new game. This is only recognized if mainlobby-enabled set to true
  556. all-players-to-mainlobby: false
  557.  
  558. # Bungeecord configurations
  559. bungeecord:
  560. # Enable Bungeecord
  561. # Type: boolean
  562. # Set to true to enable bungeecord compatibility. Set to false when you have
  563. # a single server and don't use bungeecord.
  564. enabled: false
  565.  
  566. # Bungeecord Hubserver
  567. # Type: string
  568. # The name of the hub/main server of the bungeecord server-farm. This will be
  569. # the server where the player will be teleported when they leave.
  570. hubserver: hub
  571.  
  572. # Endgame Lobby
  573. # type: boolean
  574. # If true, it sends players to your lobby during the endgame before getting kicked.
  575. endgame-in-lobby: true
  576.  
  577. # Full server restart
  578. # Type: boolean
  579. # If true, the server will do a full restart, with false
  580. # it tries just to restart the game
  581. full-restart: true
  582.  
  583. # Use spigot restart
  584. # type: boolean
  585. # If true, it tries to use spigot's /restart command (ONLY WHEN full-restart IS true)
  586. # If spigot isn't running, it will just stop the server
  587. spigot-restart: true
  588.  
  589. # Message of the Day configuration
  590. # Type: string (colorcodes with &)
  591. # Here you can specify the MOTDs which should be used
  592. # at this bedwars server of your bungeecord server-farm.
  593. # Useful for bedwars join signs in your lobby
  594. motds:
  595. lobby: |
  596. $regionname$
  597. &7[&b$currentplayers$&7/&b$maxplayers$&7]
  598. running: |
  599. $regionname$
  600. &7[&b$currentplayers$&7/&b$maxplayers$&7]
  601. stopped: |
  602. $regionname$
  603. &c[Stopped]
  604. full: |
  605. $regionname$
  606. &7[&b$currentplayers$&7/&b$maxplayers$&7]
  607.  
  608. ### Localization (language)
  609. ### Type: string (length: 2)
  610. ### Sets the localization which should be used.
  611. ### Check the plugin description for possible languages!
  612. ### Currently available languages: https://github.com/BedwarsRel/BedwarsRel/tree/master/src/main/resources/locale
  613. ### The fallback language is en_US (english).
  614. locale: en_US
  615.  
  616. # Ressources config
  617. ressource:
  618. ## Custom spawners list
  619. ### Spawners (unique key!):
  620. ### item:
  621. ### type: string or int
  622. ### Item-Name or Item-ID !! UNIQUE !!
  623. ### spawn-interval:
  624. ### type: int
  625. ### The interval in milliseconds the ressource should spawn
  626. ### amount:
  627. ### type: int
  628. ### The stack amount the item should have
  629. ### name:
  630. ### type: string (color codes with &)
  631. ### The name for the ressource which will be displayed
  632. ### spread:
  633. ### type: double
  634. ### How far the items should spread on drop
  635. ### enchants:
  636. ### key: Has to be the enchant-ID or enchant-name!
  637. ### value: The level of the enchant
  638. ### lore:
  639. ### type: list<string> (colorcodes with &)
  640. ### The lores this item should have
  641. ### meta:
  642. ### type: short (potion) or byte (any other item)
  643. ### The meta byte which should be added to the item
  644. bronze:
  645. item: CLAY_BRICK
  646. spawn-interval: 1000
  647. amount: 1
  648. spread: 1.0
  649. name: "&4Bronze"
  650. iron:
  651. item: IRON_INGOT
  652. spawn-interval: 10000
  653. amount: 1
  654. spread: 1.0
  655. name: "&7Iron"
  656. gold:
  657. item: GOLD_INGOT
  658. spawn-interval: 20000
  659. amount: 1
  660. spread: 1.0
  661. name: "&6Gold"
  662.  
  663. # Check Updates
  664. # type: boolean
  665. # Allow check for updates and automatically download the new update
  666. # and save it to the update folder of your server
  667. check-updates: true
  668.  
  669. # Update infos
  670. # type: boolean
  671. # If true, you will get information when a new update will be downloaded
  672. # If false, you won't get noticed when a update was downloaded
  673. update-infos: true
  674.  
  675. # Reward commands
  676. # It is prerequisite that every command can be executed from the console (sender).
  677. # These placeholder can be used in every command:
  678. # {player} - the player for which the command will be executed
  679. # {score} - the score of the player in the current game (ONLY WHEN STATISTICS ENABLED!)
  680. rewards:
  681. # Enable rewards
  682. # type: boolean
  683. # Enables reward commands
  684. enabled: false
  685.  
  686. # Game win
  687. # type: List<string>
  688. # Commands which will be executed for every player which wins
  689. # possible placeholders: {player}, {score}
  690. # set the first command to "none", no commands will be executed
  691. player-win:
  692. - /example {player} 200
  693.  
  694. # Game end (every player in game)
  695. # type: List<string>
  696. # Commands which will be execute for every player in game
  697. # after the game has end
  698. # possible placeholders: {player}, {score}
  699. # set the first command to "none", no commands will be executed
  700. player-end-game:
  701. - /example {player} {score}
  702.  
  703. # Player destroy bed
  704. # type: List<string>
  705. # Commands which will be executed for the player which
  706. # destroys a bed of a enemy team
  707. # possible placeholders: {player}, {score}
  708. # {score} here is the score how much is configured
  709. # at "statistics => scores => bed-destroy"
  710. # set the first command to "none", no commands will be executed
  711. player-destroy-bed:
  712. - /example {player} {score}
  713.  
  714. # Player kill
  715. # type: List<string>
  716. # Commands which will be executed for the player which
  717. # kills a enemy player
  718. # possible placeholders: {player}, {score}
  719. # {score} here is the score how much is configured
  720. # at "statistics => scores => kill"
  721. # set the first command to "none", no commands will be executed
  722. player-kill:
  723. - /example {player} 10
  724.  
  725. # Special items
  726. specials:
  727. # Rescue platform settings
  728. rescue-platform:
  729. # Remove platform time
  730. # type: int
  731. # The time in seconds when the platform will be break after using
  732. # the rescue platform
  733. break-time: 10
  734.  
  735. # Using wait time
  736. # type: int
  737. # The seconds how long a player has to wait until he can
  738. # use a rescue platform again
  739. using-wait-time: 20
  740.  
  741. # Item
  742. # type: int or string
  743. # The name or id of the item which should be used for the rescue platform
  744. item: BLAZE_ROD
  745.  
  746. # Can break
  747. # type: boolean
  748. # If true, the rescue platform can be breaked by other players.
  749. can-break: false
  750.  
  751. # Block
  752. # type: int or string
  753. # The block-type which should be used for the rescue platform
  754. block: STAINED_GLASS
  755.  
  756. # Protection wall settings
  757. protection-wall:
  758. # Break time
  759. # type: int
  760. # The time in seconds when the wall should be removed again or
  761. # 0 when the wall shouldn't be breaked again
  762. break-time: 0
  763.  
  764. # Wait time
  765. # type: int
  766. # The wait time in seconds a player has to wait until he can
  767. # use a protection wall again or 0 if protection walls can be activated anytime
  768. wait-time: 20
  769.  
  770. # Can break wall
  771. # type: boolean
  772. # If true, the wall can be breaked by other players or
  773. # false if it shouldn't be breakable
  774. can-break: true
  775.  
  776. # Interact item
  777. # type: int or string
  778. # The item id or string which indicates which item should be in the
  779. # hand to execute the protection wall on interaction
  780. item: BRICK
  781.  
  782. # Wall type
  783. # type: int or string
  784. # The item-type which should be used for the wall. Should be
  785. # a real block!
  786. block: SANDSTONE
  787.  
  788. # Wall width
  789. # type: int
  790. # The width in blocks the wall should be
  791. # !! ODD ONLY !!
  792. width: 5
  793.  
  794. # Wall height
  795. # type: int
  796. # The height in blocks the wall should be
  797. height: 3
  798.  
  799. # Distance to player
  800. # type: int
  801. # The distance in blocks the wall should be away from the player
  802. distance: 2
  803.  
  804. # Magnetshoe settings
  805. magnetshoe:
  806. # Knockback probability
  807. # type: int
  808. # The probability in percent the knockback will be prevented
  809. probability: 75
  810.  
  811. # Knockback boots
  812. # type: item (boots only!!!)
  813. # The boots which are used as magnetshoe
  814. boots: IRON_BOOTS
  815.  
  816. # Warp-Powder settings
  817. warp-powder:
  818. # Show particles
  819. # type: boolean
  820. # If true, particles will be shown
  821. show-particles: true
  822.  
  823. # Particles type
  824. # type: string
  825. # Decide which particles should be used at teleport.
  826. particle: fireworksSpark
  827.  
  828. # Teleport time
  829. # type: int
  830. # The time in seconds a teleportation should need
  831. teleport-time: 6
  832.  
  833. # Trap settings
  834. trap:
  835.  
  836. # Trap play sound
  837. # type: boolean
  838. # Set to true, to play sound when someone step into a trap (sound only to players
  839. # of the team, which placed the trap)
  840. play-sound: true
  841.  
  842. # List of effects the player gets after stepping on a trap
  843. effects:
  844.  
  845. # Now the custom PotionEffect
  846. # It is a list of effects
  847. - ==: PotionEffect
  848.  
  849. # Potion id
  850. # type: int
  851. # The id 15 means the PotionEffect Blindness
  852. # You can find a list of possible effect ids you can use on http://minecraft-helpandinfo.weebly.com/potion-effects-ids.html
  853. effect: 15
  854.  
  855.  
  856. # Effect duration in ticks (20 ticks = 1 second)
  857. # type: int
  858. # The duration the trapeffect will have effects on the player in ticks
  859. # 100 ticks is default (5 seconds)
  860. duration: 100
  861.  
  862. # Effect amplifier
  863. # type: int
  864. # The higher the value, the heavier the effect.
  865. amplifier: 2
  866.  
  867. # Effect ambient
  868. # type: boolean
  869. # Makes potion effect produce more, translucent, particles.
  870. ambient: true
  871.  
  872. # Effect has particles
  873. # type: boolean
  874. # Set to true, if trap effect should generate particles around the player
  875. has-particles: true
  876.  
  877. # Two more examples
  878. # Feel free to customize and add more effects
  879. - ==: PotionEffect
  880.  
  881. # PotionEffect Weakness
  882. effect: 18
  883.  
  884. duration: 100
  885. amplifier: 2
  886. ambient: true
  887. has-particles: true
  888.  
  889. - ==: PotionEffect
  890.  
  891. # PotionEffect Slowness
  892. effect: 2
  893.  
  894. duration: 100
  895. amplifier: 2
  896. ambient: true
  897. has-particles: true
  898.  
  899. # TNT-Creature settings
  900. tntsheep:
  901. # TNT fuse time
  902. # type: double
  903. # The time in seconds when the TNT will explode
  904. fuse-time: 8.0
  905.  
  906. # Sheep movement speed
  907. # type: double
  908. # The movement speed of the sheep
  909. # Prefered 0.4! Do not set higher than 0.8!!!
  910. speed: 0.4
  911.  
  912. # Explosion factor
  913. # type: double
  914. # The factor for the explosive! 1.0 is default tnt-explosion.
  915. # Its not recommended to use values above 1.0
  916. explosion-factor: 1.0
  917.  
  918. # Sign configuration
  919. # You can use following placeholder (colors with &):
  920. # $gamename$ - display game name
  921. # $regionname$ - display region name
  922. # $maxplayers$ - display max players amount (color overwrite when full)
  923. # $currentplayers$ - display current players in game (color overwrite when full)
  924. # $status$ - display current game status (lobby, running or waiting)
  925. # $title$ - display bedwars title (sign.firstline of locale file)
  926. sign:
  927. first-line: '$title$'
  928. second-line: '$regionname$'
  929. third-line: 'Players &7[&b$currentplayers$&7/&b$maxplayers$&7]'
  930. fourth-line: '$status$'
  931.  
  932. # Configure player default settings
  933. player-settings:
  934.  
  935. # Shop: One Stack on shift click
  936. # type: boolean
  937. # Only one full stack when doing a shift click to buy items.
  938. # Player can change that in shop, this is just a default
  939. one-stack-on-shift: false
  940.  
  941. # Shop: Default shop on game start
  942. # type: boolean
  943. # Set the default shop on game start.
  944. # Player can change that in shop, this is just a default
  945. old-shop-as-default: false
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