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  1.  
  2. DataSource:
  3.     # What type of database do you want to use?
  4.     # Valid values: SQLITE, MYSQL
  5.     backend: 'SQLITE'
  6.     # Enable the database caching system, should be disabled on bungeecord environments
  7.     # or when a website integration is being used.
  8.     caching: true
  9.     # Database host address
  10.     mySQLHost: ''
  11.     # Database port
  12.     mySQLPort: '3306'
  13.     # Connect to MySQL database over SSL
  14.     mySQLUseSSL: false
  15.     # Username to connect to the MySQL database
  16.     mySQLUsername: ''
  17.     # Password to connect to the MySQL database
  18.     mySQLPassword: ''
  19.     # Database Name, use with converters or as SQLITE database name
  20.     mySQLDatabase: ''
  21.     # Table of the database
  22.     mySQLTablename: ''
  23.     # Column of IDs to sort data
  24.     mySQLColumnId: 'id'
  25.     # Column for storing or checking players nickname
  26.     mySQLColumnName: 'username'
  27.     # Column for storing or checking players RealName
  28.     mySQLRealName: 'realname'
  29.     # Column for storing players passwords
  30.     mySQLColumnPassword: 'password'
  31.     # Column for storing players emails
  32.     mySQLColumnEmail: 'email'
  33.     # Column for storing if a player is logged in or not
  34.     mySQLColumnLogged: 'isLogged'
  35.     # Column for storing if a player has a valid session or not
  36.     mySQLColumnHasSession: 'hasSession'
  37.     # Column for storing the player's last IP
  38.     mySQLColumnIp: 'ip'
  39.     # Column for storing players lastlogins
  40.     mySQLColumnLastLogin: 'lastlogin'
  41.     # Column storing the registration date
  42.     mySQLColumnRegisterDate: 'regdate'
  43.     # Column for storing the IP address at the time of registration
  44.     mySQLColumnRegisterIp: 'regip'
  45.     # Column for storing player LastLocation - X
  46.     mySQLlastlocX: 'x'
  47.     # Column for storing player LastLocation - Y
  48.     mySQLlastlocY: 'y'
  49.     # Column for storing player LastLocation - Z
  50.     mySQLlastlocZ: 'z'
  51.     # Column for storing player LastLocation - World Name
  52.     mySQLlastlocWorld: 'world'
  53.     # Column for storing player LastLocation - Yaw
  54.     mySQLlastlocYaw: 'yaw'
  55.     # Column for storing player LastLocation - Pitch
  56.     mySQLlastlocPitch: 'pitch'
  57.     # Overrides the size of the DB Connection Pool, -1 = Auto
  58.     poolSize: -1
  59.     # The maximum lifetime of a connection in the pool, default = 1800 seconds
  60.     # You should set this at least 30 seconds less than mysql server wait_timeout
  61.     maxLifetime: 1800
  62. ExternalBoardOptions:
  63.     # Column for storing players passwords salts
  64.     mySQLColumnSalt: ''
  65.     # Column for storing players groups
  66.     mySQLColumnGroup: ''
  67.     # -1 means disabled. If you want that only activated players
  68.     # can log into your server, you can set here the group number
  69.     # of unactivated users, needed for some forum/CMS support
  70.     nonActivedUserGroup: -1
  71.     # Other MySQL columns where we need to put the username (case-sensitive)
  72.     mySQLOtherUsernameColumns: []
  73.     # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  74.     bCryptLog2Round: 10
  75.     # phpBB table prefix defined during the phpBB installation process
  76.     phpbbTablePrefix: 'phpbb_'
  77.     # phpBB activated group ID; 2 is the default registered group defined by phpBB
  78.     phpbbActivatedGroupId: 2
  79.     # IP Board table prefix defined during the IP Board installation process
  80.     IPBTablePrefix: 'ipb_'
  81.     # IP Board default group ID; 3 is the default registered group defined by IP Board
  82.     IPBActivatedGroupId: 3
  83.     # Xenforo table prefix defined during the Xenforo installation process
  84.     XFTablePrefix: 'xf_'
  85.     # XenForo default group ID; 2 is the default registered group defined by Xenforo
  86.     XFActivatedGroupId: 2
  87.     # Wordpress prefix defined during WordPress installation
  88.     wordpressTablePrefix: 'wp_'
  89. settings:
  90.     sessions:
  91.         # Do you want to enable the session feature?
  92.         # If enabled, when a player authenticates successfully,
  93.         # his IP and his nickname is saved.
  94.         # The next time the player joins the server, if his IP
  95.         # is the same as last time and the timeout hasn't
  96.         # expired, he will not need to authenticate.
  97.         enabled: false
  98.         # After how many minutes should a session expire?
  99.         # A player's session ends after the timeout or if his IP has changed
  100.         timeout: 10
  101.     # Message language, available languages:
  102.     # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
  103.     messagesLanguage: 'en'
  104.     # Forces authme to hook into Vault instead of a specific permission handler system.
  105.     forceVaultHook: false
  106.     # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
  107.     # FINE for some additional detailed ones (like password failed),
  108.     # and DEBUG for debugging
  109.     logLevel: 'FINE'
  110.     # By default we schedule async tasks when talking to the database. If you want
  111.     # typical communication with the database to happen synchronously, set this to false
  112.     useAsyncTasks: true
  113.     # By default we handle the AsyncPlayerPreLoginEvent which makes the plugin faster
  114.     # but it is incompatible with any permission plugin not included in our compatibility list.
  115.     # If you have issues with permission checks on player join please disable this option.
  116.     useAsyncPreLoginEvent: true
  117.     restrictions:
  118.         # Can not authenticated players chat?
  119.         # Keep in mind that this feature also blocks all commands not
  120.         # listed in the list below.
  121.         allowChat: false
  122.         # Hide the chat log from players who are not authenticated?
  123.         hideChat: false
  124.         # Allowed commands for unauthenticated players
  125.         allowCommands:
  126.         - '/login'
  127.         - '/register'
  128.         - '/l'
  129.         - '/reg'
  130.         - '/email'
  131.         - '/captcha'
  132.         # Max number of allowed registrations per IP
  133.         # The value 0 means an unlimited number of registrations!
  134.         maxRegPerIp: 0
  135.         # Minimum allowed username length
  136.         minNicknameLength: 3
  137.         # Maximum allowed username length
  138.         maxNicknameLength: 16
  139.         # When this setting is enabled, online players can't be kicked out
  140.         # due to "Logged in from another Location"
  141.         # This setting will prevent potential security exploits.
  142.         ForceSingleSession: true
  143.         ForceSpawnLocOnJoin:
  144.             # If enabled, every player that spawn in one of the world listed in
  145.             # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
  146.             # authentication. The quit location of the player will be overwritten.
  147.             # This is different from "teleportUnAuthedToSpawn" that teleport player
  148.             # to the spawnpoint on join.
  149.             enabled: false
  150.             # WorldNames where we need to force the spawn location
  151.             # Case-sensitive!
  152.             worlds:
  153.             - 'world'
  154.             - 'world_nether'
  155.             - 'world_the_end'
  156.         # This option will save the quit location of the players.
  157.         SaveQuitLocation: false
  158.         # To activate the restricted user feature you need
  159.         # to enable this option and configure the AllowedRestrictedUser field.
  160.         AllowRestrictedUser: false
  161.         # The restricted user feature will kick players listed below
  162.         # if they don't match the defined IP address. Names are case-insensitive.
  163.         # You can use * as wildcard (127.0.0.*), or regex with a "regex:" prefix regex:127\.0\.0\..*
  164.         # Example:
  165.         #     AllowedRestrictedUser:
  166.         #     - playername;127.0.0.1
  167.         #     - playername;regex:127\.0\.0\..*
  168.         AllowedRestrictedUser: []
  169.         # Ban unknown IPs trying to log in with a restricted username?
  170.         banUnsafedIP: false
  171.         # Should unregistered players be kicked immediately?
  172.         kickNonRegistered: false
  173.         # Should players be kicked on wrong password?
  174.         kickOnWrongPassword: true
  175.         # Should not logged in players be teleported to the spawn?
  176.         # After the authentication they will be teleported back to
  177.         # their normal position.
  178.         teleportUnAuthedToSpawn: false
  179.         # Can unregistered players walk around?
  180.         allowMovement: false
  181.         # After how many seconds should players who fail to login or register
  182.         # be kicked? Set to 0 to disable.
  183.         timeout: 120
  184.         # Regex pattern of allowed characters in the player name.
  185.         allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  186.         # How far can unregistered players walk?
  187.         # Set to 0 for unlimited radius
  188.         allowedMovementRadius: 100
  189.         # Should we protect the player inventory before logging in? Requires ProtocolLib.
  190.         ProtectInventoryBeforeLogIn: true
  191.         # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  192.         DenyTabCompleteBeforeLogin: false
  193.         # Should we display all other accounts from a player when he joins?
  194.         # permission: /authme.admin.accounts
  195.         displayOtherAccounts: false
  196.         # Spawn priority; values: authme, essentials, multiverse, default
  197.         spawnPriority: 'authme,essentials,multiverse,default'
  198.         # Maximum Login authorized by IP
  199.         maxLoginPerIp: 0
  200.         # Maximum Join authorized by IP
  201.         maxJoinPerIp: 0
  202.         # AuthMe will NEVER teleport players if set to true!
  203.         noTeleport: false
  204.         # Regex syntax for allowed chars in passwords. The default [!-~] allows all visible ASCII
  205.         # characters, which is what we recommend. See also http://asciitable.com
  206.         # You can test your regex with https://regex101.com
  207.         allowedPasswordCharacters: '[!-~]*'
  208.         # Threshold of the other ounts command, a value less than 2 means disabled.
  209.         otherAccountsCmdThreshold: 0
  210.         # Command to run when a user has more accounts than the configured threshold.
  211.         # Available variables: %playername%, %playerip%
  212.         otherAccountsCmd: 'say The player %playername% with ip %playerip% has multiple accounts!'
  213.     GameMode:
  214.         # Force survival gamemode when player joins?
  215.         ForceSurvivalMode: false
  216.     unrestrictions:
  217.         # Below you can list all account names that AuthMe will ignore
  218.         # for registration or login. Configure it at your own risk!!
  219.         # This option adds compatibility with BuildCraft and some other mods.
  220.         # It is case-insensitive! Example:
  221.         # UnrestrictedName:
  222.         # - 'npcPlayer'
  223.         # - 'npcPlayer2'
  224.         UnrestrictedName: []
  225.     security:
  226.         # Minimum length of password
  227.         minPasswordLength: 5
  228.         # Maximum length of password
  229.         passwordMaxLength: 30
  230.         # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512,
  231.         # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
  232.         # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, CUSTOM (for developers only). See full list at
  233.         # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
  234.         # If you use ARGON2, check that you have the argon2 c library on your system
  235.         passwordHash: 'SHA256'
  236.         # If a password check fails, AuthMe will also try to check with the following hash methods.
  237.         # Use this setting when you change from one hash method to another.
  238.         # AuthMe will update the password to the new hash. Example:
  239.         # legacyHashes:
  240.         # - 'SHA1'
  241.         legacyHashes: []
  242.         # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  243.         doubleMD5SaltLength: 8
  244.         # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
  245.         pbkdf2Rounds: 10000
  246.         # Prevent unsafe passwords from being used; put them in lowercase!
  247.         # You should always set 'help' as unsafePassword due to possible conflicts.
  248.         # unsafePasswords:
  249.         # - '123456'
  250.         # - 'password'
  251.         # - 'help'
  252.         unsafePasswords:
  253.         - '123456'
  254.         - 'password'
  255.         - 'qwerty'
  256.         - '12345'
  257.         - '54321'
  258.         - '123456789'
  259.         - 'help'
  260.     registration:
  261.         # Enable registration on the server?
  262.         enabled: true
  263.         # Send every X seconds a message to a player to
  264.         # remind him that he has to login/register
  265.         messageInterval: 5
  266.         # Only registered and logged in players can play.
  267.         # See restrictions for exceptions
  268.         force: true
  269.         # Type of registration: PASSWORD or EMAIL
  270.         # PASSWORD = account is registered with a password supplied by the user;
  271.         # EMAIL = password is generated and sent to the email provided by the user.
  272.         # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
  273.         type: 'PASSWORD'
  274.         # Second argument the /register command should take: NONE = no 2nd argument
  275.         # CONFIRMATION = must repeat first argument (pass or email)
  276.         # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
  277.         # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
  278.         secondArg: 'CONFIRMATION'
  279.         # Do we force kick a player after a successful registration?
  280.         # Do not use with login feature below
  281.         forceKickAfterRegister: false
  282.         # Does AuthMe need to enforce a /login after a successful registration?
  283.         forceLoginAfterRegister: false
  284.     # Enable to display the welcome message (welcome.txt) after a login
  285.     # You can use colors in this welcome.txt + some replaced strings:
  286.     # {PLAYER}: player name, {ONLINE}: display number of online players,
  287.     # {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
  288.     # {WORLD}: player current world, {SERVER}: server name
  289.     # {VERSION}: get current bukkit version, {COUNTRY}: player country
  290.     useWelcomeMessage: true
  291.     # Broadcast the welcome message to the server or only to the player?
  292.     # set true for server or false for player
  293.     broadcastWelcomeMessage: false
  294.     # Should we delay the join message and display it once the player has logged in?
  295.     delayJoinMessage: false
  296.     # The custom join message that will be sent after a successful login,
  297.     # keep empty to use the original one.
  298.     # Available variables:
  299.     # {PLAYERNAME}: the player name (no colors)
  300.     # {DISPLAYNAME}: the player display name (with colors)
  301.     # {DISPLAYNAMENOCOLOR}: the player display name (without colors)
  302.     customJoinMessage: ''
  303.     # Should we remove the leave messages of unlogged users?
  304.     removeUnloggedLeaveMessage: false
  305.     # Should we remove join messages altogether?
  306.     removeJoinMessage: false
  307.     # Should we remove leave messages altogether?
  308.     removeLeaveMessage: false
  309.     # Do we need to add potion effect Blinding before login/reigster?
  310.     applyBlindEffect: false
  311.     # Do we need to prevent people to login with another case?
  312.     # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  313.     preventOtherCase: true
  314. GroupOptions:
  315.     # Enables switching a player to defined permission groups before they log in.
  316.     # See below for a detailed explanation.
  317.     enablePermissionCheck: false
  318.     # This is a very important option: if a registered player joins the server
  319.     # AuthMe will switch him to unLoggedInGroup. This should prevent all major exploits.
  320.     # You can set up your permission plugin with this special group to have no permissions,
  321.     # or only permission to chat (or permission to send private messages etc.).
  322.     # The better way is to set up this group with few permissions, so if a player
  323.     # tries to exploit an account they can do only what you've defined for the group.
  324.     # After login, the player will be moved to his correct permissions group!
  325.     # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  326.     # Otherwise your group will be wiped and the player will join in the default group []!
  327.     # Example: registeredPlayerGroup: 'NotLogged'
  328.     registeredPlayerGroup: ''
  329.     # Similar to above, unregistered players can be set to the following
  330.     # permissions group
  331.     unregisteredPlayerGroup: ''
  332. Email:
  333.     # Email SMTP server host
  334.     mailSMTP: 'smtp.gmail.com'
  335.     # Email SMTP server port
  336.     mailPort: 465
  337.     # Only affects port 25: enable TLS/STARTTLS?
  338.     useTls: true
  339.     # Email account which sends the mails
  340.     mailAccount: ''
  341.     # Email account password
  342.     mailPassword: ''
  343.     # Email address, fill when mailAccount is not the email address of the account
  344.     mailAddress: ''
  345.     # Custom sender name, replacing the mailAccount name in the email
  346.     mailSenderName: ''
  347.     # Recovery password length
  348.     RecoveryPasswordLength: 8
  349.     # Mail Subject
  350.     mailSubject: 'Your new AuthMe password'
  351.     # Like maxRegPerIP but with email
  352.     maxRegPerEmail: 1
  353.     # Recall players to add an email?
  354.     recallPlayers: false
  355.     # Delay in minute for the recall scheduler
  356.     delayRecall: 5
  357.     # Blacklist these domains for emails
  358.     emailBlacklisted:
  359.     - '10minutemail.com'
  360.     # Whitelist ONLY these domains for emails
  361.     emailWhitelisted: []
  362.     # Send the new password drawn in an image?
  363.     generateImage: false
  364.     # The OAuth2 token
  365.     emailOauth2Token: ''
  366. Hooks:
  367.     # Do we need to hook with multiverse for spawn checking?
  368.     multiverse: true
  369.     # Do we need to hook with BungeeCord?
  370.     bungeecord: false
  371.     # Send player to this BungeeCord server after register/login
  372.     sendPlayerTo: ''
  373.     # Do we need to disable Essentials SocialSpy on join?
  374.     disableSocialSpy: false
  375.     # Do we need to force /motd Essentials command on join?
  376.     useEssentialsMotd: false
  377. Protection:
  378.     # Enable some servers protection (country based login, antibot)
  379.     enableProtection: false
  380.     # Apply the protection also to registered usernames
  381.     enableProtectionRegistered: true
  382.     # Countries allowed to join the server and register. For country codes, see
  383.     # http://dev.maxmind.com/geoip/legacy/codes/iso3166/
  384.     # PLEASE USE QUOTES!
  385.     countries:
  386.     - 'US'
  387.     - 'GB'
  388.     # Countries not allowed to join the server and register
  389.     # PLEASE USE QUOTES!
  390.     countriesBlacklist:
  391.     - 'A1'
  392.     # Do we need to enable automatic antibot system?
  393.     enableAntiBot: true
  394.     # The interval in seconds
  395.     antiBotInterval: 5
  396.     # Max number of players allowed to login in the interval
  397.     # before the AntiBot system is enabled automatically
  398.     antiBotSensibility: 10
  399.     # Duration in minutes of the antibot automatic system
  400.     antiBotDuration: 10
  401.     # Delay in seconds before the antibot activation
  402.     antiBotDelay: 60
  403. Purge:
  404.     # If enabled, AuthMe automatically purges old, unused accounts
  405.     useAutoPurge: false
  406.     # Number of days after which an account should be purged
  407.     daysBeforeRemovePlayer: 60
  408.     # Do we need to remove the player.dat file during purge process?
  409.     removePlayerDat: false
  410.     # Do we need to remove the Essentials/userdata/player.yml file during purge process?
  411.     removeEssentialsFile: false
  412.     # World in which the players.dat are stored
  413.     defaultWorld: 'world'
  414.     # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
  415.     removeLimitedCreativesInventories: false
  416.     # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  417.     removeAntiXRayFile: false
  418.     # Do we need to remove permissions?
  419.     removePermissions: false
  420. Security:
  421.     SQLProblem:
  422.         # Stop the server if we can't contact the sql database
  423.         # Take care with this, if you set this to false,
  424.         # AuthMe will automatically disable and the server won't be protected!
  425.         stopServer: true
  426.     console:
  427.         # Remove passwords from console?
  428.         removePassword: true
  429.         # Copy AuthMe log output in a separate file as well?
  430.         logConsole: true
  431.     captcha:
  432.         # Enable captcha when a player uses wrong password too many times
  433.         useCaptcha: false
  434.         # Max allowed tries before a captcha is required
  435.         maxLoginTry: 5
  436.         # Captcha length
  437.         captchaLength: 5
  438.         # Minutes after which login attempts count is reset for a player
  439.         captchaCountReset: 60
  440.     tempban:
  441.         # Tempban a user's IP address if they enter the wrong password too many times
  442.         enableTempban: false
  443.         # How many times a user can attempt to login before their IP being tempbanned
  444.         maxLoginTries: 10
  445.         # The length of time a IP address will be tempbanned in minutes
  446.         # Default: 480 minutes, or 8 hours
  447.         tempbanLength: 480
  448.         # How many minutes before resetting the count for failed logins by IP and username
  449.         # Default: 480 minutes (8 hours)
  450.         minutesBeforeCounterReset: 480
  451.         # The command to execute instead of using the internal ban system, empty if disabled.
  452.         # Available placeholders: %player%, %ip%
  453.         customCommand: ''
  454.     recoveryCode:
  455.         # Number of characters a recovery code should have (0 to disable)
  456.         length: 8
  457.         # How many hours is a recovery code valid for?
  458.         validForHours: 4
  459.         # Max number of tries to enter recovery code
  460.         maxTries: 3
  461.         # How long a player has after password recovery to change their password
  462.         # without logging in. This is in minutes.
  463.         # Default: 2 minutes
  464.         passwordChangeTimeout: 2
  465.     emailRecovery:
  466.         # Seconds a user has to wait for before a password recovery mail may be sent again
  467.         # This prevents an attacker from abusing AuthMe's email feature.
  468.         cooldown: 60
  469.     privacy:
  470.         # The mail shown using /email show will be partially hidden
  471.         # E.g. (if enabled)
  472.         #  original email: my.email@example.com
  473.         #  hidden email: my.***@***mple.com
  474.         enableEmailMasking: false
  475.         # Minutes after which a verification code will expire
  476.         verificationCodeExpiration: 10
  477. # Before a user logs in, various properties are temporarily removed from the player,
  478. # such as OP status, ability to fly, and walk/fly speed.
  479. # Once the user is logged in, we add back the properties we previously saved.
  480. # In this section, you may define how these properties should be handled.
  481. # Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players
  482. limbo:
  483.     persistence:
  484.         # Besides storing the data in memory, you can define if/how the data should be persisted
  485.         # on disk. This is useful in case of a server crash, so next time the server starts we can
  486.         # properly restore things like OP status, ability to fly, and walk/fly speed.
  487.         # DISABLED: no disk storage,
  488.         # INDIVIDUAL_FILES: each player data in its own file,
  489.         # DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
  490.         type: 'INDIVIDUAL_FILES'
  491.         # This setting only affects DISTRIBUTED_FILES persistence. The distributed file
  492.         # persistence attempts to reduce the number of files by distributing players into various
  493.         # buckets based on their UUID. This setting defines into how many files the players should
  494.         # be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,
  495.         # ONE_TWENTY for 128, TWO_FIFTY for 256.
  496.         # For example, if you expect 100 non-logged in players, setting to SIXTEEN will average
  497.         # 6.25 players per file (100 / 16).
  498.         # Note: if you change this setting all data will be migrated. If you have a lot of data,
  499.         # change this setting only on server restart, not with /authme reload.
  500.         distributionSize: 'SIXTEEN'
  501.     # Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.
  502.     # RESTORE sets back the old property from the player. NOTHING will prevent AuthMe
  503.     # from modifying the 'allow flight' property on the player.
  504.     restoreAllowFlight: 'RESTORE'
  505.     # Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  506.     # RESTORE: restore the speed the player had;
  507.     # DEFAULT: always set to default speed;
  508.     # MAX_RESTORE: take the maximum of the player's current speed and the previous one
  509.     # RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0
  510.     restoreFlySpeed: 'RESTORE_NO_ZERO'
  511.     # Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  512.     # See above for a description of the values.
  513.     restoreWalkSpeed: 'RESTORE_NO_ZERO'
  514. BackupSystem:
  515.     # General configuration for backups: if false, no backups are possible
  516.     ActivateBackup: true
  517.     # Create backup at every start of server
  518.     OnServerStart: true
  519.     # Create backup at every stop of server
  520.     OnServerStop: true
  521.     # Windows only: MySQL installation path
  522.     MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
  523. # Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters
  524. Converter:
  525.     Rakamak:
  526.         # Rakamak file name
  527.         fileName: 'users.rak'
  528.         # Rakamak use IP?
  529.         useIP: false
  530.         # Rakamak IP file name
  531.         ipFileName: 'UsersIp.rak'
  532.     CrazyLogin:
  533.         # CrazyLogin database file name
  534.         fileName: 'accounts.db'
  535.     loginSecurity:
  536.         # LoginSecurity: convert from SQLite; if false we use MySQL
  537.         useSqlite: true
  538.         mySql:
  539.             # LoginSecurity MySQL: database host
  540.             host: ''
  541.             # LoginSecurity MySQL: database name
  542.             database: ''
  543.             # LoginSecurity MySQL: database user
  544.             user: ''
  545.             # LoginSecurity MySQL: password for database user
  546.             password: ''
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