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Jun 28th, 2017
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C++ 0.38 KB | None | 0 0
  1. template <> void TargetedMovementGenerator<Creature>::MovementInform(Creature &unit)
  2. {
  3.     if (!i_target.getTarget())
  4.     {
  5.         sLog.outError("TargetedMovementGenerator got NULL");
  6.         return;
  7.     }
  8.     // Pass back the GUIDLow of the target. If it is pet's owner then PetAI will handle
  9.     unit.AI()->MovementInform(TARGETED_MOTION_TYPE, i_target.getTarget()->GetGUIDLow());
  10. }
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