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- private["_backpackName", "_backpackItems", "_x"];
- _backpackName = backpack player;
- _backpackItems = backpackItems player;
- openMap true;
- onMapSingleClick {
- onMapSingleClick {};
- removeBackpack player;
- player addBackpack "B_Parachute";
- player setpos _pos;
- _height = 400;
- [player, _height] spawn BIS_fnc_halo;
- hint '';
- openMap false;
- true
- };
- waitUntil {
- (vehicle player != player)
- };
- waitUntil {
- isTouchingGround player
- };
- deleteVehicle vehicle player;
- sleep 1;
- removeBackpack player;
- sleep 1;
- player addBackpack _backpackName;
- clearAllItemsFromBackpack player; {
- [_x, true, true] call life_fnc_handleItem;
- }
- foreach _backpackItems;
- [] spawn life_fnc_hudUpdate;
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