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  1. longuist - Mon 2015-01-26 10:56
  2. Maybe you could add an option to skip dialog with a mouse button too. (ie right click). Emphasis on option, because at times its annoing to skip something when you accidentally hit a mouse button. Its just for the case when the keyboard is out of reach.
  3.  
  4. Ron Gilbert Sun 2015-01-25
  5. [..] The other issue is that my code does most of the internal calculations in floating point (just as fast as an int in 2015, pure witchcraft in 1987), so the detective moves very smoothly, often stopping on sub-pixels. Modern hardware makes this easy and it looks really slick, but it lacks "authenticity". It's was an easy fix, but I might turn it into a user selectable option in the final game. [..]
  6.  
  7. Brian Ruff - Mon 2015-01-26 03:55
  8. A "smooth operator" option would be great. It would be great to able to switch back and forth. I want to see Maniac Mansion with the same level of smoothness now. Doesn't affect the feel of the story at all IMHO.
  9. longuist - Mon 2015-01-26 10:20
  10. I second this. Good idea to have this "authenticity" operator. Full Pixel (is this what it was in Monkey Island?) should be standard IMHO, for enthusiasts the ultra blocky c64 Style as option. And of course the criminally smooth floating point movement, making it 3 options in total. Thanks for your sense for details!
  11.  
  12. Ciantic - Thu 2015-02-05 12:50
  13. I'd like to say, keep the scrolling smooth like in this video.
  14. I didn't like the "jagged" scrolling of the 80's in Kickstarter video. I don't think the smooth scrolling takes anything away from the authenticity of the old style.
  15. If you make it as a option, please consider setting the smooth scrolling as default. Wider audience doesn't want to see jagged scrolling as a default. Those wishing to torture themselves can set the setting to false.
  16.  
  17. Ron Gilbert ✓ - Wed 2015-02-18 17:18
  18. Maybe we'll add a "[X] Commodore 64 load times" option, complete with disk drive sound and virtual flashing drive light. Seriously, I think I'm going to add that now.
  19.  
  20. LogicDeLuxe - Wed 2015-02-18 18:52
  21. That on the other hand, makes it interesting enough to be worth it. As long as it can be disabled anytime, go with it. And of course, there needs to be a snake pointer with this option enabled as well.
  22. You could also give the resource file the extension .d64, just for fun.
  23.  
  24. Kai - Mon 2015-03-30 20:46
  25. [..] Oh, and talking about modernizing, can we get an optional graphics filter that emulates EGA and CGA? Pretty please? And scanlines. And PC speaker audio. Well, make that AdLib.
  26.  
  27. Hodge - Mon 2015-03-30 22:21
  28. [..] It could be set up so that you'd have to spend a lot of time clicking before the obvious hints start appearing, and you could use the non-hinty responses as extra flavour text to fill out the characters' stories. And maybe include an option to turn the hints off altogether for people who don't want them.
  29.  
  30. longuist - Wed 2015-04-01 01:48
  31. [..] Btw Ron, do you consider to add an optional (!) full screen inventory to show all items at once?
  32.  
  33. Michael Grafl - Sat 2015-04-04 00:04
  34. Speaking of visual tweaks and retro modes: have you considered using a shader to make the final output resemble the look of a CRT screen from the 80s? [..] Some of those shaders give the image a really warm, nostalgic quality. You could make such a shader optional, too. [..]
  35.  
  36. Adrian - Mon 2015-05-11 00:37
  37. Could you add a copy protection to the game? I mean not a real copy protection, something like the code-wheel in monkey island with the option to bypass or turn it off in the options menu for those who dont want that. [..]
  38.  
  39. Zuckerberg - Sat 2015-07-04 15:47
  40. [..] BTW, will TWP have an option to switch between "wireframes" and "final" graphics, similar to MI Special Edition where you can switch back to classic graphics?
  41.  
  42. Ron Gilbert ✓ - Fri 2015-07-17 03:32
  43. Problem is the black outline isn't enough, so I added the background. Not totally sold on it, but there needs to be something. We'll probably have it as an option to fit peoples taste and needs.
  44.  
  45. longuist - Sat 2015-07-18 15:12
  46. [..] So i ask you kindly, please, if you happen to find a better font, please make an option to revert the interface to this bulky, meta-pixel-y primordial font. please?!? (wish for both birthday and christmas)
  47.  
  48. Helge Frisenette - Mon 2015-07-20 14:48
  49. Just had a thought. How about if you instead of going click click, clicking click, to walk around, instead enable the player to just hold down the button (or finger on the touchscreen) and move the cursor around the screen, and the character would follow?
  50. It would make make navigation more fluent and less stop and go.
  51. Mattias Cedervall - Mon 2015-07-20 18:36
  52. Sounds good!
  53. longuist - Mon 2015-07-20 19:59
  54. If yes, only as option, because after this glorious milestone the genre would have to be renamed to "hold and drag adventure"
  55. Ever played a classic adventure with a gamepad and liked it? Then you deserve it to have it implemented :P
  56. Dan - Mon 2015-07-20 21:28
  57. That's right. It only makes sense if you are using a gamepad or a keyboard, if at all.
  58. Mattias Cedervall - Mon 2015-07-20 21:32
  59. You two are right now that I think about it some more. It should be an option.
  60. Helge Frisenette - Tue 2015-07-21 09:54
  61. Of course it would still only be optional to click and drag. The two aren't mutually exclusive. If for example you are walking through a scrolling room, it makes a lot more sense to just drag the cursor to the right or left and then hold the button down until you have reached your desired spot.
  62. It cracks me up all the people suggesting this, that and everything should be an option.
  63. That is not how you design a great game, a great application or a great interface in general.
  64. The game designer makes those decisions because he alone is the expert, not you.
  65. You should receive a finished, neatly wrapped up product. Not a sandbox filled with toys.
  66.  
  67. Liran - Sun 2015-08-02 22:26
  68. Hi Ron,
  69. As you know, computer screens are getting bigger, with some people having 27" screens or larger, I'm not totally sure if the game will look ideal on a very large screen, it might be nice to have the option of different resolutions for the game in full screen mode, the image remaining totally crisp/not blurred...Would love to get your feedback on this.
  70. Liran
  71.  
  72. Chris - Wed 2015-08-05 16:10
  73. I remember playing Maniac Mansion on the C64 with a joystick. A joystick! (Does anybody still use that word?) Let the people put up with choosing verbs and moving the cursor with a gamepad, it just adds to the retro feeling. ;-)
  74. Lennart - Wed 2015-08-05 18:54
  75. I don't think people will be happy with that. Unhappy people equal unhappy reviews. But I agree, it should be one option, just for retro feelings sake.
  76.  
  77. Michael Specht - Mon 2015-08-24 19:37
  78. "No, no, no. I keep saying. This is a classic point & click adventure game." Thanks, Ron.
  79. scott32 - Tue 2015-08-25 07:40
  80. Yeah, "polished" is great... but not too polished, please!
  81. I'm still hoping for an option to make it EGA/C64/crappy looking!!!
  82.  
  83. hihp - Wed 2015-09-02 03:18
  84. My two cents:
  85. Head bobbing looks a bit weird to me, but your mileage may vary. How about adding an option to the settings so you can turn it on and off?
  86.  
  87. Ron Gilbert ✓ - Wed 2015-09-30 00:56
  88. We have a build that does native scaling and it will be an option in the shipped game, but quite frankly, it looks like crap. The scaling in Monkey Island looked like crap, but it was amazing for the time so we were all dazzled with it. But these days, it just looks like crap. There will be an option in the game, so you can play like that if you want.
  89.  
  90. Derrick Reisdorf - Wed 2015-10-07 19:53
  91. [..] Maybe they could add an option to HIDE the verb UI, so you get a clean (hopefully, vertically centered) letterboxed version of the game without the verbs, if you are able to use hotkeys.
  92.  
  93. Derrick Reisdorf - Mon 2015-10-12 18:18
  94. It'd be cool if the pixel palette (if really limited, like, 16 colors, for example) was built into the engine, and then the gamer could go into the option menu and change the value of each enumerated pixel...just for fun, if it wasn't too hard to implement.
  95. The player would, of course, be able to switch back to default palette at any time, in case he/she wanted to switch back to how it was "supposed" to be. Maybe it could be an Easter egg.
  96.  
  97. Ron Gilbert ✓ - Tue 2015-10-13 17:14
  98. The black box behind the text is a option players will be able to turn on and off. Once we've done some play testing, we'll decide if it's on or off by default. Early feedback from friends is split. Some people really like it for readability, others don't. We're also going to make the text size adjustable by the player.
  99.  
  100. Ron Gilbert ✓ - Tue 2015-10-13 17:22
  101. The speed of the text is fully adjustable. I have it set pretty fast for dev reasons, I should remember that next time I make a video. The text can go even faster, or it can be slowed to a halt requiring a click/key to proceed. When speech is turned on, the text speed will match the audio. It's looks too goofy if the text stays on longer then then the audio, but maybe we'll make that an option.
  102.  
  103. LogicDeLuxe - Tue 2015-10-27 16:51
  104. I don't like how the talk text is thinner than the command line. It somewhat destroys the lo-res feel. Is this an adjustable option?
  105. Ron Gilbert ✓ - Tue 2015-10-27 17:09
  106. It's not thinner, it's a smaller font size, but maybe that is what you meant. We do plan on having the dialog font adjustable, probably 3 different sizes since it's a fixed bitmap font.
  107.  
  108. Ema - Tue 2015-12-01 20:00
  109. I wrote my comment before reading others. I see that most of the people prefers the grid layout.
  110. What about making the layout selectable in the game options? It should be easy to achieve, a lot of games has key mapping....
  111.  
  112. Jammet - Thu 2015-12-03 13:03
  113. [..] Is there going to be an option to disable the graphical inventory, and instead have the classic text inventory mode? Not that I dislike these AWESOME icons ;D.
  114.  
  115. Peter Campbell - Sun 2016-01-10 01:18
  116. [..] On a serious note, for the Xbox version, while I'll be sticking with the PC version, please make sure there's an option to invert the y-axis and allow cursor speed sensitivity to be adjustable, it drives me crazy when games don't feature that.
  117.  
  118. Ron Gilbert ✓ - Tue 2016-02-02 23:21
  119. Yes, you can turn on "pixel purest" mode, but you'll turn off after 10 minutes. The game feels so much better with it off. It's the future. I love the aesthetics of the "8-bit" art style, but now we choose it for artist reasons, not due to technical limitations. I know that will be controversial with some people, which is why we'll have the option.
  120.  
  121. Darkstorm - Wed 2016-02-03 00:39
  122. [..] Also, if possible please have an option to remap everything on the controller, as there will definitely be people unsatisfied with what you go with, no matter how slick it ends up. Not me though, I'll be using a mouse this time.
  123.  
  124. Zombocast - Sun 2016-02-21 22:01
  125. Amazing Work Daniel,
  126. Add this guys code and the option to enable" Eye" tracking to the mouse courser and I will officially have nightmares for years!
  127.  
  128. Andrew - Sun 2016-04-03 16:09
  129. In case you really decide to "beep" the swearing in the game, please add an option or cheat to enable heavy swearing. Or what about a special edition.
  130.  
  131. lynchuist - Sun 2016-04-17 00:38
  132. Whatever you do, just add an option to revert it.
  133. Just joking.
  134. GIVE "hand-tied bouquet of apology flowers" TO RON
  135.  
  136. Mattias Cedervall - Sat 2016-04-23 15:04
  137. :-( I dislike the new font! They worked hard on preparing the C64 font for TP and then you change fonts, Ron! :-( Shame on you! At least let us choose font in the options!
  138. Mattias Cedervall - Sat 2016-04-23 15:10
  139. Sorry, Ron, I read your text but the new font angered me so I forgot to stay calm and realize you wrote we can switch to the C64 font. Thank you! We're still friends, right?
  140.  
  141. Big Red Button - Sat 2016-04-23 15:58
  142. [..] Though, you should still keep the black GUI background as an option in the game, for everyone who wants it to be 100 % classic.
  143.  
  144. Herbert - Sun 2016-04-24 12:14
  145. Would there an option to switch the black bar on? I prefer the classic look.
  146.  
  147. longuist - Mon 2016-04-25 19:34
  148. [..] I guess putting everything in would end in too much clutter in the options menu, so that crazy stuff and weird combinations will end up in a config file like:
  149. resolution = 1920 1080
  150. fullscreen = true
  151. gv_EGA = false
  152. square_pixels = true
  153. IRQ = 7
  154. dma = 1
  155. port = 200
  156. pc_speaker = false
  157. verbs_classic = true
  158. verbs_custom = circus.bmp
  159. verbs_shaking = true
  160. verbs_brighness = 80
  161. verbs_outline = 30
  162. ui_opacity = 30
  163. ui_rollover_opacity = 50
  164. ui_black_bar = false
  165. ui_autohide = false
  166. ui_windowed = false
  167. ui_paralax_ratio = 1
  168. ui_follow_up_movement = 50
  169. ui_smooth_movement = true
  170. walk_speed = 20
  171. font_classic = true
  172. font = comic.ttf
  173. font_size = 16
  174. font_speed = 30
  175. turbo_loader_garble = true
  176. override_font_color = unicorn_rainbow
  177. pixel_purist_mode = true
  178. show_mi_secret = true
  179. disk_22_inserted = true
  180. custom_translation = klingon.xlf
  181. custom_speech_path =
  182. swear_words = true
  183. toggle_wireframe_art = false
  184. annoying_random_character_toggle = true
  185. mansion_stairway = true
  186. custom_keyboard_mapping = false
  187. force_tabletpc_mode = false
  188. disable_cutscene_skipping = true
  189. i_m_feeling_happy = true
  190.  
  191. Big Red Button - Tue 2016-04-26 19:54
  192. I think, the GUI is still manageable. As for the GUI, the following parameters might suffice:
  193. GUI_type = modern / oversize_C64_font (+ classic_MM_like_text_only - maybe?)
  194. verbs_shaking = true / false
  195. verbs_brightness = custom / auto
  196. black_bar_opacity = 30
  197. pixel_purist_mode = true / false
  198. command_line_font = pixelated / modern
  199.  
  200. Roman - Mon 2016-04-25 08:26
  201. Old Font: vs New Font.... 1:0
  202. I wonder when the new font starts to sinus-scroll over the screen....it's way too C64/Amiga intro style
  203. Good you keep a font-switching option in.....make the old one the default ;-)
  204.  
  205. Sushi - Mon 2016-04-25 08:32
  206. 3): a windowed 16:9 mode, with the UI outside of the full windowed screen, floating over perfect black. Add some black border left and right as necessary. I don't mind the extra black, as colours get distorted around the corners on my CRT screen anyway when I turn on my speakers next to it! ;)
  207.  
  208. Christian Stigen Larsen - Sun 2016-05-01 00:26
  209. Will there be an option to turn off the audio dialogues? I appreciate that you're doing it, but it would be cool to play the game withour voices, old school style, as well.
  210. Thank you so much for making this game! All the best!
  211. Ron Gilbert ✓ - Sun 2016-05-01 00:31
  212. Yes, you will be able to turn off the voice, or you can listen to English while you read French or any other language.
  213.  
  214. Paulup - Sun 2016-05-01 02:41
  215. Will there be a super old school option to play the game as a text adventure?
  216. Or an option to just have a monk recount the tale to us in medieval English by candlelight, like back in the 10th century?
  217.  
  218. PrinzJohnny99 - Thu 2016-05-05 00:54
  219. Thanks for the reading. Better take your time than cut off some of the game.
  220. I have one question. There seem to be a lot of options in the game (voice, resolution, font, verb background etc...). Will you tell us what the recommended way to play TWP is as the makers intended it? I have my own way to play the game (no voice, "old-style" resolution, new font, no background), but I'd like to know what you suggest what the most enjoyable way is.
  221. Ron Gilbert ✓ - Thu 2016-05-05 00:58
  222. The way we recommend playing the game will be the default settings when you start it up. You can tweak the more popular settings in the options dialog and for deeper esoteric stuff, we'll supply a list of options for the config file.
  223.  
  224. longuist - Thu 2016-05-12 00:05
  225. Oh no, why this change? "No Podcast The Week" was much better!
  226. And as always, make it an option! (To turn on typos in the game) :P
  227.  
  228. Zak Phoenix McKracken - Wed 2016-05-18 22:36
  229. (Do you know where this conversation is leading to?) . . . ..."I will make it an option."
  230.  
  231. hihp - Thu 2016-05-19 06:59
  232. As some people already said: Make it an option.
  233. I would suggest to actually go so far as to make it possible to separately select the languages for the three item groups
  234. - text / subtitles
  235. - artwork
  236. - speech audio [..]
  237.  
  238. R.C.M. - Fri 2016-05-27 02:26
  239. Can we have an option to turn doors that aren't really doors into actual d- OK, that joke is wearing thin.
  240.  
  241. Big Red Button - Tue 2016-05-31 14:21
  242. I agree, that, however it will be done, they should make sure that it won't become annoying. Maybe via an optional muting.
  243.  
  244. [..]
  245. Nor Treblig - Wed 2016-06-01 22:45
  246. This was already discussed somewhere on this blog with strong opinions...
  247. With other words: This will be part of Ron's Option Management Infrastructure™ (ROMI™).
  248. Also a VR headset will be required to be able to navigate that option system in three physical dimensions (minimum).
  249.  
  250. [..] 16:9 .. 4:3 [..]
  251. Nor Treblig - Wed 2016-06-08 13:27
  252. I remember Ron specifically stating this. But no need to apologise, unless you really want to, then Ron could make an option for that :-)
  253. [..]
  254. Big Red Button - Wed 2016-06-08 15:51
  255. "Option" always sounds great! Whaddayathink, Ron? :-)
  256. [..]
  257.  
  258. Nor Treblig - Sun 2016-06-12 18:39
  259. Finally we have templates for close-ups! (make it an option...)
  260. And for Ransome we could use Tim Curry as It.
  261.  
  262. Zombocast - Sun 2016-06-26 09:21
  263. New article from Kotaku: http://bit.ly/28VSTS4
  264. Say's ThimbleweedPark will automatically Highlight the right Verb on mouse over, allowing you to just right click the item.
  265. David Fox ✓ - Mon 2016-06-27 01:53
  266. Not quite accurate. We'll highlight the "right" verb for obvious things like Open/Close for a door that's closed or open. But not for all objects, especially when doing so would be a spoiler. It's intended to take some of the tedium out of playing but still have you think through things. Still some tuning to do on this.
  267. PrinzJohnny99 - Mon 2016-06-27 17:51
  268. Will there be an option to disable the highlighting to get the pure Maniac Mansion feeling?
  269.  
  270. Zak Phoenix McKracken - Wed 2016-06-29 12:54
  271. I wonder how many variables there are in the gamre right now, to hold all the "make it an option" desires we requested!
  272. Uhm, it could the the next trivia:
  273. "Guess how many options there are right now in the Options page of Thimbleweed Park"
  274.  
  275. Bogdan Barbu - Tue 2016-07-12 20:54
  276. This has been suggested by someone on the blog before. Now that it's easy to do so, you might consider the eyes following the mouse cursor (as what that really represents is the character's focus). If you want to take it even further, you might also consider head or whole body turning but maybe that's too much.
  277. Ron Gilbert ✓ - Tue 2016-07-12 20:59
  278. I've tried the eyes following the cursor and while it's fun, it's get distracting after a while. Maybe I'll make it an option.
  279. The head and body turns would be nice, but are too expensive from an animation standpoint. This is one of the areas that 3D is nice.
  280.  
  281. Nor Treblig - Thu 2016-07-14 19:48
  282. Feature creep? Hah! This game will feature the most extensive option management system in games history!
  283.  
  284. R.C.M. - Mon 2016-07-18 01:37
  285. "Nice Ransome' option plz [..]
  286.  
  287. Zak Phoenix McKracken - Wed 2016-07-20 11:08
  288. That 'I'll make it an option' thing is slipping through our fingers.
  289. How many options we have so far?
  290. longuist - Wed 2016-07-20 14:09
  291. Welcome back. Guess there need to be an option to show, sort and hide all options.
  292. Zak Phoenix McKracken - Wed 2016-07-20 23:28
  293. Ahah thank you!
  294. I imagine a check box labeled "Big Whoop Options"... if checked, it appears a new page full with a lot of options!!
  295. Arto - Thu 2016-07-21 12:17
  296. "Enjoy over 100 hours of gameplay in Optionsland, where you will have an option to choose from thousands of exciting options, and test their effect in build-in adventure".
  297. Ema - Thu 2016-07-21 19:45
  298. AN OPTION TO TOGGLE OPTIONS!! delightful...
  299.  
  300. Ron Gilbert ✓ - Tue 2016-07-26 17:16
  301. Because then you're scaling art and pixels can get wonky. Not a huge issues at 1080, but it's very noticeable at 720. Haven't made any final decisions yet, it's not something we've looked in depth..
  302. Zak Phoenix McKracken - Tue 2016-07-26 17:28
  303. ...you already know how it's going to end...
  304. [ Option #127 : Scaling pixels to fit screen dimensions ]
  305.  
  306. Steffen - Wed 2016-08-10 18:08
  307. Fully of topic - a minor request:
  308. Hej Ron, Gary & Co:
  309. you mentioned once the game has a 'classic' mode and a 'modern' mode. But you mentioned as well that even when playing a classic game nearly everybody wants to have modern comfort. For those who seems to be hardcore classic fans (playing in classic mode) I like to request an option to simulate a floppy drive:
  310. In more or less regular time-frames (with some randomization) the game should ask for the next diskette and then simulate reading for some seconds on it.
  311. That really would make the classic mode more realistic! :-)
  312. Best regards.
  313. Nor Treblig - Thu 2016-08-11 02:21
  314. Plus optional loading screens between rooms, like this:
  315. http://www.oldgames.sk/images/oldgames/adventure/Gobliiins/goblins_load1.png
  316. Another gag could be screeching modem sounds during autosaving to the cloud :-)
  317.  
  318. Zak Phoenix McKracken - Thu 2016-08-18 09:25
  319. There will be an option to change Delores in Dehires, but it affects the resolution of the whole game.
  320. (Just kidding!)
  321.  
  322. Big Red Button - Thu 2016-08-25 00:19
  323. It's an interesting idea. Given that there is still a sentence line nearby the cursor, containing the name of the current item and the current verb, no information gets lost for the player.
  324. Well, making it an option is obligatory, of course. Though, I still have a question in this regard: What would I do, if I prefered both the newer GUI and the classic sentence line? Is the sentence line bound to the "classic" interface? It would be nice to be able to combine any option with any option. For instance, I would furthermore like to try the "pixel mode" with the newer verbs interface.
  325. Ron Gilbert ✓ - Thu 2016-08-25 00:35
  326. You can turn on the classic sentence line and use the new verb font. You can't use classic verbs with the sentence line on the cursor.
  327.  
  328. Mario F. - Fri 2016-08-26 07:58
  329. @Gary: the FBI Badge could be 1 pixel more wider to the left to fill out the complete placeholder for the item. i hate asymmetry. ;) Keep in mind when polishing all the items.
  330. Zak Phoenix McKracken - Fri 2016-08-26 09:02
  331. I believe that Ron will put an option called "Random Badge ID every 4 seconds in the inventory item", to please everyone!
  332.  
  333. Ron Gilbert ✓ - Fri 2016-08-26 19:42
  334. The game will not be playable in a 4:3 aspect ratio. There would be too much art to change. Even in retro mode, it will be in 16:9.
  335.  
  336. Mattias Cedervall - Thu 2016-09-15 04:06
  337. Ron, can we turn the title cards off? I hate title cards! :-(
  338. Zak Phoenix McKracken - Thu 2016-09-15 07:32
  339. Option #139: "no title cards between chapters"
  340.  
  341. [..] Dieter - Mon 2016-09-19 11:11
  342. Yeah! More Options! More Options!
  343.  
  344. Zak Phoenix McKracken - Mon 2016-09-26 06:28
  345. Ok, Thank you for your efforts!
  346. Geez what a picture!
  347. Would you mind to add an option to substitute green vomit with colourful rainbow? ;-)
  348.  
  349. Nor Treblig - Sat 2016-10-08 11:26
  350. On 15th it will be content and feature complete?
  351. This means you can finally concentrate on the configuration system for enabling and disabling features! Finally!
  352. Ema - Sat 2016-10-08 11:51
  353. Dynamic Fog... OFF
  354. Door on the Vista ..... OPEN
  355. Rainbow puke.... OFF
  356. Light temperature in Edmund Hotel lamps... WARM
  357. opening direction of the doors of the radio station.... OUTSIDE
  358. plumage thickness of the pigeons.... MEDIUM
  359. self-updating sign delay... FAST
  360. Pixelating decay.... SLOW
  361. Ransome's balloon content .... HELIUM . . . . . . .
  362. Enable options toggling .... OFF ;-)
  363. Zak Phoenix McKracken - Sat 2016-10-08 15:16
  364. Pixel Purity Mode... BOGDAN BARBU
  365. Music style... POP
  366. Music substyle... POP-ROCK
  367. Preferred scratching body part for idle character animation... NOSE
  368. Characters ears size... MEDIUM
  369. Allow in-game pets... NO
  370. Achievements animation... CROSS-FADE
  371. Title Cards... ON
  372. Title Cards Style... PRIMATES LAND SURROUNDED BY WATER
  373. Year of the Game... 1987
  374. Preferred Attorney for Franky's Trial... PHOENIX WRIGHT
  375. Preferred Pizza for Pizza Man... MARGHERITA
  376. Pizza to avoid for Pizza Man... PINEAPPLE
  377. Mic... ON
  378. Voice command for 'Pick Up'... OBJECTION! ... ... sorry, I'm playing a different game, during these day! :-D
  379. Ema - Sat 2016-10-08 16:55
  380. SoundCard emulation... PC SPEAKER
  381. Simulation of color aberration due to unshielded loudspeakers...GREEN/PURPLE
  382. Vocal alert every 60 minutes of play... "TURN OFF THAT COMPUTER AND DO YOUR HOMEWORK, OR YOU WON'T GET YOUR ALLOWANCE FOR TWO MONTHS!"
  383.  
  384. Rod - Fri 2016-11-25 16:52
  385. Beeping: I'd rather have the word muted instead of the actual cursing. You know, like a low frequency-low volume-short bump sound that helps you realize the word has been muted and then just silence replacing the word. I guess that would be way less annoying than a beep sound let alone beeping or saying "beep".
  386. Dieter - Fri 2016-11-25 17:07
  387. Well, the muting annoys me more than the beeping. Don't know why, but I would prefer the "beeping" with normal beeps. An exception is Ransom with his "multi beeps". For him I prefer funny noises, so there wouldn't be a beep by beep.
  388. Nor Treblig - Fri 2016-11-25 19:30
  389. OK. We need another subsection in the option management system allowing specifying a list of sounds per character. Also allowing off, mute and normal beeps but with possibility to override properties like frequency and waveform.
  390.  
  391. Zak Phoenix McKracken - Sat 2016-11-26 22:18
  392. How many options do you think there will be in the game?
  393. A) <5
  394. B) >4 and <50
  395. C) >49 and <78
  396. D) >77 to infinity and beyond
  397. Nor Treblig - Sat 2016-11-26 23:31
  398. Do you mean with "in the game" really in the game or just in the game?
  399. The configuration file will be 150 KB in size, minimum. And that's only the normal game configuration not including VR settings. :-)
  400. Zak Phoenix McKracken - Sat 2016-11-26 23:34
  401. I mean, in the game options :-D
  402. Including the (in)famous "TWP Dev Blog User Options"
  403. Gffp - Mon 2016-11-28 01:02
  404. I will be surprised if they are more than fifty but, even if they were, to me there's no problem, I will remember all the funny comments of the blog and smile about it! Generally speaking, many options are more likely to confuse the newbye player, and I think that it's a good idea to sum up the options into two bigger "styles" (old school purism and old school renaissance). But I don't know if all the single options will be available in a game menu, or you have to edit a configuration file (nerd paradise here! :-P)
  405. Ron Gilbert ✓ - Mon 2016-11-28 01:06
  406. There are only 10 (or so) options that are available via the UI. Most of the other options need to be set in a .prefs file. Once the game is out, I'll publish a list of the interesting ones. Many of which will make the game stupid or ugly.
  407. Zak Phoenix McKracken - Mon 2016-11-28 10:01
  408. Funny, I'm forecasting future Friday Podcasts, once the game is out:
  409. ..."Every week, we talk about the option we leaked last week, and what we are going to leak next week."
  410. Someone - Mon 2016-11-28 10:51
  411. "Many of which will make the game stupid or ugly."
  412. That could be very funny. ;-)
  413. Big Red Button - Mon 2016-11-28 14:55
  414. Can't wait for the discussions about these hidden options!
  415. longuist - Mon 2016-11-28 16:29
  416. I suppose they will have simple and meaningful names?!?
  417. Zak Phoenix McKracken - Mon 2016-11-28 17:01
  418. Nor Trebling: could you please program a script that crawls the Dev Blog searching for all the options that the users left?
  419. Please?
  420. Pretty Please?
  421. Please with sugar on it?
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